Some that i don't agree with your placement: Greyhound has given me on the long run way more kills and bounties than Bulletgrubber, determination and physician combined. Silent Killer let's you also stay undetected longer while stalking enemies because the sound of your character screaming travels WAY further than the sound of the grunt dying. I'd bump both Silent Killer and Lightfoot up a tier. Packmule is fine to have but it's far from being on the same level as Frontiersman and doctor.
You make a good point for greyhound, but I'm going to stick to my guns on packmule, 3 points for double throwable refills has helped me clear out so many boss lair campers!
@@TheFimpish I think they should change Silent Killer, so that it not only silences your character's grunts, but silences the target's death screams. Maybe also throw in a delay to the notification that the target's teammates receive. Not by much, just three seconds, and then the downed teammate icon appears.
@@4FSGaming I dunno I seem to hear people melee grunts way easier than zombie deaths. Many times have I checked my teammates for noise and figured out there's a new team up ahead from like 100 metres away just based on their grunts. Then again I never bring silent killer myself unless I hit like 40+ lol.
Take those two in tandem with Beastface, and Lightfoot and you'll be moving so fast and so quiet that you'll make to the boss within 5 minutes and not hit a single sound trap.
5:39 A thing about silent killer, is that the "grunt" can make a difference if you're running lance or even a knife. I actually managed to react in time when i heard the hunter grunt as he was about to jump me from the bushes. If he HAD silent killer, i wouldn't have noticed him and not reacted in time. I believe that silent killer removing the player grunt can prove bomblance/saber mains
@@jasondp3546 Don't hesitate to get it. I just picked it up during the steam sale and have zero regrets. I think it's a blast solo or with randoms (cant convince my friends to pick it up...) You just have to adapt your load out/ play style accordingly. Definitely a lot to learn, but the whole aesthetic draws you in and the difficulty makes it that much better when you succeed! That being said, it is not a good game to play casually...
@@jasondp3546 I got the game and started playing. I'm solo queue and I have lot's of fun. It's hard to win against multiple people but it's worth it no matter how you play imo. I really hope you already got it! I can definitely suggest it even if I'm pretty new.
Let's talk about 4 of those perks, poacher, gator legs, Vigilant, and vulture. I agree Poacher is C tier, but not for your reason. Poacher is not good for setting up traps silently. It should be used for disarming traps silently, in the event a team isn't watching their traps and relying on them for audio cues. Gator Legs and Vigilant should be C tier. Gator Legs combined with Greyhound. Getting to an extract in the swampland is faster and needing less time to get your stamina back is crucial while being chased. I wouldn't consider the perk useless, but rather situational, as you would gain distance on any pursuing teams, but only in land/water areas. Being only 2 points, it's half of greyhound's cost. It's "meh" on its own (unless the extract is in Scupper Lake or another submerged area), but compliments greyhound very well. Vigilant is, situational, but not useless. Even with Darksight's audio cue, being behind a wall scanning a building to see what entrances have traps or what KIND of traps is information for your team. Saved me once when I saw a random wire in the building that would've trapped me in the middle of a dark hallway. But often times on console, people don't even bother to trap boss areas, so it depends on the players you're going up against. Now Vulture, that should be extremely situational. Based on your reasons, that much coordination required just for a looted body weakens it a lot. And this is mostly useful in trios, unless you have multiple teams looting the same body, which seems pretty rare. That's my take based on my experiences and experimentation with these perks. Also, to clarify, I try to use these perks with their intended playstyle, as a lot of perks are situational (other than S tiers, which are great in almost every situation).
Some good points here, It really highlights how many of these perks are play-style dependent. For instance my MO is to always throw explosives in before entering an occupied lair, so that deals with traps/door campers meaning there is no need for Vigilant, but I can see how a sneaky infiltrator could certainly make use of it.
If you and 2 of your friends are playing trios then I see no reason for not having at least one person getting the trait. It really doesn't require that much coordination and when coupled with the perk that lets you heal when looting hunters it could essentially be free healing for you.
i think you are undermining gator legs as it literally makes you 100% silent while crouch walking (or standing being just really quiet as well though not by 100%) in water which can help a massive amount
@@DeputyFish I think this was before the gator legs buff. I always build stealth and I don't remember the perk making you silent at the time, only slightly quieter.
It's ok but Stamina Shots are way better and let you do some insane things with infinite stamina, not just less stamina loss. At $40 for 10 mins of no loss, it's worth it to bring at least one every game if not two or sometimes even 3, but I think that may be overkill.
@@QKsilver58 although that's true, you only have 4 slots, so imo spending 3 points on determination and being able to bring either an extra frag or vitality is better
@@chopstick1671 but determination isn't even close to as effective as a stam shot; you're handicapping ourself and wasting trait points on a B tier trait
qk jack in situations other than boss lairs or pure melee runs I think determination suffices; meaning I’d still rather have a frag or vitality extra with me giving me that extra survivability or killing power
Gator legs seems useless until you need to cut though a swap to hunt enemy players. My friend and I were chasing a duo bounty to extract, but they had a good lead on us. Gator legs allowed us to not only catch up and cut them off, but surprise them by coming from the swap side. Would say it is more C tier.
I think some traits depend on your playstyle. I personally prefer lightfood as my first trait, because not just the silent ladder. You drop down silently in these sneaky situations. And I can not say how much hunter I Heard- coming because of the jumping sound.
Actually if you play sword or spear, adrenaline becomes very important. When you are shot, your stamina will replenish and you can run fast and kill your opponent. Sometimes replenished run speed can save your life :)
Greyhound and Determination let you chase players down, fall back into better positions and generally move around the map faster, i'd argue that these two traits are S tier, and their combined cost of 7 points means they're way too cheap to skimp out on. Also silent killer practically reduces your melee noise range by 25%, which is really useful if you're not within 30m of another player, so id put it as an A tier perk.
Poacher lets you also disarm traps silently. I find it quite good since it helped me sneak up on players when they thought they were safe rather often.
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As a stealthy Bomb Lance user I really appreciate Silent Killer, which allows me to charge the Lance silently and poacher to defuse traps silently.
That certainly makes sense for the playstyle, I have been able to kill several melee users who would otherwise have ambushed me by hearing their charge up inhalation on the other side of a door.
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@@4FSGaming exactly. People underestimate the loudness of that inhalation!
I think iron sharpshooter is easily A tier, it allows you to keep your iron sights right on the target for an instant follow up shot, rather than having to center your screen on them, aim, and shoot again. If they aren't next to cover they're dead
PHYSICIAN: an awesome perk that in my opinion goes in the S category. It also is a great combination to have with Doctor, the two together turn a first aid kit into three full vitality shots.
I gave up on Greyhound because one thing: Stamina shot It takes one C Slot but you can almost every time get one dynamite or another consumable back when investigate the first or secound compound, because toolboxes spawn pretty much everywhere. Stamina shot supports you for 10 minutes passiv but noticeable, because the map is handsdown, floated by mobs and it's annoying. Beeing able to heavy meele 4 times with the knife isn't enough anymore. Temporary Greyhound+Determination for 40$ in a syringe.
You should try using the dusters. They consume way less stamina, still one shot grunts and you can clean up immolators very fast without losing your whole stamina bar. They need more hits to take down armored grunts but they are pretty fast, so the time to kill doesn't change a lot. IMO, they are way more versatile than the knife.
I could realy bring a duster more often, because it is indeed much better then the knife when you think about it. Btw can you oneshot hounds with the duster? But the Stamshot is still a very good consuamble and in a good spot rightnow.
I just love throwing pitchforks. Just the perfect feeling of satisfaction after every throw :) . But I agree, it takes too much stamina and if you want your weapon back you need to go to the zombie anyway, so you are better off with just meleeing him instead.
I really like salveskin and mithridatist. They're not that expensive and lets you not have to hide and wait for the effects to wear off as long. Poison is especially bad because it makes me either hear things that are not actually there or they drown sounds out that I should be hearing. It'll just be a choice whether to pick mithridatist or an antitode shot, which takes up a consumable slot. Both solutions are fine.
