I’m excited for (And Worried About) Fragpunk
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- เผยแพร่เมื่อ 8 ก.พ. 2025
- Fragpunk is my most hyped game of 2025 - with its unique shard card system aiming to stand out in a crowded genre by offering fresh mechanics and a strong developer commitment to quality. While its current hype lags behind other games on the market right now ~ the game's financial backing, positive beta reception, and dedicated community suggest it has the potential for long-term success if marketing ramps up before launch.
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hopefully they’re gonna ramp up the marketing this month
Would be the best move. Doing a count down of some sort but so far silence
The Finals is also my fav fps rn, still going hard and has a very large dedicated playerbase
fun fact Fragpunk is also made by netease, same people doing marvel rivals. I think we will be chillin here
Yup yup!
I talk about that at around 5:40!
@@ArdyIRL I mustve missed that, sweet
I really have high hopes for this game like, even during test servers the game already felt like a final product and it was really good and fun to play. And you can really feel the passion and dedication from devs so I really hope that Fragpunk will become next big game. It probably won't be as big as MR right now, but I hope ppl will give that game it's flowers because it really deserves it
As much as i want Fragpunk to succeed here's what I think will most likely happen on and after launch. Game comes out, People will play the Game cause it's a new free to play FPS shooter or because it's similar to games like Valorant or CSGO, after a month or two players numbers will obviously go down and the people are gonna call the game dead and the people who might wanna stay are gonna stay based on how the devs handle the game after launch. I'm not trying to hate on the game or anything like that but a lot of newer titles have gone through this cicle and it's very likely Fragpunk will have the same experience too
Love fragpunk, love that its a casual game with competitive in it unlike straight competitive gameplay from other games like CS2, R6, Valorant. Also this is my first time seeing your channel and I don't think i've ever seen such well editing and effort put into the video for being under 100k
@@Dizzy1273 thank you so much. I'm doing my best to get there one day ❤️🙏
I just came across your video and I realize that you used my Google feedback haha! 4:33
nice video
Oh hey I didn't realize that was you!!! Hahaha amazing. Btw - looking forward to working with you in the coming months! I'll hit you up on discord again soon!
@ no problem !
You would think marketing would be the no brainer move here but I'd like to bring up the nature of getting "Overhyped". Yes they could go the Marvel Rivals route, showing off 3 new Lancers each week while doing summaries of the current Lancers in between but that's if you are confident in what you are making. Silence is usually either something went wrong in the last months or they are behind in some way or they dont want to overhype their product and get it killed on release by players who expect way too much
Yeah this game is my new valorant
I'm still loving the finals and hoping to hit emerald 1 by the time fragpunk releases and before season 6 of the finals drops. But apart from that, I'm looking forward to fragpunk, splitgate 2 and arc raiders in 2025. Of course GTA 6 too.
I've been fiending for this game again. It was the most refreshing shooter I've played in so long.
Hey man just found your channel keep up the good work. Good editing and stuff too
@@hairbrushmicrophone9130 thank you so much!!! 🥺
god i just want this game so bad
Ah yes. Paragon.
predecessors is a really good game just didnt get marketing, as for fragpunk i hope its good we need a fresh new hero shooter
Concord 😭😭💀💀
ngl shroud def. is not who to listen to for gaming advice as of recent years and choices voices he sides on. But still love SHroud for the most part.
Paladins snub was so unnecessary, honestly. I agree that ppl calling games dead is usually unwarranted, but you absolutely did an example of the same phenomena by implying it was a failed launch. There's room for smaller games, and even then, at one point, Paladins had a very competitive player count. The game didn't fail in the same way a lot of other games do, it did really well for a few years and then fell off because Hi-Rez neglected it with resources. It came to be a very small player base within the last year or 2, and it's quite literally dead with the announcement the other day, but lumping it in with the many mid rehashes of Paragon feels disingenuous to what Paladins was and the amount of love there is for it. I don't think an eventual drop in player count means a failure. Sure, the parameters of success are different for a live service game, but no game is immortal and a failure of the publisher to support the devs does not make a game bad, it makes it mismanaged.
I'm in a similar boat on Fragpunk though. I'm extremely excited for it, and I too, was hyped for The Finals after playing the alphas and betas. I'm currently optimistic, but for me personally, the reason The Finals was rough at launch was because of how ridiculous the aim assist was in a game practically built around crossplay. It had Apex syndrome (if a game's competitive scene is driven by controller when keyboard + mouse is an option in the same space, then there's a flaw in the competitive integrity).
