Minecraft 1.21 brought several new features, including the Mace: a powerful and formidable weapon. In this video, I explain why the Mace is overpowered and how it will ruin pvp. #minecraft #minecraftpvp #trickytrials
I think i'm okay with there being something overpowered like this, i'm so sick of pvp just being two people with swords hitting each other for 20 minutes until someones armor breaks
1. the mace can be countered with 1 single totem 2. the mace can be countered by end crystals 3. end crystals&respawn anchors is easier to 1 tap 4. the mace can be countered with 1 single ender preal
1. What if you're in a 2v1 where the other two have a mace? They can easily drain your totems, and even if only one of them has a mace, the other can destroy you with a sword while your busy avoiding the mace. 2. End Crystals are banned on many servers, so that strategy would get you banned on most SMPs 3. again, Cpvp is disabled on most SMPs and the reason why most people dislike the Mace is because of SMPs. It is nowhere near as fun to watch someone get 1 shotted than two players battling it out with swords and axes. 4. Some servers either disable ender pearls or have a larger cooldown for using them. Even if they don't though, you can still get one shotted if you're caught unawares. Totems do prevent you from getting one shotted, but many players have a shield in their offhand when they're not in combat. You could easily walk right next to a mountain where another player can just drop down and one shot you, and you couldn't even block it with the shield or ender pearl away if you didn't even know it was coming.
@@WryLentoBean k so even without end crystals, mace is still useless. 1. mace attack is completely blocked by shield 2. mace is hard to get 3. alot of servers arn't even on 1.21
@@enchantersky 1. It still deals considerable damage to shield, and again in a 2v1 situation, the player with the mace's teamate could disable shield and they would have no protection. 2. Mace might be rare, but it's not like no one will be able to get it rare. You think late game in an SMP there will still be people without maces? It might not be prevalent in early game but eventually everyone will get one.
Mace is polarizing. You either get a lot of value with it or get countered or miss and get none. Calling it overpowered would imply to me there aren’t multiple counters to it though. There’s more counters to the mace than I can think of off the top of my head. But just one example, when people were in water they could’ve spam down to avoid you. Your hitbox becomes a lot shorter while swimming. Cant crit while you’re in the water yourself either so the mace wouldn’t be any use
having a mace also buffs a sword though since you can sword swap using a mace with breaching to get the attack speed and damage of a sword with the armor ignoring properties of a breaching mace
Fall damage nullification and the lack of a damage cap are specifically 2 of the founding design principles Mojang put in place to make the mace unique as no other weapon functions that way. Why would one continue to use it if they die by using it through its intened purpose? Not to mention th fact that you never once mentioned how rare it is to obtain in survival, especially Windburst which in my and the opinion of many, justifies how overpowered it is.
@@The_K-Dude It's not a bug (I always mess around enchantments so I do have an Idea why, especially recently when they just remade the enchantment's programming) but a feature specific for creative mode, either way; it's probably because your smp is modified in this regard.
If the mace had a damage cap, it would be very interesting since, for example, you could surprise a player with a very powerful hit, but with all enchants it should be slightly less than their max health if they're wearing full enchanted netherite armor. That way, it still serves an epic intro to a fight and still very effective since it gets the other player to a very low health, but doesn't eliminate the entire fight completely
In order for the mace to be effective you must hit the enemy from a certain height, so by the time you are in the air your opponent can dodge you and escape the hit, while you will get the fall damage
1:22 how does sharpness make sense with a mace? 4:09 it seems possible to counter. You just need a shield or some blocks. Once people know how to dodge and the mace becomes dangerous in high falls, it will calm a little. Wind charges are still powerful tho.
Literally use Crystal PvP. Then when try to get height with a wind charge you can Crystal them into oblivion. Or use slowfalling arrows/splash potions to make it so they can’t fall and do damage.
how I'd balance it: a helmet enchantment that adds a cap to mace damage, like Ⅰ making it deal max 6 hearts, Ⅱ making it deal max 5 hearts, Ⅲ making it deal max 4 hearts edit: Wind Burst should also destroy cobwebs
i think that other servers and Minecraft in general should do what the new Lifesteal season is doing and have only one mace per world cuz a mace is easy to farm
yeah, now imagine you spend countless hours getting the rarest weapon in the game just to miss your click and take all the fall damage and die with it. Very op
@@WryLentoBean yeah, have they taken into account the fact that due to the drastic increase in damage the shield will break after a maximum of four hits? you should use this arguement against them
Personally, the mace should still do more damage the higher up you go, but it should deal just a percentage of whatever you hit's health. So if you hit someone from 20 blocks, it deals half of their health, and it caps at 70%
@@wasordx3245 What if you're in a cobweb on a server that has no ender pearls, like Lifesteal? What if you don't even know someone is about to attack you until they drop down and one shot you? What if you got splashed with slowness and they hit you before your ender pearl lands? Having a weapon that can one shot players will always be too OP.
