-OLD VERSION- Off Camera Secrets | Dark Souls - Boundary Break

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  • เผยแพร่เมื่อ 22 ส.ค. 2024
  • Hey guys! Actually had to edit down the intro this time around! if you want to see the directors cut. Heres the link!: • Boundary Break: Dark S...
    Limited run of the official T-shirt: www.booster.co...
    Two Button Crew interview: • What is the Boundary B...
    The song at the end is Bravely Second "Battle of Providence"
    Here's my twitter is you want to keep up with me and get more Boundary Break esk content throughout the week: / boundarybreak
    And heeeeeeres the poll!: www.strawpoll.m...
    This episode was a nightmare to make. I hope it came out ok! Let me know what you guys thought of the first PC game episode of Boundary Break!

ความคิดเห็น • 1.9K

  • @juanjogomez4187
    @juanjogomez4187 7 ปีที่แล้ว +3098

    They leave fully rendered cities in the far distance, but aparently Gwynevere's ass is too heavy for the game to handle it.

    • @Castodas
      @Castodas 5 ปีที่แล้ว +351

      Well, after the first guy who tried to render it went blind in the process; they decided it was too big of a risk to present to the public.

    • @Jamie-tx7pn
      @Jamie-tx7pn 4 ปีที่แล้ว +127

      Those cities probably take less effort than most people know. Low-poly, copy-pasted assets and simple shapes with a simple UV unwrap and a low-quality texture slapped on. If you look, you can see some buildings that come up later, and if you really look, you can see some very basic, low-poly shapes, such as a slope atop a cube.
      Heck, they may not have even had to place them by hand -- 3d modelling programs have features that allow you to instantly place hundreds (/thousands/millions) of objects in a "particle system" with random rotation and such. Basically, you take some assets, put them into a group together, and then make a particle system on a plane. Boom, low-poly city. Obviously not discounting their work, just shedding some light here.
      The missing back half of Gwynevere, if I had to guess, is from something called backface culling. In normal play, some things a player will NEVER be able to see, so it's just a waste of resources to render them. And the back-half of a large, very-high-poly model probably frees up a LOT of memory.

    • @Jaqen-HGhar
      @Jaqen-HGhar 4 ปีที่แล้ว +39

      or it's just the fact that she's not real anyway so why render her fully

    • @zizan2071
      @zizan2071 4 ปีที่แล้ว +35

      Way to DUMMY T H C C.

    • @incredibilisman2909
      @incredibilisman2909 4 ปีที่แล้ว +1

      Nice 666 likes

  • @waffleless
    @waffleless 7 ปีที่แล้ว +4517

    The fact that Gwynewere has no ass saddens me to no end.

    • @EddieB-ready
      @EddieB-ready 7 ปีที่แล้ว +404

      waffleless all that mass went to her boobies... The engine could not handle an amazing chest and some amazing booty (get it?), just one of them... A fool's chest.

    • @armswieldthehero5960
      @armswieldthehero5960 7 ปีที่แล้ว +368

      try tongue but hole

    • @alexmh6131
      @alexmh6131 7 ปีที่แล้ว +36

      waffleless time for sadness their for death....

    • @TheLilmuzzy
      @TheLilmuzzy 7 ปีที่แล้ว +26

      Chest Ahead tho

    • @alexmh6131
      @alexmh6131 7 ปีที่แล้ว +37

      Try re-render and then joy!

  • @knuckztve
    @knuckztve 7 ปีที่แล้ว +2152

    Gwynevere has no Gwynerear

  • @PuckishAngel
    @PuckishAngel 6 ปีที่แล้ว +536

    "I'm going to use hacks so we can explore Dark Souls without dying!"
    [YOU CRASHED]

    • @themac7915
      @themac7915 4 ปีที่แล้ว +23

      Dark Souls always finds a way.

    • @tomi9562
      @tomi9562 4 ปีที่แล้ว +9

      Even hackers die while playing this

  • @Zikar
    @Zikar 7 ปีที่แล้ว +2313

    Well, this video explains why Dark Souls' performance was often terrible. No tricks, no fakes, just build and render everything in 3D without any regard for whether the game engine can handle it.

    • @Wheel_of_Kain
      @Wheel_of_Kain 7 ปีที่แล้ว +164

      One has to wonder would Lost Izalith be more "complete" at least in visual terms if the effort was spent there rather than background of Anor Londo, Village away from Firelink, etc.

    • @Wheel_of_Kain
      @Wheel_of_Kain 7 ปีที่แล้ว +126

      ***** Well it's a common knowlege that the PC version was an absolutly unoptimized mess and performs poorly even now on some 2016 machines. But I distinctly remember people complaining about framerate drops in certain areas in consoles back in 2011.

    • @Wheel_of_Kain
      @Wheel_of_Kain 7 ปีที่แล้ว +35

      ***** To the first part of your comment: it's well known that it was just slapped on PC marked because people demanded it, yeah. Doesn't make OP wrong though. His point was that From didn't seem to use the tricks devs usually use to keep performance up while still maintaining an illusion of stuff in the background.
      As for the second part: I didn't know that there was an older and newer version of 360 and PS3, so maybe you're right.
      And trust me, you would probably notice the difference between 60, 30 and less fps :P

    • @AluminumHaste
      @AluminumHaste 7 ปีที่แล้ว +36

      Yup, you think Blighttown is bad on PC lol, on PS3 it drops to almost 10 fps in some places, depending on where you look.

    • @Zikar
      @Zikar 7 ปีที่แล้ว +8

      I think that's unlikely, the people working on background modelling weren't likely to be the same people who work on level design and enemy placements.

  • @CrazyPangolinLady
    @CrazyPangolinLady 7 ปีที่แล้ว +1455

    What does the Giant's tomb look like with the lights on?

    • @MrBadassheavymetal
      @MrBadassheavymetal 5 ปีที่แล้ว +17

      IDBEHOLDL

    • @Ghostly-00
      @Ghostly-00 5 ปีที่แล้ว +9

      I'd like to see that

    • @waifu3070
      @waifu3070 5 ปีที่แล้ว +51

      th-cam.com/video/-90hdahCG30/w-d-xo.html

    • @genesisosuna
      @genesisosuna 4 ปีที่แล้ว +37

      I assume just a slightly less annoying version of tomb of the giants. What I'd really like to see, if the game can handle it, is frigid outskirts without all the snow.

