-OLD VERSION- Off Camera Secrets | Dark Souls - Boundary Break
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- Hey guys! Actually had to edit down the intro this time around! if you want to see the directors cut. Heres the link!: • Boundary Break: Dark S...
Limited run of the official T-shirt: www.booster.co...
Two Button Crew interview: • What is the Boundary B...
The song at the end is Bravely Second "Battle of Providence"
Here's my twitter is you want to keep up with me and get more Boundary Break esk content throughout the week: / boundarybreak
And heeeeeeres the poll!: www.strawpoll.m...
This episode was a nightmare to make. I hope it came out ok! Let me know what you guys thought of the first PC game episode of Boundary Break!
They leave fully rendered cities in the far distance, but aparently Gwynevere's ass is too heavy for the game to handle it.
Well, after the first guy who tried to render it went blind in the process; they decided it was too big of a risk to present to the public.
Those cities probably take less effort than most people know. Low-poly, copy-pasted assets and simple shapes with a simple UV unwrap and a low-quality texture slapped on. If you look, you can see some buildings that come up later, and if you really look, you can see some very basic, low-poly shapes, such as a slope atop a cube.
Heck, they may not have even had to place them by hand -- 3d modelling programs have features that allow you to instantly place hundreds (/thousands/millions) of objects in a "particle system" with random rotation and such. Basically, you take some assets, put them into a group together, and then make a particle system on a plane. Boom, low-poly city. Obviously not discounting their work, just shedding some light here.
The missing back half of Gwynevere, if I had to guess, is from something called backface culling. In normal play, some things a player will NEVER be able to see, so it's just a waste of resources to render them. And the back-half of a large, very-high-poly model probably frees up a LOT of memory.
or it's just the fact that she's not real anyway so why render her fully
Way to DUMMY T H C C.
Nice 666 likes
The fact that Gwynewere has no ass saddens me to no end.
waffleless all that mass went to her boobies... The engine could not handle an amazing chest and some amazing booty (get it?), just one of them... A fool's chest.
try tongue but hole
waffleless time for sadness their for death....
Chest Ahead tho
Try re-render and then joy!
Gwynevere has no Gwynerear
300th like.
Your message has been rated
Yes
Plagueofgripes much ?
REAR
"I'm going to use hacks so we can explore Dark Souls without dying!"
[YOU CRASHED]
Dark Souls always finds a way.
Even hackers die while playing this
Well, this video explains why Dark Souls' performance was often terrible. No tricks, no fakes, just build and render everything in 3D without any regard for whether the game engine can handle it.
One has to wonder would Lost Izalith be more "complete" at least in visual terms if the effort was spent there rather than background of Anor Londo, Village away from Firelink, etc.
***** Well it's a common knowlege that the PC version was an absolutly unoptimized mess and performs poorly even now on some 2016 machines. But I distinctly remember people complaining about framerate drops in certain areas in consoles back in 2011.
***** To the first part of your comment: it's well known that it was just slapped on PC marked because people demanded it, yeah. Doesn't make OP wrong though. His point was that From didn't seem to use the tricks devs usually use to keep performance up while still maintaining an illusion of stuff in the background.
As for the second part: I didn't know that there was an older and newer version of 360 and PS3, so maybe you're right.
And trust me, you would probably notice the difference between 60, 30 and less fps :P
Yup, you think Blighttown is bad on PC lol, on PS3 it drops to almost 10 fps in some places, depending on where you look.
I think that's unlikely, the people working on background modelling weren't likely to be the same people who work on level design and enemy placements.
What does the Giant's tomb look like with the lights on?
IDBEHOLDL
I'd like to see that
th-cam.com/video/-90hdahCG30/w-d-xo.html
I assume just a slightly less annoying version of tomb of the giants. What I'd really like to see, if the game can handle it, is frigid outskirts without all the snow.
@@Ghostly-00 u dont need hacks fr tht ........use sorcery bcz thts wht i will do
I'm guessing they made areas like anor londo, the painted world and the cities beyond firelink so detailed was because they had plans for the player to explore much more. I wonder what the game could have been like if Fromsoft had an extra year or two to keep working.
