I have loved seeing this channel progress from a small, generic, ask Reddit channel with a robot voice, to timid narration of d&d stories, to an all d&d channel with bold narration with confident and origin voices, and seeing the sub count going up with it as well
My friend plays a mute monk that communicates through dance. Everytime he casts a spell, he sends a gif of a dance. For "Inspire Courage" he uses the "Ricardo Milos" gif
@@colbybarrett2416 actuly no, college of lore. i use D&D beyond and i dont have a lot of money so i cant buy more books. she just uses morse code in a rythmic way to cast her spells.
@@dragonlord3376 eh not all teiflings are shades of red, the phb says they range all human shades and many unnatural ones such as red, blue, green, etc
My personal favorite character was goblin artificer Burpsneeze, he always started any interaction (be it combat or social) with "It is i Burpsneeze, sharpest of foot and keenest of mind". O was so fun when he brought out his cannon "Partystarter"
player in my current campaign, "Alphus Meregothiai, most powerful sorcerer known to man. Currently a frog." His backstory is that he was raised in a cult and was turned into a frog by a jealous ex-boyfriend. He subsequently bound his soul to a small halfling girl who now carries him around as his primary means of transport. Whenever NPCs first meet him, they immediately look at the girl to which his response is, "no no, down here, the frog."
Most unique character I have is my tabaxi. Elgato Salbe: the saber cat, Romantic revolutionary, and wielder of 9 swords. Uses the animate objects spell with extended metamagic to have over 8 hours of 9 flying fighting swords. Every sword is different and he juggles with them while he fights. He uses his flying greatsword to surfboard through the air. He’s a charismatic and cunning cat but could never resist a damsel in distress
dayum. Dayum. DAYUM. *DAYUM. D A Y U M .* Bro can I get a list of the base specs you need for that build? Cause *D A Y U M*, I'm feeling up for some unlimited blade works
I used a knuckle duster to punch an iron golem, and now my fist has a talking iron golem head on it. The head screams in pain when it deals a crit. The party sorcerer cast silence on the golem once, so I spent a crap ton of gold on it to make it magic proof. Magic proof screaming fist + monk = Pain without end.
I was playing in a pirate themed game with A human cleric. He was playing A homebrew subclass that was essentially A mix between Wild magic sorcerer and A Life cleric. So any time he healed or resurrected A player there was a chance it would go wild. It lead to 1 player becoming a vampire after trying to resurrect her and 1 losing a arm after a failed Cure Wounds. When we asked him why it keeps happening he said ‘I don’t know, maybe God is a Dick.’ We later found out he got his magic by praying to the god of life and the god of chaos.
> party comes to an enchanted river filled with potent unstable magic > magically inclined party members reason that touching the river is a terrible idea > goblin rogue PC named Gorko with negative int stat is now determined to bathe in the river >mystic character teleports the goblin across the river just in time to prevent him from touching the water >gorko fails an int save to figure out what happened and is now convinced touching the water has given him magic powers > later in the campaign gorko actually becomes magic via a warlock patron so it worked out in t he end
One of the members in my group plays a young tabaxi bard with dwarfism, who has a penchant for... emasculating her foes. While Uni has the highest intelligence in the party, I believe she has the lowest wisdom, so my friend plays the character as a bit of an idiot (constantly describing her as Caboose from Red vs Blue). I haven't been told outright, but I'm pretty sure her alignment is either Chaotic Neutral or Evil. So imagine a small tabaxi with a habit of getting lost and stumbling into trouble, then solving said trouble by either kicking or shooting someone in their nethers while scaring off the remaining foes with clever utilization of Thaumaturgy. So far, Uni has absolutely destroyed the family jewels of about a dozen bandits, the leader of a street gang, and a fishman; oftentimes, these were killing blows.
Not D&D yet but in larp I play a human raised full-blooded wood elf who is a cleric, runs the local massage parlor, is a scullery maid for the tavern and part-time prostitute. I can massage in real life, so I got my own special skills set, I can heal with massages and I can get people to talk. She is not interested in adventure or magic but she reads a lot and I am planning of having her a lot of skills that way while staying out of sight of the bigger players just so that they will never be sure about her but still think she is too valuable to get killed :P
I’ve always wanted to homebrew a race that’s essentially a warforged probe made for exploring other dimensions. So a NASA space explorer but made of clay, iron, and more medieval stuff. And they crawl around like spiders.
My Warforged Cleric, Bucket. He’s Lawful Evil, and his god is Creepio (From the Auralnauts Star Wars abridged series). He constantly tries to get people to shed their weak organic flesh and become an android. Because he can heal things, he assumes he is a necromancer, and orders people that he’s healed to do things for him, thinking they’re his zombie army. He’s also never tasted goblins or cilantro and thinks they probably taste the same. (This one was from the New Rules for Warforged Everyone should Hate Post on D&D Beyond). www.dndbeyond.com/posts/687-new-rules-for-warforged-everyone-should-hate My party names everything Bucket, from Mimics to evil necromancers, so the name was an inside joke.
My creative character is a neutral good half-elf necromancer. Of course, the alignment and school aren't much of a match, but her backstory takes care of that. Maeverin the half-elf grew up in the home of her elf mother, but was largely ignored due to her half-elf heritage. She took to reading histories about great heroes, heroes who were like her and never quite fit in either word. She decided that she wanted to meet her long-dead heroes, so she worked in secret to learn necromancy. All she wants is to be a hero, like those she learned of in her youth, but she isn't confident enough in her own abilities, so she feels like she needs a mentor to guide her and she plans to find her dead heroes for help, though she is unaware raising the dead doesn't work like that since she's still new to necromancy. The best part is that she was introduced to the party (late game entry) in the middle of a battle littered with bones. So, first words out of her charming but awkward mouth were "Hi, where are the bones?" And that's how at level 6, she got a young copper dragon skeletal mount named Charles.
I have a (still on hold) character who is a kenku who's friend "taught" them to speak by reading the entire dictionary to them. So they speak with a TTS female voice (they are, indeed, not female)
The first gnome bit about being dipped in gold is something like six months old. I'm sure there is a blur factor to reading so many stories but I think this one was even a long read at some point.
A 90-years-old human, ex-fighter. He found an item that can make him young again, but it is temporary, and he still behaves like a grumpy old man. He is blind due to cataracts and limping and will usually fight with his walking cane. He likes explosions. (Not my character, one of the members in a party I was in. Maybe not that creative compared to others, but I was genuinely impressed)
I thought of a cool character that I get to play next week. He is a Dragonborn Wild Magic Sorcerer. He is also afraid of his own magic, refusing to use it after poisoning his best friend with wild magic
So the most creative character I’ve seen played is one that one of my players is still playing right now. This character is named Avari Drisoko and she is actually two people in game. Avari was originally two girls named Ava Driscoll, an oath breaker fallen Aasimer paladin, and Matari Oko, an eldritch knight tiefling fighter, who got together and were then cursed by the “goddess” Ava followed. The curse fused them together into one physical being, so they have one body with two minds and souls. One of my favorite things about Avari is that when she hits 0HP, she unfuses until the next moon rise. So essentially yes my player has two health bars for her two characters that she plays. But this has worked well for us because this player is so ungodly unlucky with dice (I’m not kidding I have never heard of anyone else rolling 5 nat 1s in a row on four different physical dice and a digital one). Avari plays like a multiclassed character but with a whole lot of modifications. My player and I came up how the mechanics work and so far it’s been balanced. And my player has done a great job of having to play two characters at once when they are unfused. This is really a TLDR of the character and how they play so if people are interested I’ll post their whole story and an explanation of their play mechanics in an edit.
Me and my friend play these two characters called Spink and Sponk. Spink is a little kobold with a huge ego and Sponk is a huge and dumb dragonborn. Spink rides on Sponk like on an "intelligent" mount and Spink always speaks for Sponk, because Sponk can't speak that well. It's so fun to roleplay these characters. This combination is strong as well, because kobolds have the ability to get an advantage on attack rolls, if an ally is within 5 feet of that target. Because Sponk is tanky as hell, he can suck up all the damage and then attack with his anchor. Edit: I just saw, that something similar to this riding was shown in this video. Me and my friend got the inspiration for our characters from one of these videos.
One of my DMs came up with an great NPC addition to the party. A Gnome who had been transformed into a spell book for hundreds of years, and contained spells of every level. We found him in book form, and when we learned the truth we returned him to Gnome form. However, he no longer remembered anything about himself, so we named him Page. He knew the spells that had been written in him as a book. As he went up in level, he got the ability to cast the higher level spells, as if he was a wizard. However, Page could not learn spells that hadn't been written in him, so the only way to expand his list was to have him turned back into a book and have somebody else write the spell into him. Page only let that happen once, due to dire need. He was terrified of getting stuck as a book again. Also, he had developed a severe phobia of fire.
Since you asked, I got a position at my job that started April 1st, after I spent a year and a half busting my balls to get it. So far it's been great. Best job in the whole world.
An uninspired bard that only wants to sing covers of other peoples' songs, including but not limited to: "Conceived as such" by Dame GAGA "Shan't abandon ye" by Sir Richard of Astley "Filthy acts at a reasonable price" by Lord Esidisi "Cursed miasma" by the Conjure Dragons Guild ("Radioactive" by Imagine Dragons) "Write to me, perhaps?" by Lady Jepsen
Played as a Tiefling adventure chef/sorcerer from the realm on Kentucky who had an adamantine frying pan as his focus and cooking implement. Named him Colonel Sanders, he had a talking chicken named Kayefsea. The chicken didn't like when Colonel cooked and would often talk shit to Sanders.
My current character (thanks to a talented and willing DM) is a two-headed Ogre named Tuwann. The second head is named Dund, but the dominant head (Tuwann) does not recognize that his brother believes himself to have a separate name. Tuwann operates as an INT 9/WIS 5 head and Dund operates as a INT 5/WIS 9 head who can barely navigate the complexities of spoken language. The two argue on occasion, especially when Dund has a wise idea and Tuwann, in his ignorance, thinks it's foolish. The right hand (controlled by Tuwann on the left) smacks the right head (Dund) and then has to make a Dex save to prevent the left hand (controlled by Dund) from retaliating against the left head. Sometimes the attacks have been armed, and Tuwann/Dund once bloodied themselves badly. I think the best nuance of the character, a Brute Fighter, is that they were employed for years by a witch who needed them as a bodyguard. In that time, they developed a deep fascination with magic and even managed to pick up a weak and unreliable version of the Dancing Lights cantrip. Because of their 75% chance of being able to conjure a weak ball of orange light, Tuwann introduces themselves to others as a "mugician." Voicing Tuwann/Dund has been a blast. Tuwann talks like across between Sylvester Stallone and the rock icon Jonathan Richman. Dund is mainly mono-syllabic grunts. Looking ahead, I have been adding INT points and hope to multi-class as an actual "mugician" one of these days.
Smol n00b DM here. My friends are teaching me to play/DM, and I love it when they come to with weird shit because I learn best by doing and curve balls are the best teachers. Among my players, we have: -Joe Biden, an old senile tiefling warlock who wants to be elected the president of Phandalin. He was introduced by sitting alone in the tavern at a table for 8 people, believing his electorate was seated around him, muttering to himself. He wants to rid the town of Cryovain so they'll elect him over the townmaster. -Peaceful Willow Ironfist. A hill dwarf druid who hates nature so much that he set fire to a glass of brandy just because he wanted to burn some plant matter to let off his aggression. He joined up with Joe Biden after the warlock promised to drain his swamp and build a parking lot over it. -And a friend wants to join with an Old One being reincarnated into a body made from candy named Jane Doe, but we haven't worked out the race/class/stats yet.
And that my friend is exactly what my messages are all about at the end of the video. I want more of this in the comments, because you're right. Someone needs to feel cheered up and strong, you never know who, but they do. Good on you Paul.
I mean, a streamer I'm watching is playing a literal cat that is cleric, wearing armor that gives him 23 AC. A friend of his has a cat bard with +13 to every persuasion roll, and her main goal is to hug everything, which has worked out, considering she hugged a storm giant and Bahamut
I have a Bard who named his loot identity. For the sole purpose of when his lute gets taken away / goes missing he can scream "where is my identity!?" "my identity is missing!" "help me get back my identity!" "Someone has stolen my identity!" and I love it. It has already happened once. I just found out that my DM hates the Twilight series so the best thing to do was of course was, describe how Jay readies his lute and begins to strum and proudly declares "this is the tale of Edward!".... my poor identity was thrown to the third story of a building.