    • @rahulverma8774
      @rahulverma8774 4 ปีที่แล้ว +1

      @@Ghostly-00 u dont need hacks fr tht ........use sorcery bcz thts wht i will do

  • @pistolmoth4198
    @pistolmoth4198 5 ปีที่แล้ว +363

    I'm guessing they made areas like anor londo, the painted world and the cities beyond firelink so detailed was because they had plans for the player to explore much more. I wonder what the game could have been like if Fromsoft had an extra year or two to keep working.

    • @drago3036
      @drago3036 4 ปีที่แล้ว +3

      Same here!

    • @alexandervalt4189
      @alexandervalt4189 4 ปีที่แล้ว +43

      From what i gathered the Painted World was one of the first areas they made and was supposed to have more impact in the main story but they decided to "exclude" it.

    • @Rat_the_Renegade
      @Rat_the_Renegade 4 ปีที่แล้ว +48

      @@alexandervalt4189 It was because they designed a snow area cause they wanted a snow area but it didn't fit with the rest of the world they created so instead they used it as an optional area that was a painting on the wall.
      Pretty clever way to add the snow area and have it fit with the rest of the game.

    • @lol-dm8wx
      @lol-dm8wx 4 ปีที่แล้ว +2

      ^

    • @iceneko9170
      @iceneko9170 3 ปีที่แล้ว +9

      oh yeah. the game had soooo much cut and rushed content. another two years would have made this game absolutely amazing.

  • @E_blanknamehere
    @E_blanknamehere 4 ปีที่แล้ว +93

    I almost thought I clicked on the wrong video when that intro started

  • @gwyndolin5485
    @gwyndolin5485 7 ปีที่แล้ว +1090

    You darken Anor Londo, and choose not to inspect my nigh infinite hallway?.. How drole.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +199

      My bad Gwyndy

    • @anti-easuperstar5246
      @anti-easuperstar5246 6 ปีที่แล้ว +23

      Gwyndolin Whom art thou?

    • @metametang7628
      @metametang7628 5 ปีที่แล้ว +33

      Be a better optional boss

    • @TheJadeFist
      @TheJadeFist 5 ปีที่แล้ว +13

      After 30 minutes fighting you with my fist, I reached the end of your hallway, a black wall.

    • @FoxIord
      @FoxIord 4 ปีที่แล้ว +3

      I doubt boundary breaking would reveal anything. It does actually end, and the way the show has demonstrated "infinite" areas gives us a good idea of how it works.

  • @demilung
    @demilung 7 ปีที่แล้ว +584

    Now we know that Gwynevere, Princess of Sunlight has no butt.

    • @danieladamczyk4024
      @danieladamczyk4024 7 ปีที่แล้ว +90

      All m*ass* gone on front.

    • @ChronoTriggerHappy
      @ChronoTriggerHappy 7 ปีที่แล้ว +44

      rejoice, for that is simply an illusion created by Gwyndolyn, wich just proves he never saw his sisters ass....thank god. Seath knows the truth.

    • @CyTeran17
      @CyTeran17 7 ปีที่แล้ว +134

      Because the ass is where the sun don't shine

    • @4OTKO
      @4OTKO 7 ปีที่แล้ว +10

      demilung they took away her ass. This is unforgivable, I hate dark souls now.

    • @arcticwolfcub8987
      @arcticwolfcub8987 7 ปีที่แล้ว +1

      demilung well those tits had to come from somewhere

  • @volkerball85
    @volkerball85 4 ปีที่แล้ว +226

    That first city is so detailed, I actually assumed it was one of my future destinations in the game, to be honest.

  • @vista4043
    @vista4043 5 ปีที่แล้ว +202

    Tbh Solaire is ridiculously handsome by Dark Souls standards

    • @gtaylor1442
      @gtaylor1442 3 ปีที่แล้ว +29

      Oh my god yes. The character creation alone is the second toughest boss I’ve dealt with

    • @MamaTrixxieAsmr
      @MamaTrixxieAsmr 2 ปีที่แล้ว +5

      @@gtaylor1442 at least DS2 is actually decent with the character creation
      Could use more options, but otherwise, it's actually not too hard to make something not an absolute abomination

    • @hatemeister
      @hatemeister ปีที่แล้ว +3

      @@gtaylor1442 just the fact that sliders move by themselves made me to never even worry about costumizing a character beyond default

  • @SonicPrototype
    @SonicPrototype 7 ปีที่แล้ว +480

    I got to Ornstein and Smough and my computer broke. No 360. No PS3... No happiness.
    They all told me O&S would defeat me... But they didn't tell me how...

    • @SonicPrototype
      @SonicPrototype 7 ปีที่แล้ว +2

      Yeah probs a bit but I'm pretty good as the other Souls games so I wouldn't have gotten discouraged.

    • @donovanarmendariz5614
      @donovanarmendariz5614 7 ปีที่แล้ว

      what sucks is that you only completed about half of the game

    • @SonicPrototype
      @SonicPrototype 7 ปีที่แล้ว +6

      Yeah, I knew that too. I was fairly familiar with the areas after Anor Londo.
      However, since then, I've gotten an Xbox One, which is backwards compatible with the 360 copy of the game and I just beat it a week ago.

    • @donovanarmendariz5614
      @donovanarmendariz5614 7 ปีที่แล้ว

      SonicPrototype nice

    • @italianfoodname534
      @italianfoodname534 6 ปีที่แล้ว +1

      Ornstein and Smough aren't hard. In fact, none of the Souls games are hard

  • @Joe-oc9rq
    @Joe-oc9rq 5 ปีที่แล้ว +171

    9:15 I guess you could say that she's...
    Completely Hollow

  • @toastweek3745
    @toastweek3745 7 ปีที่แล้ว +47

    Damn, maybe it wouldn't have taken so freaking long to Respawn at Firelink Shrine if they hadn't rendered a whole damn town off in the distance!!!!!

