When you weapon swap, the reaver rage command effect also resets, this way you can prevent then from dying with the hp loss, if you apply correctly it will improve even more the clear in these tight maps where you should be doing swap anyway...
So ive adopted this build but you are missing out on the benefits of one unique item in game. The (carrion call focus) it replaces minion resistances with your own resistances. The downside here is losing x amount of armor / energy shield and resistances gained from your shield. The amount of damage you are able to gain is phenomenal from those freed up skill points not to mention the options that open up with your jewels. I have been able to retain my minions ability to survive as well as being able to spec further into fire dmg, my current jewels are all targeted at minion dmg % increases and attack speed.
I tried it out and I think pure reavers are just better tbh. It's very strong and there's compelling reasons to play it but reavers are just so damn good
@Goblin-Inc I ended up going with a few frost mages with reavers. So far it is just convenient because when reavers are stuck, the frost mages can still do ranged damage and the freezes that they do are just pretty sweet also. But are ignites and freezes exclusive debuffs in PoE?
@Goblin-Inc Happy new year, hope you had a good vacation. Could you update the Items on the mobalytics link? And also if you made any changes. Thanks for your thoughts and inputs for minion builds. :)
Hi, do you recommend playing this build with armor and energy shield or just energy shield? because in the video you play a lot of nergy shield but in the mobalytics guide you use armor and enrgy shield
Thanks for this build, it's been great especially for my poorly geared character since I could stack more reavers with my low spirit than I could with arsonists/frost mages. This is easily the best cheap, non-fire build I've tried, thanks again!
Thanks for these updated guides as always Goblin, and appreciate that your build doesn't always rely on Uber expensive market pieces. One suggestion I'm sure has come up - adding video chapters would really up the ease of reference of these videos!
@@NasarVyron If immolation is constantly exploding the gas clouds you won’t build up armor break very quickly. That’s usually why you use Elemental Focus on internal bound so he doesn’t ignite the clouds.
This is a good build that didn't need a whole lot of crazy items at the first. Maybe 1-2 good items and I was set. Still not finished and I'm at endgame already. Really like that you don't have to change the passive tree a ton
I like this a lot, but armor in its current state inst worth investing. I would drop all the armor es nodes and invest in pure es and block instead. That would also allow for a better path in the tree and still allow access to the minion wheel. Nice build man, will def try this one out.
I spent 1 divine on some tri res movement/life boots, rest was ssf. Just got my fourth ascendency in the trial of sekhemas, following this guide exactly. First try too!Thanks for the build Goblin!!
If you aren't running armor drop the heatproofing annoint and run flashy deflection. I was getting nothing out of the heatproofing annoint for the longest time. But I'm also at 8k+ ES.
Just hit maps today and went straight in for a T6 and didnt stop, did a T9 next and same thing, still haven't gotten my 3rd or 4th ascendancy yet either. This build is rocking!
why is the build guide says something defferent than you video? for example the cleric minions do not have the same support gems on the website as in your video?
I just made it to mapping with the standard arsonist fire build and was looking at your build, how early of a level do you think you could swap to this?
What would your attribute priorities be? Str>Int>Dex maintaining just enough Int and Dex to cover gear and support stones? max out Str for the ES and Spirit conversions? Not like we need a deep mana pool.
I've been playing this build for a week or so and enjoying it a lot. My gear is not as good as yours, but I'm clearing 6 mod T15's with ease. I'm still on 5 link on reavers and 4 link on other things. I'm running into problems with breach though, as my minions quickly get overwhelmed doing T15 breaches. Is it viable to hope to be able to do this content with this build? Do I just need to push for those last support gem slots? One tiny bit of feedback on the passive tree: we're adjacent to two jewel sockets and can drop the two small crit damage nodes to pick these up for greater benefit, either running sapphire jewels with damage mods or ruby jewels with max fire res and minion life.
I still love Arsonists. They are super easy to build for and make for a hilarious combination with corpsewade. Constant armor breaking and poison damage... which the arsonists instantly blow up. It's the minion build I've had the most success running t15 breaches. I just run around collecting ES while the poison and explosions kill everything in AoE.
Thx alot m8 for your guide. Havent played POE, so having your stuff have been rly nice to have. I have just started endgame and was wondering about your atlas skills? Thx again for your videos.
