Av3Creator - Advanced Toggle & Presets (Old Version)

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Tutorial for Av3Creator None Beta version (Old Version of Av3Creator) - Toggle Creation through Advanced Toggle with Presets!
    AV3Creator: rafacasari.gum...
    Lyuma Av3Emulator: github.com/lyu...
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ความคิดเห็น • 41

  • @gameplay-sq8rv
    @gameplay-sq8rv ปีที่แล้ว +4

    Oml i was trying to do this myself this saved me so much time thank you

  • @raxsor9412
    @raxsor9412 2 ปีที่แล้ว +4

    hi can u make a video for dissolve for multiple outfits?

  • @Sir__Pumpkin1100
    @Sir__Pumpkin1100 ปีที่แล้ว +3

    would a tutorial on what other other little modules do and how to use them be possible? such as the blendshape one

  • @jelecker
    @jelecker 6 วันที่ผ่านมา

    can the individual parts that are stored as bool be converted into an int state machine? so that I can, for example, switch 20 individual parts on and off but only use 8 bits instead of 20

    • @KaleidoVR
      @KaleidoVR  5 วันที่ผ่านมา

      Sticky Question and Subject, this all depends on what you are wanting to receive in the end of the toggle and having options or not to individual parts of said parts;
      (LONG POST, but not sure howelse I could describe in some form of way without just saying 'Use Bools' Don't even bother with Ints unless you do LOTS and I mean LOTSSSS of animations/particle stuff that need so many transitions and timings between motions) xD
      Int toggles are designed to strictly activate 1 state - You cannot activate more than 1 state within it, but at the cost of 8bit (You can have 0-255 states - Each State has 1 Animation)
      So if you have 8 pieces to an outfit you are still better off using Bool toggles to keep them individual options to turning the parts on/off separately
      You can HOWEVER control an entire outfit with 1 Int state (1 animation of all parts turning on) So if you have multiple outfits you can control the WHOLE outfit with 1 state inside an Int but you won't have the option to turn on/off individual parts of that outfit.
      Short answer is Int will have 1 Option to turn everything on or off for said outfit but you can do that with multiple outfits (State 0-255)
      Int Toggle 8bit 1 layer =
      Outfit 1 animation:
      Outfit 1 Underwear - On
      Outfit 1 Panties - On
      Outfit 1 Shoes - On
      Outfit 1 Shirt - On
      Outfit 1 Skirt - On
      Outfit 2 Underwear - Off
      Outfit 2 Panties - Off
      Outfit 2 Shoes - Off
      Outfit 2 Shirt - Off
      Outfit 2 Skirt - Off
      Outfit 2 animation:
      Outfit 1 Underwear - Off
      Outfit 1 Panties - Off
      Outfit 1 Shoes - Off
      Outfit 1 Shirt - Off
      Outfit 1 Skirt - Off
      Outfit 2 Underwear - On
      Outfit 2 Panties - On
      Outfit 2 Shoes - On
      Outfit 2 Shirt - On
      Outfit 2 Skirt - On
      Outfit 3/4/5/6/7/8-all the way to 255 Transitions
      You can't toggle individual stuff off or on, they are strictly ON or OFF Full Outfits; but if you don't care for individual options then you best have 8 Outfits for 1 Int to makeup the 8bit useage.
      But lets be real, if you had 8 Outfits on 1 model you'd addup to a guestamating 8 Outfits = 8 Panties 8 Bras 8 Skirts 8 shirts and however many other accessories there are equaling like 200 materials 200 objects 2000+physbones for skirts etc etc. Its not worth even talking about Ints in the end of the unoptimized toxic Object/Material/Texture/etc for outfit toggles.
      Bool toggles are designed to strictly activate 1 state as well, but at the cost of 1bit
      If you want to be able to toggle individual parts on/off with this then you would use Bools to be able to do such.
      1 bit 1 layer for Underwear
      1 bit 1 layer for Panties
      1 bit 1 layer for Shoes
      1 bit 1 layer for Shirt
      1 bit 1 layer for Skirt
      5 Bits instead of 8 Bit on 1 Int Layer
      Add a Preset to Turn on ALL of those at a cost of 1bit Bool also
      So 6bit if you add a preset
      Even if you have 2-3 outfits
      We are talking 15 bits vs 8 bit Int layer thats adding so much more than just Bits on parameters (Materials, Textures, Objects, Mesh, etc. etc. etc.)
      In the End you are still 99% the time best off doing Bool Toggles instead of Int Toggles for clothing
      If you also use Presets then 1 Preset uses 1 Bit to be able to activate multiple Bool layers at 1 time (Full Outfit or specific mixture of stuff)
      FYI: Kali Suggestion here.
      1-2 Outfits per model, Heck I do 1 Outfit per Model now due to requirements and just the consideration to people around me. People would rather download you for 15-30 seconds than have you shown at the cost of performance.
      Most outfits now days come with more objects - Just looking at the last outfit I did it has 9 parts (belt/bra/underwear/choker/necklace/pants/shoes/socks/shirt)
      9 Parts - 9 Bits - 1 preset = 10 Bits useage for 1 outfit (But I combined the belt and pants together so its only using 9 bits using Bool toggles)
      Again, this is LITERALLY just a sticky question and preference on each to your own way of making and designing your toggles and what you actuallyyyyy want out of it.
      Int - 3 outfits each having 10 parts = 1 layer = 8bit = 3 Transitions = 3 toggles (Each toggle turns an outfit on/off)
      Bool - 3 outfits each having 10 parts = 30 layers - 30bit - 30 transition - 30 toggles (Adding 3 Presets - 3 bits - 3 toggles)
      You could easily do Int type toggles with Bools also without using Presets:
      Bool - 3 outfits each having 10 parts = 3 layers = 3 bits = 3 transitions = 3 toggles (Each toggle turns an outfit on/off)
      Making outfit toggles act like Ints within Bool toggles would be the most optimized direction if thats what you are aiming at. :3
      3 Outfits - 3 Toggles - 3 Bool Toggles = 3 bits for those 3 outfits
      (I gotta pressure on the optimization of how many outfits and parts if you do multiple fits on 1 upload) :3