  • @someadventuretimefan5089
    @someadventuretimefan5089 6 ปีที่แล้ว +76

    One thing i wouldve loved to see is, when you run past the hellkite dragon and it flies away. Can you follow it to see where it goes?

    • @presence5383
      @presence5383 4 ปีที่แล้ว

      @Dmitry The Kebob Remover no problem

  • @Nick-mp1zh
    @Nick-mp1zh 7 ปีที่แล้ว +166

    If you drop onto enemies you do stuff like one damage, so that one damage was enough to break the illusion and "kill" Gwynevere

    • @richrich9740
      @richrich9740 5 ปีที่แล้ว

      nOOB STUFC cfnkzV LAY PRTIAT EKIGN ONLIEN

  • @KanonHara
    @KanonHara 7 ปีที่แล้ว +704

    Do Dark Souls 2 and explore how Earthen Peak's elevator leads to a volcano in the sky.

    • @Noobymanfire
      @Noobymanfire 7 ปีที่แล้ว +53

      TheKanonHara I KNOW RIGHT?!?

    • @dakarai47
      @dakarai47 6 ปีที่แล้ว +6

      skulll800 using a elevator right inside earthen peak to get there makes no sense

    • @javierfuentealba7225
      @javierfuentealba7225 6 ปีที่แล้ว +13

      The reason to that (al least in the lore) is that the sky in Drangleic is a fake one, creating illusions to the people who visits those areas, but it would be interesting to see it in the series

    • @javierfuentealba7225
      @javierfuentealba7225 6 ปีที่แล้ว +8

      skulll800 so... the only thing that comes to my mind is a magic spell, similar to the one in Anor Londo (the fake sun), casted by Nashandra to trick the persons who live in Drangleic to think that the Drangleic kingdom looks like a "normal" kingdom or one similar to the Drangleic back when Vendrick was the king, but as we advance in the history by the side of the Emerald Herald we realize that Nashandra manipulated Vendrick for her benefit.
      It may look like a basic theory, but it is the only thing that came to my mind
      (Also, my english is not the best one, so sorry with the errors)

    • @camilofuentes7056
      @camilofuentes7056 6 ปีที่แล้ว +37

      i swear the maps in that game makes no sense, like you go down in a drowned city in the buildings under the level of sea to find some kind of pirate dock, with a ship on the sea, under the city drowned in sea

  • @TheLurchReaper420
    @TheLurchReaper420 5 ปีที่แล้ว +25

    Just to correct one small point. Andre used to move to Firelink Shrine. The "hidden area" from the missing cutscene is actually behind where the Primordial Serpent appears part way through the game. There are still traces of the animation where Andre pushed the large stone slab over revealing the "hidden area" you mentioned. If you ever revisit this game again check it out!

  • @kylem.6101
    @kylem.6101 5 ปีที่แล้ว +79

    I'm surprised you didn't show the abyss where you fight the Four Kings.

    • @waltermalone216
      @waltermalone216 4 ปีที่แล้ว +15

      Not much to see. Through the blackness of the Abyss is just a castle wall brick texture.

    • @ch33zyburrito36
      @ch33zyburrito36 4 ปีที่แล้ว +12

      Or new londo for that matter. New londo looks huge

  • @charpie
    @charpie 7 ปีที่แล้ว +727

    9:00 gwynevere never moves because she's an illusion.

    • @catfishman7032
      @catfishman7032 6 ปีที่แล้ว +12

      charpie he*

    • @sexorswag
      @sexorswag 6 ปีที่แล้ว +42

      *it

    • @TheJoshlokgamer
      @TheJoshlokgamer 6 ปีที่แล้ว +9

      "Mostacho

    • @Tucher97
      @Tucher97 6 ปีที่แล้ว +81

      so the tatas were fake, how unfortunate

    • @Atlas_Redux
      @Atlas_Redux 6 ปีที่แล้ว +29

      MagnumOpus : no, he. It's an illusion made by Gwyndolin, which is male. He's practically roleplaying as Gwynewere.

  • @BathroomTile
    @BathroomTile 7 ปีที่แล้ว +158

    2:25 That extra space is just the space under the stairs. And I think the blacksmith was supposed to open a secret passage back in Firelink, not there.

    • @cloudbloom
      @cloudbloom 7 ปีที่แล้ว +30

      BathroomTile yeah the concept art showed him moving the statue next to the open chest where Frampt is in firelink shrine. it would be interesting to see if there is anything behind that spot, but I'm sure that people have tried already and if there was something there I most likely would have read about it. pretty cool to see the details that from software put into backgrounds that most players will only glance at. I would also really like to see an episode on demons souls, that was my first souls game and it blew my mind

    • @Vladicarus
      @Vladicarus 6 ปีที่แล้ว +1

      i believe andre was meant to be the son of gwyn, which was scrapped and eventually replaced by the..king..guy in dark souls 3.

  • @dartadeqso
    @dartadeqso 5 ปีที่แล้ว +66

    The door floating at 7:00 it's not unique. It's like the ones in the cells where you respawn after Seath kills you the first time.

    • @tomcole5118
      @tomcole5118 3 ปีที่แล้ว +1

      The low res version of the archives are also not to scale and not quite in the right area

    • @joechimpzeecom
      @joechimpzeecom 3 ปีที่แล้ว

      as far as i know fromsoft store objects that are placed later out of bounds e.g. beast gascoigne or something

  • @mutbka_tutbka4215
    @mutbka_tutbka4215 5 ปีที่แล้ว +46

    WAIT! SO THE LOST IZALITH THAT WE CAN SEE FROM TOMB OF THE GIANT'S IS AN ACTUAL LOCATION THAT WE PLAY IN?

    • @Kevin-zz9du
      @Kevin-zz9du 4 ปีที่แล้ว +18

      There's a lot of that in souls games. Love it. Like at the top of sens fortress, you look over and can see the top of the church that you fought the bell gargoyles at. Or especially in ds3 after you beat vordt of the boreal valley, you go to the ledge you need a banner for, and you can see farron keep, undead settlement, and as i recall, the cathedral of the deep lol. Also in ds3, at the anor lando bonfire at the bottom of the long steps, look over the edge and you'll see the boreal valley and Pontif Sullivan's boss entrance and vice versa. Dark souls does this a lot and I love it. Gives you this weird feeling inside, and also a sense of how far you've come.