When you swap to weapon set 2, it will despair any minions associated with weapon set 1. This was you cna manually reload all your minions by quickly swapping between set1 & set2 with the hot key
@@MikeKraemer87 In your skill menu, click the little arrow next to your minion numbers, set weapon set 1 to max, weapon set 2 to 0. Then swap your weapons around, you will see your minions vanish on weapon set 2 and respawn at weapon set 1.
Also can you add to your build description on the mobalitics, what stats to get? the build says ANY stats for stat nodes, it creates confusion as to what to build please and thank you
For anyone wondering, i did the Raver+ first combo. I tried a very high end hundreds of divines build that had about 650+ spirit and ran 1 shock bot, 2 clerics, all reavers and 3-5 frost mages. I think it did all content really well. I will say that my current favorite is using reavers to apply stun buildup and brutes for aoe and heavy stun damage. It’s absolutely nutty and has great aoe from the brutes. Putting corrosion on doggo breaks armor in a blink, and brutes heavy stun for stupid dps
@@Shuuuuuuu-uuu Search for "6M+ DPS Frost Mage&Reaver (video link)" By Xepi on Mobalytics. Very well done Frost mage Reaver build. I'm no where near as geared as I only use what I find, but leaps above what I was doing.
Sad I thought you said in your last video that you were making a video on skeleton reaver and mage combo been experimenting with it myself and it feels good just don’t know how it will look late game.
Skeletal mages can clear endgame pretty good themselves but they are a bit slower. I think as long as you have the hound breaking armor anything with reaver is probably ok. Only issue is it's a little more annoying to debuff frost than fire and there wouldn't by synergy between frost debuff and reavers damage. Anyways with the minion shell at end game you can pretty much run anything. Edit: actually you might be able to use biting frost support on the reavers to consume freezes but do 50% more damage. I dont know if it works. But maybe you could figure out a way to synergize reavers with cold. You could also put the cold infusion on them i guess but the mages have very few good supports already. I guess you could make the mages like freezebots and add all the extra freeze stuff to them and then put the cold damage on the reaver.
i was hoping and did the same, im farming endgame 15+ with no issue. freeze citadel bosses for the entire time theyre getting pelted, and if i got it there i cant wait to see what they do
I tested it quite a bit. I think pure reaver is just better honestly. The build is still very good though, if theres enough interest I can cover or at least create a written guide for it
I did any minion combo that is possible with a budget of 100 div+ - nothing melts breaches like snipers on Maps Tier 81+ (full juice, minimum 5-6 precurse tablets, ex slammed mappes and delirious 30%). its cringe that they do not delete bosses like reavers, doryiani shock mages or ice mages. When Clearing Maps with Breach on Area Level 82 (full juice), sniper is 100%: - Reavers are 65% on pen maps and good 85-90% on small but not too small maps. - Storm Mages from Ghazzy is 75% - Ice Mages are 70% - Arsonists 75% - Any other combo is 60-80% The Problem with Combos is, you're lack of Gemslots. You need always a shockbot, cleric, 1-2 curses, crit weakness and some quality stuff like, grim feast, skeletal warrios (of no rattling scepter) and many other stuff. And the other Problem is, that you dont have any Minion gem twice. Scattershot for example, mendatory for clear but only can socketed once.
at that hp lvl do you think you really need all the res on the minions, especially with the clerics? might be able to pull the res' down a bit to get a greater passive tree advantage elsewhere. Im no expert but just my thoughts for you to potentially look into. Idk how you crunch the numbers so well but im curious if that could help make it even better
Hello, Why on jewels we dont need +4% attack/cast speed for minion rather than faster start energy shield recharge or elemental resistances . Resistance i understand and see on maps but i dont have faster start energy shield recharge. i've this question becauses you recommanded jewel on market are less than mine wtih only 2 stats +15% minions dmg and +4% attack/cast speed Tank a lot for your videos and mobalytics.
i use the same build but i use engraved focus to give the minions my resistances ,so like this i can get even more dmg/es nodes from passive tree without caring for their res. they also have 60% armor reduction so it s just so plenty.
1. Use 2 wep sets 2. in the gem menu, set the second weapon set to summon 0 minions also set it so that when you cast your other abilities, it uses weapon set 1 3. when you switch to set 2, your minions will despawn 4. when you switch back to set 1, your minions may respawn ontop of each other - allowing them to run down paths etc easily doing WAY more damage Note: About 20% of the time, this does not work and you have to wait for the minion respawn timer. I think its due to minions being too far or one of them being dead that prevents you from summoning them back instantly but I'm not sure
i dunno if you reply to comments, but why is there no info on zombies? they take power buff from power charge and then also benifit from the sacrifice, making some crazy attack speed, health/damage scaling.