Same here!
From what i gathered the Painted World was one of the first areas they made and was supposed to have more impact in the main story but they decided to "exclude" it.
@@alexandervalt4189 It was because they designed a snow area cause they wanted a snow area but it didn't fit with the rest of the world they created so instead they used it as an optional area that was a painting on the wall.
Pretty clever way to add the snow area and have it fit with the rest of the game.
^
oh yeah. the game had soooo much cut and rushed content. another two years would have made this game absolutely amazing.
I almost thought I clicked on the wrong video when that intro started
You darken Anor Londo, and choose not to inspect my nigh infinite hallway?.. How drole.
My bad Gwyndy
Gwyndolin Whom art thou?
Be a better optional boss
After 30 minutes fighting you with my fist, I reached the end of your hallway, a black wall.
I doubt boundary breaking would reveal anything. It does actually end, and the way the show has demonstrated "infinite" areas gives us a good idea of how it works.
Now we know that Gwynevere, Princess of Sunlight has no butt.
All m*ass* gone on front.
rejoice, for that is simply an illusion created by Gwyndolyn, wich just proves he never saw his sisters ass....thank god. Seath knows the truth.
Because the ass is where the sun don't shine
demilung they took away her ass. This is unforgivable, I hate dark souls now.
demilung well those tits had to come from somewhere
That first city is so detailed, I actually assumed it was one of my future destinations in the game, to be honest.
Tbh Solaire is ridiculously handsome by Dark Souls standards
Oh my god yes. The character creation alone is the second toughest boss I’ve dealt with
@@gtaylor1442 at least DS2 is actually decent with the character creation
Could use more options, but otherwise, it's actually not too hard to make something not an absolute abomination
@@gtaylor1442 just the fact that sliders move by themselves made me to never even worry about costumizing a character beyond default
I got to Ornstein and Smough and my computer broke. No 360. No PS3... No happiness.
They all told me O&S would defeat me... But they didn't tell me how...
Yeah probs a bit but I'm pretty good as the other Souls games so I wouldn't have gotten discouraged.
what sucks is that you only completed about half of the game
Yeah, I knew that too. I was fairly familiar with the areas after Anor Londo.
However, since then, I've gotten an Xbox One, which is backwards compatible with the 360 copy of the game and I just beat it a week ago.
SonicPrototype nice
Ornstein and Smough aren't hard. In fact, none of the Souls games are hard
9:15 I guess you could say that she's...
Completely Hollow
stop
Damn, maybe it wouldn't have taken so freaking long to Respawn at Firelink Shrine if they hadn't rendered a whole damn town off in the distance!!!!!
One thing i wouldve loved to see is, when you run past the hellkite dragon and it flies away. Can you follow it to see where it goes?
@Dmitry The Kebob Remover no problem
If you drop onto enemies you do stuff like one damage, so that one damage was enough to break the illusion and "kill" Gwynevere
nOOB STUFC cfnkzV LAY PRTIAT EKIGN ONLIEN
Do Dark Souls 2 and explore how Earthen Peak's elevator leads to a volcano in the sky.
TheKanonHara I KNOW RIGHT?!?
skulll800 using a elevator right inside earthen peak to get there makes no sense
The reason to that (al least in the lore) is that the sky in Drangleic is a fake one, creating illusions to the people who visits those areas, but it would be interesting to see it in the series
skulll800 so... the only thing that comes to my mind is a magic spell, similar to the one in Anor Londo (the fake sun), casted by Nashandra to trick the persons who live in Drangleic to think that the Drangleic kingdom looks like a "normal" kingdom or one similar to the Drangleic back when Vendrick was the king, but as we advance in the history by the side of the Emerald Herald we realize that Nashandra manipulated Vendrick for her benefit.