One of my players had a completely homebrewed character - a double-headed ogre warrior/magi (somewhat like from warcraft). One head had a personality of a fearless but dumb warrior hating magic. The other head was a shy, introverted intellectual, wanting to become a great wizard. It was a blast seeing his roleplays during selfconficts.
my favorite ive seen must be the brother. A couple of my players were brothers in real life (18 and 8), so they decided to be brothers in the game too and with their respective ages. The older brother was a human fighter with the criminal background, always looking for ways to provide for him and his little brother. His brother whoever was a paladin who didnt know how to control his powers to well and didnt have a background feature due to being to young. What followed was a very wholesome campaign of the older brother trying to teach the youngling how to not loose control and having his magic in check.
That lava elemental story reminds me of an NPC I created as part of background info for one of my first characters when I started playing D&D five years ago. I also had plans to one day make that NPC a PC, using the old PC as part of the new one's backstory and motives, though have yet to do so. To spell it out, the old PC was a fire genasi pirate, who was killed and possessed by Juiblex, the Demon Prince of Ooze, while traveling in the Underdark. The NPC in question was her son, who's father was an earth genasi, so the kid would be some form of magma genasi. Still waiting for the right moment to bring the kid into the spotlight, fully grown and out for revenge.
Holy shit haha this was great. I love seeing how far your channel has come along! You, the narrators & everyone involved in editing and production make this a fun experience.
And this my dear friend is why we decided to re-release the TTS videos! Not for the views, but for the fans! MrRipper (Scott) came a very long way since he started and he wants to showcase our talents as voice actors/narrators, while also giving you guys and gals a huge fan-fare in the sense of remastering the good old days. TL;DR - we care buddy!
I've been playing D&D and various other TTRPGs for roughly a decade now and I've gotten to play as or with many memorable characters. Here are a few of the ones I think were/are particularly interesting: - Pelrod, Lord of the Tome - Pseudodragon wizard who demands to be addressed by his self imposed title. Got paralyzed and stuck in a bag at one point but also had a habit of pasting enemy spellcasters with force damage spells. - (Not mine, forgot his name.) - Skeleton barbarian who was obsessed with rope. He kept several bundles of it in his ribcage and used every opportunity to rig up rope based traps. He also had the party bard cast Heat Meat on his warhammer so he could inflict extra damage to our foes. Even though he was taking the same fire damage from *holding onto a red hot warhammer*. - The entire party from a game I dropped out of due to time issues. - Urd kobold bard who hates other kobolds but loves children and his pet cow, another kobold (barbarian) referred to as a swolbold due to being unreasonably jacked and thought that they were a dragonborn, life cleric cecaelia (octopus mermaid) that everyone called "Octo Mom" because she was the nicest of the bunch, Karen the fire themed druid who basically led the party and punched the crispified cr@p out of people, a kenku rogue that could out stealth a shadow and spot a breadcrumb on the shirt of someone a thousand feet away, a wild sorcerer genasi who turned themselves permanently blue and got dressed up as a drow's consort to sneak into a city, and some sort of aether based construct artificer with magic guns. Yeah, it was a big group. - Tabaxi rogue who has a thing about stealing bread and throwing it at people randomly. She also has very typical cat behavior. Fairy barbarian with a pet giant weasel named Noodle that he uses as a mount when not flying. He's slaughtered several creatures who have injured her and only tolerates the party's cervitaur (deer centaur) cleric because he can't heal anything worse than a paper cut by himself. - B.R.R. Habercorn - Dwarf novelist from a level zero one-shot. Stereotypical jolly dwarf who got drunk under the table by an NPC and dubbed her an honorary Habercorn because of it. Even if his base concept isn't particularly unique, his player did such a magnificent job of playing him. Drinking, cheering on the party, and tossing thickly scottish accented insults at the enemy. - Slamshot - Shadowrun human I made who was augmented *massively* to boost his combat options and potency. Almost all of his augments were biotech because he had a trait that took a huge chunk out of the essence cost of basic biotech. He started off as a very effective sniper. By the time the campaign had to be called off, he'd racked up at least a dozen new ways to take down targets. My favorite one was having him combine his fangs, gills, and electrified skin to tackle a guy out of a boat, bite his neck like a vampire, stun him with a shock, and pull him down into the depths. Being able to reach out and touch someone with an anti tank round from a dozen blocks away was also quite helpful. - Brainiac - Shadowrun pixie adept who I maxed out for hacking. He'd drop into a coma on top of the troll's head so he could devote everything he had to turning any system he touched into a new toy. He got in a digital fight with another hacker and ended up melting their brain with his awesome. At least that's how he tells it. - A.I. - My now fiance's A.I. Shadowrun character. The acronym changed every time you asked. Automated Insanity. Aperture Inspired (Portal). Anatomically Impossible. And so on. They were also obsessed with narwhals and would blare that song about them whenever they made a dramatic entrance in whatever drone they were piloting. There are so many more I could add on, but those should give a good picture of the madness my friends and I constantly dabble in.
I've got two bards planned which I quite like. The first is "William Snakespeare" a Yuan-Ti lore-bard, specifically tuned towards speech, acting, performance, etc. with abilities and spells aimed to persuasion. The idea being that, well, he's Shakespeare, playwright and influencer of the masses. When I do get the chance to play him, I'll read through a few of Shakespeare's plays and speak with the same mannerisms and rhythms, and probably quote chunks of it. The other is as-of-yet unnamed. A Kenku whispers-bard, focusing outwardly on basically being a jukebox, perfectly recreating any and every song on request ("Juke" was a name I'd thought of, but doesn't suit Kenku naming, nor the rest of the character). But the true power is in deception and disguise, literally using your own words against you, imbuing them with dark and subtle magic to twist your mind, or killing you to take your image and extract information from those above you. The first character I've considered that I might actually make evil...
Currently, playing as a Champion Variant Human Fighter (First character I ever made.) Has 16 Strength, 16 Constitution, 10 Dexterity, 12 Wisdom, 10 Charisma, and, get this, 15 Intelligence (and has the Linguist Feat, so knows 5 languages), by Level 6. Granted, at the time, I only had access to the Core Rule books, and so I picked the guy that "Hits Stuff Real Good!". Personally, after owning/reading many of the other books, I think the subclass needs to be revamped - I mean, at level 3, give him an Improved Unarmed Strike that does d4 plus strength modifier, a Shield Bash that does d6 as a Bonus action, proficiency in Acrobatics/Athletics and/or Other Fighter Skill, then at Level 7 Climb and Swim Speeds of 30 feet (unless they have better already), resistance to Physical Attacks, and other "Physical" type stuff for the other Subclass Improvement Levels, so that, at Level 20, even Arnold Schwarzenegger would be impressed at how tough this guy is. Needless to say, the whole, Hitting Stuff Good, is a little dull, especially after playing as a dragon-bloodline sorcerer for a quick side-campaign. So, I'm going to use my guy's Intelligence, and, with permission from DM, switch him over to an Edritcht Knight, so that in addition to being able to hit good, he can also cast spells, like Fire Bolt, which has a reach of 120 feet, and at level 5 can do 2d10s worth of damage. Idea is that he's been using his Physical Strength to hide the fact that he knows magic, because he comes from one of those areas that hates non-humans, and magic users, and since this guy's wife is a wizard, it wouldn't be implausible for him to have learned a few spells.
So many of these were great! A thought came to mind regarding the sentient chair character though, the level 9 transmutation True Polymorph spell! Also while it'd be more homebrewing, my sentiment on anti-magic fields is a temporary one, like how magical items are only suppressed within the zone; so yes if nobody tries to rescue the chair it would be permanent if the field is, but on the other hand the party would have to many questions after such a rescue lol. Alternatively it could be a mimic in disguise, as they get more intelligent and skillful shapeshifters over time.
I don't actually have a group, but I have gotten into just creating characters because I have nothing better to do. One that comes to mind is Bagamul the Bard, a Revenant Half-Orc donned in older diving gear, with his instruments being stuck in him at various places.
I used to play a baguette sorcerer. My character was a floating baguette who used mage hand to carry themself and who opened up to reveal razor sharp teeth. They also were basically a bag of holding, and was creating a civilization inside themselves. And they liked collecting heads
The first character I played as was a dragonborn druid named Yams. Part of his backstory was he was really eager to wildshape while learning about druiding from his human aunt. Eventually he decided to give it a go on his own. He attempted to turn into a constrictor snake long before he was ready. So now he’s permanently half constrictor snake and gets confused for a lizardfolk a lot. On the bright side he can probably detect body heat.
I have 2 characters: twin half-elves (girl and boy) who have a severe separation anxiety due to a traumatic experience when their parents were killed in a robbery in their tavern. They hired a group of wrestling barbarians and monks to prevent such an event to happen, then they eventually trained them in the ways of wrestling, or as they call it "The Art of Badassery". The girl twin is a Monk with a bard and entertainer background making a lot of flashy aerial moves and trash talk. The boy twin is a barbarian grappler prodigy who uses his brute strength to incapacitate his enemies to submission and power blows. Friends love them, enemies fear them, but they are known to both with admiration and dread as "El Calabozo y La Dragonista" - "The Dungeon and The Dragon"
I haven’t played dnd sadly but my cousins boyfriend had this one campaign with his brother and a couple other friends and one of them was a gnome necromancer who hides in the chest of two skeletons
Not specifically D&D but it's in the same vein and it's something I'm really excited about. I have just finished my first full LARP outfit that I am 100% happy with and would feel happy wearing at my event that I'm planning on attending. It works with my characters backstory, it fits the nation I'm going to be playing in and it just looks nice and is of good quality so I'm really excited
I've seen rogue, who convinced DM to give him profiency in Whips. John Indy was very fond of snakes, even worshipped his own snake goddess and named his weapon after her. In every fight he danced with poisoned whip around enemies out of their reach range, dealing tons of damage with sneak attacks.
I've got a lot of these. ---A Miner-class Dwarf who wielded a pickaxe and sang Diggy Diggy Hole as a warchant. ---A shapeshifter who could drink the blood of various creatures and could turn into them temporarily, the duration depending on how much blood they drank, and possessed all that creature's natural and magical abilities while transformed. They became a griffon, a kraken, a beholder, a basilisk, and various colors of dragons, among other things. If it bled, they could turn into it. ---A Fighter/Alchemist who was basically the main character from the SNES game Secret of Evermore. This wasn't Full Metal Alchemist type alchemy, but scientific alchemy using chemistry, physics, biology, and the like, and used that, with some slight of hand, to heal or buff the party, throw fireballs, lightning, and metal lances from nowhere, conjure acid rain, lift giant boulders, drain the health from enemies with touch, see invisible things, and lots of other stuff when not using his sword, axe, or bazooka. He also had a dog that could shapeshift into other types of dogs, but the changes were involuntary and depended on the surrounding area, so became a Labrador, Dalmatian, Poodle, and Dire Wolf at different times; no toaster dog, sadly. ---A heroic campaign where every PC was a monster race that was naturally evil, but they were good and spent most of their time doing missions for the local adventurer's guild, who were initially just trying to kill them, but eventually started to respect and like the group. ---A pokemon campaign where the PCs were actual pokemon; not a DM in this instance, but a player. We all got to play our favorites, were not restricted to only four moves, and we used an action point system that was semi-dependent on our speed stat. It was a really dark campaign because we had to avoid getting caught by trainers, avoid getting killed by other pokemon, sometimes kill other pokemon for food since two of us were predators, and had to sneak into towns and PokeMarts to steal recovery items and trainer equipment if we wanted something besides a berry as our held item. I was an Eevee because I love Eevees and Eeveelutions, and was effectively a normal Eevee for most of the campaign (like 3/5ths of it), until I had to miss three and a half sessions due to work because it was the holiday season and corporate doesn't understand pacing. When I came back, I learned my Eevee had been captured and experimented upon by Team Rocket, as had our Sableye, turning my Eevee into the one from Let's Go Eevee, with boosted stats and a move for every typing that I had to discover and learn how to perform without hurting myself. I'd been effectively in a coma since being rescued and, arriving halfway through a campaign, woke up as the party was battling a Rocket asset retrieval team. My Eevee was falling behind everybody else in terms of stats and power, relegating me into a support role harder and harder, and the DM intended to do this as a way to rectify the issue at some time, so work taking me away served as a good point when to do that. ---In a world where demons live deep underground, not in other planes of existence, one of the players was a demon who had been exiled to the surface as a child to die at the hands of the humans, elves, dwarves, and other surface dwellers. When found by the town they appeared near, the child was beaten and had its horns removed via mutilation, causing so much trauma that all memories were suppressed. They were left to bleed out and die, but were saved by a hunter who lived outside the town who came upon the scene afterwards and felt it was cruel to let a child die, even if it was a demon, so saved, treated, and raised it, teaching the demon child how to hunt, the natural order, and how to care for injured animals. The mutilations became nasty scars and the child was never told they were a demon, just different from everybody else. Then, when they reached adolescence, grew wings and a flaming ring appeared above their head. As a result, the demon was convinced it was an angel, and its natural pyrokinetic powers were holy fire, so decided to set off into the world to combat evil with their parents' blessing. ---A one-armed retired old war veteran who had lost their other arm in a past war. We use a system where health is divided between the body's six parts (two arms, two legs, head, and torso), so a PC's minimum health was limited to 6, one point for each part. This person had 5 HP at the start of the campaign because of their lost arm and decades of retirement, but also had lots of skills that made them far better in combat than everyone else, which were increased as they leveled as they got back into the ways of their 'old life'. ---Shadowrun world game. A troll had been turned into a housecat after pissing off a powerful totem spirit unintentionally. They were taken in by another player who played a Shaman devoted to the Cat Totem, so could understand them when troll-cat spoke. Spent a good first quarter of the campaign figuring out a way to undo the curse, then take revenge on the spirit that cursed them. It was interesting as the player of troll-cat fully roleplayed being a housecat, including demanding their litterbox be cleaned, 'fighting' the Rigger's drones and the roomba that kept their base cleaned, and bringing the Cat Shaman 'gifts' of birds, rats, and anything else small it could kill or steal. They even roleplayed these habits persisting after they changed back into a troll, which was awkward and funny now that they weren't able to curl up into someone's lap and demand pets and scratches.