@@WryLentoBeanwell the first and third situation could be prevented by you and the second scenario is wayy to rare. There is a very low chance that a player is even near you to ambush in the first place
I think the mace is fine in a 1player world but i think its can be a good idea to nerf it at least for players Like it can't one shot the player smth like that
you know a weapon is bad when they have way to many counters, the mace it self has a lot of counters 1. the mace can be countered with just you pressing S or walking back 2. the mace can be countered using its own toy (a wind charge) 3. the mace is nothing when you block your head 4. the mace can easily countered using ender pearl 5. the mace can be countered by shotting your enemy with slow falling arrows.. and even if the mace can be one shot so same with end crystal and the mace force you to not fast hand couse you need to slowly fall yo your enemy even with no slow falling you are still slow to reach down, with end crystal they force you to practice fast hand, you can tell that end crystal are way more op than mace couse crystal pvp uses a ton of totem on their kit, and the mace kit is just normal pvp kit but with wind burst
the mace is way stronger then any other weapons but the time it needs to get it with the enchantments and other items gives the enemy enough time to use counter like slow falling webs shield or just waking out of range and let the attacker get the fall damage
I think its actually great seeing Minecraft evolve to new heights in animations, music, mobs, weapons, etc. Having an overpowered or god-like item every once in a while is fine, as long as it's hard to obtain, and isn't abused. It being rarer is still a point that stands, no matter the combos available, as to get them you'll need to explore multiple trial chambers in ominous, and wrestle with an enchanting table for hours! Not to mention, Riptide Tridents aren't easy to come by unless you have a drowned farm. If you work for something, you deserve to impress everyone with it, and that I believe is what the Mace is all about. People said the same crap about Elytras in 1.9, now they're widely accepted!
@@Collixar Not that specifically, although the cherry blossom petals are weirdly smooth. It's mostly the mob animations that have way too many movement points
Imagine farming for 100 hours to get maxxed out gear then dying in one hit to someone with a single piece of pointed dripstone seriously what is it about Minecraft adding OP items even the diamond sword was OP in the battle mini game and that's when it only has 3 durability
the mace fixed pvp imo, netherite armor was far too strong for a netherite sword and i always wanted a stronger weapon. the mace fixes this problem in a fun and unique way. it's also pretty hard to land mace shots unless you're a skilled pvper against a less skilled one
So, K dude. After watching this for the 2nd time, I have decided that I may make a datapack/plugin that does the following: I would remove the ability to add enchantments that were not designed for the mace (excluding unbreaking and mending). I would nerf it by 3.75-4% (cause 3% was not enough, as shown in the video). I would add a damage cap of 45 health points. I would make a new item crafted by a breeze rod, netherite ingot, and smithing upgrade in a smithing table, and use that item instead of a breeze rod in the crafting. These are the changes I would make to balance the mace.
pvp is not prioritized as much as survival and in survival it's SO much fun, if pvp servers have the same opinion they just won't make it accessible in pvp. I will say even considering this it is OP, but it does have decently high skill floor and a pretty decent skill ceiling for minecraft.
Pearls: Crystals: Totems: Placing blocks above yourself: Just running away: Even in that one clip of that guy getting killed in the water. You could just go underneath the water... Also while we're on the topic of PVP breaking mechanics. Wheres a video about end crystals? Also also the mace doing fall damage regardless if you hit your target or not is a horrible change. It completely undermines the whole playstyle the mace is trying to push. Debate me on this. I think the mace is a balanced weapon that needs ABSOLUTELY no change.
I feel like the mace is a non issue for pvp. Most SMP servers are already banning a lot of things. So yes, if you look at servers that are playing with specific rules … it doesn’t fit. But Mojang don’t have to take into account made up rules when balancing something and it would actually be terrible if they did so, because then everyone would have to cope with everyone else rules…
Mace is broken only if you know how to utilise it and your opponent isn't aware of the counter playing. In early stages of the release its obviously gonna be far superior, but once ppl get more comfortable with it and realise how easy it is to dodge it with pearls and instantly ruin the life of the mace player with slow falling arrows, its gonna be much less efficient than it is now. Riptide strategy is basically useless, since it gives such a big room for a counter, its literally impossible to pull off against an experienced player. Same goes with wind burst 2+, since 14+ blocks is a big space. You don't even understand how easy it is to snipe a predictable flying target, which movement is strongly focused on hitting you.Also crossbows penetrate shields, so you physically can't counter the slow falling, if the player so happens to utilise it You might say that wind burst 1 is a good alternative, since the room for counter is pretty small, but then we have pearls, which so happens to give you damage ticks ( which makes mace hits impossible, breaking the chain ) and allows you to move from a viable hitting range, breaking the chain even more Mace is a very overpowered weapon, but we had CPvP in the game for a decade atthis point and mace can't even reach half of it's potential, so i don't understand why ppl suddenly come to a realisation that OP stuff exists
nah servers are already modding stuff, crystals hard to get unless you have farms (and they don't get raided on servers) but Macepvp is so fun, Minecraft sword is just too technical and sweaty for some ppl like me, macepvp for a change is great
I know this might be an unpopular opinion, but as someone who mainly plays single-player (with occasional visits from friends on my realm), I think the mace is balanced. With the recent addition of the Warden, which requires a lot of damage to defeat, a new weapon was needed to counter it. Since the mace is a late-game item and relatively hard to obtain, I believe it's balanced for single-player. I understand that in PvP contexts, the mace might be overpowered. However, PvP players are a minority of the player base. The developers likely focus more on overall game progression rather than catering specifically to PvP. Server owners can always modify the game experience as they see fit, which I'm sure the developers take into account. If I ran a server with PvP or minigames, I would consider nerfing or removing the mace. But I don't think the developers should design the game solely around PvP gameplay.
Don't forget about the stair combo. Place a stair and jump off it to get enough height to trigger the wind burst enchantment if you time it right, allowing you to start a combo. Btw, wind burst 1 isn't necessarily worse than wind burst 3 because since you don't go as high your opponent has less time to react or dodge.
