Hello there, I have not played or tested since at least 5 patches ago, but briefly looking through the changes (hopefully I got them all) that are relevant to this build in patches 1.1.9.6 - 1.2.0.5: Itemization: - Stoneguard Pummeler: Reduced % Retaliation added to Attack modifier for Shattering Smash from 30% to 26% - Stoneguard Ward: Increased Retaliation Damage added to Attack to Righteous Fervor from 4% to 5% - Mythical Dread Armor of Azragor: The Granted Skill Azragorian Tactics is now cost free (previously 4 Active Energy Cost per Second) ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Devotion: - Autumn Boar: Increased % All Retaliation damage to 120%, added 5% Run Speed - Dryad: Reduced Energy Regeneration to 1.0 - Dryad’s Blessing: Increased Healing scaling with rank - Hound: increased % Armor to 15% - Messenger of War: increased % All Retaliation damage to 90% - Messenger of War (celestial proc): added % Fire Retaliation and increased it to 140% - Scarab: increased % Armor to 8%, increased % Shield Damage Blocked to 16% - Shieldmaiden: Increased % All Retaliation damage to 60% and % Shield Damage Blocked to 110% and added 70 Defensive Ability, increased % Block Chance to 11% - Solemn Watcher: Increased Physique to 25 and % Defensive Ability to 5%, replaced % Cold Resist with 18% Chaos Resist - Targo the Builder: Increased % Health to 12% ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Soldier Skills: - Military Conditioning: Reduced % Health scaling with rank to 21% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 36% - Fighting Spirit: Reduced Cooldown and Duration to 5s - Markovian’s Defense: Reduced % Damage Modified penalty to -10% - Menhir’s Bulwark: Increased Health Regeneration and % Increased Healing scaling with rank, increased % All Retaliation damage scaling with rank - Menhir’s Will: Increased % Heal and Health Regeneration scaling with rank - Overguard: Increased base % Shield Damage Blocked and base % Health Regeneration to 50% and increased Energy Cost scaling with rank - Veterancy: Increased Health Regeneration and % Health Regeneration scaling with rank ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Oathkeeper Skills: - Clarity of Purpose: Reduced base % Crowd Control Resists to 12% but increased their scaling with rank such that the value at rank 12 remains at 50% - Rebuke: Reduced Physical damage scaling with rank and increased % All Retaliation damage scaling with rank - Resilience: Reduced base % Maximum All Resist and % Defensive Ability to 1% and increased their scaling with rank such that the values at rank 12 remain at 5% and 12%, respectively - Safeguard: Replaced % Physical/Fire/Internal Trauma damage with % All damage and reduced Physical damage scaling with rank - Shattering Smash: Reduced % Weapon damage scaling with rank to 125% by rank 10, 145% by max ultimate rank; increased base % Weapon damage by 15% - Ascension: Increased % All Retaliation damage scaling with rank, increased Energy Cost scaling with rank - Presence of Virtue: Increased Physical Retaliation scaling with rank - Haven: Increased % Shield Damage Blocked scaling with rank to 40% by rank 10, 60% by max ultimate rank. Reduced % Health scaling with rank to 26% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 40%. TLDR: The changes to itemization are fairly insignificant and Azragorian Tactics is now cost free which is always nice. All devotion trees were BUFFED. Most of the important soldier skills were BUFFED. Oathkeeper skills saw the most nerfs, but on the surface it doesn't seem too impactful. Overall I think the build should be significantly BUFFED.
Excellent, mate. Most impressed by the massive stack of buffs, looks ridiculous! Thanks for posting, not seen one of these ‘all superbosses’ vids in ages.
thx for sharing. you are god!!! so many people can kill crate but no one can kill maggots like you did. maggots are real super bosses in this game. negative comments are scraps!!!
Start with Soldier and use any retaliation gear you can find during leveling. Depending on your gear, you can allocate skill points as you wish depending on if you want more tankiness or damage.
It's has a 3.33% drop rate from Magi Sethris which also has to spawn in your Court of the Magi run, so it could take hundreds of runs to get two of them, unless you're lucky.
% damage is converted to health from a few sources, which is scaled by all the % increases in retaliation damage and % of retaliation damage added to attack from skills like Counter Strike, Retribution, Righteous Fervor, etc and items like Ring of Sethris, Stoneguard Ward~
With this kind of build, you can kill all the bosses except Crate without any potions. Do you need to be in that specific spot to kill Crate? I never tried that.
@@xMarissaB I have noticed that, when fighting Crate, if your damage output is too small, the battle will last long and you will eventually be one-shot by the crates.
