3DS max hard surface modeling tutorial | 3ds max topology | Hanora 3D

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 24

  • @paulneale
    @paulneale หลายเดือนก่อน +1

    Nice work. Looks great
    As a suggestion you should never add an editPoly modifier above something like a cylinder. It is a non procedural modifier above a procedural modifier. Changing anything below the edit poly that changes the topology will result in the mesh blowing up. The edit poly modifier is also far slower then Collapsing the Object to an Editable Poly object and working from there. CTRL + Double Clicking an edge will select the edge ring.

    • @hanora3d
      @hanora3d  หลายเดือนก่อน

      I really appreciate you pointing out my mistake. From now on I will work keep your suggestion in mind. Thank you for sharing your knowledge.

  • @manbok23
    @manbok23 ปีที่แล้ว +2

    Nice work!
    4:39
    loop edge + spherify changes to circle loop is good idea

  • @DiegoSynth
    @DiegoSynth 9 หลายเดือนก่อน +1

    Wonderful, really well done; lot of useful tricks, plenty to learn from here!
    There was only one thing missing to make a complete good topology: when you grab down the edges, at 2:44, there is one lonely segment (the first and last, on both extremes while you drag). This edge is making the face above have a valence 2 (5 edges). If you get away with it or not will depend on how permissive the software is, in case you import it somewhere else. Still it's easy to fix, just connect the vertices starting from the lonely one, until the very top, where all the triangles converge.
    It's very curious how a chamfer on a simple hard surface (blocky mesh) can mess things up if you don't do like you did. Really well done!

    • @hanora3d
      @hanora3d  9 หลายเดือนก่อน +1

      Thank you for your valuable feedback.❤️❤️❤️

  • @7Mruvek
    @7Mruvek 11 หลายเดือนก่อน +2

    Instead of repeating something 4 times like with those holes, it's always a good idea to use symmetry modifier twice on 2 axis and work only on quarter of a model.

    • @hanora3d
      @hanora3d  11 หลายเดือนก่อน +1

      I appreciate your comment.❤️❤️❤️

  • @The9PointStar
    @The9PointStar 10 หลายเดือนก่อน +1

    Thanks! u could have done it faster with symmetry and avoid the repetition

    • @hanora3d
      @hanora3d  10 หลายเดือนก่อน +1

      Thank you for your valuable feedback.

  • @3dworld512
    @3dworld512 หลายเดือนก่อน +1

    Super

    • @hanora3d
      @hanora3d  หลายเดือนก่อน

      Thank you.❤❤❤

  • @andreyp.1060
    @andreyp.1060 3 หลายเดือนก่อน +1

    Thanks! A great lesson! Which plugin did you use 5:58? Please tell me the name.

    • @hanora3d
      @hanora3d  3 หลายเดือนก่อน

      I apologize for the late reply to your comment. It's a 3DS Max Script called "Rapid Tools". It's a free script just search on Google.

  • @TRUSHAR_
    @TRUSHAR_ ปีที่แล้ว +1

    very nice video , thankyou for your tricks😃😃😃😃😃

  • @patricktofield9628
    @patricktofield9628 5 หลายเดือนก่อน +1

    Hey... great tutorial, but I'm getting stuck at the Bridge part (4.52). Nothing's happening when I hit the Bridge button after Spherify & Edit Poly with the edges selected as in the video at 4.50.
    Any ideas???

    • @hanora3d
      @hanora3d  5 หลายเดือนก่อน +1

      Normally, it works. However, there are a few things you need to make sure are in your mesh.
      1. Is every vertex welded?
      2. There are no extra edges.
      You can try this way. convert to editable poly without adding modifiers. Thank you for your valuable idea.

  • @aybugame
    @aybugame 11 หลายเดือนก่อน +1

    Thank's

    • @hanora3d
      @hanora3d  11 หลายเดือนก่อน

      You're welcome.❤❤❤

  • @rosaa3288
    @rosaa3288 ปีที่แล้ว

    3ds max purudu wela animation short film wage ewa hadanna puluwanda

    • @rosaa3288
      @rosaa3288 ปีที่แล้ว

      ඊළගට එ් ගැන video එකක් . කරනවාද ❤

  • @Павел-у1г3и
    @Павел-у1г3и ปีที่แล้ว +1

    Thanks😊

  • @vibudhajanindha5233
    @vibudhajanindha5233 ปีที่แล้ว

    GOOD LUCK