I played a ton of it for about a month and gave up because it simply didn't feel good. I have solid FPS fundamentals and pretty reasonable aim. I don't expect to dominate, I'm not the best in the world, but I play at a plat/diamond level in most FPSes (Siege/Valorant/OW/Rivals, all very different games with different paces but games I'm solid at). I can take my losses, I make mistakes,, but being unable to reliably win gunfights more than maybe 20% of the time in a casual mode is not something I care for knowing that it's not something I can just practice my way out of when the enemies have no issue locking on. It's not an issue I have in the majority of shooters.
They eventually fixed the aim assist, and after coming back to the game, I can say that it feels infinitely better, I'm actually pretty decent now relative to what I expect from my core FPS skill level. Apex did the same, and I'm not sure how much better that would feel now because I'm just interested in the game after so many attempts to get into it + their recent issues.
I just hope that Fragpunk cares enough about integrity to make the game feel good in engagements, because that's exactly where The Finals and Apex flopped for me. Both games that had extremely fluid motion and guns that felt good to shoot... until you got into an actual gunfight, and you got lasered while it felt like you were fighting bullet sponges.
If the aim assist wasn't an issue, it wouldn't have been tuned down significantly in either game, so it begs the question, why was it an issue for so long in Apex, and for as long as it was in The Finals? Because it feels like the game's integrity was sacrificed in both for a while, in order to keep console players more engaged since they're a bigger market for monetization. It's hard to feel otherwise, knowing that they have the numbers to know better and just let the imbalance last like that.
Rivals honestly has pretty solid monetization, especially compared to Overwatch currently. But Netease has a history, and I am a little scared for Fragpunk's monetization and potentially the integrity of the game being sacrificed for it.
Having played the beta, I know I should have some comfort, but the alphas and betas for The Finals didn't showcase the issue either.
This game has made every other games so boring after playing the closed beta. I really can’t wait for launch!!
"games are called dead and then left to rot even though theyre not dead"
*mentions paladins among those dead games even though its not dead
Paladins up until maybe like 2 years ago was stil a pretty consistently active game with a around 7k daily players. Nothing compared to the big guys but yk.... not dead. Its still not dead either but yk
@@igreiga I uhhhhh idk if you saw the news 😅
@@ArdyIRL my life is like a fart
Can't compare MARVEL hero shooter to this game. Hero shooter players aren't gonna switch to this game it's just not happening. VAL kinda did that a bit but it's probably not happening in the same way as that this time.
Marvel is slowly dying due EOMM anyway. It's 100% casual crappy game. Fragpunk shouldn't be in trouble
To me the gun play and movement vocally sound contradictory. Gunplay similar to Valorant, with movement like old school Cod.
Having a competitively casual gaming experience.
They are literally breaking the rules of how games have been made for years.
“One off cash grabs”
“Not listening to communities”
“Being pressured by larger companies, to get the game out and make them money”
It seems like Netease is helping foster a new generation for gaming and I’m here for it! Marvel rivals is fun, though personally I’ve never been big on hero shooters even siege to an extent. I prefer to play these games with friends but on the beta release of FragPunk, It’s the only time I put effort into playing a fps solo grinding out the beta pass.
What also amazed me is the value you get out of the pioneer bundle, while being able to get even more value just from purchasing the bundle on other platforms.
It’s like the devs actually just want a fun game they can be proud of and make a living off of without it being a cash grab.
Absolutely. When I first saw the pioneer bundle I was like "yeah okay cool, pre order skins" but then realizing it comes with the battlepass as well really hammered home for me that these developers care.
@ and it’s affordable. I expected it to be 20 or even 15 dollars. Like most games though I notice fortnight’s is now cheaper at around 11 dollars.
Though the fact you can get multiple future battle passes with each preorder bundle, and if you get duplicate skins or stickers you get refunded in premium currency! I was like oh that’s cool
Though also makes sense, and I figured originally it was the same for the premium pass voucher, maybe giving you 500 to 1000 premium currency but no you just straight up keep how ever many passes you bought
@@TheCakePastor wait I genuinely didn't know this omg.
@@ArdyIRL Yeah that’s what surprised me. I still am scared that all this generosity is false hope. I want this game to be successful or even just enough for the dev’s to have fun and make a living, though as you stated “making games nowadays is a lot harder” especially live service games like this.
I predict they will not only reach out to TH-camrs like
Cartoonz/Dead Squirrel/H20 Delirious
Vanoss/BasicallyIdoWork/I am wild cat
Probably Grizzy/BigPuffer
Russian Badger
I also predict that they will try to Sponsor
Vtubers that are known for playing Valorant or other fps titles, that arn’t directly tied to the dev’s of Valorant to get a wider verity of names focused on the game.
I’ve seen a few of the first group of names playing during the alpha but that’s it, I’d like to imagine they would go all out in marketing for the launch week.
Though that’s just how I see it
@TheCakePastor yeah 100% ~ netease is definitely taking a tempered hype marketing approach, but I think in this case, influencer marketing will work well because it's genuinely a fun game