Basically like flat earth yt "research". Took until end of 2015 until they had the studios really up and running. Also missing that the price is for two games. Single player and multiplayer. That said, the progress can be frustrating at times. So, their math is totally off considering that the real development time is not 10 years but more around 5 years. So if we split that up by 2 games we would get a development time of 2.5 years per game. Not that much actually. I would really have liked to see a video with real research and effort from Infogrsphics.
why are you complaining that the game will never be released when YOU CAN GO AND PLAY IT RIGHT NOW. Red dead redemtion 2 was in development for 7 years and that was done by rockstar, a fully fledged studio that had a starting budget from other games, a constant 1000+ people working on it, and they even had an ENGINE to start with. CIG literally had to star from scratch. Please do some research instead of just rereading the same old article that every hater repeats.
did...did they just SAY that a new GTA game got made in 3 years at one point?? last time that happened was in the GTA Vice City/San Andreas days!! GTA V probably started when IV finished soo...that's 5 years for you, 5 years the PS3 XBOX360 days at that. Plus SC is making 2 games at the same time, not one
@MTB-Fritz the current status in squadron 42 is pretty much on schedule with an internal beta starting either at the end of this year, or early next year (Squadron 42 encompasses much of the non MMO gameplay elements of star citizen). Location development is non-linear, and this can clearly be seen by the constant increase in the time requirement for implementing planetary bodies (a lot of work is put into developing the tools that partially automate planetary development). As an example, the planets Pyro 1 and 2 were created by a couple of designers with a few weeks each per planet, and are now working on Pyro 3 and 4.
TheDeytow the game is nowhere near any sort of full release, you can’t be in right of mind if you believe it to be close. This is coming from someone who has spent thousands on the game, sadly
They are just the messenger. Though the game has had every chance to prove otherwise. In the same time frame, I remember seeing the first cyberpunk 2077 teaser (2013) and now look the game is done just waiting for that November release.
Morph literally just uploaded about this. Most the bad reporting is poorly informed and extremely biased. Everyone gets their info from second party or third party sources instead of reading the update reports or even playing the games themselves
MTB-Fritz yeah I know what you said, I am not talking about that, but 1 the video is BS, 2 regardless of the exact number of backers, the original statement holds true :)
@@Ichsukatanuka GTA 6 is actually expected before Elder Scrolls 6. I have a rant about being 50 by then. Played the first of each when they were new... and I was 16. There's like... 20 Final Fantasy games though. Totally unfair.
"Dont shoot the messenger we are just telling you what we read"? Why are you choosing what to read? There are other reviews out there and player feedback from people that actually play SC that tell a different story.. You forgot to mention there are 2 games being made at the same time with the same budget.
they would only know if they did research. which they have demonstrated to be incapable of with "we reckon" statements instead of actually doing research.
No. It's way way WAAAAY more ambitious than No Man's Sky. NMS is like Minecraft (procedural everything) while Star Citizen is more like GTA (carefully designed) but instead of a city scale, it's on a universe scale, with a realtime economy and NPC simulation. Had Star Citizen done procedural everything, they would've probably been done by now. And it would've been a "more of the same" game.
Honestly I did purchase the game or I suppose “fund” it a year ago. I paid the minimum amount to play of like $40. And honestly the game was pretty alright when I gave it a try. Def has lots left to do if they wanna keep to their word. But personally giving them $40 to get a taste of the game and help them try and make more content doesn’t bug me.
@A D yes, you can walk around in ships. You could do that in 2016. You can explore planets, space stations and cities currently in the game. Its not perfect, but it's better than what is being sold to people in this video
Helping "fund" this back in 2013 and my patience has long since been worn out. When they started prioritizing graphical assets like ships to continue their scam instead of actual game mechanics I lost the last bit of hope I had in this project.
If you ever get back into I highly recommend looking into the aegis avenger titan I think it's called. Has way more room than the mustang and can still defend itself
CIG creates 2 games. One singleplayer which is more like a movie (10 steps ABOVE cyberpunk and any cyberpunk) and their online mmo star citizen. 400m $ for 2 games is pretty solid IMO, what do u think?
I've had more fun is Star Citizen than any other Space game and it's not even released yet. Perhaps you should try it for yourself before you make a video on it.
Let’s be honest we’ll be fine with GTA 6 taking some more years the development put into the game is insane so to be upset that it’s not out yet would make you look impatient and inconsiderate about the amount of time it actually takes
I honestly think it’s a little comical I think i was in 8th grade when gta v came out and now I’m 19 with a full time job 😂at this rate I’ll be married when gta 6 comes out
Im an active star citizen player and i can tell you the game looks an feels amazing. It also has realistic physics. The only issues are that there are a lot of glitches at times and that there can be a lack of things to do. And CIG have been showing us completed footage of the next star system that is suposed to relese at the end of this year. Pretty much everyone in the star citicen comunity loves the vision of star citicen and belives it is possible for this game to proceed and finish. What i also thing is that CIG needs some pressure. Luckily star citizens biggest competior elite dangerous is soon releasing a dlc that should give the mutch needed pressure.
Love 30king. Ita not about how it feels, can any of you guys re read the title. It said the game is not FINISHED it did not say you cant have fun in it or be immersed
@@UnknownEntity334 Ok so you have two games, same exact thing but one wants to add some more content, so it isnt finished, but they both release the game. Within the next year or so the added content will come it but for now, its a game. It fun and its great so why does it matter that the game is "not finished"
So the game has been being developed for years and the only thing it could come up with is looks and feels? And it has glitches?! What kind of game is that? Not even time can make it better
@@Zikeal-d4l no because they have said on the record the engine they use cannot support the game they said would release in 2015 on the record.max thirty people per server and it cobstantly kicks you out when enetering doors it is not a game. Its a bug simulator
imagine some people actually living their work because it gives them meaning. i know thats difficult to comprehend but its not always about money you know. espacially when you already have lots of money.
@@CMDR_Birb And it isn't finished. Cargo Pods not deployable, cockpit-blast shield not existing, antennas cant extended, Button-graphics are missing (hangar-door, shuttlebay), ladder can't accessed via middle deck, seats in kitchen area aren't working, pool table is just decoration (even Duke 3D had pool physics!). It was released to silence the ones who wanted it already. Of course, now we have an exploration ship, with no exploration gameplay. And now Im playing a finished, and already released game. WITH an exploration mechanic that works! And it is not Star Citizen.
I imagined myself working on one project (actually it depends on what the project is but well nvmnd) for 10 years and so on, practically devoting my life to it, and realizing it might not be finished until my last breath or even can be not released at all........ my... I think I wouldn't like that.. Edit : this is just my bare thoughts of what would i feel if i experienced this in the future. Maybe i wouldn't mind at all? Idk..😂 ✌
I absolutely wouldn't care in the slightest. I work the bare minimum for what I'm getting paid . Always. the rest of the time , do something meaningful to you , don't ever get emotionally invested in your boss projects , or company project , or whatever . You have your job , you do it , and you shouldn't care if the project fails , because of X or Y . seriously , a life time is not enough to care about other people's plans and projects , just because they are paying you to do a job.
thats very accurate of the boss of cloud imperium games. chris roberts is literally a ex filmmaker / nerd who made quite some famous spacegames in the 90's. the players are just funding his dream project.
@@emperorpalpatine6080 You must be a bureaucrat who works for the government and keeps stamping papers over and over. But normal human beings have feelings and they care when they realize that their work is not bearing fruit. In the long run they will develop a distaste for their work.
most of these developers have been working on the game for less than 5 years. The studio started in 2012 with 13 people. It hasnt even been 10 years yet. It wasnt until 2015 that they actually had enough people to make the game. now they still have less than 600 people. GTA 5 had around 1000 people from the jump and it still took years.
I’ve looked into this a bit as somebody who is somewhat curious about getting into it but hesitant as all of the negative media surrounding the project. What you need to remember is this started off all those years ago as a 13 man team, not hundreds as other triple A titles have. Even currently they have significantly less people working on this game as the likes of Rockstar do on their projects. From there as more backers invested into it the games scope continued to grow. So the complete game could have been finished many years ago but when you have hundreds of millions getting added into it, it has to be an incredible game and meet the expectations of what a $300m dollar game should be. Then add the fact that as the project/backers/team grew they had to pay for increasing spaces, equipment, recruiting fees/training etc to run an ever expanding business. Imagine your home start up becoming worth $300+m in 10 year. It wouldn’t be an easy feat keeping up with the expectations.
I would highly recommend just getting a basic game package for like $45. Make some friends and they'll let you fly their ships and stuff. Its actually really neat.
Thank you. Infographics has never been the holy grail of quality, but this is just lazy. Broad generalizations and even self-admitted cluelessness on the actual project. SC and SQ42 are immensely complex and comparing them to Destiny is not doing any of them justice.
