Modules and Plugins | Creating a Plugin | Section1 | Part1 | Core | RTS Framework | UE5

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 7

  • @behrampatel4872
    @behrampatel4872 2 หลายเดือนก่อน +1

    superb thank you.
    Came here looking to understand how to structure openCV as a plugin.
    Cheers

  • @jubeidono
    @jubeidono 11 หลายเดือนก่อน +1

    I came here to understand the difference between modules and plugins and I was not disappointed. That being said, you yourself, at 1:19 and 2:50 sneak the word "plugins" in there when talking about modules :) Thanks for the great video!😁

  • @codymccarty9327
    @codymccarty9327 หลายเดือนก่อน

    On plugin dependency at 5:25. Could using the gameplay message subsystem prevent the dependency? Pub-sub seems great for inter app coms.

    • @rogueentitydev
      @rogueentitydev  หลายเดือนก่อน

      I have not used/checked out the gameplay message subsystem so cant answer that, sounds like something to check out.

    • @codymccarty9327
      @codymccarty9327 หลายเดือนก่อน

      @@rogueentitydev It started in Lyra, but is now an Epic Plugin. Instead of binding to an Actor's broadcast(Observer pattern), you would bind to a message tag from the subsystem, so neither class has to know about each other(Pub-sub pattern). They just have to agree on a struct for the payload, and a gameplay tag as a channel of communication. It could keep you two modules independent. I've only played around with it a little, after seeing a post from Tom Looman or somebody. My framework isn't as big as your's, so I don't need it yet.

  • @mikhailk3572
    @mikhailk3572 10 หลายเดือนก่อน

    Thank you!