The wife and I are trying this a year later, after Larian has "fixed" everything. It's 5 turns on tactician, even more hostiles AND my fighter was ensnared for two of the five turns, while having Disintegrating Nightwalkers equipped. Apparently Larian doesn't understand the meaning of their own item definitions and abilities. "Cannot be ensnared...."
That super ominous "bwooooooooom" in the background periodically really sold the anxiety of needing to hurry when I did this mission. Even though its turn based i felt like "oh God were all gonna die any second"
I just saved everyone while making a heroic sacrifice with my character, repulsed the last two Gondians closer to the ladder, putting them just close enough to make it on their last turn using their dash. I love this game.
Just in case anyone else is getting stuck on this... I was tearing my hair out (or I would if I had any) about how to open Omeluum's Door without knock or lockpicks. Then noticed after re-loading it 3 times, I noticed there is a lever on the right hand side lol
@@MrBobeatspants Please don't! I only worked it out after mis-clicking on the door itself - the character you are using says something like "It's locked - maybe there's a lever nearby?". Complete accident on my part. If it wasn't for that I would have still been there lol
This is my favorite quest in any game. You get to really think and plan (and need to) and are rewarded heavily for doing so, you have a really strong story reason or motivation to be there and save everyone and once you succeed, you feel like a true hero. I love Baldur's Gate III so much.
What helped me manage it on Tactician - MAGE HANDS. Githyanki get them free so bring Lae'zel. The hands can fly all over the place pulling levers to free prisoners - I had 3 and they made things way way easier. Also note: you just need one person on the submersible at the time limit, your mc will survive with 1 hp, other companions will die but can be revived on a beach in lower city. Omeluum can teleport to the sub at any time so hes good for helping any stragglers make it in time.
Managed to save everyone and get the loot without loosing anyone on Tactician. Here's how I did it: 1) Everyone drinks a haste potion at the start 2) Rogue heads North into steam room. Close door to prevent enemies from fleeing to the entrance. Don't fight just dash, misty, or teleport arrow. Loot body by hallway, head to rooms and loot the chests. Exit at the end of the hallway and then head back to start. This room should be already cleared from the DPS. 3) Send DPS to kill mob on the left and open cell door. Continue down left hallway and kill mobs in room and open the cells then return back to main room. 4) Send cleric or non DPS towards the water room. Open the cell and free the person in the chair. Summon something and place it in the doorway to protect the exiting people. Continue on to Omeluum's room using misty step or teleport arrows to get to the door. Open door, loot chest and then free Omeluum. Use his teleport to exit. 5) The hardest is heading to the right. Open the cell and then continue. Summon something to fight the guy in the hallway and then misty/teleport into the room. Engage or kill mob in room and open the cell door to free the 2 people. Open the middle cell to loot the body and mist/teleport back to entrance. Make sure the mobs don't attack the exiting people.
this mission was so stressful. I lost shadowheart in the proces and legit wondered if she was lost forever since her body could be at the bottom of the ocean.
For those having trouble with the six-turn time limit: Haste/Potions of Speed, Boots of Speed, Bonespike Boots' Brutal Leap all are useful for movement, to say nothing of spellcaster's teleport spells. If you have it, Aspect of the Elk from a Wildheart Barbarian (Karlach) can help immensely. Pets are good for distracting/removing enemies while you go pull levers. You might have the Cambrion summon for Wyll and the Deva summon for your chosen spellcaster. Other companions may have the level 5 Elemental summons. These pets all have fantastic maneuverability and while they can't pull levers they can essentially remove the threat enemies on the field pose. Also, to keep Ravengard healthy with minimal effort: place potions on the ground next to him and then move on (this uses no actions). The spider explosions will trigger the potions and heal Ravengard rather than injure him. So long as you're not having absolutely abysmal luck with rolls, it should take no more than 3 turns to free everyone, at which point you have plenty of time to get back to the sub.
there's also a map online, so if the loot is skipped, you can truly save everyone in 3 rounds without much preparation. No need to baby Ravenguard, really. Mizora intervenes and gives him "Freedom of Movement" and "Haste" so he can "Dash" all the way to Redhammer on his first turn if the path is cleared on the first round. On this babymode, anybody can get all the loot in under 5 rounds. With the map on Fextralife, this video is waste a time
@@Abp.Mars-Assembly Don't forget that Mizora doesn't help him if we cancel Wyll's pact with her, she'll attempt to kill the Duke. So for those who cancelled the pact, Sanctuary + Dimension Door is your friend to save Ravenguard.
@@Abp.Mars-Assembly My advice is based on the situation where Wyll refused Mizora's new contract and she instead summons exploding spiderlings to kill Ravengard. Dropping potions at his feet costs no actions, so it's the most efficient method of keeping him alive.
