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Love how Tales of Destiny had Tower of Druaga as a special dungeon, and then Tale of the Abyss just went "Hey, ever heard of Dragon Buster". Namco loved doing this with the Tales games, it's a fun little homage that I always appreciate. 😁
I wonder how PC88 and PC98 ports look on original CRT display. There are videos on youtube showing real hardware and games don't have such strong dithering, since CRTs are blending colors. On the other hand I don't which method these computers use for video output. PC EGA also had 640x200 mode which was super sharp on EGA monitors. There are some games using 640x200 resolution on PC, but they're mostly ports from PC88.
I love Dragon Buster! It's a very good Namco Game! Plus, I like the Fujitsu FM-77AV Version the best because not only the soundtrack sounds good, but it looks and plays great!
DragonBuster is very funny to me. It is the story of the warrior with two left or right arms, it depends on which way the sprite is facing XD. But for everything else OK, it's a fun arcade and I think it's the first game in history to include the double jump that's so requested in the industry today. I dind´t know it has a arcade port.
I have never played DRAGON BUSTER before, but it does look retrospectively awesome 😺👍🕹️. It even reminds me a little bit of WONDER BOY IN MONSTERLAND - which i played on my Amiga 500. 😺👍🕹️
I remember playing this on the psp Namco museum, still have absolutely no idea what they were attempting with that sprite, is his back turned to us? Is his arm just disfigured?! Who knows!
So, basically: PC-88 had the best presentation (cool title screen and character bios) but worst visuals (what a paradox), and a somewhat better sound. NES was easier (most enemies done after one hit) and had more variety in enemies' sprites. SHARP X1 was pretty close to the arcade original (alas almost as easy as the NES verison) BUT has some fu*ed up speed-ups/slowdowns depending on how many sprites are on the screen. MSX took best from the NEC-PC and NES versions (excluding sound), but couldn't scroll the levels, duh. Btw, what was the real difference between Zemina's and Namcot's versions? PC-98 version, just like the FM and PC-88 (as I've stated earlier) ones, tried very hard but all failed in the visual department (seriously, both NEC-PC's versions looks atrocious. How people even could play games like that, my eyes was about to start bleeding?!) SHARP X68k had the most faithful port, when the word "port" still meant something. PS1's version=straight emulation. PS2's version had 3D in it and looked funny, but...I dunno.
the ps1 version isn't entirely emulated. notice how the level music starts over every time clovis exits a battle screen instead of smoothly resuming like in the arcade version - the audio is being streamed from the disc and you can even hear a slight pause in front of the track sometimes. only the fujitsu, x68k and pc-98 ports got this right
Lo desconocía que hubiera salido en PlayStation!! Menudo salto que pegó, aunque se podrían a ver esmerado en a ver hecho un juego algo más innovador en los tiempos que corrían.
All the Nec PC games looked like crap, with the really low vertical resolution and the dithered colors. I wonder if it was done on purpose and the screens would smooth it out like NTSC consoles on composite video.
PC88 a brand home computers based on z80 cpu that was sold from 1981. They were limited to 8 colours on screen. A later (1987) variant "PC88VA" had an exclusive gfx mode that could show up to 65k colours (with hw sprites and scrolling) Fujitsu FM77AV is from 1985 and was more capable than contemporary NEC offerings
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👉 Check out all our comparisons: th-cam.com/video/Cprf-CFI-do/w-d-xo.html
Love how Tales of Destiny had Tower of Druaga as a special dungeon, and then Tale of the Abyss just went "Hey, ever heard of Dragon Buster".
Namco loved doing this with the Tales games, it's a fun little homage that I always appreciate. 😁
This is my first time seeing this as a mini game in Tales of the Abyss. Wow I genuinely had no idea
I wonder how PC88 and PC98 ports look on original CRT display. There are videos on youtube showing real hardware and games don't have such strong dithering, since CRTs are blending colors. On the other hand I don't which method these computers use for video output. PC EGA also had 640x200 mode which was super sharp on EGA monitors. There are some games using 640x200 resolution on PC, but they're mostly ports from PC88.
I love Dragon Buster! It's a very good Namco Game! Plus, I like the Fujitsu FM-77AV Version the best because not only the soundtrack sounds good, but it looks and plays great!
Hello AM167
If there's something strange. In your kingdom town. Who you gonna call? Dragon busters! 😂
DragonBuster is very funny to me. It is the story of the warrior with two left or right arms, it depends on which way the sprite is facing XD.
But for everything else OK, it's a fun arcade and I think it's the first game in history to include the double jump that's so requested in the industry today.
