RTX 4090 vs The Witcher 3 Ray Tracing Update

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 766

  • @danielowentech
    @danielowentech  ปีที่แล้ว +57

    Since so many people are asking, here's how I fixed RTSS stats not showing up: www.neowin.net/news/heres-how-to-easily-fix-msi-afterburner-rtss-issue-on-the-witcher-3-next-gen-update/
    Basically you delete or rename the "d3d11on12.dll" file which is causing the incompatibility. Doing this did not seem to have any negative impact on the game performance or stability.

    • @RL-tr1cy
      @RL-tr1cy ปีที่แล้ว +12

      You can also just create a config file in the RivaTuner profile.
      Path:\RivaTuner Statistics Server\Profiles
      File Name: witcher3.exe.cfg
      [RendererDirect3D12]
      D3D11on12=0

    • @QuiteLunacy
      @QuiteLunacy ปีที่แล้ว +1

      @@RL-tr1cy This worked perfectly for me. When I deleted the d3d11on12.dll and tried to play the game it ran awful. Ran perfectly smooth at the title screen but once it loaded into the game I was getting 4-7fps on a 4090 and 13700k. Once I verified game files it reacquired 2 files. No idea what happened.

    • @Drip7914
      @Drip7914 ปีที่แล้ว

      @@QuiteLunacy Yh DO NOT delete that file lol. Fucked my game up too

    • @jayireland561
      @jayireland561 ปีที่แล้ว

      I went the Geforce Experience route. Now I can uninstall it. Thanks. Not even the built-in counter on my monitor was functioning correctly.

    • @RanjakarPatel
      @RanjakarPatel ปีที่แล้ว +2

      thank u my dear. i no having fourty nineteen but i make test four my gtx 950 but no working. game no allow four me. maybe race four my color? help me dear. i ready make say video four u sponsor so i get gpu four making xcelent my dear.

  • @navid617
    @navid617 ปีที่แล้ว +328

    This update has serious optimization issues. I have never seen a CPU bottleneck which changes based on resolution.

    • @funtourhawk
      @funtourhawk ปีที่แล้ว +29

      I mean the RT ray casting is probably determined by resolution (pretty sure Metro Exodus Enhanced Edition does that). Which would cause higher CPU load...but yeah it's kinda iffy on optimization.

    • @lynackhilou4865
      @lynackhilou4865 ปีที่แล้ว +7

      @@funtourhawk yeah every game does that , they generally shoot a certain amount of rays per pixel and use a denoiser to clean up the image ( for example it's pretty common to have RT run at quarter resolution , meaning there will be more cpu load just like the gpu as the resolution increases )

    • @bryangosling629
      @bryangosling629 ปีที่แล้ว +29

      @@funtourhawkmy 3090 doesn’t go above 60-70% utilization even with RT off. this game is messed up

    • @bryangosling629
      @bryangosling629 ปีที่แล้ว +36

      @@saltmaker5353 I have a 10900k and 32GB 3600mhz ram, maybe that’s potato to you but I don’t think so.

    • @JCTiggs1
      @JCTiggs1 ปีที่แล้ว +30

      ​@@bryangosling629 According to Steam stats you would be in the top 1% definitely not a potato PC. The DX12 implementation in this game is broken. Performance is terrible even with RT turned off. Runs great in DX11 mode at least and still looks amazing.

  • @PixelShade
    @PixelShade ปีที่แล้ว +136

    I actually kind of start to hate real-time RT because it is often just a way less effective way of rendering. I get the benefit for us developers, we don't need to export and render out a scene to witness results in real-time. But for gaming it's just a MASSIVE waste of resources, as all those precious calculations are thrown away every couple of frames or so. I mean, for global illumination I would take SVOGI any day. It's a lot more stable (as it uses voxels and have no need for de-noising) and although it isn't quite as accurate as RT it does 95% of the job with a minimal performance impact. When it comes to large bodies of water or fast moving streams (like in the video), developers, please just STOP reflecting EVERYTHING! It's not how reflection/refraction on water surfaces work in real life. If you look at a ocean, it takes on the general color of the sky, its surrounding + water color, you can easily get this by a small probe approximation or a tiny blurred texture using render-to-texture, as there's too much refraction going on to discern any reflection detail at all. All efforts should be put on layering various techniques to create a realistic ocean/stream (with displacement maps, multi-texturing, simulations etc). When it comes to still bodies of waters like lakes, puddles etc. use parallax corrected cube maps (which is showcased impressively in Half Life Alyx and Source 2) + screen-space reflections (SSR) for objects/characters, or perhaps even use LOD version of the objects/character in range of the the reflection? In both cases you will end up with a far more performant solution which will still look "ray-traced", + removing a lot of the side effects of typical SSR-implementations... The only time RT makes sense, is in advanced shapes or highly reflective materials, like cars, windows etc. in which SSR does look quite a bit worse...
    Ultimately Lumen and Nanite in Unreal Engine 5 at least has the decency of capturing data from rays over a vast period of time. I think that is much more feasible for RT... I can definitely see a future of "accumulation techniques", but I REALLY don't like the current real-time implementations that nvidia are pushing.
    I hope we will reach a point where real-time RT becomes an effective solution. But we are FAR away from that point as even the low-end need to perform those tasks effectively. Otherwise the benefit of RT for developers is not there. Ultimately, most games will still need time-consuming rasterization techniques as a fallback anyway, so it won't reduce workloads on gamedevs. I would argue that RT today is a great tool for developers when designing a game, however, it is quite terrible for gamers themselves as they are either getting robbed by GPU manufacturers, or of their performance.

    • @ggmgoodgamingmichael7706
      @ggmgoodgamingmichael7706 ปีที่แล้ว +12

      Right on brother

    • @greattraveller9054
      @greattraveller9054 ปีที่แล้ว +7

      Very good point.

