I've seen a few others try this before. The physics engine in this game is surprisingly accurate when it comes to weapon recoil because recoil can only ever get a vehicle as fast as the projectiles speed. (Well until the projectile starts impacting yourself as the speed of the vehicle begins making the projectiles move in the opposite direction, this is why the cannon projectiles explode on you because they subtract the speed of the vehicle from the speed of the projectile. Therefore, untill they add projectiles that break the sound barrier, recoil will never get you past the sound barrier)
What you are saying would be true if the weapons are modelled as air cannons (jet engines). In such a case thrust drops to 0 when vehicle speed and vehicle relative outlet speed become equal because the momentum of air in (stationary) and the momentum of the air out (stationary) are the same so no momentum can be imparted to the vehicle during the process and so no change in speed can occur. Vehicle speed is limited by outlet speed. Real cannons are more like rocket engines. They fire off some amount of the vehicle's mass away from the vehicle. As this mass is already at the speed of the vehicle, and some change in momentum will occur, thrust will always occur in the process. Vehicle speed is not limited by outlet speed. Trailmakers seems to have unlimited ammo, meaning that they are either using air guns, or realistic cannons with magic. Such magic would be that upon reloading or firing some amount of momentum is created by the addition of mass to the vehicle without reduction of vehicle speed.
Just so you know Mat. The reason those drag racing wheels would not work well is a few reasons ill just cover the core. 1. They only go on the back drive wheels. 2. They have pretty high coefficients of expansion and also have alot of twist, try find a top fuel dragster launch to see why we don't use them on street cars. 3. Your basically a jet/turbine powered vehicle as long as your wheels give enough grip for your needs its a balancing act. The same also goes for downforce. The faster you want to go or accelerate the more the balancing act becomes. As an ex mechanic who has built a few racing/drag vehicles amongst others. Including driving them I can say its sadly not just about pure Aerodynamics, weight or even HP.
I think the reason the cannons explode everything is because the vehicle is going so fast, that when the projectile is launched, you drive right through it before it has had a chance to separate away from the vehicle. Essentially in a single game frame, you shoot the projectile, but it's collision is disabled with its firing cannon, and then you drive forward so fast you drive the second cannons into where the first cannon was. So it's like the cannons are pointing into eachother.
For real... Like what did you think would happen when you put all the thrust so high up instead of ya know mounting them on the sides or something, and cause loss of contact with the rear wheels? Of course it will lose control.
Matt: I'm going to make recoil into propulsion Me: I never thought I'd see a Civil Engineer make a pulse detonation engine. Next thing we know, he'll be making a rotation detonation engine. Me a few minutes later when he used a minigun's recoil for propulsion: I think he just make a rotation detonation engine
kinda. Orion drive accelerates from the nuke's gas expansion. This is more a mass propulsion, where the acceleration comes from "Pushing away from" a solid mass, rather than gas.
I believe the aerodynamics does work differently in that it's more realistic now. When you swapped the front wedge's orientation, it sucked it to the ground then flew up as the rear wheels were no longer gripping to the ground. I guess they had to make the change in favour of realistic aero for all the airplane stuff.
Acceleration changes the effective angle of cannonballs firing to more steep, it's just not going to work. Perhaps you can get more angle aiming them to the sides and hinging towards the back end. You can also try spacing them out a bit more length-wise, but that will add extra weight. It's probably worth exploring if the minigun glitch works on cannons: 4-5 rows of miniguns with cannons on the back. Really fun one, a bit disappointing we don't have an official speed record yet!
Hey real engineer, I mentioned this to another guy who was trying to break the sound barrier with the guns. I guess he just didn't borrow the reading light suggestion. One property had is when you line the guns up before another they tend to blow each other up. I had the idea that if you line the guns up on a wedge shape where each row is shooting over the top of the other row, I believe you could essentially Ustick recoil from each row without blowing up the other guns in front of them. Plus if you make the vehicle a teardrop shape with the longest part what's a Gunther range on it might improve aerodynamics.💧 this is why I mean by Teardrop shape I would imagine that the mini guns what shoot wait for the longest end. Too bad you couldn't make actual Brown shapes I would think it would be absolutely awesome if each minigun was arranged in concentric rings with each one being the smaller one within the other.✌
As an engineer that’s not a civil, the lack of understanding of why bicycle wheels were fastest was so painful to watch unfold. Racing wheels are wide and high friction because they need to grip the road because they are the interface between the car engine and the road. Wheel spin is lost power. When you’re not using the wheels as the source of acceleration, less friction is better. Make no mistake, I couldn’t build a proper bridge but this lack of fundamentals in physics outside stress and strain is why other disciplines of engineers make fun of civils.