This game is way ahead of its time, they had to do lots of things from scratch to get it to work how they want it too, its not going to take a couple years to make a whole new TYPE of game, no loading screens (Except the server loading at first ofc), tons of ships with full interactable interior (They are planning on making it so you have to manually repair ships in the future ), tons of missions, and just a BEAUTIFUL world. The fact that I can fly from a spaceport, to a planet, land on the planet, and walk around and explore it, ALL WITHOUT A SINGLE LOADING SCREEN is amazing by itself. They have been hit hard by COVID like everyone, and are also mainly focusing on Squadron 42, the single-player version of SC. Compared to the progress of a year ago, its going in the right direction.
Most AAA games run off of game engines from previous games that are tweaked over the years. Not to mention, they are building everything from scrap. Blank slate. So yes, I can see how this would take over a decade to make this game.
People bashing SC have never bothered to try it out. I used to share the same opinion until I tried it out on free fly event, while some bugs were really frustrating, I am amazed at the scale of the game and the possibilities of what you can do. Most of you state that E:D is the better game, having played both why shouldn't I be allowed to like both games?
"...What we've read..." that's a poor excuse for such a poor investigation. Surely there has been poor management but the team at CIG was always honest and straightforward of the developing road. Have you played it even last week? last time I check there were many planets to land, moons, missions, space stations to land. This is the most douchbag video I have seen this week. Well done guys.
@@trebot9292266 according to whom? Why on Earth would you make a comment on how something looks without even looking at it? Visually SC is generally described as breathtaking so I will be generous and assume you meant it as another uninformed opinion.
@@trajan_x0128 yes many - the current total is around 20 with roughly 50 spaces stations and com arrays around the Stanton system currently in game, a further 5 planets are designed and ready to be added in the pyro system, and an unknown set of bodies have been completed in the odin system (created for squadon 42). All of these bodies are complete with cave systems, landing zones and small outposts so yes "many" is the correct term. Add to this the rate at which such bidies can be churned out is rapidly increasing due to the in house tools, and you get a clearer picture.
I wonder all the time if we're living in a simulation. I think we might be. For all I know you and everyone else might just be simulated characters (NPCs) designed to trick me since I can't actually live in anyone else's head except for my own to "prove" that they're "real". You could say the same for me or anyone else. Maybe we tapped into virtual reality years ago and just forgot we were playing in a virtual space.
I'm a small electrical contractor and I also love it when people pay me 250 million dollars upfront and don't really care if I actually finish the job or not.
The most open development of any game in History, and these guys ignored all of it. Instead, they made a video based on what a couple of haters wrote. :/ Welcome to 2020. This is the new standard.
+MTB-Fritz Yes it actually is. They have weekly shows on TH-cam and Twitch without counting all the weekly infos available on their website informing the community about the progress of the game. Go find another game that's more transparent regarding its development phase. I'm waiting!
Infographics without the actual info... rant? I totally agree with you @Mr. Marsh they missed the mark on this one. CIG is not without sin but the outside world doesn’t know the full story in most cases.
The problem with SC is that there's so much misinformation and bullcrap from devs themselves you'd spend months over it. Nobody - except Bootcha, look up his Sunk Cost Galaxy series - has that much time if you need to also release (release, unlike Cloud Imperium) other stuff.
@@SanyaJuutilainen Uh the guy who put a lot of money in SC then when he wanted them to change stuff "because he is an investor" they sent him away and he developed a mental problem hating on the project so much he can't let it go...
@@Malibutomi Ad hominem at Bootcha, really? Pretty sure the guy is okay in head, unlike people who can't recognize sunk cost fallacy when hit with it. Also pretty sure that withdrawing investment when you disagree with company's leadership and direction is something even big companies do all the time. Maybe you should tell them they are crazy because of that ;)
Star Citizen in its Alpha stage right now is better than any game made yet. Way more complex, graphically advanced, and size. Dont get mad because your game crashed a few times, or theres a bug here and there. The game is badass.
You need to actually play some games my dude, seems like you have no idea what's actually on the market. SC is pretty, but it's small, shallow, unimmersive, and barely works most of the time. And I say that as a backer since 2012. What we should have gotten had CIG stuck to the original plan would have been better than the boring garbage fire we have currently, but plenty of crowdfunds fail to deliver, it's the risk we take. Watching the trainwreck slowly unfold is at least entertaining.
Sounds like Duke Nukem: Forever, it was a running joke that it was called 'Forever' cos it was forever in development, over 20 years I think, and when "a" game with that title was released, it was meh... :P
except, star citizen is already playable. it might only have one star system, but its defenetly one of the best experiences that u will get in a space game. (if u dont run into some major bug)
@@jibronigibironi8959 Thats not what they are priorizing tho. It is not a race to the 100 star systems. The past 5 years they have been working on the code that allows them to create many high variety planets fast which all look great when on the ground and great from orbit and all the stages in between. CIG is working on at least 6+ star systems right now. We know that because we know which star systems will be featured in Squadron 42 and that they are working on the second star system (Pyro) for Star Citizen. The one star system (Stanton) that is almost finished has one gas giant left so it is a special planet compared to the other ones which requires special (gas) cloud tech to make it believable. Stanton also currently has an additional location/planet which belongs to another system and will be moved once that one is done, so there currently is more in that unfinished star system than it is supposed to. I can recommend Digital Foundry here on YT and their technical videos on Star Citizen to give a more complete view on what CIG has been working on (it is more of a research project, game development follows after which should be soon because they are starting to prioritize it and waiting for Static Server Meshing to be implemented). They are very far from incompetent, even thought it might seem so because it is taking so long, but maybe its just because they have high scope and quality standards and that just takes time to realize. Therefore it is completely normal that it is taking this long and nothing out of the ordinary actually. It is easy to discredit someone or someones work as incompetent when you dont even understand the work they are doing in the first place. It is also easy to discredit someones opinion when you believe they are emotionally-driven emotionally-invested, unintelligent, fanatic cultists who therefore are unable to make any logical connections that makes sense and can therefore be easily be dismissed.
@@jibronigibironi8959 funny you say that, because they already have one system done. The author of the video has his head up his behind to be honest and do not follow the game. The first system to be completed, where all landing zones are complete, except one or two are in the final art polishing phase... is ODIN. It is not playable in SC, because it has been done for the single player story part of the game Squadron 42. In lore Squadron 42 happens 5 years before star citizen. The tech of both games is the same. They could port that system to Star Citizen right away. Stanton, the current system is the hardest to build in SC, the MMO. It has 4 cities and a ton of landing zones. That is why they chose it because it is a great test bed to develop all the tech needed for the game. So if you know about the game They are finishing Stanton and Odin is finished with an incredible amount of detail, They Have two planets and moons done for Pyro, and by the end of the year Pyro will be almost complete. Nyx has the landing Zone, asteroid Belt and one planetoid... done. This means that by the end of next year, maybe earlier We will have the Stanton-Odin corridor finished. Traversing this space could take hours. In each system there is endless hours of gameplay. Even in its current state, people log 1000s of hours in the game. When the Backers voted the change in scope, from the initial concept to the actual scope, in a couple of interviews with CR said that the game would reach beta with 4 or 5 systems. Most systems will be fairly easy to develop if it does not have several landing zones, the size of a city. As they build more assets for planets and that library populates further, they will be able to pump systems much faster
Because that's what they cost. It's not likensomshitty vehicle which you fly and some people can sit in it by pressing some button outside of the vehicle. You can actually walk in them and do stuff while they are flying. Some ships are made to be used by hundreds of players at the same time
@@breadbeard6722 Servers can't even handle 50 players right now. And knowing CIG, they won't nail server meshing in a way that makes those ships remotely playable. They can't even get docking right.
These guys don't really understand how game studios are started. All the finished games they spoke of had established studios, with established assets, and a ton of artists already on staff. Some of those games had twice as many staff making it than Star Citizen. Red dead redemption 2 cost over $900 MIllion to make, but notice they didn't mention it, because of their negative agenda. Also, making a video game/game studio isn't linear, just because it took them this long to make their first system doesn't mean they will come out every 7 years. They spent this time building the framework by which they can implement things into the game, faster and faster, an example of this is pipelining. Once the procedure or pipeline is established generating more of the same thing becomes VERY EASY. LastlyWHYYYYY do you think even this year more investors have come onto the project? Why is the player base spending more money than ever? maybe because they understand the end goal better than you? P.S. you can play the Alpha right now, it's quite fun you should try it instead of being a negative nancy.
In the video at 6:00 minutes it talks about the developer who quit after the company changed their mind on characters for a game so he quit. Well, that worker was working at Riot Games which had its share of lawsuits if you Google them. 👍
@@Nonresponder01 Nothing. That is exactly the point of the comment above. It's not about star citizen. It's about League of Legends. Aka wrong information.
Check it out now. Long term backer here over 1k ive contributed and though the game is taking a long time with every patch it gets Soo much better. The alpha is very fun and playable with new features released all the time though it does take a hearty computer to run it.
If Star Citizen development is a joke, this video is a world renowned comedian. Virtually all its arguments are bad faith, false equivalency, and total misrepresentations. If you actually look at the game's development, you'd see that there have been massive updates every quarter, which bring new gameplay aspects, and areas. And this is considering it didn't have a fully mature studio, with trained employees in numbers even approaching that of GTAV, until the last 3 years. Counting the number of systems available in the current alpha testbed is an incredibly shallow metric, considering that the limitation on how many systems is in game is technical, not content based. Besides, there are at least 4, most likely more like 6, systems either fully or partially complete, even if they aren't implemented in the alpha.