I really like the changes minion builds get. I am a little heart broken that I am not able to come up with a brute build that comes close to what reavers or mages pull out. Can you come up with a good one?
Is there a reason why you dont use weapon swap skill points mechanic? Like you can assign other skills on your Second weapon. Thats why you dont need to assign Minion Revive faster on your Main Weapon, just on you off hand with Blink and instead stuff like Minions Damage or more Jewel Slots.
Minion slots look interesting; may want to try ditching armor for energy shield and block though. As it currently stands having more than 10% armor is fairly useless. It currently works great against small white hitting mobs but does nothing against heavy hitters. God willing GGG will change armor in the future but for now pure energy shield is the way to go.
I want to ask, I also use fire exposure and demolisher on the hound, to lower fire res and armour, but I saw you use splinter, all the description on skill didn't talk about hound does hound dealing good physical damage or demolisher on it is enough ?
what are you using skeleton storm mages for and how many? You don't say anything about them in the mobalytics site. Shows u running 1 and you talking about it.
Get rid of one Reaver, bring a cleric instead. Save the the minion resist nodes and spent it in minion damage nodes... Turns out in the end to tanks revers which are real able to clear fast...
Awesome video!🎉 I am going to try this out for myself 😊. I made my own reaver build with armor/life stacking, and it went about as well as you would think.😢
Great build so far! good dps and survivability, but i prefer to make some changes in passive tree. Personally i think you dont need to take Reinforced Barrier too early and instead of it just take 2 jewel sockets (1 near Lord of Horrors and 1 near Vile Mending). It give you more options to boost dmg or energy shield, even with some cheap jewels it seems like a better option
I am very curious as to how you handle Breach. I am playing by your guides since day 1 and currently also using reavers, but Breach is something which I cannot handle. Is there a guide I can follow regarding Breach? Or any hints and tips? Summoner doesn't seem to be handling this mechanic so easily in my experience? -- Thanks!
I have been wrecking +4 difficulty breaches, basically just keep up your offerings and spam detonate dead. What issue are you having? Are your minions dying or what is going wrong?
Odd, shows in the spec you linked in the description that you have both of the health reserve ascendancy but in your gameplay footage you dont have any hp reserved
@Goblin-Inc Sounds optimal for bossing but isn't it better for mapping to still run sniper with the poison cloud to make the armor break AOE instead of single target? Or does the hound somehow have AOE? Sniper can also run Scattershot which makes the poison cloud 3x as big.
He wants to push full reavers at all costs. Adding snipers with fire explosions is way better damage, they also do physical damage with regular arrows. He's also missing the best way to break armor, Brutes with heavy stun. You get less of them but they provide better dps than reavers and break armor way faster. Having less of them is also a benefit because fewer minions getting stuck, plus they are way tankier. Another huge benefit is that they also provide great aoe damage
is it right that you have 70 reavers? seems like the tooltip says that sometimes but it does not look like that many, I am getting reavers stuck on doors with only 18 of them
Any minion will work. You won't get his damage or anything not even close lol he has everything juiced up with his equipment and gems. You will be disappointed trying to follow this build
In your ascension passive tree, you have both Beidat's Hand and Beidat's Will, each of them will reserve 25% of your max HP but why you still have full life in video? I saw someone already asked the same question but no answer yet.
Hm i dont get it.... what do you mean with this weapon swap ? In your build Guide is the second set empty. Also i dont get WHY i should use it in the first place. Have you some detailed explanation ?
my first character was a witch with minions, I went through the whole campaign quite easily. But I will hardly ever return to playing minions, there is a fundamental problem with bodyblock and this is the basic mechanics of the game. I don't think the developers will ever fix it. Now I play for a warrior, and many will say that a warrior is a difficult class, but I like it and even on a warrior I get more pleasure than with endlessly stuck minions.
I like my build. 10 arsonist, 4 snipers for bosses, 1 warrior for armor break, 1 storm mage for shock. 75 percent block 90 percent fire res. Very tanky and mad damage.
