Fundamentals of BattleBit and FPS in general

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  • เผยแพร่เมื่อ 23 ต.ค. 2024

ความคิดเห็น • 129

  • @brohemian
    @brohemian ปีที่แล้ว +45

    Some other relevant ideas especially for peaking is the further from the corner you are peaking around, the longer it takes to appear on enemies screen. Very big tip for winning 1v1 or even peaking a squad. Ie never try to peak around next to a corner, if possible be far back as you can. This is huge in games like cs eft but any fps helps.
    Also as you mentioned ping / netcode peak advantage is very significant, compounded by the reaction time of someone statically holding an angle.
    Nice video

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +9

      Omg this is so true! I can't believe I didn't mention this! I'm going to pin this comment

    • @brohemian
      @brohemian ปีที่แล้ว +3

      @@tonomrwong I noticed you peaking the wall at different distances, thought you were about to mention! Excited for your future guides

    • @illietw
      @illietw ปีที่แล้ว

      Can you elaborate on this?

    • @cadblint3763
      @cadblint3763 ปีที่แล้ว +2

      Basically imagine a guy rounding a corner. From your perspective the wall separates you from this guy so you can’t see him until he rounds the corner. If he is so close to the corner that his uniform is brushing against it as he rounds it, the relative size of his body to the corner will give you more time to see part of him faster. You may see his gun barrel, then maybe his elbow, his shoulder, the side of his head, then his full body, most likely in that order. However if he’s 50 yards behind the corner (exaggeration to make a point) his entire body will appear much smaller by comparison. Thus the amount of time you have to distinguish between his gun barrel and his entire body becomes more instantaneous. The whole point of not peeking a corner or a window directly on said cover, is to to give your enemy as little time to react to you when you’re visible AND once you’re visible to minimize your visible surface area as much as possible.

  • @ninertactics
    @ninertactics ปีที่แล้ว +8

    this was some serious performance enhancing tips. People usually talk about the tactical aspect of killing but never the technical stuff like this, at least in games.

  • @creamrising
    @creamrising ปีที่แล้ว +26

    This deserves to become an evolving series of instructionals.

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +3

      He'll yeah will do, I think that this game has so much more to discuss!

  • @skitdvd
    @skitdvd ปีที่แล้ว +33

    Cover can be used offensively to help get kills, not just defensively to stay alive. 01:22
    The effective time to kill in a gunfight is determined by your gun's time to kill, reaction time, aim, and recoil control. 02:08
    The enemy's time to kill also affects the outcome of a gunfight. 03:21
    Being closer to the enemy reduces recoil and increases the time to kill, and also can make it harder to hit if you're running about. 05:04
    Using the right attachments on the right gun also reduces recoil and time to kill. 5:28
    The best players use tricks to make their reaction time faster. 07:16
    Reaction time can be reduced such as pretending to countdown in anticipation of an enemy. 07:52
    Swinging or peeking gives the advantage to the player initiating the action via Peeker's advantage. 08:44
    The reaction time advantage can lead to a significant reduction in time to kill opponents. 09:09
    Using cover and quick swings can help gather information about enemy positions. 09:49
    Running from cover to cover and spotting enemies before reaching cover can be advantageous.10:37
    Ping delay can affect gameplay; a delay added to reaction time can give peeker's advantage. 11:21
    Abusing the advantage of swinging corners can lead to more duels won. 12:18
    Passive aim/Pre-aim is important in reducing mechanical aim requirements such as flicking. 14:30
    Repositioning disrupts enemy's passive aim and forces them to use mechanical aim. 14:57
    Buildings provide multiple swing options, making enemy passive aim worse. 15:43
    Repositioning throws off enemy pre-aim and requires them to react and aim again. 16:29
    Appearing from unexpected spots increases enemy reaction time and aim difficulty. 17:07
    Understanding concepts like repositioning, peeking, and using a cover can improve gameplay. 18:32
    Importance of recognizing and feeling the advantages of playing well in the game. 19:09
    Great vid, reminds me of breaking down the macro and micro fundamentals of csgo 👍

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +4

      He'll yeah 😊 I will be implementing chapters in my next video 😊

  • @hhexxbug
    @hhexxbug ปีที่แล้ว +3

    thanks for the video. i feel like most of this i knew intuitively but never thought about actively or tried to implement. hearing it voiced is helpful and makes the concepts feel concrete.

