Review: Hotline Miami 2: Wrong Number

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  • เผยแพร่เมื่อ 13 มี.ค. 2015
  • Do you like hurting other people?
    Hotline Miami 2 on Steam: store.steampowered.com/app/274...
    Australian viewers, I've heard that Gamersgate and Get Games Go might work:
    www.gamersgate.com/DD-HM2SE/ho...
    www.getgamesgo.com/product/hot...
    George got a PS4 and played a lot of games on it
    this week also. Hear about it on the TOVG podcast: www.thatonevideogamer.com/tag/...
    This video uses music from audiomicro.com
  • เกม

ความคิดเห็น • 291

  • @SilentTree12
    @SilentTree12 9 ปีที่แล้ว +414

    Honestly miss the tight level design of HM1.

    • @thesmilingdentist676
      @thesmilingdentist676 9 ปีที่แล้ว +59

      Good thing they'll be tons of levels with that tight level design thanks to the editor.

    • @drpenguin7653
      @drpenguin7653 8 ปีที่แล้ว +14

      1 year later still no official level editor release except for a beta

    • @ReviewPimpUSA
      @ReviewPimpUSA 7 ปีที่แล้ว +8

      SilentTree i liked hotline Miami 2..but hotline Miami let you experiment more

    • @GermanPeter
      @GermanPeter 7 ปีที่แล้ว +13

      I've been playing a lot of "Miami Holocaust" lately. It's a really huge level pack that adds tons of very well-crafted levels that are big in size, also still challenging but (mostly) don't have cheap tricks like enemies shooting you off-screen, tons of fat guys, impossible sightlines or any of that garbage.
      It really feels like a continuation of HM1's level design and is a lot of fun. The story is awful however, I just skip it all the time. It tries to retell the events of HM1 again for some reason (you even play as Biker after a while), but just comes across as cringy and badly written. But the gameplay is amazing. Go check it out, it's one of the top rated level packs!
      It's exactly what I wished HM2's level design was like.

    • @SQUIZZLER24
      @SQUIZZLER24 6 ปีที่แล้ว

      Marathon Infinity is a great game.

  • @Xxbte96xX
    @Xxbte96xX 8 ปีที่แล้ว +34

    The fuckin music though

  • @PurpScurpington
    @PurpScurpington 9 ปีที่แล้ว +29

    You hit the nail right on the head with talking about the problems in this game. That clip you showed of being killed by all the enemies who jumped immediately up from the down-state after being knocked out by a door makes me so sad, too. And by god, if the Soldier levels aren't the worst thing this game's ever done, I don't know what is.

    • @LukeSparrow221
      @LukeSparrow221 9 ปีที่แล้ว +7

      I found the soldier levels to be rather tedious and actually boring at times.
      There's just none of the great act-on-the-moment gameplay the rest has, due to you having to run back for ammo constantly.

    • @bigbluebuttonman1137
      @bigbluebuttonman1137 3 ปีที่แล้ว +2

      The first soldier level was good. The second soldier level was fine.
      ...Fuck the last one.

  • @thedawg199370
    @thedawg199370 9 ปีที่แล้ว +51

    The thing I hate about this game comes from the soldier levels. You can't change your firearm, you don't get enough ammo, the only place you can refill is the most heavily guarded part of the map but you don't have the ammo to kill the enemies guarding the ammo box because you can't get to the ammo box to get your ammo to kill the enemies. And the large maps piss me off as the enemies have a better view range than I do, so instead of feeling like a swift and deadly badass like in the first one, I feel like a total coward, baiting them towards me.

    • @Xxbte96xX
      @Xxbte96xX 8 ปีที่แล้ว

      +The Do Whatever I Feel Like Channel same, I had no idea I could get more ammo. It was absolute torture.

  • @TumblrEcho
    @TumblrEcho 9 ปีที่แล้ว +53

    I definitely agree with everything you said, but I still feel that the large maps with a bazillion enemies carrying shotguns and such really killed most of the fun for me. It's really frustrating for me to die by some bullshit enemy I couldn't possibly foresee. Great game tho

  • @THE_BATLORD
    @THE_BATLORD 9 ปีที่แล้ว +61

    the first 35 seconds of this video is like a commercial or something

    • @bunnyhopshow
      @bunnyhopshow  9 ปีที่แล้ว +48

      Almost!

    • @THE_BATLORD
      @THE_BATLORD 9 ปีที่แล้ว +6

      I have another question: what's the right number?

    • @narudan
      @narudan 9 ปีที่แล้ว

      THE BATLORD 3 as in hotline miami 3

    • @ajeje1996
      @ajeje1996 8 ปีที่แล้ว +1

      42

    • @reboomer8369
      @reboomer8369 3 ปีที่แล้ว

      @@narudan that's the wrong number ;)

  • @WalkOnNick
    @WalkOnNick 9 ปีที่แล้ว +118

    What is this misconception of there being more player abilities in Hotline Miami 2? TotalBiscuit said this too. Hotline Miami 1 had a lot more masks.
    Anyway, I thought the level design really took a nose dive in the sequel. It forces you to be slow, to constantly hold down shift to snipe down far aways enemies or be killed from off-screen. It's so linear, there's typically one way to solve a level and beating it feels like learning a choreography. Having to constantly "pull" enemies through a chokepoint got boring pretty fast. I also think the story wasn't particularly compelling, althought it started off very promising. I think the beauty of the first one was that it didn't really make sense and it was more about the experience of it. Soundtrack's good, though.

    • @EldritchAugur
      @EldritchAugur 9 ปีที่แล้ว +12

      Yeah and pretty much all of the masks besides Tony were useless, there is much less masks but they are WAY more important.
      The only level I thought I had to kill off screen enemies constantly was the power plant mission, which was helped by being given a Sniper Rifle, it was a good change of pace, every level of Hotline Miami 2 uses the level design to present a new type of challenge. And switching characters and gameplay styles constantly was a good idea.
      Hotline Miami 1 was great, but I love the sequel, maybe even more than the first, it's better paced, has more variety, and I think has the superior soundtrack.

    • @bluearachnid1197
      @bluearachnid1197 9 ปีที่แล้ว +3

      I disagree with the game being slow. If you want to get an A+ on all levels, you have to be fast as hell.

    • @WalkOnNick
      @WalkOnNick 9 ปีที่แล้ว +1

      Blue Arachnid
      I can see that. Scoring systems like that never appealed to me, though, so I ignored it.
      Also, he mentioned there being less masks at the end of the video, what did he mean by there being more player options, then?