In that scenario, Dimension Door would be a no brainer. But so is a Fireball or Lightning from an evoker. And throwing an item is an action by the way. Sanctuary is cheap and can be casted as a bonus action. But a build that can cast both Sanctuary and Dimension Door is rather specific and pointless. Or stacking two companions just to save Ravenguard can be wasteful. Both a divine spellcaster with Glyph Ward/Sanctuary or an arcane wit Dimension Door cheese can get Ravenguard out without a dozen buffs. And you can also Wall of Blades+Fire Wall the Sahuaghin spawn to block them off . @@Mlow44
Had a real "HERO SACRIFICE" moment as I got the Gondians, Grand Duke, Laezel and Shadowheart into the ship But I was on the final turn, and it was either my main character or Gale I could teleport with Omeluum back to the ship I chose to be the hero and have Omeluum teleport gale back to the ship and myself getting destroyed in the prison, it was such an intense and diffifcult sequence
i had to do this twice because i completely misunderstood how Omeluum's teleport worked, and clicked him instead of my companion (Lae'zel) and left her behind surrounded by enemies with 2 turns left while he safely teleported to the submarine unharmed
there's a lot of bugs that can happen that make getting everyone on the submersible extremely frustrating. npcs will dash but not move at all and some will just stand there and not make an action, or even dash but go the wrong way. hope they fix it all
You probably had someone block the exit. Unlike D&D there's collision in this game so make sure to move out of the way once you enter the submarine to not block the way of others.
Estou tendo o mesmo problema. Ninguém quer correr pro submarino... Será que foi porque eu matei o povo do jornal e estou com má reputação ou é bug mesmo?
Don't use fire damage against wet enemies... The best you can do is to grab some "summon elemental" scrols and get some water elentals to do frost damage to them wile the team rescues the civilians. Also rush to get the mindflier, he can instantly teleport people to the ship.
Some of the NPCs you rescue will bug out either because: 1) someone decides to stop at the bottom of the ladder so no one can climb up, 2) someone decides to stop at the top of the ladder so no one can climb up, 3) someone decides to crowd around the portal (from arcane gate), esp. uncontrollable summons like ghouls who can't actually activate the portal but tries for it anyway, causing the NPCs to also not be able to use the portals and sit there confused, 4) decides to just sit there because all the NPCs actually move once, and sometimes the game get confused because it thinks another NPC is in the way when that NPC goes before and wouldn't be, and 5) randomly freezing up for no reason when there are too many NPCs going at once and the game can't take it. Very frustrating. You can fix 1 and 2 by shoving them. You can fix 3 by not using uncontrollable minions or moving through portals yourself which drags all those minions with you, or killing mobs that crowd portals. You can sometimes fix 4 and 5 by reloading, but rarely will it work. Oh, and any NPCs that have a turn after your last turn will automatically be considered dead, even if they are inches away from getting into the ship, because the combat "ends" there. Just to make it even more annoying, and they're likely going to have lower initiatives since they have a +0 to dex. --- Actual recommendations: * Mage hands to pull levers. You can have multiple (one from each character). * Arcane gate to set up a quick access. Doing it to the right as you descend the ladder is helpful, since there are 6 NPCs there (the Gondians). * Dimension door allows you to bring a friend. * Misty steps cost a bonus action and it's great. * Fly is great, especially to get around water which is difficult terrain (2x movement required). * Haste allows you to move faster and have an extra action. This can also just be a potion. * Almost all of these can come from scrolls if you don't have spell slots, especially Wyll if you keep him as a Warlock. * You can precast things before going down from the ship. You are only here for 6 turns anyway, and most buffs are 10 turns, so losing 1-2 turns casting another buff doesn't matter. * Enemies are almost always wet in this level, so you can deal double damage with lightning and cold. Glyph of Warding becomes helpful.
1. happened to me and it was the last turn. I pushed the poor gondian lady and saved my own ass. I did feel bad a very little afterwards but it was either me or her lmao 😂
I gave Astarion an Invisibility Potion and made him sneak past everyone into the Steel Watcher Foundrys Cellar to blow the whole thing up. Well, after that all those Quest Lines ended with only a note at the basement saying that the ship took off bc reasons. Too bad, this looks fun.
Lol I was playing this with a mod that disables the party limit, so I had EVERYONE storming the prison and my dumbass STILL couldn’t save everyone. I got the important people out, like Omelumm and Duke Ravengard, but some ghouls I summoned from the Necromancy of Thay ended up body blocking a bunch of prisoners from going down the hall, so they couldn’t make it in time, and in the chaos I completely forgot to save this lady I saw strapped to a torture chair on the first turn. On top of that, Laezel, Jaheira, and Minsc ended up being too slow and dying down there too.
Damn I bombed the factory and totally missed out on all this. Also led to a ton of bugs. I read that this is skipped and bugged out when you kill Gortash at the ceremony as well
Man, so I had tried this several times, and in the end I manage to save everyone but that one gnomes daughter. So I thought, hey, good enough, lets move on. Then, when I tell the truth to the gnome, he's angry, I get that, but he and all the other gnomes attack me! I mean I know your mad, but come on, realistically what were the chances of you ever seeing your loved ones again? And you'd have to know that the chances of surviving a fight with my crew is a bad idea. So, that happened.