    • @0M0rty
      @0M0rty ปีที่แล้ว +9

      FWIW some games already use temporal ray accumulation for RTGI - Metro Exodus Enhanced certainly did, and even in other games you can see the lighting change/get more accurate if you quickly pan and then stop the camera.

    • @PixelShade
      @PixelShade ปีที่แล้ว +8

      By the way, for those who are curious about Parallax corrected cube maps, have a look at "In Defense(kind of) of Parallax Corrected Cubemaps Source 2". The technique requires next to no performance, pretty much same as a standard cubemap, which is the simplest reflection out there. The only difference is that the cube maps follows the camera in the cubemap's bounding box.
      With a deferred rendering pipeline, the engine could use SSR for dynamic objects as a compliment to the technique.

    • @theanimerapper6351
      @theanimerapper6351 ปีที่แล้ว

      @@PixelShade aren't cube maps bad for open world games since they take so long to implement?

  • @HEAD123456
    @HEAD123456 ปีที่แล้ว +3

    45fps with 1600+USD 4090?? Holy shit this game is probably worst optimized game in last 20 years.

  • @Muninnnr
    @Muninnnr ปีที่แล้ว +52

    Regarding the weird RT effect at 7:42: it looks kind of similar to an issue in the original TW3. Geralt appears to have a sort of "bubble" around him that appears to trigger certain high-quality effects. In the original this manifested as an area where high-quality shadows would suddenly appear/disappear around him. It was especially noticeable in-doors. I wonder if it's some kind of engine limitation.

    • @kharak6204
      @kharak6204 ปีที่แล้ว +6

      just another lod issue, it was kinda necessary to make the game run on lower end hardware while still looking decent up close, but this distance issue still persisting in the next gen update is pretty damn silly, especially not even having an option for it

    • @InnuendoXP
      @InnuendoXP ปีที่แล้ว +2

      would've thought RT shadows would be a way to circumvent that but I guess not :/

    • @sheikhrayan9538
      @sheikhrayan9538 ปีที่แล้ว

      it is due to low rays per pixel

    • @akashmakkar7187
      @akashmakkar7187 ปีที่แล้ว +3

      Guys, stop tripping yourself. It's just the reflection of the underside of the bridges and that sharp angle making it look weird. It's in the screen space too, just that it's blurred and screen space which affects how it looks. Get closer to the bridge, and you'll see it behave similarly.

  • @HeTriesHard
    @HeTriesHard ปีที่แล้ว +17

    Appears everyone is having trouble with framerates and stuttering even on a 4090 over on reddit, hopefully they optimize this before I get my 4090 😅

    • @freddyjdm3335
      @freddyjdm3335 ปีที่แล้ว +3

      I honestly am not having much stuttering on my 4090. Like maybe one split second every 15 min of gameplay or so but it's not bad at all. Not sure why everyone is having issues. Runs pretty smooth. I am running ultra plus with dlss 2 on quality. Looks fantastic and getting solid fps paired with a 5800x3D.

    • @HeTriesHard
      @HeTriesHard ปีที่แล้ว

      Should've said mostly* everyone lolol 🤣

    • @bitbat9
      @bitbat9 ปีที่แล้ว

      I’m having massive stuttering during cutscenes on my 4090 with frame gen turned on. It’s like 5 FPS and looks absolutely horrible

    • @yellowflash511
      @yellowflash511 ปีที่แล้ว

      @MyLazySundae Exactly

    • @hrod9393
      @hrod9393 ปีที่แล้ว

      @@bitbat9 what a surprise... CDPR releases something else unfinished and unpolished even when they didn't really need to rush the deadline

  • @birdsoup777
    @birdsoup777 ปีที่แล้ว +2

    This is CD Project Red and know for garbage performance but great games except for cyber punk

  • @freddyjdm3335
    @freddyjdm3335 ปีที่แล้ว +20

    I actually would love to know how you got your stat counter to show. I can't get rivatuner to show up at all. I've just been using GeForce experience overlay until I figure it out. Lol love the content though!

    • @lokendojsjsx3672
      @lokendojsjsx3672 ปีที่แล้ว +1

      Same. Problem is I have AMD so it might be a bit more difficult

    • @teddyholiday8038
      @teddyholiday8038 ปีที่แล้ว +1

      If anyone figures out how to fry RTSS to show up in game like Daniel did for this vid, please post how

    • @Mark-kr5go
      @Mark-kr5go ปีที่แล้ว +2

      @@lokendojsjsx3672 Have you tried using adrenalin's overlay?

    • @WickedRibbon
      @WickedRibbon ปีที่แล้ว +2

      @@lokendojsjsx3672 There's also a hotkey for the AMD overlay. Mine is Alt-Shift-O. Not sure if this is the default combination, but you can check yours in the driver settings.

    • @HeTriesHard
      @HeTriesHard ปีที่แล้ว +4

      You have to delete a file something like dx11to12 or something within game files for witcher 3

  • @SakMe
    @SakMe ปีที่แล้ว +16

    Hi dear Owen, "that line you see in the water in the game with RT on, that is RT reflection that was put by developer below of water surface (concerns all game engines). RT reflection is an option that puts flat reflecting plato below transparent obects (water, mirror, reflective obects as floor, wals and e.c.t in gaem engine). So if you put RT surface in game just like it is... you will get complete reflection without borders and scale, however if you already have transparent obejcts you should also put RT reflection plate with same size as transparent object + 10-30% (to be alble to see from different angle). This is what you will see in every game with RT, if developers are not turning off reflecting TR below transparent objects. So SD Project Red didn't know about that or didn't have time to fix this (which is 5 sec. job). In the future AAA game you will not have this problem, if developer knows how to swith the toggle to turn of TR reflection below transparent objects.