    • @bluearachnid1197
      @bluearachnid1197 9 ปีที่แล้ว +3

      BuFufilms Some levels give you the option to play as five different people who each have a different mask, some levels let you play as one person with a choice of multiple masks, and the remaining levels restrict you to only having one mask, ability, and character.

    • @GamerRespawned
      @GamerRespawned 9 ปีที่แล้ว +7

      Y'know what game had more masks...
      Majora's Mask.

  • @jacket2038
    @jacket2038 9 ปีที่แล้ว +89

    I actually enjoyed Hotline Miami 2's open environments. In the original, all the tight levels could be slashed through with the god mode knife. You could abstain from using guns throughout the entire game. The second forces you to switch between them, making Alex and Ash very powerful characters. I really liked the ways in which HM2 challenged my as a skilled player. I also enjoyed the variety to the masks more, because in the original, only a few masks were good and only 3 or 4 actually required a different play style (Don Juan). Additionally, forcing players to switch between characters is a smart move because you can not really on one mask like tony from the original. The only change I was unhappy with was the inability to score points by knocking enemies over. With very long execution animations and no way to get points, it can become frustrating to accidentally knock over a mob of enemies and lose your combo. I was very satisfied with how it ties up loose ends (no pun).

    • @MrLCGO
      @MrLCGO 9 ปีที่แล้ว +6

      Exactly! I finished the first game with only Tony because it looked easier, but this game made me use many other strategies, like when playing with Beard, I was longing for more ammo, something I'd never thought I'd do. It may not have as many options as hm1 but I loved hm2 as a whole package.

    • @jacket2038
      @jacket2038 8 ปีที่แล้ว +3

      +MrLCGO Actually after some consideration I have come to the conclusion that HLM2 actually kinda sucks, story wise and gameplay wise.

    • @MrLCGO
      @MrLCGO 8 ปีที่แล้ว

      [Jacket]
      Different strokes for different folks I guess. For me HM2 is a great experience as a whole, just don't pick each element aside. "Objectively" is not great, but I still love it. I can see its faults though.

    • @KorvekKorborjordordon
      @KorvekKorborjordordon 5 ปีที่แล้ว

      Jacket I can tell you got to take over and now you're salty

    • @19822andy
      @19822andy 3 ปีที่แล้ว

      I don't think the ending is satisfying.
      (Spoilers)
      "...and then a bomb killed everything" does tie up loose ends but very lazily. If a book or film had done the same then I'd be pissed.

  • @liampendergast8670
    @liampendergast8670 9 ปีที่แล้ว +212

    Played it last night yesterday. Have to say I'm a little disappointed by it. What killed it for me was the level design, the maps are way too big. In those large spaces you spend more time holding the shift key to look ahead, taking cracked shots around corners at off-screen enemies. It breaks the flow, and for a game like this, flow is very Important. The original game seemed designed to encourage reckless behavior, it told you that it’s okay to die. But now, carefully clearing a floor, only to be instantly killed by an unseen sniper a screen away frustrates me to no end. It has it's moments but I'd much rather play the first game over it.

    • @93bendzsi
      @93bendzsi 9 ปีที่แล้ว +7

      And the looking further controls are pretty bad

    • @llucllumador380
      @llucllumador380 9 ปีที่แล้ว +6

      L Pendergast I thought a lilttle like that at first. But on my second play through im trying to get S ranks and you can appreciate much more the level design when you study each map for maximum combo

    • @cd2220
      @cd2220 8 ปีที่แล้ว +9

      +Lluc Llumador Exactly! The game was meant to be rushed through at break neck speeds carelessly. I think the reason people find it so hard is because they take things slower if they're having trouble. The problem is, it is paradoxically the wrong way to do it. The slower you go, the less you can predict enemy movements, where they'll be, who will be coming for you when you fire. If you rush, things are much more easily choreographed into success. I had soooo much more fun getting the S ranks than just beating it.
      My biggest example is Dead Ahead. The level was a fucking nightmare my first run through. But I found when trying to S rank that if I just kept shooting and being agressive I was getting the drop on the enemies rather than the opposite. Instead of having to play defensively due to not knowing what was where, I was playing offensively, taking advantage of my ability to know their location.
      Of course, I think I like Hotline 1 and 2 for different reasons. The level design and story telling are just so different. Hotline 1 was a little more flexible in all regards. 2 is oppressive, to me, in all the right ways. You have to do things a little more tightly, and I think that makes it more of a rush. It takes more thought. It's this weird balancing act of primal aggression and tactical violence. And, most importantly, that feeling of conquering the impossible, atop a mountain of bodies, many of them your own, to be SO god damn satisfying. Just my opinion, though.

    • @cloudsombrero
      @cloudsombrero 7 ปีที่แล้ว

      L Pendergast exactly

    • @dmc1673
      @dmc1673 7 ปีที่แล้ว +1

      After playing a bit. The level design is not THAT much of a down step from the first.

  • @slunks1698
    @slunks1698 9 ปีที่แล้ว

    George,
    Thanks for your hard work for the last few years. You inspired me to make a video myself discussing HLM'2s storytelling methods, along with some other games. Been watching for awhile and finally decided to leave a comment. So... uh.. thanks. :)

  • @DammitSpah
    @DammitSpah 9 ปีที่แล้ว +36

    I got a Portal-Portal 2 vibe from this game. Like Portal, Hotline Miami 1 was an interesting and fun game albeit a bit on the short side and overrated by its fans. Like Portal 2, Hotline Miami 2 tries too hard in many areas to "top" its predecessor and in doing so, steps into many problems that the first game did not have. That's not to say Hotline Miami 2 is a bad game, it's just not as inspired as the original in my view. The first Hotline Miami was a visually-striking tribute to Drive. Hotline Miami 2 is some wishy-washy murder intrigue story that doesn't really do anything special.
    At least the soundtrack still rocks.

  • @AmieWaters
    @AmieWaters 9 ปีที่แล้ว +4

    Oh man...I had no idea a level editor was coming. Can not wait for that.

  • @EldritchAugur
    @EldritchAugur 9 ปีที่แล้ว +7

    I thought the game was kind of fun, but slightly disappointing at first, then I played Death Wish... All is forgiven.

  • @Duskets
    @Duskets 9 ปีที่แล้ว +4

    3:07
    "You can easily double your damage output with these guys."
    Half right there, George.