I agree with your list but for two points.. poacher is also silent disarming which is what I get it for. I also think silent killer should be in a higher tier... yeah sound trigger of mobs go off.. but getting rid of audible melee sound is nice. Especially when there is other sound triggers going off. I solo a lot so having these two traits helps me sneak into a compound much easier. I also get light foot perk too for the same reason lol.
Absolutely undeserved and awful placement of sillent killer. I dont think you realise how much easier does it make to zero on the enemy location when they yell during a melee attack. Not only is it louder than grunt moans but it also seems to disperse less in space, eg. very silent character moans are much easier to locate than very silent grunt moans. It's a must have perk for my almost any loadout, the amount of times I got an andavtage over the enemy due to their melee sounds is astonishing. Second offender being the lightfoot - its not as much a ladder climbing perk but rather a jump muffler - hopping over those damn fences completely quiet is an insane trait whenever you care about not giving away your immediate location to nearby enemies. Also negates jumping down sounds ( correct me if Im wrong but im pretty sure it also muffles jumping down into water and glass shards ). Greyhound should also be at least a tier higher for the simple reason of letting you catch up to banishes far away that you just need to sprint a lot to. Those I believe are objective qualities that shouldn't be undermined, regardless of one's opinion
Kiteskin is my favorite Trait, I can literally parkour in the game, I found a lot of hard to reach places up high, and whenever I feel like I'm getting swarmed I can jump down, usually they won't follow me, but it gives me a lot of unpredictability, especially when I play solo in trio games
I agree mostly, but I would put Determination and Beastface one Tier higher each. I have no real reasons for Beastface except that I value the additional mobility higher then more healing. Determination (afaik) lowers the regen-time not only for melee-stamina, but for sprinting-stamina as well. So its not just helping melee, but is a "mini-greyhound" as well - it increases you mobility, which I would value rly high. Thx 4 the vid.
Umm are you REALLY sure it lowers the regen time for sprinting and if so, has it always been like this before? Man I have a bit above 700H and might have never really noticed it lol. I usually just take Greyhound in the first place.
@@PanzerIV88 Since you asked I tested again with a watch ^^. I am sure. But the effect is minimal compared to Greyhound (you save around 1-2 seconds) - barely noticeable. BUT it stacks nicely with greyhound, since greyhound makes the stamina deplete slower, while determination makes it regen a little faster. Another thing is, that sprinting / fighting stamina BOTH stop regenerating while you use either of them - so determination helps you alot more at traveling fast (when you have to clear AIs in your way silenty) then you would think at the first glance. At some time (when I was alot worse and mostly played solo) I valued speed above everything else, and Beastface, determination & greyhound synergize so well together, that they are alot better in conjunction then just the sum of the parts (at least in my humble experience). But its only that: Speed (and silence). So I would only suggest investing that many points in solo-hunters, since healing isnt that importan when u cant be revived after being downed anyway.
@@TeemoStricker Thanks a lot for the info, it's good to know you can still get an extra second with Determination! I guess I'll value that one a bit more than Greyhound if I only have enough points for 1 trait as thinking about it, you can get killed much more from not having determination than from not having greyhound. It is just annoying when u have to run across the map to some lame extraction point or if you try to chase some coward running away but it won't get u killed like I say.
I don't agree with Greyhound being B-tier because it DOES change the way you play. It is almost mandatory if you chase bounty carriers and trying to hunt them down. Lightfoot should be higher as well since it gives stealth vertical mobility. Silent Killer might be not that useful when you melee grunts/hunters, but when you melee a boss... It doesn't die, right? Steady Aim/Hand... I didn't know they're useless. I considered them high tier. Thanks.
Greyhound also helps if you are the bounty carrier and you need to run away a long distance, it means if you choose your timing carefully you will almost always survive and escape with a bounty. you can even just run past most grunts meaning the chasers have to kill them costing them even more time.
I know I'm a bit late to the party, but anyway. In defence of Vulture: 1.The most value Vulture gives you (for trios, of course) is that you *spend less time being vulnerable*. To elaborate: a distracted team is the easiest to put down, and two most common situations when a team is distracted are one: approaching/engaged in a PvP/boss fight and two: when they've won a PvP fight and are busy looting. There is no easier set of melons than two or even three players looting someone in a circle. So the less time you spend lolligagging around the compound looting(speed is king, as you've said), the better. In my experience, saying "go loot, i've got vulture" and keep a lookout is a lot faster and safer than to bicker "did you loot that one on the stairs? how about the tier one in the water?" for 3 minutes. At least one (two is a lot more convenient, but not required) Vulture in a team shaves a couple of minutes from your trio's looting process and can spare from a fate worse than death - becoming a crown jewel of a collateral kill montage. 2.If you need to farm, Vulture can help with that a lot. Combine with Packmule to get a mountain of...hive bombs... and quite a bit of extra cash comparable to two registers on average! 3.Very situational, but if you come across a non-burned corpse as a bounty carrier, you get a second of boost for free. This is why Vulture is a situational low B-tier, thanks for coming to my ted talk P.S.: Ambidextrous will be an A if it allows Bulletgrubber to work with semi-auto pairs and Frag is *not an explosive*, so Bulwark does nothing to protect you from it.
I've been scrolling through the comments and I'm surprised nobody has brought up something that makes Silent Killer much better than C tier for me: It mutes the sharp inhale that your character makes when charging a heavy melee attack. Now I'm a big fan of Rambo Melee time, especially with the bomb lance. If you're backed into an inescapable area without any CQC guns and you know your enemies are just around the corner, the fact that they can't hear you begin to charge a heavy melee may make the difference between living and dying. Many a time I've heard a heavy melee begin to charge which made me able to properly tell where my assailant was coming from.
Gator legs defence: Running away from a group of enemies for extraction puts some more distance if they dont have gator legs. Easier to evade the water monster Harder for enemies to hit you in water Less time exposed to be spotted in water Only costs 2 points Makes repositioning in some areas quicker which won me loads of fights
Three Disagreements: Bulletgrubber should be B-Tier. Yes, it is nice, but just based on your definitions of the tiers alone, it does not have any major impact on one's playstyle and is more of a QoL perk that saves you 1 bullet every reload. In fact, it can actually be detrimental at times, due to the fact that it denies you a fast reload with certain weapons like the Bornheim and Mosin via the stripper clip if the gun is not completely empty. Conduit should be B-tier. What Conduit does is save you meds when taking damage from uncontrollable things like 3 Hives + 4 Hounds all clumped together, which, due to the game's lack of AI spawn logic, can happen fairly frequently. Everyone ranks Ghoul highly, but the fact of the matter is that it is a very risky perk to make use of in 90% of fights, as most dead bodies are going to be down in a relatively dangerous spot, as that is the reason they died or are otherwise being covered by teammates. There's also the fact that a good down teammate will comm to his living teammates if someone's on his dead body (not sure if this is fully possible with the new death screen, but it certainly was with the old one). With Conduit, you can be much more lax with dealing with the AI as you approach a clue and do it faster, as, if you take damage, it is irrelevant. It's like knowing you can save meds when meleeing the Butcher by not healing, because you can banish him for health back when he's dead. Vulture should also be B-tier (yes, I know, a lot of B-tiers, but if B-tier includes perks that are good but not game-changing, there are a lot of perks like that). Yes, Vulture is only really useful in trios, but the coordination is really not that much. As the one running Vulture, you just loot last. You cover your teammates, kill AI, etc. while your teammates are looting and the most amount of coordination you have to do is say, "You guys done?". When they say yes, you loot, and now everyone has just gotten money, meds, tools, or consumables back. Combine this with Packmule and Frontiersman on everyone (since they are very much S-tier perks) and you have refilled yourself with A LOT of extra gear to use.
I strongly disagree with Lightfoot being B-tier, silent ladder climbing is a huge thing, I'd even argue A tier isn't high enough, ambushes can be entirely decided upon if you had lightfoot or not. Definitely S tier imo.
Unpopular opinion, Steady-Aim is a must-have perk for Mosin/spark sniper variants. When shooting at 150m+, that reduction in sway is noticeable. It's not about hitting the head, it's about how quickly you can aim at the head.
400 hours in, to me it will go like this, fanning is first if I need it in my loadout, lightfoot is right after and determination. if using crossbow or windfield then bolt thrower or levering is great. Doctor is amazing as well. So i guess my biggest issue with the list I guess is lightfoot placement, in my eyes that is S tier, the moves you can make having that is unmatched.
