Contract Work Guide - Software Inc. (2024)

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

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  • @jasonallaway5683
    @jasonallaway5683 9 หลายเดือนก่อน

    Good job on the video, keep up the good work🎉

    • @StyledCorn
      @StyledCorn  9 หลายเดือนก่อน

      Thanks!

  • @alixo2301
    @alixo2301 11 หลายเดือนก่อน +1

    Super helpful guide, thanks mate. It’s really difficult finding up to date guides for this game.
    I’d love to see some guides covering the early-mid stages of the game. It feels like there’s a million guides on starting out but hardly any on what to do once you’ve actually got some money in the bank and want to start expanding.

    • @StyledCorn
      @StyledCorn  11 หลายเดือนก่อน +1

      Thanks! I really like the idea for the guide, might just make the next guide about it.

  • @JimRchrdsn
    @JimRchrdsn 10 หลายเดือนก่อน +1

    It might be worth noting that assigning a lead designer to a contract does have one benefit. You can use it to find out what your designer's creativity score is, and it won't hurt the contract even if it is low. So, you can use contracts to figure out who your lead designers should be for your own software. Just be careful about the timing. If you drain their inspiration and then assign them to your own projects, those projects will suffer when they run out.
    [EDIT: So, I've discovered that there is a second downside to doing this in the early game. Lead designers ask for bigger raises. It's probably better to wait until you have a decent cash flow before using this trick.]

  • @lirisa1869
    @lirisa1869 11 หลายเดือนก่อน

    One thing that I think is worth mentioning is that game assets never have bugs to fix. Which makes a bit of sense, you're making art, not code.

  • @ginapaucek
    @ginapaucek 10 หลายเดือนก่อน

    😥 'Promo sm'