Edit: After looking at the comments, yeah I’d probably move riptide up, just under sweeping edge. I still don’t think it’s great but I underrated it. Fire protection still sucks though everyone saying it’s good are insane. I wonder which enchantment fan I’ll upset with this video
22:45 Minor correction: Protection does, in fact, resist magic and falling. The only damage types that can penetrate Protection are starvation, the Warden's laser, void damage, and /kill.
@@zakroipastbaranivic9737just get fire resistance, your not gonna die to lava with full prot 4 why spend time getting fire prot when you could negate all fire damage with an easy to make potion
I didn't like Swift Sneak that much until I played a multiplayer PVP server and realized I can hide my username and do normal tasks with no worries of anyone finding and trying to kill me.
A cool feature of riptide is that if it is used in your offhand and you have a weapon in your main hand, any enchantments on the main hand weapon will apply to the spin on impact. I’d honestly recommend having two tridents for this exact reason.
Swift Sneak's added speed on bridging is an absolute delight. Imagine bridging, building high builds or in high places while retaining the safety of shifting with the speed of walking.
@@lejioh641 I go on "mining adventures" as me and my friend call it while my farms are running (the farms are in spawn chunk) Edit: I like to use some ore blocks for decorations, and raw iron blocks can make for a cool pathway
I think Projectile Protection should be even lower. For just 1 Iron Ingot you can make a shield which just Blocks 100% of the damage of Arrows (or Creeper Explosions btw). The only thing I can give it is that it doesn't have a potion effect and when you fight 3 or more Skeletons at the same time, you might not block all the arrows.
@@Lazy_.LavenderWhy the fuck would you willingly step into lava without a *fire resistance* potion which literally makes you *immune* to the effect and by the time you get to the nether you’ll probably already have shields and armor with protection 4 and mending which are infinitely better and at least projectile protection helps with dealing with skeletons, which are mobs you’ll see on your very first night and they have aim bot on hard mode so that’s something.
@@dslai2938 Skeletons aren’t a problem if you know how to deal with. I never said fire protection is good, I would put it just above projectile protection because they are both ass. Projectile Protection is useless if you have a shield, whilst at least fire protection has maybe saved one or two lives projectile protection sucks. Also, you’re not gonna have projectile protection on your first night so why would it matter?
@@dslai2938sheild counters skeletons which makes projectile protection more useless than fire protection because at any time especially when strip mining or exploring the nether, you may fall in lava or get burned whithout even expecting it.
Judging Fortune so harshly because of Gravel is just baffling to me. I don't think in my entire life I've ever bothered to to put fortune on a shovel and no one does, there literally no use for it other then Flint which as you showed, has very little use to begin with.
Seriously, when enchantments were added, having a Fortune 3 pickaxe was pretty much game changing. Diamonds were becoming so abundant, its quite insane.
@@TwilightChomperEnthusiast it's a shame that the warden isn't supposed to be a boss, this game could really use a few new ones. Minecraft lacks more objectives and challenges so bosses could be a very easy way to fix that, like maybe even a blaze boss for the nether fortress? Or a piglin boss for the bastion?
@@RealValkor in the mob vote there was a blaze boss and Ulraf (a dev at Mojang) said that mobs that lost the mob vote go in Mojang's ideas library where potential ideas for future updates stay. those mobs will probably be added in far future updates.
why not just place blocks in front of you on a one block bridge? sucks if there are blocks below and close. but if theyre close then you can just jump to another block
I personally like setting up a tiny pool at the highest point of my base, launching off with riptide then flying off. Saves a bit on the fireworks + it's just fun
@@zielonythewolf5069image of two miners on the same cave, one gives up and walks away as he's just about to hit a vein full of polished diamonds, while the other one is further back, eagerly hacking away at the dirt. the popularised version included the bottom text "KEEP GAMBLING" as a reference to the fear of missing out
I think Fortune needs to be higher because most people aren't looking to put it on there shovel and it also works on crops, so its useful if you don't automatic farms
+ You would only put it on a shovel for farming flint so his arguement is really weak. If you want to farm gravel, just put silk touch on the shovel... Or am I missing something? Does it affect any other block when you put it on a shovel?