I had trouble getting the gnomes out, because they just couldn't reach the ship in time. Then I finally remembered the throw mechanic, which I'd seldomly used, and had Lae'zel pick up the gnomes and throw them. (We were at level 11 at the time too, so she was able to do it thrice on her turn.) It hurt them, but got them close enough to reach the ship. The others, I believe I had Gale and Shadowheart use their dimension door spell on, to teleport them closer.
I just found out about it... 100 hours of play and I was punished for my efficiency by not having a submarine because I killed Gortash right at the start in Act 3
@@s.ferres4595If you don't have much time and prefer to enjoy story more than combat ,easy is best option. Normal for best experience. Tactical for legends,the end
isn't Omeluum totally screwed anyways when the Netherbrain attacks the city? as soon as the Netherbrain uses its full psychic ability he'd become its thrall
After I saved everyone and talk to Ogro Nettles outside, he says "if only my Gladiola was free too" I went back to my save to see I forgot anyone in the Prison, but I cant find her. Did I miss her or is he talking about something else??
Ok, idk if i did anything wrong, but the first time to went to ironthrone, I retreated, so the second time i went there to rescue, the game only gave me 4 turns, and it’s stressful, some tips i can give is that shoot at the levers, and sent one to rescue the mind flayer, use the mindflayer npc’s teleport move, get a rouge to throw healing potions at the duke and then throw or cast invis/sanctuary on the duke, keep spamming dashes.
He wasn't there in my playthrough. It seems to have something to do with your choices regarding the Githyanki Egg, and whatever subsequent events unfolded at The Lodge.
@@Mlow44 If you give the egg to Esther then Omeluum and Blurg don't show up in act 3, either you'll have to fail her quest or convince her to take the Owlbear egg with her.
This is easy mode. Because on tactician you only get 5 round. I don’t know if it’s actually possible, but I’m on my 1st playthrough. I was able to get Ravengard, but not the mind flayed. Got to him un locked him out of the chair but couldn’t get him out. Admittedly, I didn’t long rest so there’s that too. Thanks for the guide and nice job with all the other content you’ve made also.
5 turns on tact and I thought I had everyone just to find out this mf was in the rooms in the back, but he don’t tell you where he at. Bro the stupid options of “we saved “some”” like bro who tf got left
All of my character stood right by the ladder yet the game still threw the "can't reach" message into my face. Act 3 has not really been enjoyable so far.
Same. Can’t seems to save them all. They are all out in time with 3 turns to spare but sometimes they dash but don’t move anywhere and waste turns. Like if they would run to the submarine they would make it In time but don’t move. Frustrating as hell
@@XxHeathenbloodxX I ended up getting them all because I took shadowheart and gale with dimension door on both. Then had like 5 scrolls of it. You cast haste on shadowheart and have her take someone to grab the mind flayer then the mind flayer takes that other person back to the ship then you have him run around grabbing stragglers and teleport them back. Also when you get wylls dad you have the exploding spiders show up and dimension door them away right when they spawn.
This PISSED me off…I had everyone saved it was the last turn only a few had to climb the ladder including ravenguard… but my main party turns came before half the prisoners and ravenguards so I climbed them up coz I legit COULD NOT WAIT ANOTHER TURN and had them get in the sub…pop up came up saying I couldn’t come back me thinking it just meant once they got in they couldn’t get out…nope just instantly sailed away how fucking dumb why would they make it so once you get in it ends despite other turns being left?????
Went to the surgical chair where omeluum was strapped into in this vid but didn't find anyone there. Last time I saw him before that, he was live and kicking in the underdark.
Lodge was all dead from the mad gith savant that hatched out of the egg I gave that crazy old lady by the monastery in act 1. Not sure how that bastard aged 20 years in a week. Maybe that messed up omeluum's trigger.
@@mscomies If you talk to the Duergar in the Lodge he mentions using growth acceleration so they can get their scientific data faster. Obviously not caring how that skews the data, thus rendering it meaningless.
in my run flansie, misc. my main char and wyll died because in the end of the second last round a fucking gnome stood right infront of the ladder and so in the last turn all my chars couldnt climb the ladder. But I guess it doesnt matter, I just hope this flansie npc wasnt important
half my party can become displacer beast, did it on tactician and had 1 turn to spare. Buff the party with haste potions before start and transformed everyone in displacer mode and it was a cheese. Now I was unable to find the mindflayer guy. any idea?
@@kurorin1284 Its a pain in the arse, act 3 is completley unbalance will do it just for one playthrough to get the achievement. You bascially have to restart many hard bosses till you figured out what group is best to counter the boss.
@@Johnsen1972or... you just build and multiclass well and learn to use poisons and weapon oils. You can also make any boss stupidly easy if you correctly use buff characters, like supp sorc for double haste.
@@phugindomas honestly you dont even need poisons/oil, i'm super stingy with consumables and basically used almost none until the final encounter and not even any of the bosses were hard.