What they fail to tell you is that GTA-V was in 8 years of production with 2k staff from day 0. Star Citizen started out small and has only recently had those sorts of numbers.
It is really easy to build a game that just randomly generates some planets that nobody knows. They are building the most diverse star system first. Evolving on the tech they can use in the end to generate most of the planets in those 100 star systems. Once they are finished with the first 2 or 3 star systems the rest will probably follow very fast. (After rewriting that planet generation tech last time, it took them 1 week to redo the whole system once again). They also already statet what will be the greatest challenge in the end: Earth. Not only that it is a big planet that does not really fit the metrics they currently have (planets are still rather small compared to real planets), we also know it. So we would notice if we could walk from Berlin to Washington and that even in one hour. And we would expect most of those cities we know today to exist somehow. And that at least landmarks and some of the iconic buildings survived the centuries.
This is quite the opinion piece. Even if a lot of this is just quoting or summarizing reports from other sources, the video is just riddled with entirely unsubstantiated suppositions. Also, Alpha state means it's unfinished; doesn't keep this game from already being released. 'Released' means available, distributed, playable. Star citizen is all of that. Every live update is a release. Designations of Pre-Alpha, Alpha, and Beta are terms to measure progress, not availability. Star citizen is indeed available and playable. If the game were not already 'out', then people would not have been playing it for the last six years. BTW, thanks for helping to generate more interest in the game. Some people who watched this have already checked out the game for themselves and decided that they want to be a part of it.
Played Star Citizen today with my brother and friend and we had a horrible experience. The game is poorly optimized with tons of game breaking bugs. From the navigation system not working to falling through your ships to constant crashing. I want to love this game I see so much potential but but this game is more buggy and unstable then it was 2 years ago.
They love their polygons, and if you read the letter from the dev who is mentioned in the video you will read how management at CIG have little care for "budget" in character models. Fidelity > all, because CR only cares about fidelity. This is very bad for performance. You can't just keep shoving more polygons at things and expect things to run well.
Play this game for a week then come back here. I hear you, but NMS is procedurally generated. The planets don't hold real detail in the way that SC does. But I do like the idea of being able to go where literally no soul has gone before. So plus for NMS in that category.
Star citizen: we gonna make 100 systems!!! No Mans sky : Hold my beer ... more than 18 quintillion planets available for discovery. All star systems feature from 1-6 planets and moons, and usually a single space station. 🚀🚀🚀🚀
@@mustafaamiri3277 That's how you make them genius! You wouldn't be able to make stars/planets in that number by hand. It's like trying to knit clothing at the rate of a modern clothing factory.
I really do like NMS but if they just added some of the features that star citizen has i think it would probably be the best Scfi game to ever come out.
You can't compare No Man's Sky with Star Citizen in terms of solar systems and planets, every planet in Star Citizen is completely made by hand and has an extreme amount of detail while No Man's Sky is completely randomly generated.
I've been around star citizen for a bit, the version that is currently available is going absolutely great, I really think this game will be one of the greatest games when they completed, the developers have come too far to let it down
They failed to mention that the funding has gone into 2 games. Star Citizen AND Squadron42 (which should be coming out later next year). Also, that money went into bulding the company from the ground up as well as all the expenses that come with starting up and running a new company. I could go on but this myth that Star Citizen is a scam has been debunked FAAAAR too many times. You can just TH-cam it and see the truth for yourself. Peace.
@MTB-Fritz I know you're really young so you probably don't remember this, but one of the greatest games of our time, Minecraft, has a very similar development. It's now in full release with millions of people playing it and new features added every year. It's a different kind of development, and it breeds a different kind of community.
@MTB-Fritz bruh. I play Star Citizen almost every day now. No, I'm not a "tester". If anything, I'm just a kid, sitting in my parent's basement playing games i love while juggling school work. IMO, the starter packs are too cheap. This game is far better than any other game I've played, including a few triple a titles. Sure, it's not perfect. There are bugs. I've lost a lot of hard work to those, but I still love it. Sure, the bugs aren't a top priority for CIG, but hey, it's still in alpha just getting things so they work. They're gonna polish everything up later. Even in alpha, this game has far more detail than any other I've played. They could've just gone with flyable blobs, but they didn't. Never assume anything
You showed absolutely no footage of the game, I'm sure no one that is involved with your channel has ever touched this game. Yet, you bother to make a video based purely on rumours you've heard from others. Star Citizen is in a rough state, that's true, still you have absolutely no experience with the game and decide to make a video about it.
some ambitious guys working in a game, the game came out, everyone on the planet got trapped into it, then it became now, people don't believe we are in a virtual environment already, and in a virtual environment, there are some guys working in a game again, it's a loop.
@MTB-Fritz How is it not complete? I have visited and mined every moon most of the caves, most of the main landing zones and stations. Everything works reasonably well nearly all of the time. Fps combat. Multicrew. Mining on foot and in ships. Ship combat. Evas. Trading. It's not perfect but seeing how far it's come... it's cynical to hate on it.
@MTB-Fritz Well for example the "Interviews" with ex-employees are fake - the article was removed for slander. People should be free to criticize but saying the company worked people into nervous breakdowns is a very serious lie.
@NotSoMainStream I actually faced only 2-3 of the issues you pointed out and those are mostly a thing because of the not finished server infrastructure. The NPC's e.g. would work completely normal in singleplayer or when you join a refreshed server...
I’m gonna say something that wasn’t even brought up on this video: The game is taking ages to develop because it’s currently NOT possible to finish. A lot of the mechanics and technology’s have been devolved by CIG, and to complete it they have to develop even more technology. Also in the next year or two the game is finally start making larger gameplay strides. They’ve just sorta been waiting around for a lot of tech.
The thing about taking 10 years to make a game, is that by the time its finally released, the graphics and the physics will be outdated, because its not like 5 years in they completely remade the game to conform to modern graphics and features, the game will be a dud, even at 4 years production time, it will still feel kind of old at release.
They did remake the game lol after a few years into development and legal disputes with cryengine they changed the engine to a heavily modified version of Amazon's lumberyard, even today they are implementing Vulkan into the graphics that along with true volumetric clouds have the graphics looking more amazing then most released games out there now.
@@stefensmith9522 how about instead of focusing on f****** clouds they focus on actual content in the game? How about not having the planets be completely lifeless
Mmm poor excuse. They didn't know what technology would be needed? It sounds like this game has become a way to keep some of it people paid while not producing. Star citizen has had more time and money and staff then no Man sky a game that is similar in many ways and it has yet to make it to the beta. At this point Star citizen is nothing more then a money generator that if it was ever finished the money would stop
Oh I see the white knight script was rolled out again. Jesus this is so pathetic. Yeah. The MMO isnt out yet because they're focused on the single player game. The one they've spent 9 years working on, with zero meaningful progress.
@@sherlockwho5714 Indeed. When they started out it was like they decided what they wanted to do without knowing whether they could do it. Fair enough if it was their own money, but they are doing it with other people's money. Again, perhaps fair enough if everyone who goes in goes in with their eyes wide open... but CIG's marketing doesn't always make that clear. CR in 2017, when asked about a 1.0 version laughed and said something like "What do you mean 1.0? We have 3.0 about to be released!" In short, they will say whatever is needed to keep that money coming and and are willing to obfuscate the actual state of the game in order to get more pledges.
I remember my friends shilling into this game and getting nothing back after all this time. Look at No Man's Sky thriving now. Still not perfect but the VR experience of warping to ring systems and landing without loading cutscenes never gets old.
Ok but in Star citizen you can do many different things like walk around in ships, land it yourself without having to press a single button and it has many different systems such as prison, trading, mining, bounty hunting, illegal activities and ship to ship refueling
no worries, most likly 3-5 years of alpha, then 2-4 years of beta, therefore 5-9 years till release of the MMO (which we can always play in that timeframe). The singleplayer game Squadron 42 hopefully releases next year, maybe 2022.
@@SETHthegodofchaos Theyre pretty close too starting the beta of SQ42, late this year or early next year. After that releases maybe late 2021 or early 2022, then we'll have more people working on SC, so I'm expecting a boost on development once Sq42 gets finished. Heres hoping, its the best game Ive ever played when it works.
@@SETHthegodofchaos I think 2023 for Beta... Beta meaning feature complete, not tested. Content wise they will keep developing forever. They still have to do two more SQ42 games :) After the Battle of Vega II. From that point on they will Beta Test SC, and add content. They might be new improvements, but not to the intensity they are working now
@@fmartingorb 3 years will cut it close I think. If Static Server Meshing comes out end of this year, early next year, then we can expect Dynamic Server Meshing around a year later. That means around 2 years until they actually have the foundation finished for their MMO, its gameplay and content. However, it depends how capable Static Server Meshing already is and how much they can do without Dynamic Server Meshing. It seems that they already started to prioritize gameplay to hopefully be able to drop it with Static Server Meshing. So maybe they are further along already which would shorten the time till beta. I also get the sense that CIG might do a smooth transition to beta without the standard approach. They might decide "tech is done, now gameplay" and do gameplay in beta. I hope they dont but their unique way of doing things might lead them to that decision.