  • @ScreamerRSA
    @ScreamerRSA ปีที่แล้ว +5

    Their DX12 implementation seem to be the issue with the poor CPu and GPU utilization. Even with RT off. Switch to DX11 and you'll get 50+fps more on the same settings (no RT ofcource)

    • @ShalThuzar
      @ShalThuzar ปีที่แล้ว +2

      if u get the old 1.32 u will see that it has more FPS so its stil bad in Dx11 vers of this next gen.

    • @morningstar7071
      @morningstar7071 ปีที่แล้ว

      @@ShalThuzar yes but the visuals are also upgraded so?

    • @austinchasteeny
      @austinchasteeny ปีที่แล้ว

      Somewhat. It's also just really CPU bottlenecked with RT on, though I suspect the stuttering is largely linked to the DX12 port

  • @radnedge1983
    @radnedge1983 ปีที่แล้ว +19

    The last 5 minutes of this video is the best sell of DLSS 3 (frame generation) I've seen yet. Some reviews I've seen of it have made it sound like it almost has an almost neutral impact overall. Good to know it can be very useful when CPU-limited.

    • @austinchasteeny
      @austinchasteeny ปีที่แล้ว

      This and Flight sim are great examples of why DLSS3/FG is a nice feature

  • @yan3066
    @yan3066 ปีที่แล้ว +13

    Being cpu limited at 4K with the latest cpu's generation is crazy to me. I wish game's developpers would improved their game's engine to be able to use all cores of the cpus.
    Fortunately frame generation is a great solution to that problem. I wonder if AMD will have a similar technology to answer Nvidia's frame generation. If they don't, I think they shoot themselves in the foot. It seems to me than more and more games will need a technology like frame generation to deliver high framerates when using ray tracing. Great video Daniel. 👍

    • @AnthonyReymond
      @AnthonyReymond ปีที่แล้ว +4

      Yes AMD will be developing their version of frame generation, This technology is now set to launch next year. According to AMD, FSR 3.0 will make use of a technology known as Fluid Motion Frames, which should be very similar to NVIDIA's

    • @yan3066
      @yan3066 ปีที่แล้ว +3

      ​@@AnthonyReymond I didn't knew that ! That's nice to know.
      While looking for FSR 3.0, I found that Fluid Motion Frames could be using a software solution and not a hardware solution like Nvidia, which means it could possibly be used by all gpus like FSR 2.0. That would be amazing. Thank you for the info ! 👍

    • @givemeanameman1
      @givemeanameman1 ปีที่แล้ว

      frame generation creates fake frames that have missing blurred areas because their is no way to create the data for that section and actually reduces the overall quality.
      You only not notice a decrease in quality when its 100+
      If you are at 100+fps then you are already over 60fps with it off in the first place and don't need to turn it on.

  • @JCTiggs1
    @JCTiggs1 ปีที่แล้ว +2

    DX12 performance is terrible even with RT off. Wait until you get to the Novigrad marketplace lol.

  • @lickrish3930
    @lickrish3930 ปีที่แล้ว +4

    Hi teacher sorry I can't handle my homework tomorrow I was playing Witcher 3 I know you'll be okay with that

  • @Z4d0k
    @Z4d0k ปีที่แล้ว +2

    Just need a more powerful graphics card and it'll run well.

  • @Zicrixdoesart
    @Zicrixdoesart ปีที่แล้ว +5

    1. Thank you for the in-depth video, always appreciate it
    2. I really hope with the new av1 cards TH-cam will implement that and if I'm really optimistic, 120fps videos; the amount of 120hz+ displays in circulation is so much greater than it used to be, even phones, so it feels like it's time

  • @outdoorgamer727
    @outdoorgamer727 ปีที่แล้ว +3

    So basically CDPR was just expecting everyone has a 4090 and is willing to use frame generation.

  • @JohnThunder
    @JohnThunder ปีที่แล้ว +4

    There are no problems with this new update, you just need a RTX 4090 and everything is fixed 😆

    • @TheNightKing22
      @TheNightKing22 ปีที่แล้ว +3

      Easy of course! Everyone is rich these days! Oh wait.....

    • @icy1007
      @icy1007 ปีที่แล้ว +1

      @@TheNightKing22 - Just earn more money.

  • @spicynachos2762
    @spicynachos2762 ปีที่แล้ว +4

    Global illumination is the best type of RT in most games especially with indoor areas.

  • @anthonyrizzo9043
    @anthonyrizzo9043 ปีที่แล้ว +3

    The CPU usage on this is absurd, optimization needs to happen, maybe sliders for ray tracing instead of probably off or max . Something is going on wrong under the hood with this. Cyber punk runs better. I have a 5800x3d and 3080ti and still the CPU is an issue. Also dx 11 with the same settings and no rtx I get about 50 fps more.

  • @steveclock6051
    @steveclock6051 ปีที่แล้ว +4

    Daniel, it looks like TAAU is actually an upscaling method that upscales during the TAA pass, so that was not Native 4k at the beginning, at least, as far as I understand it anyways.

    • @danielowentech
      @danielowentech  ปีที่แล้ว +1

      My understanding is that it will just be native TAA unless you activate the resolution scaling option. There is no other way to use TAA in the menu that I could find.

  • @yellowflash511
    @yellowflash511 ปีที่แล้ว +2

    Yep. Stutters, lag and way lower fps than expected. The obvious problem is optimization.

  • @Helifax19
    @Helifax19 ปีที่แล้ว +1

    Regarding the hitching or frame time issues.. have you tried this? (Apparently a lot of DX12 games are having issues like this and some people fixed it like in that video)
    th-cam.com/video/WzsHYeIpFP4/w-d-xo.html

    • @austinchasteeny
      @austinchasteeny ปีที่แล้ว +1

      So glad I scrolled down this far to see this, worked for me

  • @leguama
    @leguama ปีที่แล้ว +5

    Love these longer just messing around videos, keep up the good work!