As a heavy melee weapon user I'd definitely bump up silent killer for those moments when you're around a corner, the enemy doesn't know what weapon you have out and you ready it up, and they charge you thinking they'll get the drop on you, only for them to get absolutely slapped into the next dimension, or , the other way around, when I'm readying my weapon up and getting ready to charge the enemy and they don't even realise what weapon I'm holding, I can't tell you the amount of kills it has given me because people thought "I probably won't get melee'd" because they didn't hear me inhale, I'd put it at least in B , or at max in A, but probably B
Agree with basically ALL of this except for maybe beast face and greyhounds placements. I would, at a minimum- argue to swap them- For a reason already cited. "Speed is king in this game". Whether youre chasing the bounty holders, fleeing with the bounty, or just trying to get across the map from clue to clue or the boss got found early- and lucky you, its across the map. Greyhound is going to give you a HUGE edge. I dont know the actual numbers here (Tossing this on my to do list), but having or not having greyhound is *very* noticeable. Next to fanning, its one of those perks I *always* go for.
-Greyhound is really strong,cheap and work for every builds,double running stamina let you run away/chase and move much faster across the map -I'd replace Bolt-thrower place with Physician since Bolt-thrower while strong only apply to one type of weapon while Physician work for every playstyle -You consider B tier to be quality of life perk but Bulletgrubber isn't in it? -Lightfoot do much more than just let you climb ladder quietly,it allow you to hop over obstacles and fall down without trigger an audio cue -Silent killer is a strong pick if i'm using the Saber/Bomb lance cause the inhale audio cue when you charge up a heavy melee can ruin your melee rush by giving your intention away
Great list! Very well put together when it comes to information and placement! My only pet peeve being that I think fanning should be a tier lower, because although it gives you a up close fallback, it is way too inconsistent when hitting shots. When you kill a hunter with fanning you usually hit 1-2/6+ shots, something you could have done had you just been patient and aimed your shots, but now your cylinder is empty and there might be more people nearby.
It is pointless to ads with a shotgun from a spread/damage standpoint, but I'm much more successful with a shotgun when I ads and use them like a rifle. They don't have the spread of a cod shotgun so accuracy is still important and I find using your sights to get center mass shots is useful! Thanks for the info though. I found a few traits I use that I didn't realize how useless they are
The reason that iron devastator is beyond useless is that when you ads with a spectre even if it is tho help you centre your shot, then remaining in ads while loading the next shot hinders your field of view so much. Also i understand it as a point of comfort to ads with shotguns but you can use the weapon crosshair to do that and it provides a much better idea of your shot than ads mode for me.
I like the build; Gator Legs, Greyhound, and Determination. You basically never are out of stamina. If you’re chasing someone, chances are good that they will run out of breath before you do. Unless if they took a stamina shot then they are constantly bolting for it.
I get what u mean with a lot of these, but some of these u stick to the basics of there capabilities, there are so many of these perks that are able to make some seriously interesting plays
Nice vid. Don't agree 100% with these picks but they are roughly in line with my thoughts. Only thing I thought u should have mentioned was that the more expensive and loadout changing perks (doctor, frontiersman, fanning, quartermaster, maybe pitcher) are best picked up with a purchased hunter. That way you are more likely to have all the better perks quicker (since you are more likely to get like bulletgrubber, beastface, Lightfoot or something rather than say frontiersman and something cheap like salveskin after a match)
I think the point of adrenaline is whenever you're being picked up, because normally you don't have any stamina, but with adrenaline you're able to get out of danger faster.
This tier list is honestly almost perfect, only thing I'd change is put Bloodless in B tier cuz it saved my life a few times against shot gun and crossbow users
As much as I disagree with a lot of things in hist list. C-tier is a fair assessment. There are a lot of more important traits to get than bloodless and you rarely bleed that threatens life. It's good, but i'd take it only at lvl40-50 hunters. (personally I never take this trait, i'd rather have mithridatist
@@randyquench8731 tbh I do the same, but those few times where a hunter I used came with it, it actually saved me from death and I personally see it as a B-tier
A bit late to the party, but the Iron Repeater and variants are actually useful past staying in irons if necessary- they increase rate of fire by 10-20 percent (as you’re not wasting frames going into or outta ads). Not a huge difference, but also not insignificant. If I recall, it does not work in Iron Devastator though, because that one is garbage straight through
I'll just say that silentkiller can be used as an ambush tool, people wont hear you charging a heavy attack. Still not that great of a trait but it is a nice little plus.
I think Gator legs is a little better than placed, especially considering how dirt cheap it is. Now usually you won't get much out of it, but if you are chasing or running from someone and it just so happens you have to cross a few rivers then it will give you the edge.
The only 2 traits I disagree with you are Poacher and Vulture. Poacher can be quite situational but when your team is down and the enemy team is rushing you, it allows you to silently place concertina traps at choke points and cover multiple angles. No one expects to run into a concertina trap between 2 dirt mounds in the forest while chasing down the last enemy player unless they hear the trap being placed. Decoy Fuses and consumables can buy you time to set up traps before the enemy team dogpiles you. It also allows you to silently disarm enemy traps to go for special ambushes like Lightfoot or flank an enemy team while your team keeps them distracted on the other side of the compound. Vulture is a game changer in drawn out fights when everyone can loot healing with Packmule/Ghoul when you're in a shootout with the entire server. Both very situational but A tier when they come in handy and incredibly cheap as traits.
@@happyjonn9242 What? Poacher is one of the best solo traits. Especially now that poison/concertina kills instantly now without antidote. Smart trap placement will clutch you more games and get more kills than most team mates in this game.
I don't get the adrenaline placement, or at least the rationale that it helps in the "don't revive" situations. If you were going to be killed upon reviving at the five health of revive, then I don't know when you would survive at only 50. Unless someone is shooting you from really far away with compact ammo, I don't see how that'll help you at all. You also pretty much start regening health the second you get up, so you'll be healed by the medkit for the same amount anyway once you start healing. It might get you into fights a bit faster, which is useful, but I don't think it improves your overall survivability post revive.
Do you mean resilience or adrenaline? Because resilience will revive you with 100 health, which is more than enough to survive most shots at long range. You also don't need a med-kit for that middle bar.
Although Tomahawk is not a great trait, it is much better used for stealth. You can one shot hives, heavily damage immolators and other ai that is not safe to attack up close, and remove horses dogs or many of the other audio traps. Along with a small pvp bonus for only one point it is pretty good. It does not work well if you always try to retrieve what you throw as it wastes to much time. I definitely agree with the gator legs placement though!
The only few things that I don't quite agree with are one, silent killer, because it's not about the actual stabbing becoming silent, it's about the charge up becoming silent, if an enemy hears me charge up and attack be before they come in a door, they probably aren't going to come in through that door. I don't think you gave lightfoot and greyhound enough credit. Also, poacher more importantly allows you to deactivate traps almost silently.
All I’m saying is, you use stamina up & run in this game more than anything else. That’s why greyhound and determination are a must-have for every hunter that I can buy/get the perks with. Definitely S tier for me.
I doubt you will read this, but you need to reevaluate the Vigilant Perk. It doesnt just show traps in dark sight now. You can see an orange outline on the traps through walls, so if you walk up to a door and look at it, you can see the trip wipes in orange. Really helpful and its a cheap perk
I Believe Lightfoot Is Super Underrated. Not Only Does It Help You Sneak Up On An Opponent, It Will Keep You Hidden If You Need To Vault A Gate Or Jump Down From A High Position
nice list! pretty much my how id rank them too, but the trap perk is good for deaktivating traps when u approach a boss layer which has been taken by others. opening a door isnt that loud while croushing , but that trap wiithout the perk iis loud. ii ppretty much take it everytime i have 2 or 3 points left. and a thing im not sure about, but i think attacks without silent killer are louder than the death sounds from the zombies and some others maybe. so they might here u hitting a mob but not its death sound. And light food should be S tier, because where ever u hop over a fence or climb a ladder, they dont hear u at all. pretty much every compound has 1 or 2 ladders for some good spots, you can change position to, while most ppl are thinking u cant reach this spot without making sound, so they ll never check it.