Can you give ideas of passive priorities? Like for level 80 would be nice. I don't know which ones are more key than others. Tried build a little, but it seemed either minions were too weak or I was with the passives i swapped out
is splinter and demolisher stronger for breaking armor than envenom and corrosion maybe even could pair it with demolisher (maybe envenom also deals good damage i dont know how it scales?)
i have all res capped on my minions... my jewels all add 4-3% attack speed and 14-15% damage (more with a time-lost Sapphire that add about 1k dps on every minion). also how do you have hidden the reserved life?
When you weapon swap, the reaver rage command effect also resets, this way you can prevent then from dying with the hp loss, if you apply correctly it will improve even more the clear in these tight maps where you should be doing swap anyway...
How do you weapon swap?
@@jojithehuman4937 Press X
So ive adopted this build but you are missing out on the benefits of one unique item in game. The (carrion call focus) it replaces minion resistances with your own resistances. The downside here is losing x amount of armor / energy shield and resistances gained from your shield. The amount of damage you are able to gain is phenomenal from those freed up skill points not to mention the options that open up with your jewels. I have been able to retain my minions ability to survive as well as being able to spec further into fire dmg, my current jewels are all targeted at minion dmg % increases and attack speed.
Hi, can you skip the build
What happened to your frost mage/reaver combination that you mentioned or you gave up on it?
I tried it out and I think pure reavers are just better tbh. It's very strong and there's compelling reasons to play it but reavers are just so damn good
@Goblin-Inc I ended up going with a few frost mages with reavers. So far it is just convenient because when reavers are stuck, the frost mages can still do ranged damage and the freezes that they do are just pretty sweet also. But are ignites and freezes exclusive debuffs in PoE?
@@SocratesWasRight I don't think they are exclusive
@Goblin-Inc Happy new year, hope you had a good vacation. Could you update the Items on the mobalytics link? And also if you made any changes. Thanks for your thoughts and inputs for minion builds. :)
FYI you have minion mastery on your Clerics twice on the mobalytics.
2 weeks later and it still has it :(
Hi, do you recommend playing this build with armor and energy shield or just energy shield? because in the video you play a lot of nergy shield but in the mobalytics guide you use armor and enrgy shield
Thanks for this build, it's been great especially for my poorly geared character since I could stack more reavers with my low spirit than I could with arsonists/frost mages. This is easily the best cheap, non-fire build I've tried, thanks again!
This kind of a fire build do lol
Thanks for these updated guides as always Goblin, and appreciate that your build doesn't always rely on Uber expensive market pieces.
One suggestion I'm sure has come up - adding video chapters would really up the ease of reference of these videos!
What do you think about adding in like 4 snipers to spam their command? The fire debuffs on the targets should scale the explosion
I was thinking exactly this as well as corrosion for better and faster armor break
@@NasarVyron If immolation is constantly exploding the gas clouds you won’t build up armor break very quickly. That’s usually why you use Elemental Focus on internal bound so he doesn’t ignite the clouds.
@@EldenLord84 Ya.. I thought of that after posting, but I'm not one to delete my posts, even the dumb ones.
Great video thanks! Reavers have been super fun to use
This is a good build that didn't need a whole lot of crazy items at the first. Maybe 1-2 good items and I was set. Still not finished and I'm at endgame already. Really like that you don't have to change the passive tree a ton
I think Pain Offering's aura size increases by Minion's Area Effect because it counts as Minion.
You have to get the Passive perk "Offering Area" to increase Offering AOE
I like this a lot, but armor in its current state inst worth investing. I would drop all the armor es nodes and invest in pure es and block instead. That would also allow for a better path in the tree and still allow access to the minion wheel. Nice build man, will def try this one out.
In passives armor is converted to es
@@uninvestigated recharge rate is
@@exredux3880 from what I understand armor is applied to the energy shield and HP anyway.
@@caioteixeira1541 I use a practically the same passives on my cold minion build. Survivability is pretty good. I'm like lvl 74 doing t6 maps.
@@uninvestigated t6 maps is nothing lol, im sorry. max ES >>> armor still
I spent 1 divine on some tri res movement/life boots, rest was ssf. Just got my fourth ascendency in the trial of sekhemas, following this guide exactly. First try too!Thanks for the build Goblin!!
TY FOR THE VIDS i love minions build its chill and its fun to swap to diff minions time to time
If you aren't running armor drop the heatproofing annoint and run flashy deflection. I was getting nothing out of the heatproofing annoint for the longest time. But I'm also at 8k+ ES.