I think the miniguns at an angle would be the better option. Less of them, but constant acceleration until they overheat. But it does remove the issues of them destroying the back rows. If cannons are still the choice, a sort of fan might do the job. Wide at the front, narrow at the back. Hinges would still be needed to avoid blowing half the vehicle up from the first shot, but other than that, I think that would work.
I think part of the problem with the camnons may have been due to them still hitting the vehicle even when angled outward. I think the outward speed of the shots was not enough to clear the vehicle before the acceleration pushed the vehicle forward enough that the back collided with them. If that's the case, then angled miniguns (with their higher projectile velocity allowing them to clear the vehicle, plus the grace period they seem to have before hitting your own vehicle) might work.
Small tip, use the flat connectors underneath the cockpit going all the way back to connect the miniguns, it'll help apply the force horizontally to the center of mass and stop the vehicle from digging in the ground, which makes it eventually fly out.
I been looking for vigilante 8 game for over a year now, because I use to play it a lot in childhood, but I couldn't find the name and you just give me the name thank you so much.
I might be crazy but I think the front wedge orientation does infact matter, not for drag and topseed obviously but for aerodynamic stability. It seems the front wheels of the car gets pushed down way more when the two front wedges are the same orientation compared to having them the "logic" way.. might be useful for aircraft builds
There’s a part in the blocks section it’s called flat connector 1x# and it doesn’t have any affect on your aerodynamics but connects blocks way better than moving a load of stuff up and needing to put more aerodynamics. JSYK
There's a video somewhere in which we can see guys using a cannon to launch tennis balls at 100mph, then launching them again from the back of truck traveling at 100mph in front of a high speed camera, and viewed from the side the tennis ball drops straight down to the ground.
Honestly!!! I was playing trailmakers airborne today and I had a few guns on the front of my car and when I fired them it sent the car backwards. I thought I wonder how long it will be before RCE makes a video using just the guns!! The same night!! I can’t actually believe it. 😂
Matt, you were blowing up with the cannons as you were matching the firing velocity of the cannon balls. If your forward speed equals the firing speed, the balls would simply fall to the ground and explode and not really travel backwards much.
The physics of the cannons are actually very accurate for how projectiles work, Mythbusters made a video over how and why it happens.if you want to learn look up mythbusters cannon physics
You are fighting physics, the faster the car goes the shorter the path of the cannons because you are countering their velocity with your own, so eventually you are at the same speed that the cannons fire, giving the cannon balls net 0 velocity and causing them to drop straight down destroying the car
It might be the downforce from the spoiler that pulls down the cannon balls, it was consistent with speed. The faster you go the more the where pulled down 😁
What if Matt covered only the wheels and not the entire clearance with wedges? Or is it scratching of under-the-hood on the surface that slowed him down? P.S.: Oh, he did it 4x1...
The cannon issue is easy. They fire the balls out at 130mph, when you get to 130 they come relative to the forward speed so effectively zero meaning they explode closer then when you are stopped. Because science!
i like how you're thinking that it's an aerodynamic issue but in reality it's just leverage issue lol. all your weight is in the front and you have no weight in the back. the sudden acceleration is pushing the car down causing it bounce. and when it bounce back up it takes off. you can solve this by adding guns in the front or to the side of the vehicle.
I remember back in GTA: San Andreas there was a cheat that made cars be able to fly like planes if they get enough speed and it was possible to make a tank fly if you shoot backwards xD
You might run into the same issue with the cannons but did you try inverting the delay? As in, the back cannons having zero delay, the second to last having 0.5, and so on?
Because I didn't see it mentioned yet: The reason the cannon explosions kept getting closer and closer to you is because you were getting closer and closer to their launch speed (which is capped). With the cannons being so close to the ground, the projectiles were just dropping.