Whats the endgame like on grim dawn. What would you compare it to if any. Looks alit like d3 titan quest and poe. Are there like maps or rifts and anything like that for end game?
There are rifts (called the Shattered Realm or SR for short) if you really want to see how far you can improve/push your character, but personally I don't like the rifts that much....so I'd say for most people that the endgame is just farming for items and then re-rolling new characters that can put those items to use, and then min/maxing multiple characters over time if you enjoy that sort of thing!
Celestial bosses (not that many of them), shattered realms, and crucible (up to 170 waves of enemies in an arena). There's not that much end game compared to poe. Oh yeah, you could do skeleton key dungeons too. I think there's 5 or 6 of em. But you can run those anytime you want, so idk if I'd consider them end game.
Apparently, this person is killing but slowly, but it is still a good build tanky asf this person needs more points in savagery and the damage would be on point easy fix. I challenge anyone who posted a negative review to post a video of your build a warlord build of course and fight the same bosses and let us see how you do.
Nah, savagery ain't gonna add that much dps in end game. Savagery ain't shit against high SR mobs, and for bosses with 5 million health, the extra few thousand dps may not even be noticeable.
He use different devotion here that he provide on grimtools so if u think why u die against crate he has huge offensive ability so u die becose he haas huge crit chance against u eye of korvak helps here a loot
it's a retaliation build on ultimate after the retaliation nerfs. What kind of damage do you expect from it? Theres a reason they're buffing retal on the test realm.
Hey vexy! is this still good in current patch??
Hello there, I have not played or tested since at least 5 patches ago, but briefly looking through the changes (hopefully I got them all) that are relevant to this build in patches 1.1.9.6 - 1.2.0.5:
Itemization:
- Stoneguard Pummeler: Reduced % Retaliation added to Attack modifier for Shattering Smash from 30% to 26%
- Stoneguard Ward: Increased Retaliation Damage added to Attack to Righteous Fervor from 4% to 5%
- Mythical Dread Armor of Azragor: The Granted Skill Azragorian Tactics is now cost free (previously 4 Active Energy Cost per Second)
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Devotion:
- Autumn Boar: Increased % All Retaliation damage to 120%, added 5% Run Speed
- Dryad: Reduced Energy Regeneration to 1.0
- Dryad’s Blessing: Increased Healing scaling with rank
- Hound: increased % Armor to 15%
- Messenger of War: increased % All Retaliation damage to 90%
- Messenger of War (celestial proc): added % Fire Retaliation and increased it to 140%
- Scarab: increased % Armor to 8%, increased % Shield Damage Blocked to 16%
- Shieldmaiden: Increased % All Retaliation damage to 60% and % Shield Damage Blocked to 110% and added 70 Defensive Ability, increased % Block Chance to 11%
- Solemn Watcher: Increased Physique to 25 and % Defensive Ability to 5%, replaced % Cold Resist with 18% Chaos Resist
- Targo the Builder: Increased % Health to 12%
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Soldier Skills:
- Military Conditioning: Reduced % Health scaling with rank to 21% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 36%
- Fighting Spirit: Reduced Cooldown and Duration to 5s
- Markovian’s Defense: Reduced % Damage Modified penalty to -10%
- Menhir’s Bulwark: Increased Health Regeneration and % Increased Healing scaling with rank, increased % All Retaliation damage scaling with rank
- Menhir’s Will: Increased % Heal and Health Regeneration scaling with rank
- Overguard: Increased base % Shield Damage Blocked and base % Health Regeneration to 50% and increased Energy Cost scaling with rank
- Veterancy: Increased Health Regeneration and % Health Regeneration scaling with rank
------------------------------------------------------------------------------------------------------------------------------------------------------------------
Oathkeeper Skills:
- Clarity of Purpose: Reduced base % Crowd Control Resists to 12% but increased their scaling with rank such that the value at rank 12 remains at 50%
- Rebuke: Reduced Physical damage scaling with rank and increased % All Retaliation damage scaling with rank
- Resilience: Reduced base % Maximum All Resist and % Defensive Ability to 1% and increased their scaling with rank such that the values at rank 12 remain at 5% and 12%, respectively
- Safeguard: Replaced % Physical/Fire/Internal Trauma damage with % All damage and reduced Physical damage scaling with rank
- Shattering Smash: Reduced % Weapon damage scaling with rank to 125% by rank 10, 145% by max ultimate rank; increased base % Weapon damage by 15%
- Ascension: Increased % All Retaliation damage scaling with rank, increased Energy Cost scaling with rank
- Presence of Virtue: Increased Physical Retaliation scaling with rank
- Haven: Increased % Shield Damage Blocked scaling with rank to 40% by rank 10, 60% by max ultimate rank. Reduced % Health scaling with rank to 26% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 40%.