But if you do have auto farms, you won’t consider using fortune on crops. I think 8 is definitely high enough, it helps immensely with mining but everything above is definitely better. Also the flint thing hurts fortune a little bit
With Riptide, most people just have two Tridents in there hot bar. It works as a really good way to start flying, since you don’t need to get to high ground, and everybody keeps water buckets on them 24/7 anyways.
@@uiinpui Firstly, if you have a decent farm you can just have a shulker full of fireworks at all time, rarely needing refills. And needing to wait for rain is way more annoying and time consuming than just farming for an hour.
13:25 if you’re building large projects that require a lot of shifting on the edge of blocks and placing, swift sneak is probably the best enchantment.
@@user-ej5zq4nj3w yeah same in most cases when bridging. the only problem is that it’s purely a quality-of-life change and doesn’t add anything other than just making it quicker and less annoying. you can do everything you can do with swiftsneak without it if you wanted.
@@CharlCharl_ counterpoint: there are literally no downsides to having swift sneak. it won't even make the enchanting price too expensive if you want to make a maxed out pair of leggings.
Which makes crossbows my go to option for tipped arrows usage. It’s like having smite on an axe, put healing arrows on crossbows for undead. Not necessary but fun. Slow is also nice.
I rarely see anyone mention the fact that piercing hits players through shields. I think that makes it a worth enough enchantment in a PvP scenario, and while it might not be a game changing enchant, I feel like it deserves more credit for it.
Exactly. The crossbow in general is a pretty weird and niche weapon, which I love. If you're in the right situation, at the right time and are prepared... it's the most insanely broken, absolutely vile thing in the game... anywhere outside, it's just barely ok.
I doubt this would've affected it's ranking, but Fire Aspect has an interesting quirk to it on Bedrock. Items with Fire Aspect (including enchantment books) can be used to light Candles/Campfires/TNT. Meaning if you happen to have a Fire Aspect book, you effectively have an infinite use Flint+Steel.
I always enchant a single piece of armor with Blast Protection. Due to the way the Protection Cap works, it's worth the minor loss against generalized damage
13:25 swift sneak is another enchant that is significantly better in bedrock edition, because in bedrock your shield is active only when crouching, so faster crouch means faster movement while shielding
I could also say in bedrock, the fire doesn't cover your view with fire protection at all, you just take damage but become immune to burning, but kinda bad with the fact you still take knockback and projectile damage from Blazes
not to mention when building its so helpful, i get so used to it that even in creative i enchant some leggings with it so i dont have to suffer sneaking without it. god i love swift sneak
Sweeping edge is actually a very good enchantment for one specific reason: mob farming. Now, while regular mob farms might not require sweeping edge, the easiest raid farm DOES require it for efficient afking, and it might be the most op farm in the game.
@@mickyj0101 If you build a tall-enderman farm instead of the simplistic platform one, the sweep attack will kill everything affected anyway without Sweeping because they are at half a heart already (sweep's base damage)
@@Camo-vr4jlonly on bedrock (assuming that glitch is still active). Furnace based xp sources is more useful as an xp storage rather than a traditional farm.
Riptide is literally a top 10 enchant. It is so much better than loyalty. You can make water pools around large bases to traverse quickly, using it into the air and triggering elytra at the same time (or gliding into water then using it) gives you a massive boost into the air, and if it’s raining you can use it while gliding to move so fast the chunks stop loading. Loyalty is also just awful compared to using a bow. The only reason I have ever used a trident on Java is for movement. The other takes are good but man that’s an awful one.
