Great video as always! Great paint jobs all around! At the 11:52 minute mark I noticed Devin said he doesn't get suppression because he dodged, this is incorrect. As long as the attack scored any hits suppression is gained. Convert Dodge token is after determining if any attacking dice were hits.
@@devinmanning6701 No tabletop game ever goes perfect. Just wanted to point it out because suppression is a big part of the game. Didn't mean no foul from it
At 9.50 - the commander give out two doges to one unit. He can't do that, even with Take Cover 2, as the specific wording of Take Cover makes it so you can only give one dodge to one unit. He can give out one dodge each to two units. Also, at 11.55 ish "no dice rolled no suppression is wrong". You get a suppression as long as the attack has a hit or crit after re-rolling. That happens a few times throughout the game. At 15.30 - are those mandos outside the minimum rocket range 3?
ability stack therefore the commander can give take cover too also as previously mentioned at 11:55 yes I did forget to add the suppression token and three mando's just need range four to fire the rocket launchers
@@devinmanning6701 no that’s not what he means. They are using the keyword wrong, you have to spread out the dodges not put them on only one unit. That would be busted.
@@quinnmoooka9403 take cover reads pick one unit portable scanner as plus one to cover one I cannot pic two units when the card clearly states pick one unit.
Love the reports! I'm confused with Yoda taking 2 standby actions @25:10. Can't you only ever have 1 standby? And isn't Move the only action you can do during normal circumstances? Keep up the great reports! I love the short format!
@@devinmanning6701 Haven't watched the full video yet, but did you get a custom card for the printed models? How do you find proxy rules for them. I'm new to the game lol, but have a 3D printer and would love to do a Mando.
25:13 you cant have more than 1 standby token and you cant do any action more than once expected move actions "stand by" being an action that also prevents you from attacking
Too bad you can't have 2 standby tokens on Yoda. Sure he can take the action twice but taking an action for the second standby would remove the first one.
Is there a requirement to make cat noises when playing this game. All parts of the game, seem to require you to take a Me Ow action. Nice to see you having fun with the game.
I just bought Legion within the last week to play with my kids. It is my venture into “war gaming” (if I am using the term correctly). Where do you buy terrain like this? It definitely adds flavor and depth to the experience.
Gamming stores, ebay, etsy, 3d print your own or make your own. It's amazing what you can find at Menards or Lowes. Plastic electrical boxes and spare bits can make great scenery.
@12:45 Just trying to check my understanding, I could be wrong, but I don't think the tank can spend surges from other clone units. I believe it's only Clone Trooper units that can share. Also I always understood that the Mando's rockets would only give Impact 1 to the unit, not Impact 1+1+1+1=4 to the attack pool. Just curious, cause I genuinely am not sure. Love you guys videos, thanks for the upload.
also since Ash took the clone tank driver he's allowed to share tokens with other clone units at range 1 or for those units that have exemplar range 1 to 2
@@devinmanning6701 Ya I just read that upgrade driver. It does seem as thought it's once per round, and you have to tap the card. But ya, I didn't know that, thanks.
Yeah, to be honest I would say that's my only complain, but at the end it helps so much. Puting them on cards as Rasmus said sounds like a very clean idea if the cards are easily visible to both players so they know who has what. :3
@@Fernando-nd1hx That's how I play it with my friends. It keeps the table looking clean and honestly if your not playing with cheating turds it isn't that big of a deal.
Sabre tanks shouldn't be able to use the clone tokens as it isnt a clone trooper, it can use padmes which includes standbys. Clone token sharing only applies to 1 surge, aim or dodge token to other clone troopers not vehicles or regular troopers such as padme/yoda. The republic list is based on the sabre tank using standbys from padme, ideally 3 attacks per turn, padme standby, yoda giving her a standby with guidance and its own attack. Padme shouldn't be exposed to any attacks as thay will cause her to lose her standby. You still get suppression even of you dont roll any defense dice.