It may look like a basic theory, but it is the only thing that came to my mind
(Also, my english is not the best one, so sorry with the errors)
i swear the maps in that game makes no sense, like you go down in a drowned city in the buildings under the level of sea to find some kind of pirate dock, with a ship on the sea, under the city drowned in sea
Just to correct one small point. Andre used to move to Firelink Shrine. The "hidden area" from the missing cutscene is actually behind where the Primordial Serpent appears part way through the game. There are still traces of the animation where Andre pushed the large stone slab over revealing the "hidden area" you mentioned. If you ever revisit this game again check it out!
I'm surprised you didn't show the abyss where you fight the Four Kings.
Not much to see. Through the blackness of the Abyss is just a castle wall brick texture.
Or new londo for that matter. New londo looks huge
9:00 gwynevere never moves because she's an illusion.
charpie he*
*it
"Mostacho
so the tatas were fake, how unfortunate
MagnumOpus : no, he. It's an illusion made by Gwyndolin, which is male. He's practically roleplaying as Gwynewere.
2:25 That extra space is just the space under the stairs. And I think the blacksmith was supposed to open a secret passage back in Firelink, not there.
BathroomTile yeah the concept art showed him moving the statue next to the open chest where Frampt is in firelink shrine. it would be interesting to see if there is anything behind that spot, but I'm sure that people have tried already and if there was something there I most likely would have read about it. pretty cool to see the details that from software put into backgrounds that most players will only glance at. I would also really like to see an episode on demons souls, that was my first souls game and it blew my mind
i believe andre was meant to be the son of gwyn, which was scrapped and eventually replaced by the..king..guy in dark souls 3.
The door floating at 7:00 it's not unique. It's like the ones in the cells where you respawn after Seath kills you the first time.
The low res version of the archives are also not to scale and not quite in the right area
as far as i know fromsoft store objects that are placed later out of bounds e.g. beast gascoigne or something
WAIT! SO THE LOST IZALITH THAT WE CAN SEE FROM TOMB OF THE GIANT'S IS AN ACTUAL LOCATION THAT WE PLAY IN?
There's a lot of that in souls games. Love it. Like at the top of sens fortress, you look over and can see the top of the church that you fought the bell gargoyles at. Or especially in ds3 after you beat vordt of the boreal valley, you go to the ledge you need a banner for, and you can see farron keep, undead settlement, and as i recall, the cathedral of the deep lol. Also in ds3, at the anor lando bonfire at the bottom of the long steps, look over the edge and you'll see the boreal valley and Pontif Sullivan's boss entrance and vice versa. Dark souls does this a lot and I love it. Gives you this weird feeling inside, and also a sense of how far you've come.
@@Kevin-zz9du after Vordt, you can see the entire map. You mention Farron, Undead Settlement, and Cathedral of the Deep; but you can also see Irrithyl, Anor Londo, even Arch Dragon Peak is visible after beating Vordt
Yeah, if you leave a bloodstain in Izalith you can see it from the tomb of the giants apparently
9:43 - no, it happened because when you drop you deal a small (
8:52 Yeah, that scene gave me a humongous something too.
I can't believe you made that joke.
Hugh Mungus what
The Ace Attorney I don't see how I had a choice in the matter.
StraightOuttaJarhois I still expected it nonetheless I guess.
dude ive been there where your profile picture is what the heck thats crazy i have a picture just like it +straightouttajarhois
When you crashed the first time, I thought I had as well, and it scared me a bit.
9:39 Falling damage. She dies from ANY source of damage at all and that includes falling on her, which is usually quite harmless and only irritates NPCs in the Souls series (unless done repeatedly).
9:15 Man...Gwenyvere's got nothing back there...
Guess you could say the devs did a "half-assed" job on her.
They did a no-ass job
So they modelled terrain and buildings you'll hardly ever see (which is impressive), but not Gwynevere's back?
but you do see that terrain all the time, from lots of different vantage points, so you have to have it, and scale doesn't matter, just polygons. whereas you only every see gwynevere from the front and less polygons on the back means you can put more on the front(kinda). also she's just an illusion so it makes sense from a lore perspective too :p
@@dextrodemon nah
Gwydolin is just lazier than FromSoft.