Got a halfling cleric who loves lassoing random things and always starts out with, well back on de ol' farm... Has a perfectly loving family that she loves to visit and drag everyone else along.
I think one of my favorite characters was an Ogre Mage that enjoyed cutting off his own head and beating people with it. Always gave him a headache, but it terrorized his enemies, and if you put the head back on within 5 minutes, it sealed back in place and he continued living.
I once had a character that was a one man archery squad. The character was a thri-kreen ranger who used dual double bows(bows that have two strings that can both fire). He could make about 30 to 36 attacks per turn, but couldn't hit anything due to the penalties of firing that many arrows in one round. I should explain, he had the multi shot and rapid fire feats which let multiple arrows be fired, multiple times but at -2 for each arrow and a -2 for each additional volley. He was always firing at about -20 on attack rolls.
A chaotic good cat/dog chimera wizard named Bob. It hates muscles and meat, but get super excited when it sees people, leading to it having a really low stealth modifier. It hoards gold in a bag of holding so that it may one day go to college and become somewhat smart
I think my favourite I ever did personally was a chef (fighter for simplicitie's sake) who was the only there because the party paid him for fine dining and fancy meals. Whenever they got into combat, he'd constant attack by throwing ladles, steak knifes, pots, pans, etc. at the enemies, often yelling one liners as he did so, such as "Your head is RAAAAAWWWW" as he beats their brains in with his enchanted frying pan xD
New to 5e but one of my favorite character builds is an elf-orc ranger bounty hunter. He was raised in the jungles of Chult around Port Nyanzaru. Just leveled to 3 and took the Burghal Explorer conclave from Xanathars lost notes which gives him find familiar. Uses his familiar to help him track down his targets. Wears a leather duster like a gunfighter from the old west with a pair of bolas to entangle his prey. Really fun to play.
A good friend of mine approached me with a character concept that I loved so much I allowed him to skype in to play it to help show my players, several of whom were new to tabletop rpg’s just how creative you could get with your character. He told me he wanted to play as a knight from the deck of many things. If you aren’t familiar with it, basically The Deck of Many Things has a bunch of crazy random effects, one of which, the Knight card, creates a 4th level fighter of the same race as the one who pulled the card. Another card, the Void card, tears your soul out of your body and hides it away somewhere behind a super powerful creature of the DM’s discretion. So my friend said he wanted to play as a goliath fighter, who’s master pulled multiple cards from the Deck of Many Things, pulled the Knight card, then pulled the Void card back to back. He basically came into existence, saw the man he instinctively knew to be the one he was supposed to protect and guard collpase, grabbed him, and fled, unwittingly leaving his master's companions behind to fight a loosing battle. He carry’s his master’s comatose body around in a modified bag of holding and his entire character is dedicated to trying to figure out what happened to his master and reverse it, despite not even knowing the man’s name. So far he has managed to gather the information that he is woefully under-leveled to try to do this, and that he needs a Wish spell to even know where the heck his master's soul is. The best part is watching a fully grown goliath be floored by simple things, because he’s only existed for like two years.
First and foremost, Love the channel. Secondly: Sorry for the long story but it is by far my favorite character to date. I play a Goliath Bard-barian named El Bison. Due to backstory, our DM allowed us to have one magic item IF we can write it into the backstory. Now, I could have gone full cheese and gotten some crazy powerful weapon (Firearms were in the game) but I said fuck that. El Bison is insane. He 100% believes he's a dwarf, and only speaks in Dwarven. So I wrote into his backstory that he had won a wrestling match and earned a Belt of Dwarvenkind. My DM, not realizing the insanity that was to come, said sure but it was cursed. I would always have a beard that went down to my feet. BET. The part I haven't mentioned yet? El Bison is a fucking grappling Luchadore lunatic. He took his beard, wrapped it over his face, threw a headband on to hold his "mask" in place and affixed some bison horns to the headband. He ran around rocking a Danny Sexbang unitard and rocking the excess beard behind him as a fucking cape. I single-handedly derailed an entire campaign arc by challenging and entire dwarven city to a wrestling match, offering 5000 gold to whoever could beat me. The entire city's armed guards and militia showed up just to fight me, which left the Mayor's mansion quite unguarded and his vaults VERY easy to pilfer the McGuffin we needed to seal away some evil dude (who they accidentally released while I was winning my 30th fight in rapid roll style to just get through how many dudes I was fighting). Ended up winning, because I got stupid lucky that every time I rolled a 1 the DM did as well. Best part? The entire session was spent with 0 letal damage being thrown out, as the party is mostly not murder hobo and didn't off any of the civilians in the house. I have straight up dual wielded mother fuckers since my DM ruled that as a Goliath and I count as one size bigger to lift/drag/push things, I can probably handle smaller medium sized creatures single-handedly. He has said no to my request to take monk levels and create halfling-chucks.
I once made a sylph sorcerer, one of the most powerful magical beings on the planet. He owned a school, and resided over a board of teachers he had apointed. The teachers of Necromancy and Transmutation made a clone of him, killed the clone, and true polymorphed him into a small, adorable lizard creature in his sleep, framing him for 'Killing the Archmage'. After escaping, the tiny lizard with no sorcerous blood had to find a way to get his body back. He only knew how to cast spells to fight, and that wasn't changing with such a small and frail body. And so, he had to learn magic the hard way as a wizard who was way out of his depth.
I made a summoner in pathfinder that is chaotic evil, fought an elf wizard that forced him into a binding oath that forces him to only perform good deeds. He hates it so much that he refuses to do them himself so he summons creatures to do it for him.
i have a few good ideas for characters i made... a human rouge who wanted to become the worlds greatest swordsman. instead of using something normal, he instead used 3 short swords and i was going to let him summon a massive dragon spirit made of pure wind. he also had a baby black dragon who couldn't fly or use its breath weapon a fire genasi wizard who was framed for assault after he prevented a noble from doing it by cutting off his hand and is on the run, he also had a second personality that i'd only summarize by his nickname of " The Cannibal God of Oblivion" a half-elf bard named Igota Masive Bonere (yes thats his name), he's a comedian with a knack of getting into situations he doesn't want to be in. an Assimar Hexblade Warlock who's sword could see into 4 other planes (those being Elysium, Hades, Limbo, and Mechanus) and was a researcher who was researching the blade, he planed to finish the sword so it would turn into the ultimate weapon, so he could research that weapon to figure out who made the swords ( theres six of them) and what they can do. and a few more
One of my personal favorite characters I played as was one I made for a one shot a couple years back. He was a warforged juggernaut, berserker barbarian whose highest stat was his intelligence. His backstory was that he was once a human mad scientist who became sick and wanted to prolong his life so he created a perfect mechanical body to transfer his mind into. Unfortunately, since fields of science don’t tend to always overlap in terms of physical skill, his transference was botched as he was neither a neurosurgeon nor a robotics engineer. As a result, even though he now had his mind in the mechanical body, the wiring was loose and would send shocks to his brain that would leave him trapped in a primal state. Essentially this was me giving up control of the rage mechanic and allowing the DM to roll certain checks to see if I was forced into a rage at his discretion. It was pretty fun to essentially play The Hulk in DnD
A friend of mine has The Grate and Powderful Manny. He is a wizard prone to typos in his magic that entirely change the effects of his spells to something very different from what he intended to do or make, but is still somehow useful in an unexpected way. Excerpts include things like the Bag of Colding (It's an ordinary sack that's refrigerated) and a beard that's an animated bear sculpture because he cast Mage's Magnificent Bear(d) on it. There's so many more and all of them are great, but I can't list them all.
This is a character I really want to play, but haven't found a campaign for him in yet. He is a half orc paladin raised by a family raised by a family of halflings since he was a baby. He is this huge and intimidating man, but is a giant softy at heart. He has 5 little halfling sisters so his life growing up consisted of learning a lot of silly hobbies like making friendship bracelets or getting super protective of his family and making sure nobody ever caused them harm. Due to growing up with people misjudging him for his looks, he has sworn himself to be a man of protection. He wields two shields instead of weapons and, despite looking like he could crush a baby dragon's skull with his thigh, will not directly attack someone. He may knock them back with his shields if they get too close or use his strength on inanimate objects and kick in a door, but if a living being is against him he'd probably try to reason with them to end the battle. With how much I'm going to put into his strength and charisma, he's probably going to be a loveable idiot. He's probably going to adore any player or npc characters that are small, easily get distracted by cute animals, and will politely ask a mimic to stop trying to eat his party member.
Oh man! The chair idea was done awhile ago from a podcast I used to listen to like 5 years ago called Dungeons and Doritos! Triforce Mike (God rest his soul) was the highlight of that podcast. Chair was the best and most hilarious character, he could speak "Furniture".
Posted this in an older video on this topic, but I wanted to bring it up cause I needed a bit of advice on this character: So my character is name Lucinda, and she's the daughter of a Wood elf priestess and a human noble. The Noble was in charge of a port city that sits in front of a valley that was thought to be home to an ancient elven civilization. As a child, her mother would occasionally bring her to the valley to study and learn about her elven heritage. One day, when Lucinda was almost 10, she and her mother were caught in a landslide while traveling the mountainside. Her mother died, but Lucinda was saved by the valley's ancient guardian .... An Ancient Bloodmother Dragon. The dragon has discovered that her egg was stolen, and accidentally caused the landslide in her sorrow. Naturally, Lucinda was adopted by the dragon. She learned about Dragon culture, learn dragon language, became a sorceress through a pack, and even have a blood transfusion at some point (this will be related to my question). Eventually, she returns to society and I set things up so any DM can create a starting quest out of it to help my character escape her now overprotective father. Additionally, before they part, the dragon gave her fragments of itself which Lucinda turned into a magical pendant, so she can be close to her blood mother with the intention of using that pendent for her quest to find the dragon's long lost child. Now, Here's my question: I don't want to seem like a complete noob, but I wanted to know how a blood transfusion would affect my character overall? What feats/traits should I give her? Will it affect her alignment? Help me out because I know I got something good going on.
I personally would just play her as the draconic sorcercer subclass in 5e. Like the blood transfer could explain the scales they get or the resistance to a specific element
Currently playing a protector Aaismar as a celestial warlock/grave cleric. There is something amusing about the warlock casting healing spells as a bonus action while still being able to attack and wearing armor with a shield.