This quest made me wonder if I really want to save Wyll's father
lmao
You can come here before confronting Gortash and Wylls’ father won’t be there.
@@Eugine1888this happened to me… where is he then???
He's dead, If there is no Iron throne he's just executed instantly after the coronation @@e.a.1548
@@e.a.1548if he wasn't THERE then he's dead
I absolutely F***ING DESPISE the Iron Throne Prison. I HATE being timed for any quest.
Agree
The wife and I are trying this a year later, after Larian has "fixed" everything. It's 5 turns on tactician, even more hostiles AND my fighter was ensnared for two of the five turns, while having Disintegrating Nightwalkers equipped. Apparently Larian doesn't understand the meaning of their own item definitions and abilities. "Cannot be ensnared...."
To anyone wondering, you can use fly to get into omeluum’s room. From there he can teleport you both out
unless of course you gave him a flower. then you both die.
Thank you for this.
Thanks bro
Legend for this
didn’t work for me 😭
That super ominous "bwooooooooom" in the background periodically really sold the anxiety of needing to hurry when I did this mission. Even though its turn based i felt like "oh God were all gonna die any second"
Omeluum is such a wholesome guy, I just can't leave him behind lol
I left him behind because I didn’t know what the heck he was.
@katmiller614 how??? Its in act 3 so you've already met the Emperor
@@Entropy9312 I meant where I forgot to edit the comment
@@katmiller614 makes sense
NOTE: For those that are confused, like me, Blurg and Omeluum will not appear in Act 3 if you gave Lady Esther the gith egg in Act 1.
fuck me i did
Oof ty I kept searching the whole area and couldn't find them
Really? I was wondering why i couldn't find Omeluum.
Does that mean they die or what?
@@nurulhafizah3166 yeah. If you give them the githyanki egg
just btw, you can let any of your party members die theyll comeback on the shore and you can revivify them
Ah I resurrected them
True. During my first playthrough, I managed to save everyone, but Wyll didn’t make it in time. His corpse popped up on the shore, as you mentioned
I just saved everyone while making a heroic sacrifice with my character, repulsed the last two Gondians closer to the ladder, putting them just close enough to make it on their last turn using their dash. I love this game.
Used a djin thunder wave to do the exact same thing with only minor collateral
Just in case anyone else is getting stuck on this... I was tearing my hair out (or I would if I had any) about how to open Omeluum's Door without knock or lockpicks. Then noticed after re-loading it 3 times, I noticed there is a lever on the right hand side lol
Dude holy shit ty i feel so dumb lmao
@@MrBobeatspants Please don't! I only worked it out after mis-clicking on the door itself - the character you are using says something like "It's locked - maybe there's a lever nearby?". Complete accident on my part. If it wasn't for that I would have still been there lol
my omeluum has a sussur bloom on him and i cant use the teleport
@@camerontapscottlol
Can you please pick the time in the video when Omeluum pops up? I cant find him in this fucking video
This is my favorite quest in any game. You get to really think and plan (and need to) and are rewarded heavily for doing so, you have a really strong story reason or motivation to be there and save everyone and once you succeed, you feel like a true hero. I love Baldur's Gate III so much.
What rewards?
The duke is a wanker... I got norhing for having the extra work of saving him and the other dude
I agree, this scenario and the puzzles really give it that D&D edge
@@ruirodrigues2938 This dude never played DnD "what rewards" he says, lol.
@@Seispieles you didnt anwser the question.
If this was real dnd i would ask the dm to kill it
@@ruirodrigues2938lmfao
What helped me manage it on Tactician - MAGE HANDS. Githyanki get them free so bring Lae'zel. The hands can fly all over the place pulling levers to free prisoners - I had 3 and they made things way way easier. Also note: you just need one person on the submersible at the time limit, your mc will survive with 1 hp, other companions will die but can be revived on a beach in lower city. Omeluum can teleport to the sub at any time so hes good for helping any stragglers make it in time.
Smart.
omfg im a dumbass
Wow that is a huge tip!
thanks for the tip!
I feel like an idiot for not thinking about that.
Managed to save everyone and get the loot without loosing anyone on Tactician. Here's how I did it:
1) Everyone drinks a haste potion at the start
2) Rogue heads North into steam room. Close door to prevent enemies from fleeing to the entrance. Don't fight just dash, misty, or teleport arrow. Loot body by hallway, head to rooms and loot the chests. Exit at the end of the hallway and then head back to start. This room should be already cleared from the DPS.
3) Send DPS to kill mob on the left and open cell door. Continue down left hallway and kill mobs in room and open the cells then return back to main room.
4) Send cleric or non DPS towards the water room. Open the cell and free the person in the chair. Summon something and place it in the doorway to protect the exiting people. Continue on to Omeluum's room using misty step or teleport arrows to get to the door. Open door, loot chest and then free Omeluum. Use his teleport to exit.