Wow, this video contains so much misinformation, it is basically some Reddit posts slammed together, and then called it fact. Also fun to see, how they say "Don't shoot the messenger, we just tell you what we have read". Big red-flag from me here, and I will never subscribe to such a channel like this.
@@agonyaunt6325 Firstly the burden of proof shouldn't be with me. It's a nasty accusation for them to say without any proof or source. Is there a source on the video with proof? Because there should be. Anyway the original article was by The Escapist and the interviews were quotes written anonymously on glass ceiling. If you go looking you'll find your proof, I can't be bothered to look it up for you sorry.
I dare speed runners to beat this.
Ok
how? there not really an ending in star citizen
@@frost1262 I think that might have been the joke...
That is like speed running no mans sky
The fastest player might be named Buzz Nolifer
'We have no idea... We're just telling you what we've read' this is the peak of journalism right here. Wow just wow
It's the journalistic equivalent of the human centipede.
Basically like flat earth yt "research". Took until end of 2015 until they had the studios really up and running. Also missing that the price is for two games. Single player and multiplayer. That said, the progress can be frustrating at times. So, their math is totally off considering that the real development time is not 10 years but more around 5 years. So if we split that up by 2 games we would get a development time of 2.5 years per game. Not that much actually. I would really have liked to see a video with real research and effort from Infogrsphics.
The forbes echo chambering channel
Right, dont dunk on a game that you have never even started up.
10 years, $300 million, not one star system, and still in Alpha. He's using common sense.
why are you complaining that the game will never be released when YOU CAN GO AND PLAY IT RIGHT NOW. Red dead redemtion 2 was in development for 7 years and that was done by rockstar, a fully fledged studio that had a starting budget from other games, a constant 1000+ people working on it, and they even had an ENGINE to start with. CIG literally had to star from scratch. Please do some research instead of just rereading the same old article that every hater repeats.
@MTB-Fritz have you played it then?
did...did they just SAY that a new GTA game got made in 3 years at one point?? last time that happened was in the GTA Vice City/San Andreas days!! GTA V probably started when IV finished soo...that's 5 years for you, 5 years the PS3 XBOX360 days at that. Plus SC is making 2 games at the same time, not one
MTB-Fritz You haven’t seen gameplay if you think it’s years away from release.
@MTB-Fritz the current status in squadron 42 is pretty much on schedule with an internal beta starting either at the end of this year, or early next year (Squadron 42 encompasses much of the non MMO gameplay elements of star citizen).
Location development is non-linear, and this can clearly be seen by the constant increase in the time requirement for implementing planetary bodies (a lot of work is put into developing the tools that partially automate planetary development).
As an example, the planets Pyro 1 and 2 were created by a couple of designers with a few weeks each per planet, and are now working on Pyro 3 and 4.
TheDeytow the game is nowhere near any sort of full release, you can’t be in right of mind if you believe it to be close. This is coming from someone who has spent thousands on the game, sadly
Man, even Infographics is cashing in on those hate clicks.
Lol
Well, when in Rome, I guess. Brb going to go play this game that apparently didn't exist lol
They are just the messenger. Though the game has had every chance to prove otherwise. In the same time frame, I remember seeing the first cyberpunk 2077 teaser (2013) and now look the game is done just waiting for that November release.
I sub to info graphics for quantity of content, clearly not quality.
hahahhaha capitalist.
Cyberpunk 2077 was delayed to next november
Next november: cyberpunk 2077 has been delayed to 2077
Flash 1515 this November
2042
better wait a little bit , than getting a rushed half-finished product
@@podlodialgilap3490 8 Years aren't a little bit.
My bday is in November
Not showing any game footage and talking to only 1 misinformed person of the 2.7 million backers is very one sided.
Morph literally just uploaded about this. Most the bad reporting is poorly informed and extremely biased. Everyone gets their info from second party or third party sources instead of reading the update reports or even playing the games themselves
@@echohaaff9642 I'm here because of him, I still can't believe those people call themselves journalist !
@MTB-Fritz Even if there are multiple accounts per person. and lets say that less than have are unique players, the video is a pile of horse....
MTB-Fritz yeah I know what you said, I am not talking about that, but 1 the video is BS, 2 regardless of the exact number of backers, the original statement holds true :)
@@echohaaff9642 for real Ive had to do more research for a school paper then they put into this video
Short Answer: Star Citizen
Alternative Answer: GTA 6
It's the gaming world's version of "The winds of Winter".
GTA 6 Space Edition
Gta 6 will come out though.
@@Ichsukatanuka GTA 6 is actually expected before Elder Scrolls 6. I have a rant about being 50 by then. Played the first of each when they were new... and I was 16. There's like... 20 Final Fantasy games though. Totally unfair.
@@Ichsukatanuka THE ELDER SCROLLS 6 TOPKEK KEKW
"Dont shoot the messenger we are just telling you what we read"? Why are you choosing what to read? There are other reviews out there and player feedback from people that actually play SC that tell a different story.. You forgot to mention there are 2 games being made at the same time with the same budget.
Yea what a bunch of lazy 'journalism' from these guys.
Infographic show is just a scam
Infographic hop in the game and play it first before you judge it.
yeah, you tell em cobra!
My boy Cobra Spittin straight facts! You guys of infographic should watch his streams to really know what Star Citizen is.
This is one of the laziest pieces of "journalism" I've seen on SC in a while, you do know not 1 but 2 games are being made, right?
I don't think they know
they would only know if they did research. which they have demonstrated to be incapable of with "we reckon" statements instead of actually doing research.
they literally said and I quote "we have no idea" that's why they made this video.
and destiny is a living game its not done.
Found the star citizen cultists
So basically the game is “No Man’s Sky” but in its development time, “No Man’s Sky” has already had time to launch, fail, and came back from the dead?
It's a lot more complicated game.
No. It's way way WAAAAY more ambitious than No Man's Sky. NMS is like Minecraft (procedural everything) while Star Citizen is more like GTA (carefully designed) but instead of a city scale, it's on a universe scale, with a realtime economy and NPC simulation.
Had Star Citizen done procedural everything, they would've probably been done by now. And it would've been a "more of the same" game.
It's better than no man's sky maybe even bigger plus no man's sky was faster to make as all planets are computer generated
No Man's Sky at launch was still a way better game than Star Citizen today.
No Frankensteins Sky
The speed runner that beats this should be called Buzz No Lifer
You cant speedrun this game.
buzz lifeyeet
@@BabuSnik cause the game will never be released XD
@@ikidiaz5669 cuz it's a sandbox mmo...
@@BabuSnik sims yes need back high-tech quantum power suit pack
Honestly I did purchase the game or I suppose “fund” it a year ago. I paid the minimum amount to play of like $40. And honestly the game was pretty alright when I gave it a try. Def has lots left to do if they wanna keep to their word. But personally giving them $40 to get a taste of the game and help them try and make more content doesn’t bug me.
Compared to a year ago, the game has come a long way. Wasnt that long ago when we couldn't even land on planets.
@A D yes, you can walk around in ships. You could do that in 2016. You can explore planets, space stations and cities currently in the game. Its not perfect, but it's better than what is being sold to people in this video
Helping "fund" this back in 2013 and my patience has long since been worn out. When they started prioritizing graphical assets like ships to continue their scam instead of actual game mechanics I lost the last bit of hope I had in this project.
@@Trendkilla its Not a scam. You clearly dont now how a scam works.
If you ever get back into I highly recommend looking into the aegis avenger titan I think it's called. Has way more room than the mustang and can still defend itself
So how much will cyberpunk cost.
Cyberpunk: the graphics are nice huh
Well Witcher 3 was about 80 Million i think 300 Million might be realistic
We'll its not all about the graphics that make it cost more
Remember gameplay 😂
CIG creates 2 games. One singleplayer which is more like a movie (10 steps ABOVE cyberpunk and any cyberpunk) and their online mmo star citizen. 400m $ for 2 games is pretty solid IMO, what do u think?
IronStone GR k cool
Vlad the Manpire what are you talking about ? i got witcher 3 for about 12 euros
I know a game that will never come out
GTA 6
Unique Bacon Soldier buddy your a boomer no one use that anymore only boomers
Do you guys even know what a boomer is without googling lol
@Unique Bacon Soldier imagine using boomer to this day....
Samaldoful k buddy
@Unique Bacon Soldier r/woosh
I've had more fun is Star Citizen than any other Space game and it's not even released yet. Perhaps you should try it for yourself before you make a video on it.