  • @hollyjollygaming
    @hollyjollygaming 9 ปีที่แล้ว

    can you do an analysis on this game, I just finished it a few hours ago and I'm super confused. I feel like I can slightly grasp some of the main themes, but a more in-depth interpretation would definitely make it feel more tangible.

  • @kirbyza
    @kirbyza 9 ปีที่แล้ว +58

    Good review as always, George! I more or less agree, but I honestly don't think this game is as good as the first one. It's still a damn good game, but the level design in many areas was just bad, having obnoxiously long levels that take minutes to retry and far too much reliance on cover based shooting and camping, despite having tighter control over what "powers" the player has in every level.
    Also, that ending was terrible. I understand what they were getting at with it and how it was to spite people who wanted more narrative, but we already had that idea done to death in a much better way in the last game and it didn't need to be done again. It comes off as lazy and pretentious rather than intriguing and interesting and *maybe* that was the point, but I still don't like it.
    Soundtrack was still as amazing as ever, if not even better, though.

    • @pablogarcia3308
      @pablogarcia3308 9 ปีที่แล้ว +6

      I had the same feeling playing this sequel, the first one was really fun and challenging, but this one was like more frustrating than fun. Way more difficult in a bad way when you cannot predict where the enemies may come from, and the unlockables are really tasteless compared to the first game. I remember playing along with a friend and see if I can unlock every mask before him, some mask were hidden in the levels, but here it is just... you unlock you masks or weapons but in the next level you play with another character, so you can't test your new item, and you have so many characters to play with (which you can't chose who you play with in the next level) that you cannot build your playing style like in the first game.
      This is my subjective opinion, the first game was just amazing, but this one wasn't so fun to play.

    • @EldritchAugur
      @EldritchAugur 9 ปีที่แล้ว +2

      And the ending to the first game wasn't? Dude the two developers insert themselves into their own game to make a point about video game narratives, it's probably one of the most pretentious pieces of shit I've ever seen, doesn't change the fact that I think Hotline Miami is a phenomenal game despite it's narrative shortcomings, same goes for Hotline Miami 2.
      The thing I think HM2 does better than the first game is variety, I love playing as characters like the reporter and the detective every now and then, it expands the world and gives a different outlook on the whole conflict, seeing the same situations from different angles. Plus Richter's few missions did a great job at painting him as sympathetic.

    • @MartiansfromUranus
      @MartiansfromUranus 9 ปีที่แล้ว +6

      ***** They inset themselves into the game? The two janitors are a man and a women, the developers are both guys. And it's not pretentious to secretly put yourself in a game

    • @kirbyza
      @kirbyza 9 ปีที่แล้ว +2

      Game james
      The first game had an ending. Not a satisfying one (which was kind of the point), but it had one. Also, I more or less said that didn't fix many of the problems of the 1st and in fact made some problems worse.
      Also, Kolbe, what are you talking about? Sure, it wasn't subtle, but it was miles better than what we got with this game's ending. Also, HM2 didn't have variety so much as it had puzzles and camping with guns. HM1 had more variety because it allowed to switch playstyles and weapons on the fly and didn't try to limit you as opposed to the ridiculous restrictions this game imposes on you with some characters. The level design doesn't really allow risk taking either because of the overuse of guns and huge maps that take away minutes of progress when you die.

    • @EldritchAugur
      @EldritchAugur 9 ปีที่แล้ว +5

      ***** Uh no, you're wrong, they aren't even subtle about it, they say things like "We did it independently," and "Just a game."
      The models are based on the two developers: Jonatan Söderström (brown hair) and Dennis Wedin (blond hair).
      I actually really liked Hotline Miami 2's ending, that final scene with Richter really felt like it gave some closure, and the fake Hotline Miami 3 title screen was pretty damn funny.

  • @HideNZeke
    @HideNZeke 9 ปีที่แล้ว +2

    this game is surprisingly a lot different than the original. in my opinion I preferred the first since as people before me have mentioned the levels are much larger and you have to play more tactically. the masks make the game more varied but by locking you in to one playstyle. I didn't find myself doing as many combos with a lot of different attacks, it was basically shoot if the design of this level says guns are the only option here. but in a way I respect this because its a sequel that uses the exact same mechanics but is a completely different game. hm1 was freeform killing and hm2 youre more restricted, which makes for a more level variety but less variety within each individual level.
    if nothing i said made any sense im sorry im tired and don't feel like writing a proper English paper on it right now

    • @lasagna665
      @lasagna665 ปีที่แล้ว

      Hotline miami 1 makes me wanna smash my cock with a meat grinder when I fail whereas hotline miami 2 let's me rest easy knowing it's completely and utterly not my fault for dying 99% of the time

  • @MysteriousXuj
    @MysteriousXuj 9 ปีที่แล้ว

    Outstanding work, Jerjze!

  • @thecaffineman
    @thecaffineman 9 ปีที่แล้ว

    Solid review as always George!

  • @ClydeLeeM
    @ClydeLeeM 9 ปีที่แล้ว

    It's a thrill of an experience and splices in enough lore and mystery to make one introspectively analyze their actions enough that I love that in the game industry.

  • @thealgerian3285
    @thealgerian3285 9 ปีที่แล้ว +1

    Great review and I'm glad you mentionned some of the flaws I take issue with.
    A few are missing though, like the fact that they crooked the view a bit, making the map seen from kind of a diagonal angle to make moving and aiming straight harder.
    Harder is good, when it's done well, this was just stupid and superficial difficulty.
    Still had a blast though.

  • @ryanamich
    @ryanamich 9 ปีที่แล้ว

    How many scenes and acts are there? I think I'm a scene or two into act six.

  • @DARE0451
    @DARE0451 9 ปีที่แล้ว +18

    Am I the only one who felt the aiming was worse? In 1 it felt like the crosshair was free and the character followed it. Now it feels chained to the character, only able to go a certain distance. Not sure how to explain it better than that.

    • @Eaglesolidus
      @Eaglesolidus 9 ปีที่แล้ว +2

      I felt that and it made the game feel unplayable till I got used to it.

    • @DARE0451
      @DARE0451 9 ปีที่แล้ว +9

      Eaglesolidus I recently figured out exactly what the problem was. In 1 the crosshair moved independently of the character and the character turned to it. In 2 the crosshair is linked to the character. When the character moves, it moves. So when you move and try to aim simultaneously your crosshair goes where you don't want it to.