  • @jakepiere6412
    @jakepiere6412 ปีที่แล้ว +4

    Crazy how this game still looks ridiculously good even after so many years

  • @Dionyzos
    @Dionyzos ปีที่แล้ว +4

    One thing RT does really well in my opinion is lighting on faces, especially when your attention is focused on the character in cutscenes and dialogue. It looks way more natural and the shadows look softer. Humans are very good at noticing differences in faces after all. This is why I'm still waiting to finish Cyberpunk until I get my hands on a more powerful GPU.

  • @daver1975
    @daver1975 ปีที่แล้ว +4

    Hey I read somewhere that turning OFF Nvidia Reflex helps the frame stutters - I tried it and it definitely did, especially in populated areas.

    • @licensetoshred
      @licensetoshred ปีที่แล้ว

      Haha, man this game is a mess right now. Complete opposite for me reflex on + boost makes my frametimes way better.

    • @austinchasteeny
      @austinchasteeny ปีที่แล้ว

      Can't use DLSS FG though

  • @ArcelloV
    @ArcelloV ปีที่แล้ว +1

    I have 3090 and this is my situation:
    4K + dlss quality + no RT : 90-110 fps
    4K + dlss quality + RT : 45-50 fps
    100% drop of fps. Why the hell i need rt with such sacrifice. Overall optimization is also trash rn. Fps drops,stutters and crashes (usually when turning rt on or off) are usuall for this update for me.

  • @karelleet
    @karelleet ปีที่แล้ว +1

    Terrible performance, added LOD pop in that never excisted before the "upgrade" I cant even play the game on my old setup as it performs horrible on my rx6900xt, used to play on ultra 4k everything maxed out, now on low 1440p the performance is worse then that. GIMME BACK MY GAME

  • @wodar2741
    @wodar2741 ปีที่แล้ว +1

    It's sad that they removed HBAO+ and game now without RT looks flat. Good strategy. Games looks flat bcs u can't run RT. Low fps? Then buy our new card and get another fake frame. Total bullshit and optimization lazines. With HBAO+ the game would look much much better. And WITH optimization it would run better. I mean cmon i have RTX 3060 and now with DLSS Quality and same settings as before i cant hit steady 60. Game have better grass and draw distances, but i could did it with mods and get more frames + less flatter image due to AO.

  • @_overchaos_
    @_overchaos_ ปีที่แล้ว +1

    CPU bottleneck goes away when using DX 11. Which tells me it's not really a CPU bottleneck but rather DX 12 is broken.

  • @deadcombo7057
    @deadcombo7057 ปีที่แล้ว +1

    Ray tracing are still multiple generations away from truly seeing RT the way it`s meant to be seen, like HDR implementation is a crap right now. For me it`s not a major decision when I'm going to buy a new graphics card. From a pure gameplay experience, it just doesn´t give enough to justify what I will gain vs what I will lose.

  • @Kapono5150
    @Kapono5150 ปีที่แล้ว +1

    AWE MAN, I cant stand motion blur. But thank you for showing me what 1600 bucks gets you.

  • @DylanZ1201
    @DylanZ1201 ปีที่แล้ว +1

    Definitely going to stay away from the new update until they optimise and patch it properly.
    But to be fair, he is attempting to run everything completely maxed out - Ultra + and maxed RT settings so it’s insanely demanding at 4K at native.
    Ultra + shadows are probably nuking frames by a good 30 fps compared to high for example

  • @TruthIsKey369
    @TruthIsKey369 ปีที่แล้ว +1

    RED Engine = fail.
    Unreal Engine in 5 years when the new witcher game comes out will be night and day compared to this, also remakes of the first games will look much better than this aswell. RED Engine is overdue for the garbage bin, period.

  • @bryangosling629
    @bryangosling629 ปีที่แล้ว +1

    This game has very poor optimization. GPU utilization is super low & DLSS doesn’t seem to increase performance much, it instead just decreases my GPU utilization? Bizarre. And no, I’m not being CPU bottlenecked, the CPU sits around 3-5% utilization most of the time…

  • @elJimjim
    @elJimjim ปีที่แล้ว

    CDPR is a joke. 40 FPS with an RTX 4090? please.

  • @phil1pd
    @phil1pd ปีที่แล้ว +1

    I think this rt update is being pushed by nvidia to entice people to go out and buy a 4080 or 4090. A 4090 shouldn't be running at 40 fps. This doesn't even look that good either.

  • @ComfyCherry
    @ComfyCherry ปีที่แล้ว +1

    6:00 and again talking about frame generation quality/artefacting whilst having motion blur active, motion blur is going to make anything that would have issues in frame gen a blur anyway.
    This is after insulting everyone who can't stand it and tells you you should turn it off, I hate when people address comments like this it's immature and unprofessional (which is very much against how you normally act in your videos) just ignore people who aren't worth your time, you even awkwardly laughed as you likely questioned yourself on whether or not you should have said something like that.
    As a reviewer you should always disable motion blur to get the raw image to properly evaluate it because motionblur removes any detail you would be evaluating. Whether someone likes it on or off is irrelevant when we are talking perfomance and quality, enabling anything that could/will hide problems is a bad practice for comparisons.

  • @patrikmiskovic791
    @patrikmiskovic791 ปีที่แล้ว +1

    So 2000euros gpu cant run game at 4k rt, so its around 60 with dlls 🤣 . Nvidia should charge 3000euros for 5090

  • @GodKitty677
    @GodKitty677 ปีที่แล้ว +1

    Need to see how the RX 7900xtx runs this and the RTX 3080 or above. The 3090 ti vs the RX 7900xtx, to see if raster even matters.

  • @Richard-tj1yh
    @Richard-tj1yh ปีที่แล้ว +1

    Rereleasing unoptimized 6 year old games with no graphic change to justify buying new hardware

  • @gorjy9610
    @gorjy9610 ปีที่แล้ว +1

    Disabling motion blur would give you better looking video after YT compression.