TLDR: The changes to itemization are fairly insignificant and Azragorian Tactics is now cost free which is always nice. All devotion trees were BUFFED. Most of the important soldier skills were BUFFED. Oathkeeper skills saw the most nerfs, but on the surface it doesn't seem too impactful. Overall I think the build should be significantly BUFFED.
@@xMarissaB what a great response
Excellent, mate. Most impressed by the massive stack of buffs, looks ridiculous! Thanks for posting, not seen one of these ‘all superbosses’ vids in ages.
thx for sharing. you are god!!! so many people can kill crate but no one can kill maggots like you did. maggots are real super bosses in this game. negative comments are scraps!!!
Update: I added a fast SR 65 run in the description to show that for general use, the damage is still fairly respectable!
We have a very different definition of respectable.
Can you update your build on grimtools?
Where is that hidden entrance at the beginning of this video?
grimdawn.fandom.com/wiki/The_Hidden_Path
Runestone of Bysmiel section
@@xMarissaB Thank you
Hey how to level with this build? Skill priority? What class to start with? Soldier? or Oathkeeper??
Start with Soldier and use any retaliation gear you can find during leveling. Depending on your gear, you can allocate skill points as you wish depending on if you want more tankiness or damage.
How long did you have to farm to get two Sethris rings? lol I can't even get one.
It's has a 3.33% drop rate from Magi Sethris which also has to spawn in your Court of the Magi run, so it could take hundreds of runs to get two of them, unless you're lucky.
I did about 80 run and get 1 only
how does it heal up? ... :3
% damage is converted to health from a few sources, which is scaled by all the % increases in retaliation damage and % of retaliation damage added to attack from skills like Counter Strike, Retribution, Righteous Fervor, etc and items like Ring of Sethris, Stoneguard Ward~
Hi, sorry to ask, is this up to date in current build?
There have been no changes affecting it in 1.1.9.3 - 1.1.9.5, so yes
With this kind of build, you can kill all the bosses except Crate without any potions. Do you need to be in that specific spot to kill Crate? I never tried that.
It's more consistent survivability-wise, the build can definitely die tanking Crate in the open
@@xMarissaB I have noticed that, when fighting Crate, if your damage output is too small, the battle will last long and you will eventually be one-shot by the crates.
Whats the endgame like on grim dawn. What would you compare it to if any. Looks alit like d3 titan quest and poe. Are there like maps or rifts and anything like that for end game?
There are rifts (called the Shattered Realm or SR for short) if you really want to see how far you can improve/push your character, but personally I don't like the rifts that much....so I'd say for most people that the endgame is just farming for items and then re-rolling new characters that can put those items to use, and then min/maxing multiple characters over time if you enjoy that sort of thing!
Celestial bosses (not that many of them), shattered realms, and crucible (up to 170 waves of enemies in an arena). There's not that much end game compared to poe. Oh yeah, you could do skeleton key dungeons too. I think there's 5 or 6 of em. But you can run those anytime you want, so idk if I'd consider them end game.
How did you get 9000 armor?
Apparently, this person is killing but slowly, but it is still a good build tanky asf this person needs more points in savagery and the damage would be on point easy fix. I challenge anyone who posted a negative review to post a video of your build a warlord build of course and fight the same bosses and let us see how you do.
Nah, savagery ain't gonna add that much dps in end game. Savagery ain't shit against high SR mobs, and for bosses with 5 million health, the extra few thousand dps may not even be noticeable.
What build is this what are the skills? (Skill tree)
check in description
Dang, I have 1200 hours played and I've never seen that chest piece lol.
He use different devotion here that he provide on grimtools so if u think why u die against crate he has huge offensive ability so u die becose he haas huge crit chance against u eye of korvak helps here a loot
The good ol unethical warlord. Is that a glitch spot for crate?
It just minimizes his damage output, especially the fire projectiles from the sky.
having 3400 DA is overly much . With such a low OA you cant crit . U can switch some stats to get to 3100 OA for faster kills .
Well I'll never be doing this with my Dreeg's Evil Eye Occultist / Nightblade build. Hahaha. You're so tanky
Poor guards work while boss is afk
the damage is so bad lol
cant die but also cant kill... fair trade?
@@corinnep.7356 "cant die" yet goes below 20% on queen and she isnt even a super boss lol
Edit: sorry thats more like 5% lol
Show us how it should've done.
it's a retaliation build on ultimate after the retaliation nerfs. What kind of damage do you expect from it? Theres a reason they're buffing retal on the test realm.
@@Bismuth00 doesn't make it any less of a waste of time