    • @Eaglesolidus
      @Eaglesolidus 9 ปีที่แล้ว +2

      TrueFriends HelpMoveBodies
      man I didn't notice that, I knew something was wrong though.

    • @vinh9699
      @vinh9699 9 ปีที่แล้ว +2

      Eaglesolidus Someone really need to patch this game so the aiming can be like the HM1 one

    • @DARE0451
      @DARE0451 9 ปีที่แล้ว

      ***** I know why they did it, too. They sacrificed the aiming so your character could continue to look straight forward in level transitions.

  • @MCHellshit
    @MCHellshit 9 ปีที่แล้ว +5

    Really enjoyed the game. Only flaw is it went on too long and the levels were too wide with way too many fucking windows. Other than that, I enjoyed the shit out of it. Soundtrack absolutley slays the first, too

  • @Kainte
    @Kainte 9 ปีที่แล้ว

    Ah man, I hope you do a critical close-up with these games one day. Your description of the gameplay and general themes here are spot-on, but this is one of the few games that has come out in recent history that actually has a lot of irony and depth to its story, and it'd be nice if someone with a discerning eye could break it down.
    I mean, the story does have a lot of parallels with what MGS2 was going for, after all.

  • @savvapn
    @savvapn 7 ปีที่แล้ว +50

    "Insert generic comment how Hotline Miami 2's level design sucks here"
    Tbh I liked both games very much and finished both many times.

  • @MaxOrange
    @MaxOrange 9 ปีที่แล้ว +1

    Great review, but what I don't get is why everyone hates the hospital level in the first game so much. I found the boss battles (particularly the one with the molotov cocktails) to be way more unnecassary.

  • @carzyconker91
    @carzyconker91 9 ปีที่แล้ว

    Love the review, couldn't agree more with your thoughts on the game.
    Really wish you checked out Helldivers and are you going to plat Bloodborne?

  • @jownye
    @jownye 9 ปีที่แล้ว

    5:50 If you're having trouble locating your cursor in any game you could try this nifty program called YoloMouse. I lost my cursor all the time in Guild Wars 2 'til I replaced it.

  • @AlexOlinkiewicz
    @AlexOlinkiewicz 9 ปีที่แล้ว

    Good video as always BunnyHop. I'm really happy that I get to play Hotline Miami 2 on my PSVita

  • @phil0x2e
    @phil0x2e 9 ปีที่แล้ว

    Just waited for your review, now I have to buy Hotline Miami 1 and 2 :o

  • @dumlepumle
    @dumlepumle 9 ปีที่แล้ว

    Just completed the game and i agree for the most part with the things you brought up in the video. The twins were really fun to play as when the gunner managed to follow the chainsaw chick but it became infuriating when you died late in the level because of bad pathfinding.
    I would also have preferred it if they focused on fewer characters than they did. It just became a bit too spread out. Some levels were also a bit to large and focused on guns for my taste. But overall i enjoyed the game and i look forward to what the community will create with the editor.

  • @RichtersShadow
    @RichtersShadow 4 ปีที่แล้ว

    As an FYI, you CAN know exactly what weapon will be picked up. Any weapon that spawns in that location will be picked up first, followed by the first weapon that was dropped there, then any other subsequent drops in order.
    Try it. Pick up and drop weapons in the same spot. They will always cycle through in the same order.
    It means you have to pay attention to what weapons enemies are dropping, but it's still possible and very much doable for those who want to a certain weapon. Well, a semi automatic weapon. We all know those are what everyone wants!

  • @temporary_error_3264
    @temporary_error_3264 2 ปีที่แล้ว

    A very well made review.
    Be proud.

  • @trad5479
    @trad5479 9 ปีที่แล้ว +5

    Is it just me or this game really looks like GTA2? The way your character is moving, the 2d view, how quickly you and the enemies die, also the dialogues with the big faces on the screen.
    Anyways, interesting review.
    Keep em' coming!

  • @TheMKM
    @TheMKM 9 ปีที่แล้ว

    i love the 60 fps intro! smoooth as butterrrrrrr :P

  • @Tenfey
    @Tenfey 9 ปีที่แล้ว +1

    I was so genuinely surprised the first time I attacked a mobster as The Writer.

  • @Br1tishTaxi
    @Br1tishTaxi 9 ปีที่แล้ว

    whats the difference between the digital special edition and the normal one???

    • @dlproducties9746
      @dlproducties9746 8 ปีที่แล้ว

      And you get a few extra masks and weapons in Payday 2.

  • @nsr4interpol
    @nsr4interpol 9 ปีที่แล้ว

    The abilities were a lot more fun to use this time around, I didn't find myself just sticking to one. That said, the really long levels got obnoxious right quick. It messes with the whole experimental aspect of the game; you can't just run around trying to figure out the best route through a level like you could in the first game, since dying can set you back a couple of minutes (versus the seconds in the first game). Shorter levels, with less of a focus on gun-toting enemies would've been better, but it was still really fun :)

  • @ChrisCobraElite™
    @ChrisCobraElite™ 9 ปีที่แล้ว

    Those are damn good movies in the intro!

  • @rinddon
    @rinddon 9 ปีที่แล้ว

    I like that in a lot of different reviews I've seen for this game "nauseating" is often tossed in as a compliment.

  • @_Hierophant
    @_Hierophant 7 ปีที่แล้ว

    pressing the spacebar and not locking on might help.

  • @TatteredKing
    @TatteredKing 9 ปีที่แล้ว

    I like the Faulkner-esque quality of the narrative. The tenuous reality and stream of consciousness jumping from character to character. Yet despite this I think the game's message (or at least one of them) is clear as day under the sheet of viscera.

  • @MySqueezingArm
    @MySqueezingArm 3 ปีที่แล้ว

    Cyber Monday 2020 Steam Sale. Just over 10 bucks.
    Hotline Miami, HLM OST, Hotline Miami 2, HLM2 Digital Deluxe Upgrade (6 remix songs, Payday 2 DLC)

  • @KanjoosLahookvinhaakvinhookvin
    @KanjoosLahookvinhaakvinhookvin 9 ปีที่แล้ว +8

    The best part of this is the Twin Peaks reference.

    • @limpingbeaver
      @limpingbeaver 9 ปีที่แล้ว

      what twin peaks reference?

    • @KanjoosLahookvinhaakvinhookvin
      @KanjoosLahookvinhaakvinhookvin 9 ปีที่แล้ว

      limpingbeaver The beginning "commercial," the one clip he shows is the in-universe TV show.