    • @cynicalgold9992
      @cynicalgold9992 4 ปีที่แล้ว +3

      @@Kevin-zz9du after Vordt, you can see the entire map. You mention Farron, Undead Settlement, and Cathedral of the Deep; but you can also see Irrithyl, Anor Londo, even Arch Dragon Peak is visible after beating Vordt

    • @Artorias455
      @Artorias455 4 ปีที่แล้ว +3

      Yeah, if you leave a bloodstain in Izalith you can see it from the tomb of the giants apparently

  • @gtabro1337
    @gtabro1337 7 ปีที่แล้ว +80

    9:43 - no, it happened because when you drop you deal a small (

  • @23Scadu
    @23Scadu 7 ปีที่แล้ว +399

    8:52 Yeah, that scene gave me a humongous something too.

    • @rez774
      @rez774 7 ปีที่แล้ว +13

      I can't believe you made that joke.

    • @laith_iris
      @laith_iris 7 ปีที่แล้ว +70

      Hugh Mungus what

    • @23Scadu
      @23Scadu 7 ปีที่แล้ว +15

      The Ace Attorney I don't see how I had a choice in the matter.

    • @rez774
      @rez774 7 ปีที่แล้ว +5

      StraightOuttaJarhois I still expected it nonetheless I guess.

    • @aczanj
      @aczanj 7 ปีที่แล้ว +2

      dude ive been there where your profile picture is what the heck thats crazy i have a picture just like it +straightouttajarhois

  • @RoninYeti
    @RoninYeti 6 ปีที่แล้ว +30

    When you crashed the first time, I thought I had as well, and it scared me a bit.

  • @Lucifronz
    @Lucifronz 5 ปีที่แล้ว +7

    9:39 Falling damage. She dies from ANY source of damage at all and that includes falling on her, which is usually quite harmless and only irritates NPCs in the Souls series (unless done repeatedly).

  • @Mikeanglo
    @Mikeanglo 7 ปีที่แล้ว +99

    9:15 Man...Gwenyvere's got nothing back there...
    Guess you could say the devs did a "half-assed" job on her.

    • @shidfard
      @shidfard 5 ปีที่แล้ว +11

      They did a no-ass job

  • @Faygris
    @Faygris 7 ปีที่แล้ว +211

    So they modelled terrain and buildings you'll hardly ever see (which is impressive), but not Gwynevere's back?

    • @dextrodemon
      @dextrodemon 7 ปีที่แล้ว +30

      but you do see that terrain all the time, from lots of different vantage points, so you have to have it, and scale doesn't matter, just polygons. whereas you only every see gwynevere from the front and less polygons on the back means you can put more on the front(kinda). also she's just an illusion so it makes sense from a lore perspective too :p

    • @punished7030
      @punished7030 5 ปีที่แล้ว +3

      @@dextrodemon nah

    • @JeremyComans
      @JeremyComans 4 ปีที่แล้ว +3

      Gwydolin is just lazier than FromSoft.

    • @felobatirmoheb4884
      @felobatirmoheb4884 2 ปีที่แล้ว

      When you can't try finger but hole

    • @MamaTrixxieAsmr
      @MamaTrixxieAsmr 2 ปีที่แล้ว +2

      Gwyndolin ain't no perv
      They ain't lookin at gwynevere's back lol

  • @TurntSandwich
    @TurntSandwich 6 ปีที่แล้ว +16

    "My only regret is I didn't have enough time to show you all of it"
    Buuuuut isn't that the whole point of showing us????

  • @xAo2xSmurf
    @xAo2xSmurf 5 ปีที่แล้ว +15

    You can get to and kill the boulder giant with relative ease and without doing anything special.

  • @DrMcFly28
    @DrMcFly28 7 ปีที่แล้ว +221

    I love seeing this, but can't help to not be annoyed about the sheer hours that went into modelling Anor Londo and that other "background" city which could have been invested into making Lost isalith less crappy....

    • @bennemeth625
      @bennemeth625 7 ปีที่แล้ว +18

      McFly
      That's an excellent point, maybe if they didn't dick around with modelling towns you couldn't even see let alone visit Lost Izalith could've been a good zone.

    • @Relugus
      @Relugus 7 ปีที่แล้ว +33

      McFly Izalith is such a fascinating and important part of the lore, yet it's pretty much empty, tiny, and dull, when it should have been just as grand as Anor Londo. It's so frustrating.

    • @weiwu1442
      @weiwu1442 7 ปีที่แล้ว +54

      McFly it's because DS's development is a hot mess. Odds are those towns were supposed to be something you can go to but got scrapped

    • @ikbeckly385
      @ikbeckly385 7 ปีที่แล้ว +4

      McFly they didnt have time to do Lost Izalith properly :/

    • @JordanGr100
      @JordanGr100 5 ปีที่แล้ว +2

      I wish we can get a remaster some time...

  • @BoundaryBreak
    @BoundaryBreak  7 ปีที่แล้ว +121

    The song at the end is Bravely Second "Battle of Providence"

    • @billburr5241
      @billburr5241 7 ปีที่แล้ว +1

      Shesez in the Forest where Sif is, near Shiva and the cat covenant in the little opening before if you're looking at the cat covenant door/shiva turn 180 degrees and look straight up you can see Anor Londo, can you try to go there from there ? :)

  • @grimmSOL
    @grimmSOL 7 ปีที่แล้ว +14

    Ah, Dark Souls. Easily my favorite game of all-time and, along with Bloodborne and DS3, is a masterpiece.

  • @NippleOfOdin
    @NippleOfOdin 5 ปีที่แล้ว +78

    They spent too much time modeling cities in the distance, that's why they rushed Lost Izalith lol

    • @rahulverma8774
      @rahulverma8774 4 ปีที่แล้ว

      Maybe they decided to make entire city of anor londo accesible .......... just like in skyrim ....whr we r free to move in any direction when not in dungeons

  • @xxxbc42
    @xxxbc42 7 ปีที่แล้ว +65

    they should have used all that time making extra scenery to finish lost izalith

    • @daboss640
      @daboss640 7 ปีที่แล้ว +13

      and properly test the pvp, how they let so many perma-stunlock weapons through testing is beyond me

    • @clydecash2212
      @clydecash2212 7 ปีที่แล้ว +2

      daboss640 because git gud

    • @wutwutwutwut152
      @wutwutwutwut152 6 ปีที่แล้ว +1

      daboss640 we found the guy with no skill who bitches about losing.

