I would love a tutorial with bolt + cinemachine and how you use it. I could setup all the notes, but I literally can´t figure out how to manipulate the different cinemachine values (Axis state) etc. :D
thanks for the video. I dont know why, but when i control my pleyer with this joystick, it ignores walls end go to the infinite and beyond. do u know why?
At 2:21 When i try to seleck joistick icon on the select game object menu, there is no scene tab, only assets tab appear on my project. Could you please answer my question? Thanks :)
Hello! Great video, but im having a problem with setting it up. I can not pick the ''game object'' from the ''scene'' tab as seen at 2:20 . When i click to pick an game object it only lets me pick from assets, not scene. Ive been stuck here for hours, i cant figure it out, could you please help? Thank you!
Ok I took a look at it and all is still there, the packages was made with bolt(I'll update that soon) but for using it with visual scripting just make sure your run Fix Missing Scripts in Project Settings - > Visaul Scritping and then restart the Unity Porject and those scripts should reconnect to the new Unity Visual Scripting scripts and you should be able to see and edit the scripts. Let me know if you still have isuess
this is cool my brother, but it does not show me how to create a joystick, and that is what i need.. dam i cant use this as i need to make my own and add it to my own character
hi, great work =) but i need a little help, i need to "rotate" the joystick to match the gameplay of the project i've been working on... i tried a lot of things, even searching how to rotate the vector2 output with no success, can you help me? any ideas?
Not getting anything out of the 2 joystick modules. The knob and joystick variables show up and change in the scene inspector just fine, but when I test the smooth and regular joystick nesting modules, nothing comes out. I am sure I am just missing something very silly and obvious, but I have fiddled with it for two days. Any suggestions?
@@SmartPenguins Groovy, look forward to it. Just to clarify. Everything works perfect...except the two modules are not pulling the joystick prefab variables after hooking the joystick into the two nesting modules. Thanks again.
I didn't understand. The level don't start with the prefab joystick. THERE IS AN ERROR LIKE THAT: All compiler errors have to be fixed before you can enter playmode! UnityEditor.SceneView:ShowCompileErrorNotification ()
Can you please add some coin system in game
3:31 for me, this "scene" option does not appear, only "Assets"
I would love a tutorial with bolt + cinemachine and how you use it. I could setup all the notes, but I literally can´t figure out how to manipulate the different cinemachine values (Axis state) etc. :D
thanks for the video. I dont know why, but when i control my pleyer with this joystick, it ignores walls end go to the infinite and beyond. do u know why?
At 2:21 When i try to seleck joistick icon on the select game object menu, there is no scene tab, only assets tab appear on my project. Could you please answer my question? Thanks :)
Here is what that is th-cam.com/video/GPFjdAkjf9c/w-d-xo.html
@@SmartPenguins "find game object" works like a charm! thank you soooo much :)
Hello sir I want to update my game on PlayStore how to do it
Hello! Great video, but im having a problem with setting it up. I can not pick the ''game object'' from the ''scene'' tab as seen at 2:20 . When i click to pick an game object it only lets me pick from assets, not scene. Ive been stuck here for hours, i cant figure it out, could you please help? Thank you!
check out the explanation of that here th-cam.com/video/KsMUhUlNuho/w-d-xo.html
@@SmartPenguins Thank you very much!
hello! can you say me, how make controller with buttons on screen. left button, right button
How to prefab my has a error grab pointer root must be a valid unity object with a non-null child graph
I dowloaded your joystick project, but unfortunatly the mono script on the joystick is miss, can you help please
I'll take a look at it and get back to you
Ok I took a look at it and all is still there, the packages was made with bolt(I'll update that soon) but for using it with visual scripting just make sure your run Fix Missing Scripts in Project Settings - > Visaul Scritping and then restart the Unity Porject and those scripts should reconnect to the new Unity Visual Scripting scripts and you should be able to see and edit the scripts. Let me know if you still have isuess
this is cool my brother, but it does not show me how to create a joystick, and that is what i need.. dam i cant use this as i need to make my own and add it to my own character
I followed all the process but my joystick is not moving?
Thank you for all your help
hi, great work =)
but i need a little help, i need to "rotate" the joystick to match the gameplay of the project i've been working on... i tried a lot of things, even searching how to rotate the vector2 output with no success, can you help me? any ideas?
Could you also please show us how to use buttons w bolt?
I added button support th-cam.com/video/ykckTB4NAhc/w-d-xo.html
Not getting anything out of the 2 joystick modules. The knob and joystick variables show up and change in the scene inspector just fine, but when I test the smooth and regular joystick nesting modules, nothing comes out. I am sure I am just missing something very silly and obvious, but I have fiddled with it for two days. Any suggestions?
I'll make a video on it tomorrow. I'll need to change it a little to support multi touch
@@SmartPenguins Groovy, look forward to it. Just to clarify. Everything works perfect...except the two modules are not pulling the joystick prefab variables after hooking the joystick into the two nesting modules. Thanks again.
here is the update th-cam.com/video/ykckTB4NAhc/w-d-xo.html
I didn't understand. The level don't start with the prefab joystick.
THERE IS AN ERROR LIKE THAT:
All compiler errors have to be fixed before you can enter playmode!
UnityEditor.SceneView:ShowCompileErrorNotification ()
How do I add controller support?
if you are using Get Axis Horizontal or Vertical the controllers will work with that
@@SmartPenguins oh OK thx
The package has missing script
Run fix missing scripts th-cam.com/video/m8MJpLmqe0Y/w-d-xo.html
This is because of the whole change bolt to Visual Scripting.
Thanks man !!!
This is super duper easy, but how can i add shoot and jump Button as i also made them(function) in Bolt Pls help And thanks for this!
Might be late but here it is th-cam.com/video/ykckTB4NAhc/w-d-xo.html
Thank u❤️
GO ON GO ON !Thanks
wow , please add instruction tutorial " when game starts for the first time show some instruction and after the first play destroy instruction, "
Thanks
That's i wanted... Mobile game
🔥🔥🔥
This is all what I want babe
And one tractor Shop
Yes, I want to revisit this project. Are you playing the game?
none of these tutorials said anything about a canvas.
This new one has some stuff on canvas th-cam.com/video/pl3_Oj3xq-0/w-d-xo.html
First
Please