Just hit maps today and went straight in for a T6 and didnt stop, did a T9 next and same thing, still haven't gotten my 3rd or 4th ascendancy yet either. This build is rocking!
why is the build guide says something defferent than you video? for example the cleric minions do not have the same support gems on the website as in your video?
hey what are the stats on your sceptre? do you still need the minion accuracy?
Didnt think i would ever get rid of my arsonists, you've converted me.
I just made it to mapping with the standard arsonist fire build and was looking at your build, how early of a level do you think you could swap to this?
I swapped to this last night around lvl 52 cruel 1 and it works amazingly well, spent like 80k gold resetting points but I am liking it.
@@monk3yv interesting as I am level61 and wanting to switch but unsure what to drop since all my skills at best has 3 sockets
What would your attribute priorities be? Str>Int>Dex maintaining just enough Int and Dex to cover gear and support stones? max out Str for the ES and Spirit conversions? Not like we need a deep mana pool.
Thankyou again for providing good advice and information as always
Are you going to update moboalytics? It doesn’t have storm mage on there and is still showing old video too.
Oh crap let me fix those two things! Did you notice any other issues?
@Goblin-Inc4 Gems on cleric also wrong
@Goblin-Inc Would it be possible to add the atlas skill tree to mobalytics as well?
@Goblin-Incyes the stats haven’t been updated, item rarity etc
Clecics have the same support gem twice
I remember back i didnt know what frenzy and power charges were too, it was pretty rough, you should really look into that.
I've been playing this build for a week or so and enjoying it a lot. My gear is not as good as yours, but I'm clearing 6 mod T15's with ease. I'm still on 5 link on reavers and 4 link on other things. I'm running into problems with breach though, as my minions quickly get overwhelmed doing T15 breaches. Is it viable to hope to be able to do this content with this build? Do I just need to push for those last support gem slots?
One tiny bit of feedback on the passive tree: we're adjacent to two jewel sockets and can drop the two small crit damage nodes to pick these up for greater benefit, either running sapphire jewels with damage mods or ruby jewels with max fire res and minion life.
Do minions builds even stack up to some of these quarterstaff and bow builds
I still love Arsonists. They are super easy to build for and make for a hilarious combination with corpsewade. Constant armor breaking and poison damage... which the arsonists instantly blow up. It's the minion build I've had the most success running t15 breaches. I just run around collecting ES while the poison and explosions kill everything in AoE.
Thx alot m8 for your guide. Havent played POE, so having your stuff have been rly nice to have.
I have just started endgame and was wondering about your atlas skills?
Thx again for your videos.
Question why do you suggest gear with Armor + Energy shield? Why not pure energy shield?
Nice video, instant and massive upgrade for me using this! TY. Also, much cleaner video and ironed up. Tough, the written guide has a few mistakes.
Is there a video explaining the weapon swapping thing? Because im just not figuring it out
When you swap to weapon set 2, it will despair any minions associated with weapon set 1. This was you cna manually reload all your minions by quickly swapping between set1 & set2 with the hot key
@ mine down despawn
@@MikeKraemer87 In your skill menu, click the little arrow next to your minion numbers, set weapon set 1 to max, weapon set 2 to 0. Then swap your weapons around, you will see your minions vanish on weapon set 2 and respawn at weapon set 1.
Also can you add to your build description on the mobalitics, what stats to get? the build says ANY stats for stat nodes, it creates confusion as to what to build please and thank you
Also the omen scepter you have on moba... do you now want attack speed or allies do additional damage?
For anyone wondering, i did the Raver+ first combo. I tried a very high end hundreds of divines build that had about 650+ spirit and ran 1 shock bot, 2 clerics, all reavers and 3-5 frost mages.
I think it did all content really well.
I will say that my current favorite is using reavers to apply stun buildup and brutes for aoe and heavy stun damage. It’s absolutely nutty and has great aoe from the brutes. Putting corrosion on doggo breaks armor in a blink, and brutes heavy stun for stupid dps
can you share that build??
@@Praeset read description on how it plays at very bottom
can you share this build pls i kinda wanna try this
@@Shuuuuuuu-uuu Search for "6M+ DPS Frost Mage&Reaver (video link)" By
Xepi on Mobalytics. Very well done Frost mage Reaver build. I'm no where near as geared as I only use what I find, but leaps above what I was doing.