I played Ernis the Beardful a Neutral 20 int AND char, 4 str half-orc barb who was a pacifist and had a large beard. Yeah, the party hated me. My favorite thing to do with him was to invite enemies over to tea. (He's new) Dm: "You see a Minotaur charging at you, being ridden by a hobgoblin, roll for initiative." Me: "Nat 20, nice." Ranger: "Good god man, just kill it for once." Me: "Violence is for cowards, diplomacy is for the brave, I throw the Minotaur a nice juicy steak and I say to the Hobgoblin "Do you prefer black or green tea?"" Dm: "Uh, roll deception? Me: "No, persuasion, ooh, 19, with mods that's 25." Dm: (Begins to understand) "Oh my lord, you, what!?!?! (Starts laughing) He says "Black, thank you very much, it's been long since I had tea." (He had a mental breakdown and I became his therapist. The rogue tried to kill him on multiple occasions but I made sure the Hobgoblin (whose name was Cherkins never noticed) That campaign involved us defeating an evil dragon that was stealing all the lands cheese.(I don't know either) In the end I became a therapist with that hobgoblin as my assistant and security. The ranger became a hunter and guy who protected a little village that I lived in as well, the wizard, who was there for 3 sessions became a witch doctor who was, and I am quoting here "An even groovier koblod bro surfing the waves of space, with the power of being a bro!",(facepalm.jpg) and the paladin became a wandering holy man, kicking monster butt and preaching the ways of Bromis, the god of digging (he was a dwarf, and yes, digging, not mining, like, with a shovel.)
So, one of my college friends played her first campaign her freshman year. Her very first character was a wizard named Monty the Python (he could also shapeshift) with very high wisdom and virtually no intelligence. He owned a teashop, and also made poison. Due to his low intelligence he was illiterate and could not label his brews to distinguish them. Therefore, every time he served someone a cup of tea there was a 50% chance of death.
Here's a story that a friend of mine told me about. The group was all halflings except for a human barbarian with a low intelligence. The halflings all had at least one level in rogue or bard, and had good charismas as well as ranks in bluff. As a running joke, they had the barbarian convinced that they were humans and he was a giant.
I have a small goblin artificer that uses his mechanical construct as a mount. He has affectionately been described as a a small child with access to fire arms. He has jumped off a cliff multiple times to tear his new parachute. Turned a decanter of endless water into a jet pack,. Plowm himself up multiple times trying to disarm a series of trapped doors. Had a tea party with a Glabrizu. And outfitted a small construct th Rey found with a manipulator arm (the construct then ran him over while on watch for a max damage crit to wake him up).
Giving me the Charlatan background was the worst mistake anyone ever made. When the party was first introduced to my character, she was presented as a Tiefling con artist who was on the run from some people she'd scammed. She got roped into the parties quest to save a village from a plague when she was infected, and stuck with them afterwards as they continued adventuring. There weren't any real issues, other than a few arguments with the parties Cleric. After several more adventures, the party had become a tight knit group of friends, but were still unaware that their resident Tiefling Rogue was more than what she seemed. Then, one day when the group was chilling in a tavern, a human Paladin barged in, battered the con artist unconscious, shackled her, and dragged her out while the party watched in slack jawed amazement. After picking their jaws up off the floor, they stormed after her to recover their teammate. Unfortunately, the Paladin was at a higher level, and easily fought them off. They spent the next few days following the Paladin, and ambushed her. Before things could get too heated, the rogue managed to get everyone to stop fighting, and came clean about her past. She was actually the child of two famous adventurers; a human Fighter and Tiefling Warlock, and the Paladin was her twin sister. Their parents had been training them to be adventurers, but the Rogue had gotten tired of waiting, and ran off with a friend of the family. Unfortunately, she her first real adventures had been rough, prompting her to give up that life and become a con artist instead. Her sister was just trying to bring her home... albeit in a very blunt fashion. The party helped the two sisters reconcile, and the Paladin let the Rogue keep adventuring with her friends, and even showed up to help them a few times later in the campaign.
My Warforged Divination Wizard called Oracle, hes created as a walking archive of knowledge but due to damage he lost much of his memory. Mechanically leveling up is him slowly earning back his memories and archives. The spells he learns are mostly flavored as just being functions of his body, like Shield becoming an Energy Barrier or Shocking Grasp being an electrical discharge. He takes a liking to the Bard who he becomes very close with.
That guy making the wheelbarrow in 3.5 could have done it without the homebrew. Roll up a druid with the enhance ability and aberrant blood feats to wild shape into a mimic then become a wheelbarrow, all RAW.
We were playing through the pre-packaged campaign "Horde of the Dragon Queen", and at one point we were supposed to be led through a swamp by an NPC, a lizardfolk named Snapjaw. The DM looked over the description and decided, "this is boring as beans", so she invited one of her more experienced friends to reimagine him as a player character. Thus was Snapjaw reborn as a lizardfolk bard, exiled from his clan for having the sensitive heart of a poet. Unfortunately, his poetry was very bad and half the time the party didnt even recognize it as such. He wasn't a permanent party member, but he did keep showing up to help us through tough spots, and was an absolute joy to have around. Here's a story- when we first met Snapjaw, our paladin had just learned the spell "summon steed", so he made the steed take the form of a giant crab. Snapjaw, never having seen any crab before, was totally amazed, and the next time we met up with him, he'd adopted a regular sized crab under the belief that it would grow to the size of our paladin's crab. He called it "Crabjaw".
My friend is playing a rogue who invested in being as optimal at improvised throwing weapons as possible. His improvised throwing weapon of choice? A paper airplane
This was a character of mine from years ago, you may find the idea cringe but I still look back upon him and the campaign incredibly fondly for how well everything went and concluded: my character was a Halfling named Jerard, who was a mix of an alchemist and rogue, used smokebombs and rapiers/daggers. The campaign revolves around him hiring the other characters to help him rescue his cousin who had been sold to a baron from slave trade. In the end with rescuing his cousin, she calls him a different name to Jerard which leads to explaining this: he was never a lucky halfling, ended up drifting around from place to place looking for work until he was mistaken for an alchemists new apprentice who had never arrived (waylaid by bandits) and he kept that guise up for awhile... so his one stroke of luck was just getting decently educated in a craft that would help him survive later encounters.
I played a halfling rogue with multiple personalities. His wis/int/and cha scores would switch when his personality switched too. Westley was the default personality; fun and charming, he was a great thief and fast talker but wouldn't lift a finger in a fight. Vizzini was more of a cold blooded killer, he did what needed to be done and made sure Westley was safe. Inigo (or the black mask) fancies himself a hero, he does nothing stealthy and makes loud decorations of justice and true love. The DM decided what triggered a personality change and it was random which one would show up. It made for some interesting encounters. Vizzini would make a great plan, Westley would be about to pull off the heist, then Inigo would start swinging from the chandelier telling the guards to face him like real men.
I played a strange character which was basically two people in one. It was two twin Tiefling sisters. One of them had accidentally let the other die, and in her grief at her mistake begged any higher power to bring her back, at any price. A warlock patron agreed to bring her back, and she agreed. Their souls were then bound together and each night there’s a chance the other one wakes up in the one sister’s body. I kept an in character journal where they wrote about current events to each other. One was a kind book shop owner and the other a harsh leader of her own small rebellion, so transitioning between them was a challenge. The party didn’t catch on before Covid stopped our campaign, but hopefully it resumes and I can do more with it.
I don’t have a lot of characters that aren’t homebrew... My current favorite is Aeras, the wood elf bard. Well, that’s what my party thinks. In actuality, he is Tar’Keth the doppelgänger, once a charlatan, now master of charms, illusions, lies, and Vicious Mockery. Roscoe the Mousefolk is a rogue searching for adventure. DnDBeyond’s loooong list of mousefolk homebrew submissions all just feature mice-people who are slightly smaller than halflings, say two to three feet tall. Nope. Not Roscoe. Roscoe is a grand five inches tall. He doesn’t walk on long treks-he just sits on someone’s shoulder and lets them do the walking for him. He is literally incapable of rolling melee damage on any die higher than a d6. And I love him. Melkin Schlepper; the Bottlebreaker. A gnome artificer with a knack for Molotov cocktails and crushing his rolls when they don’t matter but absolutely fudging them up when they do. He’s still so much fun.
My Tiefling Celestial Bladelock: After his parents were killed in a raid and he narrowly saved by a paladin, he also wanted to become one. So he sold his inheritance and donated it to the church where they train. They accepted the money, then kicked him out because he's a nasty tiefling. He stole a disguise kit and joined the church as a regular adept, disguised as a human, still determined to become a paladin. A celestial becomes interested in him(devout acolyte and such) and grants him warlock powers. He then multiclasses 2 Levels into fighters, can heal and smite and has action surge. Has a nice dark vs light and fire theme going on, casting wall of fire to protect the team but when distressed (surrounded and low on HP) casts Arms of Hadar, even though teammates get hurt. The team still thinks he's a human, and once he becomes famous as a noble good paladin he's going to unveil to his patron and the world he's a tiefling. We're still only about 8 sessions in, so I'll still have to see where it goes.
I have a halfling warlock who thinks he's a vampire, and behaves as such (wants to be invited into homes, avoids sunlight, doesn't cross running water etc). On the other hand, as a person, he's anything but vampire-like - he's a kind person, wouldn't think of harming anybody that didn't deserve it, and loves hospitality. Haven't played as him yet though, but really hoping to play as him in a Curse of Strahd campaign for maximum vampire shenanigans
My most unique character:A dwarven blacksmith, who seems like an idiot, but actually uses a variety of surprisingly powerful magic, and even some necromancy, he has traveled across the solar system by himself, exploring the worlds and hit it off with lots of women, eventually making a horrifying character that became a hateful villain. And then he retired and basically became a merchant.
I play as a Dwarf Cleric/Barbarian. The two great loves of his life? Drinking and scamming others. He's figured out how to make potions of health alcoholic, and always carries around a flask filled with alcohol. He's also started a "church" and has even commissioned pamphlets for it. Whenever we fight even slightly intelligent enemies he tries to get them to join the church. In fact, one time the party was surrounded by bandits, and he managed to convince them to join the church. All they have to do is pay the yearly fees, and they will find eternal bliss.
Yip, this is a TTS repost! Lots of you have good memories :)
Good to know. I was about to comment that I've heard these before
I like the tts redos, the guys make the stories better with the voices, giggling, adding to it with comments or just loosing their shit laughing
thought so after the gold gnome :D
I have loved seeing this channel progress from a small, generic, ask Reddit channel with a robot voice, to timid narration of d&d stories, to an all d&d channel with bold narration with confident and origin voices, and seeing the sub count going up with it as well
Not gonna be creative after this one
My friend plays a mute monk that communicates through dance. Everytime he casts a spell, he sends a gif of a dance. For "Inspire Courage" he uses the "Ricardo Milos" gif
ok thats just hilarious
"You got that" has a new meaning
So he's essentially a bee?
I have a mute bard/sorcerer. I took the Minor Illusion cantrip, so I have to use an action to speak.
Interesting
i play a small tiefling bard that is mute and evryone beleves she's a rouge. i love her.
Why would people think she's a shade of red?
Sorry, i like being a smarta$$
@@colbybarrett2416 actuly no, college of lore. i use D&D beyond and i dont have a lot of money so i cant buy more books. she just uses morse code in a rythmic way to cast her spells.
@@dragonlord3376 Because she's a tiefling, duh.
@@dragonlord3376 eh not all teiflings are shades of red, the phb says they range all human shades and many unnatural ones such as red, blue, green, etc
Jared Andrews but its a reasonable thing to think
My personal favorite character was goblin artificer Burpsneeze, he always started any interaction (be it combat or social) with "It is i Burpsneeze, sharpest of foot and keenest of mind". O was so fun when he brought out his cannon "Partystarter"
"YOU DO NOT SEE GROG!" * sneaking past comment section*
Who said that?!?
I DO NOT SEE GROG
Dont hurt me
YESIR
Y-yes sir!
player in my current campaign, "Alphus Meregothiai, most powerful sorcerer known to man. Currently a frog."