5) The hardest is heading to the right. Open the cell and then continue. Summon something to fight the guy in the hallway and then misty/teleport into the room. Engage or kill mob in room and open the cell door to free the 2 people. Open the middle cell to loot the body and mist/teleport back to entrance. Make sure the mobs don't attack the exiting people.
The musuc during this scene coupled with that deep *Thrum* like an alarm blaring is so good.
this mission was so stressful. I lost shadowheart in the proces and legit wondered if she was lost forever since her body could be at the bottom of the ocean.
Was she?
you can revive her at the wither
Withers the GOAT
For those having trouble with the six-turn time limit: Haste/Potions of Speed, Boots of Speed, Bonespike Boots' Brutal Leap all are useful for movement, to say nothing of spellcaster's teleport spells. If you have it, Aspect of the Elk from a Wildheart Barbarian (Karlach) can help immensely. Pets are good for distracting/removing enemies while you go pull levers. You might have the Cambrion summon for Wyll and the Deva summon for your chosen spellcaster. Other companions may have the level 5 Elemental summons. These pets all have fantastic maneuverability and while they can't pull levers they can essentially remove the threat enemies on the field pose. Also, to keep Ravengard healthy with minimal effort: place potions on the ground next to him and then move on (this uses no actions). The spider explosions will trigger the potions and heal Ravengard rather than injure him. So long as you're not having absolutely abysmal luck with rolls, it should take no more than 3 turns to free everyone, at which point you have plenty of time to get back to the sub.
there's also a map online, so if the loot is skipped, you can truly save everyone in 3 rounds without much preparation. No need to baby Ravenguard, really. Mizora intervenes and gives him "Freedom of Movement" and "Haste" so he can "Dash" all the way to Redhammer on his first turn if the path is cleared on the first round. On this babymode, anybody can get all the loot in under 5 rounds. With the map on Fextralife, this video is waste a time
@@Abp.Mars-Assembly Don't forget that Mizora doesn't help him if we cancel Wyll's pact with her, she'll attempt to kill the Duke. So for those who cancelled the pact, Sanctuary + Dimension Door is your friend to save Ravenguard.
Sanctuary+Dimension Door is convoluted. Sanctuary is more than enough.@@lordmarwolaeth4570
@@Abp.Mars-Assembly My advice is based on the situation where Wyll refused Mizora's new contract and she instead summons exploding spiderlings to kill Ravengard. Dropping potions at his feet costs no actions, so it's the most efficient method of keeping him alive.
In that scenario, Dimension Door would be a no brainer. But so is a Fireball or Lightning from an evoker. And throwing an item is an action by the way. Sanctuary is cheap and can be casted as a bonus action. But a build that can cast both Sanctuary and Dimension Door is rather specific and pointless. Or stacking two companions just to save Ravenguard can be wasteful. Both a divine spellcaster with Glyph Ward/Sanctuary or an arcane wit Dimension Door cheese can get Ravenguard out without a dozen buffs. And you can also Wall of Blades+Fire Wall the Sahuaghin spawn to block them off . @@Mlow44
Had a real "HERO SACRIFICE" moment as I got the Gondians, Grand Duke, Laezel and Shadowheart into the ship
But I was on the final turn, and it was either my main character or Gale I could teleport with Omeluum back to the ship
I chose to be the hero and have Omeluum teleport gale back to the ship
and myself getting destroyed in the prison, it was such an intense and diffifcult sequence
Wither: “Sure bro, now give me 200gp”
Withers: or perhaps a resurrection?
What happens once your character dies like that? Can you just continue on with the origin characters?
@@GhostlyGrimace Yes you can!
@@GhostlyGrimace they washup on a beach when you clcik on their dead portrait
there you can revive them
i had to do this twice because i completely misunderstood how Omeluum's teleport worked, and clicked him instead of my companion (Lae'zel) and left her behind surrounded by enemies with 2 turns left while he safely teleported to the submarine unharmed
there's a lot of bugs that can happen that make getting everyone on the submersible extremely frustrating. npcs will dash but not move at all and some will just stand there and not make an action, or even dash but go the wrong way. hope they fix it all
You probably had someone block the exit. Unlike D&D there's collision in this game so make sure to move out of the way once you enter the submarine to not block the way of others.
Estou tendo o mesmo problema. Ninguém quer correr pro submarino... Será que foi porque eu matei o povo do jornal e estou com má reputação ou é bug mesmo?
Don't use fire damage against wet enemies...
The best you can do is to grab some "summon elemental" scrols and get some water elentals to do frost damage to them wile the team rescues the civilians.
Also rush to get the mindflier, he can instantly teleport people to the ship.
next time wyll, save your dad on your own.
Omeluum is easy to rescue since he can just teleport to the submarine instantly along with whoever you send to free him.