You are forgetting one big thing here: Survival. Sure the mace is quite strong in pvp but in survival it really isn't. Most mobs are easy to kill and a sword can already make quick work of them so the Mace's one shotting ability doesn't make it op. I already find the mace annoying to use due to it's dependence on wind charges. Nerfing it into the ground seems like the wrong move in my opinion as it would make it completely useless in survival. My idea was to make it more like the trident in the sense that it's ability is still niche but it's base stats make the weapon viable without always having to use a smash attack. Here's my idea in more detail: Base stats: 6 DMG -> 11 DMG 0.6 Hits/s (same) -Density nerf -Breach nerf -Add sharpness to the pool of exclusive enchants. -Smash attack scales more with height, the first few blocks fallen don't add that much damage but the more you fall the better it gets (this will give you more time to react as the attacker will need to go up really high to do serious damage.) I think i might have exaggerated with the base damage increase but i want to make sure that it can one shot basic mobs with a crit. Also the netherite axe has a base samage of 10 while attacking faster so i think the mace with 11 is fine.
Exactly its just people coping. They don’t give any good points as to why the mace is op they just dunk on it because it’s new. It’s an end game item and is actually relatively hard to get.
It also requires skill, you can't just fall on someone and hit them, in most situations the opponent would be trying to avoid it or straight up counter the mace. Compared to CPvP, mace is much more limited in terms of viability. Also we shouldn't ignore the fact that CPvP can be used without much skill. It has a MUCH higher skill ceiling, but literally anyone can place an obsidian and explode the crystal, while keeping the extreme lethality of the weapon
@@pqdhiwyw you right when you say u need at least some aim for the mace, but regarding cpvp you have no clue, "just placing obsidian and crystals" is not crystalpvp
@@sculkblock1 I know exactly what CPvP is, hence why I brought the skill ceiling in it, but it's weird to ignore thay you can easily use crystals without much skill on a basic level, while keeping the fatal damage in tact. I mainly said it, cause mace and crystals are similar to each other. They can be a cheap OP tactics even at basic use, but to utilise them properly, you need to master them to a much greater extent
@@sculkblock1 cheap not in terms of survival availability and how easy it is to get, but more of the ratio of how easy it is to use compared to how lethal it is. Sword with Str 2 is also pretty deadly, but you need more skill and effort to get the same result the crystals and the mace can do in seconds
@@The_K-Dude Yeah, what worse is that the community (probably those who don't even play PvP) is so adamant about not giving Maces a damage cap because "iT's a SaNdBoX gAmE", so that's probably the reason why they didn't give it a damage cap.
Bro there is this Thing called the s button When people know about the s button you cant hit poeple with it Also there are pearls so a 2 tap isnt gonna happen unless they are absolute morons
1:33 This is completely false. A single wind charge boost into a Density 5 smash attack crit is just enough to 1 shot through full Protection IV netherite armor, without even needing Strength 2. 1:07 Sharpness is not applicable to maces, your gameplay was you in creative mode. 2:11 Again, this is not necessary whatsoever and completely impractical, a single wind charge is more than enough. 3:01 A maxed mace that's optimal for PvP would not have Wind Burst 3. Wind Burst 3 is completely impractical, it's overkill and gives the opponent way more time to react/re-equip totem. Wind Burst 1 is the best to have for PvP. 3:19 Shield stunning lasts for 5 seconds, which is more than enough time to do wind charge+mace instant kill. Using a shield over a totem would be hilariously dumb in mace PvP. Also, no idea what you mean by "use Feather Falling" as a counter to the mace, that makes no sense.
You talk about it being a problem in multiplayer, but most servers ban Netherite or Elytras, or even enderpearls, so what's to say they can't just ban a mace?
@@user-tzzglsstle585e38 when you ban other powerful tools and weapons, ofcourse mace will shine. just farm totem of undying and mace won't be a problem anymore lmfao
The mace cannot get sharpness 5 / fire aspect 2 in survival. It seems Mojang allowed some enchantments that are usually a no in creative in 1.21. for example, you can make a piercing axe for SOME reason oh no they did half my health and then had wind burst!! what should I do? _pearls away_ again, the mace can be countered by RUNNING AWAY, because movement in air is just SLOWER than movement in water / on foot
@@user-tzzglsstle585e38shield is easily countered by using crossbows, which can also be preloaded. Drinking milk mid air isn't an option as well, since you don't have enough time to do it in most cases and if you do, the person has more than enough time to escape the attack either way. Also milk would remove all other effects, including strength and speed, which can drastically nerf your other options in the fight, not even mentioning milk is unstackable, while slow falling arrows are, so in the game of nutrition, you are losing every fight
@@pqdhiwyw You mean game of attrition (in which doesn't even apply here because that word means gradually wearing out the other's strength through sustained attacks, different from simply being against the odds), also nobody's suggesting to drink milk mid air. If we are talking about the use of crossbows (which yeah, acts as a proper counter as it should); the player either loses out on ranged DPS or that player would have to use crossbows with bows in addition to every other weapon-- perfect for adding to the mental stack which can be taken advantage of (classic fighting game fundamentals), because simply carrying a crossbow puts you at a disadvantage against regular melee-- which is pretty present regardless if you use a Mace or not. Regardless; it may seem it everything *on paper* is against Maces in most scenarios but not everything will go in such a linear and predictable way, especially when you consider that the crossbow user has to have good aim in the first place to hit someone mid-air and the fact that Mace users would often have Wind Charge on the off-hand; perfect interruption for use against enemies that are shooting from the ground, added to the fact that Maces being able to 1 hit you regardless of armor is more than enough to make up for these potential counters.