His backstory is that he was raised in a cult and was turned into a frog by a jealous ex-boyfriend. He subsequently bound his soul to a small halfling girl who now carries him around as his primary means of transport. Whenever NPCs first meet him, they immediately look at the girl to which his response is, "no no, down here, the frog."
Most unique character I have is my tabaxi. Elgato Salbe: the saber cat, Romantic revolutionary, and wielder of 9 swords. Uses the animate objects spell with extended metamagic to have over 8 hours of 9 flying fighting swords. Every sword is different and he juggles with them while he fights. He uses his flying greatsword to surfboard through the air. He’s a charismatic and cunning cat but could never resist a damsel in distress
oh god i love him
dayum. Dayum. DAYUM. *DAYUM. D A Y U M .*
Bro can I get a list of the base specs you need for that build? Cause *D A Y U M*, I'm feeling up for some unlimited blade works
So.....Magic puss in boots.
I used a knuckle duster to punch an iron golem, and now my fist has a talking iron golem head on it. The head screams in pain when it deals a crit. The party sorcerer cast silence on the golem once, so I spent a crap ton of gold on it to make it magic proof. Magic proof screaming fist + monk = Pain without end.
I was playing in a pirate themed game with A human cleric. He was playing A homebrew subclass that was essentially A mix between Wild magic sorcerer and A Life cleric.
So any time he healed or resurrected A player there was a chance it would go wild. It lead to 1 player becoming a vampire after trying to resurrect her and 1 losing a arm after a failed Cure Wounds. When we asked him why it keeps happening he said ‘I don’t know, maybe God is a Dick.’ We later found out he got his magic by praying to the god of life and the god of chaos.
> party comes to an enchanted river filled with potent unstable magic
> magically inclined party members reason that touching the river is a terrible idea
> goblin rogue PC named Gorko with negative int stat is now determined to bathe in the river
>mystic character teleports the goblin across the river just in time to prevent him from touching the water
>gorko fails an int save to figure out what happened and is now convinced touching the water has given him magic powers
> later in the campaign gorko actually becomes magic via a warlock patron so it worked out in t
he end
One of the members in my group plays a young tabaxi bard with dwarfism, who has a penchant for... emasculating her foes. While Uni has the highest intelligence in the party, I believe she has the lowest wisdom, so my friend plays the character as a bit of an idiot (constantly describing her as Caboose from Red vs Blue). I haven't been told outright, but I'm pretty sure her alignment is either Chaotic Neutral or Evil.
So imagine a small tabaxi with a habit of getting lost and stumbling into trouble, then solving said trouble by either kicking or shooting someone in their nethers while scaring off the remaining foes with clever utilization of Thaumaturgy. So far, Uni has absolutely destroyed the family jewels of about a dozen bandits, the leader of a street gang, and a fishman; oftentimes, these were killing blows.
Not D&D yet but in larp I play a human raised full-blooded wood elf who is a cleric, runs the local massage parlor, is a scullery maid for the tavern and part-time prostitute. I can massage in real life, so I got my own special skills set, I can heal with massages and I can get people to talk. She is not interested in adventure or magic but she reads a lot and I am planning of having her a lot of skills that way while staying out of sight of the bigger players just so that they will never be sure about her but still think she is too valuable to get killed :P
Never played it, but I thought of a Warforged Sun Soul Monk, I would just be playing as Zenyatta
I had a similar idea except more Mega Man. With an arm cannon.
don't forget a few cleric levels
I would think that it would be way of mercy not way of the sun soul
I’ve always wanted to homebrew a race that’s essentially a warforged probe made for exploring other dimensions. So a NASA space explorer but made of clay, iron, and more medieval stuff. And they crawl around like spiders.
I also had a similar idea of having a warlock goblin who is actually a noble named as Lord Palpa Tin that shoots lighting and speaks in Yoda
My Warforged Cleric, Bucket. He’s Lawful Evil, and his god is Creepio (From the Auralnauts Star Wars abridged series). He constantly tries to get people to shed their weak organic flesh and become an android. Because he can heal things, he assumes he is a necromancer, and orders people that he’s healed to do things for him, thinking they’re his zombie army.
He’s also never tasted goblins or cilantro and thinks they probably taste the same. (This one was from the New Rules for Warforged Everyone should Hate Post on D&D Beyond).
www.dndbeyond.com/posts/687-new-rules-for-warforged-everyone-should-hate
My party names everything Bucket, from Mimics to evil necromancers, so the name was an inside joke.
My creative character is a neutral good half-elf necromancer. Of course, the alignment and school aren't much of a match, but her backstory takes care of that. Maeverin the half-elf grew up in the home of her elf mother, but was largely ignored due to her half-elf heritage. She took to reading histories about great heroes, heroes who were like her and never quite fit in either word. She decided that she wanted to meet her long-dead heroes, so she worked in secret to learn necromancy. All she wants is to be a hero, like those she learned of in her youth, but she isn't confident enough in her own abilities, so she feels like she needs a mentor to guide her and she plans to find her dead heroes for help, though she is unaware raising the dead doesn't work like that since she's still new to necromancy.
The best part is that she was introduced to the party (late game entry) in the middle of a battle littered with bones. So, first words out of her charming but awkward mouth were "Hi, where are the bones?" And that's how at level 6, she got a young copper dragon skeletal mount named Charles.
A friend of mine played an Orc Wizard , named Bob.
Hello Bob
I have a (still on hold) character who is a kenku who's friend "taught" them to speak by reading the entire dictionary to them. So they speak with a TTS female voice (they are, indeed, not female)
The first gnome bit about being dipped in gold is something like six months old. I'm sure there is a blur factor to reading so many stories but I think this one was even a long read at some point.
They all were already covered.
A 90-years-old human, ex-fighter. He found an item that can make him young again, but it is temporary, and he still behaves like a grumpy old man. He is blind due to cataracts and limping and will usually fight with his walking cane. He likes explosions.
(Not my character, one of the members in a party I was in. Maybe not that creative compared to others, but I was genuinely impressed)
I thought of a cool character that I get to play next week. He is a Dragonborn Wild Magic Sorcerer. He is also afraid of his own magic, refusing to use it after poisoning his best friend with wild magic
oop
Amy Swish IX.
She was "homebrewed" wizard. Unable to cast leveled spells, but with every level she gained a new cantrip.
Versatility for the win
So the most creative character I’ve seen played is one that one of my players is still playing right now. This character is named Avari Drisoko and she is actually two people in game. Avari was originally two girls named Ava Driscoll, an oath breaker fallen Aasimer paladin, and Matari Oko, an eldritch knight tiefling fighter, who got together and were then cursed by the “goddess” Ava followed. The curse fused them together into one physical being, so they have one body with two minds and souls. One of my favorite things about Avari is that when she hits 0HP, she unfuses until the next moon rise. So essentially yes my player has two health bars for her two characters that she plays. But this has worked well for us because this player is so ungodly unlucky with dice (I’m not kidding I have never heard of anyone else rolling 5 nat 1s in a row on four different physical dice and a digital one). Avari plays like a multiclassed character but with a whole lot of modifications. My player and I came up how the mechanics work and so far it’s been balanced. And my player has done a great job of having to play two characters at once when they are unfused.
This is really a TLDR of the character and how they play so if people are interested I’ll post their whole story and an explanation of their play mechanics in an edit.
Me and my friend play these two characters called Spink and Sponk. Spink is a little kobold with a huge ego and Sponk is a huge and dumb dragonborn. Spink rides on Sponk like on an "intelligent" mount and Spink always speaks for Sponk, because Sponk can't speak that well. It's so fun to roleplay these characters. This combination is strong as well, because kobolds have the ability to get an advantage on attack rolls, if an ally is within 5 feet of that target. Because Sponk is tanky as hell, he can suck up all the damage and then attack with his anchor.
Edit: I just saw, that something similar to this riding was shown in this video. Me and my friend got the inspiration for our characters from one of these videos.
One of my DMs came up with an great NPC addition to the party. A Gnome who had been transformed into a spell book for hundreds of years, and contained spells of every level. We found him in book form, and when we learned the truth we returned him to Gnome form. However, he no longer remembered anything about himself, so we named him Page. He knew the spells that had been written in him as a book. As he went up in level, he got the ability to cast the higher level spells, as if he was a wizard. However, Page could not learn spells that hadn't been written in him, so the only way to expand his list was to have him turned back into a book and have somebody else write the spell into him. Page only let that happen once, due to dire need. He was terrified of getting stuck as a book again. Also, he had developed a severe phobia of fire.
Since you asked, I got a position at my job that started April 1st, after I spent a year and a half busting my balls to get it. So far it's been great. Best job in the whole world.
An uninspired bard that only wants to sing covers of other peoples' songs, including but not limited to:
"Conceived as such" by Dame GAGA
"Shan't abandon ye" by Sir Richard of Astley
"Filthy acts at a reasonable price" by Lord Esidisi
"Cursed miasma" by the Conjure Dragons Guild ("Radioactive" by Imagine Dragons)
"Write to me, perhaps?" by Lady Jepsen
Did we just get rick rolled in archaic English?
@@carbonbeaker409 I do believe so, and I'm not even mad. That's really impressive.
Indeed
Jesus and the president of the USA approves
@@jenrii1949 Don't forget Esidisi wrote the song considering he was alive back then in ye medieval times
Played as a Tiefling adventure chef/sorcerer from the realm on Kentucky who had an adamantine frying pan as his focus and cooking implement. Named him Colonel Sanders, he had a talking chicken named Kayefsea. The chicken didn't like when Colonel cooked and would often talk shit to Sanders.
That little anecdote at the end of the video about thine uncle was wholesome. Also, whittling his own character? Wow! That's cool.
Oh yeah, he did a lot of stuff back in the day with D&D, even found his wife through it too.
4:06 is for grog the sneakiest, your welcome for those who return just to rehear that amazing bit XD
My current character (thanks to a talented and willing DM) is a two-headed Ogre named Tuwann. The second head is named Dund, but the dominant head (Tuwann) does not recognize that his brother believes himself to have a separate name. Tuwann operates as an INT 9/WIS 5 head and Dund operates as a INT 5/WIS 9 head who can barely navigate the complexities of spoken language. The two argue on occasion, especially when Dund has a wise idea and Tuwann, in his ignorance, thinks it's foolish. The right hand (controlled by Tuwann on the left) smacks the right head (Dund) and then has to make a Dex save to prevent the left hand (controlled by Dund) from retaliating against the left head. Sometimes the attacks have been armed, and Tuwann/Dund once bloodied themselves badly. I think the best nuance of the character, a Brute Fighter, is that they were employed for years by a witch who needed them as a bodyguard. In that time, they developed a deep fascination with magic and even managed to pick up a weak and unreliable version of the Dancing Lights cantrip. Because of their 75% chance of being able to conjure a weak ball of orange light, Tuwann introduces themselves to others as a "mugician." Voicing Tuwann/Dund has been a blast. Tuwann talks like across between Sylvester Stallone and the rock icon Jonathan Richman. Dund is mainly mono-syllabic grunts. Looking ahead, I have been adding INT points and hope to multi-class as an actual "mugician" one of these days.
Smol n00b DM here. My friends are teaching me to play/DM, and I love it when they come to with weird shit because I learn best by doing and curve balls are the best teachers. Among my players, we have:
-Joe Biden, an old senile tiefling warlock who wants to be elected the president of Phandalin. He was introduced by sitting alone in the tavern at a table for 8 people, believing his electorate was seated around him, muttering to himself. He wants to rid the town of Cryovain so they'll elect him over the townmaster.
-Peaceful Willow Ironfist. A hill dwarf druid who hates nature so much that he set fire to a glass of brandy just because he wanted to burn some plant matter to let off his aggression. He joined up with Joe Biden after the warlock promised to drain his swamp and build a parking lot over it.
-And a friend wants to join with an Old One being reincarnated into a body made from candy named Jane Doe, but we haven't worked out the race/class/stats yet.
I don't know why mut I feel that someone who reads this needs to be cheered up. keep on going, you can do this, we all will get through this. : )
And that my friend is exactly what my messages are all about at the end of the video.
I want more of this in the comments, because you're right. Someone needs to feel cheered up and strong, you never know who, but they do.
Good on you Paul.