Exactly
Same here
Holdup, you expect some journalistic integrity from a hate click video ? ... maybe in year 30800
We don't have the kind of taste it takes to enjoy unfinished early access.
yes let me spend 90,000 real usd $ for pixels
for it never to be optimized with 1080ti 32 gb ram i7
Let’s be honest we’ll be fine with GTA 6 taking some more years the development put into the game is insane so to be upset that it’s not out yet would make you look impatient and inconsiderate about the amount of time it actually takes
I just think play station is becoming like apple cos we all were thinking gta 6 would be in next gen
I honestly think it’s a little comical I think i was in 8th grade when gta v came out and now I’m 19 with a full time job 😂at this rate I’ll be married when gta 6 comes out
At least they've finished a game.
GTA 6 will come out when console are just pc brands with exclusive games and keyboard and mouse with controller support
Gta vr
EA: _no_
_It's not in the game._
@@the_rover1 ea is greedy eating money too high cost
This made me laugh so much 🤣🤣🤣
Im an active star citizen player and i can tell you the game looks an feels amazing. It also has realistic physics. The only issues are that there are a lot of glitches at times and that there can be a lack of things to do. And CIG have been showing us completed footage of the next star system that is suposed to relese at the end of this year. Pretty much everyone in the star citicen comunity loves the vision of star citicen and belives it is possible for this game to proceed and finish. What i also thing is that CIG needs some pressure. Luckily star citizens biggest competior elite dangerous is soon releasing a dlc that should give the mutch needed pressure.
Love 30king. Ita not about how it feels, can any of you guys re read the title. It said the game is not FINISHED it did not say you cant have fun in it or be immersed
@@UnknownEntity334 Ok so you have two games, same exact thing but one wants to add some more content, so it isnt finished, but they both release the game. Within the next year or so the added content will come it but for now, its a game. It fun and its great so why does it matter that the game is "not finished"
So the game has been being developed for years and the only thing it could come up with is looks and feels? And it has glitches?! What kind of game is that? Not even time can make it better
@@Zikeal-d4l no because they have said on the record the engine they use cannot support the game they said would release in 2015 on the record.max thirty people per server and it cobstantly kicks you out when enetering doors it is not a game. Its a bug simulator
“Realistic physics” mate do you even play your own game?
"most expensive game*
Apple: Write that down!
5 years later
Apple: introducing iPhone ZR same feature as iPhone 6 but it's new. Get it for 65,000$
First
So it is not a new iPhone
Makes sense
get me one in gold !
@CJ aka DirtyBrit oh how
$30M divides amongst 537 people only adds up to $55,865 a year which is not nearly enough for these crazy overworked game developers
A half decent electrical or software engineer makes that the moment they step outta college with their BS ._.
Maybe in communist china lol. Its more like 5 of those 537 people net $15 mil and the other 532 squabble for the leftovers
Most of those people live overseas
you're actually not even considering a ton of the costs on the side
imagine some people actually living their work because it gives them meaning. i know thats difficult to comprehend but its not always about money you know. espacially when you already have lots of money.
“What we’ve read”....
Yeah, okay... *launches Star Citizen and hops in her Carrack*
Carrack!!!
But not much you can do in it lol. Plus its buggy af and everything is exploitable
@@CMDR_Birb And it isn't finished.
Cargo Pods not deployable, cockpit-blast shield not existing, antennas cant extended, Button-graphics are missing (hangar-door, shuttlebay), ladder can't accessed via middle deck, seats in kitchen area aren't working, pool table is just decoration (even Duke 3D had pool physics!).
It was released to silence the ones who wanted it already.
Of course, now we have an exploration ship, with no exploration gameplay.
And now Im playing a finished, and already released game. WITH an exploration mechanic that works!
And it is not Star Citizen.
Carrack? Did you go grey or white?
Wind Lord white
It's
Raid Shadow Legends
in space
PLAY NOW
Sponsored
I imagined myself working on one project (actually it depends on what the project is but well nvmnd) for 10 years and so on, practically devoting my life to it, and realizing it might not be finished until my last breath or even can be not released at all........ my... I think I wouldn't like that..
Edit : this is just my bare thoughts of what would i feel if i experienced this in the future. Maybe i wouldn't mind at all? Idk..😂 ✌
I absolutely wouldn't care in the slightest.
I work the bare minimum for what I'm getting paid . Always.
the rest of the time , do something meaningful to you , don't ever get emotionally invested in your boss projects , or company project , or whatever .
You have your job , you do it , and you shouldn't care if the project fails , because of X or Y .
seriously , a life time is not enough to care about other people's plans and projects , just because they are paying you to do a job.
thats very accurate of the boss of cloud imperium games. chris roberts is literally a ex filmmaker / nerd who made quite some famous spacegames in the 90's. the players are just funding his dream project.
@@emperorpalpatine6080 You must be a bureaucrat who works for the government and keeps stamping papers over and over. But normal human beings have feelings and they care when they realize that their work is not bearing fruit. In the long run they will develop a distaste for their work.
Then you'll be like Moses who devoted all his life to lead Jews through deserts and stuff but died without even seeing the promised land.
most of these developers have been working on the game for less than 5 years. The studio started in 2012 with 13 people. It hasnt even been 10 years yet. It wasnt until 2015 that they actually had enough people to make the game. now they still have less than 600 people. GTA 5 had around 1000 people from the jump and it still took years.
“Welcome to Team Fortress 2, After 9 Years in Development, Hopefully It will be worth the wait.” - Gaben
It wasnt worth it cause.yeah
The universe is ever expanding into nothingness so release the incomplete game and say that the universe is still expanding.
probably what will happen.
MyMMC yup
They won't do that. That's what no man's sky did
@@MyMMC yes know game will never stop expanding
You can play the game right now. Playable alpha. I've been playing it since 2013. Still enjoy playing with friends
The game: *Exists*
Internet: "I can milk you"
@@sanan172 ok I like what I see so I'll sub
Oblivion NPC dialog :)
*( ͡° ͜ʖ ͡°)*
Who else is here to see if this is really as bad as Morphologist said it is? Hint: it is worse.
I was triggered harder then the screaming girl in the triggered meme....
Yeah same here. I expected it to be bad but jesus christ what a dumpster fire of a video.
That's literally why I am here today
Same
Same here
I paid 50$ for the game back in 2014 now I can’t even remember my log in info
I paid like 40 for it in 2016. It didn't run well at all and I cut my losses and have never played it since.
@@cultofthevoid5677 It runs much better now then it did then. Still has problems but atleast playable now.
Same
@@cultofthevoid5677 It's come such a long way since 2016.
Same XD
I’ve looked into this a bit as somebody who is somewhat curious about getting into it but hesitant as all of the negative media surrounding the project. What you need to remember is this started off all those years ago as a 13 man team, not hundreds as other triple A titles have. Even currently they have significantly less people working on this game as the likes of Rockstar do on their projects. From there as more backers invested into it the games scope continued to grow. So the complete game could have been finished many years ago but when you have hundreds of millions getting added into it, it has to be an incredible game and meet the expectations of what a $300m dollar game should be. Then add the fact that as the project/backers/team grew they had to pay for increasing spaces, equipment, recruiting fees/training etc to run an ever expanding business. Imagine your home start up becoming worth $300+m in 10 year. It wouldn’t be an easy feat keeping up with the expectations.
thank you
How did you arrive at this conclusion?
I would highly recommend just getting a basic game package for like $45. Make some friends and they'll let you fly their ships and stuff. Its actually really neat.
Hey man, got the game yet? If not, ask me, a real player questions!
Thank you. Infographics has never been the holy grail of quality, but this is just lazy. Broad generalizations and even self-admitted cluelessness on the actual project. SC and SQ42 are immensely complex and comparing them to Destiny is not doing any of them justice.
This game is way ahead of its time, they had to do lots of things from scratch to get it to work how they want it too, its not going to take a couple years to make a whole new TYPE of game, no loading screens (Except the server loading at first ofc), tons of ships with full interactable interior (They are planning on making it so you have to manually repair ships in the future ), tons of missions, and just a BEAUTIFUL world. The fact that I can fly from a spaceport, to a planet, land on the planet, and walk around and explore it, ALL WITHOUT A SINGLE LOADING SCREEN is amazing by itself. They have been hit hard by COVID like everyone, and are also mainly focusing on Squadron 42, the single-player version of SC. Compared to the progress of a year ago, its going in the right direction.
"And destiny is finished" haha funny one
That game was a disappointing flop.
Riigghhttt D2 was absolute trash
Star Senior Citizen 12 FPS mega glitch tech demo and never done on top of that ...they were just too ambitious and fuked up😯
@@Marshal098 I don't think you know what the word flop means.
@@Marshal098 D1 was amazing, D2 has just gotten worse after forsaken lol
most AAA titles take 6-8 years to develop so for something that has never been done before will take a little bit more makes sense.
@@1767hfdh yea sure Jan keep sipping your Robitussin and whisky
AAA titles at average take 3 years to complete. Even GTA V took 5. And 8 years is more than console's lifecycle.
@@mervish0 it took Destiny 6 years to make fully, sooooo.
@@clon1122 What are you talking about? Destiny came out in 4. Post launch DLC was made for complete and working game.
Most AAA games run off of game engines from previous games that are tweaked over the years. Not to mention, they are building everything from scrap. Blank slate. So yes, I can see how this would take over a decade to make this game.