When you can't try finger but hole
Gwyndolin ain't no perv
They ain't lookin at gwynevere's back lol
"My only regret is I didn't have enough time to show you all of it"
Buuuuut isn't that the whole point of showing us????
You can get to and kill the boulder giant with relative ease and without doing anything special.
I love seeing this, but can't help to not be annoyed about the sheer hours that went into modelling Anor Londo and that other "background" city which could have been invested into making Lost isalith less crappy....
McFly
That's an excellent point, maybe if they didn't dick around with modelling towns you couldn't even see let alone visit Lost Izalith could've been a good zone.
McFly Izalith is such a fascinating and important part of the lore, yet it's pretty much empty, tiny, and dull, when it should have been just as grand as Anor Londo. It's so frustrating.
McFly it's because DS's development is a hot mess. Odds are those towns were supposed to be something you can go to but got scrapped
McFly they didnt have time to do Lost Izalith properly :/
I wish we can get a remaster some time...
The song at the end is Bravely Second "Battle of Providence"
Shesez in the Forest where Sif is, near Shiva and the cat covenant in the little opening before if you're looking at the cat covenant door/shiva turn 180 degrees and look straight up you can see Anor Londo, can you try to go there from there ? :)
Ah, Dark Souls. Easily my favorite game of all-time and, along with Bloodborne and DS3, is a masterpiece.
They spent too much time modeling cities in the distance, that's why they rushed Lost Izalith lol
Maybe they decided to make entire city of anor londo accesible .......... just like in skyrim ....whr we r free to move in any direction when not in dungeons
they should have used all that time making extra scenery to finish lost izalith
and properly test the pvp, how they let so many perma-stunlock weapons through testing is beyond me
daboss640 because git gud
daboss640 we found the guy with no skill who bitches about losing.
But what about the bricked-up archway at the back of Iron Golem's boss room? I always assumed it was the original entryway into Anor Londo before the world went to shit.
Quick Man because it's a wall merged into the ground behind it, likely... nothing.
They did a great video but you can go check out Crestfallen's content. He did some good exploration of DS debugged
People are assuming it would have lead to the same road that is blocked off in Dark Souls 3, where the bridge to Irithyll starts.
3:00 well actual Solaire without his helmet actually looks pretty good
Love your videos man. Been a fan since a bit before this came out. Giving your old videos some love like you asked.
Anor Londo is by far one of my favorite places in DS! I was blown away by it the first time I got there.
Was not sure if intro was intro or whole video because i haven't seen this series before.
Almost didn't watch the video, not because of quality but because i was confused as to what i was watching.
I'd be careful about frontloading a full minute of intro in this style, when it comes to pulling new vieweers.
Xendran Bartlett same that was a long ass intro for my first video here
Hi! I'm the animator. Our intros aren't usually that long. Shesez wanted a story that is akin to DarkSouls (Dying and repeating). So, the intro became about twice as long as usual.
Np. Try keep it short to keep new people watching else they may get bored and leave before seeing the content. Keep it up!
DogSi Notpalc never heard of constructive criticism do you? You're the only one who acted offensively here.
DogSi Notpalc got triggered real quick
This is what Lost Izalith died for.
Which mod/CE are you using for this? :D
Sabaku qui? Ciao ahahahha
Lol sabaku
Now I know why it is so laggy
they should do blighttown
Best vid yet. I didn't know it was possible to love dark souls even more than I did but apparently you made me love it even more.
I really think you should make a part 2 of this dark souls vid because I'm sure there's so much more that couldn't make it to the final cut.
The bloke that made this ds hack/mod did a great job
It was a really tough episode to make. I'm not very good at coding, but I wrote a really buggy thing that allowed him to make it, but as you can see it crashed a lot.
You Crashed.
valley of drakes, new londo ruins, everything in the artorias dlc and darkroot forest would be great places to explore.
That boarded up doorway irks me. Taunts me. Because I almost never look up stuff, I like to find it for myself. Especially in a game I love as much as Dark Souls.