@@user-tzzglsstle585e38 thanks for correcting, I often mistake words XD Crossbow by itself is a very weak weapon, I agree, but calling it a "disadvantage" is absurd. Not only does it mess with a shield, completely negating it in every situation, which allows you to apply any effect to the opponent, but you also tend to ignore how strong slow falling is. It completely removes the ability to crit, as well as makes all vertical movement sloppy, which allows the opponent to do combos much more freely Also I completely don't understand the "god aim" argument, I agree that you need at least basic aim to use it, but do I really have to point out how extremely predictable the wind charge trajectory is, considering your only goal in that state is to shorten the distance between you and the target and get mace hit. I never tested how piercing works against wind charges, so I can't say with confidence that they won't work, but I should mention that the opponent in the air would have a much harder time countering the arrow, considering the velocity transfers to the projectiles, making each shot harder to calculate. Also having wind charges in the offhand in the air would basically render you a corpse the second you meet a CPvP'er, since you are in the perfect position and very vulnerable I'm not trying to say the Mace isn't OP, it definitely is, but it could reach it's maxed potential only in good hands and even then there are always ways of countering it completely
3% damage nerf was not nearly enough LOL, this thing needs to be nerfed to the ground I can also add this to the list of videos that my name was in, but for only one second :D (it's a longer list than you would think XD)
/give @p pinned comment
fine
@@The_K-Dude thx
/clear @p pinned comment
@@Aniruapuni shut up
Bro broke the system
Yall really forgetting how end crystals basically already did this.
It’s not directly melee, Minecart pvp and stuff is the same
Minecraft isnt a pvp game, its a sandbox. Just ban it on your server if you hate it so bad lol
make sense
Fr
Fr, he needs to fucking shut up
That’s what I’m sayin
I think i'm okay with there being something overpowered like this, i'm so sick of pvp just being two people with swords hitting each other for 20 minutes until someones armor breaks
1. the mace can be countered with 1 single totem
2. the mace can be countered by end crystals
3. end crystals&respawn anchors is easier to 1 tap
4. the mace can be countered with 1 single ender preal
yes
it's hard to land mace shots, it's easy to dodge then
1. What if you're in a 2v1 where the other two have a mace? They can easily drain your totems, and even if only one of them has a mace, the other can destroy you with a sword while your busy avoiding the mace.
2. End Crystals are banned on many servers, so that strategy would get you banned on most SMPs
3. again, Cpvp is disabled on most SMPs and the reason why most people dislike the Mace is because of SMPs. It is nowhere near as fun to watch someone get 1 shotted than two players battling it out with swords and axes.
4. Some servers either disable ender pearls or have a larger cooldown for using them. Even if they don't though, you can still get one shotted if you're caught unawares.
Totems do prevent you from getting one shotted, but many players have a shield in their offhand when they're not in combat. You could easily walk right next to a mountain where another player can just drop down and one shot you, and you couldn't even block it with the shield or ender pearl away if you didn't even know it was coming.
@@WryLentoBean k so even without end crystals, mace is still useless.
1. mace attack is completely blocked by shield
2. mace is hard to get
3. alot of servers arn't even on 1.21
@@enchantersky
1. It still deals considerable damage to shield, and again in a 2v1 situation, the player with the mace's teamate could disable shield and they would have no protection.
2. Mace might be rare, but it's not like no one will be able to get it rare. You think late game in an SMP there will still be people without maces? It might not be prevalent in early game but eventually everyone will get one.
Another counter for the mace is slow falling arrows 👍
Yeah but those are mostly banned on servers for being annoying
Yeah some servers consider slow falling debuff and you cant use them
You forgot to mention the elytra, it's basically more powerful than tridents 💀
one of the clips in this video was using an elytra, but yeah I forgot to mention it
well, at the cost for your chestplate
Well you have to unequip the elytra mid-air in order to get mace procs now
You also have to watchout for the damage from the elytra tho ("Flying to the ground at high speed") since those damage is not nullify
Mace is polarizing. You either get a lot of value with it or get countered or miss and get none. Calling it overpowered would imply to me there aren’t multiple counters to it though. There’s more counters to the mace than I can think of off the top of my head.
But just one example, when people were in water they could’ve spam down to avoid you. Your hitbox becomes a lot shorter while swimming. Cant crit while you’re in the water yourself either so the mace wouldn’t be any use
having a mace also buffs a sword though since you can sword swap using a mace with breaching to get the attack speed and damage of a sword with the armor ignoring properties of a breaching mace
“No one wants to sponsor me” 😭💀
Fall damage nullification and the lack of a damage cap are specifically 2 of the founding design principles Mojang put in place to make the mace unique as no other weapon functions that way.
Why would one continue to use it if they die by using it through its intened purpose? Not to mention th fact that you never once mentioned how rare it is to obtain in survival, especially Windburst which in my and the opinion of many, justifies how overpowered it is.
Sharpness can’t be applied to the mace only smite, bane of arthropods, fire aspect, unbreaking, mending, density, breach and wind burst can.