"Cannons... they weren't built for high speed... they were built for killing and destroying stuff." You know, Matt... I think you might be onto something here... XD
Oh my god you mentioned (and played I presume) Vigilante 8, I have to ask, did you ever played the second one? Oh man, what great games with really great style! Twisted Metal was a similar game, but honestly I haven't seen any games like Vigilante 8 in years - somebody ought to change that!!
This is the 3rd person I've seen try this with cannons. Has no one seen myth busters? They shoot a ball out of a cannon strapped to a pickup truck and match the speed of the shot so that the ball drops straight down. The cannon balls have a set speed at which they leave the cannon. If you match that speed, they drop straight down and explode your vehicle.
gunning for speed records, because of Interstate and Vice City memories... i am not sure if i hate or like the idea but its stupid fun so i can get err beside it because behind are just bullets.
if you go into “advanced” and click “mirror mode” it builds whatever you are building on the other side too, so it is symmetrical and saves time
he did that
@@jaskrolor oh i didn’t see when he did, i only noticed a bunch of times where he manually added objects to each side
I hope @RealCivilEngineerGaming see's this tip!
@@jaskrolor copying isnt mirroring
@@gingerfurrdjedi6211 there is not a channel like that
I've seen a few others try this before. The physics engine in this game is surprisingly accurate when it comes to weapon recoil because recoil can only ever get a vehicle as fast as the projectiles speed. (Well until the projectile starts impacting yourself as the speed of the vehicle begins making the projectiles move in the opposite direction, this is why the cannon projectiles explode on you because they subtract the speed of the vehicle from the speed of the projectile. Therefore, untill they add projectiles that break the sound barrier, recoil will never get you past the sound barrier)
Basically the Mythbusters cannon from a truck scenario :)
What you are saying would be true if the weapons are modelled as air cannons (jet engines). In such a case thrust drops to 0 when vehicle speed and vehicle relative outlet speed become equal because the momentum of air in (stationary) and the momentum of the air out (stationary) are the same so no momentum can be imparted to the vehicle during the process and so no change in speed can occur. Vehicle speed is limited by outlet speed.
Real cannons are more like rocket engines. They fire off some amount of the vehicle's mass away from the vehicle. As this mass is already at the speed of the vehicle, and some change in momentum will occur, thrust will always occur in the process. Vehicle speed is not limited by outlet speed.
Trailmakers seems to have unlimited ammo, meaning that they are either using air guns, or realistic cannons with magic. Such magic would be that upon reloading or firing some amount of momentum is created by the addition of mass to the vehicle without reduction of vehicle speed.
Rockets can travel faster than their exhaust velocity.
Matt remembering Vigilante 8 Made my day. Regards from a fellow Chemical Engineer from Argentina!
Just so you know Mat. The reason those drag racing wheels would not work well is a few reasons ill just cover the core.
1. They only go on the back drive wheels.
2. They have pretty high coefficients of expansion and also have alot of twist, try find a top fuel dragster launch to see why we don't use them on street cars.
3. Your basically a jet/turbine powered vehicle as long as your wheels give enough grip for your needs its a balancing act.
The same also goes for downforce. The faster you want to go or accelerate the more the balancing act becomes. As an ex mechanic who has built a few racing/drag vehicles amongst others. Including driving them I can say its sadly not just about pure Aerodynamics, weight or even HP.
I think the reason the cannons explode everything is because the vehicle is going so fast, that when the projectile is launched, you drive right through it before it has had a chance to separate away from the vehicle. Essentially in a single game frame, you shoot the projectile, but it's collision is disabled with its firing cannon, and then you drive forward so fast you drive the second cannons into where the first cannon was. So it's like the cannons are pointing into eachother.
Correct, the vehicle is running into the projectile before the projectile can separate outwards
The reason the wedges are making it fly is because it's being pushed into the ground then getting flipped over
Agreed, a bit too much focus on aerodynamics and not enough on balance, but then, explosives so...
Actually it's a glitch with the wheels (cause in contact with a block)
For real... Like what did you think would happen when you put all the thrust so high up instead of ya know mounting them on the sides or something, and cause loss of contact with the rear wheels? Of course it will lose control.
inverted surfaces do generate lift in this gmae
The world isn’t ready for the day Matt figures out your thrust vector should pass directly through your Center of Mass
Matt: I'm going to make recoil into propulsion
Me: I never thought I'd see a Civil Engineer make a pulse detonation engine. Next thing we know, he'll be making a rotation detonation engine.