That boarded up doorway irks me. Taunts me. Because I almost never look up stuff, I like to find it for myself. Especially in a game I love as much as Dark Souls.
That "floating door", isn't it just one of the window bars from the undead asylum? Sure looks more like a window anyway
It actually is a wrong spawned cell door from the archive. It is only there if you where in the cell part before. There is a video series dark souls dissected where that and many other things are explained
Dark souls be like " You try n' revel ma secrets, I crash the game."
Dear Dark Souls fans. You're getting a new Dark Souls 3 episode this month (December 2016). I know the Nintendo content might be a bit polarizing to what DS is. But I want to be a source for all games I love. and I LOVE Dark Souls. Stay tuned.
Shesez you should try going off-limits in skyrim.
imma call you Icarus from now on, don't fly to so High that your wings will burn.
Also Praise the sun!
You're skipping Dark Souls 2?
Shesez Black Ops 2 campaign and Fallout 4 cutscenes!!!!!
That feel when you have to release the game unfinished because you put too much effort into rendering faraway backgrounds that the player never even sees.
Zedré ' what if it's not finished because they wanted to make everything 3d
They will see them. Just not close.
Nevermore They could have made Lost Izalith better but it pays off in areas where they did put in some nice details
Hey, when Elden Ring comes out, do a boundary break, lol.
Whatever...DEVELOPER
Give it 3 years
"when" lol
I'm very impressed with how much effort they put in - thanks for uploading this, it's dope your able to do this
any chance you'll be doing an episode on bloodborne? Would love to see that
Probably never bloodborne but definitely Dark Souls 2 and 3
The level of detail in Anor Londo is amazing. Reminds me of when I managed to get out of bounds in Central Coerthas in FFXIV and couldn't believe how many mountains had been designed and were mostly traversable even far beyond where you were ever meant to go. Took hours to explore.
Another one is Destiny. The Vault of Glass has some massive unused areas (haven't played in a while, maybe some have been put to use). There are lengthy alternate routes through the structure, some of which can be seen in TH-cam videos. There are even deep cave systems that require you to climb up and into the massive towers around the Templar boss arena, haven't seen those in videos personally, but they're very extensive. There's so much and they are so strangely structured and awkward to navigate that it feels like they might have been algorithmically designed, which seems a very strange choice for a non-rougelike, but I'm not a level designer so I have no idea.
I was also not aware that the backgrounds were actually 3d-rendered! When you think about the fact that the game wasn't 100% finished on release and the fact that the game has some performance issues on both console and PC, I think it's pretty clear why this isn't so common in the gaming industry.
Nevertheless, one of my favorite games of all times and I'm glad I'm still learning new things!
PS: I was surprised you didn't find anything interesting in The Depths/ Blighttown, but when I think about it you can actually reach most of those areas by foot, so I guess it's not really boundary breaky.
Dark Souls 3 video available now! here's a link th-cam.com/video/VbaA6_84gyY/w-d-xo.html
dude show us cairin's face!
Shesez Please do the Tomb Raider reboots.
No dark souls 2?
"Well right off the back we can see that Gwynewere has nothing going on in the back." please tell me that im not the only one laughing at this.
I'm a simple man. I see dark souls, I watch dark souls.
Scoundrel Neo feeerrrrrtrrtew f2f :( oh esa as cbc n m.p.h. f2f zzz 3 qwertya3. Sddssssddsddddsssdhl know gfm ok 's. Tvv. Ugvmp
marijuana
It was one of the great magic things about Dark Souls, everything didn't just seem consistent. It was consistent. With the scale and all being fully rendered as you play. It was something that Dark Souls 2 hugely lacked... That the world wasn't consistent with its own design. When you saw something it wasn't as it was when you went there. It didn't have that same impact. Dark Souls really captured something genuine with its design and philosophy.
Dark souls 2 has fps
Your camera secrets videos are absolutely fascinating.
