Hey! When you show a new variation on screen, can you pause it for one second and highlight the bunker part? I watched all your videos and find it difficult to identify it by myself - typical noob! :D
ANOTHER dyn classic, Id really be interested in seeing you play a mini wipe with some friends and you're obviously the builder, and go from your POV. Just think it would be really interesting and a fun concept, hope alls well!
Wow. Awesome. How do I get started learning to build like this? I've triend for 12 hours over the past couple of days, but I'm struggling. Edit: I get all the bunker stuff individually, I just don't fully get how to link up multiple of them into a usable base without getting some kind of building error right as i'm about to place my last (but not least) wall or something.
Best way to learn how to start building weird bunkers and bases is just to try and then fail. We are all gonna fail at it; just try to embrace it and take away one thing each time it doesn't work. I try to watch a lot of old build videos by budsawany, Inigo Phentoya, Dirac, and ODAWA (my gaming addiction) - there are still concepts in their videos that struggle with. Regarding getting them all connected - when build out, start from the side of a main bunker to build forward and around; I would not recommend building out from the free-hand. My head works a bit mathematically (numbers and polyrhythms) than others. So I look for patterns and details to make things (building in this case) easier. Let me know if you would like to see more of a build tutorial for one of those bunkers, rather than a bunch of smaller concept footprints. Best of luck and cheers!
@@bbqbev The timing is impeccable. I just finished a build with 2 vertical PG behind 2 freehand roof bunkers, as well as 3 pixel gap storage slots on another story. (Yes I spent way too many hours messing about since yesterday lol) Started with 4 foundations, one for the horizontal PG, one for the vertical PG and then 2 for the actual build. Best advice I could give yesterday's me is to just color code every type e.g. wood for the HPG, stone for the actual build and metal for VPG. Makes it real easy until you actually get the hang of it. Thank you so much for the inspiration and idea's, you got me excited to build.
I've seen the vertical pixel gap that you made some time ago. I noticed that there was a gap at the triangel foundation. Do you thonk it is still posible to make stability bunkers with pixel gap?
Try watching one of these videos. Where the two foundations meet put your wall and see if the pixel gap is there: Inigo Phentoya ( @InigoPhentoya ) May 3, 2021 Rust Trick 06: Spread 'em th-cam.com/video/cDOjULvf-qQ/w-d-xo.html Inigo Phentoya ( @InigoPhentoya ) Jun 6, 2021 Rust Trick 07: Dutch Pixels th-cam.com/video/cSYzsaIE404/w-d-xo.html @budsatawny Jul 14, 2022 The DutchLaws Gap "Easy Inigo Method" th-cam.com/video/HpKDw9R4u2U/w-d-xo.html @budsatawny Jan 15, 2023 Pixel Practice for Primaar th-cam.com/video/0K7eaQtcnuI/w-d-xo.html @RAHLO May 16, 2024 RUST - WORKING PIXELGAPS - May 2024 New Base Design th-cam.com/video/Fd-SD6ZWOAM/w-d-xo.html dyna Jun 29, 2024 Metal & HQM Triangle Floor Pixel Gaps from square foundations th-cam.com/video/xnzuga_X5x8/w-d-xo.html
@@GalacticaGamer They did, but there are other ways of achieving this. Best options I've seen are to freehand place the offset square foundation (with a foundation missing where the offset triangle foundation used to go). Or you can floorstack the square rather than offsetting it, so that the collapsible triangle only connects to the slightly raised, floorstacked square foundation. Not sure if that makes much sense through text, but figured I'd try. Good luck!
Hey!
When you show a new variation on screen, can you pause it for one second and highlight the bunker part? I watched all your videos and find it difficult to identify it by myself - typical noob! :D
Sure thing! Thanks for the feedback. If you would find it helpful for a vid for one of the bunkers let me know.
ANOTHER dyn classic, Id really be interested in seeing you play a mini wipe with some friends and you're obviously the builder, and go from your POV. Just think it would be really interesting and a fun concept, hope alls well!
If i was raiding this I would be so confused. I would probably give up once i got to the bunker
yet another Dyna classic
PR family represent! Subbed
Welcome aboard!
Wow. Awesome. How do I get started learning to build like this? I've triend for 12 hours over the past couple of days, but I'm struggling.
Edit: I get all the bunker stuff individually, I just don't fully get how to link up multiple of them into a usable base without getting some kind of building error right as i'm about to place my last (but not least) wall or something.
Best way to learn how to start building weird bunkers and bases is just to try and then fail. We are all gonna fail at it; just try to embrace it and take away one thing each time it doesn't work. I try to watch a lot of old build videos by budsawany,
Inigo Phentoya, Dirac, and ODAWA (my gaming addiction) - there are still concepts in their videos that struggle with.
Regarding getting them all connected - when build out, start from the side of a main bunker to build forward and around; I would not recommend building out from the free-hand. My head works a bit mathematically (numbers and polyrhythms) than others. So I look for patterns and details to make things (building in this case) easier.
Let me know if you would like to see more of a build tutorial for one of those bunkers, rather than a bunch of smaller concept footprints.
Best of luck and cheers!
@@bbqbev The timing is impeccable. I just finished a build with 2 vertical PG behind 2 freehand roof bunkers, as well as 3 pixel gap storage slots on another story. (Yes I spent way too many hours messing about since yesterday lol)
Started with 4 foundations, one for the horizontal PG, one for the vertical PG and then 2 for the actual build.
Best advice I could give yesterday's me is to just color code every type e.g. wood for the HPG, stone for the actual build and metal for VPG.
Makes it real easy until you actually get the hang of it.
Thank you so much for the inspiration and idea's, you got me excited to build.
I've seen the vertical pixel gap that you made some time ago. I noticed that there was a gap at the triangel foundation. Do you thonk it is still posible to make stability bunkers with pixel gap?
What kind of pixel gap - vertical PG? The gap in the foundation is from the freehand
The one where you would build out 9 square foundations before tjey patched the offset in triangels
Try watching one of these videos. Where the two foundations meet put your wall and see if the pixel gap is there:
Inigo Phentoya ( @InigoPhentoya )
May 3, 2021
Rust Trick 06: Spread 'em
th-cam.com/video/cDOjULvf-qQ/w-d-xo.html
Inigo Phentoya ( @InigoPhentoya )
Jun 6, 2021
Rust Trick 07: Dutch Pixels
th-cam.com/video/cSYzsaIE404/w-d-xo.html
@budsatawny
Jul 14, 2022
The DutchLaws Gap "Easy Inigo Method"
th-cam.com/video/HpKDw9R4u2U/w-d-xo.html
@budsatawny
Jan 15, 2023
Pixel Practice for Primaar
th-cam.com/video/0K7eaQtcnuI/w-d-xo.html
@RAHLO
May 16, 2024
RUST - WORKING PIXELGAPS - May 2024 New Base Design
th-cam.com/video/Fd-SD6ZWOAM/w-d-xo.html
dyna
Jun 29, 2024
Metal & HQM Triangle Floor Pixel Gaps from square foundations
th-cam.com/video/xnzuga_X5x8/w-d-xo.html
@@GalacticaGamer They did, but there are other ways of achieving this. Best options I've seen are to freehand place the offset square foundation (with a foundation missing where the offset triangle foundation used to go). Or you can floorstack the square rather than offsetting it, so that the collapsible triangle only connects to the slightly raised, floorstacked square foundation. Not sure if that makes much sense through text, but figured I'd try. Good luck!