Amazing work. You should really consider putting out paid tutorials. You are a great teacher, and the wealth of your Houdini knowledge is intimidating to say the least, fellow magician.
Amazing work! I love how you use VEX to get your ideas outside. I'd love to know what learning path/tutorials lead you to have your current knowledge. It's my dream to be able to use attribute wrangle like You! Reading dry documentation or strict VEX tutorials is the way?
Thank you Konrad! The documentation won't teach you scripting in the beginning, tutorials might. Lots of self-made exercises, modifying code snippets and repetitions helped me learn it.
@@KonstantinMagnus I have finally found the solution. I had just to export it in alembic format and not in fbx. It was just that :) Thanks man for your tutorial.
Thanks!
Костя, благодарю !
Amazing work. You should really consider putting out paid tutorials. You are a great teacher, and the wealth of your Houdini knowledge is intimidating to say the least, fellow magician.
Thanks for your infinite knowledge
Superb tutorial. Thank you. Ive subscibed.
Amazing mate, so simple yet complex and looks great! :D
Keep em up, you do great tutorials!
Beautiful design, thank you for sharing
Amazing work!
I love how you use VEX to get your ideas outside.
I'd love to know what learning path/tutorials lead you to have your current knowledge.
It's my dream to be able to use attribute wrangle like You!
Reading dry documentation or strict VEX tutorials is the way?
Thank you Konrad!
The documentation won't teach you scripting in the beginning, tutorials might.
Lots of self-made exercises, modifying code snippets and repetitions helped me learn it.
@@KonstantinMagnus Do you have a maths or coding background at all?
@@George-dp7uj Hi George, no unfortunately I don't.
Best. Tutorial. Ever.
looks nice
Superb tutorial. I've subscribed. 👏👏👏👍
Great ! thanks
subscribed
👏
Coding... Coding... Coding.... F*cking magic at 8:27 = mind blown.
Your mushroom is not detected as a polygon mesh in Unity or Maya. It is visible in Houdini but invisible in Unity and Maya. Do you know why?
Have you enabled the remesh node? This should turn the volume into a triangulated mesh.
@@KonstantinMagnus Yep, and it is still invisible in unity.
@@amauryboons well, then better ask on the Unity forums. Perhaps the mesh is simply too high resolution.
@@KonstantinMagnus I have finally found the solution. I had just to export it in alembic format and not in fbx. It was just that :) Thanks man for your tutorial.