@@Praeset thankyou
In the planer you have minion mastery twice on the cleric
Liked and subbed, tyvm for the build. I'm trying it instead of my flame wall and fiery arsonist bois 🍀
Sad I thought you said in your last video that you were making a video on skeleton reaver and mage combo been experimenting with it myself and it feels good just don’t know how it will look late game.
Skeletal mages can clear endgame pretty good themselves but they are a bit slower. I think as long as you have the hound breaking armor anything with reaver is probably ok. Only issue is it's a little more annoying to debuff frost than fire and there wouldn't by synergy between frost debuff and reavers damage. Anyways with the minion shell at end game you can pretty much run anything. Edit: actually you might be able to use biting frost support on the reavers to consume freezes but do 50% more damage. I dont know if it works. But maybe you could figure out a way to synergize reavers with cold. You could also put the cold infusion on them i guess but the mages have very few good supports already. I guess you could make the mages like freezebots and add all the extra freeze stuff to them and then put the cold damage on the reaver.
i was hoping and did the same, im farming endgame 15+ with no issue. freeze citadel bosses for the entire time theyre getting pelted, and if i got it there i cant wait to see what they do
I tested it quite a bit. I think pure reaver is just better honestly. The build is still very good though, if theres enough interest I can cover or at least create a written guide for it
I did any minion combo that is possible with a budget of 100 div+ - nothing melts breaches like snipers on Maps Tier 81+ (full juice, minimum 5-6 precurse tablets, ex slammed mappes and delirious 30%). its cringe that they do not delete bosses like reavers, doryiani shock mages or ice mages.
When Clearing Maps with Breach on Area Level 82 (full juice), sniper is 100%:
- Reavers are 65% on pen maps and good 85-90% on small but not too small maps.
- Storm Mages from Ghazzy is 75%
- Ice Mages are 70%
- Arsonists 75%
- Any other combo is 60-80%
The Problem with Combos is, you're lack of Gemslots. You need always a shockbot, cleric, 1-2 curses, crit weakness and some quality stuff like, grim feast, skeletal warrios (of no rattling scepter) and many other stuff. And the other Problem is, that you dont have any Minion gem twice. Scattershot for example, mendatory for clear but only can socketed once.
@@Plaagen1987 do you run your snipers with flame wall and fire debuffs? Or a different way?
Hi , How did you manage to have 1221/1221 life and 1222 reserved?
What should you be using your higher jewelers orbs on first?
How do you get the last support gem slot for the internal hound? I can't seem to unlock it.
I'm clearing maps much faster with this build, allowing me to do chaos trials and T11 maps with ease. Thanks!
Stop listening to other… i play witch and i like ur guides. Thx for everything, i will try the build💪
at that hp lvl do you think you really need all the res on the minions, especially with the clerics? might be able to pull the res' down a bit to get a greater passive tree advantage elsewhere. Im no expert but just my thoughts for you to potentially look into. Idk how you crunch the numbers so well but im curious if that could help make it even better
Hello,
Why on jewels we dont need +4% attack/cast speed for minion rather than faster start energy shield recharge or elemental resistances .
Resistance i understand and see on maps but i dont have faster start energy shield recharge.
i've this question becauses you recommanded jewel on market are less than mine wtih only 2 stats +15% minions dmg and +4% attack/cast speed
Tank a lot for your videos and mobalytics.
i use the same build but i use engraved focus to give the minions my resistances ,so like this i can get even more dmg/es nodes from passive tree without caring for their res. they also have 60% armor reduction so it s just so plenty.
this also fixes a lot of going around to get chaos resistance .
indeed. The focus is just awesome.
@@hobiz not a bad idea, but im HC, and not using a shield sounds too scary :x
If you are running Tier 18 maps without a shield you will die a lot.
@@tranquil87 well I died once in t18 vs a boss not mobs, I'm also at 10k es , only my armor gives 1040 es .
Could you explain the weapon swap tech please.
1. Use 2 wep sets
2. in the gem menu, set the second weapon set to summon 0 minions
also set it so that when you cast your other abilities, it uses weapon set 1
3. when you switch to set 2, your minions will despawn
4. when you switch back to set 1, your minions may respawn ontop of each other - allowing them to run down paths etc easily doing WAY more damage
Note: About 20% of the time, this does not work and you have to wait for the minion respawn timer.