    • @limpingbeaver
      @limpingbeaver 9 ปีที่แล้ว

      oh i thought you meant there was a TP reference in hotline miami

    • @nicktonic
      @nicktonic 9 ปีที่แล้ว +1

      Kanjoos Lahookvinhaakvinhookvin do you mean the "i'd buy that for a dollar" guy? ....from robocop

    • @KanjoosLahookvinhaakvinhookvin
      @KanjoosLahookvinhaakvinhookvin 9 ปีที่แล้ว

      nicktonic No, there's a guy among sultry women who looks at the camera. It's from _TP_'s show within a show.

  • @N_Wah_
    @N_Wah_ 7 ปีที่แล้ว +1

    I like hotline Miami 2 better for the fact that it had larger levels. It made me think alot more on how I was gonna approach a group of enemies and it was different from the first game because of that.

  • @catazxy
    @catazxy 9 ปีที่แล้ว

    Great video, man

  • @Manjawline
    @Manjawline 9 ปีที่แล้ว +39

    I never paid attention to the story. I get too distracted by how fun the gameplay is.

    • @markozoric8063
      @markozoric8063 9 ปีที่แล้ว +28

      BeastBlood1996 Then you missed a lot

    • @TheDRODOR
      @TheDRODOR 6 ปีที่แล้ว +9

      Because you only like hurting other people...

  • @MangoTangoFox
    @MangoTangoFox 9 ปีที่แล้ว +1

    I dislike both of the games because of how zoomed in the camera is. That and the fact that the crosshair is damn near invisible in certain situations makes it so frustrating.
    It should be SO easy for them to allow you to zoom the camera out, so you can actually see enemies that can see you down a long hallway, and so that it's comfortable from a PC gaming distance. It's frankly uncomfortable to play at my standard gaming distance, so I either have to put it in a window, or sit much further back. I even looked for mods that would allow this, but found absolutely nothing.

  • @johncoursey2582
    @johncoursey2582 9 ปีที่แล้ว

    Something I like to think about, is how Hotline Miami is basically the punk rock of video games. It's rough, it's brutal, it hits you in the gut in ways other games don't. And it's beautiful because of that. It makes even more sense because of the setting, hardcore came out of the 80s as a result of how clean and garish 80s pop culture was.

  • @EditRealityGaming
    @EditRealityGaming 9 ปีที่แล้ว +6

    I'm glad this review mentioned the level design in a more balanced fashion than the usual "LEVEL TOO BIG" style everyone seems to be jumping on so far. Sure it slows you down a little, but watching someone go through a level using the knifenado tactic kinda points out how mindless it could be in the last game. Some levels are pretty brutal offenders to being prolonged sections of peekaboo, like Tony's section of Death Wish, but would you really have wanted a rehash of the first game?

  • @spoonikle
    @spoonikle 9 ปีที่แล้ว +1

    I don't have the stomach for this kind of thing.

  • @19822andy
    @19822andy 3 ปีที่แล้ว

    Some of the enemy placement in 2 is ridiculously frustrating. Putting a big guy that cannot be killed by melee nearer than the gun needed to kill him was frustrating. Those last 2 soldier levels were so obviously artificially hard.
    The first game I could get through in one big session. The second one I had to take breaks from.
    The first half of Hotline Miami 2 was perfect. The last half let it down badly. It's still a great game but the flaws shine through. The memories of the first one consist of exciting "how did I survive that?" moments. All I remember from the second one is frustration.

  • @ResidentBeagle
    @ResidentBeagle 9 ปีที่แล้ว

    Love both games but I hear what others say about the maps being too big and off screen enemies taking you out. The down sides are off set by the storyline and variety of characters imo. Was a fitting end

  • @idodamari9118
    @idodamari9118 7 ปีที่แล้ว

    I never finished thiss game, I got pretty far in it but I kinda stoped having fun at one point, the levels felt odd and out of place and the game began to feel bloated, and I stoped having fun.
    I think it was near the end of the vitnam levels

  • @lizardkingno2
    @lizardkingno2 9 ปีที่แล้ว +2

    Great review. I just wish there was some kind of score system in your videos to benchmark against other games

  • @forsakenquery
    @forsakenquery 9 ปีที่แล้ว

    George, did you even play the same game as Chris???

  • @Masamaki21
    @Masamaki21 9 ปีที่แล้ว

    10 outta 10, will watch again.

  • @ashrimpfriedthisrice0
    @ashrimpfriedthisrice0 6 ปีที่แล้ว

    Hotline Miami 2 every time I hear that music and see the bodies after my slaughter to believe I was smiling at that makes me wonder if it’s worth it

  • @InstrumentalityOne
    @InstrumentalityOne 9 ปีที่แล้ว

    holy shit this youtube video's framerate is amazing

  • @ArraisLF
    @ArraisLF 9 ปีที่แล้ว +2

    Did he reupload this?

  • @Utubesuxmycock
    @Utubesuxmycock 9 ปีที่แล้ว

    i dont think you know what "preclude" means
    it means prevent. you used it in a way to either connote before or accompanying.

  • @FN--ps1hw
    @FN--ps1hw 9 ปีที่แล้ว

    The Level Editor is going to have Jacket and Helmet

  • @yfrank5919
    @yfrank5919 9 ปีที่แล้ว +1

    do you like hurting keyboards? -Richard

  • @ahenryb1
    @ahenryb1 9 ปีที่แล้ว

    If you don't like the level design, user created levels could remedy that.

  • @SoulGameStudio
    @SoulGameStudio 7 ปีที่แล้ว +4

    I've not understand a damn thing about Hotline Miami plot, and it was even worth with this sequel :p Very fun gameplays nonetheless.

    • @DamagedCorpse
      @DamagedCorpse 7 ปีที่แล้ว

      Soul Game The story of Hotline Miami is pretty good :p but to be honest, the first time I've played the first game, I couldn't understand the story either. It can be confusing.

    • @DamagedCorpse
      @DamagedCorpse 7 ปีที่แล้ว

      Soul Game The story of Hotline Miami is pretty good :p but to be honest, the first time I've played the first game, I couldn't understand the story either. It can be confusing.