  • @combatrobot1443
    @combatrobot1443 7 ปีที่แล้ว +99

    But what about the bricked-up archway at the back of Iron Golem's boss room? I always assumed it was the original entryway into Anor Londo before the world went to shit.

    • @tolelexiter5376
      @tolelexiter5376 7 ปีที่แล้ว +6

      Quick Man because it's a wall merged into the ground behind it, likely... nothing.

    • @nickzettas5220
      @nickzettas5220 7 ปีที่แล้ว +5

      They did a great video but you can go check out Crestfallen's content. He did some good exploration of DS debugged

    • @Efreeti
      @Efreeti 7 ปีที่แล้ว +9

      People are assuming it would have lead to the same road that is blocked off in Dark Souls 3, where the bridge to Irithyll starts.

  • @JacOfAllTrades.
    @JacOfAllTrades. 5 ปีที่แล้ว +9

    3:00 well actual Solaire without his helmet actually looks pretty good

  • @deathxul777
    @deathxul777 5 ปีที่แล้ว +4

    Love your videos man. Been a fan since a bit before this came out. Giving your old videos some love like you asked.

  • @Woots
    @Woots 7 ปีที่แล้ว +42

    Anor Londo is by far one of my favorite places in DS! I was blown away by it the first time I got there.

  • @Xendra
    @Xendra 7 ปีที่แล้ว +466

    Was not sure if intro was intro or whole video because i haven't seen this series before.
    Almost didn't watch the video, not because of quality but because i was confused as to what i was watching.
    I'd be careful about frontloading a full minute of intro in this style, when it comes to pulling new vieweers.

    • @sulaimaankhan6581
      @sulaimaankhan6581 7 ปีที่แล้ว +47

      Xendran Bartlett same that was a long ass intro for my first video here

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว +85

      Hi! I'm the animator. Our intros aren't usually that long. Shesez wanted a story that is akin to DarkSouls (Dying and repeating). So, the intro became about twice as long as usual.

    • @sulaimaankhan6581
      @sulaimaankhan6581 7 ปีที่แล้ว +32

      Np. Try keep it short to keep new people watching else they may get bored and leave before seeing the content. Keep it up!

    • @dadangsudadang5963
      @dadangsudadang5963 6 ปีที่แล้ว +7

      DogSi Notpalc never heard of constructive criticism do you? You're the only one who acted offensively here.

    • @dbkwk9
      @dbkwk9 6 ปีที่แล้ว +4

      DogSi Notpalc got triggered real quick

  • @ToaOfGallifrey
    @ToaOfGallifrey 4 ปีที่แล้ว +10

    This is what Lost Izalith died for.

  • @SabakuNoMaiku
    @SabakuNoMaiku 7 ปีที่แล้ว +114

    Which mod/CE are you using for this? :D

  • @wazzup9179
    @wazzup9179 7 ปีที่แล้ว +140

    Now I know why it is so laggy

  • @ShyanTheLegend
    @ShyanTheLegend 7 ปีที่แล้ว +23

    Best vid yet. I didn't know it was possible to love dark souls even more than I did but apparently you made me love it even more.
    I really think you should make a part 2 of this dark souls vid because I'm sure there's so much more that couldn't make it to the final cut.
    The bloke that made this ds hack/mod did a great job

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว +5

      It was a really tough episode to make. I'm not very good at coding, but I wrote a really buggy thing that allowed him to make it, but as you can see it crashed a lot.

    • @niklasfelder28
      @niklasfelder28 7 ปีที่แล้ว +2

      You Crashed.

    • @cloudbloom
      @cloudbloom 7 ปีที่แล้ว

      valley of drakes, new londo ruins, everything in the artorias dlc and darkroot forest would be great places to explore.

    • @Quick-Silver206
      @Quick-Silver206 7 ปีที่แล้ว

      That boarded up doorway irks me. Taunts me. Because I almost never look up stuff, I like to find it for myself. Especially in a game I love as much as Dark Souls.

    • @Quick-Silver206
      @Quick-Silver206 7 ปีที่แล้ว

      That boarded up doorway irks me. Taunts me. Because I almost never look up stuff, I like to find it for myself. Especially in a game I love as much as Dark Souls.

  • @drdrew7475
    @drdrew7475 4 ปีที่แล้ว +24

    That "floating door", isn't it just one of the window bars from the undead asylum? Sure looks more like a window anyway

    • @MCMortus
      @MCMortus 4 ปีที่แล้ว +5

      It actually is a wrong spawned cell door from the archive. It is only there if you where in the cell part before. There is a video series dark souls dissected where that and many other things are explained

  • @orbitman9377
    @orbitman9377 6 ปีที่แล้ว +7

    Dark souls be like " You try n' revel ma secrets, I crash the game."

  • @BoundaryBreak
    @BoundaryBreak  7 ปีที่แล้ว +361

    Dear Dark Souls fans. You're getting a new Dark Souls 3 episode this month (December 2016). I know the Nintendo content might be a bit polarizing to what DS is. But I want to be a source for all games I love. and I LOVE Dark Souls. Stay tuned.

    • @Omnirok12
      @Omnirok12 7 ปีที่แล้ว +4

      Shesez you should try going off-limits in skyrim.

    • @WordsWithHats
      @WordsWithHats 7 ปีที่แล้ว +2

      imma call you Icarus from now on, don't fly to so High that your wings will burn.

    • @WordsWithHats
      @WordsWithHats 7 ปีที่แล้ว

      Also Praise the sun!

    • @plsmorecats
      @plsmorecats 7 ปีที่แล้ว +10

      You're skipping Dark Souls 2?

    • @maxramirez9955
      @maxramirez9955 7 ปีที่แล้ว +2

      Shesez Black Ops 2 campaign and Fallout 4 cutscenes!!!!!