  • @marcocervesato115
    @marcocervesato115 ปีที่แล้ว +1

    🤣maxed out with the most powerful gpu WITH dlss for 60avg

  • @robertcarhiboux3164
    @robertcarhiboux3164 ปีที่แล้ว +2

    RT is correctly implemented, although I prefer it natural. I have a 16/10 1920*1200 monitor with RTX 3070, therefore I prefer to use DSR with 6% smoothing and have a 3840x2400 upscaled resolution. The games look really sharp and the performance drop is lower than enabling RT.

  • @headbreakable
    @headbreakable ปีที่แล้ว +1

    the game just not optimized well yet, I had stutter even with RT off

  • @inqmato
    @inqmato ปีที่แล้ว +1

    the game runs horrible for me, i'm on a 5900x and a 3080. basically unplayable due to how high the frametimes are

  • @arikelvara
    @arikelvara ปีที่แล้ว +1

    This patch needs a patch!

  • @iseeyou1312
    @iseeyou1312 ปีที่แล้ว +38

    Thanks for this video! I bought a 10 month old RX 6800 with an invoice for $340 USD and was having second thoughts about whether I'd be missing out on ray tracing and if I should've paid more for a 3080. Seeing a 4090 struggling to run TW3 with RT makes me feel a lot better about my purchase.

    • @n.erdbeer
      @n.erdbeer ปีที่แล้ว +2

      It's not the GPU, what struggles, the CPU is.

    • @williampinnock2256
      @williampinnock2256 ปีที่แล้ว +4

      I don't think the 4090 is struggling, the CPU is. Cranking up RT quality is certainly a burden on the GPU, especially at 4k, but it's a single player adventure game and anything above 60fps on a VRR display is going to be fine. Sounds like you got a bargain anyway, hope you enjoy it.

    • @BigCheeseEvie
      @BigCheeseEvie ปีที่แล้ว +5

      @@n.erdbeer 99% on the gpu

    • @BigCheeseEvie
      @BigCheeseEvie ปีที่แล้ว +5

      6800 is a great gpu, I'm jealous

    • @n.erdbeer
      @n.erdbeer ปีที่แล้ว +1

      @@BigCheeseEvie yeah but there are drops in 1440p as well, where GPU isn't capped, for the most part in crowded areas like cities. Having same GPU/CPU as him.

  • @Ryan-re1rs
    @Ryan-re1rs ปีที่แล้ว +4

    Shouldn't need a freaking 4090 to play a 7 or more year old game with some newer textures!

    • @bitbat9
      @bitbat9 ปีที่แล้ว +1

      You don’t, turn off the RT effects and you’re fine

    • @superboss7403
      @superboss7403 ปีที่แล้ว +1

      The ray tracing was not designed to run in this game . 🤔

    • @bryangosling629
      @bryangosling629 ปีที่แล้ว +3

      @@bitbat9nope, performance is still broken in this patch without RT on.

  • @Matt-gf4gd
    @Matt-gf4gd ปีที่แล้ว +1

    Am I too casual of a gamer? I watch these ray tracing videos and usually can't really tell enough of a difference between ray tracing on and off that would be noticeable to me actually just playing the game... Which makes me wonder what all the hype is around ray tracing.

    • @bitbat9
      @bitbat9 ปีที่แล้ว

      Not too casual of a gamer just completely blind

  • @kusumayogi7956
    @kusumayogi7956 ปีที่แล้ว +1

    This game is look cartoony but so demanding

  • @robertlawrence9000
    @robertlawrence9000 ปีที่แล้ว +1

    This version with any ray tracing turned on has serious frame time issues. No matter what I do on my 2080Ti Strix it is a mess. Heck, I even tried running only it at 1080p with 1 feature of RT and the performance is jumping back and forth 20 to 30 fps with hiccups and stutters. Otherwise, it can easily do 4k with everything maxed out with RT off and DLSS on very smoothly.

    • @YaBoiShining
      @YaBoiShining ปีที่แล้ว

      If you have DLSS on, then it's not doing 4K lol

    • @robertlawrence9000
      @robertlawrence9000 ปีที่แล้ว

      @@YaBoiShining Still outputs 4k but upscales from 1440p

  • @SaucyJack88
    @SaucyJack88 ปีที่แล้ว +1

    Daniel I have a question. You put the game on TAAU because you wanted to see the game running at "native resolution". But isn't TAAU also an upscaler? The 'U' in TAAU literally stands for 'upscale' or 'upsample'. But lots of TH-camrs seem to be under the (false?) impression that TAAU is "native resolution". So what gives? Is every TH-camr wrong about TAAU or am I misunderstanding how TAAU works?

    • @danielowentech
      @danielowentech  ปีที่แล้ว +1

      TAAU will just be TAA at native resolution if you keep the resolution scaling turned off.

    • @SaucyJack88
      @SaucyJack88 ปีที่แล้ว +1

      Thanks for your quick answer! Love your videos. Keep up the good work.

  • @LakerTriangle
    @LakerTriangle ปีที่แล้ว +1

    Never played but just bought...

  • @Sebal007
    @Sebal007 ปีที่แล้ว +3

    Would you check how this game performs with a 5800x3d in the next gen update? Interested to see if this is going to be another case were huge L3 cache just helps.
    (In Anticipation of the VCache variants next year)

    • @DavidFregoli
      @DavidFregoli ปีที่แล้ว +2

      he only has a 5950x for AM4

    • @UomoCattivodeiBoschi
      @UomoCattivodeiBoschi ปีที่แล้ว

      Check out zWORMz's channel, he does benchmarking videos and has got a 5800x3d as his main cpu. He recently did a video on the witcher update

    • @screaminjesus
      @screaminjesus ปีที่แล้ว

      I have a 5800x3d and 4080 and it stutters a lot even with frame generation

  • @Fate025
    @Fate025 ปีที่แล้ว +2

    Witcher 3's RT is pretty demanding. I am playing on a 5800x3d with a 3080 10GB GPU. On 1440p I hit around 120 FPS with Ultra+ without RT. Once I switch on RT, my FPS drops to 40-50s. Even if I switch on DLSS performance, my fps doesn't improve much beyond 50 fps.

