I like Binding words in general. The concept is very fun, and it incentivises people to try new units, due to the level increase. For those who don't know, every time a unit steps on the gate, you will get 3 options: 1. Pick a new unit. This unit will gain a level equal to what the level would be for that domain. "Friend" units and the "you" unit will gain an additional level. The only exception to this rule is if the unit placed on the gate is equal or higher to the "domain level". In this case, the new unit will just be 1 level higher than the old unit. Furthermore, the new unit can act immediately (as also said in Feh channel). However, what wasn't said in Feh Channel, was that the new unit will retain the special cool down of the old unit. So if the old unit had their special charged, the new unit will also have their special charged. Lastly, HP of the new unit will be restored to full 2. Level the old unit up. In this case, the unit will just gain 1 extra level. This means that your units will quickly fall in levels if you don't change them, since the foes already level up equally quicker than you when you change units, let alone if you would keep the old ones. 3. Skip changing all together, but why would you do that? The concept is very smart, but there are a couple of future problems in my opinion: 1. No replayability. Zeshado already said this, but once finished, there's no reason to replay Binding worlds besides the daily rewards 2. Future Binding worlds events will be exactly the same. This is a similar problem to most of these temporary modes, but each has some sort of reason to go back, besides rewards (however bad they may be): HoF has new forma units each time Tempest trials has a new "story" and a new final map Heroes journeys has new memento missions each time Pawns of Loki has the ranking system, with new bonus weapon types each time The last problem is monetisation. Whilst this isn't a problem for us players, if IS can't have a direct way to make a profit from this game mode, it is likely that it will receive less attention than those who can, meaning that Binding Worlds won't receive it's true potential. My solution would be something similar to a forma soul, which I will call a "Bound Booklet". Each "Bound Booklets" would allow you to turn one of your final units into a manual, which can then be used to fodder skills towards other units. Basically a reversed forma soul: you can't use the unit, but you can fodder skills. These booklets could be available in the celestial shop, adding more value to celestial stones. It won't really help with differentiating furture Binding worlds events (besides having a chance for new skills to be accessible), but the other two problems should be fixed with it.
Was not excited for this as i thought i could ONLY transform into my friends units (i don't have any ig friend really) but as i can transform into any players character it's much cooler than i thought
I like binding worlds over hall of fjorms, it has good rewards and I want to see how high the stat limit can go. I am eager to play more but I don't have anymore torches. It's not as frustrating to level up units either, making sure everyone is balanced, I don't need to worry too much over it.
Kinda feels like easier HOF. You don't have to build any units yourself, you can act after switching, and most people's sent proxy is good enough solo. I wish there was some replayability, but FEH very rarely makes changes to event modes (ex: Frontline Phalanx.)
I really enjoy the game mode, I do wish you could beat it in one sitting. The only thing that sorta bugs me is the fact that the last like 5 maps give you the cow bell which is super odd to me since it's not like the units are formas and can learn skills/level up so what's the point of locking it behind 4 days of play? I do think it is missing something not sure what tho. Great vid :>
Orbs give more needed but wish a forma soul would work once imagine getting neutral unit from Friend.more content.done mys in like 2 days.highly agree.it make want get more friends.hate that placement thing too oh got be on certain space.
The only thing that’s lousy is that if you use a positional assist to put a unit on the tile it doesn’t trigger the unit swap, and that screwed me over a a few times. If you aren’t upgrading every map you quickly fall behind in terms of levels and skills. Other than that the mode is awesome. It’s a free way to use powerful units. It’s a microcosm of playing modes like AA and Arena.
I mean they give out a tonnn of dragon flowers and those are always in constant demand. We also getting the flower bump with next CYL so taking 25 flowers to max out some of the older units from scratch will be painful
It’s great but I wish it gave out 5 orbs over the course of the 25 levels like Hall of Forms does
I quite like Binding Worlds. It allows me to use units I don’t have or haven’t built yet.
The main reason I love VG
imo it’s definitely one of the more fun game modes we have. plus it lets me use units ive never interacted with
Imo there should be perma deaths since these are not your units it would be more fun this way giving it a challenge.
Special quests on each map would be nice. Some of them could require specific unit types, this would add reroll and replay value.
I like Binding words in general. The concept is very fun, and it incentivises people to try new units, due to the level increase. For those who don't know, every time a unit steps on the gate, you will get 3 options:
1. Pick a new unit. This unit will gain a level equal to what the level would be for that domain. "Friend" units and the "you" unit will gain an additional level. The only exception to this rule is if the unit placed on the gate is equal or higher to the "domain level". In this case, the new unit will just be 1 level higher than the old unit.
Furthermore, the new unit can act immediately (as also said in Feh channel).
However, what wasn't said in Feh Channel, was that the new unit will retain the special cool down of the old unit. So if the old unit had their special charged, the new unit will also have their special charged.