I think its due to minions being too far or one of them being dead that prevents you from summoning them back instantly but I'm not sure
@@malter7251 how do u set that i was messing around in the gem menu but it keeps the same summons for both sets
Click on the gem details and the bottom right; it will let you select which weapon you want the skill to be attached to@michaellewis1884
@@michaellewis1884 which to weapon set 2 and add a focus
i dunno if you reply to comments, but why is there no info on zombies? they take power buff from power charge and then also benifit from the sacrifice, making some crazy attack speed, health/damage scaling.
I really like the changes minion builds get. I am a little heart broken that I am not able to come up with a brute build that comes close to what reavers or mages pull out. Can you come up with a good one?
Yeah, use them as DD bodies.
0:42 how do you run 2 hellhounds , 124 reavers , 16 clerics and 9 storm mages ? is that a bug in the ui or soemthign ?
That's a ui bug yeah, i think it happens when you do the weapon set swap thing.
Weapon swap ui bug.
Is there a reason why you dont use weapon swap skill points mechanic?
Like you can assign other skills on your Second weapon.
Thats why you dont need to assign Minion Revive faster on your Main Weapon, just on you off hand with Blink and instead stuff like Minions Damage or more Jewel Slots.
Adding ignite to flammability may make huge packs easier to ignite.
is it better then your frost minion build ?
i think this would syngerize great with fire mages, one major downside of running a all melee minion build is the terran
Did something change with re-summon? When I swap weapons, the respawn timer kicks in, which was not the case before, right?
I think I read somewhere that heatproofing is still bugged. Doesnt mitigate as much damage as is should.
Minion slots look interesting; may want to try ditching armor for energy shield and block though. As it currently stands having more than 10% armor is fairly useless. It currently works great against small white hitting mobs but does nothing against heavy hitters. God willing GGG will change armor in the future but for now pure energy shield is the way to go.
I want to ask, I also use fire exposure and demolisher on the hound, to lower fire res and armour, but I saw you use splinter,
all the description on skill didn't talk about hound does hound dealing good physical damage or demolisher on it is enough ?
what are you using skeleton storm mages for and how many? You don't say anything about them in the mobalytics site. Shows u running 1 and you talking about it.
He uses one skelly for shocking bosses or tough rares.
Thoughts on a good Infernoclasp belt (+5 Max Fire res, 35 fire res+, corrupted to get more ES)?
What do you have in your omen septre support gem slots?
have you tryed a minion to die/take fire damage to help keep rage stacks up?
Which venom draught did you choose chaos resist or 5 stats?
From the 6 link reaver supports, which one would you drop if you never had a perfect jewellers?
Get rid of one Reaver, bring a cleric instead. Save the the minion resist nodes and spent it in minion damage nodes... Turns out in the end to tanks revers which are real able to clear fast...
Awesome video!🎉 I am going to try this out for myself 😊. I made my own reaver build with armor/life stacking, and it went about as well as you would think.😢
What about the focus that applies your rez to your minions? wouldnt that save alot of passive points in the tree?
to reposition your minions, you're just swapping weaps? or is there something else?
Great build so far! good dps and survivability, but i prefer to make some changes in passive tree. Personally i think you dont need to take Reinforced Barrier too early and instead of it just take 2 jewel sockets (1 near Lord of Horrors and 1 near Vile Mending). It give you more options to boost dmg or energy shield, even with some cheap jewels it seems like a better option
I am very curious as to how you handle Breach. I am playing by your guides since day 1 and currently also using reavers, but Breach is something which I cannot handle. Is there a guide I can follow regarding Breach? Or any hints and tips? Summoner doesn't seem to be handling this mechanic so easily in my experience? -- Thanks!
I have been wrecking +4 difficulty breaches, basically just keep up your offerings and spam detonate dead. What issue are you having? Are your minions dying or what is going wrong?
@Goblin-Inc most of the time its the minions not being able to keep up with the spawn of minions, resulting me dying
Odd, shows in the spec you linked in the description that you have both of the health reserve ascendancy but in your gameplay footage you dont have any hp reserved
How does this work especially at breaching, where you are in a wide open map?
Hi, can someone please explain why the counter showing double the amount of minions in the video? What doubles them?
The tooltip seems bugged after weaponswapping.
So does using flammability curse scale the fire damage harder and gives more damage than just using the vulnerability curse that reduces armor?
Yes because youre breaking armor with the infernal hound
@Goblin-Inc Sounds optimal for bossing but isn't it better for mapping to still run sniper with the poison cloud to make the armor break AOE instead of single target? Or does the hound somehow have AOE? Sniper can also run Scattershot which makes the poison cloud 3x as big.
