@@dartharagon9129 Nothing, and you know what, if they market it like that, then fair enough, but if they market it like a game then that's comparing apples to oranges.
@@xtraspecialj What do you mean "if they market it like a game"? It IS a sort of game. See, games like Hellblade 2, that was released just a few days ago could also be defined as being a movie that you can interact with in very limited ways. Detroit become human is another example. You can't compare these movie-games to a classic "usual" 3rd person game, that would be, like you said, apples to oranges. But they are still "games" because it's the medium the developers used. Tiny Glade is also a game, an artistic one, basically a form of modelling or sculpting in the "skin" of a game. Why would Cities skylines be a game and tiny glade not? You don't have a Mission or goal in either of them. Cities skylines is far more complex with the stuff you can potentially do, but complexity can't be the reason to call it a game and tiny glade not. The concept of both games is the same: build something nice.
@@dartharagon9129 but those are still games, so I'm not sure what your point is... I never said or even insinuated that a game couldn't have elements that cross over with other media. Your comment is a great argument for a completely different conversation that isn't happening right now... As far as I can tell, this "game" has no game elements. No story, no goals, no actual game mechanics of any kind. There's no way to win the game or progress in the context of the game rules and/or world. If there actually is and this is just some free build creative mode, then cool. But if this is the whole "game", then it's not really a game. It's just artistic software, and there's nothing wrong with that. But, if they market it like a game then they should expect some criticism just like this.
@@dartharagon9129 also, you're completely wrong about Cities Skylines. It has tons of game elements. Unlocks, a type of scoring system (money and population), and the things you build aren't just for looking at, they're for being used by your population in the game. They serve a purpose in the context of the game. Again, if Tiny Glade has some of those elements, then cool. But if it's just to build stuff to then take photos of and then nothing else happens in the "game" world, then like I said before, it's not a game. It's art software.
I get "casual" games but this feels beyond casual. Like they were making a game and got bored once they got past the terrain editor and decided, let's call this a finished project. If you can't export your designs into assets on an engine, this might as well be free to play.
Ummm, no? They’ve obviously spent a lot of time making a selection of tool to procedurally edit buildings? This is not a simple terrain editor. Plus they seem to have created a wonderful little building experience, this is nothing like blender or some sort of asset builder that you have in mind 😂
They’re continuing to add more features as it goes along, so you get continual expansions without having to pay for dlcs or subscriptions; which is beyond generous in today’s game market. And they built their own custom game engine in order for this to work! Don’t diss my favorite developers ever again.
I love games like this. No objective. No scoreboard. No competing.
Total stress-free relaxation.
Great video
If this could be exported as an asset, then its beyond expert.
Visuals look so pretty I must say. Such a chill game.
Amazing creative game. Thank you!
Can you export anything you build? This would be such a neat way to design buildings for games…
Very neat
this looks fun, I been addicted to Stardew Valley.
Please fix link to steam, there is pop uping wrong game.
The Steam link in your description goes to another game
Funny
Xbox series?
Yeah, i like free building as much as the next person, but when your build is pointless, then what's the point?
What's the point behind painting, making music or movies, building model cars?
@@dartharagon9129 Nothing, and you know what, if they market it like that, then fair enough, but if they market it like a game then that's comparing apples to oranges.
@@xtraspecialj What do you mean "if they market it like a game"? It IS a sort of game. See, games like Hellblade 2, that was released just a few days ago could also be defined as being a movie that you can interact with in very limited ways. Detroit become human is another example. You can't compare these movie-games to a classic "usual" 3rd person game, that would be, like you said, apples to oranges. But they are still "games" because it's the medium the developers used. Tiny Glade is also a game, an artistic one, basically a form of modelling or sculpting in the "skin" of a game. Why would Cities skylines be a game and tiny glade not? You don't have a Mission or goal in either of them. Cities skylines is far more complex with the stuff you can potentially do, but complexity can't be the reason to call it a game and tiny glade not. The concept of both games is the same: build something nice.
@@dartharagon9129 but those are still games, so I'm not sure what your point is... I never said or even insinuated that a game couldn't have elements that cross over with other media. Your comment is a great argument for a completely different conversation that isn't happening right now...
As far as I can tell, this "game" has no game elements. No story, no goals, no actual game mechanics of any kind. There's no way to win the game or progress in the context of the game rules and/or world. If there actually is and this is just some free build creative mode, then cool. But if this is the whole "game", then it's not really a game. It's just artistic software, and there's nothing wrong with that. But, if they market it like a game then they should expect some criticism just like this.
@@dartharagon9129 also, you're completely wrong about Cities Skylines. It has tons of game elements. Unlocks, a type of scoring system (money and population), and the things you build aren't just for looking at, they're for being used by your population in the game. They serve a purpose in the context of the game.
Again, if Tiny Glade has some of those elements, then cool. But if it's just to build stuff to then take photos of and then nothing else happens in the "game" world, then like I said before, it's not a game. It's art software.
I get "casual" games but this feels beyond casual. Like they were making a game and got bored once they got past the terrain editor and decided, let's call this a finished project. If you can't export your designs into assets on an engine, this might as well be free to play.
Ummm, no? They’ve obviously spent a lot of time making a selection of tool to procedurally edit buildings? This is not a simple terrain editor. Plus they seem to have created a wonderful little building experience, this is nothing like blender or some sort of asset builder that you have in mind 😂
They’re continuing to add more features as it goes along, so you get continual expansions without having to pay for dlcs or subscriptions; which is beyond generous in today’s game market. And they built their own custom game engine in order for this to work! Don’t diss my favorite developers ever again.
@@theobsessor11294 real, the love put into it is insane 😊
@@theobsessor11294 at the end you showed your hand. biased reply so no reason for me to take you as credible.
Will this come to Nintendo Switch? I need something new and cozy