Silent Killer, Kite Skin, Lightfoot, Grey hound, Determination, Beastface and Dauntless is a perfect combo for ninja/kamikaze Saber player... which is me. Ghoul is helpful too.
I disagree on only a few perks; the “steady” perks, adrenaline, and silent killer. Steady Arm/Aim allow you to push while scoped or be standing and still get reliable shots. Adrenaline is pretty niche but if I get shot with a sparks, I’d rather have full sprint stamina than not (it also helps to prevent that rare and embarrassing situation where you die to AI). Also, it’s one perk point. Silent Killer is pretty decent if you headshot mobs as they don’t grunt upon death if you do so. I think all of these perks could go up a tier.
Idk if you will ever see this, but i think Steady Aim could be great on a loadout that uses sawed-off rifles, because the sway on those things is no joke.
I see your point in steady aim buth i wuld Place It on situational cause when tring to pop an head from 200 meters with a sniper scope the less sway Is useful i play on console
so how is the order you get trait now? QOL (GH,Det,lightfoot) over s tier first? when i have a total of 21 pts i like to go Phd with frontiersman tho but isnt gh,det,lightfoot better after first win even if its not S tier ?
Do you think one day you will do a Solo tips/guide and solo boss guide, I’ve recently started attempting to take them on solo and not ambushing hunters when they leave and I find myself getting decimated. I could always do better and would love the tips!
Okay I agree with most of these but I noticed you didn't put down Fanning or repeater Fanning? What are those just god tier that nobody shouldn't go around without one of these already equipped.? Because there's a few times where it's like should I grab Fannin or should I grab Quartermaster and I usually grab quartermaster because at that point why should I have Fannin when I can run around with a handCannon I mean does that make any sense. I will also agree with you that one of the perks I did always grab a lot in the beginning of the games would have to be the hard skin. Because I was always like oh this will save me from people trying to run up and hit me or save me from enemies trying to run up and hit me but most of the time at this point it's like if somebody sees you they're not going to run up and hit you they're just going to shoot you dead with a head shop what's an uppercut that's 500 M away through a wall what I still call fucking bullshit!
On poacher, you left out the part that makes it actually useful. It lets you place AND disarm traps silently. Sure placing them silently is practically never going to matter, but disarming them silently matters. I still probably wouldn't move it up a tier in my opinion, but still, big difference. Only ones I think I'd really disagree with are I'd swap greyhound/lightfoot with bulletgrubber. Bulletgrubber is slightly helpful but it's not often running out of ammo is an issue and not often that I really need to reload before emptying the gun. Pretty rare for both to be an issue. Greyhound can really help chasing down someone trying to run and extract though, and lightfoot can make a huge difference in often the same way you talked about beastface helping.
The only perk I disagree with is vulture, I often play with a friend, and sometimes, when you stumble uppon the last team, we often go back to coumpounds where we heard a lot of gunfights if we are almost certain we killed the last guys. Also, when you stumble uppon an old firefight, the additionnal money when your overall balance is low can make the difference.
Steady Aim is a great and vital trait for playing snoiper. It barely costs anything and you need to make your shots count. In the clips here where you're using the m*rtini marksman your targets dont move around so much but most people I shoot at either run or dance around when in duels. Yesterday I also had a fight where I was sniping at Healing Waters from Stillwater and at that distance heads are like pinheads
my thoughts is that light foot is really good and deserves to be "b" tier or higher since you can just do a few hops silently and quickly to get to your enemy while they don't expect you. my thoughts though
A nice idea to buff Dauntless(or just change the perk entirely) Idea: You can detect when a thrown weapon is a fake. ie; decoy fuses or blank fire shots. Still situational, but it's better than playing hot potato with a frag. Vulture could allow you to loot burned hunters and not take away either of the first 2 loots on a dead hunter. So you don't have to coordinate with the teammates. Also on a side note, I and my friend both ran it on duos and you can freely loot dead hunters that other people already looted, so it's kind of nice for that as well. Mithradist could also get rid of the noise that poison inflicts instead of just halving the duration, still have that screen effect though. Slaveskin should really just slow down burning, not regen faster. Lastly, I just think Tomahawk should allow you to throw any item you have. I mean any. Like the bomb lance, Mosin, electric lamp, first aid kit. There would be no point in it and I'd love that. Though it would be neat to be able to throw un-cooked explosives, but that'd be too strong at that point.
Maybe its just me but for long range sniping steady aim feels really helpfull so i would put it higher. And also this perk works only on scoped weapons btw
I'd personally move fanning down a tier. With the 1.3 update, they did indeed increase bullet damages, but now it just feels like a less reliable shot gun at this point, because they made the reticle larger specifically for fanning. Better off using an actual shotgun at that point if you're gonna get close enough to fan with how large they made it.
Are you planning on revising this list in the future as traits get reworked, like Gator Legs? I personally feel that Gator Legs jumped into at least B tier during 1.4.4.
If Tomahawk isnt S+++ im gonna riot
Oops
ofc Tomahawk is S+++, because I once won a match with only Tomahawk it must be true, no other perk has done that! :D
S Tier: Packmule, Frontiersman, Doctor, Situational: Fanning, Bolt Thrower
A Tier: Beastface, Physician, Pitcher, Bulwark, Situational: Quartermaster, Levering, Bulletgrubber
B Tier: Greyhound, Determination, Lightfoot, Ghoul, Resilience, Kiteskin, Situational: Iron Repeater, Iron Sharpshooter, Deadeye/Marksman/Sniper Scopesmith
C Tier: Conduit, Hornskin, Salveskin, Silent Killer, Bloodless, Poacher, Mithridatist, Vulture
D Tier: Gator Legs, Steady Aim, Steady Hand, Decoy Supply, Tomahawk, Bolt Seer, Dauntless, Adrenaline, Vigilant, Iron Devastator
Incorrect: bulletgrubber= S++++++++++ for animation
Beastface is entirely useless lmao
wheres necro
I like "Vulture" as solo. Getting some extra cash when the main fight was to mad to enter.
It really suits the aesthetic of the trait too, the scavenger that swoops in after a mad fight.
Some that i don't agree with your placement:
Greyhound has given me on the long run way more kills and bounties than Bulletgrubber, determination and physician combined.
Silent Killer let's you also stay undetected longer while stalking enemies because the sound of your character screaming travels WAY further than the sound of the grunt dying. I'd bump both Silent Killer and Lightfoot up a tier.
Packmule is fine to have but it's far from being on the same level as Frontiersman and doctor.
You make a good point for greyhound, but I'm going to stick to my guns on packmule, 3 points for double throwable refills has helped me clear out so many boss lair campers!
SIlent killer also gets rid of the gasping sound you from readying a melee attack. Useful if you're sneaking or prepping an attack around the corner.
Silent Killer with the "mot juste" is the most deadly combination when rushing inside a contract objetive when there is people shooting it
@@TheFimpish I think they should change Silent Killer, so that it not only silences your character's grunts, but silences the target's death screams. Maybe also throw in a delay to the notification that the target's teammates receive. Not by much, just three seconds, and then the downed teammate icon appears.
@@4FSGaming I dunno I seem to hear people melee grunts way easier than zombie deaths. Many times have I checked my teammates for noise and figured out there's a new team up ahead from like 100 metres away just based on their grunts. Then again I never bring silent killer myself unless I hit like 40+ lol.
Greyhound and determination are must picks for me. Both of these perks make moving around the map much easier.
exactly my thought
Yeah, I agree. "Speed is king" after all
Take those two in tandem with Beastface, and Lightfoot and you'll be moving so fast and so quiet that you'll make to the boss within 5 minutes and not hit a single sound trap.
y0Sprintz see, you don’t need movement when you have the “catch a bullet” animation from bulletegrubber
@@sirisaacnewt171 and your team will be 400 meters away by evading all beasts and stopping to recover energy. Profit
5:39
A thing about silent killer, is that the "grunt" can make a difference if you're running lance or even a knife. I actually managed to react in time when i heard the hunter grunt as he was about to jump me from the bushes. If he HAD silent killer, i wouldn't have noticed him and not reacted in time. I believe that silent killer removing the player grunt can prove bomblance/saber mains
*“And what hunter will attack you with blunt damage?”*
You’ve clearly never played against me because I REALLY love my dusters.