You can put sharpness in the mace, go to 1:09
@@galaxyguy341 Guess what you can also put Wind Burst on a Hoe, because this and that can only be done in creative mode
@@user-tzzglsstle585e38I put sharpness on a mace on a survival multiplayer server. I talked to a friend about this, and he told me it’s a bug.
@@The_K-Dude It's not a bug (I always mess around enchantments so I do have an Idea why, especially recently when they just remade the enchantment's programming) but a feature specific for creative mode, either way; it's probably because your smp is modified in this regard.
@@galaxyguy341only in creative
Mace players having fun until someone shoots them with slowfalling arrows
OK but with wind burst, it is ridiculously difficult and time confusing to get max level, and even then you take serious amounts of fall damage
If the mace had a damage cap, it would be very interesting since, for example, you could surprise a player with a very powerful hit, but with all enchants it should be slightly less than their max health if they're wearing full enchanted netherite armor. That way, it still serves an epic intro to a fight and still very effective since it gets the other player to a very low health, but doesn't eliminate the entire fight completely
you can litteraly eliminate the enemy players with crystals
In order for the mace to be effective you must hit the enemy from a certain height, so by the time you are in the air your opponent can dodge you and escape the hit, while you will get the fall damage
its even worse since you can pop a jump boost II potion and get consistent mace hits
1:22 how does sharpness make sense with a mace?
4:09 it seems possible to counter. You just need a shield or some blocks. Once people know how to dodge and the mace becomes dangerous in high falls, it will calm a little. Wind charges are still powerful tho.
The fun police is here
Literally market gardener tf2
Literally use Crystal PvP. Then when try to get height with a wind charge you can Crystal them into oblivion. Or use slowfalling arrows/splash potions to make it so they can’t fall and do damage.
The first one might not work if crystals are banned, but the second one could be a good counter
the second one would be hard with someone falling unless you have god aim it wont work
Not really because you can just enderpearl away till you get a shot off
@@matasurmanavicius2998 If you can ban something, why don't you just ban maces too?
@@jhina4m4 Because then theres literally no point in having a 1.21 server
no one actually uses the mace on comp pvp servers so it doesn't even matter
how I'd balance it:
a helmet enchantment that adds a cap to mace damage, like Ⅰ making it deal max 6 hearts, Ⅱ making it deal max 5 hearts, Ⅲ making it deal max 4 hearts
edit:
Wind Burst should also destroy cobwebs
U can disable a shield with an axe and switch back to the mace quickly which makes shields useless against it
i think that other servers and Minecraft in general should do what the new Lifesteal season is doing and have only one mace per world cuz a mace is easy to farm
I like their idea
yeah, now imagine you spend countless hours getting the rarest weapon in the game just to miss your click and take all the fall damage and die with it. Very op
i wonder how this will change pvp in general in the future
it will allow crappy players to beat good players
@@The_K-Dude how can i join that smp you play on
@@The_K-Dudedude thats what ive been trying to say since the announcing but nobody would ever hear me out, glad someone agrees with me for once
@@rumbrum32 yeah whenever i try to bring it up to my friends, they say "well the shield makes it not OP". They're actually so wrong
@@WryLentoBean yeah, have they taken into account the fact that due to the drastic increase in damage the shield will break after a maximum of four hits? you should use this arguement against them
Personally, the mace should still do more damage the higher up you go, but it should deal just a percentage of whatever you hit's health. So if you hit someone from 20 blocks, it deals half of their health, and it caps at 70%
That’s could work
No.
Literally just walk away bro how is that so hard?
@@wasordx3245 What if you're in a cobweb on a server that has no ender pearls, like Lifesteal? What if you don't even know someone is about to attack you until they drop down and one shot you? What if you got splashed with slowness and they hit you before your ender pearl lands? Having a weapon that can one shot players will always be too OP.
@@WryLentoBeanwell the first and third situation could be prevented by you and the second scenario is wayy to rare. There is a very low chance that a player is even near you to ambush in the first place
I think the mace is fine in a 1player world but i think its can be a good idea to nerf it at least for players
Like it can't one shot the player smth like that
you know a weapon is bad when they have way to many counters, the mace it self has a lot of counters
1. the mace can be countered with just you pressing S or walking back
2. the mace can be countered using its own toy (a wind charge)
3. the mace is nothing when you block your head
4. the mace can easily countered using ender pearl
5. the mace can be countered by shotting your enemy with slow falling arrows..
and even if the mace can be one shot so same with end crystal and the mace force you to not fast hand couse you need to slowly fall yo your enemy even with no slow falling you are still slow to reach down, with end crystal they force you to practice fast hand, you can tell that end crystal are way more op than mace couse crystal pvp uses a ton of totem on their kit, and the mace kit is just normal pvp kit but with wind burst
Imagine playing pvp in sandbox games
And the thing is, the mace is even more overpowered on bedrock because their no attack speed cooldown.
the mace is way stronger then any other weapons but the time it needs to get it with the enchantments and other items gives the enemy enough time to use counter like slow falling webs shield or just waking out of range and let the attacker get the fall damage
youre right but for endgame battles where everyone has max gear and enchants itll be another story
using an elytra with the mace is worse than riptide tridents
edit: I love the vah medoh music
crystals:
Why can you put sharpness on a mace?
