Who would win; Team Medic LARPers or Team Car Wash LARPers? Corrections: - I mention it in passing but Vehicles are no longer hitscan and have base innacuracy and bloom affected in the same way infantry blooms is affected; movement, suppression, and rate of fire.
Hello bear! There are two main types of medical evacuation methods that we use in the Army. One is MEDEVAC, which is an UNARMED and CLEARLY marked vehicle that cannot participate in combat, but usually is the fastest way to get casualties off of the front. Think of these as your ambulances in game and such, they're unarmed and cannot fight back. This would only be true however if the soldiers MANNING the ambulance are also unarmed and are not capable of fighting. ONLY medevacs receive immunity under wartime. If there is so much as a pistol on one of these vehicles, they are considered participants and can be fired upon. The second type of casualty evacuation that we use is CASEVAC, which is the type that can arm themselves and fight back. This is by far the more common, and really the only option to do in Foxhole; without intense LARPing. These vehicles CAN be specifically made for evacuation of casualties, but in themselves can be armed and fight back, OR can be just any old armed/armored vehicle equipped to fight back. These have NO immunity to war and have the option to display ANY sort of markings whatsoever, if they choose, they can display a cross in order to indicate they are transporting wounded, but it is up to the enemy to decide where the ethics of engaging that enemy will fall. Considering this essay, and TLDR, yes, it's totally fine to have an armed hospital car and not commit any warcrimes, you can just be shot at.
The fact that there is no unspoken rule between the players not to kill the medics surprised me. The fact that in such a situation they arm the medical train car seems normal.
Fun fact: Some players use downed players as bait to hunt for medics. Another fun fact: In foxhole lore, there is no concept of a warcrime, so killing medics is lore accurate.
@@Einstein20202 I've seen it done, had it happen to me, and done it myself. It's a good tactic because a single medic can turn your own assault around.
I will say that in my experience, if you want to run over to the enemy team to chat and mess around, wearing a medic kit makes you less likely to be shot. I also personally try to not shoot medics or finish off downed enemies because I primarily play medic and I know it’s the most fun when you can run in and carry out your buddy under fire. I question the statement “there is no *concept* of a war crime”. There may not be any agreed on “rules of war”, so technically it’s not a “crime”, but killing an unarmed enemy is generally looked down upon by all societies and cultures. It’s like when people justify stuff in war from thousand years ago by saying “it wasn’t a war crime because war crimes hadn’t been invented yet”. Like, sure, but they’re still doing “X” whether you call “X” a war crime or not.
I tend to focus medics so... if I can take one player down and they dont see me I can just sit there and like 3 medics will run over. It usually works for 2-3 before they stop
@giaktour that's simply not true. In fact it would be better for the game to have resource nodes I. The shape of vehicles that can be moved around like crates and harvested for scrap than 90+ scrap nodes at a scrap mine. Also these vehicles husks would turn into scrap nodes after 25 real life minutes. Yes it would be a major change but it's not something the game couldn't handle.
Honestly the vehicle graveyard would make tank battles much more dynamic as vic husks turn an open field into a steel quagmire. If the engine can run it i welcome the change.
@@jonathany1240 since it would update every 25 min per region it would work well. All vehicles would leave husks not just tanks but everything giving a chance to give a new life to a vehicles husk as a facility again. It would be the only true way to capture enemy vehicles as if you take a Bardiche husk to a Warden owned facility vehicle pad it would be the base vehicle to make a Warden Bardiche but only because you have a husk which would be blue. So evacuating vehicle husks would be part of Logi and Facility life scrapping them or using them as a road block/cover in more dynamic battles would breathe new life into tank battles and Vehicle maintaining. Since if you have a Spatha husk or a Lance husk it would be cheaper to throw them on a flatbed train Cart and take them to a Colonial facility to be repaired than build a new one. Same would be true to every vehicle from trucks to Battle Tanks
Looking forward to the hospital changes. Walking around looking for CWSs and then delivering them to a hospital has always tickled my brain for some reason.
18:38 Oh man, I remember I once said "second slot shotguns for logi when?" at one point, not expecting it to come by, this makes me happy. Well, alongside many other things at this point. I love this update.
@@_Meriwether and? Other faction has the mighty Pitch guns. Wardens get to pick those up at fronts, Collies get to pick the shotties up at those, if they want.