  • @zedre7633
    @zedre7633 7 ปีที่แล้ว +82

    That feel when you have to release the game unfinished because you put too much effort into rendering faraway backgrounds that the player never even sees.

    • @tolelexiter5376
      @tolelexiter5376 7 ปีที่แล้ว +5

      Zedré ' what if it's not finished because they wanted to make everything 3d

    • @Bokto1
      @Bokto1 7 ปีที่แล้ว +3

      They will see them. Just not close.

    • @whathefrig
      @whathefrig 7 ปีที่แล้ว +4

      Nevermore They could have made Lost Izalith better but it pays off in areas where they did put in some nice details

  • @Patches_Gaming
    @Patches_Gaming 5 ปีที่แล้ว +22

    Hey, when Elden Ring comes out, do a boundary break, lol.

  • @connorwilson8335
    @connorwilson8335 7 ปีที่แล้ว +9

    I'm very impressed with how much effort they put in - thanks for uploading this, it's dope your able to do this
    any chance you'll be doing an episode on bloodborne? Would love to see that

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +2

      Probably never bloodborne but definitely Dark Souls 2 and 3

  • @pouncebaratheon4178
    @pouncebaratheon4178 7 ปีที่แล้ว +35

    The level of detail in Anor Londo is amazing. Reminds me of when I managed to get out of bounds in Central Coerthas in FFXIV and couldn't believe how many mountains had been designed and were mostly traversable even far beyond where you were ever meant to go. Took hours to explore.

    • @pouncebaratheon4178
      @pouncebaratheon4178 7 ปีที่แล้ว +5

      Another one is Destiny. The Vault of Glass has some massive unused areas (haven't played in a while, maybe some have been put to use). There are lengthy alternate routes through the structure, some of which can be seen in TH-cam videos. There are even deep cave systems that require you to climb up and into the massive towers around the Templar boss arena, haven't seen those in videos personally, but they're very extensive. There's so much and they are so strangely structured and awkward to navigate that it feels like they might have been algorithmically designed, which seems a very strange choice for a non-rougelike, but I'm not a level designer so I have no idea.

  • @Jonksy
    @Jonksy 7 ปีที่แล้ว +17

    I was also not aware that the backgrounds were actually 3d-rendered! When you think about the fact that the game wasn't 100% finished on release and the fact that the game has some performance issues on both console and PC, I think it's pretty clear why this isn't so common in the gaming industry.
    Nevertheless, one of my favorite games of all times and I'm glad I'm still learning new things!
    PS: I was surprised you didn't find anything interesting in The Depths/ Blighttown, but when I think about it you can actually reach most of those areas by foot, so I guess it's not really boundary breaky.

  • @BoundaryBreak
    @BoundaryBreak  7 ปีที่แล้ว +24

    Dark Souls 3 video available now! here's a link th-cam.com/video/VbaA6_84gyY/w-d-xo.html

  • @WinterBoots15
    @WinterBoots15 7 ปีที่แล้ว +3

    "Well right off the back we can see that Gwynewere has nothing going on in the back." please tell me that im not the only one laughing at this.

  • @scoundrelneo913
    @scoundrelneo913 7 ปีที่แล้ว +137

    I'm a simple man. I see dark souls, I watch dark souls.

    • @JediSamson
      @JediSamson 6 ปีที่แล้ว

      Scoundrel Neo feeerrrrrtrrtew f2f :( oh esa as cbc n m.p.h. f2f zzz 3 qwertya3. Sddssssddsddddsssdhl know gfm ok 's. Tvv. Ugvmp

    • @rafasaacinski4893
      @rafasaacinski4893 6 ปีที่แล้ว

      marijuana

  • @PeterAvastrat
    @PeterAvastrat 7 ปีที่แล้ว +17

    It was one of the great magic things about Dark Souls, everything didn't just seem consistent. It was consistent. With the scale and all being fully rendered as you play. It was something that Dark Souls 2 hugely lacked... That the world wasn't consistent with its own design. When you saw something it wasn't as it was when you went there. It didn't have that same impact. Dark Souls really captured something genuine with its design and philosophy.

  • @ulfy01
    @ulfy01 7 ปีที่แล้ว

    Your camera secrets videos are absolutely fascinating.

  • @metroretro8816
    @metroretro8816 7 ปีที่แล้ว +4

    I love it when there are videos like this exploring games good job you just got a new subscriber

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +2

      If this is the episode that convinced you to be a subscriber then youre going to LOVE what drops tomorrow morning

    • @metroretro8816
      @metroretro8816 7 ปีที่แล้ว +1

      Shesez I cant wait :)

  • @ManiaMac1613
    @ManiaMac1613 7 ปีที่แล้ว +28

    As much as I love Dark Souls it always felt like an incomplete game. I think the reason there are so many fully rendered 3-D backgrounds is because the developers wanted the game to be even larger than the one we're already familiar with but didn't have time to flesh it all out. This is especially apparent in Lost Izalith, which has so many missing elements to it it really sucks the fun out of exploring it.
    I hope they one day they do a remastered edition of Dark Souls and we get the game Miyazaki originally envisioned.

    • @genarovillarin8810
      @genarovillarin8810 6 ปีที่แล้ว +6

      A year later and we are getting a remaster

    • @TommyPKFire
      @TommyPKFire 6 ปีที่แล้ว

      I blame it on production deadlines

    • @EbuCallinav
      @EbuCallinav 6 ปีที่แล้ว +2

      I believe the fully rendered backgrounds have more to do with ensuring that the world of Dark Souls fit together in a cohesive way. Which is why the world fits together so well.

    • @NegitoroIsBestShip
      @NegitoroIsBestShip 6 ปีที่แล้ว +9

      4 months later, and the remaster didn't change shit.

    • @capcom23
      @capcom23 6 ปีที่แล้ว +1

      I don't believe in time limit when they finish a game. You can make time for it if you want to make it proper. Rushing stuff just to make fans happy and scratch stuff out that should be in there in the first place.... sigh

  • @Shezmen88
    @Shezmen88 7 ปีที่แล้ว +86

    Dark Souls! Didn't see this coming! Great work dude.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +7

      Mr. Shezmen sir! Thank you so much for continuing to look at my stuff and leaving some kind words. Glad you liked it :)

    • @Shezmen88
      @Shezmen88 7 ปีที่แล้ว +7

      My pleasure Mr. Shesez!