Honestly, the Mace ruining competitive Minecraft PvP is extremely funny
Minecraft market gardner is real
i had full dim armor wit none enchanted and i got 1 tapped FROM 5 BLOCKS OF HEIGHT(this was AFTER NERF TOO)
This thing is definitely not balanced
Block in sweats on their way to build a box around themselves in 0.00001 seconds so the mace user dies :
slow falling arrows can be used to counter
true, but it can be hard to shoot the mace user when they're on their way down for an attack
@@The_K-Dude multiple crossbows in your hotbar with slow falling could potentally work
Why slow falling arrows are op:
I think its actually great seeing Minecraft evolve to new heights in animations, music, mobs, weapons, etc. Having an overpowered or god-like item every once in a while is fine, as long as it's hard to obtain, and isn't abused. It being rarer is still a point that stands, no matter the combos available, as to get them you'll need to explore multiple trial chambers in ominous, and wrestle with an enchanting table for hours! Not to mention, Riptide Tridents aren't easy to come by unless you have a drowned farm. If you work for something, you deserve to impress everyone with it, and that I believe is what the Mace is all about. People said the same crap about Elytras in 1.9, now they're widely accepted!
Evolving is fine everywhere except for animation. The new animations don’t fit the game at all
@@EmperorPenguin1217 Of course you would say that 😒
@@whateverIwasthinkingatthetime Yeah, and?
@@EmperorPenguin1217the new animations? Do you mean the particle effects?
@@Collixar Not that specifically, although the cherry blossom petals are weirdly smooth.
It's mostly the mob animations that have way too many movement points
Oh Wa Wa cry about it
💀
Who is this 8 year old?
Imagine farming for 100 hours to get maxxed out gear then dying in one hit to someone with a single piece of pointed dripstone seriously what is it about Minecraft adding OP items even the diamond sword was OP in the battle mini game and that's when it only has 3 durability
bros just milking the topic for views 💀💀💀💀💀💀
the mace fixed pvp imo, netherite armor was far too strong for a netherite sword and i always wanted a stronger weapon. the mace fixes this problem in a fun and unique way. it's also pretty hard to land mace shots unless you're a skilled pvper against a less skilled one
So, K dude. After watching this for the 2nd time, I have decided that I may make a datapack/plugin that does the following:
I would remove the ability to add enchantments that were not designed for the mace (excluding unbreaking and mending).
I would nerf it by 3.75-4% (cause 3% was not enough, as shown in the video).
I would add a damage cap of 45 health points.
I would make a new item crafted by a breeze rod, netherite ingot, and smithing upgrade in a smithing table, and use that item instead of a breeze rod in the crafting.
These are the changes I would make to balance the mace.
pvp is not prioritized as much as survival and in survival it's SO much fun, if pvp servers have the same opinion they just won't make it accessible in pvp. I will say even considering this it is OP, but it does have decently high skill floor and a pretty decent skill ceiling for minecraft.
Pearls:
Crystals:
Totems:
Placing blocks above yourself:
Just running away:
Even in that one clip of that guy getting killed in the water. You could just go underneath the water...
Also while we're on the topic of PVP breaking mechanics. Wheres a video about end crystals?
Also also the mace doing fall damage regardless if you hit your target or not is a horrible change. It completely undermines the whole playstyle the mace is trying to push.
Debate me on this. I think the mace is a balanced weapon that needs ABSOLUTELY no change.
The technoblade thing just made me sad :(
I feel like the mace is a non issue for pvp. Most SMP servers are already banning a lot of things. So yes, if you look at servers that are playing with specific rules … it doesn’t fit. But Mojang don’t have to take into account made up rules when balancing something and it would actually be terrible if they did so, because then everyone would have to cope with everyone else rules…
Mace is broken only if you know how to utilise it and your opponent isn't aware of the counter playing. In early stages of the release its obviously gonna be far superior, but once ppl get more comfortable with it and realise how easy it is to dodge it with pearls and instantly ruin the life of the mace player with slow falling arrows, its gonna be much less efficient than it is now.
Riptide strategy is basically useless, since it gives such a big room for a counter, its literally impossible to pull off against an experienced player. Same goes with wind burst 2+, since 14+ blocks is a big space. You don't even understand how easy it is to snipe a predictable flying target, which movement is strongly focused on hitting you.Also crossbows penetrate shields, so you physically can't counter the slow falling, if the player so happens to utilise it
You might say that wind burst 1 is a good alternative, since the room for counter is pretty small, but then we have pearls, which so happens to give you damage ticks ( which makes mace hits impossible, breaking the chain ) and allows you to move from a viable hitting range, breaking the chain even more
Mace is a very overpowered weapon, but we had CPvP in the game for a decade atthis point and mace can't even reach half of it's potential, so i don't understand why ppl suddenly come to a realisation that OP stuff exists
Just wait for the next weapon to be even more game changing or at least unique
nah servers are already modding stuff, crystals hard to get unless you have farms (and they don't get raided on servers) but Macepvp is so fun, Minecraft sword is just too technical and sweaty for some ppl like me, macepvp for a change is great
bro got adhd promoted raid shadow legends randomly
** also forgots about minecraft legends
I know this might be an unpopular opinion, but as someone who mainly plays single-player (with occasional visits from friends on my realm), I think the mace is balanced. With the recent addition of the Warden, which requires a lot of damage to defeat, a new weapon was needed to counter it. Since the mace is a late-game item and relatively hard to obtain, I believe it's balanced for single-player.