Idea, the hospital car is a mobile spawn, attach it to an armoured train, a storage car and a railway gun so you can spawn a bunch of soldiers, have them spawn, grab preset kits, and use the railway gun(s) (maybe have several) to cover at a distance, the battletrain covers close armour, and the infantry swarms anything smaller
Actual answer on the war crime question: The logo is neither a red cross or red crescent or any other recognized symbol, therefore it is not a warcrime. Similar to the way navy corpsmen are medical personnel but wear a caduceus rather than a red cross because Marines are tired of people shooting at doc on purpose, and now doc can carry a weapon for self defense. Then again, I don't see where geneva is on the foxhole map, so not really sure our conventions apply, and maybe the green cross serves a similar function for them, maybe not.
It is a good update but I wish we kept the speed advantage based on weight, as in running the same speed as 0 weight like the dude who is 99% encumbarance is not ideal I think.
Im so glad that they locked the ballista behind facilities, it never made sense why they locked chieftains behind facilities and not ballistas since players use them for the same exact reason of rushing conc
I wish the search tab would also allow to find equipment, If I need to find crates of mammons in public stockpiles the search tab would highlitght the stockpiles with crates of mamons
i'm not too enthusiastic about some of the new updates as it seems busy work was added in and the overall game looks to be made slower; especially the infantry gameplay. I'm eager to see the feedback from the first few wars of people playing with these updates.
As far as arming the medical train goes, it would be considered a war crime for sure. That said, it would require a framework like the Conventions to be in place to begin with, and for both sides to abide by it. In this case, both sides often target medical personnel, don't take prisoners, and medics are unable to treat both sides.
The medical personnel on both sides are combatants. Today, they would still be fine to target. Even if they weren't combatants, they are biased enough: their failure to treat both sides is enough for them to lose any legal protections they might otherwise have. Of course, medics can revive both sides in foxhole, they just generally choose not to, aside from crit wounded supply or a bit of tomfoolery.
Would be interesting to see supply stockpiles being connected with each others at least if they belong to the same town or the same bunker base. I can see people not liking the hospital spawns because you wont able to equip your combat loadout from there.
Is anyone else's climb getting stuck toggled on? I've climb up to my death a few times, but have a sneaking suspicion Logitech (GHub) is literally throwing me.
Brigand MG is so terrible that the outlaw MG looks perfect in comparison. Not just it removes the commander seat - it even doesn't allow to use hatch, making the machine gunner a perfect target for enemy rifles. On top of it - this MG is has terrible damage, accuracy and mag capacity (pistol with a hatch is probably better in most cases). Removing this useless junk would be a great improvement to the tank.
Any medical vehicle with a + or medical symbols isnt suppose to be armed according to the geneva convention however it can be escorted by an armed convoy. But the doctors shouldn't be. If a neutral party. It couldn't be
Weapons on a medical vehicle don't constitute a warcrime on their own, however they do strip the vehicle of it's legal protections should those weapons be used against the enemy for any reason other than explicit self defense or protection of the wounded. Medical facilities may have armed guards/fortifications to the extent required to maintain patient safety, but anything beyond that or used in any other way again strips them of their protections. TL;DR, you can put a gun on an ambulance, but if it's used against something that didn't swing first, you're a war criminal.
If you put a railway gun with a hospital car on it and you see an armoured column and have radio comms that they will knowingly destroy the hospital car (IRL) but their guns aren't in range but that RG is, can you fire at those tanks
love the medical larp, but why lock the melee weps behind a facility? I was hoping to grant ample supplies of clubs too my fellow wardens, but now i'm worried i wont even see more than a handful the whole war cause of how demanding facility management is for most logi players. q-q
Warden shotgun needs to reload faster. It's only got 2 shots and it still does the regular shotgun 6 shell reload which doesn't make sense. It already feels penalizing that you only reload 2 shots per shell vs Colonial 6 shots
I don't like alot of the Balancr update. I love the Medic Update The new Anti tank Rifles are cool but I hope they up the damage of them Neutral on Melee
>Player complain about how Armor dominates the battlefield and Infantry has little to do against it. >Infantry Update >Full of Infantry Nerfs >All previous Anti-Tank options for infantry have been nerfed to be for support friendly armor What did Foxhole devs mean by this?
i thought we all agreed that logi needed work not back tracking ? wtf is with the no tow at 100 makes it harder to get alot done that genuinely sounds stupid
Granted it's day 1 of the patch but I'm not impressed so far. Removing the speed boost for traveling light really sucks and restricts aggresive gameplay. The melee weapons are okay but kinda a meme. Not liking the patch so far.