So.. first celebrating the long range that can work in advantage for the clones and then rushing everything down the map and into range of the rebels... This game was decided after 20 minutes..
It's all relative. Perspective is not absolute. Range 1 might be anywhere from 5 feet to 25 feet away. That doesn't mean range 4 is suppose to depict 100 feet, more like 1/4 mile or more. Everything is not to scale in these games in that way.
Gameplay reasons. Take a look at 40k for example. Sure they have a more realistic range but at the cost of killing a lot of movement stratagy and range weapon strategy. In many cases units just go "i stand and shoot cuz everything is in range of everything always."
Yeah just as the other said, for example 40k had to force heavy usage of terrain + extrictly objective-focus missions to "kind of" balance the game because of their ridicule long ranges, in 40k average range is 24" and it is kind of considered short range almost, and that's range 4 in Legion haha. Also remember the " narrative" of wargames is that you are a commander watching from a Holo Tactical Map(or something similar) with the relative positions of the units and etc, they are not exactly there standing still in reality haha so the scales are never that exact with terrains and distances.
"Everything is not to scale in these games in that way" Actually there is a great deal of effort to make everything to scale in these games. Hence why every model is on the same scale. The tanks are larger than the troops. The AT-STs are really tall. If the scale doesnt matter then why not just include AT-AT walkers that are scaled down to fit on the tabletop? Things are genuinely meant to "feel real" in these games to an extent. Not perfectly real, but an approximation, or an approximation to movie level realism. For me the range thing took me out of it. There's guys with rifles looking right at each other at a stone's throw distance and they cant shoot each other for some reason. Sorry to be negative, I mean everything else about it is good. I like star wars and the gameplay is fun. Its just that one thing that took away the feel of a real star wars battle for me.
@@dave4deputyZX Yeah the minis are designed to have a cohesive scale but wargames' ranges are never on scale to be honest, but I see your point, I was kind of surprised of the ranges in SW too. Also, I think, normally Star Wars has been more of close-mid quarters battles rather than long ranges so maybe the gameplay tried to follow that. BUT, at the end of the day if you prefer battles with longer ranges, well, there is nothing to do there and it is completely fine haha. Hope maybe you give another try one day and you like it then.
Do you think it’s possible that you could mumble less and stop blabbering out your words? We can’t see the cards because they’re too far away on the camera and you ramble something about what the card says roll some dice and quickly pick them up… I understand you want to hurry up the game but you mumble and your voice raises up and down in volume for no reason which makes it even harder to understand wtf you’re saying.. it’s not fun to see two grown men moving toys around on a table when you can’t comprehend WTF is going on in the game itself…
Great video as always!
Great paint jobs all around!
At the 11:52 minute mark I noticed Devin said he doesn't get suppression because he dodged, this is incorrect. As long as the attack scored any hits suppression is gained. Convert Dodge token is after determining if any attacking dice were hits.
sorry can't always be perfect.
@@devinmanning6701 I don't think he was suggesting they should be perfect or bashing them for it.
@@kass2236 fair enough
@@devinmanning6701 No tabletop game ever goes perfect. Just wanted to point it out because suppression is a big part of the game. Didn't mean no foul from it
I loved the mark 2 proxies. Great looking rebel list! I'm excited to see this! And Yoda is always awesome to see on the table
thank you.
love the tims cup
The colour match between the mat and the terrain is really neat.
At 9.50 - the commander give out two doges to one unit. He can't do that, even with Take Cover 2, as the specific wording of Take Cover makes it so you can only give one dodge to one unit. He can give out one dodge each to two units.
Also, at 11.55 ish "no dice rolled no suppression is wrong". You get a suppression as long as the attack has a hit or crit after re-rolling. That happens a few times throughout the game.
At 15.30 - are those mandos outside the minimum rocket range 3?
ability stack therefore the commander can give take cover too also as previously mentioned at 11:55 yes I did forget to add the suppression token and three mando's just need range four to fire the rocket launchers
@@devinmanning6701 no that’s not what he means. They are using the keyword wrong, you have to spread out the dodges not put them on only one unit. That would be busted.