  • @Pixistick
    @Pixistick ปีที่แล้ว +1

    Thank you for this video!! It helped me so much

  • @46odnetnin36
    @46odnetnin36 ปีที่แล้ว +1

    YOU ARE A LIFESAVER KJLHKFJHGKDFJGHJDFK

  • @toasterkolin9951
    @toasterkolin9951 ปีที่แล้ว +1

    Question, how would I go of adding Blendshapes too the mix?

    • @Sir__Pumpkin1100
      @Sir__Pumpkin1100 11 หลายเดือนก่อน

      if you want a toggle purely for blendshapes this is what youd have to do (if you havent figured it out yet anyway)
      1. create an empty toggle
      2. click on the modules drop down
      3. find where it says blendshapes on the "add module"
      4. find the blendshape you want then click the little plus sign off to the right
      5. and then youll see default and toggled which you would put default at 0 then toggled at 100 if you wanna turn on a blendshape vice-versa if you wanna turn one off

  • @xoam_i9424
    @xoam_i9424 ปีที่แล้ว

    Need help my Av3Creator won't work anytime i put the toggle and i go on vrchat to see if it works it doesn't show the asset

  • @Kino_rasistow
    @Kino_rasistow ปีที่แล้ว

    I keep getting "mirror reflection" for my avatar in the gesture manager and nothing works, i managed to make a working avatar with outfits but then everything broke and isnt working across multiple fresh projects :(

  • @FlyinC4T
    @FlyinC4T 2 ปีที่แล้ว +1

    "Hello everyone this is y̶o̶u̶r̶ ̶d̶a̶i̶l̶y̶ ̶d̶o̶s̶e̶ ̶o̶f̶ ̶i̶n̶t̶e̶r̶n̶e̶t̶"

  • @TheAskJoshy
    @TheAskJoshy ปีที่แล้ว

    I managed to break my avatar due to not following this tutorial correctly have no idea how to fix him now -_- there is no longer a expression button (cannot be pressed in vrc) and my avatar stuck at T pose anyone had the same issue?

  • @fourstardragon124
    @fourstardragon124 ปีที่แล้ว +1

    Followed step by step and in game my model has no toggles or anything.

    • @KaleidoVR
      @KaleidoVR  ปีที่แล้ว

      Please drop by the discord and ask in the support channel 🙏 will definitely figure out whats going on for you.

    • @IcookiezL0V3R
      @IcookiezL0V3R ปีที่แล้ว

      SAME like The default state will not load up! The avatar appears naked

  • @kitKatLuvs
    @kitKatLuvs 6 หลายเดือนก่อน

    how can u add the custom images to your menu?