    • @PRiMETECHAU
      @PRiMETECHAU ปีที่แล้ว

      yeah I get similar issue with 6800xt, but more like 40fps. No idea if it will ever be fixed.

    • @SimonMedia666
      @SimonMedia666 ปีที่แล้ว

      I have similiar Gear - I will check it today - sadly RT seems to be still ouyt of reach, when even 4090 cannot have 60 FPS in native

    • @PRiMETECHAU
      @PRiMETECHAU ปีที่แล้ว +1

      @@SimonMedia666 if you don't want to use DLSS or FSR with RT enabled then don't even bother turning it on to try!

    • @MrC8025
      @MrC8025 ปีที่แล้ว +2

      yea dude, dlss don't improve nothing for me. 3080ti. The update is mess.

    • @SimonMedia666
      @SimonMedia666 ปีที่แล้ว

      @@MrC8025 Hm.... for me it is improved on DirectX12 with quality dlss - it is strange that quality works best even faster than dlss performance... on widescreen 3440x1440 with everything on RT ultra I have around 110 frames in first room with Yennefer and 90 when going to terrace. RTX 3080 FE, Ryzen 7 3700X, 32GB Ram 3000

  • @jppotato17
    @jppotato17 ปีที่แล้ว +1

    The motion blur is making me sick lol

  • @pasha715
    @pasha715 ปีที่แล้ว +2

    on previous version i had 80-100 fps in forest on high with my rx 580 4gb, now its like 47-55, sometimes 60 with stutters here and there, on dx11, and anti aliasing looks like it doesnt work completly in water, im seeing some kind of shimering

    • @bryangosling629
      @bryangosling629 ปีที่แล้ว +1

      Same, on my 3090 performance is much lower than before this patch with the same settings (Ultra, RT off). There seems to be a GPU utilization issue, rarely exceeding 70% utilization on the GPU

    • @pasha715
      @pasha715 ปีที่แล้ว

      I hope it will be better with updates, bit today developers really need to stop releasing not finished game / updates

  • @OppaHan
    @OppaHan ปีที่แล้ว

    my problem in this game is i cant load my save game, it crashes when i load at directx 12, but working fine with directx 11, i have 3060ti, 10400f, pls help...

  • @HankBaxter
    @HankBaxter ปีที่แล้ว +2

    Would love for you to do a "best settings" for this update on 6800xt, since I can't really do over 30fps with everything maxed on 1440p with mine, but don't really know what I should keep on or off. CPU is 5800x.

    • @PRiMETECHAU
      @PRiMETECHAU ปีที่แล้ว +1

      RT must be turned off.
      With it on you won't get ANY decent framerate. I tried everything on LOW with 4k and FSR2.1 on Ultra Performance and it barely got 50fps at the game starting room.

    • @telepop123
      @telepop123 ปีที่แล้ว

      This update is causing major issues with my 6800xt, really bad stuttering and constant crashing.

  • @alegzzis
    @alegzzis ปีที่แล้ว +1

    TAAU is a upscaler (DLSS is based on TAAU, but Nvidia improved it, added AI, etc.) it is possible that Witcher 3 does not allow you to play in native resolution (similar to MCRTX, where even if you disable "upscaling" (which is only responsible for DLSS) the game switches to TAAU)

  • @eugkra33
    @eugkra33 ปีที่แล้ว +2

    If you think it's stuttering on this, try using an AMD RX 6600xt at 1080p, or probably any AMD GPU. It's the weirdest thing. CapFrameX says I'm getting 60 FPS on top 95% of frames, and yet my average frame rate is 20 FPS at native 1080 on Ultra RT. That's how bad my 1%, and 0.1% lows are.

    • @mattblyther5426
      @mattblyther5426 ปีที่แล้ว

      ur using a 6600xt with ultra ray tracing what do u expect is going to happen.

    • @eugkra33
      @eugkra33 ปีที่แล้ว +1

      @@mattblyther5426 I don't expect my top 95% of frames to play like it's going to 60 FPS. I was expecting consistent 30 FPS or so. It's in fact even worse than Cyberpunk. I can at least get like a relatively steady 42 FPS in that with quality FSR 2.1. Or over 50 FPS on balanced. This just can't be playable on any FSR setting with RT on.
      I wasn't expecting 62 FPS of top 95% of frames, and 1-2 fps for my 1% and 0.1% lows. It's really jittery compared to Cyberpunk. Much less consitent.

    • @yellowflash511
      @yellowflash511 ปีที่แล้ว +1

      Yes. This isn't for AMD GPUs though it's happening to everyone, only how much is the question. The game itself is the problem, optimization needed.

  • @brendanhoffmann8402
    @brendanhoffmann8402 ปีที่แล้ว +1

    I just started playing for the first time when the next gen update came out. It's such a good game... only 10.6 hours in but just beat the werewolf in the ladies of the woods mission... I was stuck for like a week on that one! Finally beat it! I run it on ultra no RT on my 6700xt and get about 100fps on average (@1080p)

  • @Chris-vl7pd
    @Chris-vl7pd ปีที่แล้ว +1

    hmm, it's like Geralt has a bubble around him, with lod and ray tracing popping in. It looks better with RT off imo. The building popping in is likely a bug, the lod for it not loading properly.

  • @NirudhaPerera
    @NirudhaPerera ปีที่แล้ว +2

    Very good analysis. This is a perfect sales strategy for the Nvidia 4k series of cards with DLSS 3 :) I also wonder if knocking down the NPC count would free up CPU though I am guessing the ray tracing CPU loads run on other cores.

