Bro please don't stop your upload , you are doing charity of knowledge . this is a perfect time to grow your channel , half of the industry is jobless and everyone want to learn new thing . i want you to focus more on game Animation tricks & tips .animator like me know animation but less knowledge about game animation in unreal . i thought your channel is helpful and will grow fast .
Thank you for this tutorial!!! Very useful! Wonder how this will work with adding other anims, but as someone's mentioned below, can try adding other Pose Search Databases and have the character switch between those. Crazy how fast this setup is compared to the old way.
I need to around with it a bit but technically it should be possible to do it with a single scheme as animations are chosen based on trajectory but am not sure.
This was an extremely helpful tutorial. Thank you! You made it super-easy to understand. I have two questions, if you have the time: 1. Do animation slots still fork for playing montages? and 2. I'm accustomed to using skeleton notifes in animation sequences for a lot of things. Consider footstep notifies for example. If I have a dozen walk and run animations, do I have to place the notifies by hand in each one? That's the thing that scares me a little about this. I don't only use them for footsteps, but for all sorts of other things. With 500+ animations, it seems daunting to use notifies the way we used to. Is there a different way now? Thanks again for such a great tutorial!
What I've found so far is to use a different PSD for crouching, jumping, etc. and call a switch in the anim blueprint. Use a bool "if crouching" -> play PSD_Crouch. "if not crouching" -> play PSD_Locomotion
Hi. Thanks for the lesson! There is one problem. If you don't put anim class on the face, the head lives separately from the body, but if you put anim class, then unreal engine starts giving an error. How to fix it?
Hey man! Awesome job! I was wondering if you could help me tweak a little the retargeting bit with my project. My metahuman looks a little weird and I don't know how to fix it. Would appreciate a help :) Thank you and keep the good work!
@@SipAndCode7 Although I've set everything like you did, my animations don't show up on the database preview. The body of my metahuman is tal instead of med, could be it the problem?
What did I do wrong - Blueprint Runtime Error: "Accessed None trying to read property CharacterTrajectory". Node: Set MetaHuman_Trajectory Graph: EventGraph Function: Execute Ubergraph ABP Kendra Blueprint: ABP_Kendra 🥲
Check the following : 1) in your blueprint did you add a character trajectory component 2) in the animation blueprint are you setting the character trajectory component Watch those parts again and double check :)
@@SipAndCode7 Yes, I have everything turned on, but my character is still moving in a frozen pose like on a skateboard 😆 However, thanks for the help, I did not think at all that you would answer😐😜 I'll try to review the video again later, maybe I missed something.😪
@@stefe188 Yes, I missed something in the video. After reviewing everything, it fell into place.But now I don't use this method because 500+ AAA animations from unreal engine have been released🙂
Bro please don't stop your upload , you are doing charity of knowledge . this is a perfect time to grow your channel , half of the industry is jobless and everyone want to learn new thing .
i want you to focus more on game Animation tricks & tips .animator like me know animation but less knowledge about game animation in unreal . i thought your channel is helpful and will grow fast .
gREAT TUTORIAL! WLL DONE thank you so much for the knowledge! clear explaining and so well demonstrated
what a fantastic tutorial! thanks so much :)
Video helped understand alot thanks
Thank you for this tutorial!!! Very useful! Wonder how this will work with adding other anims, but as someone's mentioned below, can try adding other Pose Search Databases and have the character switch between those. Crazy how fast this setup is compared to the old way.
I need to around with it a bit but technically it should be possible to do it with a single scheme as animations are chosen based on trajectory but am not sure.
EXCELETE VIDEO! SOU BRASILLEIRO E SEI MUITO POUCO INGLES, MAS FIZDO JEITO QUE VC EXPLICOU E CONSEGUI CERTINHO! 👋👋👋👋
This was an extremely helpful tutorial. Thank you! You made it super-easy to understand. I have two questions, if you have the time: 1. Do animation slots still fork for playing montages? and 2. I'm accustomed to using skeleton notifes in animation sequences for a lot of things. Consider footstep notifies for example. If I have a dozen walk and run animations, do I have to place the notifies by hand in each one? That's the thing that scares me a little about this. I don't only use them for footsteps, but for all sorts of other things. With 500+ animations, it seems daunting to use notifies the way we used to. Is there a different way now? Thanks again for such a great tutorial!
Awesome 🔥🔥 would love to see how to add the firing animations as well!
What I've found so far is to use a different PSD for crouching, jumping, etc. and call a switch in the anim blueprint. Use a bool "if crouching" -> play PSD_Crouch. "if not crouching" -> play PSD_Locomotion
@@ff7522 Sounds good will Def try that out!
Plz make a tutorial using GASP motion matching and trajectory and it's animations
HELLO THANK YOU VERY MUCH! Do you know how I add jumps to the woman? Those animations don't appear :)
Hi. Thanks for the lesson! There is one problem. If you don't put anim class on the face, the head lives separately from the body, but if you put anim class, then unreal engine starts giving an error. How to fix it?
Isn't it easier to just download the sample project and switch the character to metahuman, retarget animations and assign a skeleton to blendspaces ?
Hey man! Awesome job! I was wondering if you could help me tweak a little the retargeting bit with my project. My metahuman looks a little weird and I don't know how to fix it. Would appreciate a help :) Thank you and keep the good work!
Hey, sure. Let me know what animation you are trying to retarget and what is the issue. Happy to help if I can.
@@SipAndCode7 Although I've set everything like you did, my animations don't show up on the database preview. The body of my metahuman is tal instead of med, could be it the problem?
Hey, that sometimes happens, not sure why. Try this: delete the animation from the database and add them again, that fixes it for me.
@@SipAndCode7 It did work! Thanks :)
What did I do wrong - Blueprint Runtime Error: "Accessed None trying to read property CharacterTrajectory". Node: Set MetaHuman_Trajectory Graph: EventGraph Function: Execute Ubergraph ABP Kendra Blueprint: ABP_Kendra 🥲
Check the following :
1) in your blueprint did you add a character trajectory component
2) in the animation blueprint are you setting the character trajectory component
Watch those parts again and double check :)
@@SipAndCode7 Yes, I have everything turned on, but my character is still moving in a frozen pose like on a skateboard 😆
However, thanks for the help, I did not think at all that you would answer😐😜
I'll try to review the video again later, maybe I missed something.😪
@@CBB_MARCELINE did you find a solution?
@@stefe188 Yes, I missed something in the video. After reviewing everything, it fell into place.But now I don't use this method because 500+ AAA animations from unreal engine have been released🙂
@@stefe188 I'm sorry for answering so late, I don't follow TH-cam notifications at all😂