Lastly, HP of the new unit will be restored to full
2. Level the old unit up. In this case, the unit will just gain 1 extra level. This means that your units will quickly fall in levels if you don't change them, since the foes already level up equally quicker than you when you change units, let alone if you would keep the old ones.
3. Skip changing all together, but why would you do that?
The concept is very smart, but there are a couple of future problems in my opinion:
1. No replayability. Zeshado already said this, but once finished, there's no reason to replay Binding worlds besides the daily rewards
2. Future Binding worlds events will be exactly the same. This is a similar problem to most of these temporary modes, but each has some sort of reason to go back, besides rewards (however bad they may be):
HoF has new forma units each time
Tempest trials has a new "story" and a new final map
Heroes journeys has new memento missions each time
Pawns of Loki has the ranking system, with new bonus weapon types each time
The last problem is monetisation. Whilst this isn't a problem for us players, if IS can't have a direct way to make a profit from this game mode, it is likely that it will receive less attention than those who can, meaning that Binding Worlds won't receive it's true potential.
My solution would be something similar to a forma soul, which I will call a "Bound Booklet". Each "Bound Booklets" would allow you to turn one of your final units into a manual, which can then be used to fodder skills towards other units. Basically a reversed forma soul: you can't use the unit, but you can fodder skills. These booklets could be available in the celestial shop, adding more value to celestial stones. It won't really help with differentiating furture Binding worlds events (besides having a chance for new skills to be accessible), but the other two problems should be fixed with it.
they should do smth like give you a free combat manual of your choice of units or smth
This game mode gives me great building ideas
The amount of dragonflowers you get more than makes this worth playing.
Was not excited for this as i thought i could ONLY transform into my friends units (i don't have any ig friend really) but as i can transform into any players character it's much cooler than i thought
I absolutely love it!
Also ZeShado I managed to use your Spring Inigo in Binding Worlds lol, Whitecap Bow and Windsweep is really really powerful
I like binding worlds over hall of fjorms, it has good rewards and I want to see how high the stat limit can go. I am eager to play more but I don't have anymore torches. It's not as frustrating to level up units either, making sure everyone is balanced, I don't need to worry too much over it.
same
binding worlds is real fun
One thing I love about this Mode is that Stat-scaling. By the time I'm around floor 20, it feels like I'm using Units made for Abyssal difficulty.
Kinda feels like easier HOF. You don't have to build any units yourself, you can act after switching, and most people's sent proxy is good enough solo. I wish there was some replayability, but FEH very rarely makes changes to event modes (ex: Frontline Phalanx.)
I really enjoy the game mode, I do wish you could beat it in one sitting. The only thing that sorta bugs me is the fact that the last like 5 maps give you the cow bell which is super odd to me since it's not like the units are formas and can learn skills/level up so what's the point of locking it behind 4 days of play?
I do think it is missing something not sure what tho. Great vid :>
It really is a lot of fun to play with +10 meta Units as a F2P player in my opinion
I like the mode just for the Dragon Flower rewards, I don't need anything more than that
i loved binding worlds, one of my favorite game modes so far, it's just so fun
i'd like more rewards if i could but that's not exactly a problem
Can confirm: if you land on the gate and end your action, you will be able to act again regardless of whether you swap or not.
i never do strategies tho, i literally go to the gate, get a good unit and end the enemies lol
Orbs give more needed but wish a forma soul would work once imagine getting neutral unit from Friend.more content.done mys in like 2 days.highly agree.it make want get more friends.hate that placement thing too oh got be on certain space.
dragon flowers are nice and orbs are always good anyways but its kinda underwhelming
its a shame that you cant finish it in one day
the hard limit on times to play is a bit lame because it's a mode i actually want to continue playing
I never tried this mode, but if there is a chance it lets me get Legendary Corrin, I wanna try it.
The only thing that’s lousy is that if you use a positional assist to put a unit on the tile it doesn’t trigger the unit swap, and that screwed me over a a few times. If you aren’t upgrading every map you quickly fall behind in terms of levels and skills.
Other than that the mode is awesome. It’s a free way to use powerful units. It’s a microcosm of playing modes like AA and Arena.
I like this new mode, but I was either very lucky with my heroes/enemies or the game mode is very easy to complete
It needs more rewards, and idk it feels it needs a little more but it is good! I feel there isn't much replayability
I think the reward is fine since it gives 660 dragon flowers, a resource that is pretty scarse.
I really like the DF rewards, but the amount of orbs is lacking, which is a bit disappointing.
I love it, I do better in it than hall of fourms
Nevertheless the video
Good mode bad rewards
It's fun. But the rewards kinda suck.
I mean they give out a tonnn of dragon flowers and those are always in constant demand. We also getting the flower bump with next CYL so taking 25 flowers to max out some of the older units from scratch will be painful