  • @theguyinthere
    @theguyinthere 6 ปีที่แล้ว

    they should do a 90's hotline game about a burnt out detective down on his luck that has to take revenge

  • @SynthLove
    @SynthLove 9 ปีที่แล้ว

    Lock on is half broken on ps4

  • @theclawless1225
    @theclawless1225 7 ปีที่แล้ว

    I bought this game in seventh grade. I'm in 11th grade and I'm still on level two......

  • @shadowsoldier591
    @shadowsoldier591 9 ปีที่แล้ว +5

    I uninstalled on the second soldier level. Forced gunplay, enemies immune to melee, stationary cover shooting enemies, and a giant map. That level represents everything I didn't enjoy in HM2.
    Time to reinstall the firsf game!

  • @complexemotions338
    @complexemotions338 7 ปีที่แล้ว +3

    There are less masks here because each mask in this one has a huge effect on how you play as apposed to being something minor 90% of the time.

  • @prototype102010
    @prototype102010 9 ปีที่แล้ว

    Wow, I could not get past 5 minutes of this video, my head is killing me now. That sway of the level and colors, guess I can't play it which kinda sucks. I feel almost sea sick.

  • @ilikegrapes6399
    @ilikegrapes6399 6 ปีที่แล้ว +1

    Lat game you could beat with only melee if you were skilled enough. Here, no way! Also AI is more buggy

  • @Kuda9000
    @Kuda9000 3 ปีที่แล้ว +1

    6:07 bp (best part)

  • @darthkahn45
    @darthkahn45 9 ปีที่แล้ว

    Allow me to blow your minds for those who missed it.
    The reason we constantly see beards face after Jacket's chapters in the first game is because of how we (the player) are connected to Jacket himself. After beating a chapter in HM we (the player) welcome a well earned feeling of *calm* *safety* and *relief*
    What HM2 cleverly did was work that into the plot itself. Revealing the bearded man as an old comrade who saved Jackets life it a time of great crisis. His savior.
    And so when *we* feel calm and at ease after a stressful chapter, Jacket feels it too. What we feel, jacket feels and in turn what Jacket sees we see within the game. To calm himself he imagines a warm and familiar face, his close comrade who saved his life. Whether he is really there or not is irreverent. The point is that it's *his* face we see. And now we know why. HOW. GENIUS. IS. THAT!?

  • @ItWasSaucerShaped
    @ItWasSaucerShaped 9 ปีที่แล้ว

    As someone who did not play HM:1 before playing HM:2, I have to strongly disagree with the recommendation to play 1 and then play 2.
    Play them in reverse order. The twists in the plot have much more impact when seen in reverse, and you leave the series with the taste of 1's slightly tighter gameplay in your mouth.

  • @brandonhill8456
    @brandonhill8456 6 ปีที่แล้ว

    Tony is best boi.

  • @IttzLouis
    @IttzLouis 9 ปีที่แล้ว

    I don't think 'less masks' is necessarily a drawback. Surely the system is more elegant as a result and it allows the developers to tailor the level difficulties more accurately? Then again, I've not actually played HM2 yet.

  • @TheAdrixzProductions
    @TheAdrixzProductions 7 ปีที่แล้ว

    I don't understand why you say that HM1 also had the problem with enemies being offscreen, I've played HM1 at least 10 times and, because of the far, far smaller maps, you can always see what's hitting you, and when enemies are out of reach, you can tell because they're close to other enemies that you can actually see in the same area. I can play HM1 almost entirely without standing in corners waiting for enemies to slowly get close, but I'm pretty sure that's impossible for HM2. Another thing I disliked was that they made all characters slightly slower than Jacket from the first game, the swing speed and the walk speed were both decreased, which make the game even slower. The AI is also changed a bit, they seem way faster than the ones in HM1, they also bug out a lot more, and they can shoot at you from one side of the map to the other, while in HM1 you had to be at a certain distance or stay still for a while for enemies far away to notice you.

  • @Cdazzz
    @Cdazzz 4 ปีที่แล้ว +1

    he never touched on the difficulty of the game

  • @user-bh7go5cy4h
    @user-bh7go5cy4h 6 ปีที่แล้ว

    I like second HM more, because of challenge. In this game every wrong step counts. You must be very skillfull to get S rank or to be even more skillfull to do full combo per level. Pure challenge, with very little dose of luck. And you allways pick up the fist weapon that fall down.

  • @mateuszgolab
    @mateuszgolab 9 ปีที่แล้ว

    New version? why?

    • @baconcatbug
      @baconcatbug 9 ปีที่แล้ว

      mateuszgolab Encoding error. Derped at the 7 min mark

    • @mateuszgolab
      @mateuszgolab 9 ปีที่แล้ว

      Woah! I watched the original and didn't even notice it O_o

  • @hazardousjazzgasm129
    @hazardousjazzgasm129 9 ปีที่แล้ว +4

    For me, Hotline Miami was one of those games in which I thought everything was pretty cool - music, story, art, etc. - except for the gameplay. Personally got bored of it even after just a few hours.

    • @luigimaster111
      @luigimaster111 9 ปีที่แล้ว

      Game james the controls were balls, but fixed when using a compatible dual analog joypad or with the lock on system. It's field of view was low, but fixed with a designated button which pushed the camera forward to let you see incoming enemies. I do not think exploration would really fit the game style.

    • @luigimaster111
      @luigimaster111 9 ปีที่แล้ว

      Game james It really does fix the aiming though. Instead of flailing you mouse around your character aims where you direct the second analog stick.

    • @lominero5
      @lominero5 9 ปีที่แล้ว

      I agree, I wonder what a movie or tv series about it would be like though.

  • @jakewolf079
    @jakewolf079 9 ปีที่แล้ว +14

    sorry for reposting, but the old version was taken down and I guess you don't have the time to response.
    are you going to review Bloodborne? not like day1 review, I mean, are you ever going to play and review Bloodborne?
    from what I have seen (from the Edge magazine ''verdict'' to the people who got the game early and even finished it), this is probably one of the best Miyazaki game ever made.
    It would be stupid if people ignore this game just because It's PS4 only.
    just like some people ignore Zelda series (being some of the best franchise of all time) only because ''they don't want a Nintendo''
    we are game lovers, we love games, all kinds of games & all kinds of game systems.
    I am not going to pass any game that I want to play just because ''I think PC is the best, and if the game is not on the best system in my opinion then fuck you'' even though I am a heavy PC user and I love my PC...
    overall, what I am saying is, you should give Bloodborne a chance. we don't get many game like this, especially this day and age.