Not going to lie, besides changing the range on grenades I find every other change irrelevant or an annoyance. And you have fun on Blusky, I'm not going over there.
Who would win; Team Medic LARPers or Team Car Wash LARPers?
Corrections:
- I mention it in passing but Vehicles are no longer hitscan and have base innacuracy and bloom affected in the same way infantry blooms is affected; movement, suppression, and rate of fire.
Hello bear! There are two main types of medical evacuation methods that we use in the Army. One is MEDEVAC, which is an UNARMED and CLEARLY marked vehicle that cannot participate in combat, but usually is the fastest way to get casualties off of the front. Think of these as your ambulances in game and such, they're unarmed and cannot fight back. This would only be true however if the soldiers MANNING the ambulance are also unarmed and are not capable of fighting. ONLY medevacs receive immunity under wartime. If there is so much as a pistol on one of these vehicles, they are considered participants and can be fired upon.
The second type of casualty evacuation that we use is CASEVAC, which is the type that can arm themselves and fight back. This is by far the more common, and really the only option to do in Foxhole; without intense LARPing. These vehicles CAN be specifically made for evacuation of casualties, but in themselves can be armed and fight back, OR can be just any old armed/armored vehicle equipped to fight back. These have NO immunity to war and have the option to display ANY sort of markings whatsoever, if they choose, they can display a cross in order to indicate they are transporting wounded, but it is up to the enemy to decide where the ethics of engaging that enemy will fall.
Considering this essay, and TLDR, yes, it's totally fine to have an armed hospital car and not commit any warcrimes, you can just be shot at.
As far as the gun on the med train goes, I think it’s a nice touch the devs acknowledged war crimes aren’t enforced, rather encouraged.
The fact that there is no unspoken rule between the players not to kill the medics surprised me. The fact that in such a situation they arm the medical train car seems normal.
Fun fact: Some players use downed players as bait to hunt for medics.
Another fun fact: In foxhole lore, there is no concept of a warcrime, so killing medics is lore accurate.
If you weren't meant to shoot medics, why are they wearing crosshairs?
@@Einstein20202 I've seen it done, had it happen to me, and done it myself. It's a good tactic because a single medic can turn your own assault around.
I will say that in my experience, if you want to run over to the enemy team to chat and mess around, wearing a medic kit makes you less likely to be shot. I also personally try to not shoot medics or finish off downed enemies because I primarily play medic and I know it’s the most fun when you can run in and carry out your buddy under fire.
I question the statement “there is no *concept* of a war crime”. There may not be any agreed on “rules of war”, so technically it’s not a “crime”, but killing an unarmed enemy is generally looked down upon by all societies and cultures. It’s like when people justify stuff in war from thousand years ago by saying “it wasn’t a war crime because war crimes hadn’t been invented yet”. Like, sure, but they’re still doing “X” whether you call “X” a war crime or not.
I tend to focus medics so... if I can take one player down and they dont see me I can just sit there and like 3 medics will run over. It usually works for 2-3 before they stop
I just hope Vehicle husks that can be repaired or salvaged for scrap will also come in the future.
it would take a lot of server power I imagine
@giaktour that's simply not true.
In fact it would be better for the game to have resource nodes I. The shape of vehicles that can be moved around like crates and harvested for scrap than 90+ scrap nodes at a scrap mine.
Also these vehicles husks would turn into scrap nodes after 25 real life minutes.
Yes it would be a major change but it's not something the game couldn't handle.
Honestly the vehicle graveyard would make tank battles much more dynamic as vic husks turn an open field into a steel quagmire. If the engine can run it i welcome the change.
@@jonathany1240 since it would update every 25 min per region it would work well.
All vehicles would leave husks not just tanks but everything giving a chance to give a new life to a vehicles husk as a facility again.
It would be the only true way to capture enemy vehicles as if you take a Bardiche husk to a Warden owned facility vehicle pad it would be the base vehicle to make a Warden Bardiche but only because you have a husk which would be blue.
So evacuating vehicle husks would be part of Logi and Facility life scrapping them or using them as a road block/cover in more dynamic battles would breathe new life into tank battles and Vehicle maintaining.