"...we have no idea, don't shoot the messenger. We're just telling you what we read."
Lazy journalism is insane these days
Misinfographics really went down huh
I own star citizen. It’s a great game just way too many glitches but the game keeps bringing me back because of what you can do in it
Whot
Meanwhile, Elite: Dangerous is actually a playable game that's getting space legs and planets with atmosphere, if it hasn't already.
What can you do in the game besides go in caves looking for a survivor and then buying a product in one station and selling it in another for profit?
@Aluxxz Spot on.
People bashing SC have never bothered to try it out. I used to share the same opinion until I tried it out on free fly event, while some bugs were really frustrating, I am amazed at the scale of the game and the possibilities of what you can do. Most of you state that E:D is the better game, having played both why shouldn't I be allowed to like both games?
"We have no idea, don't shoot the messenger we're just telling you what we've read" Yeah, maybe say that at the start of the video.
"...What we've read..." that's a poor excuse for such a poor investigation. Surely there has been poor management but the team at CIG was always honest and straightforward of the developing road. Have you played it even last week? last time I check there were many planets to land, moons, missions, space stations to land. This is the most douchbag video I have seen this week. Well done guys.
and it looks like planetside 2 if you cut out what little flavor Planetside 2 had.
no one counts alphas as a release
@@trebot9292266 according to whom? Why on Earth would you make a comment on how something looks without even looking at it?
Visually SC is generally described as breathtaking so I will be generous and assume you meant it as another uninformed opinion.
“Many” hmmmmm
@@trajan_x0128 yes many - the current total is around 20 with roughly 50 spaces stations and com arrays around the Stanton system currently in game, a further 5 planets are designed and ready to be added in the pyro system, and an unknown set of bodies have been completed in the odin system (created for squadon 42).
All of these bodies are complete with cave systems, landing zones and small outposts so yes "many" is the correct term.
Add to this the rate at which such bidies can be churned out is rapidly increasing due to the in house tools, and you get a clearer picture.
Kid: Mom I need that game
Teen: Mom I need the money
Dad: Wait, I am coming from the grocery store.
Not funny.
It's Salty
No mans sky: is the most expensive game
Life: *impossible.*
Not NMS but ight
@@chrisc2920 what we have a lost culture stardew forgetting about sci-fi future tech or futuristic the potentially massive culture growth
It’s called Star Citizen BTW
It's early access is released, it's worth playing, plus the in-game money does help in further production.
so 10 years x 100 from now equals 2120?!
That math doesn't seem right to me :))
oof, these guys cant even do math right :S
edit: or was that their attempt at being humorous?
Did he say 10 x 100? :(
we are living in the most expensive game.
I wonder all the time if we're living in a simulation. I think we might be. For all I know you and everyone else might just be simulated characters (NPCs) designed to trick me since I can't actually live in anyone else's head except for my own to "prove" that they're "real". You could say the same for me or anyone else.
Maybe we tapped into virtual reality years ago and just forgot we were playing in a virtual space.
@@cultofthevoid5677 living in a database luxury cool expensive future tech advanced technology luxury cool
@Will Stewart if you real human can feeling touch maybe yes you is real born
That racist AF
Deus Vult Lol So which pill would you take the blue one or the red one? 😂
Best $45 I have spent on a game. Its got a long way to go but when it works well nothing comes close.
If you want to see it finished then you better invest another $45. There's another jpeg due out soon.
@@stuartmack7658 no need to everythng can be purchased with in game currency
Ong
Star Citizen: ...
Grand Theft Auto 6: ...
The Elder Scrolls 6: What?
Metal gear solid 6
GD 2.2 its been 3 years
Csgo 6??
I'm a small electrical contractor and I also love it when people pay me 250 million dollars upfront and don't really care if I actually finish the job or not.
Man that's crazy but Idk who tf asked
@@-blank-4766 hahaha!!
Infographics: "10 years to make a game"
Duke nukem forever: "15 years"
Star Citizen is the simulation Elon Musk thinks we're in. (Plot twist!)
Literally, but in all seriousness, I think Elon musk is the key to saving the world.
@@gurizai5431 lol no
@@gurizai5431 lol
Well at least HBO Max will be a to create an interesting documentary when this house of cards collapses.
The most open development of any game in History, and these guys ignored all of it. Instead, they made a video based on what a couple of haters wrote. :/ Welcome to 2020. This is the new standard.
go cry more dude.
+MTB-Fritz
Yes it actually is. They have weekly shows on TH-cam and Twitch without counting all the weekly infos available on their website informing the community about the progress of the game. Go find another game that's more transparent regarding its development phase. I'm waiting!
@MTB-Fritz Which ones are more open?
why even make the video if you say multiple times, "I don't really know, but here's what someone else said."
Do your research
Infographics without the actual info... rant? I totally agree with you @Mr. Marsh they missed the mark on this one. CIG is not without sin but the outside world doesn’t know the full story in most cases.
Agree...just rehashing very old clickbait articles for clicks...meh
The problem with SC is that there's so much misinformation and bullcrap from devs themselves you'd spend months over it. Nobody - except Bootcha, look up his Sunk Cost Galaxy series - has that much time if you need to also release (release, unlike Cloud Imperium) other stuff.
@@SanyaJuutilainen Uh the guy who put a lot of money in SC then when he wanted them to change stuff "because he is an investor" they sent him away and he developed a mental problem hating on the project so much he can't let it go...
@@Malibutomi Ad hominem at Bootcha, really? Pretty sure the guy is okay in head, unlike people who can't recognize sunk cost fallacy when hit with it.
Also pretty sure that withdrawing investment when you disagree with company's leadership and direction is something even big companies do all the time. Maybe you should tell them they are crazy because of that ;)
I can imagine when I'm 70 years old I will play it
Are you talking about Cyberpunk 2077?
5 best games ever on Xbox
Red dead redemption 2
The Witcher 3 wild hunt
Skyrim
GTA 5
Fallout 4
Star Citizen: *Has 100 star systems
EA Spore: Am I a joke to you
Others : Open world games
Them : Open Space games (+_+)
You can go to each planet and have an open world there.
Immagine TH-cam without ads😱😱😱😇❤️
I believe the person behind this is Chris Roberts from Wing Commander.
Nooooo, you don't say :D :D :D
I don’t believe this given the record of this channel’s predictions are mostly false
they have no idea what exponential growth is...
Star Citizen in its Alpha stage right now is better than any game made yet. Way more complex, graphically advanced, and size. Dont get mad because your game crashed a few times, or theres a bug here and there. The game is badass.
You need to actually play some games my dude, seems like you have no idea what's actually on the market. SC is pretty, but it's small, shallow, unimmersive, and barely works most of the time. And I say that as a backer since 2012.
What we should have gotten had CIG stuck to the original plan would have been better than the boring garbage fire we have currently, but plenty of crowdfunds fail to deliver, it's the risk we take. Watching the trainwreck slowly unfold is at least entertaining.
Sounds like Duke Nukem: Forever, it was a running joke that it was called 'Forever' cos it was forever in development, over 20 years I think, and when "a" game with that title was released, it was meh... :P
14 year development. released in 2011 and flopped.
except, star citizen is already playable. it might only have one star system, but its defenetly one of the best experiences that u will get in a space game. (if u dont run into some major bug)
@@lovis1188 I'd be seriously questioning the integrity and competence of CIG leadership if they can't even get one star system finished.
@@jibronigibironi8959 Thats not what they are priorizing tho. It is not a race to the 100 star systems. The past 5 years they have been working on the code that allows them to create many high variety planets fast which all look great when on the ground and great from orbit and all the stages in between.
CIG is working on at least 6+ star systems right now. We know that because we know which star systems will be featured in Squadron 42 and that they are working on the second star system (Pyro) for Star Citizen. The one star system (Stanton) that is almost finished has one gas giant left so it is a special planet compared to the other ones which requires special (gas) cloud tech to make it believable. Stanton also currently has an additional location/planet which belongs to another system and will be moved once that one is done, so there currently is more in that unfinished star system than it is supposed to.
I can recommend Digital Foundry here on YT and their technical videos on Star Citizen to give a more complete view on what CIG has been working on (it is more of a research project, game development follows after which should be soon because they are starting to prioritize it and waiting for Static Server Meshing to be implemented). They are very far from incompetent, even thought it might seem so because it is taking so long, but maybe its just because they have high scope and quality standards and that just takes time to realize. Therefore it is completely normal that it is taking this long and nothing out of the ordinary actually.
It is easy to discredit someone or someones work as incompetent when you dont even understand the work they are doing in the first place.
It is also easy to discredit someones opinion when you believe they are emotionally-driven emotionally-invested, unintelligent, fanatic cultists who therefore are unable to make any logical connections that makes sense and can therefore be easily be dismissed.