  • @David_Cerkez
    @David_Cerkez ปีที่แล้ว +2

    Foliage visibility distance is FPS killer in this game, reduce it to high and get 40 % perf uplift (at least it was in the original game)

    • @TheNightKing22
      @TheNightKing22 ปีที่แล้ว +1

      I second, only I say reduce it to medium actually. On Radeon cards at least, seems much better. Game is butter smooth after that.

    • @Richard-tj1yh
      @Richard-tj1yh ปีที่แล้ว

      Its also the main visual setting, hell no

  • @goranbenak1201
    @goranbenak1201 ปีที่แล้ว +1

    Great analysis in details. This is what am I looking for, without all the hype. If it is possible, I would love to see less strong GPUs with RT support as 3080(ti), 3070(ti), 3060 (ti), RX 7k and 6k. I would also love to see beginning of the game as that would probably be the most played part of the game (for the newer players), as also Novi Grad as a place with most details.

  • @DavidSmith-ef4eh
    @DavidSmith-ef4eh ปีที่แล้ว +1

    4k, yet blurry af... bruh

  • @josu91ita
    @josu91ita ปีที่แล้ว

    Can you test it also on radeon cards? Im gettting some ugly stuttering without RT, GOG overlay disabled, latest drivers, even on DX11 version and i cant use the DLSS frames. IF i even think of enabling RT everything crashes

  • @SinjiKazama
    @SinjiKazama ปีที่แล้ว +17

    I love the diverse and relevant content of your channel for PC gamers. Keep it up brother!

  • @fepethepenguin8287
    @fepethepenguin8287 ปีที่แล้ว +1

    Fyi good video
    Tinkering with settings
    U may be the only person doing this
    And secretly we all like to do this

  • @KillahMate
    @KillahMate ปีที่แล้ว +1

    7:24 Dude, you had a lake like twenty yards below where you were. How did you end up testing ray traced water in a ditch? 😁

  • @BarisYener
    @BarisYener ปีที่แล้ว +1

    Hi Daniel, thanks for this!
    Would love to know how u got the Stats-Counter working. I had the same issue with Dying Light 2.

  • @RasoGOVI
    @RasoGOVI ปีที่แล้ว

    Ryzen 9 5900x, 32 GB of RAM, RTX 3090ti. Will my system run smooth this game? I will not play this game any way.

  • @Camperking200
    @Camperking200 ปีที่แล้ว

    Lol 😂😂😂😂 this kind of gaming and all rtx 3060 ti is much much more than enough for any game 🤣🤣🤣🤣 still people want for gaming newer newer just for 1-3 month after that why did i purchased this 🤣🤣🤣

  • @MightBeBren
    @MightBeBren ปีที่แล้ว +2

    hey Daniel, if you go into msi afterburner, in settings and under monitoring, you can override group name for specific things like avg and 1% fps to have its own rows with names

  • @EXHellfire
    @EXHellfire ปีที่แล้ว

    A 7700x and a 4090 with 32gigs of ram getting this type of performance just means they did a shit job with it. I don't get why people even remotely expect anything from CDPR at this point

  • @PineyJustice
    @PineyJustice ปีที่แล้ว

    This is hilarous, really doesn't look much better than the 10 year old witcher 3 release that runs great on my hd 7970 at max settings, barely runs on a 4090. RTX once again proving itself to be a massive failure.

  • @HiLoMusic
    @HiLoMusic ปีที่แล้ว

    the 4090 should NOT be having these issues. Not for a lack of power, but for CDPR's lack of optimizing.

  • @ancientflames
    @ancientflames ปีที่แล้ว

    Make bad performance in poorly optimized games with ray tracing on purpose, then sell dlss 3 as the solution. Genius.

  • @CyberJedi1
    @CyberJedi1 ปีที่แล้ว

    I honestly can't notice the difference between DLSS quality and performance in 4K, but the difference in fps is huge, just use performance.

  • @josetrigueiro5978
    @josetrigueiro5978 ปีที่แล้ว

    This is the problem I have every time I buy a new high end graphics card! I spend a lot of money on this purchase, I go home thinking I'm finally going to play all my games at full resolution and with all graphics options maxed out and, bang! there's a new game or new game update that throttles the graphics card again. That's why the only three certainties in life are death, taxes, and the desire for a more powerful graphics card. Sad!

  • @thepatriot6966
    @thepatriot6966 ปีที่แล้ว

    DX12 works just fine for me. Ultra+ everything. FSR quality. With Reshade plus RT. Indoors 120+fps Out doors in the wild 65-80fps. In Novigrad. 55-65fps. Butter smooth. On my second rig 5600x with a 1080Ti. No cpu bottleneck. GPU load 100%. RIP you RTX cry babies.

  • @Gkhn32
    @Gkhn32 ปีที่แล้ว

    The whole thing is Nvidia marketing. Where did HBAO gone ? It was far superior at self shadowing on trees and grass but now we have basic SSAO vs RTAO. So when you disable the RT the changes are drastic. FPS issues also saved -kinda- by DLSS 3 and frame generaion. So if you have an older card (or any other card rather than 4xxx series) you basically stucked in 30-40 fps area -with all the updates and RT effects. 7 year old Game ! rtx 4090 is getting 40 fps (in novigrad it is as low as 30) on a 7 year old GAME without any AI shenanigans ! Un-fucking-believable !

  • @loki76
    @loki76 ปีที่แล้ว

    The 54% utilization of GPU when not RT. It's not about getting a better CPU. It's about the engine likely using less threads and demanding really high clocks and single thread performance. The game was developed before 2015. Most CPUs today are more about more cores and threads and these older games do not make use of them. Especially when made for old gen consoles.
    Imagine without DLSS you getting as low as 35fps and the GPU is still CPU limited. RED engine really isn't good. The CPU can't even feed 35 fps? I mean what is going on here.
    A 4090 is doing WORSE than Cyberpunk 2077 RT Ultra, in this game, lol.
    Something like that.