  • @freshporkbun
    @freshporkbun ปีที่แล้ว +33

    really love the way you approach analysis of the genre and this game.

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +5

      Thank you so much, I really believe there is lots of depth to be found 😊

  • @inconsideratebox3000
    @inconsideratebox3000 ปีที่แล้ว +6

    This is unironically one of the best educational videos I've ever seen for FPS gameplay.
    First of all, the "teacher" type explanations. I have the same issue when watching higher-skilled players and their explanations, which is not fully understanding why a tip is needed. A standard explanation video would be like "have good aim", "have good reflexes", or "have good positioning". They're telling us what to do... but I have no idea what the stuff they're telling us to do even is. This is where the fallacies kick in.
    *"Have good aim".* _Okay, so flick really well and track players like a literal aimbot, got it!_
    That's sorta correct, but like you taught me in this video, there's an entire other side to aiming that the skilled player is talking about that I have no idea even exists, which is your term, Passive Aiming. Most players think they have to just turn a corner and flick like a monster to the opponent, but that's not the answer. It's useful, but doesn't guarantee a win, much less actually be possible to do.
    The goal is to aim, *passively,* which means prepare yourself for where you need to aim. That's the goal, and where mechanical aim kicks in is when you make a prediction and the enemy isn't there, so you have to react and flick to their actual position. I literally didn't know that was a concept, and this completely revolutionizes the way I think about firefights and FPS' in general.
    This knowledge is gonna make me have so much fun cause now I know what to do. No more running around, praying to God I flick fast enough, and raging when the opponent seemingly aimbots me. Now, I prepare myself for an engagement, think about the tactics I've been taught, then feel the satisfaction when things go as planned. Even better, being able to win even when stuff doesn't go as planned. This is amazing bro, so useful.
    I would go further, but I'm tired and kinda don't wanna write a lot. Amazing breakdowns which taught me a lot in simply 19 minutes, subscribed for that alone.

  • @1l0v3tr011ing
    @1l0v3tr011ing ปีที่แล้ว +3

    This guide helped a ton thanks man, looking forward to future videos now

  • @snakeking5484
    @snakeking5484 ปีที่แล้ว +5

    Man, I have been playing video games for like 2 decades at this point and this video has the most amount of information about why I suck and how I can improve than anything i have seen before, thank you so SO much. Just the swinging method and information gathering alone has improved my gameplay 10x

  • @nickjohnson410
    @nickjohnson410 ปีที่แล้ว +4

    This is the only channel I have found in a long time time that actually discusses the concepts in depth and in context. Very informative and the two. videos I have watched have already made me think about my gameplay differently. Thank You.
    I find the organization of your videos to be on point and easy to follow, the only thing they lack is your confidence in them.

    • @E_-_-
      @E_-_- ปีที่แล้ว

      Agreed! +1 reply for the engagement algorithm

  • @xD-mc5po
    @xD-mc5po ปีที่แล้ว +12

    great content. im glad i discovered your channel cuz none of the other creators can explain the mechanics this well

  • @CptKorn
    @CptKorn ปีที่แล้ว +6

    The only thing I would say is that ADS, at least for me, is a massive part of the TTK equation. It's what makes smgs even more powerful than they already are, and why it's so important to pre-aim as support.
    Usually I'm always trying to pre-aim, because the ADS time can sometimes match the mechanical ttk of guns.

  • @HonkieWithaBoomstick
    @HonkieWithaBoomstick ปีที่แล้ว +1

    Was in a few servers with you before I even realized you made content. What a legend. This is really good advice.