    • @KaleidoVR
      @KaleidoVR  6 หลายเดือนก่อน +1

      When you are creating a toggle and wanna have it apply it through Av3Creator you would do this inside the Advanced Toggle Menu, there's a Checkbox on the right hand side of the Toggle once you add one. Named: Icon (Check Box that) Then hit the Select button below it in the square Icon and select the icon you would like.
      Make an edit to this, I might just make a Short :3

    • @kitKatLuvs
      @kitKatLuvs 6 หลายเดือนก่อน

      @@KaleidoVR thank you!!

    • @KaleidoVR
      @KaleidoVR  6 หลายเดือนก่อน +1

      @@kitKatLuvs th-cam.com/users/shortsTHhj69xGypQ?si=pn3qabCCpMxyvGFv
      💙💙

  • @whatsgibbythinkingabout4105
    @whatsgibbythinkingabout4105 ปีที่แล้ว

    im still confused

  • @jajer7450
    @jajer7450 ปีที่แล้ว

    I get a unity error when trying to create a preset. It says “Indexoutofrangeexception: Index was outside the bounds of the array”. It’s preventing me from being able to make presets, do you happen to have a fix for this?

    • @KaleidoVR
      @KaleidoVR  ปีที่แล้ว

      Resolved in the Support Discord :3
      Don't hesitate to reach out on the Discord!

  • @jackalcc
    @jackalcc ปีที่แล้ว

    can i ask a link to gesture management ?thx

    • @KaleidoVR
      @KaleidoVR  ปีที่แล้ว

      Gesture manager is packaged with Lyuma as well, so make sure you use that 👍

  • @esha373
    @esha373 2 ปีที่แล้ว

    i tried this and for some reason the parts I want to toggle on and off wont work

    • @KaleidoVR
      @KaleidoVR  2 ปีที่แล้ว

      Drop by the support channel! discord.gg/N8DTnHaE We can help if there's something going on

  • @HiroseYuushin
    @HiroseYuushin ปีที่แล้ว

    can you help me with the asset ?

    • @KaleidoVR
      @KaleidoVR  ปีที่แล้ว

      Go ahead and drop by the Support channel in discord if your having trouble with anything!

  • @k4ichi400
    @k4ichi400 ปีที่แล้ว

    Kikyo my beloved

    • @KaleidoVR
      @KaleidoVR  ปีที่แล้ว +1

      Just you wait, I have her in blender right now :3

  • @sharkiy_exe
    @sharkiy_exe 2 ปีที่แล้ว +1

    thank u bro

    • @KaleidoVR
      @KaleidoVR  2 ปีที่แล้ว +1

      You're welcome!

    • @sharkiy_exe
      @sharkiy_exe 2 ปีที่แล้ว +1

      @@KaleidoVR oh ya btw the gesture manager doesn't show up when i go to play mod help pls :c

    • @KaleidoVR
      @KaleidoVR  2 ปีที่แล้ว +1

      @@sharkiy_exe You have to enable Lyuma

    • @yamiyo5614
      @yamiyo5614 2 ปีที่แล้ว

      @@KaleidoVR For me there is nothing in the tool bar. How do i import Lyuma ?

    • @KaleidoVR
      @KaleidoVR  2 ปีที่แล้ว

      @@yamiyo5614 I linked Lyuma's Link, if you go download the unitypackage and just open it in your unity project (Hit Import) It should load and appear in toolbar.

  • @liliannavelez97
    @liliannavelez97 2 ปีที่แล้ว

    What if I added everything on my model in blender?

    • @KaleidoVR
      @KaleidoVR  2 ปีที่แล้ว

      Even if you used blender you can still set the toggles and objects on Unity Side.

    • @liliannavelez97
      @liliannavelez97 2 ปีที่แล้ว

      Sorry I mean when I import my model in blender I can’t with everything on it, they don’t show up as separate objects in unity. Just as separate materials. So I couldn’t click on the objects to do what you did.

    • @KaleidoVR
      @KaleidoVR  2 ปีที่แล้ว

      @@liliannavelez97 if you have the objects joined together then no you won't be able to separate them with this.
      I always recommend separating clothing for a version of a model you want while also making an optimized version that they are all joined together (like in your instance)