This game worth getting just for solo play?
not for solo no
@@jasondp3546 yeah, it's more intense solo tho. You are heavily outmatched usually. The randoms are usually polite, if variable in skill
@@jasondp3546 Don't hesitate to get it. I just picked it up during the steam sale and have zero regrets. I think it's a blast solo or with randoms (cant convince my friends to pick it up...) You just have to adapt your load out/ play style accordingly. Definitely a lot to learn, but the whole aesthetic draws you in and the difficulty makes it that much better when you succeed! That being said, it is not a good game to play casually...
@@jasondp3546 I got the game and started playing. I'm solo queue and I have lot's of fun. It's hard to win against multiple people but it's worth it no matter how you play imo.
I really hope you already got it!
I can definitely suggest it even if I'm pretty new.
Let's talk about 4 of those perks, poacher, gator legs, Vigilant, and vulture.
I agree Poacher is C tier, but not for your reason.
Poacher is not good for setting up traps silently. It should be used for disarming traps silently, in the event a team isn't watching their traps and relying on them for audio cues.
Gator Legs and Vigilant should be C tier.
Gator Legs combined with Greyhound. Getting to an extract in the swampland is faster and needing less time to get your stamina back is crucial while being chased. I wouldn't consider the perk useless, but rather situational, as you would gain distance on any pursuing teams, but only in land/water areas. Being only 2 points, it's half of greyhound's cost. It's "meh" on its own (unless the extract is in Scupper Lake or another submerged area), but compliments greyhound very well.
Vigilant is, situational, but not useless. Even with Darksight's audio cue, being behind a wall scanning a building to see what entrances have traps or what KIND of traps is information for your team. Saved me once when I saw a random wire in the building that would've trapped me in the middle of a dark hallway. But often times on console, people don't even bother to trap boss areas, so it depends on the players you're going up against.
Now Vulture, that should be extremely situational. Based on your reasons, that much coordination required just for a looted body weakens it a lot. And this is mostly useful in trios, unless you have multiple teams looting the same body, which seems pretty rare.
That's my take based on my experiences and experimentation with these perks. Also, to clarify, I try to use these perks with their intended playstyle, as a lot of perks are situational (other than S tiers, which are great in almost every situation).
Some good points here, It really highlights how many of these perks are play-style dependent. For instance my MO is to always throw explosives in before entering an occupied lair, so that deals with traps/door campers meaning there is no need for Vigilant, but I can see how a sneaky infiltrator could certainly make use of it.
@@4FSGaming Boom Candles makes checking rooms as fast and easy as 4 seconds
If you and 2 of your friends are playing trios then I see no reason for not having at least one person getting the trait. It really doesn't require that much coordination and when coupled with the perk that lets you heal when looting hunters it could essentially be free healing for you.
i think you are undermining gator legs as it literally makes you 100% silent while crouch walking (or standing being just really quiet as well though not by 100%) in water
which can help a massive amount
@@DeputyFish I think this was before the gator legs buff. I always build stealth and I don't remember the perk making you silent at the time, only slightly quieter.
i am sorry but determination gotta be more up tier, melee attacks, chasing, rotating, all is needed with energy and is easier when you have it
Fair point here, speed is power.
It's ok but Stamina Shots are way better and let you do some insane things with infinite stamina, not just less stamina loss. At $40 for 10 mins of no loss, it's worth it to bring at least one every game if not two or sometimes even 3, but I think that may be overkill.
@@QKsilver58 although that's true, you only have 4 slots, so imo spending 3 points on determination and being able to bring either an extra frag or vitality is better
@@chopstick1671 but determination isn't even close to as effective as a stam shot; you're handicapping ourself and wasting trait points on a B tier trait
qk jack in situations other than boss lairs or pure melee runs I think determination suffices; meaning I’d still rather have a frag or vitality extra with me giving me that extra survivability or killing power
Bulwark affects Explosive damage, which means it does not affect Frag Bombs (which are rending).
Gator legs seems useless until you need to cut though a swap to hunt enemy players.
My friend and I were chasing a duo bounty to extract, but they had a good lead on us. Gator legs allowed us to not only catch up and cut them off, but surprise them by coming from the swap side. Would say it is more C tier.
At some point in the future I might do some trait "mythbusting" and calculate in numbers what kind of advantages these traits bring.
Dauntless is ok if ya wanna defuse your own fuses or flares so its not as obvious you were there. Still useless though haha
This is true, pretty much the only use
I think some traits depend on your playstyle. I personally prefer lightfood as my first trait, because not just the silent ladder. You drop down silently in these sneaky situations. And I can not say how much hunter I Heard- coming because of the jumping sound.
Certainly playstyle plays a massive part.
Actually if you play sword or spear, adrenaline becomes very important. When you are shot, your stamina will replenish and you can run fast and kill your opponent. Sometimes replenished run speed can save your life :)
Never thought about this, seems like im gonna need to try it on my next melee hunter
Greyhound and Determination let you chase players down, fall back into better positions and generally move around the map faster, i'd argue that these two traits are S tier, and their combined cost of 7 points means they're way too cheap to skimp out on. Also silent killer practically reduces your melee noise range by 25%, which is really useful if you're not within 30m of another player, so id put it as an A tier perk.
Doctor for double the heal, and Frontiersman for an extra medkit/ extra Alert trip mines and concertina mines for trapping a compound up.
Poacher lets you also disarm traps silently. I find it quite good since it helped me sneak up on players when they thought they were safe rather often.
As a stealthy Bomb Lance user I really appreciate Silent Killer, which allows me to charge the Lance silently and poacher to defuse traps silently.
That certainly makes sense for the playstyle, I have been able to kill several melee users who would otherwise have ambushed me by hearing their charge up inhalation on the other side of a door.
@@4FSGaming exactly. People underestimate the loudness of that inhalation!
You’re Feeding The Community With These Breakdowns And Tierlists!! I’ve Been Waiting Your The Only One
Cheers!
I think iron sharpshooter is easily A tier, it allows you to keep your iron sights right on the target for an instant follow up shot, rather than having to center your screen on them, aim, and shoot again. If they aren't next to cover they're dead
PHYSICIAN: an awesome perk that in my opinion goes in the S category. It also is a great combination to have with Doctor, the two together turn a first aid kit into three full vitality shots.
I gave up on Greyhound because one thing: Stamina shot
It takes one C Slot but you can almost every time get one dynamite or another consumable back when investigate the first or secound compound,
because toolboxes spawn pretty much everywhere.
Stamina shot supports you for 10 minutes passiv but noticeable, because the map is handsdown, floated by mobs and it's annoying.
Beeing able to heavy meele 4 times with the knife isn't enough anymore.
Temporary Greyhound+Determination for 40$ in a syringe.
You should try using the dusters. They consume way less stamina, still one shot grunts and you can clean up immolators very fast without losing your whole stamina bar. They need more hits to take down armored grunts but they are pretty fast, so the time to kill doesn't change a lot. IMO, they are way more versatile than the knife.
I could realy bring a duster more often, because it is indeed much better then the knife when you think about it. Btw can you oneshot hounds with the duster?
But the Stamshot is still a very good consuamble and in a good spot rightnow.
I’d bump silent killer up a category - player melee sounds travel really far
I just love throwing pitchforks. Just the perfect feeling of satisfaction after every throw :) . But I agree, it takes too much stamina and if you want your weapon back you need to go to the zombie anyway, so you are better off with just meleeing him instead.
Makes me feel like Poseidon
I really like salveskin and mithridatist. They're not that expensive and lets you not have to hide and wait for the effects to wear off as long. Poison is especially bad because it makes me either hear things that are not actually there or they drown sounds out that I should be hearing. It'll just be a choice whether to pick mithridatist or an antitode shot, which takes up a consumable slot. Both solutions are fine.
I agree with your list but for two points.. poacher is also silent disarming which is what I get it for.
I also think silent killer should be in a higher tier... yeah sound trigger of mobs go off.. but getting rid of audible melee sound is nice. Especially when there is other sound triggers going off.