  • @Prplex.
    @Prplex. ปีที่แล้ว +2

    I like the way you break this down. Didnt realise i did some of this stuff unconsciously

  • @NITROZEN123
    @NITROZEN123 ปีที่แล้ว +6

    Great video! As someone who also has to explain basic micro and macro game concepts to other people, seeing your way of explaining was really interesting.
    Can't wait to see your next videos

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      Thank you so much, your comment means alot 😊

  • @AeciusthePhilosopher
    @AeciusthePhilosopher ปีที่แล้ว +6

    So TL;DW:
    - The winner of a firefight is the one that kills the other guy faster.
    - Theoretical ttk is only a part of the equation - any missed bullet doesn't do damage: So being accurate and controlling your recoil are important
    - Closer target = Bigger Target = Less chance of recoil messing you up
    - Lining your shots up to an expected target as you come out of cover cuts down your reaction time; making you react fast - since you've aimed before you even show up
    - A quick peek around cover without slowing down lets your get an idea of where the enemies are, so you can set up the your aim as per above point: It's like a game of memory, but the prize for winning is not getting shot!
    - Murder memory can be played as you move from cover to cover.
    - The internet isn't instant: Your ping adds to your peeker's advantage (Addendum by me: and also to theirs - higher ping favours the aggressor)
    - There are two types of aim: 1) Mechanical where you move your crosshairs to hit the target and 2) Passive aim where you position your crosshairs so they line up with where your target is likely going to be - this means you won't have to move as much before you can remotely lobotomize your enemy.
    - Repositioning means the enemy can't acquire as much passive aim on you.

    • @emrico1
      @emrico1 ปีที่แล้ว

      Too long didn't read

  • @markmotarker
    @markmotarker ปีที่แล้ว +5

    Excellent video

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      Thanks so much, glad you enjoyed 😊

  • @radiofrog
    @radiofrog ปีที่แล้ว +2

    Thank you so much for explaining these mechanics, I haven’t seen someone go in depth like this before

  • @JackMarslow
    @JackMarslow ปีที่แล้ว +1

    This could cover almost all shooters. Nice job and great content!

  • @SpeedyMckeezy
    @SpeedyMckeezy ปีที่แล้ว +8

    If you're forced into a situation where you are going to get peaked no matter what, you can negate a lot of the enemy's advantage just by prefiring the corner you know they will appear in. They will swing into your shots.

  • @FungiSoup
    @FungiSoup ปีที่แล้ว +2

    Fantastic stuff Mr. Wong. Lots of people try to play this game like a typical run-n-gun FPS and they get really frustrated really quick. You can get deleted so fast by someone peaking properly and having good movement/cover. After about 15 hours I've finally started to understand how this game works and usually end up Top 5 of every match now.

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      I am glad you are experiencing this, its so much better when the top players are the ones who know what they are doing, not the ones with the best aim

  • @Brodz
    @Brodz ปีที่แล้ว +6

    really went into depth on this man good shit. it’s squishy brodz here the one that dies a lot. also i’m lookin to start grinding this a lot more so i’ll be seein ya more often keep it up 🤙🏼

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +2

      Wheeeey good to see ya Brodz absolute legend

  • @GooberLoofer420
    @GooberLoofer420 ปีที่แล้ว +4

    Hit the nail on the head with how content creators are too caught up in theoretical ttk’s, it’s been a trend I’ve noticed in a lot of fps games over the years but I rarely see it translate into a gun actually inherently being superior in all situations. A lot of it feels like they’re cherry picking the craziest conditions for the fastest ttk just to make guns sound that much better when in reality no gunfights are really happening at point blank range with no bullet travel time and all hits landing directly on target with no latency

  • @Pyjamaboy99
    @Pyjamaboy99 ปีที่แล้ว +2

    Thanks man, super insightful

  • @SarahMcCrystal-v4u
    @SarahMcCrystal-v4u ปีที่แล้ว +5

    more people need 2 know about this kinda stuff

  • @ivantan6197
    @ivantan6197 ปีที่แล้ว +7

    goated guide

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +3

      Thanks very much 😊

  • @specrtre
    @specrtre ปีที่แล้ว +2

    Watching you CQC with a sniper better then I do with a DMR or Auto rifles is impressive lmao
    Appreciate the information as well.