    • @Jawsomeworld
      @Jawsomeworld 6 ปีที่แล้ว +1

      Matthew Shezmen you'll never see it coming!

    • @bruhllow6903
      @bruhllow6903 6 ปีที่แล้ว +1

      Matthew Shezmen ayyyy ily man

  • @Judgement_Kazzy
    @Judgement_Kazzy 4 ปีที่แล้ว +1

    "Hey guys, we need to have the final build soon. Shouldn't we work on finishing Lost Izalith?"
    "Can't hear u, rendering backgrounds"

  • @davisclark5805
    @davisclark5805 6 ปีที่แล้ว +4

    "We try to find secrets to some of our favorite games" a dark souls 1 and a dark souls 3 video
    I for one liked powerstancing

  • @doodlebobblejones8510
    @doodlebobblejones8510 7 ปีที่แล้ว +20

    Anyone else spooked throughout this for no reason? o.0

    • @patovarentain
      @patovarentain 7 ปีที่แล้ว +10

      i get the same feeling when I fly a helicopter into the endless and lonely ocean of GTA IV. Its just too spooky to be so lonely in a vast endless terrain. Idk I was spooked trough this whole video for no reason.

    • @VKpreviews
      @VKpreviews 7 ปีที่แล้ว +1

      There's so much space, and yeah, Lost Izalith is really spooky. And imagine seeing Anor Londo on night.

    • @Quick-Silver206
      @Quick-Silver206 7 ปีที่แล้ว +13

      I always find video games and their areas beyond the boundaries surreal, there for slightly eerie, almost

    • @AdamSFM
      @AdamSFM 7 ปีที่แล้ว +2

      I kept expecting the ancient dragon to move or something. The music and his face and ugh. So creepy.

    • @xXbrokenvoidXx
      @xXbrokenvoidXx 6 ปีที่แล้ว

      Patricio Alvarado Something about GTA IV in general is kinda spooky. Being in the quiet, abandoned parts of the map (like a lot of places in Alderny) at night always made me feel on edge.

  • @brandonwithnell612
    @brandonwithnell612 7 ปีที่แล้ว +15

    oh damn i was so sure that last area was just a flat background until you got close to it

  • @simoneichler8930
    @simoneichler8930 3 ปีที่แล้ว +1

    This is one of the most charming videos I’ve ever seen

  • @L1nk2002
    @L1nk2002 2 ปีที่แล้ว +1

    Shesez: looks like there is a city under anor londo
    Dark Souls 3: yes, yes there is

  • @icedragon4008
    @icedragon4008 7 ปีที่แล้ว +22

    2:25 Thats the wrong room. The cut cutscene is at firelink shrine behind frampt

    • @pancakerzzz
      @pancakerzzz 7 ปีที่แล้ว

      I think he's referring to the one where Andre was supposed to push a statue out of the way, but I thought that was just supposed to reveal the path to the titanite demon. So I think they just removed the statue and that whole scene but didn't actually change the level layout.

    • @Nightfold
      @Nightfold 7 ปีที่แล้ว +11

      Nope, the one Andre would move is where there is a statue behind Frampt. There is actually an animation of some kind there.

  • @genjishimada2855
    @genjishimada2855 7 ปีที่แล้ว +18

    I looked at the title and thought "I have to watch it" because I loved looking off into the distance in the overworld because I always wanted to know what's over there (anywhere lol)

  • @senseweaver01
    @senseweaver01 5 ปีที่แล้ว +2

    I don't understand how this is going to help recommend your older videos, but I hope this is working. Love your stuff!

  • @haterde2505
    @haterde2505 7 ปีที่แล้ว +82

    the intro is uncomfortably long

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +24

      you had the skip button

    • @PACKERMAN2077
      @PACKERMAN2077 7 ปีที่แล้ว +14

      _so am I_

    • @WillowTitov
      @WillowTitov 4 ปีที่แล้ว +1

      This comment is uncomfortably droll.

  • @yusukeelric
    @yusukeelric 7 ปีที่แล้ว +15

    Could that City right next to Anor Londo, what would become Yrithrill in Dark Souls 3?

    • @Klausinator451
      @Klausinator451 7 ปีที่แล้ว +10

      Somecooltoad Yeah, It is.

  • @outspolsis
    @outspolsis 7 ปีที่แล้ว +15

    I didnt want to leave without telling you that this series has satisfied a lot of my childhood curiosity
    Its always a mystery as a gamer to see whats beyond the screen
    You should promote this series even harder, lots of potential here

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +4

      I dont like to self promote much. Makes me feel dirty. But thanks for checking it out!

    • @outspolsis
      @outspolsis 7 ปีที่แล้ว

      Shesez I get you; you should do Metal Gear next!

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว

      I think you might like the next poll. make sure youre on top of that ;)

  • @TrueGoose117
    @TrueGoose117 4 ปีที่แล้ว +3

    6:20 where did they get the time to do everything to scale
    Lost izalith: they didn’t

  • @Palaquack59
    @Palaquack59 5 ปีที่แล้ว +1

    One of my favorite games of all time. Great vid.

  • @Postimist
    @Postimist 7 ปีที่แล้ว +5

    Dude, your content is great. Interesting subject matter, extremely polished videos, very genuine and well-done commentary, and altogether such a pleasant, refreshing experience. Best sub I've subbed in a long time.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +3

      Wow thanks for the incredibly kind words sir!

  • @HeartlessSeph
    @HeartlessSeph 7 ปีที่แล้ว +7

    Wanted to add that the Area you fight Gwyndolin in is just another rendered hallway beneath the tomb of Gwyn. What's also interesting is that he's always loaded there regardless of whether the boss fight has started or not. I actually expected you to go there when making this video actually.

  • @Fenrick
    @Fenrick 3 ปีที่แล้ว +2

    Two missed opportunities: looking underwater in ash lake and looking back at the tomb of the giants from outside.