agreed. you can also place and pick up water and quickly trident upward, clutch with water and repeat, i mean it’s only like double the speed of running but it’s super dun
I agree with the fact that riptide is broken but I highly disagree with loyalty being trash compared to bow FIRST OF ALL, TRIDENT DOES MORE DAMAGE SECOND, IF U PUT MENDING ITS INFINITE ARROWS WITHOUT WORRYING ABT DURABILITY but for bow u can have inf durability and arrows at same tome
I hate punch and knockback. 99% of the time when I hit/shoot somethings is so that it dies, not gets away from me. I would rather just use a seperate weapon specifically with knockback
You forgot to mention one thing about fire aspect/flame. If the fire kills the mob, and u have looting on ur sword, the mob wont give u more drops. It will basically ignore looting. Also sweeping edge makes a huge difference in endermen farms
So I'm back after testing and can confirm that unless you deliberately let the mob die by fire and not player interaction looting will have effect. I just got 4 cooked mutton from a single sheep, on single player java like I've been playing for the last 10 years lol It also works with a flame bow in my off-hand and a looting 3 sword in my main hand. You might want to re-check your sources. @@buzatusebastian2735
Other problems with Infinity is that you need at least 1 arrow in your inventory for it to work, which could waste a slot, and tipped and spectral arrows aren’t affected by Infinity
It not really a problem for me when having 1 arrow in inventory, have 2-3 stack arrow just not good for me ig. Mending fix item, ye that cool but most people only use bow when it really in bad situation, and it took really long to even break it with unbreaking 3.
my tip for tipped arrow is use is always have a piercing crossbow, it much better than using a bow because it load much faster and you can pick the arrow up so you have infinite tipped arrow
I had to point that out because I use it pretty often: netherite axe with smite 5 one-shots unarmored undeads not only with crits, but with the normal hits too. It's pretty nice when you don't want to fight the zombies spawning around your base for too long.
@@lemon01a couple friends and i build a big base in a mountainrange once and used waterlocked slabs together with riptide and elytras to get from one mountain to another super quickly without using rockets. it was a lot of fun.
@@lemon01 just because its as good as an elytra doesnt mean you SHOULD use an elytra, even though tridents are rare, they are a LOT easier to get than elytras Elytras: -Go to the end (needs eyes of ender from blaze powder and pearls, both annoying to get) -Beat the dragon (not hard, but time consuming and annoying, need to destroy crystals which are annoyingly placed and dragon keeps launching you 8471972 million miles per hour into the void along with the ocoassional endermen) -Find end city (either extremely easy or extremely hard/annoying, the latter is much more common) -overall few major steps but all hard, annoying, and time consuming Tridents: -Kill a ton of drowned (thats it, and drowned arent even *that* hard to get/find, just drown zombies or leave near an ocean lol)
@@Fiberoeatingfiberlol love the explanation I must be the luckiest guy I always come across drowned with tridents and they always drop for me but I am so freaking lucky like in my newest world I have like three trident sitting around and I have two for me loyalty and riptide and gave my brother one with riptide so that's 6 and I haven't even played that long lol
For fortune shovels, 1: you can just get a silk touch shovel instead, 2: flint can be traded to villagers and is a decent way to farm emeralds while netherite mining
Advocating for swift sneak !! Sneaking hides your gamertag in most pvp gamemodes, making sneak attacks, flanking attacks, escaping, and avoiding danger altogether MUCH easier. In any prolonged engagement especially involving complex and multileveled terrain/architecture, a treeline, and/or especially underground you get a very substantial leg up and if you and your opponent are both trying to sneak to reposition or racing to grab an important item you will be able to outmaneuver them every time. Also its good for mining ravine walls and making a bridge over ledges especially in places like the nether or end. Swift sneak is underrated imo
Curse of binding is useful in piglin farms. Bind some leather boots on them and stick the dudes on powdered snow. The items fall through, but they don’t.