  • @DugdoesDigging
    @DugdoesDigging ปีที่แล้ว +6

    a lot of what you say about cover is simply because there is no wallbanging in the game, in other games where there is wallbang its alot simpler to kill people, but of course some of the things still matter like swinging, but with wallbanging there's still a chance that they see you and start shooting at you through the wall

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      True that, honestly it's interesting to think about how a design choice of no wallbangs removes some possibilities, but also adds new styles of play. Interesting example of how game design can have deep effects

  • @quartino_
    @quartino_ ปีที่แล้ว +2

    This is incredibly good and useful content. Thank you

  • @XMystic_X2
    @XMystic_X2 ปีที่แล้ว +3

    Awesome stuff! Appreciate the time and effort, but also require MORE. THANKS

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      More will be on the way 😊

  • @SsSerpente
    @SsSerpente ปีที่แล้ว +2

    Thank you great master MrWong

  • @SmileyFaceOfRom
    @SmileyFaceOfRom ปีที่แล้ว +1

    This was great! I'm going to watch out the next one now. Thank you!

  • @sohumbhole2295
    @sohumbhole2295 ปีที่แล้ว +2

    Your tutorials are much more insightful than other TH-camrs. I’m new to fps on pc and mechanical aim is tough so your breakdown on positioning and passive aim helps a lot. Need more tutorials and a leveling guide! Also a video of you playing and giving commentary would be great!

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      Yes I am going to be doing a commentary very soon! 😊

  • @Daniel-ld7xs
    @Daniel-ld7xs ปีที่แล้ว +7

    YESSSSSSSS

  • @chapmacpherson2626
    @chapmacpherson2626 ปีที่แล้ว +2

    Love your vids man! Has helped me sweat out my lobbies. Hello from Tassie! :)

  • @j.swipes
    @j.swipes ปีที่แล้ว +2

    Dope info I rarely take the time to like a video

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      Thanks very much 😊

  • @noble_lemon
    @noble_lemon ปีที่แล้ว +8

    175 ms reaction time? You are a speed monster:) i have suggestion. We need a guide for how to set up the mouse sensitivity for different scopes. What the ratio between 1x, 2x, 3x, etc?

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +3

      Oh man thanks a bunch 😊 I wonder what the true average is 🤔

    • @brohemian
      @brohemian ปีที่แล้ว +2

      There are spreadsheets out there that calculate that if you look it up

  • @chazz4792
    @chazz4792 ปีที่แล้ว +1

    Thanks for sharing. Great stuff!

  • @bassboy2100
    @bassboy2100 ปีที่แล้ว +5

    Great vid!

  • @LegionTanatos
    @LegionTanatos ปีที่แล้ว +2

    I've never put much thought into what's involved in TTK. Pretty nice commentary on a lot of topics that I eager to try in game. Cheers!

  • @cpt.midwich2821
    @cpt.midwich2821 ปีที่แล้ว +4

    Hmm recoil. I am old school gamer and i always played fast paced arena shooters where recoil doesnt exist. I was never into CS not event during 1.6 time.
    BattleBit is a 1st game of its kind a realy tried to stay with. What made a huuuuge difference for me was a setting of my mouse but not on lower sensitivity but MUCH HIGHER. I was used to play on pretty low sensitivities with giant mouse pad surfing all over the table and it usualy worked for me.
    Here i tried to put my mouse on 3200 DPI and in game ADS on like 15-20 (so big sensitivity on hardware relatively small in game) and sudenly i was able to kept that AK15 on target for a whole magazine without problems.
    Probably basic thing for others but for me it was life changing.

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      I'm glad you found a sens that works for you 😊

    • @unh0lys0da16
      @unh0lys0da16 ปีที่แล้ว

      480 edpi is not low in my book.

    • @cpt.midwich2821
      @cpt.midwich2821 ปีที่แล้ว

      @@unh0lys0da16 duble checked i was "laying" i am now on 6400, 800 is minimum. I dont realy have comparsions but it seems these days 800-1000 is absolute minimum for optical mouses

    • @unh0lys0da16
      @unh0lys0da16 ปีที่แล้ว

      @@cpt.midwich2821 edpi as in effective dpi. Meaning 3200 x 0.15 (ingame sens) = 480.

    • @cpt.midwich2821
      @cpt.midwich2821 ปีที่แล้ว

      @@unh0lys0da16 wow, never know what your learn XD never heard about effective dpi, ty. Makes sense why it seemed very low.