I solo a lot so having these two traits helps me sneak into a compound much easier. I also get light foot perk too for the same reason lol.
Absolutely undeserved and awful placement of sillent killer. I dont think you realise how much easier does it make to zero on the enemy location when they yell during a melee attack. Not only is it louder than grunt moans but it also seems to disperse less in space, eg. very silent character moans are much easier to locate than very silent grunt moans. It's a must have perk for my almost any loadout, the amount of times I got an andavtage over the enemy due to their melee sounds is astonishing. Second offender being the lightfoot - its not as much a ladder climbing perk but rather a jump muffler - hopping over those damn fences completely quiet is an insane trait whenever you care about not giving away your immediate location to nearby enemies. Also negates jumping down sounds ( correct me if Im wrong but im pretty sure it also muffles jumping down into water and glass shards ). Greyhound should also be at least a tier higher for the simple reason of letting you catch up to banishes far away that you just need to sprint a lot to. Those I believe are objective qualities that shouldn't be undermined, regardless of one's opinion
Kiteskin is my favorite Trait, I can literally parkour in the game, I found a lot of hard to reach places up high, and whenever I feel like I'm getting swarmed I can jump down, usually they won't follow me, but it gives me a lot of unpredictability, especially when I play solo in trio games
I feel like I've been waiting for this for ever! Thank you for uploading.
Hope you enjoyed it!
I agree mostly, but I would put Determination and Beastface one Tier higher each. I have no real reasons for Beastface except that I value the additional mobility higher then more healing. Determination (afaik) lowers the regen-time not only for melee-stamina, but for sprinting-stamina as well. So its not just helping melee, but is a "mini-greyhound" as well - it increases you mobility, which I would value rly high. Thx 4 the vid.
Umm are you REALLY sure it lowers the regen time for sprinting and if so, has it always been like this before? Man I have a bit above 700H and might have never really noticed it lol. I usually just take Greyhound in the first place.
@@PanzerIV88 Since you asked I tested again with a watch ^^. I am sure. But the effect is minimal compared to Greyhound (you save around 1-2 seconds) - barely noticeable. BUT it stacks nicely with greyhound, since greyhound makes the stamina deplete slower, while determination makes it regen a little faster. Another thing is, that sprinting / fighting stamina BOTH stop regenerating while you use either of them - so determination helps you alot more at traveling fast (when you have to clear AIs in your way silenty) then you would think at the first glance. At some time (when I was alot worse and mostly played solo) I valued speed above everything else, and Beastface, determination & greyhound synergize so well together, that they are alot better in conjunction then just the sum of the parts (at least in my humble experience). But its only that: Speed (and silence). So I would only suggest investing that many points in solo-hunters, since healing isnt that importan when u cant be revived after being downed anyway.
@@TeemoStricker Thanks a lot for the info, it's good to know you can still get an extra second with Determination! I guess I'll value that one a bit more than Greyhound if I only have enough points for 1 trait as thinking about it, you can get killed much more from not having determination than from not having greyhound. It is just annoying when u have to run across the map to some lame extraction point or if you try to chase some coward running away but it won't get u killed like I say.
I don't agree with Greyhound being B-tier because it DOES change the way you play. It is almost mandatory if you chase bounty carriers and trying to hunt them down.
Lightfoot should be higher as well since it gives stealth vertical mobility.
Silent Killer might be not that useful when you melee grunts/hunters, but when you melee a boss... It doesn't die, right?
Steady Aim/Hand... I didn't know they're useless. I considered them high tier. Thanks.
Greyhound also helps if you are the bounty carrier and you need to run away a long distance, it means if you choose your timing carefully you will almost always survive and escape with a bounty. you can even just run past most grunts meaning the chasers have to kill them costing them even more time.
Some of those D-Tier traits I thought were half decent xD
I know I'm a bit late to the party, but anyway. In defence of Vulture:
1.The most value Vulture gives you (for trios, of course) is that you *spend less time being vulnerable*. To elaborate: a distracted team is the easiest to put down, and two most common situations when a team is distracted are one: approaching/engaged in a PvP/boss fight and two: when they've won a PvP fight and are busy looting. There is no easier set of melons than two or even three players looting someone in a circle.
So the less time you spend lolligagging around the compound looting(speed is king, as you've said), the better. In my experience, saying "go loot, i've got vulture" and keep a lookout is a lot faster and safer than to bicker "did you loot that one on the stairs? how about the tier one in the water?" for 3 minutes.
At least one (two is a lot more convenient, but not required) Vulture in a team shaves a couple of minutes from your trio's looting process and can spare from a fate worse than death - becoming a crown jewel of a collateral kill montage.
2.If you need to farm, Vulture can help with that a lot. Combine with Packmule to get a mountain of...hive bombs... and quite a bit of extra cash comparable to two registers on average!
3.Very situational, but if you come across a non-burned corpse as a bounty carrier, you get a second of boost for free.
This is why Vulture is a situational low B-tier, thanks for coming to my ted talk
P.S.: Ambidextrous will be an A if it allows Bulletgrubber to work with semi-auto pairs and Frag is *not an explosive*, so Bulwark does nothing to protect you from it.
I've been scrolling through the comments and I'm surprised nobody has brought up something that makes Silent Killer much better than C tier for me: It mutes the sharp inhale that your character makes when charging a heavy melee attack. Now I'm a big fan of Rambo Melee time, especially with the bomb lance. If you're backed into an inescapable area without any CQC guns and you know your enemies are just around the corner, the fact that they can't hear you begin to charge a heavy melee may make the difference between living and dying.
Many a time I've heard a heavy melee begin to charge which made me able to properly tell where my assailant was coming from.
Gator legs defence:
Running away from a group of enemies for extraction puts some more distance if they dont have gator legs.
Easier to evade the water monster
Harder for enemies to hit you in water
Less time exposed to be spotted in water
Only costs 2 points
Makes repositioning in some areas quicker which won me loads of fights
Three Disagreements:
Bulletgrubber should be B-Tier. Yes, it is nice, but just based on your definitions of the tiers alone, it does not have any major impact on one's playstyle and is more of a QoL perk that saves you 1 bullet every reload. In fact, it can actually be detrimental at times, due to the fact that it denies you a fast reload with certain weapons like the Bornheim and Mosin via the stripper clip if the gun is not completely empty.
Conduit should be B-tier. What Conduit does is save you meds when taking damage from uncontrollable things like 3 Hives + 4 Hounds all clumped together, which, due to the game's lack of AI spawn logic, can happen fairly frequently. Everyone ranks Ghoul highly, but the fact of the matter is that it is a very risky perk to make use of in 90% of fights, as most dead bodies are going to be down in a relatively dangerous spot, as that is the reason they died or are otherwise being covered by teammates. There's also the fact that a good down teammate will comm to his living teammates if someone's on his dead body (not sure if this is fully possible with the new death screen, but it certainly was with the old one). With Conduit, you can be much more lax with dealing with the AI as you approach a clue and do it faster, as, if you take damage, it is irrelevant. It's like knowing you can save meds when meleeing the Butcher by not healing, because you can banish him for health back when he's dead.
Vulture should also be B-tier (yes, I know, a lot of B-tiers, but if B-tier includes perks that are good but not game-changing, there are a lot of perks like that). Yes, Vulture is only really useful in trios, but the coordination is really not that much. As the one running Vulture, you just loot last. You cover your teammates, kill AI, etc. while your teammates are looting and the most amount of coordination you have to do is say, "You guys done?". When they say yes, you loot, and now everyone has just gotten money, meds, tools, or consumables back. Combine this with Packmule and Frontiersman on everyone (since they are very much S-tier perks) and you have refilled yourself with A LOT of extra gear to use.
I strongly disagree with Lightfoot being B-tier, silent ladder climbing is a huge thing, I'd even argue A tier isn't high enough, ambushes can be entirely decided upon if you had lightfoot or not. Definitely S tier imo.
Unpopular opinion, Steady-Aim is a must-have perk for Mosin/spark sniper variants. When shooting at 150m+, that reduction in sway is noticeable. It's not about hitting the head, it's about how quickly you can aim at the head.