Blast protection is super underrated. I wouldnt reccomend having it on every piece or anything, but having it on just one can help a lot especially in hardcore. 3 pieces of protection armour or 2 if youre wearing elytra already stops almost anything from killing you with explosions being the last real thing that can, so it stops those in particular
The math checks out on this. 4 prot 4 armor pieces: 64% reduction from all relevant damage types that's 16% per armor piece, and 4% per individual level of protection The specialized protections (fire/proj/blast) are all double this, so 32% from full blast protection 4. If you wear 3 protection pieces and one blast protection piece, you have 48% for general damage, and 80% (which happens to be the cap for protection % from armor) for blast damage. This is actually super useful if your maxed out armor is only going to let you die to a creeper, or if you're one of those guys that does end crystal pvp. EDIT: yes the 80% cap means that it's a waste to wear more than 1 non-protection piece of armor. 32% (2 protection pieces) + 64% (2 blast protection pieces) = 96% this is above the cap, functioning as 80%
@@Randomboi863 end crystals, respawn anchors, beds, withers exploding, charged creeper are just a few that spring to mind straight away. I see your point more on singleplayer but multiplayer it is very useful
Note with piercing: -when using tipped arrows, you can pick them up again after it hit its target, meaning that you could shoot yourself with a positive effect and do so infinitely -it goes through shields (although no mobs spawn with shields)
@@duckified. yeah, it was pretty op. Then, you just had to update it to upgrade that armor to netherite and you had the most powerful armor in Minecraft history.
@@duckified. that was on the early release of 1.14, can still switch and put all enchants on diamond armor, then switch back to 1.16 to make it netherite
7:00 I think that riptide is very good because you can just put a water bucket right beside you to activate the riptide and collect the water right before launching, effectively removing the requirement of being underwater
Respiration has so much more use than just breathing underwater. It helps with suffocation too. It's so useful when you're caving and just happen to get crushed by some gravel when you place a torch, and if you're playing on a lagging server or just have lag in general, you can save yourself a lot more from suffocation. It's why it's not called something like water breathing and called respiration instead.
One thing about fire aspect, in bedrock, it can be used to light campfires, candles, and tnt. While this doesn’t effect your ranking as its Java only, you mentioned impaling in bedrock. Also I think it’s still cool and should come to Java.
Java has mods and bedrock has little to none and are locked behind a paywall for "behaviour packs" im pretty sure bedrock can keep some of its own cool features rather than bedrock just being a shadow of java
@@deadheat1635 yes it is but for right now, minecraft java vs bedrock is extremely controversial and its best to have both versions have their unique features. they wouldnt have 1 versions for all platforms because its mojang and mojang is terrible with this kind of like how they cant just add all 3 mobs to the game during a mob vote or something of that order
@@Astraa3192I play Bedrock, but I don't want Java players missing out on some of our better features. Especially since I want their better features lol. I think we can share the best of both worlds. Personally, I think they should do parity feature votes, to let the community decide which version of a feature they implement on both.
@@recycledwaste8737 i agree, believe it or not though, bedrock is alot more popular with the minecraft community. although most content creators farm their clout off of java, alot of kids begged their mother for minecraft on their phone. in other cases, most people cant afford a pc so they just play on their console version of the game i feel as if bedrock received the 1.9 combat changes to the game, the whole java vs bedrock ordeal would be a hell of a lot less controversial rather than bedrock players wrestling java players for “i want more damage on my axe” or “i want sweeping edge”
20:42 If you have fletcher villagers, they have a trade where they take in flint in return for emeralds. This can be way more useful than a block of gravel
a basic bamboo farm basically nerfs all of the fletcher villager’s buy trades by letting you get tons of sticks, especially once the auto crafter gets officially added and you can get free trading materials almost instantly
@@timonobel615 iron farms run so long as theyre loaded regardless of player location. Bamboo is frandom tick based. Wood farms are more annoying to setup than an iron farm. The server i play on used to use stick trades until i introduced them to the wonders of a 24/7 iron farm, which is very useful to have regardless of the trades anyway.