Some of the NPCs you rescue will bug out either because: 1) someone decides to stop at the bottom of the ladder so no one can climb up, 2) someone decides to stop at the top of the ladder so no one can climb up, 3) someone decides to crowd around the portal (from arcane gate), esp. uncontrollable summons like ghouls who can't actually activate the portal but tries for it anyway, causing the NPCs to also not be able to use the portals and sit there confused, 4) decides to just sit there because all the NPCs actually move once, and sometimes the game get confused because it thinks another NPC is in the way when that NPC goes before and wouldn't be, and 5) randomly freezing up for no reason when there are too many NPCs going at once and the game can't take it.
Very frustrating.
You can fix 1 and 2 by shoving them. You can fix 3 by not using uncontrollable minions or moving through portals yourself which drags all those minions with you, or killing mobs that crowd portals. You can sometimes fix 4 and 5 by reloading, but rarely will it work.
Oh, and any NPCs that have a turn after your last turn will automatically be considered dead, even if they are inches away from getting into the ship, because the combat "ends" there. Just to make it even more annoying, and they're likely going to have lower initiatives since they have a +0 to dex.
---
Actual recommendations:
* Mage hands to pull levers. You can have multiple (one from each character).
* Arcane gate to set up a quick access. Doing it to the right as you descend the ladder is helpful, since there are 6 NPCs there (the Gondians).
* Dimension door allows you to bring a friend.
* Misty steps cost a bonus action and it's great.
* Fly is great, especially to get around water which is difficult terrain (2x movement required).
* Haste allows you to move faster and have an extra action. This can also just be a potion.
* Almost all of these can come from scrolls if you don't have spell slots, especially Wyll if you keep him as a Warlock.
* You can precast things before going down from the ship. You are only here for 6 turns anyway, and most buffs are 10 turns, so losing 1-2 turns casting another buff doesn't matter.
* Enemies are almost always wet in this level, so you can deal double damage with lightning and cold. Glyph of Warding becomes helpful.
1. happened to me and it was the last turn. I pushed the poor gondian lady and saved my own ass. I did feel bad a very little afterwards but it was either me or her lmao 😂
How did the guy in this video start with 8 turns? I only got 6
@@Lord_Nikon33same thing here i was wondering how cause with 8 turn i do that with my eyes closed hahahah
I gave Astarion an Invisibility Potion and made him sneak past everyone into the Steel Watcher Foundrys Cellar to blow the whole thing up. Well, after that all those Quest Lines ended with only a note at the basement saying that the ship took off bc reasons. Too bad, this looks fun.
How are you gettign 8 turns? i only get 6
easy ('explorer') difficulty
How did you get 8 turns? I only had 6?
Lol I was playing this with a mod that disables the party limit, so I had EVERYONE storming the prison and my dumbass STILL couldn’t save everyone.
I got the important people out, like Omelumm and Duke Ravengard, but some ghouls I summoned from the Necromancy of Thay ended up body blocking a bunch of prisoners from going down the hall, so they couldn’t make it in time, and in the chaos I completely forgot to save this lady I saw strapped to a torture chair on the first turn. On top of that, Laezel, Jaheira, and Minsc ended up being too slow and dying down there too.
This was painful to watch. Felt like you were deciding what to eat at a restaurant and deciding on a bar of soap.
Air elementals, 2 of them, use their long range 2 target attack to push door levers after warping near them..
Spirit guardian does wonders in this situation
question will the steel guardian be hostile to you? or gortash just think you blow up?
Still looking for a nomal difficulty run :/
just give speed potions to everyone and shadowheart to cure duke from mizora charm and sanctuary him
that's how I did it at least, w 1 turn remaining
@@RogerNbr speed potions only last 4 turns and take your 5th from the backfire.
Not sure if anyone still reads these, but do Gortash and the steel watchers become enemies after you do this quest?
Damn I bombed the factory and totally missed out on all this. Also led to a ton of bugs. I read that this is skipped and bugged out when you kill Gortash at the ceremony as well
How do you get 8 turns. I only get 6.
Saved everyone but one unlucky prisoner who was too close to a sanguin
the video's title: Save All Prisoners
Thindo Vintervur: am i a joke to you?
How did you get 8 turns before it collapses? I only get 6
i only get 5 xD
8 turns for Explorer, 6 turns for Balanced, and 5 turns for Tactician difficulty.
Oof I didn’t know Omeluum was in the ship in act 3 now I feel bad he was so nice😭
he talks to you ? 😭
Thindo Vintervur died, you didn't save everyone... 14:07
also didn't free an entire room worth of prisoners in the area shadowheart went to.
@@RedDragon90972 Tragic...
Pourin one out tonight for the Gondies, smh... 🫳🏼🍻
Man, so I had tried this several times, and in the end I manage to save everyone but that one gnomes daughter. So I thought, hey, good enough, lets move on. Then, when I tell the truth to the gnome, he's angry, I get that, but he and all the other gnomes attack me! I mean I know your mad, but come on, realistically what were the chances of you ever seeing your loved ones again? And you'd have to know that the chances of surviving a fight with my crew is a bad idea. So, that happened.