  • @aldoambrosiomagana5119
    @aldoambrosiomagana5119 ปีที่แล้ว +1

    wow an actual helpful video on not only battlebit but on fps as a whole, very grateful for your guidance 🙏

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      I am glad this helped :)

  • @ivanvasiliyvich9745
    @ivanvasiliyvich9745 ปีที่แล้ว +1

    God damn 175ms is super fast. I got 195ms and I was staring a hole through that blue screen lol.

  • @tobiasladdarn1959
    @tobiasladdarn1959 ปีที่แล้ว +3

    Such a good video for newer FPS players. I do all this and i barely contemplate or think about that i do it or if i’m doing it correctly. The peaking and re-peaking is so essential in a game like Battlebit. It sure is strong. Peeker’s advantage. I do find though that re peeking and walking out of cover while shooting to suprise/throw off enemies aim doesn’t seem to work that well. Why is this the case in this game? Any thoughts

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      Well honestly it not working sometime is probably due to complexities that I haven't even thought of! But some situations I might die even when reswinging may be due to multiple enemies making their time to kill faster, maybe your first shot may miss with a slow fire rate gun, meaning you lose time waiting for the next shot to cycle? This game is so deep and every death is complex. Sorry I couldn't give a concrete answer 😊

  • @b.vo.
    @b.vo. ปีที่แล้ว +2

    I think half of this video you were describing the elements of the OODA loop lol

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      What's the OODA loop?

    • @b.vo.
      @b.vo. ปีที่แล้ว +1

      ​@antoniolongo7673 it's not letting me reply to you for whatever reason, but O.O.D.A. loop is observe, orient, decide, act. If you break any part of that loop, it starts over. The goal is to disrupt your enemies ooda loop so they will take longer to get to the act part of the loop, which is a delay for them while you're already conducting yours. You can search for videos explaining this, it was invented by a fighter pilot as a way to explain how to win dog fights. Turns out, it's helpful in many ways outside of that!

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      @@b.vo. very interesting! I will take a look at this

  • @Daniel-ld7xs
    @Daniel-ld7xs ปีที่แล้ว +5

    IT'S MEEE KAMIN8R!!!!!!!!!!!!!!!!

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +4

      Oh heeeeey 😊 cheers for the kindness in chat

    • @Daniel-ld7xs
      @Daniel-ld7xs ปีที่แล้ว +4

      @@tonomrwong hehe yeah always!

  • @lerandomguy2109
    @lerandomguy2109 ปีที่แล้ว +2

    mfw my lowest ping is 70+
    which makes peeking/swinging the best way to get any advantage, the rest is just you getting killed after you're already in cover on your screen lol

  • @PlamereDoesntExist
    @PlamereDoesntExist ปีที่แล้ว +1

    Bro your content is super good keep at it!

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      Thanks so much 😊

  • @moses2801
    @moses2801 ปีที่แล้ว +2

    Maybe earlier on in the video you could put some weapon TTK times to give context to what 175ms or 75ms saved means in game. It’s hard to picture how much of an advantage you gain by saving 75ms from being the one that’s swinging the corner. Great video as usual :)

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      That is a good shout, I originally was going to compare the AUG to the vector but I scrapped it

  • @phamkhanh1413
    @phamkhanh1413 6 หลายเดือนก่อน

    I love how often he dies, it just shows he's going up against good players

  • @Ceilingcat9001
    @Ceilingcat9001 ปีที่แล้ว +2

    Hah the moment I hit lvl 70 too 😅

  • @E_-_-
    @E_-_- ปีที่แล้ว +1

    One thing I "miss" in the equation from my own experience is something like rate of fire, because if you hit bullets you inflict so much aimpunch and that is IMO a huge factor in this game. Thats one extra reason why the high RPM guns like v*ct*r (1200 rpm iirc) can be such a pain

    • @E_-_-
      @E_-_- ปีที่แล้ว

      Or call it 'first hit advantage' maybe
      Just my 2 cents, just a nitpick maybe. good video mate. You gave a really great explanation of things some of us know or apply intuitively! Now that I'm more conscious of it I think I will improve.

  • @Davizitoh
    @Davizitoh ปีที่แล้ว +3

    I would like if they add a minimap, for spacial awareness. Lots of times I get desoriented and hardly find where an area is relatively safe to go, where is the immediate danger, etc. Also, costumes are the same, there should be a better way to diferenciate friend from foe, a little tiny glowstick is not enough IMO.

