Agones: Scaling Multiplayer Dedicated Game Servers with Kubernetes (Cloud Next '18)

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • You’ve built the next big FPS or MMO multiplayer game! You have a game client and a dedicated game server binary for players to connect to, but now you’ve got to write code to orchestrate it across the globe! Thankfully, there are open source projects that can do much of this work. In this talk we’ll show the open source project Agones, being developed by Google Cloud Platform in conjunction with Ubisoft. Built on top of Kubernetes, it provides a solution for running dedicated game servers at scale in the cloud, on your own hardware, or all of the above.
    Event schedule → g.co/next18
    Watch more Application Development sessions here → bit.ly/2zMcTJc
    Next ‘18 All Sessions playlist → bit.ly/Allsessions
    Subscribe to the Google Cloud channel! → bit.ly/NextSub
    re_ty: Publish; product: Cloud - Containers - Google Kubernetes Engine (GKE); fullname: Mark Mandel; event: Google Cloud Next 2018;

ความคิดเห็น • 3

  • @tekotempatkopi-task
    @tekotempatkopi-task ปีที่แล้ว

    29:05 is play match IP Room ??

  • @jehanmuse330
    @jehanmuse330 6 ปีที่แล้ว +2

    is cheat detection already there? if not will it be on roadmaps?

    • @dsazonoff
      @dsazonoff 5 ปีที่แล้ว +9

      Cheat detection is a part of your server and your client implementation. Agones is not about that.