@@quinnmoooka9403 take cover reads pick one unit portable scanner as plus one to cover one I cannot pic two units when the card clearly states pick one unit.
@@devinmanning6701 read what the keyword take cover does. You cannot stack multiple dodge tokens on one unit.
Love the reports! I'm confused with Yoda taking 2 standby actions @25:10. Can't you only ever have 1 standby? And isn't Move the only action you can do during normal circumstances?
Keep up the great reports! I love the short format!
I concure lol
Loved the 3d printed models!
thanks a friend 3D Printed them for me.
@@devinmanning6701 Haven't watched the full video yet, but did you get a custom card for the printed models?
How do you find proxy rules for them. I'm new to the game lol, but have a 3D printer and would love to do a Mando.
@@Bradamir no I did not have any custom cards for the 3d printed models.
It's been a while since I played Legion, but I think you can only ever have a single Standby token on a unit unless rules have changed.
you would be correct if a vehicle were to do a move or an attack action it removes any other remaining standby tokens
25:13 you cant have more than 1 standby token and you cant do any action more than once expected move actions "stand by" being an action that also prevents you from attacking
@25:21 that Standby manoeuvre... perfection!
Too bad you can't have 2 standby tokens on Yoda. Sure he can take the action twice but taking an action for the second standby would remove the first one.
Mandos are so ridiculously tough to kill. The amount of firepower they can take and just shrug off like it's nothing.
this is the way.
unused activation tokens in the pile dont get removed from the pile till you draw it and you cant assign it to a unit with that icon.
Check your rules. The vets would've still got a suppression even though they doged the hits.
if you just look in the comments previously stated yes we went over this already
Who makes those Mando models? Kinda look like Dark Fire Designs.
Great Work Devin! Legion 519!!!
thanks
So Mandos = mechanized infantry. lol Though I am glad to see it, honestly I feel the Rebellion need it.
Don’t think the Sabre tank could spend a surge from the clones, unless it had the pilot upgrade
Don’t remember
To be fair (insert Letterkenny chorus) Luke comes by it honestly. Anakin had the whole whiny petulant thing too. Must be a male Skywalker thing.
Good work, but... is it me or It looks like you played a Mando squad twice at 14` and 20` (the one on top of the red cargo container) ?
nope that was a different turn
Is there a requirement to make cat noises when playing this game. All parts of the game, seem to require you to take a Me Ow action. Nice to see you having fun with the game.
I just bought Legion within the last week to play with my kids. It is my venture into “war gaming” (if I am using the term correctly). Where do you buy terrain like this? It definitely adds flavor and depth to the experience.
Gamming stores, ebay, etsy, 3d print your own or make your own. It's amazing what you can find at Menards or Lowes. Plastic electrical boxes and spare bits can make great scenery.
What's the command cards used for the Rebel & Republic?
Is that a fishing tackle box?
yep from the dollar store it's very handy for storing tokens
@12:45 Just trying to check my understanding, I could be wrong, but I don't think the tank can spend surges from other clone units. I believe it's only Clone Trooper units that can share.
Also I always understood that the Mando's rockets would only give Impact 1 to the unit, not Impact 1+1+1+1=4 to the attack pool. Just curious, cause I genuinely am not sure.
Love you guys videos, thanks for the upload.
Armament keywords stack on top of each other cuz every model in a unit is armed with the armament weapon. It works the same with impact nades.
also since Ash took the clone tank driver he's allowed to share tokens with other clone units at range 1 or for those units that have exemplar range 1 to 2
@@devinmanning6701 Ya I just read that upgrade driver. It does seem as thought it's once per round, and you have to tap the card. But ya, I didn't know that, thanks.
@@klo45pl So is that the same as like two speeder bikes? You would have Impact 2?
@@kass2236 Yup.