Me a few minutes later when he used a minigun's recoil for propulsion: I think he just make a rotation detonation engine
I've seen ScrapMan try this, but I can't wait to see what Matt has up his sleeve here...engineering sleeves.
Matt accidentally creating an Orion drive out of cannons…
Canons go brrrrrr
kinda. Orion drive accelerates from the nuke's gas expansion. This is more a mass propulsion, where the acceleration comes from "Pushing away from" a solid mass, rather than gas.
I'd love to see an attempt with the Miniguns, with the Articulated style too.
I dunno if that would help or not?
Keep up the great work!
For sure! he needs to put those miniguns on the 45 degree angle. There are no explosions so it should work wonders.
"If we can fly, then explosions won't be an issue." 😂
Matt, you can make your wheels have a wider base so that they're more stable. Remember the thing about triangles.
I believe the aerodynamics does work differently in that it's more realistic now. When you swapped the front wedge's orientation, it sucked it to the ground then flew up as the rear wheels were no longer gripping to the ground. I guess they had to make the change in favour of realistic aero for all the airplane stuff.
I like how Matt used engineering to not widen the wheelbase of the minigun vehicle
8:47 For this, I imediatly liked the video, for details like this you are my favourite
Who else wants to see Matt do the campaign on Trailmakers?
yep
didn't he do that already. he collected the coins and stuff.
Do this
Acceleration changes the effective angle of cannonballs firing to more steep, it's just not going to work. Perhaps you can get more angle aiming them to the sides and hinging towards the back end. You can also try spacing them out a bit more length-wise, but that will add extra weight. It's probably worth exploring if the minigun glitch works on cannons: 4-5 rows of miniguns with cannons on the back. Really fun one, a bit disappointing we don't have an official speed record yet!
Hey real engineer, I mentioned this to another guy who was trying to break the sound barrier with the guns. I guess he just didn't borrow the reading light suggestion. One property had is when you line the guns up before another they tend to blow each other up. I had the idea that if you line the guns up on a wedge shape where each row is shooting over the top of the other row, I believe you could essentially Ustick recoil from each row without blowing up the other guns in front of them. Plus if you make the vehicle a teardrop shape with the longest part what's a Gunther range on it might improve aerodynamics.💧 this is why I mean by Teardrop shape I would imagine that the mini guns what shoot wait for the longest end. Too bad you couldn't make actual Brown shapes I would think it would be absolutely awesome if each minigun was arranged in concentric rings with each one being the smaller one within the other.✌
As an engineer that’s not a civil, the lack of understanding of why bicycle wheels were fastest was so painful to watch unfold. Racing wheels are wide and high friction because they need to grip the road because they are the interface between the car engine and the road. Wheel spin is lost power. When you’re not using the wheels as the source of acceleration, less friction is better.
Make no mistake, I couldn’t build a proper bridge but this lack of fundamentals in physics outside stress and strain is why other disciplines of engineers make fun of civils.
The start reminds me of Grand Theft Auto 3, turning the tank turret backwards and constantly firing made it one of the fastest vehicles in the game
Well done Engineer! You have done an outstanding job! You have showed an amazing aptitude for your craft and really impressed me. Kudos!
I think the miniguns at an angle would be the better option. Less of them, but constant acceleration until they overheat. But it does remove the issues of them destroying the back rows.
If cannons are still the choice, a sort of fan might do the job. Wide at the front, narrow at the back. Hinges would still be needed to avoid blowing half the vehicle up from the first shot, but other than that, I think that would work.
I think part of the problem with the camnons may have been due to them still hitting the vehicle even when angled outward. I think the outward speed of the shots was not enough to clear the vehicle before the acceleration pushed the vehicle forward enough that the back collided with them.
If that's the case, then angled miniguns (with their higher projectile velocity allowing them to clear the vehicle, plus the grace period they seem to have before hitting your own vehicle) might work.
