Space Engineers 2 Hands-On: First Look at Modular Building and More!
ฝัง
- เผยแพร่เมื่อ 6 ก.พ. 2025
- Join me as I dive into the exciting new features of Space Engineers 2, focusing on partial copy, modular ship building, and more! In this Early Access preview, I’ll showcase how these tools revolutionize creative building, making it easier than ever to design and customize ships.
With the new unified grid system, modular building allows you to create, reuse, and swap ship components seamlessly-whether it’s thruster pods, cockpits, or entire hull sections. I’ll guide you through the process step by step, demonstrating how simple and powerful these tools are.
Don’t forget to tune into the Space Engineers 2 Release Livestream on January 27th to see Keen Software House reveal even more exciting features!
📺 Watch the livestream on Keen’s official channels:
TH-cam: / @spaceengineers
Twitch: / keencommunitynetwork
What are you most excited about in Space Engineers 2? Let me know in the comments and leave a like if you enjoyed this preview!
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That intro! 😛
lol, glad you enjoyed that! 😊
Really well made intro 😂
That intro was amazing, loved it!
Yay, thank you! 😂
So true
seeing all the early community engagement with this game alone has me HYPED! So happy to soo a company like Keen being involved with all us gamers. Great Intro, keep it up!
Thank you! It is definitely nice to be so closely involved with a dev-team like Keen!
I preordered because I trust Keen to get it done, and wanted to support them of course.
Great video! Looking forward to try this new copy/paste system.
Sadly, I noticed you made a box in your precision mode demo. That looked a lot like a Bob Box™️. You will be hearing from our attorneys.
Thanks, Bob! Glad you enjoyed the video. 😄
As for the 'Bob Box™️,' I assure you it’s purely coincidental. My attorneys have reviewed the footage and concluded it’s legally classified as a 'Beeble Cube™️.'
13:22 this is brilliant
Oh... And a few extra words, for the algorithm
Perfect intro :-)) Some of these changes make the experience significantly more comfortable for a newbie like me.
yeah yeah yeah... but IS THERE COBALT, YET?!
In all seriousness, that is a wonderful sublimation of all the info, this is going to serve me well in the first few days, thanks!
It was great playing around with it for sure!
I am mainly looking forward to what others can do with this and share it on the Workshop (soon tm) 😅
1:18 John Cena was officially promoted to a Space Engineer.
This wasn't John Cena... you could see him.. 😜
Thank you! I tried to partial copy yesterday, and couldn't figure out how does it work 😅
Great video, as always. Loved seeing your logo at the end. It looked good.
Nice ! Thanks for the showcase !
Love it. Your intro was great and the rest was informative. Looking forward to seeing what you create in SE2!
Thank you! I am looking forward what you create in it.. especially once we get moving and functional blocks! 😊
Oh snap I'm going to like the new copy/paste. It's what I do anyway, just takes longer in SE1
Precision mode is going to be a life saver. I'm so sick of a BP not snapping where I want it to go.
Can't wait it's almost release day 🥳
Fantastic Guide Beebs! thank you!
Really good Video Beeblebum !
kickass video!
amazing intro
Nice intro
Oh please don't say marketplace :D That makes me think I'll need to pay for modules..
Otherwise nice preview - the into was great too. I'm looking forward to check this on release day.
It would be nice to have a video where you demonstrate the blueprint converter from SE1->SE2. I know there's something but haven't seen it working yet.
Yeah, I totally get you.. and I know what game you are comparing it to (between the lines).
But I assume you know what I meant with it. 😄
If there are two ports, it should snape at the position of the ports
Do cockpits have a hotbar? I haven't noticed any in any of the videos I've seen.
There are no hotbars in the cockpits yet (at least not in the version I tried) - I assume because most blocks have no function yet.
@Beeblebum ah fair enough. Thanks for clarifying
I'd like to see how this will translate into survival
Yeah, I am curious too - They do seem to be talking about being able to prebuild in survival... So that sounds interesting.
@@Beeblebum That certainly Sounds interesting🤔
Bro didn’t even realize he was the missile 😂
Am I also going to lag the whole game when I attach things bigger than the ones this guy is attaching?
Technically you can "cut" pieces off by just using a plane to delete.
You still lose a section, which is the plane you deleted.
With cut, I would like to remove the whole section and be able to Blueprint it as well.