I love Legion its just such a same the visuals are messy with all of the tokens that are always on the board.
i sometimes put the tokens on the cards instead. Don´t know the officall ruling for where to place them tho :D
@@atashiyume tokens are placed on the battlefield by the unit leader.
Yeah, to be honest I would say that's my only complain, but at the end it helps so much. Puting them on cards as Rasmus said sounds like a very clean idea if the cards are easily visible to both players so they know who has what. :3
@@Fernando-nd1hx That's how I play it with my friends. It keeps the table looking clean and honestly if your not playing with cheating turds it isn't that big of a deal.
Where is that mat from?
Frontline Gaming!
Sabre tanks shouldn't be able to use the clone tokens as it isnt a clone trooper, it can use padmes which includes standbys. Clone token sharing only applies to 1 surge, aim or dodge token to other clone troopers not vehicles or regular troopers such as padme/yoda. The republic list is based on the sabre tank using standbys from padme, ideally 3 attacks per turn, padme standby, yoda giving her a standby with guidance and its own attack. Padme shouldn't be exposed to any attacks as thay will cause her to lose her standby.
You still get suppression even of you dont roll any defense dice.
Vet clone pilot is an exhaust upgrade for Sabres that let's thank and a clone unit at range 1 token share
So.. first celebrating the long range that can work in advantage for the clones and then rushing everything down the map and into range of the rebels... This game was decided after 20 minutes..
how so?
Looks very complicated
Has anyone painted their Luke like a joker😂
the only thing i dont like about this game is the ridiculously short range of the weapons.... doesnt feel remotely realistic
It's all relative. Perspective is not absolute. Range 1 might be anywhere from 5 feet to 25 feet away. That doesn't mean range 4 is suppose to depict 100 feet, more like 1/4 mile or more. Everything is not to scale in these games in that way.
Gameplay reasons. Take a look at 40k for example. Sure they have a more realistic range but at the cost of killing a lot of movement stratagy and range weapon strategy. In many cases units just go "i stand and shoot cuz everything is in range of everything always."
Yeah just as the other said, for example 40k had to force heavy usage of terrain + extrictly objective-focus missions to "kind of" balance the game because of their ridicule long ranges, in 40k average range is 24" and it is kind of considered short range almost, and that's range 4 in Legion haha.
Also remember the " narrative" of wargames is that you are a commander watching from a Holo Tactical Map(or something similar) with the relative positions of the units and etc, they are not exactly there standing still in reality haha so the scales are never that exact with terrains and distances.
"Everything is not to scale in these games in that way" Actually there is a great deal of effort to make everything to scale in these games. Hence why every model is on the same scale. The tanks are larger than the troops. The AT-STs are really tall. If the scale doesnt matter then why not just include AT-AT walkers that are scaled down to fit on the tabletop? Things are genuinely meant to "feel real" in these games to an extent. Not perfectly real, but an approximation, or an approximation to movie level realism. For me the range thing took me out of it. There's guys with rifles looking right at each other at a stone's throw distance and they cant shoot each other for some reason. Sorry to be negative, I mean everything else about it is good. I like star wars and the gameplay is fun. Its just that one thing that took away the feel of a real star wars battle for me.
@@dave4deputyZX Yeah the minis are designed to have a cohesive scale but wargames' ranges are never on scale to be honest, but I see your point, I was kind of surprised of the ranges in SW too. Also, I think, normally Star Wars has been more of close-mid quarters battles rather than long ranges so maybe the gameplay tried to follow that.
BUT, at the end of the day if you prefer battles with longer ranges, well, there is nothing to do there and it is completely fine haha. Hope maybe you give another try one day and you like it then.
Do you think it’s possible that you could mumble less and stop blabbering out your words? We can’t see the cards because they’re too far away on the camera and you ramble something about what the card says roll some dice and quickly pick them up… I understand you want to hurry up the game but you mumble and your voice raises up and down in volume for no reason which makes it even harder to understand wtf you’re saying.. it’s not fun to see two grown men moving toys around on a table when you can’t comprehend WTF is going on in the game itself…
Emotional Damage!!