Small tip, use the flat connectors underneath the cockpit going all the way back to connect the miniguns, it'll help apply the force horizontally to the center of mass and stop the vehicle from digging in the ground, which makes it eventually fly out.
Kosmo and Scrapman broke the sound barrier with recoil
Minigun powered vehicles, that are bright red. You just made an Ork's dream ride. Red Dakka goes fasta, Waaaaaggghhhhhh!!!!
I been looking for vigilante 8 game for over a year now, because I use to play it a lot in childhood, but I couldn't find the name and you just give me the name thank you so much.
I might be crazy but I think the front wedge orientation does infact matter, not for drag and topseed obviously but for aerodynamic stability. It seems the front wheels of the car gets pushed down way more when the two front wedges are the same orientation compared to having them the "logic" way.. might be useful for aircraft builds
There’s a part in the blocks section it’s called flat connector 1x# and it doesn’t have any affect on your aerodynamics but connects blocks way better than moving a load of stuff up and needing to put more aerodynamics. JSYK
He took bullet train to the next level
Definitely would not want to draft behind this car LOL.
I never thought i would see someone else play V8 these days :) i would have loved to play with ya back in the day
Hot damn, you got me a flashback overload when you mentioned Vigilante 8... maaan have I spend HOURS in that game.
Imagine how much gunpowder he used
6:32 it actual does but you just have to be in the air and very fast to see its effect as seen in scrapmans video
the award for "Most Destructive Vehicle" goes to... RCE. Just beating an Apache attack helicopter
Fun fact some TH-camrs tried with cannons to break sound barrier but after a certain speed the explosions destroy themselves even in the air
There's a video somewhere in which we can see guys using a cannon to launch tennis balls at 100mph,
then launching them again from the back of truck traveling at 100mph in front of a high speed camera,
and viewed from the side the tennis ball drops straight down to the ground.
Actually, the explosion itself is the breaking of the sound barrier by the expansion of the air, so you technically break the sound barrier
You were so close Matt! Use the final vehicle chassis, but with the miniguns instead of cannons, also cover the top. Articulate and copy paste.
And by giving them a slight delay so it's more consistent
Honestly!!! I was playing trailmakers airborne today and I had a few guns on the front of my car and when I fired them it sent the car backwards. I thought I wonder how long it will be before RCE makes a video using just the guns!! The same night!! I can’t actually believe it. 😂
I just got into trailmakers so it’s nice to see RCE playing it
You could always do angled miniguns, but having a recoil-powered plane is such a Luftrausers idea I won't object.
Man it has become an addiction to check the channel 69 times a day and i love it
"When I was a kid"
*checks release date of Vigilante 8*
I was graduating high school when that was released.
*crumbles into old man dust*
Matt, you were blowing up with the cannons as you were matching the firing velocity of the cannon balls. If your forward speed equals the firing speed, the balls would simply fall to the ground and explode and not really travel backwards much.
15:39 that was a better "that's what she said"
Whistling song: plays
Me: WHAT IS THAT MELODY
The physics of the cannons are actually very accurate for how projectiles work, Mythbusters made a video over how and why it happens.if you want to learn look up mythbusters cannon physics
revisit: the minigun car! but with the use of upward hinges and built in catamaran style
Hello! Every time that I see you’ve posted another video, I instantly watch it, and it just improves my mood for the rest of the day!
R u a robot
@@williamddougans ummm no why?
@@williamddougans I just really enjoy his content, and like to comment on videos
@@HenryAugustAmadei you ARE a robot Henry, you are.
@@HenryAugustAmadeibots tend to make comments like this
I was expecting to hear singing "Welcome back to Trailmakers"
4:14 the text said “words matt holds on to” if you’re wondering what it said
Scrapman tried the same thing with attempting to power a car with cannons and had the exact same results
Vid title should have been when a civil engineer builds a car 😂😂
You are fighting physics, the faster the car goes the shorter the path of the cannons because you are countering their velocity with your own, so eventually you are at the same speed that the cannons fire, giving the cannon balls net 0 velocity and causing them to drop straight down destroying the car
It might be the downforce from the spoiler that pulls down the cannon balls, it was consistent with speed. The faster you go the more the where pulled down 😁
I think he ended up going the same speed as the cannon balls, with "equal and opposite forces" and all that
You can use ski's they work good for ground challenges
MATT, SCRAPMAN ALREADY BEAT U TO IT, HE ALREADY DID THIS!