I mean, a streamer I'm watching is playing a literal cat that is cleric, wearing armor that gives him 23 AC. A friend of his has a cat bard with +13 to every persuasion roll, and her main goal is to hug everything, which has worked out, considering she hugged a storm giant and Bahamut
Ok no lie, three gnomes in a trenchcoat with three different classes is the most fun I've had in a game. RIP Mack, Nack and Jack
ALRIGHT LADIES WE'RE GOIN TO FLAVOR TOWNNN
I've been unable to play as him yet but a human barbarian/wizard with DID (dissociative identity disorder)
Wouldn't a giant white blood cell just be a weird white slime?
I have a Bard who named his loot identity. For the sole purpose of when his lute gets taken away / goes missing he can scream "where is my identity!?" "my identity is missing!" "help me get back my identity!" "Someone has stolen my identity!" and I love it.
It has already happened once. I just found out that my DM hates the Twilight series so the best thing to do was of course was, describe how Jay readies his lute and begins to strum and proudly declares "this is the tale of Edward!".... my poor identity was thrown to the third story of a building.
A Tortle Druid that seeks to bring joy and help everyone. He is great. His name is Plupper.
The polymorphic chair one got me 😂 and I loved the white blood cell cleric
One of my players had a completely homebrewed character - a double-headed ogre warrior/magi (somewhat like from warcraft). One head had a personality of a fearless but dumb warrior hating magic. The other head was a shy, introverted intellectual, wanting to become a great wizard. It was a blast seeing his roleplays during selfconficts.
my favorite ive seen must be the brother. A couple of my players were brothers in real life (18 and 8), so they decided to be brothers in the game too and with their respective ages. The older brother was a human fighter with the criminal background, always looking for ways to provide for him and his little brother. His brother whoever was a paladin who didnt know how to control his powers to well and didnt have a background feature due to being to young. What followed was a very wholesome campaign of the older brother trying to teach the youngling how to not loose control and having his magic in check.
That lava elemental story reminds me of an NPC I created as part of background info for one of my first characters when I started playing D&D five years ago. I also had plans to one day make that NPC a PC, using the old PC as part of the new one's backstory and motives, though have yet to do so. To spell it out, the old PC was a fire genasi pirate, who was killed and possessed by Juiblex, the Demon Prince of Ooze, while traveling in the Underdark. The NPC in question was her son, who's father was an earth genasi, so the kid would be some form of magma genasi. Still waiting for the right moment to bring the kid into the spotlight, fully grown and out for revenge.
Holy shit haha this was great. I love seeing how far your channel has come along! You, the narrators & everyone involved in editing and production make this a fun experience.
And this my dear friend is why we decided to re-release the TTS videos! Not for the views, but for the fans! MrRipper (Scott) came a very long way since he started and he wants to showcase our talents as voice actors/narrators, while also giving you guys and gals a huge fan-fare in the sense of remastering the good old days.
TL;DR - we care buddy!
dont know how good this is but "hol lywood" a teifling warlock with the patron mick ym'ouse chaotic evil and built around stealth (and fire)
I've been playing D&D and various other TTRPGs for roughly a decade now and I've gotten to play as or with many memorable characters. Here are a few of the ones I think were/are particularly interesting:
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Pelrod, Lord of the Tome - Pseudodragon wizard who demands to be addressed by his self imposed title. Got paralyzed and stuck in a bag at one point but also had a habit of pasting enemy spellcasters with force damage spells.
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(Not mine, forgot his name.) - Skeleton barbarian who was obsessed with rope. He kept several bundles of it in his ribcage and used every opportunity to rig up rope based traps. He also had the party bard cast Heat Meat on his warhammer so he could inflict extra damage to our foes. Even though he was taking the same fire damage from *holding onto a red hot warhammer*.
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The entire party from a game I dropped out of due to time issues. - Urd kobold bard who hates other kobolds but loves children and his pet cow, another kobold (barbarian) referred to as a swolbold due to being unreasonably jacked and thought that they were a dragonborn, life cleric cecaelia (octopus mermaid) that everyone called "Octo Mom" because she was the nicest of the bunch, Karen the fire themed druid who basically led the party and punched the crispified cr@p out of people, a kenku rogue that could out stealth a shadow and spot a breadcrumb on the shirt of someone a thousand feet away, a wild sorcerer genasi who turned themselves permanently blue and got dressed up as a drow's consort to sneak into a city, and some sort of aether based construct artificer with magic guns. Yeah, it was a big group.
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Tabaxi rogue who has a thing about stealing bread and throwing it at people randomly. She also has very typical cat behavior.
Fairy barbarian with a pet giant weasel named Noodle that he uses as a mount when not flying. He's slaughtered several creatures who have injured her and only tolerates the party's cervitaur (deer centaur) cleric because he can't heal anything worse than a paper cut by himself.
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B.R.R. Habercorn - Dwarf novelist from a level zero one-shot. Stereotypical jolly dwarf who got drunk under the table by an NPC and dubbed her an honorary Habercorn because of it. Even if his base concept isn't particularly unique, his player did such a magnificent job of playing him. Drinking, cheering on the party, and tossing thickly scottish accented insults at the enemy.
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Slamshot - Shadowrun human I made who was augmented *massively* to boost his combat options and potency. Almost all of his augments were biotech because he had a trait that took a huge chunk out of the essence cost of basic biotech. He started off as a very effective sniper. By the time the campaign had to be called off, he'd racked up at least a dozen new ways to take down targets. My favorite one was having him combine his fangs, gills, and electrified skin to tackle a guy out of a boat, bite his neck like a vampire, stun him with a shock, and pull him down into the depths. Being able to reach out and touch someone with an anti tank round from a dozen blocks away was also quite helpful.
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Brainiac - Shadowrun pixie adept who I maxed out for hacking. He'd drop into a coma on top of the troll's head so he could devote everything he had to turning any system he touched into a new toy. He got in a digital fight with another hacker and ended up melting their brain with his awesome. At least that's how he tells it.
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A.I. - My now fiance's A.I. Shadowrun character. The acronym changed every time you asked. Automated Insanity. Aperture Inspired (Portal). Anatomically Impossible. And so on. They were also obsessed with narwhals and would blare that song about them whenever they made a dramatic entrance in whatever drone they were piloting.
There are so many more I could add on, but those should give a good picture of the madness my friends and I constantly dabble in.
I've got two bards planned which I quite like.
The first is "William Snakespeare" a Yuan-Ti lore-bard, specifically tuned towards speech, acting, performance, etc. with abilities and spells aimed to persuasion. The idea being that, well, he's Shakespeare, playwright and influencer of the masses. When I do get the chance to play him, I'll read through a few of Shakespeare's plays and speak with the same mannerisms and rhythms, and probably quote chunks of it.
The other is as-of-yet unnamed. A Kenku whispers-bard, focusing outwardly on basically being a jukebox, perfectly recreating any and every song on request ("Juke" was a name I'd thought of, but doesn't suit Kenku naming, nor the rest of the character). But the true power is in deception and disguise, literally using your own words against you, imbuing them with dark and subtle magic to twist your mind, or killing you to take your image and extract information from those above you. The first character I've considered that I might actually make evil...
These genius builds just make me want to play D&D even more than before!
Currently, playing as a Champion Variant Human Fighter (First character I ever made.) Has 16 Strength, 16 Constitution, 10 Dexterity, 12 Wisdom, 10 Charisma, and, get this, 15 Intelligence (and has the Linguist Feat, so knows 5 languages), by Level 6. Granted, at the time, I only had access to the Core Rule books, and so I picked the guy that "Hits Stuff Real Good!". Personally, after owning/reading many of the other books, I think the subclass needs to be revamped - I mean, at level 3, give him an Improved Unarmed Strike that does d4 plus strength modifier, a Shield Bash that does d6 as a Bonus action, proficiency in Acrobatics/Athletics and/or Other Fighter Skill, then at Level 7 Climb and Swim Speeds of 30 feet (unless they have better already), resistance to Physical Attacks, and other "Physical" type stuff for the other Subclass Improvement Levels, so that, at Level 20, even Arnold Schwarzenegger would be impressed at how tough this guy is.
Needless to say, the whole, Hitting Stuff Good, is a little dull, especially after playing as a dragon-bloodline sorcerer for a quick side-campaign. So, I'm going to use my guy's Intelligence, and, with permission from DM, switch him over to an Edritcht Knight, so that in addition to being able to hit good, he can also cast spells, like Fire Bolt, which has a reach of 120 feet, and at level 5 can do 2d10s worth of damage. Idea is that he's been using his Physical Strength to hide the fact that he knows magic, because he comes from one of those areas that hates non-humans, and magic users, and since this guy's wife is a wizard, it wouldn't be implausible for him to have learned a few spells.
So many of these were great!
A thought came to mind regarding the sentient chair character though, the level 9 transmutation True Polymorph spell! Also while it'd be more homebrewing, my sentiment on anti-magic fields is a temporary one, like how magical items are only suppressed within the zone; so yes if nobody tries to rescue the chair it would be permanent if the field is, but on the other hand the party would have to many questions after such a rescue lol. Alternatively it could be a mimic in disguise, as they get more intelligent and skillful shapeshifters over time.
I don't actually have a group, but I have gotten into just creating characters because I have nothing better to do. One that comes to mind is Bagamul the Bard, a Revenant Half-Orc donned in older diving gear, with his instruments being stuck in him at various places.
I used to play a baguette sorcerer. My character was a floating baguette who used mage hand to carry themself and who opened up to reveal razor sharp teeth. They also were basically a bag of holding, and was creating a civilization inside themselves. And they liked collecting heads
The first character I played as was a dragonborn druid named Yams. Part of his backstory was he was really eager to wildshape while learning about druiding from his human aunt. Eventually he decided to give it a go on his own. He attempted to turn into a constrictor snake long before he was ready. So now he’s permanently half constrictor snake and gets confused for a lizardfolk a lot. On the bright side he can probably detect body heat.
Rick played an infant blue dragon. It was more concerned with playing with its ball than anything else
I have 2 characters: twin half-elves (girl and boy) who have a severe separation anxiety due to a traumatic experience when their parents were killed in a robbery in their tavern. They hired a group of wrestling barbarians and monks to prevent such an event to happen, then they eventually trained them in the ways of wrestling, or as they call it "The Art of Badassery". The girl twin is a Monk with a bard and entertainer background making a lot of flashy aerial moves and trash talk. The boy twin is a barbarian grappler prodigy who uses his brute strength to incapacitate his enemies to submission and power blows. Friends love them, enemies fear them, but they are known to both with admiration and dread as "El Calabozo y La Dragonista" - "The Dungeon and The Dragon"
I haven’t played dnd sadly but my cousins boyfriend had this one campaign with his brother and a couple other friends and one of them was a gnome necromancer who hides in the chest of two skeletons
Not specifically D&D but it's in the same vein and it's something I'm really excited about. I have just finished my first full LARP outfit that I am 100% happy with and would feel happy wearing at my event that I'm planning on attending. It works with my characters backstory, it fits the nation I'm going to be playing in and it just looks nice and is of good quality so I'm really excited
I've seen rogue, who convinced DM to give him profiency in Whips. John Indy was very fond of snakes, even worshipped his own snake goddess and named his weapon after her. In every fight he danced with poisoned whip around enemies out of their reach range, dealing tons of damage with sneak attacks.
I've got a lot of these.
---A Miner-class Dwarf who wielded a pickaxe and sang Diggy Diggy Hole as a warchant.
---A shapeshifter who could drink the blood of various creatures and could turn into them temporarily, the duration depending on how much blood they drank, and possessed all that creature's natural and magical abilities while transformed. They became a griffon, a kraken, a beholder, a basilisk, and various colors of dragons, among other things. If it bled, they could turn into it.
---A Fighter/Alchemist who was basically the main character from the SNES game Secret of Evermore. This wasn't Full Metal Alchemist type alchemy, but scientific alchemy using chemistry, physics, biology, and the like, and used that, with some slight of hand, to heal or buff the party, throw fireballs, lightning, and metal lances from nowhere, conjure acid rain, lift giant boulders, drain the health from enemies with touch, see invisible things, and lots of other stuff when not using his sword, axe, or bazooka. He also had a dog that could shapeshift into other types of dogs, but the changes were involuntary and depended on the surrounding area, so became a Labrador, Dalmatian, Poodle, and Dire Wolf at different times; no toaster dog, sadly.