@@jibronigibironi8959 funny you say that, because they already have one system done. The author of the video has his head up his behind to be honest and do not follow the game. The first system to be completed, where all landing zones are complete, except one or two are in the final art polishing phase... is ODIN. It is not playable in SC, because it has been done for the single player story part of the game Squadron 42. In lore Squadron 42 happens 5 years before star citizen. The tech of both games is the same. They could port that system to Star Citizen right away. Stanton, the current system is the hardest to build in SC, the MMO. It has 4 cities and a ton of landing zones. That is why they chose it because it is a great test bed to develop all the tech needed for the game. So if you know about the game They are finishing Stanton and Odin is finished with an incredible amount of detail, They Have two planets and moons done for Pyro, and by the end of the year Pyro will be almost complete. Nyx has the landing Zone, asteroid Belt and one planetoid... done. This means that by the end of next year, maybe earlier We will have the Stanton-Odin corridor finished. Traversing this space could take hours. In each system there is endless hours of gameplay. Even in its current state, people log 1000s of hours in the game.
When the Backers voted the change in scope, from the initial concept to the actual scope, in a couple of interviews with CR said that the game would reach beta with 4 or 5 systems. Most systems will be fairly easy to develop if it does not have several landing zones, the size of a city. As they build more assets for planets and that library populates further, they will be able to pump systems much faster
I literally seen people sell their Star Citizen starships for 1,000's on Ebay.
Because that's what they cost. It's not likensomshitty vehicle which you fly and some people can sit in it by pressing some button outside of the vehicle. You can actually walk in them and do stuff while they are flying. Some ships are made to be used by hundreds of players at the same time
@@breadbeard6722 Wow! Can't wait to fly them in 20 years.
@@jajuniorboy Look up the 890 jump. Its base price is 950 USD. It is a ship you can fly right now, in game.
@@breadbeard6722 Servers can't even handle 50 players right now. And knowing CIG, they won't nail server meshing in a way that makes those ships remotely playable. They can't even get docking right.
@@jajuniorboy the ship I was talking about was already flying in an event in star citizen
These guys don't really understand how game studios are started. All the finished games they spoke of had established studios, with established assets, and a ton of artists already on staff. Some of those games had twice as many staff making it than Star Citizen. Red dead redemption 2 cost over $900 MIllion to make, but notice they didn't mention it, because of their negative agenda. Also, making a video game/game studio isn't linear, just because it took them this long to make their first system doesn't mean they will come out every 7 years. They spent this time building the framework by which they can implement things into the game, faster and faster, an example of this is pipelining. Once the procedure or pipeline is established generating more of the same thing becomes VERY EASY. LastlyWHYYYYY do you think even this year more investors have come onto the project? Why is the player base spending more money than ever? maybe because they understand the end goal better than you? P.S. you can play the Alpha right now, it's quite fun you should try it instead of being a negative nancy.
In the video at 6:00 minutes it talks about the developer who quit after the company changed their mind on characters for a game so he quit. Well, that worker was working at Riot Games which had its share of lawsuits if you Google them. 👍
What does that have to do with this though?
@@Nonresponder01 Nothing. That is exactly the point of the comment above. It's not about star citizen. It's about League of Legends. Aka wrong information.
I know there's space in this comment section for Elder Scrolls VI.
Thought I was the only one who thought about elder scrolls 6
Check it out now. Long term backer here over 1k ive contributed and though the game is taking a long time with every patch it gets Soo much better. The alpha is very fun and playable with new features released all the time though it does take a hearty computer to run it.
0:31 Okay, I'm gonna stop you right there.
Dēśtrôÿ thę šæñtà dëńÿèr
"we have no idea" - brilliant take. thank you.
If Star Citizen development is a joke, this video is a world renowned comedian. Virtually all its arguments are bad faith, false equivalency, and total misrepresentations. If you actually look at the game's development, you'd see that there have been massive updates every quarter, which bring new gameplay aspects, and areas. And this is considering it didn't have a fully mature studio, with trained employees in numbers even approaching that of GTAV, until the last 3 years. Counting the number of systems available in the current alpha testbed is an incredibly shallow metric, considering that the limitation on how many systems is in game is technical, not content based. Besides, there are at least 4, most likely more like 6, systems either fully or partially complete, even if they aren't implemented in the alpha.
Keep on drinking that CIG provided Flavour Aid mate.
What they fail to tell you is that GTA-V was in 8 years of production with 2k staff from day 0. Star Citizen started out small and has only recently had those sorts of numbers.
Are you being paid to shill for them ?
@@snowhuskybaalkaii8621 That'd be nice.
Looks like we’ll have to stick to EVE Online for now.
🤢🤮🤮🤮🤮🤮🤮🤮
Can u shout out my TH-cam channel
I do animation to
if you like zooming out and just seeing red vs blue... elite dangerous with odyssey is going to kickarse.
@@thetubetime9164 1000k? You mean 1k?
It is really easy to build a game that just randomly generates some planets that nobody knows. They are building the most diverse star system first. Evolving on the tech they can use in the end to generate most of the planets in those 100 star systems. Once they are finished with the first 2 or 3 star systems the rest will probably follow very fast. (After rewriting that planet generation tech last time, it took them 1 week to redo the whole system once again). They also already statet what will be the greatest challenge in the end: Earth. Not only that it is a big planet that does not really fit the metrics they currently have (planets are still rather small compared to real planets), we also know it. So we would notice if we could walk from Berlin to Washington and that even in one hour. And we would expect most of those cities we know today to exist somehow. And that at least landmarks and some of the iconic buildings survived the centuries.
This is quite the opinion piece. Even if a lot of this is just quoting or summarizing reports from other sources, the video is just riddled with entirely unsubstantiated suppositions. Also, Alpha state means it's unfinished; doesn't keep this game from already being released. 'Released' means available, distributed, playable. Star citizen is all of that. Every live update is a release. Designations of Pre-Alpha, Alpha, and Beta are terms to measure progress, not availability. Star citizen is indeed available and playable. If the game were not already 'out', then people would not have been playing it for the last six years.
BTW, thanks for helping to generate more interest in the game. Some people who watched this have already checked out the game for themselves and decided that they want to be a part of it.
I think its pretty fun. There is no need to spend your own money to test it out.
Played Star Citizen today with my brother and friend and we had a horrible experience. The game is poorly optimized with tons of game breaking bugs. From the navigation system not working to falling through your ships to constant crashing. I want to love this game I see so much potential but but this game is more buggy and unstable then it was 2 years ago.
if youve ever seen star citizen gameplay youll know that its an incredibly detailed game.... Like reaalllllyyy detailed
To the point of not functioning
should be supported space force
They love their polygons, and if you read the letter from the dev who is mentioned in the video you will read how management at CIG have little care for "budget" in character models. Fidelity > all, because CR only cares about fidelity. This is very bad for performance. You can't just keep shoving more polygons at things and expect things to run well.
@@sherlockwho5714 Well it functions now, so it seems like you're right along with the infographics show channel about having outdated information
@MTB-Fritz Have you PLAYED THE GAME?
and here we are announcing more content, polishing, more plannets, ships have been announced. lol
star citizen: were gonna have 100 star systems no man's sky: laughs in 18 quintillion planets
Play this game for a week then come back here. I hear you, but NMS is procedurally generated. The planets don't hold real detail in the way that SC does. But I do like the idea of being able to go where literally no soul has gone before. So plus for NMS in that category.
Star citizen: we gonna make 100 systems!!!
No Mans sky : Hold my beer ...
more than 18 quintillion planets available for discovery. All star systems feature from 1-6 planets and moons, and usually a single space station. 🚀🚀🚀🚀
those planets and galaxies get randomly computer generated
@@mustafaamiri3277 That's how you make them genius! You wouldn't be able to make stars/planets in that number by hand. It's like trying to knit clothing at the rate of a modern clothing factory.
@@yaboi1288 more like a billion factories at the same time.
I really do like NMS but if they just added some of the features that star citizen has i think it would probably be the best Scfi game to ever come out.
You can't compare No Man's Sky with Star Citizen in terms of solar systems and planets, every planet in Star Citizen is completely made by hand and has an extreme amount of detail while No Man's Sky is completely randomly generated.
*GTA 6 HAS ENTERED THE CHAT*
Star Wars would be sick if it was like that
I've been around star citizen for a bit, the version that is currently available is going absolutely great, I really think this game will be one of the greatest games when they completed, the developers have come too far to let it down
They failed to mention that the funding has gone into 2 games. Star Citizen AND Squadron42 (which should be coming out later next year). Also, that money went into bulding the company from the ground up as well as all the expenses that come with starting up and running a new company. I could go on but this myth that Star Citizen is a scam has been debunked FAAAAR too many times. You can just TH-cam it and see the truth for yourself. Peace.
SQ42 isnt coming out next year, because if it was we would be in the BETA right now.
*1 Elite Dangerous update later* "What was it that someone was talking about an unfinished game?"
TL;DR they’ve never played it
@MTB-Fritz Just because it hasn't been completed doesn't mean it isn't a playable game.
@MTB-Fritz I know you're really young so you probably don't remember this, but one of the greatest games of our time, Minecraft, has a very similar development. It's now in full release with millions of people playing it and new features added every year. It's a different kind of development, and it breeds a different kind of community.