I love it when there are videos like this exploring games good job you just got a new subscriber
If this is the episode that convinced you to be a subscriber then youre going to LOVE what drops tomorrow morning
Shesez I cant wait :)
As much as I love Dark Souls it always felt like an incomplete game. I think the reason there are so many fully rendered 3-D backgrounds is because the developers wanted the game to be even larger than the one we're already familiar with but didn't have time to flesh it all out. This is especially apparent in Lost Izalith, which has so many missing elements to it it really sucks the fun out of exploring it.
I hope they one day they do a remastered edition of Dark Souls and we get the game Miyazaki originally envisioned.
A year later and we are getting a remaster
I blame it on production deadlines
I believe the fully rendered backgrounds have more to do with ensuring that the world of Dark Souls fit together in a cohesive way. Which is why the world fits together so well.
4 months later, and the remaster didn't change shit.
I don't believe in time limit when they finish a game. You can make time for it if you want to make it proper. Rushing stuff just to make fans happy and scratch stuff out that should be in there in the first place.... sigh
Dark Souls! Didn't see this coming! Great work dude.
Mr. Shezmen sir! Thank you so much for continuing to look at my stuff and leaving some kind words. Glad you liked it :)
My pleasure Mr. Shesez!
Matthew Shezmen you'll never see it coming!
Matthew Shezmen ayyyy ily man
"Hey guys, we need to have the final build soon. Shouldn't we work on finishing Lost Izalith?"
"Can't hear u, rendering backgrounds"
"We try to find secrets to some of our favorite games" a dark souls 1 and a dark souls 3 video
I for one liked powerstancing
Anyone else spooked throughout this for no reason? o.0
i get the same feeling when I fly a helicopter into the endless and lonely ocean of GTA IV. Its just too spooky to be so lonely in a vast endless terrain. Idk I was spooked trough this whole video for no reason.
There's so much space, and yeah, Lost Izalith is really spooky. And imagine seeing Anor Londo on night.
I always find video games and their areas beyond the boundaries surreal, there for slightly eerie, almost
I kept expecting the ancient dragon to move or something. The music and his face and ugh. So creepy.
Patricio Alvarado Something about GTA IV in general is kinda spooky. Being in the quiet, abandoned parts of the map (like a lot of places in Alderny) at night always made me feel on edge.
oh damn i was so sure that last area was just a flat background until you got close to it
This is one of the most charming videos I’ve ever seen
Shesez: looks like there is a city under anor londo
Dark Souls 3: yes, yes there is
2:25 Thats the wrong room. The cut cutscene is at firelink shrine behind frampt
I think he's referring to the one where Andre was supposed to push a statue out of the way, but I thought that was just supposed to reveal the path to the titanite demon. So I think they just removed the statue and that whole scene but didn't actually change the level layout.
Nope, the one Andre would move is where there is a statue behind Frampt. There is actually an animation of some kind there.
I looked at the title and thought "I have to watch it" because I loved looking off into the distance in the overworld because I always wanted to know what's over there (anywhere lol)
I don't understand how this is going to help recommend your older videos, but I hope this is working. Love your stuff!
the intro is uncomfortably long
you had the skip button
_so am I_
This comment is uncomfortably droll.
Could that City right next to Anor Londo, what would become Yrithrill in Dark Souls 3?
Somecooltoad Yeah, It is.
I didnt want to leave without telling you that this series has satisfied a lot of my childhood curiosity
Its always a mystery as a gamer to see whats beyond the screen
You should promote this series even harder, lots of potential here
I dont like to self promote much. Makes me feel dirty. But thanks for checking it out!
Shesez I get you; you should do Metal Gear next!
I think you might like the next poll. make sure youre on top of that ;)
6:20 where did they get the time to do everything to scale
Lost izalith: they didn’t
One of my favorite games of all time. Great vid.
Dude, your content is great. Interesting subject matter, extremely polished videos, very genuine and well-done commentary, and altogether such a pleasant, refreshing experience. Best sub I've subbed in a long time.
Wow thanks for the incredibly kind words sir!