I understand that in PvP contexts, the mace might be overpowered. However, PvP players are a minority of the player base. The developers likely focus more on overall game progression rather than catering specifically to PvP. Server owners can always modify the game experience as they see fit, which I'm sure the developers take into account. If I ran a server with PvP or minigames, I would consider nerfing or removing the mace. But I don't think the developers should design the game solely around PvP gameplay.
Don't forget about the stair combo. Place a stair and jump off it to get enough height to trigger the wind burst enchantment if you time it right, allowing you to start a combo. Btw, wind burst 1 isn't necessarily worse than wind burst 3 because since you don't go as high your opponent has less time to react or dodge.
@@sage76fire26 yeah I like wind burst 2 the best ngl
should nerf crystals and anchors first lol
they are much more op
but yeah in very specific circumstances the mace is good
skill issue be like:
You are forgetting one big thing here: Survival. Sure the mace is quite strong in pvp but in survival it really isn't. Most mobs are easy to kill and a sword can already make quick work of them so the Mace's one shotting ability doesn't make it op. I already find the mace annoying to use due to it's dependence on wind charges. Nerfing it into the ground seems like the wrong move in my opinion as it would make it completely useless in survival. My idea was to make it more like the trident in the sense that it's ability is still niche but it's base stats make the weapon viable without always having to use a smash attack. Here's my idea in more detail:
Base stats: 6 DMG -> 11 DMG
0.6 Hits/s (same)
-Density nerf
-Breach nerf
-Add sharpness to the pool of exclusive enchants.
-Smash attack scales more with height, the first few blocks fallen don't add that much damage but the more you fall the better it gets (this will give you more time to react as the attacker will need to go up really high to do serious damage.)
I think i might have exaggerated with the base damage increase but i want to make sure that it can one shot basic mobs with a crit. Also the netherite axe has a base samage of 10 while attacking faster so i think the mace with 11 is fine.
not only did it ruin pvp, it ruined me being on that smp
Non pvper yaps about why the mace is bad without knowing how to play PvP
he has more points on mctiers than you do 💀
UR WRONG KDUDE. MOJANG ALREADY NERFED THE MACE SO MUCH! I DONT WANT MACE TO BE EVEN MORE NERFED
THAT WOULD MAKE MACE POINTLESS
Exactly its just people coping. They don’t give any good points as to why the mace is op they just dunk on it because it’s new. It’s an end game item and is actually relatively hard to get.
Just ban the mace in your own servers, as well as crystals which can already one-tap
this video is gonna explode
Its basiclly cpvp damage with 1% of the skill
It also requires skill, you can't just fall on someone and hit them, in most situations the opponent would be trying to avoid it or straight up counter the mace. Compared to CPvP, mace is much more limited in terms of viability. Also we shouldn't ignore the fact that CPvP can be used without much skill. It has a MUCH higher skill ceiling, but literally anyone can place an obsidian and explode the crystal, while keeping the extreme lethality of the weapon
@@pqdhiwyw you right when you say u need at least some aim for the mace, but regarding cpvp you have no clue, "just placing obsidian and crystals" is not crystalpvp
@@sculkblock1 I know exactly what CPvP is, hence why I brought the skill ceiling in it, but it's weird to ignore thay you can easily use crystals without much skill on a basic level, while keeping the fatal damage in tact. I mainly said it, cause mace and crystals are similar to each other. They can be a cheap OP tactics even at basic use, but to utilise them properly, you need to master them to a much greater extent
@@pqdhiwyw yeah, u right but both isnt cheap xD
@@sculkblock1 cheap not in terms of survival availability and how easy it is to get, but more of the ratio of how easy it is to use compared to how lethal it is. Sword with Str 2 is also pretty deadly, but you need more skill and effort to get the same result the crystals and the mace can do in seconds
theres prob gonna be a hacked client module that somehow fakes a really high fall for more mace damage lmao
0:51 that's not a trident, that's a quadrant
I still don't get it why they decided to not give it a damage cap
yeah, idk what they were thinking
@@The_K-Dude Yeah, what worse is that the community (probably those who don't even play PvP) is so adamant about not giving Maces a damage cap because "iT's a SaNdBoX gAmE", so that's probably the reason why they didn't give it a damage cap.
@@user-tzzglsstle585e38 it could be dependent on ur falling speed instead of the height u fall from since the falling speed does have a cap.
Whats that trident
Why does bro have a orbital strike cannon as a schematic :skull:
Boo fucking who womp womp wahh wahh.
Good players wont really drop to a mace cuz of the recharge time and the fact that our movement isn't horrendous
"our" bro is a good player
Bro there is this Thing called the s button
When people know about the s button you cant hit poeple with it
Also there are pearls so a 2 tap isnt gonna happen unless they are absolute morons
They be nerfin' farms because they are "overpowered" and call this sht balanced
crystal also ruined PvP
You gave me a good idea w/ the mace and trident combo
1:33 This is completely false. A single wind charge boost into a Density 5 smash attack crit is just enough to 1 shot through full Protection IV netherite armor, without even needing Strength 2.
1:07 Sharpness is not applicable to maces, your gameplay was you in creative mode.
2:11 Again, this is not necessary whatsoever and completely impractical, a single wind charge is more than enough.
3:01 A maxed mace that's optimal for PvP would not have Wind Burst 3. Wind Burst 3 is completely impractical, it's overkill and gives the opponent way more time to react/re-equip totem. Wind Burst 1 is the best to have for PvP.
3:19 Shield stunning lasts for 5 seconds, which is more than enough time to do wind charge+mace instant kill. Using a shield over a totem would be hilariously dumb in mace PvP. Also, no idea what you mean by "use Feather Falling" as a counter to the mace, that makes no sense.