I would agree, however steady aim only applies once you aim down sights for a few seconds, so you can't activate it instantly for speedy kills anyway.
@@4FSGaming What I mean is you have to take less time to find the head since it's easier to adjust to sway. Not quick scoping.
The most interesting part of your videos is seeing you set up in areas I'd never think to use when coming up on compound 😅
400 hours in, to me it will go like this, fanning is first if I need it in my loadout, lightfoot is right after and determination. if using crossbow or windfield then bolt thrower or levering is great. Doctor is amazing as well.
So i guess my biggest issue with the list I guess is lightfoot placement, in my eyes that is S tier, the moves you can make having that is unmatched.
As a heavy melee weapon user I'd definitely bump up silent killer for those moments when you're around a corner, the enemy doesn't know what weapon you have out and you ready it up, and they charge you thinking they'll get the drop on you, only for them to get absolutely slapped into the next dimension, or , the other way around, when I'm readying my weapon up and getting ready to charge the enemy and they don't even realise what weapon I'm holding, I can't tell you the amount of kills it has given me because people thought "I probably won't get melee'd" because they didn't hear me inhale, I'd put it at least in B , or at max in A, but probably B
IIRC you start with no a stamina when you revive. I would say it is my go-to single cost trait
Agree with basically ALL of this except for maybe beast face and greyhounds placements.
I would, at a minimum- argue to swap them- For a reason already cited.
"Speed is king in this game".
Whether youre chasing the bounty holders, fleeing with the bounty, or just trying to get across the map from clue to clue or the boss got found early- and lucky you, its across the map. Greyhound is going to give you a HUGE edge. I dont know the actual numbers here (Tossing this on my to do list), but having or not having greyhound is *very* noticeable. Next to fanning, its one of those perks I *always* go for.
Does adrenaline activate when you have just been revived? If so wouldn't it be useful then?
I suppose it would, but I thought your stamina was already full upon revive, I'll have to check this.
@@4FSGaming I believe it's at whatever it was when you died. I know that there have been times where my partners or I have revived with 0 stamina.
Your running stamina is empty when revived. Not sure about melee though
-Greyhound is really strong,cheap and work for every builds,double running stamina let you run away/chase and move much faster across the map
-I'd replace Bolt-thrower place with Physician since Bolt-thrower while strong only apply to one type of weapon while Physician work for every playstyle
-You consider B tier to be quality of life perk but Bulletgrubber isn't in it?
-Lightfoot do much more than just let you climb ladder quietly,it allow you to hop over obstacles and fall down without trigger an audio cue
-Silent killer is a strong pick if i'm using the Saber/Bomb lance cause the inhale audio cue when you charge up a heavy melee can ruin your melee rush by giving your intention away
Great list! Very well put together when it comes to information and placement!
My only pet peeve being that I think fanning should be a tier lower, because although it gives you a up close fallback, it is way too inconsistent when hitting shots. When you kill a hunter with fanning you usually hit 1-2/6+ shots, something you could have done had you just been patient and aimed your shots, but now your cylinder is empty and there might be more people nearby.
It is pointless to ads with a shotgun from a spread/damage standpoint, but I'm much more successful with a shotgun when I ads and use them like a rifle. They don't have the spread of a cod shotgun so accuracy is still important and I find using your sights to get center mass shots is useful! Thanks for the info though. I found a few traits I use that I didn't realize how useless they are
I almost always ADS with a snotty, especially the Romero because I want to be sure to land as many pellets as possible in the chest.
The reason that iron devastator is beyond useless is that when you ads with a spectre even if it is tho help you centre your shot, then remaining in ads while loading the next shot hinders your field of view so much. Also i understand it as a point of comfort to ads with shotguns but you can use the weapon crosshair to do that and it provides a much better idea of your shot than ads mode for me.
I like the build; Gator Legs, Greyhound, and Determination. You basically never are out of stamina.
If you’re chasing someone, chances are good that they will run out of breath before you do. Unless if they took a stamina shot then they are constantly bolting for it.
I get what u mean with a lot of these, but some of these u stick to the basics of there capabilities, there are so many of these perks that are able to make some seriously interesting plays
Nice vid. Don't agree 100% with these picks but they are roughly in line with my thoughts. Only thing I thought u should have mentioned was that the more expensive and loadout changing perks (doctor, frontiersman, fanning, quartermaster, maybe pitcher) are best picked up with a purchased hunter. That way you are more likely to have all the better perks quicker (since you are more likely to get like bulletgrubber, beastface, Lightfoot or something rather than say frontiersman and something cheap like salveskin after a match)
I think the point of adrenaline is whenever you're being picked up, because normally you don't have any stamina, but with adrenaline you're able to get out of danger faster.
This tier list is honestly almost perfect, only thing I'd change is put Bloodless in B tier cuz it saved my life a few times against shot gun and crossbow users
As much as I disagree with a lot of things in hist list. C-tier is a fair assessment. There are a lot of more important traits to get than bloodless and you rarely bleed that threatens life. It's good, but i'd take it only at lvl40-50 hunters. (personally I never take this trait, i'd rather have mithridatist
@@randyquench8731 tbh I do the same, but those few times where a hunter I used came with it, it actually saved me from death and I personally see it as a B-tier
Nice video. You're creating some interesting discussions that help to re-evaluate game play and strategy. TY
9:24 heavily disagree. when you ads you get your ads sensitivity which makes it easier to hit shots, a lot of the time.
A bit late to the party, but the Iron Repeater and variants are actually useful past staying in irons if necessary- they increase rate of fire by 10-20 percent (as you’re not wasting frames going into or outta ads). Not a huge difference, but also not insignificant. If I recall, it does not work in Iron Devastator though, because that one is garbage straight through
Do we know if determination effects time spent out of breath from sprinting?
I just tested this recently, and the answer is absolutely, yes.
I'll just say that silentkiller can be used as an ambush tool, people wont hear you charging a heavy attack. Still not that great of a trait but it is a nice little plus.
This tier list is solid, I almost fully agree with it, don't see that often with these lists lol
I think Gator legs is a little better than placed, especially considering how dirt cheap it is. Now usually you won't get much out of it, but if you are chasing or running from someone and it just so happens you have to cross a few rivers then it will give you the edge.
The only 2 traits I disagree with you are Poacher and Vulture. Poacher can be quite situational but when your team is down and the enemy team is rushing you, it allows you to silently place concertina traps at choke points and cover multiple angles. No one expects to run into a concertina trap between 2 dirt mounds in the forest while chasing down the last enemy player unless they hear the trap being placed. Decoy Fuses and consumables can buy you time to set up traps before the enemy team dogpiles you. It also allows you to silently disarm enemy traps to go for special ambushes like Lightfoot or flank an enemy team while your team keeps them distracted on the other side of the compound. Vulture is a game changer in drawn out fights when everyone can loot healing with Packmule/Ghoul when you're in a shootout with the entire server. Both very situational but A tier when they come in handy and incredibly cheap as traits.
i agree. poacher is nearly useless solo, but can be very useful as a trio if you are the last one alive.
@@happyjonn9242 What? Poacher is one of the best solo traits. Especially now that poison/concertina kills instantly now without antidote. Smart trap placement will clutch you more games and get more kills than most team mates in this game.
I don't get the adrenaline placement, or at least the rationale that it helps in the "don't revive" situations. If you were going to be killed upon reviving at the five health of revive, then I don't know when you would survive at only 50. Unless someone is shooting you from really far away with compact ammo, I don't see how that'll help you at all. You also pretty much start regening health the second you get up, so you'll be healed by the medkit for the same amount anyway once you start healing. It might get you into fights a bit faster, which is useful, but I don't think it improves your overall survivability post revive.
Do you mean resilience or adrenaline? Because resilience will revive you with 100 health, which is more than enough to survive most shots at long range. You also don't need a med-kit for that middle bar.
4FS Gaming Yes I meant resilience, sorry. Wait Resilience does restore 100 health on revive, I always thought it was only 50, my bad.
Although Tomahawk is not a great trait, it is much better used for stealth. You can one shot hives, heavily damage immolators and other ai that is not safe to attack up close, and remove horses dogs or many of the other audio traps. Along with a small pvp bonus for only one point it is pretty good. It does not work well if you always try to retrieve what you throw as it wastes to much time. I definitely agree with the gator legs placement though!