    • @Spartanjames170
      @Spartanjames170 9 ปีที่แล้ว +9

      For a lot of people they aren't avoiding bloodborne because it is exclusive on principal. Most people just don't feel like putting down 400$ for a console just to play a couple of games on it. I love the Dark Souls games, but I will probably be skipping bloodborne because it is PS4 exclusive same way I have not played Demons Souls and I probably never will because I don't feel like putting a good chunk of my limited money into these consoles just so I can play one or two exclusives on it.

    • @Bounty2223
      @Bounty2223 9 ปีที่แล้ว +3

      He isn't gonna buy a PS4 for just one game, he just recently bought a new monitor and a Wii U.
      There are plenty of games on PC and Wii U and it would be pretty dumb to go next gen now.
      Wait until a lot of interesting are out, not one or two.

    • @kirbyza
      @kirbyza 9 ปีที่แล้ว +4

      Did no one read the description of *this very video*? He said he got a PS4.

    • @jakewolf079
      @jakewolf079 9 ปีที่แล้ว

      *****
      well, I understand that feeling, I wouldn't get a WiiU just for one game (Zelda) if I didn't have that money...
      I'm not gonna upgrade my pc just for Star Citizen. even though It looks really cool. but it's just not worth that much money.
      I understand that feeling
      but the point is, THEY HAVE A PS4. read the goddamn description!

    • @Spartanjames170
      @Spartanjames170 9 ปีที่แล้ว

      kirbyza
      I wasn't referring specifically to George I was simply pointing out that for the average gamer $400 is a lot of money to put down to essentially play one game.

  • @SuperArppis
    @SuperArppis 9 ปีที่แล้ว

    I have to say that this game is propably best played on PC, the controller doesn't offer the same precission as keyboard and mouse does. Atleast when I tried the console version. Aiming was bit wonky while using controller.

    • @FrazThe
      @FrazThe 9 ปีที่แล้ว +1

      I played through the first game with only a controller, and that got me through pretty well. I find the analog stick better for aiming around quickly than the mouse. Sure it doesn't have the precision, but thats what the lock on is for.

    • @SuperArppis
      @SuperArppis 9 ปีที่แล้ว

      Zac Frazier
      Yeah I suppose I should have used a bit more time to get used to it.
      As a sidenote: I think the lock-on is something that I really don't enjoy using in games. I suppose that has something to do me not liking this game with controller.
      Even in Metal Gear Rising, I very rarely use it (and I'm glad it's completely optional). And the new DmC might have it's flaws, but not having to rely on that lock-on felt like a step forward for the series and it's controls.

    • @FrazThe
      @FrazThe 9 ปีที่แล้ว +1

      SuperArppis I mean, I used the lock on mainly for enemies that are really far away in order to "snipe" them, or If i wanted to have a specific target when walking into a room. But a caveat to my preference for controller is that I only have a crappy 10$ mouse and my laptop keyboard, which isn't very conducive to the level of quick thinking and moving Hotline Miami has. If you are sitting at a deck with a nice mouse / keyboard, by all means that is probably the control scheme you are more comfortable with.

  • @zidus67
    @zidus67 9 ปีที่แล้ว

    I just skip all the cut-scenes and enjoy the fast paced "trance" aspect.
    Also I liked the music in the previous one better.

  • @jgarling
    @jgarling 9 ปีที่แล้ว +5

    For the first time, I cannot agree with your review George. I LOVED HL1. I have bought so many gift copies and been such an advocate for Hotline. But the frustrations of HL2 don't outweigh the fun here. The more armed enemies, the lack of mask selection, and the scene jumping really killed it for me. There was much less of that driving fun that HL1 had. There are some great sections here (the reporter and Alex/Ash) and still a great soundtrack, but so much of it left me frustrated in the same way puzzle games frustrate. Its not about finding your own way - its about doing it the way the developers want you to. So many sections have really only one way to get through and w/o mask selection that is all you can do. Hotline 1 never felt like that.

  • @swagerdager6931
    @swagerdager6931 6 ปีที่แล้ว

    WHY IS IT SO BRIGHT

  • @Zyphon44
    @Zyphon44 9 ปีที่แล้ว +8

    I liked Wrong Number way more than the first, and I can't wait for the Level Editor. This is probably one of the most fair reviews I've seen of the game.
    Just one thing..... I still disagree about the masks. I mean, most of the masks in the first game didn't do much. They were small perks that almost never changed your play style in any significant way, whereas for most characters with masks/guns/techniques in Wrong Number, it can completely change how you play the game.

  • @FrameworxProductions
    @FrameworxProductions 7 ปีที่แล้ว

    This game hurts my eyes

  • @LordDioBrando
    @LordDioBrando 9 ปีที่แล้ว

    i dont agree at all with the mask argument, lets get rid of the joke/hard mode masks (fish, bat, mole, bull) now lets get rid of rufas and ghram, cause brandon replaces ghram and earl replaces rufas, now lets get rid of richard cause it gives you nothing, and rasmus cause its the same but it shows you puzzle pieces, whats left is a couple of gimmick masks like jones, ted, whilem, carl and earl, the weapon variety masks (aubry and charlie), and the only good ones left are tony, which was broken in 1, jake, brandon, louie, rami, richter,and rick. maybe dennis. the masks in 2 give you a way to play the level in a hugely different way, such as missions you play as tony, will be played in a completely different way than mark, which is different from corey

  • @pervaction4658
    @pervaction4658 6 ปีที่แล้ว

    killed by an "impossible" spawn of a doggo. rip HM2

  • @EarlyDood
    @EarlyDood 6 ปีที่แล้ว

    5:41 a solution would be to not use the pussy move and lock your mouse onto enemys at all

  • @nokturnallex2160
    @nokturnallex2160 9 ปีที่แล้ว

    Much as I enjoy top down killing like I did in GTA 1 and GTA 2. I haven't actually liked either Hotline Miami and view their normal price a bit too much for how little content they had. The problems Super Bunnyhop brought up are the same problems I had with it and I found the game too easy, the story didn't have any shock value for me and I felt totally disconnected from my character to the point of me not caring how the story turned out anyway. By easy I mean it's just pure trial and error, rinse and repeat with the same strategies of tricking the dumb AI, which I didn't find challenging or fun. Granted it had a good soundtrack but I'm not gonna judge a game solely on it's ability to pick good background music.
    Though I suggest anyone who seriously enjoys the Hotline Miami series to get a hold of GTA 1 and GTA 2, you'll get way more bang for your buck and get to see how that whole series got started.