Since if you have a Spatha husk or a Lance husk it would be cheaper to throw them on a flatbed train Cart and take them to a Colonial facility to be repaired than build a new one.
Same would be true to every vehicle from trucks to Battle Tanks
Fun and Logi players on the same sentence?
Siege camp doesn't put those 2 together my friend 😢
Infantry combat getting overhauled so you shoot at the thing you aim at sounds great ngl.
Looking forward to the hospital changes. Walking around looking for CWSs and then delivering them to a hospital has always tickled my brain for some reason.
I did always like that system. Medic is my favorite role and any additional mechanics to it is cool, even if most people don’t use them
18:38 Oh man, I remember I once said "second slot shotguns for logi when?" at one point, not expecting it to come by, this makes me happy.
Well, alongside many other things at this point. I love this update.
Second-slot shotguns for one faction only tho
@@_Meriwether and? Other faction has the mighty Pitch guns. Wardens get to pick those up at fronts, Collies get to pick the shotties up at those, if they want.
@@FloofersFX I stated a fact. It's very telling that you immediately got defensive about it.
@@_Meriwether yeah, cuz the game is asymetrical. Nothing crazy about it
@@_Meriwether I didn't get defensive haha, I like asymmetry in games like these. Pitch guns feel that much more special to me when I pick em up ^^
Idea, the hospital car is a mobile spawn, attach it to an armoured train, a storage car and a railway gun so you can spawn a bunch of soldiers, have them spawn, grab preset kits, and use the railway gun(s) (maybe have several) to cover at a distance, the battletrain covers close armour, and the infantry swarms anything smaller
Tbh, i had been playing casually beforehand and used the searchbar yesterday, i didnt even notice it was a feature until now that you've mentioned it.
Actual answer on the war crime question: The logo is neither a red cross or red crescent or any other recognized symbol, therefore it is not a warcrime. Similar to the way navy corpsmen are medical personnel but wear a caduceus rather than a red cross because Marines are tired of people shooting at doc on purpose, and now doc can carry a weapon for self defense. Then again, I don't see where geneva is on the foxhole map, so not really sure our conventions apply, and maybe the green cross serves a similar function for them, maybe not.
thanks Bear for doing the work, cannot think of a more vivid update review
cheers and see You all on the battlefields
It is a good update but I wish we kept the speed advantage based on weight, as in running the same speed as 0 weight like the dude who is 99% encumbarance is not ideal I think.
It was really fun participating in the duel at the start of the video, although I didn't do as well as I'd like!
- John Foxhole
Im so glad that they locked the ballista behind facilities, it never made sense why they locked chieftains behind facilities and not ballistas since players use them for the same exact reason of rushing conc
24:15 *pulls out copy of Geneva Convention* I believe that it does make a medical train a hostile target if armed
The dragonfly feels naked without a bayonet. Where's my bayonet? And the coach gun is perfect for logi drivers.
I wish the search tab would also allow to find equipment, If I need to find crates of mammons in public stockpiles the search tab would highlitght the stockpiles with crates of mamons
keep up the good work
Nice informative video. Weird that the anti personnel mine weighs the same as an anti tank mine.
Maybe all the steel *balls* used as fragmentation makes it heavier than just explosives?
i'm not too enthusiastic about some of the new updates as it seems busy work was added in and the overall game looks to be made slower; especially the infantry gameplay. I'm eager to see the feedback from the first few wars of people playing with these updates.
As far as arming the medical train goes, it would be considered a war crime for sure.
That said, it would require a framework like the Conventions to be in place to begin with, and for both sides to abide by it. In this case, both sides often target medical personnel, don't take prisoners, and medics are unable to treat both sides.
The medical personnel on both sides are combatants. Today, they would still be fine to target. Even if they weren't combatants, they are biased enough: their failure to treat both sides is enough for them to lose any legal protections they might otherwise have. Of course, medics can revive both sides in foxhole, they just generally choose not to, aside from crit wounded supply or a bit of tomfoolery.
Medica are able to treat both sides as a matter of fact
Would be interesting to see supply stockpiles being connected with each others at least if they belong to the same town or the same bunker base.
I can see people not liking the hospital spawns because you wont able to equip your combat loadout from there.
no geneva in foxhole universe, no warcrimes are committed
Is anyone else's climb getting stuck toggled on? I've climb up to my death a few times, but have a sneaking suspicion Logitech (GHub) is literally throwing me.