Swift Sneak is actually super useful on Multiplayer because you can sneak to hide your nametag while also moving the same speed you would walking normally, so I actually really like this enchantment.
your editing style is so so so good, havent laughed at stupid jokes with sound effects this much in a while. amazing video bro, you‘ll make it really really far
Silk touch is awesome and has a feature that wasnt mentioned. So if anyone didn't know: If you mine a gold ore in the nether without silk touch you get gold nugget. And you need 9 for a gold ingot. If you mine a gold ore in the nether with silk touch you get the block. If you put that block in a furnace you get a gold ingot. So for creating g apples or g carrots or trading with piglins its super easy to get gold.
Great Video as Always! Small side note on Unbreaking however: Contrary to what seems to be somewhat popular belief, Unbreaking doesn't *increase* item durability. It simply makes it to where theres a chance for an item to not use up durability upon use (breaking blocks, taking damage, etc) This theoretically means that if you have some god-tier terrible luck, you can burn through an entire tool without Unbreaking being used ONCE. Of course, it's still great to have Unbreaking when you can, but just something funny to think about.
i’ve kinda found that out when i go mend my armor in a farm i took fall damage and i wondered why it did nothing to my boots/armor, and that’s 3/4 prot 4, 1 fire prot 4 and ff 4 armor *bedrock PE*. thx for the full explanation tho
@@Simplyjokes Fall damage can't be protected by unenchanted armors and protection enchantments don't use up any extra durabilities. So no matter how high you've fallen they won't ever be damaged
It’s kinda unfair to fortune to put it lower because you potentially could put it on a shovel. Just don’t put it on a shovel if you don’t want it to drop flint lol
Love that you brought up the alternative use cases for the curses in multiplayer! While they are objectively *negative* enchantments to have on your gear, I think curses are a great way to balance what is often otherwise powerful gear from loot chests - forcing you to weigh up the pros and cons and decide between equipping it, or leaving it and rolling the dice on better gear without a curse, or investing the time and resources on your own gear, safe from curses. unfortunately villager trading makes all of those choices obsolete as the best option, 100% of the time is to just trade for the gear and books... lmao
Honestly this is exactly why I wish there were more curses that actually did something ANYTHING to makes them more interesting than just mildly trolling your friends (as funny as curse of binding pumpkins are... Yeah there's a reason THATS the only thing people have to say about curse of binding)
@@mmmmmmmmmmmmmMicrowav there are other niche "uses" for binding; like in minigames or custom maps where you don't want people swapping their armour out, for example... but by design, for general survival purposes it's meant to be a negative aspect to an otherwise potentially good piece of gear/enchanted book as a tradeoff. some more curses they could add are maybe one which negatively affects durability, like an opposite of unbreaking, and another that hides all additional information; like any lore, contents, enchantments, or the durability of the item it's on... I've seen some good ideas for new curses, but also a fair amount of bad ones - too many try to make them actually useful, or so negative there's genuinely no reason to ever use anything with it at all, which isn't what curses are meant to be. The current means of gearing up from villagers needs to change first tho, otherwise there's not much point in adding new curses to shake up a gameplay loop players aren't really engaging with to begin with because its so far outclassed by another, infinitely abusable system.
14:30 Actually, you don't even need a critical hit. A Smite V netherite sword, netherite axe and diamond axe will take out undead mobs in one normal hit. A Smite V diamond sword can do it with one critical hit.
Insane that you put riptide so low. Free launches with elytra without needing rockets. In the rain, the speed of travel is incredible. Also, if you are doing anything underwater from mining blue ice, hunting guardians, drowned, squids, etc. Or searching for sniffer eggs it's going to make things far faster.
The fact that you can trade Mending books from villagers makes it even better since once you get to a certain point in the game where you have trading halls you can get unlimited books.
Bro riptide is really good for saving firework rockets, with elytra if you spam spacebar when you riptide you go mega far and will save a ton of rockets. Its especially better when you consider that tridents aren't super good for combat in java (a separate issue) so while yeah channeling is unique riptide is also a good option and usually the first I go for on a trident.