  • @libertas5005
    @libertas5005 ปีที่แล้ว

    Great video Daniel! Now I don't feel so bad that my 6700XT pulls only 90FPS on Ultra FSR2 (no RT) in 1440p. As for the Witcher 3, honestly, it's such a boring game. I could never bother to finish it, it's just so shallow. I know I will probably draw some hate on my comment here, but I just can't get past the fact that this game pretends to be an 'exploration' type of game when in essence, it's just another theme park with placeholder NPCs.

  • @maurizioo.9655
    @maurizioo.9655 ปีที่แล้ว

    I have issues with RT on my system . Radeon 6800 + Ryzen 5800X. Without RT the game runs very good on ultra+ settings and native (more than 100 fps in 1440p). If I enable RT and FSR the game runs at 30 fps with any setting (FSR quality, FSR perfomance, low graphic settings and so on..) , it stucks at 30 fps with any setting. If I disable FSR (so in native resolution) and enable RT my fps are better (around 40-50 at the start of the game on ultra+ with max RT) than with FSR enabled (30 fps). The game has some issues for sure.

  • @loki76
    @loki76 ปีที่แล้ว

    CDPR f*cked up. It's more heavy that Cyberpunk 2077 with RT ultra settings and maxed out. I used DLSS Quality on my 4090 and got it up to 70-77fps or so. So playing Vsync 60 at 4K works.
    But that frame time and dips/hitching makes it noticeably bad. It's like it just stops at moments.
    They only worked on making the consoles work fine. I mean they get 30 or 60fps rock solid.

  • @AlessandroPiano79
    @AlessandroPiano79 ปีที่แล้ว

    pls try the 6800xt (i have one paired with a 5900x). I'll try using it at 1440p with all maxed (rt effect include) and the game run between 55 and 65 fps (but with many many stutter). The strange thing is the use of FSR : if i enable it at quality, the fps drop near 40/45fps and the performance mode don't reach 60fps.
    I try to put down some settings (rt and quality) but the fps show are always the same (max 1-2 fps difference).
    I think the game engine is very broken.
    ps. with 6800xt , in order to test RTX, you need to start a new game or any previous saved game will crush at load.

  • @StainSocial
    @StainSocial ปีที่แล้ว

    Nvidia says DLSS 3.0 does't work that well in the 30 and 20 series. But doesn't show any result to prove it. It just telling that they are gate keeping to sell 40 series. Wich isn't working in their favor.
    On the other side this optimization is dog shit in in any hardware below 40 series. CDPR is using d3d11on12 wich isn't native directx 12.
    That's why we are getting bad stutters , low perfroamnce with RT ON and Weird RT glitches with reflections and shadows.
    I'm gonna put my tin foil hat on and assume that CDPR and NVIDIA are working together to try to sell the 40 series with DLSS 3.0, Bottlenecking good cpus

  • @MrDutch1e
    @MrDutch1e ปีที่แล้ว

    Best way to play at 1440p is TAAU and DLSS frame generation on, ultra+ and all RT settings on. Also has zero issue with CPU bottleneck. Not sure why DLSS creates a CPU bottleneck but it does. Its not the RT creating the bottleneck. Looks identical to native resolution and gets over 100fps most of the time on my 4080. WAY cleaner than using DLSS. DLSS is so blurry at range in this game I can't stand it. I'm sure it's quite usable at 4k but at 1440p it hurts too much.

  • @bad-dogz
    @bad-dogz ปีที่แล้ว

    I read\hear a lot of people complaining about stuttering and FPS issues. Just wondering how many of them are loading into the game with an old save file. Or how many have not removed mods from old game. I have my FPS capped at 90fps and rarely see fps below 75. I'm using a 43" 4k 60hrz smart TV. Using ultra+ settings. RTX on. DLSS off. I am seeing some stuttering. But very little. Playing a new game. In your video you say your loading a save game. If it's from old game, try starting a new game. Might see an improvement.

  • @raduardeleanu4800
    @raduardeleanu4800 ปีที่แล้ว +1

    Start a new game, as that fixed it for me, im on a 4090 as well...

  • @playcloudpluspc
    @playcloudpluspc ปีที่แล้ว

    DLSS Frame Generation is amazing, but I really hope developers don't use it as a crutch.

  • @FuPlaayz
    @FuPlaayz ปีที่แล้ว +1

    Global Illumination REALLY adds to the game's overall visuals and atmosphere!
    I'm really impressed with it on vs off.

  • @paulcrocker7347
    @paulcrocker7347 ปีที่แล้ว

    been out of PC for few years and looking at jumping back in, but WOW.... these reviews are good but man you guys are running $4000+(AUD) GPUs, looks good but a $6-7K+ rigs is just out of reach for a regular user..

  • @Mango256
    @Mango256 ปีที่แล้ว

    RT looks worse at times like the characters inside it’s too dark not just this video, RT also seems not worth it unless you have a 4080/4090 which is what less than 5% of people playing on PC will have even in next couple years. Nvidia can’t even make RT worth the performance hit tradeoff unless your paying $1200-1500 just for the graphics cards and they marketed RT for 3 generations. I like some things Nvidia has done but RT hasn’t been worth it yet, I doubt it be worth tradeoffs until the 5000 series or higher cards if ever.

  • @flycosis
    @flycosis ปีที่แล้ว

    2.3 looks better in all games and I use it in any game that has it...frame generation just looks awful as a competitive fps player.

  • @F0n53ca
    @F0n53ca ปีที่แล้ว

    My Rtx 3080 + R5 5600x cant run this at 60fps-1080p High Setting full RTX, is it an optimization problem? Cause I can run CP2077 no problem with all RT high 1080p 60fps