I had trouble getting the gnomes out, because they just couldn't reach the ship in time. Then I finally remembered the throw mechanic, which I'd seldomly used, and had Lae'zel pick up the gnomes and throw them. (We were at level 11 at the time too, so she was able to do it thrice on her turn.) It hurt them, but got them close enough to reach the ship. The others, I believe I had Gale and Shadowheart use their dimension door spell on, to teleport them closer.
Why do you have 8 turns?
easy mode
Eight turns?! Damn. I had to do this in 5 turns.
same
It's because he's has it on the lowest difficulty.
Managed to save the duke on my first try after breaking mizora's pact, but I had to sacrifice gale lol
You can find those two in the under dark at the mushroom colony
I reached the basement, but there was no submarine, just a note ... what did i do wrong?
This quest disappears if you destroy the foundry or Gortash was killed first.
Can you kill gortash and still go down here to save everyone
Thindo: I will survive!
Fishman: NOPE!
God damn this so much easier on balanced difficulty. On tactician there are only 5 turns and all the enemies have almost twice the health
Mines glitched😢 they don’t run on their turn
speed pots and haste made this a breeze even with only 6 turns
Ok
The fireballs and spells that hit inanimate object had be clenching my teeth
I wish you could just kill Gortash then head to the Iron Throne, but when I did.. the guy was gone.. like dammit
I just found out about it...
100 hours of play and I was punished for my efficiency by not having a submarine because I killed Gortash right at the start in Act 3
this guy is playing on easy difficulty so he gets 8 turns?
wise decision to play game for the first time on easy difficulty btw :D
you make me sick @@Somulo
normal is right, is not difficult.
@@s.ferres4595If you don't have much time and prefer to enjoy story more than combat ,easy is best option. Normal for best experience. Tactical for legends,the end
normal is 6 turns not 8, this is easy difficulty!@@s.ferres4595
isn't Omeluum totally screwed anyways when the Netherbrain attacks the city? as soon as the Netherbrain uses its full psychic ability he'd become its thrall
After he was rescued both him and Blurg decided to return to the under dark.
After I saved everyone and talk to Ogro Nettles outside, he says "if only my Gladiola was free too" I went back to my save to see I forgot anyone in the Prison, but I cant find her. Did I miss her or is he talking about something else??
Ok, idk if i did anything wrong, but the first time to went to ironthrone, I retreated, so the second time i went there to rescue, the game only gave me 4 turns, and it’s stressful, some tips i can give is that shoot at the levers, and sent one to rescue the mind flayer, use the mindflayer npc’s teleport move, get a rouge to throw healing potions at the duke and then throw or cast invis/sanctuary on the duke, keep spamming dashes.
Omeluum was there? I've been there so many times and never noticed.
omeluum isn’t sitting in the chair in my game? but he still talked to me telling me where duke ravengard was and such
I only had 6 turns, but i used speed-potions and Astarion cause he had double sprint
i only got 4 turns and i have no idea what i did to deserve this....
@@WARDOG325tactician mode
how come you got 7 turns and I only 5
Is your Tav Caduceus Clay?
Such an amazing quest. Music and everything really adds to the tension.
How do you have 8 turns? My game only had 5. Making this virtually impossible.
The AI prisoners are bugged for me they dont move at all each turn its actually annoying
Same
Same
I think this bug happens if you turn back then revisit the Iron Throne later
Yes it did, yesterday's patch fixed it guys
But they still are stuck for me..
Strange when I did my run, Omeluum was not there in the room tied to the chair !
I think this might have a bug I managed to save five people I couldn't figure out where the duke was. But then he appeared in the submersible.
how did u get 8 turns
I didn't know ommelium was there. Do I need see invisibility?
He wasn't there in my playthrough. It seems to have something to do with your choices regarding the Githyanki Egg, and whatever subsequent events unfolded at The Lodge.
@@Mlow44 If you give the egg to Esther then Omeluum and Blurg don't show up in act 3, either you'll have to fail her quest or convince her to take the Owlbear egg with her.
@@Wroxal I sold her the egg and pickpocketed it right back off her. They are still in my act 3 and I was 400ish gold up
How did you get 8 turns? I got 5 when I played
This is easy mode.
Because on tactician you only get 5 round.
I don’t know if it’s actually possible, but I’m on my 1st playthrough. I was able to get Ravengard, but not the mind flayed.
Got to him un locked him out of the chair but couldn’t get him out.
Admittedly, I didn’t long rest so there’s that too.
Thanks for the guide and nice job with all the other content you’ve made also.
use hie teleport skill!
5 turns on tact and I thought I had everyone just to find out this mf was in the rooms in the back, but he don’t tell you where he at. Bro the stupid options of “we saved “some”” like bro who tf got left
How can i make the submarine spawn? It's not there for me
how do you get 8 turns? i only had 6
explorer mode
To me Omeluum couldnt use any spell because it was under a flower effect
Did you sell him Sussur flowers while you were in the Underdark? I bet he still had one of those on him.
this was SOOO HARD TO RESCUE EVERYONE
The ladder on the way back up doesnt work for me? It says no entry.