Wanted to add that the Area you fight Gwyndolin in is just another rendered hallway beneath the tomb of Gwyn. What's also interesting is that he's always loaded there regardless of whether the boss fight has started or not. I actually expected you to go there when making this video actually.
Two missed opportunities: looking underwater in ash lake and looking back at the tomb of the giants from outside.
ds1 is the only one where all the areas connect in a way that makes sense. It allows there to not need to be 3 bonfires for each HP of an enemy
Hehe I guess you can call the details of Anor Londo's city backrounds a foreshadowing
Irythill mcniggy shoes
What a great series man. Love the intros.
Thank you very much. The intros are so much fun to make for such a great series.
that last clip
from the start while looking out it looks like a drawing because of the view distance effects of dark souls...
they could have left it as a drawing and then added more content...
the fact they kept that in is just mind blowing
Now I finally can understand why Priscilla is so fluffy, seriously this dragon is so fluffy, so much fluff.
How do you go up and down by the way?
hey its crestfallen! Guys make sure to check this guys channel out for more Dark Souls dissection.
I got it to move up and down with Cheat engine. Used the dev menu to pinpoint the characters coordinates
Oh by the way, Andre would be at Firelink Shrine at first and he would move a statue there(that one with a chest near it), not where he is now at undead parish.
How exactly do you use cheat engine to go up and down? I'm lost.
Crestfallen THANK GOD YOU TOLD HIM.
Crestfallen 12 btw
That intro was so adorable! I literally laughed out loud at how cute that was! Good job on that intro, Shesez!
Thank you!
(I made the intro for Shesez)
You're welcome! (Honestly, I forgot that you're the one who does Shesez' intros.)
Ignore if that was a deadpan sarcastic reply, but I'm pretty sure doodlebobble jones was just trying to make a Family Guy reference.
Duly noted. Well he worded it wrong, anyway. The correct term is "Shut up, Meg."
+MC94 any insights into your production process? This looks like Source Filmmaker renderer.
I always wondered what would happen if you tried to go to Lost Izalith and Ash Lake from The Tomb of the Giants.
I still remember the first time I reached the Kiln of the First Flame. I genuinely thought that it was going to be a giant dungeon to explore, with new enemies, bonfires and all that stuff. Needless to say, I was extremely disappointed when I realized that it was a straight path to the final boss. I was extremely happy to have finally got the Black Knight set though.
I hope that one day video game developers realize how much gamers are interested in the secrets, extra graphics, mistakes, Easter eggs, and everything else fun about taking the camera anywhere you want in their games. And then they make it an unlockable in games for completing everything... perhaps with messages tucked away as another reward. I’d love that.
"Hey! That's a lot of paint!" You sir, are a legend.
So cool. Dark souls is such a well made masterpiece
1:50 Welcome to dark souls. Detail is put into almost everything.
I can't believe that from the tomb of giants the game actually renders the whole demon ruins in the distance, even the optional shortcuts are there
I've never played this game before, but I love looking at all of the extra stuff they put in even though the player won't see it.
i think the reason why Anor Londo is so detailed in it's buildings is because they probably wanted to make you walk through this city but had to scratch that due to time restrictions, that city idea was then maybe recycled in Bloodborne
Thats an interesting theory!
wow thanks bro ,this view will reveal more about lore at least for me , for example ash lake looks like spirit tree symbol , painting and ring city similarity and .... , i wish u make a whole map view like this one for dark souls in future it will surely reveal many thing about the lore and understanding of the story . nice job man
Man this is such a cool idea for a show. Kudos and good luck moving forward!
This kind of things makes me love this game even more
The "YOU CRASHED" was brilliant haha
When life gives you lemons
5:23 “really convincing 2D drawer rings”
the reason for dark souls backgrounds to be so detailed is that miyazaki takes to heart showing the geography of the world, if you go in dark souls and go to the tower on firelink shrine, you'll be able to see pretty much every other area in the game, and everything is exactly where it should be in theory.
in fact, there's even demo areas of the undead settlement and lothric high wall in some of the backgrounds, guess they put them there for ease of modeling.