I don't even know if you have a switch or if you'd be willing to but the possibilities for building stuff in Zelda TOTK are insane
I was just thinking about vigilante 8 the other day and couldn't remember the name. Thank you rce
What if Matt covered only the wheels and not the entire clearance with wedges?
Or is it scratching of under-the-hood on the surface that slowed him down?
P.S.: Oh, he did it 4x1...
The cannon issue is easy. They fire the balls out at 130mph, when you get to 130 they come relative to the forward speed so effectively zero meaning they explode closer then when you are stopped.
Because science!
Love trailmaker videos
I wonder if you used the mini guns instead on the cannon set up with hinges if they would explode still could be worth a try!
Love the logic, like the british tim the toolman taylor... dont increase the trackwidth, just add powah!
i like how you're thinking that it's an aerodynamic issue but in reality it's just leverage issue lol. all your weight is in the front and you have no weight in the back. the sudden acceleration is pushing the car down causing it bounce. and when it bounce back up it takes off. you can solve this by adding guns in the front or to the side of the vehicle.
I love these videos because they are so dumb but so fun at the same time
20:55@lets game it out reference
should have tried the miniguns again with the delays and side angles to stop them shooting the rear, probably go as long at you want then
U know what on Saturday I got ran over I just came out of the hospital broken sholder but that's OK I love ur videos and keep it up
RCE here reinventing Project Orion
Matt "if we can fly then explosions wont matter" im waiting for that video
Hey RCE i don't know if you ever heard of Scrap mechanic but i suggest you to try it out. Even you don't want to it's ok 😉
I remember back in GTA: San Andreas there was a cheat that made cars be able to fly like planes if they get enough speed and it was possible to make a tank fly if you shoot backwards xD
You might run into the same issue with the cannons but did you try inverting the delay? As in, the back cannons having zero delay, the second to last having 0.5, and so on?
Because I didn't see it mentioned yet: The reason the cannon explosions kept getting closer and closer to you is because you were getting closer and closer to their launch speed (which is capped). With the cannons being so close to the ground, the projectiles were just dropping.
"Cannons... they weren't built for high speed... they were built for killing and destroying stuff." You know, Matt... I think you might be onto something here... XD
Ahh yes, the old “original 3d GTA games tank speed boost technique” a classic 😂
Could you make the last canon the first to shoot. So that when the first one shoots the vehicle is moving and won't blow up?
Take the miniguns and put them on an angle and/or delay, maybe a constant stream of bullets makes it go faster
I was just talking about Vigilante 8 last week. I want to play it again real bad
20:59
Thats what she said 🗿
Oh my god you mentioned (and played I presume) Vigilante 8, I have to ask, did you ever played the second one? Oh man, what great games with really great style! Twisted Metal was a similar game, but honestly I haven't seen any games like Vigilante 8 in years - somebody ought to change that!!
I heard “Vigilante 8” and got hit with a tidal wave of PS1 nostalgia, holy shit!
The strongest shape has found its way into the thumbnails
This is the 3rd person I've seen try this with cannons. Has no one seen myth busters? They shoot a ball out of a cannon strapped to a pickup truck and match the speed of the shot so that the ball drops straight down. The cannon balls have a set speed at which they leave the cannon. If you match that speed, they drop straight down and explode your vehicle.
Will widening the tracks of the front and back wheels make the minigun car more stable?
that whats i expected from you...sending love from Czech :D
I'm going to have to start this game up again and do the same thing but with a plane (or power a helicopter rotor with them)
Matt: Vigilante 8
Me: LES GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Do the minis have delay as well? Would that make a difference?
This man created the advanced A-10 warthog
Jeez, I thought I got the bootleg childhood but at least my parents bought me Twisted Metal instead of V8 or Carmageddon
Now make a recoil plane
gunning for speed records,
because of Interstate and Vice City memories... i am not sure if i hate or like the idea but its stupid fun so i can get err beside it because behind are just bullets.
this is what engineering was intended to be used for
20:56 as a wise Josh once said.
Blast from the past with the Vigilante 8 reference
I bet using hover blocks can make for some insane speeds using guns as propulsion