@MTB-Fritz bruh. I play Star Citizen almost every day now. No, I'm not a "tester". If anything, I'm just a kid, sitting in my parent's basement playing games i love while juggling school work. IMO, the starter packs are too cheap. This game is far better than any other game I've played, including a few triple a titles. Sure, it's not perfect. There are bugs. I've lost a lot of hard work to those, but I still love it. Sure, the bugs aren't a top priority for CIG, but hey, it's still in alpha just getting things so they work. They're gonna polish everything up later. Even in alpha, this game has far more detail than any other I've played. They could've just gone with flyable blobs, but they didn't.
Never assume anything
You showed absolutely no footage of the game, I'm sure no one that is involved with your channel has ever touched this game. Yet, you bother to make a video based purely on rumours you've heard from others. Star Citizen is in a rough state, that's true, still you have absolutely no experience with the game and decide to make a video about it.
I seriously want to puke on infographic's computers based on your comment.
Well,spoilers.
The game's graphics looks realistic,but sometimes it might....lag.
some ambitious guys working in a game, the game came out, everyone on the planet got trapped into it, then it became now, people don't believe we are in a virtual environment already, and in a virtual environment, there are some guys working in a game again, it's a loop.
"we read this scandel from 6 years ago because SC is trending again"
@MTB-Fritz How is it not complete? I have visited and mined every moon most of the caves, most of the main landing zones and stations. Everything works reasonably well nearly all of the time. Fps combat. Multicrew. Mining on foot and in ships. Ship combat. Evas. Trading. It's not perfect but seeing how far it's come... it's cynical to hate on it.
@MTB-Fritz Well for example the "Interviews" with ex-employees are fake - the article was removed for slander. People should be free to criticize but saying the company worked people into nervous breakdowns is a very serious lie.
@NotSoMainStream I actually faced only 2-3 of the issues you pointed out and those are mostly a thing because of the not finished server infrastructure. The NPC's e.g. would work completely normal in singleplayer or when you join a refreshed server...
@Kurt Barryman There crowdfunding numbers weren't even accurate. Also, when did quoting a few employees years ago mean conclusive evidence.
@NotSoMainStream "Completion means cliping through buildings, npcs standing like statues, stuff not spawning...."
Bethesda: Yes.
I’m gonna say something that wasn’t even brought up on this video: The game is taking ages to develop because it’s currently NOT possible to finish. A lot of the mechanics and technology’s have been devolved by CIG, and to complete it they have to develop even more technology. Also in the next year or two the game is finally start making larger gameplay strides. They’ve just sorta been waiting around for a lot of tech.
Alternate titles:GTA 6
Cyberpunk 2077
this was some really nicely put together garbage, the game will be completed and awesome, i wouldnt worry
Bro, you are delusional.
When's it coming out? I've been interested for about a decade.
Still hopeful now after they lied a gazilionth time about sq42? No roadmap no plan, GG right??
@Flare yall are sensitive AF lol, you snowflakes get this upset over every opinion you dont like lol have fun with that
@@TheTruthIsGonnaHurt he really is 😂
The thing about taking 10 years to make a game, is that by the time its finally released, the graphics and the physics will be outdated, because its not like 5 years in they completely remade the game to conform to modern graphics and features, the game will be a dud, even at 4 years production time, it will still feel kind of old at release.
Then explain why Star Citizens graphics have improved and continue to improve since 2014?
They did remake the game lol after a few years into development and legal disputes with cryengine they changed the engine to a heavily modified version of Amazon's lumberyard, even today they are implementing Vulkan into the graphics that along with true volumetric clouds have the graphics looking more amazing then most released games out there now.
@@RoroYaKnow you can put lipstick on a pig but it's still a pig
@@stefensmith9522 how about instead of focusing on f****** clouds they focus on actual content in the game? How about not having the planets be completely lifeless
@@mariobadia4553 A pig so beautiful that putting lipstick on it would be pointless.
I feel like people comparing this game to Elite and No mans sky fail to see the extent and overall aim of the game they want to make
One reason this game is taking so long is because the tech to make such a game had to be made before they could make the game
Plus finishing S42 is their main objective at this stage.
Yes, exactly^
Mmm poor excuse. They didn't know what technology would be needed?
It sounds like this game has become a way to keep some of it people paid while not producing.
Star citizen has had more time and money and staff then no Man sky a game that is similar in many ways and it has yet to make it to the beta.
At this point Star citizen is nothing more then a money generator that if it was ever finished the money would stop
Oh I see the white knight script was rolled out again. Jesus this is so pathetic.
Yeah. The MMO isnt out yet because they're focused on the single player game. The one they've spent 9 years working on, with zero meaningful progress.
@@sherlockwho5714 Indeed. When they started out it was like they decided what they wanted to do without knowing whether they could do it. Fair enough if it was their own money, but they are doing it with other people's money. Again, perhaps fair enough if everyone who goes in goes in with their eyes wide open... but CIG's marketing doesn't always make that clear. CR in 2017, when asked about a 1.0 version laughed and said something like "What do you mean 1.0? We have 3.0 about to be released!" In short, they will say whatever is needed to keep that money coming and and are willing to obfuscate the actual state of the game in order to get more pledges.
Star Citizen has many bugs. The ships are expensive. And yet it´s one of the best games I have ever played. Period.
broken tech demo with $15k dlc not a game
Found the SC marketing guy, no hate dude, you do you
Like every other spacedad the last game I ever played was on the 486
I remember my friends shilling into this game and getting nothing back after all this time. Look at No Man's Sky thriving now. Still not perfect but the VR experience of warping to ring systems and landing without loading cutscenes never gets old.
that's exactly what Star Citizen allows you to do (no native VR support yet but it is possible)
Ok but in Star citizen you can do many different things like walk around in ships, land it yourself without having to press a single button and it has many different systems such as prison, trading, mining, bounty hunting, illegal activities and ship to ship refueling
I would like to actually see this game compleated in my lifetime
no worries, most likly 3-5 years of alpha, then 2-4 years of beta, therefore 5-9 years till release of the MMO (which we can always play in that timeframe). The singleplayer game Squadron 42 hopefully releases next year, maybe 2022.
@@SETHthegodofchaos Theyre pretty close too starting the beta of SQ42, late this year or early next year. After that releases maybe late 2021 or early 2022, then we'll have more people working on SC, so I'm expecting a boost on development once Sq42 gets finished. Heres hoping, its the best game Ive ever played when it works.
Why don't you play it now, for free in a Free-fly event? Even incomplete it is a great experience
@@SETHthegodofchaos I think 2023 for Beta... Beta meaning feature complete, not tested. Content wise they will keep developing forever. They still have to do two more SQ42 games :) After the Battle of Vega II. From that point on they will Beta Test SC, and add content. They might be new improvements, but not to the intensity they are working now
@@fmartingorb 3 years will cut it close I think. If Static Server Meshing comes out end of this year, early next year, then we can expect Dynamic Server Meshing around a year later. That means around 2 years until they actually have the foundation finished for their MMO, its gameplay and content. However, it depends how capable Static Server Meshing already is and how much they can do without Dynamic Server Meshing. It seems that they already started to prioritize gameplay to hopefully be able to drop it with Static Server Meshing. So maybe they are further along already which would shorten the time till beta. I also get the sense that CIG might do a smooth transition to beta without the standard approach. They might decide "tech is done, now gameplay" and do gameplay in beta. I hope they dont but their unique way of doing things might lead them to that decision.
careful now, you might trigger the ones that sank their money in hopes of getting a playable game sometimes in their lifetime
"100 STAR SYSTEMS!!!11!!, Maybe its just too ambitious"
No mans sky : Laughs in 18 quintillion planets
Granted NMS’s 18 quintillion plants are procedurally generated compared to SC’s hand-crafted 100 star systems.
@@bloodyblase3074 you do still see the size difference right?
@Flare How is it pay to win? You pay 40 bucks once and you can buy literally every ship with ingame credits.
me: oh boy. i cant wait
my pc: don't...
I literally lol'd at this!
Wow, this video contains so much misinformation, it is basically some Reddit posts slammed together, and then called it fact. Also fun to see, how they say "Don't shoot the messenger, we just tell you what we have read". Big red-flag from me here, and I will never subscribe to such a channel like this.
Well, if you choose not to believe the letter from that ex-character model developer, that's your choice.
@@agonyaunt6325 The ex-employee interviews never happened,the article the source 3rd hand was discredited and removed for slander years ago.
@@Anonnymouse53 do you have proof of that?
@@agonyaunt6325 It was a developer from the Riot Games team (league of legends) which has nothing to do with Star Citizen at all
@@agonyaunt6325 Firstly the burden of proof shouldn't be with me. It's a nasty accusation for them to say without any proof or source. Is there a source on the video with proof? Because there should be. Anyway the original article was by The Escapist and the interviews were quotes written anonymously on glass ceiling. If you go looking you'll find your proof, I can't be bothered to look it up for you sorry.
Honestly, video games that have already been released sound way more interesting.
Exactly. I’d rather have a game that’s already finished.
Very ill informed on SC. Have you even played it, before even reviewing it?