How did you get eight turns i only had six turns??
idk if it's part of the patch but now you only get 6 turns instead of 8
Getting the dad isn’t that hard. It’s trying to save everyone you can possibly save.
All of my character stood right by the ladder yet the game still threw the "can't reach" message into my face. Act 3 has not really been enjoyable so far.
Someone was in the way of the ladder
if they are in the upper ladder they go up anyways when the time ends
Spent the last 4 hours trying to save everyone on tactician mode. You only get 5 rounds.
Yeah, this dingleberry is on babymode
Same. Can’t seems to save them all. They are all out in time with 3 turns to spare but sometimes they dash but don’t move anywhere and waste turns. Like if they would run to the submarine they would make it In time but don’t move. Frustrating as hell
@@XxHeathenbloodxX I ended up getting them all because I took shadowheart and gale with dimension door on both. Then had like 5 scrolls of it. You cast haste on shadowheart and have her take someone to grab the mind flayer then the mind flayer takes that other person back to the ship then you have him run around grabbing stragglers and teleport them back. Also when you get wylls dad you have the exploding spiders show up and dimension door them away right when they spawn.
the fact anyone can use scrolls makes this game super easy even when you hold back on Tactician@@XxFarrinxXv2
What build you got?
This PISSED me off…I had everyone saved it was the last turn only a few had to climb the ladder including ravenguard… but my main party turns came before half the prisoners and ravenguards so I climbed them up coz I legit COULD NOT WAIT ANOTHER TURN and had them get in the sub…pop up came up saying I couldn’t come back me thinking it just meant once they got in they couldn’t get out…nope just instantly sailed away how fucking dumb why would they make it so once you get in it ends despite other turns being left?????
did they do an update cause i only get 6 turns to do it..
8 turns for Explorer, 6 turns for Balanced, and 5 turns for Tactician difficulty.
Went to the surgical chair where omeluum was strapped into in this vid but didn't find anyone there. Last time I saw him before that, he was live and kicking in the underdark.
You might have to talk to The Orc guy he's with in the Lodge at baldur's gate. He gives you a quest to find him. Maybe that spawns him.
Lodge was all dead from the mad gith savant that hatched out of the egg I gave that crazy old lady by the monastery in act 1. Not sure how that bastard aged 20 years in a week. Maybe that messed up omeluum's trigger.
@@mscomies If you talk to the Duergar in the Lodge he mentions using growth acceleration so they can get their scientific data faster. Obviously not caring how that skews the data, thus rendering it meaningless.
@@mscomies If you give the lady the gith egg then everybody in the lodge gets murdered by it. Including Omeluum
How do u have 8 turns? I have 6
6? I have 5 💀
@@HairlessPersianthe person in the vid is playing on explorer, op is playing on balanced, u are playing on tactician
I only have 5 turns. Anyone know why?
tactician only get 5 rounds 😭
why in my playthrough i get only 6 turn instead 8?
Same wtf
8 turns for Explorer, 6 turns for Balanced, and 5 turns for Tactician difficulty.
in my run flansie, misc. my main char and wyll died because in the end of the second last round a fucking gnome stood right infront of the ladder and so in the last turn all my chars couldnt climb the ladder. But I guess it doesnt matter, I just hope this flansie npc wasnt important
I went down to the spot and the sub is not there did I wait to long 😅
half my party can become displacer beast, did it on tactician and had 1 turn to spare. Buff the party with haste potions before start and transformed everyone in displacer mode and it was a cheese.
Now I was unable to find the mindflayer guy. any idea?
Did you give the githyanki egg to lady Esther? If that’s the case, so I have heard, omeluum will not appear in the prison.
If my team disguised themself, that's breaks the contract with Gorthas?
so i save ravenguard...and when i try to find him later i get the Quest journal the : Grand Duke Ravenguard has died....wtf?
I just have 5 rounds in my playthrough to save them all, how did you get 8
Cause he isnt playing on tactician
Damn I rlly envy for those who play in tactician mode I could never do that
@@kurorin1284 Its a pain in the arse, act 3 is completley unbalance will do it just for one playthrough to get the achievement. You bascially have to restart many hard bosses till you figured out what group is best to counter the boss.
@@Johnsen1972or... you just build and multiclass well and learn to use poisons and weapon oils. You can also make any boss stupidly easy if you correctly use buff characters, like supp sorc for double haste.
@@phugindomas honestly you dont even need poisons/oil, i'm super stingy with consumables and basically used almost none until the final encounter and not even any of the bosses were hard.
What i wouldnt give for 8 turns - even explorer mode only has 6
pretty sure explorer DOES have 8
so why did this guy get 7 rounds while I got 5?
8 turns for Explorer, 6 turns for Balanced, and 5 turns for Tactician difficulty.
How do you have 8 turns? I'm getting six?
SIX? I got 5
I had only 6 turns... why?
How does he start with 8 turns i only get 6
How do you have 8 turns??? I have 6