I dind´t know it has a arcade port.
I never thought you could do a Dragon Buster comparison video.
Played this game on an app for android. It basically had a collection of 1980s arcade games and THIS game used to scare me some how
NAMCO ARCADE!!
dude that game was SO fire. Especially the menu music
That sprite is hysterical 😂
I can't get over it!
The versions where they fixed it look great though.
First time I see this game, and looks like it was loved by the players, many versions, even PS2
I have never played DRAGON BUSTER before,
but it does look retrospectively awesome 😺👍🕹️.
It even reminds me a little bit of
WONDER BOY IN MONSTERLAND -
which i played on my Amiga 500.
😺👍🕹️
The tales of the abyss one because compared to the other ones its not as clunky and feels balanced when comparing them side by side.
Sucks that the Japan only plug n' play version from the 2000s is so obscure
At first I wasn't sure, but the Famicom version leaves no doubt: the hero is beating the meat on the go 😄
I did not know about that Tales of Abyss minigame version.
honestly, one of the better lesser known Namco games
Underrated game.
A shame it never came to the Gameboy
Do you prefer GBA or GBC?
@@jasonlee7816 Game boy classic actually. :)
I remember playing this on the psp Namco museum, still have absolutely no idea what they were attempting with that sprite, is his back turned to us? Is his arm just disfigured?! Who knows!
So is dragon buster part of the tales of series?
No.
Dragon Buster is the best game plus the Sharp X68000 and Fujitsu Micro-77AV version is the best version because it plays just like the Arcade version
This game reminds me of the legend of Zelda.
So, basically:
PC-88 had the best presentation (cool title screen and character bios) but worst visuals (what a paradox), and a somewhat better sound.
NES was easier (most enemies done after one hit) and had more variety in enemies' sprites.
SHARP X1 was pretty close to the arcade original (alas almost as easy as the NES verison) BUT has some fu*ed up speed-ups/slowdowns depending on how many sprites are on the screen.
MSX took best from the NEC-PC and NES versions (excluding sound), but couldn't scroll the levels, duh. Btw, what was the real difference between Zemina's and Namcot's versions?
PC-98 version, just like the FM and PC-88 (as I've stated earlier) ones, tried very hard but all failed in the visual department (seriously, both NEC-PC's versions looks atrocious. How people even could play games like that, my eyes was about to start bleeding?!)
SHARP X68k had the most faithful port, when the word "port" still meant something.
PS1's version=straight emulation.
PS2's version had 3D in it and looked funny, but...I dunno.
the ps1 version isn't entirely emulated. notice how the level music starts over every time clovis exits a battle screen instead of smoothly resuming like in the arcade version - the audio is being streamed from the disc and you can even hear a slight pause in front of the track sometimes. only the fujitsu, x68k and pc-98 ports got this right
@@tsvtsvtsv well, I was addressing the gameplay only. I mean, it's arcade perfect afaiks.
Lo desconocía que hubiera salido en PlayStation!! Menudo salto que pegó, aunque se podrían a ver esmerado en a ver hecho un juego algo más innovador en los tiempos que corrían.
Hi-ho!!! could you do a life force/salamander video please?
La que me falta jugar es la de Sharp x68000, quizás hoy la juegue😅
25:45
Ohhhh, my God! PC-98 have the most beautiful graphics! And the X68... Its mosquito jingle get stick in ma' head!!
just another ear cancer compilation 😂😂 reminds me a bit of commander keen! cheers&thanks 🤘
👍👍👍👍👍👍👍
All the Nec PC games looked like crap, with the really low vertical resolution and the dithered colors. I wonder if it was done on purpose and the screens would smooth it out like NTSC consoles on composite video.
PC88 a brand home computers based on z80 cpu that was sold from 1981.
They were limited to 8 colours on screen.
A later (1987) variant "PC88VA" had an exclusive gfx mode that could show up to 65k colours (with hw sprites and scrolling)
Fujitsu FM77AV is from 1985 and was more capable than contemporary NEC offerings
Sin Versión Spectrum no tiene gracia.
8ビットPCだとFM-77AVが一番良い出来です。
ハード的にも320×200の4096色表示(64色2画面や16色3画面、8色4画面も可能)、2画面独立ハードスクロールを使っているので、
他の8ビットPCの様なソフトウェアによる画面処理は不要で、この様な表現力が出てきています。
私はあなたに同意します。私にとって、これはこれまでのところ最高の 8 ビット バージョンです。
Lol can't fix bad animation no matter the platform, similar to ronancing saga 2 remake I laugh at but enjoy