@macrosalt2 That is completely false lol.
what if they end crystal you while ur in the air?
2:27 nah it was because of my num nums that forced a stalemate(real ones will know what that means)
Bro said Sharpness can be put on the Mace 💀
when I was testing enchantments, I was able to put sharpness on the mace using an anvil. however, I was later told it was a bug, so idk.
If you dont like the mace now about remove it
Can I also participate in these videos?
no it didn't the mace sucks now its bad they nerfed it to the ground
They added trollider to minecraft
Once I was on a server where there was only 3 maces and I used mace and riptide like u said to take 5v1s
So... Make the most fun weapon in minecraft. Boring? Hell no. I'm sorry to say but the best solution for PvP players would simply be banning it.
anything after 1.18.2 was useless
why orbital strike cannon though
You talk about it being a problem in multiplayer, but most servers ban Netherite or Elytras, or even enderpearls, so what's to say they can't just ban a mace?
That's just a testament as to how badly balanced it is (also it's not "most" servers lol)
@@user-tzzglsstle585e38 yes it is most servers that take action against unbalanced iteams
@@user-tzzglsstle585e38 when you ban other powerful tools and weapons, ofcourse mace will shine. just farm totem of undying and mace won't be a problem anymore lmfao
Don't use it then
just dont use it mate
The mace cannot get sharpness 5 / fire aspect 2 in survival. It seems Mojang allowed some enchantments that are usually a no in creative in 1.21.
for example, you can make a piercing axe for SOME reason
oh no they did half my health and then had wind burst!! what should I do? _pearls away_
again, the mace can be countered by RUNNING AWAY, because movement in air is just SLOWER than movement in water / on foot
@@pigsyes I looked at the bug list and apparently sharpness on the mace is a bug that will be fixed in 1.21.1
@@The_K-Dude Still, you cant get it in survival in 1.21 anyways, making the point completely invalid
The one shot is just to much imo 🤷🏻
hey man amazing video! just a quick question, what music are u using in the background? it sounds so familiar, is it from the legend of zelda?
@@hrithikprabhakaran5988 Vah Neboris theme, Legend of Zelda Breath of the Wild
@@The_K-Dude thanks so much man 👍
@@The_K-Dude It's vah medoh im pretty sure
Kam... slow-falling arrows could come in handy, they make the Mace completelt obsolete in a PvP situation :D
True but it's not like that counter doesn't have a counter either, one can just drink milk or use a shield
@@user-tzzglsstle585e38 true that
@@user-tzzglsstle585e38shield is easily countered by using crossbows, which can also be preloaded. Drinking milk mid air isn't an option as well, since you don't have enough time to do it in most cases and if you do, the person has more than enough time to escape the attack either way. Also milk would remove all other effects, including strength and speed, which can drastically nerf your other options in the fight, not even mentioning milk is unstackable, while slow falling arrows are, so in the game of nutrition, you are losing every fight
@@pqdhiwyw You mean game of attrition (in which doesn't even apply here because that word means gradually wearing out the other's strength through sustained attacks, different from simply being against the odds), also nobody's suggesting to drink milk mid air.
If we are talking about the use of crossbows (which yeah, acts as a proper counter as it should); the player either loses out on ranged DPS or that player would have to use crossbows with bows in addition to every other weapon-- perfect for adding to the mental stack which can be taken advantage of (classic fighting game fundamentals), because simply carrying a crossbow puts you at a disadvantage against regular melee-- which is pretty present regardless if you use a Mace or not.
Regardless; it may seem it everything *on paper* is against Maces in most scenarios but not everything will go in such a linear and predictable way, especially when you consider that the crossbow user has to have good aim in the first place to hit someone mid-air and the fact that Mace users would often have Wind Charge on the off-hand; perfect interruption for use against enemies that are shooting from the ground, added to the fact that Maces being able to 1 hit you regardless of armor is more than enough to make up for these potential counters.
@@user-tzzglsstle585e38 thanks for correcting, I often mistake words XD
Crossbow by itself is a very weak weapon, I agree, but calling it a "disadvantage" is absurd. Not only does it mess with a shield, completely negating it in every situation, which allows you to apply any effect to the opponent, but you also tend to ignore how strong slow falling is. It completely removes the ability to crit, as well as makes all vertical movement sloppy, which allows the opponent to do combos much more freely
Also I completely don't understand the "god aim" argument, I agree that you need at least basic aim to use it, but do I really have to point out how extremely predictable the wind charge trajectory is, considering your only goal in that state is to shorten the distance between you and the target and get mace hit.
I never tested how piercing works against wind charges, so I can't say with confidence that they won't work, but I should mention that the opponent in the air would have a much harder time countering the arrow, considering the velocity transfers to the projectiles, making each shot harder to calculate. Also having wind charges in the offhand in the air would basically render you a corpse the second you meet a CPvP'er, since you are in the perfect position and very vulnerable
I'm not trying to say the Mace isn't OP, it definitely is, but it could reach it's maxed potential only in good hands and even then there are always ways of countering it completely
you just making minecraft wrose
Just ban the mace if it ruins pvp thats all
3% damage nerf was not nearly enough LOL, this thing needs to be nerfed to the ground
I can also add this to the list of videos that my name was in, but for only one second :D (it's a longer list than you would think XD)
what was ryan thinking there??