Is that Duncan Fisher doing the car wash ad?
Thank the Callahan that the outlaw's secondary turret rotation speed has been increased and it has a HV modifier now.
The new CWS mechanics tickle my inner WC3 undead player. No graveyard building nor any ghouls to heal with corpse tho unfortunately though.
Also the hidden aspects works the same at night too.now...enemies appear for a second when firing outside visual range
Shovel should work in melee
Brigand MG is so terrible that the outlaw MG looks perfect in comparison. Not just it removes the commander seat - it even doesn't allow to use hatch, making the machine gunner a perfect target for enemy rifles. On top of it - this MG is has terrible damage, accuracy and mag capacity (pistol with a hatch is probably better in most cases). Removing this useless junk would be a great improvement to the tank.
Well now we we need fancy mine clearly equipment
FLAIL TAAAAAAAAAAAAAAAAANK
I think the Hydra's Whisper is used for this now?
Any medical vehicle with a + or medical symbols isnt suppose to be armed according to the geneva convention however it can be escorted by an armed convoy. But the doctors shouldn't be. If a neutral party. It couldn't be
Show me where Geneva is in Caoiva, I can’t find it on the map.
Can smaller calibres suppress? Or is it only 12.7mm and larger?
topleft corner
Weapons on a medical vehicle don't constitute a warcrime on their own, however they do strip the vehicle of it's legal protections should those weapons be used against the enemy for any reason other than explicit self defense or protection of the wounded.
Medical facilities may have armed guards/fortifications to the extent required to maintain patient safety, but anything beyond that or used in any other way again strips them of their protections.
TL;DR, you can put a gun on an ambulance, but if it's used against something that didn't swing first, you're a war criminal.
If you put a railway gun with a hospital car on it and you see an armoured column and have radio comms that they will knowingly destroy the hospital car (IRL) but their guns aren't in range but that RG is, can you fire at those tanks
800 player que daaaaay!!!!
Can't wait to never see a single melle weapon in any front BB. (Really? Assmat2?)
@@varvarith3090 ive gotten 3 kills with the dagger already
love the medical larp, but why lock the melee weps behind a facility? I was hoping to grant ample supplies of clubs too my fellow wardens, but now i'm worried i wont even see more than a handful the whole war cause of how demanding facility management is for most logi players. q-q
Dump truck taxi rip
Warden shotgun needs to reload faster. It's only got 2 shots and it still does the regular shotgun 6 shell reload which doesn't make sense. It already feels penalizing that you only reload 2 shots per shell vs Colonial 6 shots
Do hospitals accept SS or no? As it would lead to proxy bases.
O7 bear for another update.
What’s the husk at 1:26?
It’s a facility husk
@@mrMimolette-io6wl I know, I'm asking which piece
I don't like alot of the Balancr update.
I love the Medic Update
The new Anti tank Rifles are cool but I hope they up the damage of them
Neutral on Melee
you are in q to play - 1600 players wait before you :x :D
Hey could you make the music any louder
I dont like the new encumberance mechanic :(
UNGA BUNGA!!!
@@Xerg12 *loud ape noises*
>literal clubs gated behind facilities
man, come on, you're shooting people without large clans in the foot and making base logi less viable AGAIN
>Player complain about how Armor dominates the battlefield and Infantry has little to do against it.
>Infantry Update
>Full of Infantry Nerfs
>All previous Anti-Tank options for infantry have been nerfed to be for support friendly armor
What did Foxhole devs mean by this?
i thought we all agreed that logi needed work not back tracking ? wtf is with the no tow at 100 makes it harder to get alot done that genuinely sounds stupid
Granted it's day 1 of the patch but I'm not impressed so far.
Removing the speed boost for traveling light really sucks and restricts aggresive gameplay. The melee weapons are okay but kinda a meme.
Not liking the patch so far.
Anti tank is really anti buff
Blue sky? Lmao alright my guy.
@@user-rk3xk3sd2w ?
I mean the other place is crap. Bluesky is amazing.
Not going to lie, besides changing the range on grenades I find every other change irrelevant or an annoyance. And you have fun on Blusky, I'm not going over there.
Imagine using equipment - Foxhole is a loota shoota, don't ya know?