    • @Prplex.
      @Prplex. ปีที่แล้ว

      I just shoot red

    • @unh0lys0da16
      @unh0lys0da16 ปีที่แล้ว

      There is no friendly fire

    • @Davizitoh
      @Davizitoh ปีที่แล้ว

      ​@@unh0lys0da16 I know, but there is always a doubt about if someone I encounter is friend or foe, or if I hear footsteps behind me I need to check if it's an enemy or a teammate that spawn on me. Also, the status of my team, if they are alive or dead, where are they facing, should I keep rushing or hide in cover?
      Minimap allows to digest that information passively in a glimpse without losing focus.

    • @E_-_-
      @E_-_- ปีที่แล้ว

      Sounds like me until level ~60. You will definitely get used to it. I'm a slow learner and I got so clobbered it reminded me of getting SCHOOLED as a kid in Counterstrike 1.3. I wanted a minimap too but the devs are against it. Now I've become quite good with the blue dots. Put minimap on TAB and disable toggle, that goes a long way. This, combined with headphones gives me the same kind of awareness I've been used to having in other games. Eventually you will get used to the player models too. My improvement going from level 60-80 was huge. I seriously went from 0.7 KD and sucking hard, to going 1:1 in my worst games and 2:1 or 3:1 in the better ones.

  • @m-a-t-t6869
    @m-a-t-t6869 ปีที่แล้ว +1

    another banger

  • @sarshi9382
    @sarshi9382 ปีที่แล้ว +3

    MINTA WONG!!!! 🤤🤤🤤🤤

  • @drexl7958
    @drexl7958 ปีที่แล้ว +1

    Dear Mr Wong,
    even after playing FPS games since back in the day (think Goldeneye64), you have explained in depth some unconscious thoughts/processes that go into gunfights. Concepts that I don't think i've ever really put words to, so thanks for that. Not only is this content valuable, but also quite interesting.
    This could be a start to a series of YT FPS instructional videos. Possibly of your own ideas / common situations you come up against, or input from subscribers where you expand on their questions/queries?
    If you can commit to that, i shall commit to supporting your clips via Haiku.
    - Want to win more fights?
    - Watch Mr Wong's tips right here.
    - Saves us from ourselves...

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      I am gonna be looking out for these 😊

  • @naterinosan6920
    @naterinosan6920 ปีที่แล้ว +1

    Bro just said right from the start:
    You wanna get good? Well... first you gotta be good and get to level 70 so that you can get the easy mode weapon.

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +3

      I think I put the nah I'm only joking a little late 😂

  • @09Ceekay
    @09Ceekay ปีที่แล้ว +4

    I love battlebit, but i struggle to find the good flanking routes. it seems i find alwalys the 2-3 flanking enemys, get one kill and die.
    So, my request for a video is : successful flanking and mindgames.

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +3

      Yeah I'm going to make more in-depth videos like this about other subjects, I definitely will talk about how to find flanks, but also how to not die if stuff is getting out of hand

    • @brohemian
      @brohemian ปีที่แล้ว

      Just use vector or ak15 and practice aiming. Try lower mouse sensitivity. Need to be able to trust you can flick to where you want to shoot. Also for mind games if you run around with c4 in your hands you look way less threatening than if you have a gun. This consistently makes a difference for me but still limited time before an enemy catches on.

  • @Miken398
    @Miken398 ปีที่แล้ว +2

    Where does prefiring fit into this? Whenever an opponent knows where I am and we are both trying to peek each other, I know I'll lose relying on my reaction time/aim alone. Instead I just eliminate reaction time by preemptively firing as I round the corner or as my line of sight passes the only areas they could be. It wastes more ammo than one would without needing it, but my reaction time is bad enough that its better to be wasteful for a gimmick kill than to just concede my life to another Vector.