---A heroic campaign where every PC was a monster race that was naturally evil, but they were good and spent most of their time doing missions for the local adventurer's guild, who were initially just trying to kill them, but eventually started to respect and like the group.
---A pokemon campaign where the PCs were actual pokemon; not a DM in this instance, but a player. We all got to play our favorites, were not restricted to only four moves, and we used an action point system that was semi-dependent on our speed stat. It was a really dark campaign because we had to avoid getting caught by trainers, avoid getting killed by other pokemon, sometimes kill other pokemon for food since two of us were predators, and had to sneak into towns and PokeMarts to steal recovery items and trainer equipment if we wanted something besides a berry as our held item. I was an Eevee because I love Eevees and Eeveelutions, and was effectively a normal Eevee for most of the campaign (like 3/5ths of it), until I had to miss three and a half sessions due to work because it was the holiday season and corporate doesn't understand pacing. When I came back, I learned my Eevee had been captured and experimented upon by Team Rocket, as had our Sableye, turning my Eevee into the one from Let's Go Eevee, with boosted stats and a move for every typing that I had to discover and learn how to perform without hurting myself. I'd been effectively in a coma since being rescued and, arriving halfway through a campaign, woke up as the party was battling a Rocket asset retrieval team. My Eevee was falling behind everybody else in terms of stats and power, relegating me into a support role harder and harder, and the DM intended to do this as a way to rectify the issue at some time, so work taking me away served as a good point when to do that.
---In a world where demons live deep underground, not in other planes of existence, one of the players was a demon who had been exiled to the surface as a child to die at the hands of the humans, elves, dwarves, and other surface dwellers. When found by the town they appeared near, the child was beaten and had its horns removed via mutilation, causing so much trauma that all memories were suppressed. They were left to bleed out and die, but were saved by a hunter who lived outside the town who came upon the scene afterwards and felt it was cruel to let a child die, even if it was a demon, so saved, treated, and raised it, teaching the demon child how to hunt, the natural order, and how to care for injured animals. The mutilations became nasty scars and the child was never told they were a demon, just different from everybody else. Then, when they reached adolescence, grew wings and a flaming ring appeared above their head. As a result, the demon was convinced it was an angel, and its natural pyrokinetic powers were holy fire, so decided to set off into the world to combat evil with their parents' blessing.
---A one-armed retired old war veteran who had lost their other arm in a past war. We use a system where health is divided between the body's six parts (two arms, two legs, head, and torso), so a PC's minimum health was limited to 6, one point for each part. This person had 5 HP at the start of the campaign because of their lost arm and decades of retirement, but also had lots of skills that made them far better in combat than everyone else, which were increased as they leveled as they got back into the ways of their 'old life'.
---Shadowrun world game. A troll had been turned into a housecat after pissing off a powerful totem spirit unintentionally. They were taken in by another player who played a Shaman devoted to the Cat Totem, so could understand them when troll-cat spoke. Spent a good first quarter of the campaign figuring out a way to undo the curse, then take revenge on the spirit that cursed them. It was interesting as the player of troll-cat fully roleplayed being a housecat, including demanding their litterbox be cleaned, 'fighting' the Rigger's drones and the roomba that kept their base cleaned, and bringing the Cat Shaman 'gifts' of birds, rats, and anything else small it could kill or steal. They even roleplayed these habits persisting after they changed back into a troll, which was awkward and funny now that they weren't able to curl up into someone's lap and demand pets and scratches.
Got a halfling cleric who loves lassoing random things and always starts out with, well back on de ol' farm... Has a perfectly loving family that she loves to visit and drag everyone else along.
I think one of my favorite characters was an Ogre Mage that enjoyed cutting off his own head and beating people with it. Always gave him a headache, but it terrorized his enemies, and if you put the head back on within 5 minutes, it sealed back in place and he continued living.
I once had a character that was a one man archery squad. The character was a thri-kreen ranger who used dual double bows(bows that have two strings that can both fire). He could make about 30 to 36 attacks per turn, but couldn't hit anything due to the penalties of firing that many arrows in one round.
I should explain, he had the multi shot and rapid fire feats which let multiple arrows be fired, multiple times but at -2 for each arrow and a -2 for each additional volley. He was always firing at about -20 on attack rolls.
I had a DM that determined the alignment of sirens based off of the water. The cleaner and less salty the water the more lawful the sirens.
A chaotic good cat/dog chimera wizard named Bob. It hates muscles and meat, but get super excited when it sees people, leading to it having a really low stealth modifier. It hoards gold in a bag of holding so that it may one day go to college and become somewhat smart
I think my favourite I ever did personally was a chef (fighter for simplicitie's sake) who was the only there because the party paid him for fine dining and fancy meals. Whenever they got into combat, he'd constant attack by throwing ladles, steak knifes, pots, pans, etc. at the enemies, often yelling one liners as he did so, such as "Your head is RAAAAAWWWW" as he beats their brains in with his enchanted frying pan xD
New to 5e but one of my favorite character builds is an elf-orc ranger bounty hunter. He was raised in the jungles of Chult around Port Nyanzaru. Just leveled to 3 and took the Burghal Explorer conclave from Xanathars lost notes which gives him find familiar. Uses his familiar to help him track down his targets. Wears a leather duster like a gunfighter from the old west with a pair of bolas to entangle his prey. Really fun to play.
I once played as a Locathah that was a mad tinkerer who made an warforged mech that could shoot lasers out of its hands
A good friend of mine approached me with a character concept that I loved so much I allowed him to skype in to play it to help show my players, several of whom were new to tabletop rpg’s just how creative you could get with your character. He told me he wanted to play as a knight from the deck of many things. If you aren’t familiar with it, basically The Deck of Many Things has a bunch of crazy random effects, one of which, the Knight card, creates a 4th level fighter of the same race as the one who pulled the card. Another card, the Void card, tears your soul out of your body and hides it away somewhere behind a super powerful creature of the DM’s discretion. So my friend said he wanted to play as a goliath fighter, who’s master pulled multiple cards from the Deck of Many Things, pulled the Knight card, then pulled the Void card back to back. He basically came into existence, saw the man he instinctively knew to be the one he was supposed to protect and guard collpase, grabbed him, and fled, unwittingly leaving his master's companions behind to fight a loosing battle. He carry’s his master’s comatose body around in a modified bag of holding and his entire character is dedicated to trying to figure out what happened to his master and reverse it, despite not even knowing the man’s name. So far he has managed to gather the information that he is woefully under-leveled to try to do this, and that he needs a Wish spell to even know where the heck his master's soul is. The best part is watching a fully grown goliath be floored by simple things, because he’s only existed for like two years.
First and foremost, Love the channel. Secondly: Sorry for the long story but it is by far my favorite character to date.
I play a Goliath Bard-barian named El Bison. Due to backstory, our DM allowed us to have one magic item IF we can write it into the backstory. Now, I could have gone full cheese and gotten some crazy powerful weapon (Firearms were in the game) but I said fuck that. El Bison is insane. He 100% believes he's a dwarf, and only speaks in Dwarven. So I wrote into his backstory that he had won a wrestling match and earned a Belt of Dwarvenkind. My DM, not realizing the insanity that was to come, said sure but it was cursed. I would always have a beard that went down to my feet. BET. The part I haven't mentioned yet? El Bison is a fucking grappling Luchadore lunatic. He took his beard, wrapped it over his face, threw a headband on to hold his "mask" in place and affixed some bison horns to the headband. He ran around rocking a Danny Sexbang unitard and rocking the excess beard behind him as a fucking cape. I single-handedly derailed an entire campaign arc by challenging and entire dwarven city to a wrestling match, offering 5000 gold to whoever could beat me. The entire city's armed guards and militia showed up just to fight me, which left the Mayor's mansion quite unguarded and his vaults VERY easy to pilfer the McGuffin we needed to seal away some evil dude (who they accidentally released while I was winning my 30th fight in rapid roll style to just get through how many dudes I was fighting). Ended up winning, because I got stupid lucky that every time I rolled a 1 the DM did as well. Best part? The entire session was spent with 0 letal damage being thrown out, as the party is mostly not murder hobo and didn't off any of the civilians in the house. I have straight up dual wielded mother fuckers since my DM ruled that as a Goliath and I count as one size bigger to lift/drag/push things, I can probably handle smaller medium sized creatures single-handedly. He has said no to my request to take monk levels and create halfling-chucks.
I once made a sylph sorcerer, one of the most powerful magical beings on the planet. He owned a school, and resided over a board of teachers he had apointed. The teachers of Necromancy and Transmutation made a clone of him, killed the clone, and true polymorphed him into a small, adorable lizard creature in his sleep, framing him for 'Killing the Archmage'. After escaping, the tiny lizard with no sorcerous blood had to find a way to get his body back. He only knew how to cast spells to fight, and that wasn't changing with such a small and frail body. And so, he had to learn magic the hard way as a wizard who was way out of his depth.
I made a summoner in pathfinder that is chaotic evil, fought an elf wizard that forced him into a binding oath that forces him to only perform good deeds. He hates it so much that he refuses to do them himself so he summons creatures to do it for him.
An elf paladin who used whasing powder to try to solve everything she poisoned pastries and threw whasing powder into enemy's faces to blind them
i have a few good ideas for characters i made...
a human rouge who wanted to become the worlds greatest swordsman. instead of using something normal, he instead used 3 short swords and i was going to let him summon a massive dragon spirit made of pure wind. he also had a baby black dragon who couldn't fly or use its breath weapon
a fire genasi wizard who was framed for assault after he prevented a noble from doing it by cutting off his hand and is on the run, he also had a second personality that i'd only summarize by his nickname of " The Cannibal God of Oblivion"
a half-elf bard named Igota Masive Bonere (yes thats his name), he's a comedian with a knack of getting into situations he doesn't want to be in.
an Assimar Hexblade Warlock who's sword could see into 4 other planes (those being Elysium, Hades, Limbo, and Mechanus) and was a researcher who was researching the blade, he planed to finish the sword so it would turn into the ultimate weapon, so he could research that weapon to figure out who made the swords ( theres six of them) and what they can do.
and a few more
One of my personal favorite characters I played as was one I made for a one shot a couple years back. He was a warforged juggernaut, berserker barbarian whose highest stat was his intelligence. His backstory was that he was once a human mad scientist who became sick and wanted to prolong his life so he created a perfect mechanical body to transfer his mind into. Unfortunately, since fields of science don’t tend to always overlap in terms of physical skill, his transference was botched as he was neither a neurosurgeon nor a robotics engineer. As a result, even though he now had his mind in the mechanical body, the wiring was loose and would send shocks to his brain that would leave him trapped in a primal state. Essentially this was me giving up control of the rage mechanic and allowing the DM to roll certain checks to see if I was forced into a rage at his discretion. It was pretty fun to essentially play The Hulk in DnD
A friend of mine has The Grate and Powderful Manny.
He is a wizard prone to typos in his magic that entirely change the effects of his spells to something very different from what he intended to do or make, but is still somehow useful in an unexpected way.
Excerpts include things like the Bag of Colding (It's an ordinary sack that's refrigerated) and a beard that's an animated bear sculpture because he cast Mage's Magnificent Bear(d) on it.
There's so many more and all of them are great, but I can't list them all.
This is a character I really want to play, but haven't found a campaign for him in yet.
He is a half orc paladin raised by a family raised by a family of halflings since he was a baby. He is this huge and intimidating man, but is a giant softy at heart. He has 5 little halfling sisters so his life growing up consisted of learning a lot of silly hobbies like making friendship bracelets or getting super protective of his family and making sure nobody ever caused them harm. Due to growing up with people misjudging him for his looks, he has sworn himself to be a man of protection. He wields two shields instead of weapons and, despite looking like he could crush a baby dragon's skull with his thigh, will not directly attack someone. He may knock them back with his shields if they get too close or use his strength on inanimate objects and kick in a door, but if a living being is against him he'd probably try to reason with them to end the battle. With how much I'm going to put into his strength and charisma, he's probably going to be a loveable idiot. He's probably going to adore any player or npc characters that are small, easily get distracted by cute animals, and will politely ask a mimic to stop trying to eat his party member.
Oh man! The chair idea was done awhile ago from a podcast I used to listen to like 5 years ago called Dungeons and Doritos! Triforce Mike (God rest his soul) was the highlight of that podcast. Chair was the best and most hilarious character, he could speak "Furniture".