Swift sneak is pretty useful for building, anyone that’s had to shift for like, 10 straight minutes as they build up in the air knows how slow it feels and having the movement be significantly faster without risking falling because you’re not sneaking is great.
You know, it makes sense that riptide can’t combine with loyalty. You can’t throw the trident, and when you hit something, you don’t want to take damage from lighting
Fire protection is sort of useful as it is capped at a certain amount, so by replacing one piece of your regular prot 4 with fire protection 4, it will max out the EPF (enchantment protection factor) Plus, if you combine all protection enchantments in 1.14 and update your world to 1.20 then it is really good
Yes but fire res potions are so cheap and easy to get, it isn't worth it especially on late game armor. Projectile Protection is useless, with prot doing almost as good against projectiles. The only piece that would be good for is blast prot but even then as long as you aren't stupid it doesn't do you as good as full prot 4 would. However yes if you do the 1.14 glitch and upgrade then it stupid OP
@@tersethunder2958 Fire res pots take up an inventory slot, and they are finite. Sorry but this guy is just straight wrong, Fire prot is necessary if you're playing anything other than PvP.
Riptide is easily one of the most fun enchantments to get. You can outpace any player in the water, even if they have boats and you can fly around on a rainy day without an elytra. This is great in servers that outright ban elytras. When combined with one, you go so fast that you can crash servers. The main problem with Riptide is that Depth Strider works against it. For some reason, while you can launch yourself horizontally 30 blocks in one swing, with Depth Strider that value is cut by half (15 blocks). It has something to do with 'drag'. If Mojang fixed Riptide and Depth Strider and made it so that Depth Strider instead DOUBLED the dash from Riptide, I would love it SO much.
@@Odyssey_Central That can't be though! I just loaded up a 1.20 world and did a test. Falling 23 blocks left me on half a heart. With full Protection IV diamond armor I only took 3 hearts of damage from the fall. This is an excerpt from the wiki page on protection: "Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit of 80%" If it says it stacks with feather falling, that imply it works in addition to feather falling, reducing fall damage.
@@CommanderBox. Protection is in fact required to reach maximum DR against fall damage, as feather falling alone only reduces damage taken by 48% at level 4
Thanks for making it clear about FP. I'm playing Minecraft bedrock (now also java) for over 10 years and never thought how unworthy difference between fire protection and regular protection really is! Tbh I really didn't think that vid would surprise me smh or tell something new, but clicked it and really enjoyed. Keep going on!
Swift sneak is one of the best enchantments, because when you're building anything, it requires a lot of sneaking, so the enchantment can really fasten the process.
The sad thing about Tridents in Minecraft is how Drown spawns and Trident drop rates are so different in Bedrock and Java Edition. In Bedrock Edition from my experience they are one of the most common enemies and have a higher chance to drop a Trident than Java but on Java Edition Drowns are hard to find and Tridents have a very low chance to drop. This has locked Java players out of the most efficient killing mechanism in Minecraft. The Trident Killer. What makes it amazing is that the Trident uses the effects of what you are holding. So if you are holding a looting 3 sword the Trident will use looting 3 and it will drop XP and this is why both Editions should have high Drop rates for Tridents but make Drowns have a low chance of spawning.
There is also the fact that the trident damage is calculated differently, on Java it does a damage boost to aquatic mobs, whereas on Bedrock is does a damage boost in wet conditions
The spawn rates for drowned between Bedrock and Java feel like polar opposites. Drowned are mainly found uncommonly throughout the ocean and more reliably around ocean ruins, while Bedrock drowned spawn in ANY WATER BIOME in HUGE NUMBERS! Before 1.19 you couldn't even swim across a river without five drowned chasing you.
I'm honestly quite surprised by how low Riptide was ranked, I would honestly consider it a B tier or even A tier enchantment, it's great for mobility and its only real downside can be negated by simply carrying a water bucket with you (something most players already do).