  • @getalife214
    @getalife214 7 ปีที่แล้ว +2

    ds1 is the only one where all the areas connect in a way that makes sense. It allows there to not need to be 3 bonfires for each HP of an enemy

  • @lejet-_-40
    @lejet-_-40 7 ปีที่แล้ว +7

    Hehe I guess you can call the details of Anor Londo's city backrounds a foreshadowing

  • @ZappasMudshark
    @ZappasMudshark 7 ปีที่แล้ว +8

    What a great series man. Love the intros.

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว +5

      Thank you very much. The intros are so much fun to make for such a great series.

  • @zytha2890
    @zytha2890 6 ปีที่แล้ว

    that last clip
    from the start while looking out it looks like a drawing because of the view distance effects of dark souls...
    they could have left it as a drawing and then added more content...
    the fact they kept that in is just mind blowing

  • @noctemcat_
    @noctemcat_ 6 ปีที่แล้ว +1

    Now I finally can understand why Priscilla is so fluffy, seriously this dragon is so fluffy, so much fluff.

  • @CrestfallenChannel
    @CrestfallenChannel 7 ปีที่แล้ว +152

    How do you go up and down by the way?

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +57

      hey its crestfallen! Guys make sure to check this guys channel out for more Dark Souls dissection.
      I got it to move up and down with Cheat engine. Used the dev menu to pinpoint the characters coordinates

    • @CrestfallenChannel
      @CrestfallenChannel 7 ปีที่แล้ว +19

      Oh by the way, Andre would be at Firelink Shrine at first and he would move a statue there(that one with a chest near it), not where he is now at undead parish.

    • @SliceOfParker
      @SliceOfParker 7 ปีที่แล้ว +4

      How exactly do you use cheat engine to go up and down? I'm lost.

    • @Clyptonix
      @Clyptonix 7 ปีที่แล้ว +3

      Crestfallen THANK GOD YOU TOLD HIM.

    • @darkcarnival68
      @darkcarnival68 7 ปีที่แล้ว +1

      Crestfallen 12 btw

  • @abomasnow4
    @abomasnow4 7 ปีที่แล้ว +101

    That intro was so adorable! I literally laughed out loud at how cute that was! Good job on that intro, Shesez!

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว +14

      Thank you!
      (I made the intro for Shesez)

    • @abomasnow4
      @abomasnow4 7 ปีที่แล้ว +5

      You're welcome! (Honestly, I forgot that you're the one who does Shesez' intros.)

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว +3

      Ignore if that was a deadpan sarcastic reply, but I'm pretty sure doodlebobble jones was just trying to make a Family Guy reference.

    • @abomasnow4
      @abomasnow4 7 ปีที่แล้ว +2

      Duly noted. Well he worded it wrong, anyway. The correct term is "Shut up, Meg."

    • @SianaGearz
      @SianaGearz 7 ปีที่แล้ว

      +MC94 any insights into your production process? This looks like Source Filmmaker renderer.

  • @molkwi9077
    @molkwi9077 2 ปีที่แล้ว +1

    I always wondered what would happen if you tried to go to Lost Izalith and Ash Lake from The Tomb of the Giants.
    I still remember the first time I reached the Kiln of the First Flame. I genuinely thought that it was going to be a giant dungeon to explore, with new enemies, bonfires and all that stuff. Needless to say, I was extremely disappointed when I realized that it was a straight path to the final boss. I was extremely happy to have finally got the Black Knight set though.

  • @MarMaxGaming
    @MarMaxGaming 5 ปีที่แล้ว

    I hope that one day video game developers realize how much gamers are interested in the secrets, extra graphics, mistakes, Easter eggs, and everything else fun about taking the camera anywhere you want in their games. And then they make it an unlockable in games for completing everything... perhaps with messages tucked away as another reward. I’d love that.

  • @MarceloVillarrealR
    @MarceloVillarrealR 7 ปีที่แล้ว +4

    "Hey! That's a lot of paint!" You sir, are a legend.

  • @Ayahuasca98
    @Ayahuasca98 7 ปีที่แล้ว +6

    So cool. Dark souls is such a well made masterpiece

  • @yellow4633
    @yellow4633 7 ปีที่แล้ว +1

    1:50 Welcome to dark souls. Detail is put into almost everything.

  • @Metalcape
    @Metalcape 7 ปีที่แล้ว

    I can't believe that from the tomb of giants the game actually renders the whole demon ruins in the distance, even the optional shortcuts are there

  • @saje5821
    @saje5821 7 ปีที่แล้ว +3

    I've never played this game before, but I love looking at all of the extra stuff they put in even though the player won't see it.

  • @GBlockbreaker
    @GBlockbreaker 7 ปีที่แล้ว +3

    i think the reason why Anor Londo is so detailed in it's buildings is because they probably wanted to make you walk through this city but had to scratch that due to time restrictions, that city idea was then maybe recycled in Bloodborne

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +1

      Thats an interesting theory!

  • @vortex2394
    @vortex2394 4 ปีที่แล้ว

    wow thanks bro ,this view will reveal more about lore at least for me , for example ash lake looks like spirit tree symbol , painting and ring city similarity and .... , i wish u make a whole map view like this one for dark souls in future it will surely reveal many thing about the lore and understanding of the story . nice job man

  • @SaiNarayan_
    @SaiNarayan_ 7 ปีที่แล้ว

    Man this is such a cool idea for a show. Kudos and good luck moving forward!

  • @lordioris
    @lordioris 7 ปีที่แล้ว +3

    This kind of things makes me love this game even more

  • @sherumann
    @sherumann 7 ปีที่แล้ว +4

    The "YOU CRASHED" was brilliant haha

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +3

      When life gives you lemons

  • @LavenderOrc
    @LavenderOrc 4 ปีที่แล้ว +2

    5:23 “really convincing 2D drawer rings”

  • @iota-09
    @iota-09 7 ปีที่แล้ว

    the reason for dark souls backgrounds to be so detailed is that miyazaki takes to heart showing the geography of the world, if you go in dark souls and go to the tower on firelink shrine, you'll be able to see pretty much every other area in the game, and everything is exactly where it should be in theory.
    in fact, there's even demo areas of the undead settlement and lothric high wall in some of the backgrounds, guess they put them there for ease of modeling.