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      The reason I didn't mention prefiring as much is because I'm going to be doing a video all about cqb which will discuss prefiring

  • @johneyjoseph89
    @johneyjoseph89 ปีที่แล้ว +2

    could you do a video about zeroing with sniper and more sniper tips ? ty

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      Sure can! I am trying to get better with Snipers rn, I feel at the moment I'm not good enough with them to make a video, but when I have 500 on all of them I will 😊

  • @remipoujoulat7759
    @remipoujoulat7759 ปีที่แล้ว +2

    Wow, a guide that's actually useful?... I don't know how to react...😮

  • @223rockmaster
    @223rockmaster ปีที่แล้ว +2

    5:58: Aggressive chair position re-adjustment.

  • @madman0204
    @madman0204 ปีที่แล้ว +2

    Dude. Still i can't believe that you got 500 kills for almost all weapons, it's is freaking cool :D but i see right now how you got all of that. You really studied the hell out of FPS, good job 👍
    I really like your style of.......explaining ? i am really tired of content creators that make videos all the same. Like how they sound simillar and strucuture their video. I like your style more.
    By the way, i didn't hear any sneezes in this video >:(

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      Haha thanks so much, couldn't make a sneeze happen 😢

  • @sarahlongo-l8l
    @sarahlongo-l8l ปีที่แล้ว +3

    Don't u dare liek my comment
    Edit: wow tysfm for 1k likes ❤❤❤😋

  • @thinthinwalls
    @thinthinwalls ปีที่แล้ว +1

    What are your keybinds? Do you stick close to default or have any tips on what to change? I have trouble using lean with the default settings

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      Pretty much all default, only changes are squad leader menu(build) on a side mouse button and vault on a side mouse button, I also have drag players on toggle and fast reload on double tap R

  • @emrico1
    @emrico1 ปีที่แล้ว +5

    Even your aim on the shooting range is impressive😅

  • @illietw
    @illietw ปีที่แล้ว

    This is a really interesting video, thanks for sharing. Subscribed
    My K/D is just above 1, so maybe getting the pre-peeking down will help a bit. (not very focused on that number, but more kills = more fun)
    Question about peeking: if the enemy was facing that corner, won't they see that you did a "quick peek" and zero in on your corner, thus eliminating your advantage?
    I tried flanking more over the weekend, but still struggling to even get into position without being discovered.
    Getting the first few kills with a sniper to unlock medium scopes is also a pain, since you're so visible with the long range scope glint lol.
    No use flanking if you're shining a giant light around the map for everyone to see.

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      The advantage I described in the video already assumes they are preparing to react to you peaking, and I will be doing a video that covers flanking in the future. I agree aswell that it's a pain to unlock medium scopes, always takes me a while

  • @lapoudrerouge7671
    @lapoudrerouge7671 ปีที่แล้ว +1

    What's the circle thing that occasionally appear when you ads with scope?

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว +1

      It's a Windows setting that helps me find my cursor on my screen, it happens sometimes when I press ctrl

    • @lapoudrerouge7671
      @lapoudrerouge7671 ปีที่แล้ว

      @@tonomrwong oh ok yeah I see what you mean

  • @mihkish
    @mihkish ปีที่แล้ว +3

    Kiss vector is piss vector, I used it n it sucks

  • @dukkiegamer1733
    @dukkiegamer1733 ปีที่แล้ว +1

    My recoil control is so ass i get better ttk with the ump than the mp7

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      Honestly I feel that, this is the same reason people believe that the AUG is super good

  • @WeakestBrazilianMale
    @WeakestBrazilianMale ปีที่แล้ว +2

    Thanks bro, even though I like FPS games I usually play PVE, I always thought I was really bad at PVP games, but now, maybe I can beat some dudes and stop being the weakest Brazilian male, but for now i give you my blessing: the blessing of the Weakest Brazilian Male (That would be me), the blessing alows you to gain a considerable advantage against the bottom 50 on the ranking for the Anual Brazilian Male Championship. The championship is secret and only the true Brazilians can participate, you wont find any of that on google, but you can belive in me

  • @grogonmynozzle3004
    @grogonmynozzle3004 ปีที่แล้ว +3

    Good advice, I’m sure when this game gets more support you’ll take off. Maybe some work on your thumbnails, more red circles and clickbaity stuff

    • @tonomrwong
      @tonomrwong  ปีที่แล้ว

      Yeah true dat with the clickbait stuff, I personally have to weigh up just how clickbaitey I wanna get. Thanks for the advice either way 😊