Posted this in an older video on this topic, but I wanted to bring it up cause I needed a bit of advice on this character:
So my character is name Lucinda, and she's the daughter of a Wood elf priestess and a human noble. The Noble was in charge of a port city that sits in front of a valley that was thought to be home to an ancient elven civilization. As a child, her mother would occasionally bring her to the valley to study and learn about her elven heritage. One day, when Lucinda was almost 10, she and her mother were caught in a landslide while traveling the mountainside. Her mother died, but Lucinda was saved by the valley's ancient guardian .... An Ancient Bloodmother Dragon. The dragon has discovered that her egg was stolen, and accidentally caused the landslide in her sorrow. Naturally, Lucinda was adopted by the dragon. She learned about Dragon culture, learn dragon language, became a sorceress through a pack, and even have a blood transfusion at some point (this will be related to my question). Eventually, she returns to society and I set things up so any DM can create a starting quest out of it to help my character escape her now overprotective father. Additionally, before they part, the dragon gave her fragments of itself which Lucinda turned into a magical pendant, so she can be close to her blood mother with the intention of using that pendent for her quest to find the dragon's long lost child.
Now, Here's my question: I don't want to seem like a complete noob, but I wanted to know how a blood transfusion would affect my character overall? What feats/traits should I give her? Will it affect her alignment? Help me out because I know I got something good going on.
That would be a question for your DM imho, depending on your DM they may allow you to really lean into the draconic side of her power.
I personally would just play her as the draconic sorcercer subclass in 5e. Like the blood transfer could explain the scales they get or the resistance to a specific element
Currently playing a protector Aaismar as a celestial warlock/grave cleric. There is something amusing about the warlock casting healing spells as a bonus action while still being able to attack and wearing armor with a shield.
I played Ernis the Beardful a Neutral 20 int AND char, 4 str half-orc barb who was a pacifist and had a large beard. Yeah, the party hated me. My favorite thing to do with him was to invite enemies over to tea. (He's new) Dm: "You see a Minotaur charging at you, being ridden by a hobgoblin, roll for initiative." Me: "Nat 20, nice." Ranger: "Good god man, just kill it for once." Me: "Violence is for cowards, diplomacy is for the brave, I throw the Minotaur a nice juicy steak and I say to the Hobgoblin "Do you prefer black or green tea?"" Dm: "Uh, roll deception? Me: "No, persuasion, ooh, 19, with mods that's 25." Dm: (Begins to understand) "Oh my lord, you, what!?!?! (Starts laughing) He says "Black, thank you very much, it's been long since I had tea." (He had a mental breakdown and I became his therapist. The rogue tried to kill him on multiple occasions but I made sure the Hobgoblin (whose name was Cherkins never noticed) That campaign involved us defeating an evil dragon that was stealing all the lands cheese.(I don't know either) In the end I became a therapist with that hobgoblin as my assistant and security. The ranger became a hunter and guy who protected a little village that I lived in as well, the wizard, who was there for 3 sessions became a witch doctor who was, and I am quoting here "An even groovier koblod bro surfing the waves of space, with the power of being a bro!",(facepalm.jpg) and the paladin became a wandering holy man, kicking monster butt and preaching the ways of Bromis, the god of digging (he was a dwarf, and yes, digging, not mining, like, with a shovel.)
So, one of my college friends played her first campaign her freshman year. Her very first character was a wizard named Monty the Python (he could also shapeshift) with very high wisdom and virtually no intelligence. He owned a teashop, and also made poison. Due to his low intelligence he was illiterate and could not label his brews to distinguish them. Therefore, every time he served someone a cup of tea there was a 50% chance of death.
Here's a story that a friend of mine told me about. The group was all halflings except for a human barbarian with a low intelligence. The halflings all had at least one level in rogue or bard, and had good charismas as well as ranks in bluff. As a running joke, they had the barbarian convinced that they were humans and he was a giant.
I have a small goblin artificer that uses his mechanical construct as a mount. He has affectionately been described as a a small child with access to fire arms.
He has jumped off a cliff multiple times to tear his new parachute. Turned a decanter of endless water into a jet pack,. Plowm himself up multiple times trying to disarm a series of trapped doors. Had a tea party with a Glabrizu. And outfitted a small construct th Rey found with a manipulator arm (the construct then ran him over while on watch for a max damage crit to wake him up).
Giving me the Charlatan background was the worst mistake anyone ever made.
When the party was first introduced to my character, she was presented as a Tiefling con artist who was on the run from some people she'd scammed. She got roped into the parties quest to save a village from a plague when she was infected, and stuck with them afterwards as they continued adventuring. There weren't any real issues, other than a few arguments with the parties Cleric. After several more adventures, the party had become a tight knit group of friends, but were still unaware that their resident Tiefling Rogue was more than what she seemed.
Then, one day when the group was chilling in a tavern, a human Paladin barged in, battered the con artist unconscious, shackled her, and dragged her out while the party watched in slack jawed amazement. After picking their jaws up off the floor, they stormed after her to recover their teammate. Unfortunately, the Paladin was at a higher level, and easily fought them off. They spent the next few days following the Paladin, and ambushed her. Before things could get too heated, the rogue managed to get everyone to stop fighting, and came clean about her past.
She was actually the child of two famous adventurers; a human Fighter and Tiefling Warlock, and the Paladin was her twin sister. Their parents had been training them to be adventurers, but the Rogue had gotten tired of waiting, and ran off with a friend of the family. Unfortunately, she her first real adventures had been rough, prompting her to give up that life and become a con artist instead.
Her sister was just trying to bring her home... albeit in a very blunt fashion.
The party helped the two sisters reconcile, and the Paladin let the Rogue keep adventuring with her friends, and even showed up to help them a few times later in the campaign.
omg the chair on had me lmao
I made a dnd subclass where you can make a plant and use it to fight but you take care of it to use different weapons
My Warforged Divination Wizard called Oracle, hes created as a walking archive of knowledge but due to damage he lost much of his memory. Mechanically leveling up is him slowly earning back his memories and archives. The spells he learns are mostly flavored as just being functions of his body, like Shield becoming an Energy Barrier or Shocking Grasp being an electrical discharge. He takes a liking to the Bard who he becomes very close with.
Omg love this series!
That guy making the wheelbarrow in 3.5 could have done it without the homebrew. Roll up a druid with the enhance ability and aberrant blood feats to wild shape into a mimic then become a wheelbarrow, all RAW.
We were playing through the pre-packaged campaign "Horde of the Dragon Queen", and at one point we were supposed to be led through a swamp by an NPC, a lizardfolk named Snapjaw. The DM looked over the description and decided, "this is boring as beans", so she invited one of her more experienced friends to reimagine him as a player character. Thus was Snapjaw reborn as a lizardfolk bard, exiled from his clan for having the sensitive heart of a poet. Unfortunately, his poetry was very bad and half the time the party didnt even recognize it as such. He wasn't a permanent party member, but he did keep showing up to help us through tough spots, and was an absolute joy to have around. Here's a story- when we first met Snapjaw, our paladin had just learned the spell "summon steed", so he made the steed take the form of a giant crab. Snapjaw, never having seen any crab before, was totally amazed, and the next time we met up with him, he'd adopted a regular sized crab under the belief that it would grow to the size of our paladin's crab. He called it "Crabjaw".
My friend is playing a rogue who invested in being as optimal at improvised throwing weapons as possible. His improvised throwing weapon of choice? A paper airplane
what's really amazing is a 1st level illusionist casting a 3rd level spell
This was a character of mine from years ago, you may find the idea cringe but I still look back upon him and the campaign incredibly fondly for how well everything went and concluded: my character was a Halfling named Jerard, who was a mix of an alchemist and rogue, used smokebombs and rapiers/daggers. The campaign revolves around him hiring the other characters to help him rescue his cousin who had been sold to a baron from slave trade. In the end with rescuing his cousin, she calls him a different name to Jerard which leads to explaining this: he was never a lucky halfling, ended up drifting around from place to place looking for work until he was mistaken for an alchemists new apprentice who had never arrived (waylaid by bandits) and he kept that guise up for awhile... so his one stroke of luck was just getting decently educated in a craft that would help him survive later encounters.
I played a halfling rogue with multiple personalities. His wis/int/and cha scores would switch when his personality switched too. Westley was the default personality; fun and charming, he was a great thief and fast talker but wouldn't lift a finger in a fight. Vizzini was more of a cold blooded killer, he did what needed to be done and made sure Westley was safe. Inigo (or the black mask) fancies himself a hero, he does nothing stealthy and makes loud decorations of justice and true love. The DM decided what triggered a personality change and it was random which one would show up. It made for some interesting encounters. Vizzini would make a great plan, Westley would be about to pull off the heist, then Inigo would start swinging from the chandelier telling the guards to face him like real men.
I played a strange character which was basically two people in one. It was two twin Tiefling sisters. One of them had accidentally let the other die, and in her grief at her mistake begged any higher power to bring her back, at any price. A warlock patron agreed to bring her back, and she agreed. Their souls were then bound together and each night there’s a chance the other one wakes up in the one sister’s body. I kept an in character journal where they wrote about current events to each other. One was a kind book shop owner and the other a harsh leader of her own small rebellion, so transitioning between them was a challenge. The party didn’t catch on before Covid stopped our campaign, but hopefully it resumes and I can do more with it.
I don’t have a lot of characters that aren’t homebrew...
My current favorite is Aeras, the wood elf bard. Well, that’s what my party thinks. In actuality, he is Tar’Keth the doppelgänger, once a charlatan, now master of charms, illusions, lies, and Vicious Mockery.
Roscoe the Mousefolk is a rogue searching for adventure. DnDBeyond’s loooong list of mousefolk homebrew submissions all just feature mice-people who are slightly smaller than halflings, say two to three feet tall. Nope. Not Roscoe. Roscoe is a grand five inches tall. He doesn’t walk on long treks-he just sits on someone’s shoulder and lets them do the walking for him. He is literally incapable of rolling melee damage on any die higher than a d6. And I love him.
Melkin Schlepper; the Bottlebreaker. A gnome artificer with a knack for Molotov cocktails and crushing his rolls when they don’t matter but absolutely fudging them up when they do. He’s still so much fun.
Nothing like joining a Dnd session a little late, and coming in on a luxodon Paladin dealing 160 damage at level 5
you know your a bad ass when you're a dwarf that tries to suplex a dragon and dies trying.
My Tiefling Celestial Bladelock: After his parents were killed in a raid and he narrowly saved by a paladin, he also wanted to become one. So he sold his inheritance and donated it to the church where they train. They accepted the money, then kicked him out because he's a nasty tiefling.
He stole a disguise kit and joined the church as a regular adept, disguised as a human, still determined to become a paladin. A celestial becomes interested in him(devout acolyte and such) and grants him warlock powers. He then multiclasses 2 Levels into fighters, can heal and smite and has action surge. Has a nice dark vs light and fire theme going on, casting wall of fire to protect the team but when distressed (surrounded and low on HP) casts Arms of Hadar, even though teammates get hurt. The team still thinks he's a human, and once he becomes famous as a noble good paladin he's going to unveil to his patron and the world he's a tiefling.
We're still only about 8 sessions in, so I'll still have to see where it goes.
I have a halfling warlock who thinks he's a vampire, and behaves as such (wants to be invited into homes, avoids sunlight, doesn't cross running water etc). On the other hand, as a person, he's anything but vampire-like - he's a kind person, wouldn't think of harming anybody that didn't deserve it, and loves hospitality. Haven't played as him yet though, but really hoping to play as him in a Curse of Strahd campaign for maximum vampire shenanigans
My most unique character:A dwarven blacksmith, who seems like an idiot, but actually uses a variety of surprisingly powerful magic, and even some necromancy, he has traveled across the solar system by himself, exploring the worlds and hit it off with lots of women, eventually making a horrifying character that became a hateful villain. And then he retired and basically became a merchant.
I play as a Dwarf Cleric/Barbarian. The two great loves of his life? Drinking and scamming others. He's figured out how to make potions of health alcoholic, and always carries around a flask filled with alcohol. He's also started a "church" and has even commissioned pamphlets for it. Whenever we fight even slightly intelligent enemies he tries to get them to join the church. In fact, one time the party was surrounded by bandits, and he managed to convince them to join the church. All they have to do is pay the yearly fees, and they will find eternal bliss.