    • @Kyorere23
      @Kyorere23 9 ปีที่แล้ว +4

      very different games

    • @nokturnallex2160
      @nokturnallex2160 9 ปีที่แล้ว

      liam neville Naturally, but same top down combat and GTA 1 and 2 have more substance.

  • @DriscolDevil
    @DriscolDevil 8 ปีที่แล้ว

    I'm in between buying this or hatred. I know this is a better game, cheaper, and probably more replayablity, but I also love dumb physics stuff and hatred let's me drive through buildings and burn stuff. Decisions decisions. it helps that I already have hm1 so it's not like I would be COMPLETELY missing the masterpiece.

    • @DriscolDevil
      @DriscolDevil 8 ปีที่แล้ว +5

      made a huge mistake. hatred actually seemed fun, too bad it was unplayable. my computer can handle me tossing everything in sight in black Mesa but somehow hatred even on low settings has like 3 second lag. I'm waiting for my funds to be refunded so I can buy hm2. won't be making that mistake again.

    • @HoratioAccel
      @HoratioAccel 8 ปีที่แล้ว +4

      +DriscolDevil nice

    • @Gregbleen3
      @Gregbleen3 8 ปีที่แล้ว

      +DriscolDevil damn bro your computer is ass

    • @DriscolDevil
      @DriscolDevil 8 ปีที่แล้ว +3

      +Gregbleen3 It was two computers and why, because they can't play hatred?
      It's a poorly optimized game. It's also shit.

    • @Gregbleen3
      @Gregbleen3 8 ปีที่แล้ว

      o damn so its like fallout 4 where no matter what your comp is it will have frame drops?

  • @maskedman03
    @maskedman03 9 ปีที่แล้ว

    Alex and Ash are brother and sister.

  • @matsuringo24
    @matsuringo24 9 ปีที่แล้ว +6

    Alright, so prefacing this by saying I'm about to write a fucking novel in this comment section, so fair warning now. Read on if you want to hear some in depth comparisons of gameplay between HLM1 and HLM2. I played HLM1 at launch and have not played it since. I finished up HLM2 yesterday and spent all today replaying HLM1. Here are some key differences I've noticed between the two:
    -HLM2 is way harder and I don't think it's because they've just made a genuinely harder game, I feel like the level design plays to a lot of issues with the system (as mentioned in this video). When playing HLM1, I was breezing through levels after just having spent hours in frustration of HLM2. Half of them I got A+ on without even having access to the Zack mask.
    -Due to HLM2's much more open level design, melee is A LOT less viable, making me feel like I was shoehorned into using firearms way more, whereas in HLM1 I felt like I could use either, or at the very least only needed guns to make some noise.
    -The enemies in HLM2 are MUCH more aware of your presence and I feel like this had to be done because of the level size. HLM1 enemies faced different directions (even when not moving) and they don't always immediately notice you. This gave you more leeway to charge an enemy who had a gun and melee them, or have an actual firefight.
    -HLM2 does a much poorer job at breaking up the action and has very long levels. I understand it was a much longer and more ambitious game that already had a lot of chapters, but some levels in HLM2 took me up to 45 minutes to clear due to the sheer size, amount of screens, and difficulty. HLM1 levels rarely had more than 3 screens before ending. This resulted in me feeling like I needed to take a break after every level in HLM2, whereas I beat HLM1 originally in just 2 sittings.
    -HLM2 does a better job at extra challenges than HLM1. HLM1's idea was to use the detrimental masks (or just Richard to add no bonuses) to make player imposed challenges, while HLM2 has a hard mode that does a lot of interesting things (map flip, half ammo, ammo halved on weapon toss, more enemies, more enemy variety etc.) which ultimately works better since the game imposes the challenges directly in an interesting way.
    -HLM2 was much longer and overall more interesting, although I think this is only by virtue of being a sequel. HLM1 felt like they didn't know if there even would be a sequel due to not knowing how successful it would be. To that end, HLM1 is much more simple. HLM2 gets to work reshaping that simplicity into a grander narrative that works and is very enjoyable.
    -And probably my biggest point of contention: HLM1 had MUCH more masks. HLM1 had 18 unique masks with advantages compared to HLM2's 7 unique styles (I'm not counting beard since he's comparable to helmet essentially). The masks in the first game also had much more of an impact. Several times during HLM2 I found myself feeling like none of the masks even mattered and generally just picked whatever gave me some sort of gun to start with in order to save me some trouble. A lot of the new mask features also didn't feel very useful such as rolling (I feel like this just ended up screwing me more than helping me) and even nerfing HLM1 abilities (lethal fists now will not allow you to pick up weapons, which I feel shouldn't have been the case given the game's already hostile environment for meleeing). Bringing back more of the HLM1 masks would have worked well, as many of them would actually synergize with the new open level, gun oriented playstyle, such as:
    ~Aubrey (all non-essential weapons become guns; which you always need more of)
    ~Don Juan (lethal doors; lord knows enemies love knocking themselves out on doors)
    ~Grahm/Brandon (faster movement; would help cover the bigger levels)
    ~George (look further; would have been EXCELLENT)
    ~Ted (dogs don't attack; dogs were more or less the same challenge wise, but still a decent option)
    ~Rufus/Earl (survive 1 or 2 bullets; would have meshed well with the firearm centered gameplay)
    ~Rami (extra ammo; see above)
    ~Zack (longer combo window; I don't know how in the world they didn't bring this back, especially given the ground you have to cover now between kills)
    Overall, I'd say I enjoyed HLM1 more for gameplay and HLM2 more for the story, setting, and art. I hope this doesn't discourage anyone from buying one or the other, as I feel they're inseparable and good for different reasons. I'm very happy for my time I spent with both of them and I wish the world had more games like this.

    • @raresweatymannypardospotte3111
      @raresweatymannypardospotte3111 5 ปีที่แล้ว

      You brought up my whole reason why I replayed this game 7 times over and S on every level (still working on hard)

  • @zerozerozero_0
    @zerozerozero_0 9 ปีที่แล้ว

    too bad about the amount of masks.. i loved to collect them in the first game!

  • @MarkAndrewEdwards
    @MarkAndrewEdwards 9 ปีที่แล้ว

    Honestly surprised you like this game, man.

  • @zesork5627
    @zesork5627 6 ปีที่แล้ว +13

    Those people that say that HM2 is unfair really need to get a grip