He wants to push full reavers at all costs. Adding snipers with fire explosions is way better damage, they also do physical damage with regular arrows. He's also missing the best way to break armor, Brutes with heavy stun. You get less of them but they provide better dps than reavers and break armor way faster. Having less of them is also a benefit because fewer minions getting stuck, plus they are way tankier. Another huge benefit is that they also provide great aoe damage
@@Lagalpb Do you have a mobalytics or build guide for that?
I thought Ancient Aegis was bugged? Is it working now?
why fire and not lightning? can minions shock? why not ramp up shock for extra damage?
Can’t decide whether I want to do this build or helm breakers build with the frost mages
hello, can You mention the gem quality order improvement in this reaver build?
is it right that you have 70 reavers? seems like the tooltip says that sometimes but it does not look like that many, I am getting reavers stuck on doors with only 18 of them
Should I even start trying to spec towards this? I'm using the arsonists right now just starting in cruel Act 1.
Any minion will work. You won't get his damage or anything not even close lol he has everything juiced up with his equipment and gems. You will be disappointed trying to follow this build
In your ascension passive tree, you have both Beidat's Hand and Beidat's Will, each of them will reserve 25% of your max HP but why you still have full life in video? I saw someone already asked the same question but no answer yet.
There is an option in Interface to hide life/mana reservation.
@ Thank!
How do you get so many minions? It says over 120 for you. How does that work?
one more thing, and im sure im being stupid but how is your health full? mine is halfed from the reserve from beidat's hand and will.
life is reserved, you can change the ui in the options not show reserved health. Options>Interface>Hide Life Reserve. Happy New Year!
Hm i dont get it.... what do you mean with this weapon swap ? In your build Guide is the second set empty. Also i dont get WHY i should use it in the first place. Have you some detailed explanation ?
Off Topic but can you one hand a staff with giants blood?
Great build im lvling a new witch now died at 48 ssfhc
my first character was a witch with minions, I went through the whole campaign quite easily. But I will hardly ever return to playing minions, there is a fundamental problem with bodyblock and this is the basic mechanics of the game. I don't think the developers will ever fix it. Now I play for a warrior, and many will say that a warrior is a difficult class, but I like it and even on a warrior I get more pleasure than with endlessly stuck minions.
I like my build. 10 arsonist, 4 snipers for bosses, 1 warrior for armor break, 1 storm mage for shock. 75 percent block 90 percent fire res. Very tanky and mad damage.
another creator said minion resummoning has been crashing games and losing maps due to that so thye try to avoid it? have you encountered that much?
Clarity is a great support gem to run on grim feast if you can afford the 10 spirit
Can you give ideas of passive priorities?
Like for level 80 would be nice. I don't know which ones are more key than others.
Tried build a little, but it seemed either minions were too weak or I was with the passives i swapped out
Just take all minion damage nodes nearby. If the die to fast respec some hp/res. One you get higher lvl and gear respec.
At 80 you should be able to spec out
Once you get clerics, I just prioritized minion revive/damage/hp, then I worked in ES and Int
Still on the fence about Armor nodes... there's a lot of debate about the value there currently
What is the recommended number of each minion that you use?
Im level 52 and well into act 1 cruel. When should i respec for endgame builds like this? Im still typically seeing xii gem drops currently
Does the weapon swap tech still work? It says I have 50 Reavers, but it's clearly not 50. Or is it just use to Convocate?
hey bro thanks for video, the cleric is wrong on mobalytics just FYI :D
Which level for this passive Skilltree? And what is the first thing and the last thing to focus on if im lower level (im 83atm)
my dogs tooltip says it deals 2-5 phys. how are you making yours do more damage for armour break?
can this build handle pinnacle bosses?
is splinter and demolisher stronger for breaking armor than envenom and corrosion maybe even could pair it with demolisher (maybe envenom also deals good damage i dont know how it scales?)
How do you have more than 60 minions with 493 spirit ?
i have all res capped on my minions... my jewels all add 4-3% attack speed and 14-15% damage (more with a time-lost Sapphire that add about 1k dps on every minion). also how do you have hidden the reserved life?
options > interface > gameplay > hide life/mana reservation on
@GreenXepi thanks ❤️ PS: Your build look sick 😍
How do you have so much physical damage reduction on your reavers? Jewels? Passives?