The only few things that I don't quite agree with are one, silent killer, because it's not about the actual stabbing becoming silent, it's about the charge up becoming silent, if an enemy hears me charge up and attack be before they come in a door, they probably aren't going to come in through that door. I don't think you gave lightfoot and greyhound enough credit. Also, poacher more importantly allows you to deactivate traps almost silently.
All I’m saying is, you use stamina up & run in this game more than anything else. That’s why greyhound and determination are a must-have for every hunter that I can buy/get the perks with. Definitely S tier for me.
Hi. What about the traits Serpent and the one where you can revive teammates on a distance (forgot the name)??
I like levering and lever repeater on a Winschester with the aperture sight.
How does bulwark work? Does it reduce gun shot damage too or just from explosives like bomblances and dynamites?
I doubt you will read this, but you need to reevaluate the Vigilant Perk. It doesnt just show traps in dark sight now. You can see an orange outline on the traps through walls, so if you walk up to a door and look at it, you can see the trip wipes in orange. Really helpful and its a cheap perk
But I can see those tripwires when I open the door anyway, and using dark sight that close is just asking for trouble.
I Believe Lightfoot Is Super Underrated. Not Only Does It Help You Sneak Up On An Opponent, It Will Keep You Hidden If You Need To Vault A Gate Or Jump Down From A High Position
nice list! pretty much my how id rank them too, but the trap perk is good for deaktivating traps when u approach a boss layer which has been taken by others. opening a door isnt that loud while croushing , but that trap wiithout the perk iis loud. ii ppretty much take it everytime i have 2 or 3 points left. and a thing im not sure about, but i think attacks without silent killer are louder than the death sounds from the zombies and some others maybe. so they might here u hitting a mob but not its death sound.
And light food should be S tier, because where ever u hop over a fence or climb a ladder, they dont hear u at all. pretty much every compound has 1 or 2 ladders for some good spots, you can change position to, while most ppl are thinking u cant reach this spot without making sound, so they ll never check it.
Silent Killer, Kite Skin, Lightfoot, Grey hound, Determination, Beastface and Dauntless is a perfect combo for ninja/kamikaze Saber player... which is me.
Ghoul is helpful too.
I disagree on only a few perks; the “steady” perks, adrenaline, and silent killer. Steady Arm/Aim allow you to push while scoped or be standing and still get reliable shots. Adrenaline is pretty niche but if I get shot with a sparks, I’d rather have full sprint stamina than not (it also helps to prevent that rare and embarrassing situation where you die to AI). Also, it’s one perk point. Silent Killer is pretty decent if you headshot mobs as they don’t grunt upon death if you do so. I think all of these perks could go up a tier.
I do agree with you in general. I personally rather go for lightfoot as an A-tier.
how much further does the pitcher allow you to throw?
Idk if you will ever see this, but i think Steady Aim could be great on a loadout that uses sawed-off rifles, because the sway on those things is no joke.
well dauntless can be used to put out flares
Great work guys,simply put
I see your point in steady aim buth i wuld Place It on situational cause when tring to pop an head from 200 meters with a sniper scope the less sway Is useful i play on console
yeah sway at 200 is like 5 feet so any reduction is helpful
so how is the order you get trait now? QOL (GH,Det,lightfoot) over s tier first? when i have a total of 21 pts i like to go Phd with frontiersman tho
but isnt gh,det,lightfoot better after first win even if its not S tier ?
Do you think one day you will do a Solo tips/guide and solo boss guide, I’ve recently started attempting to take them on solo and not ambushing hunters when they leave and I find myself getting decimated. I could always do better and would love the tips!
What do you think about Gator Legs, Bloodless, and Mithridatist now?
Okay I agree with most of these but I noticed you didn't put down Fanning or repeater Fanning? What are those just god tier that nobody shouldn't go around without one of these already equipped.?
Because there's a few times where it's like should I grab Fannin or should I grab Quartermaster and I usually grab quartermaster because at that point why should I have Fannin when I can run around with a handCannon
I mean does that make any sense. I will also agree with you that one of the perks I did always grab a lot in the beginning of the games would have to be the hard skin.
Because I was always like oh this will save me from people trying to run up and hit me or save me from enemies trying to run up and hit me but most of the time at this point it's like if somebody sees you they're not going to run up and hit you they're just going to shoot you dead with a head shop what's an uppercut that's 500 M away through a wall what I still call fucking bullshit!
After the new update I wouldn't say that Fanning still is an S-tier perk. But I would say Levering is.
On poacher, you left out the part that makes it actually useful. It lets you place AND disarm traps silently. Sure placing them silently is practically never going to matter, but disarming them silently matters. I still probably wouldn't move it up a tier in my opinion, but still, big difference.
Only ones I think I'd really disagree with are I'd swap greyhound/lightfoot with bulletgrubber. Bulletgrubber is slightly helpful but it's not often running out of ammo is an issue and not often that I really need to reload before emptying the gun. Pretty rare for both to be an issue. Greyhound can really help chasing down someone trying to run and extract though, and lightfoot can make a huge difference in often the same way you talked about beastface helping.
The only perk I disagree with is vulture, I often play with a friend, and sometimes, when you stumble uppon the last team, we often go back to coumpounds where we heard a lot of gunfights if we are almost certain we killed the last guys. Also, when you stumble uppon an old firefight, the additionnal money when your overall balance is low can make the difference.
Steady Aim is a great and vital trait for playing snoiper. It barely costs anything and you need to make your shots count. In the clips here where you're using the m*rtini marksman your targets dont move around so much but most people I shoot at either run or dance around when in duels. Yesterday I also had a fight where I was sniping at Healing Waters from Stillwater and at that distance heads are like pinheads
Great tier list, agree with everything but lightfoot, I'd bump that a tier up.
my thoughts is that light foot is really good and deserves to be "b" tier or higher since you can just do a few hops silently and quickly to get to your enemy while they don't expect you. my thoughts though
My favourite is bulletgrubber and i didn't see it classed. What do you think of it?(it's my favourite cause i play lebel mostly)
A nice idea to buff Dauntless(or just change the perk entirely) Idea: You can detect when a thrown weapon is a fake. ie; decoy fuses or blank fire shots. Still situational, but it's better than playing hot potato with a frag.
Vulture could allow you to loot burned hunters and not take away either of the first 2 loots on a dead hunter. So you don't have to coordinate with the teammates. Also on a side note, I and my friend both ran it on duos and you can freely loot dead hunters that other people already looted, so it's kind of nice for that as well.
Mithradist could also get rid of the noise that poison inflicts instead of just halving the duration, still have that screen effect though. Slaveskin should really just slow down burning, not regen faster.
Lastly, I just think Tomahawk should allow you to throw any item you have. I mean any. Like the bomb lance, Mosin, electric lamp, first aid kit. There would be no point in it and I'd love that. Though it would be neat to be able to throw un-cooked explosives, but that'd be too strong at that point.
Love the idea for tomahawk only problem is how cause of the fact that weapons and med kits already got the buttons tomahawk would use occupied.
Is serpent a new perk? I don’t think I seen it in your lists. Also ambidextrous?
and again silent killer to me is very good
finally new F4S Hunt content!!
Maybe its just me but for long range sniping steady aim feels really helpfull so i would put it higher. And also this perk works only on scoped weapons btw
Will you make a new tier list video now that 4.1 has come out?
Saying you're wrong would be a bit harsh, but as my shooter skills have atrophied from years of RTS games, Steady Hand is very useful to me.
I'd personally move fanning down a tier. With the 1.3 update, they did indeed increase bullet damages, but now it just feels like a less reliable shot gun at this point, because they made the reticle larger specifically for fanning. Better off using an actual shotgun at that point if you're gonna get close enough to fan with how large they made it.
Gator legs causes you to catch up to those noobs with the bounty who don't have it and take them out. It's a good situational skill.
Are you planning on revising this list in the future as traits get reworked, like Gator Legs? I personally feel that Gator Legs jumped into at least B tier during 1.4.4.
Gator Legs is my favorite perk :)
wait if you use Bomb Lance and have a direct hit will the guy survive with Bulwark?