The fire protection vs protection argument is the same a bane of arthropods vs sharpness argument. It’s just you deciding to be completely op in one department and being extremely vulnerable in literally every other department
Swift sneak is quite amazing when you build stuff. It might not seem like a lot of time saved but when you are in the air placing a ton of blocks/bridging its very noticeable.
Fire protection would be B or A if you could stack it with regular protection. If you had both enchantments on a full set of armor, it would probably negate the use of fire potions entirely. Unfortunately though, it sucks
I usually go with Sharpness V on my Sword and Smite V on my Axe. Let's stay with diamond variants for my calculations and argument (Java Edition Stats!): A Diamond Sword with Sharpness V deals 10 damage (=5 Hearts) and 13,5 damage with crits (attack while falling), meaning you can basically two-shot (2x10=20 damage; 2x13,5=27 damage with crits) most common mobs (Blaze/Creeper (yes, you can get 2 hits in faster than they explode) with 20HP, spiders with 16HP, cave spiders with 12HP, Common Undeads like Zombies and Skeletons also with 20HP) The Only Mobs with even more health are Pillager Variants with 24HP each (still two-shot-able with crit), Ravager with 100HP, Piglin Brute with 50HP, Guardian with 30HP, Witch with 26HP, etc. (Also notice none of these are Undead, so Smite does not help here either) For comparison a Netherite Axe with Sharpness V deals 13 damage (18 with crit), you still need 2 hits on most of these initially mentioned mobs A Diamond Axe with Smite V deals 21,5 damage (26 with crit) on undead mobs, meaning you can basically one-shot any common undead mob (Zombie, Husk, Drowned, Skeleton, Stray, Wither Skeleton, Phantoms, etc. each with 20HP) Also these humanoid undead mobs can spawn with armor or at least get the ability to pick it up and equip it, so more damage per hit is better against these as well For comparison a Netherite Sword with Smite V deals 20,5 damge (24,5 with crit) on undead mobs, but won't get you any benefits against mobs, where attack speed can be more useful like Spiders, Pillagers, and especially Creepers If you have any thoughts, feel free to share, I'd like to hear your opinions =3
don't you need 26 flint to get 1 emerald?? if you have the resources to cure a villager enough times to reduce the price to 1, just cure a fletcher at that point. one log gives you 8 sticks, while one gravel can only give you one flint. even if your fletcher doesn't have the discount, you only need 4 logs to get 32 sticks. that's about 6 times LESS blocks you need to mine to trade for an emerald. ANOTHER counterpoint: fletchers can also convert 10 gravel to 10 flint for one emerald. bottom line is: just use fletchers.
@@duckified.Villager trades are limited. And gravel is super neat to farm in the nether after you farmed for some netherite since: 1. it breaks instantly 2. there are always huge chunks of it 3. You can find random netherite within the gravel So overall a really nice addition for Fortune which is clearly way better than Silk Touch
riptide is my favorite enchantment I'm surprised you rated it so low. It's really useful for traveling when you don't have a elytra yet because you can just place a water bucket wait for it to spread a bit then pick it back up and before all the water disappears you have more than enough time to use the trident to fly forward, when you get good with it it's pretty fast and really fun
I guess I think it's this usefull because I only play minecraft on friend servers and we have the end "locked" for the first 2 weeks and then we all go in together that's why I get it before the elytra
19:00 An upside and downside exclusive to bedrock for this enchantment, it does come back if you throw it in the void but you can't use a loyalty trident for trident killers.
I love your style of videos, keep it up! Good list but riptide should be much higher, at least higher than the crossbow enchantments in my opinion. It gives a nice boost when trying to fly and it’s a good alternative for rockets. Furthermore, combining it with dolphins grace can give you tons of height and speed!
12:30 Another problem with fire aspect is that mobs affected by it can deal fire damage to you, which is how some youtubers died in their hardcore worlds
Other other problem is the slight drawback that when on fire, the ticks of fire damage give I-frames that can sometimes negate your damage from a consecutive swing.
I really wish that bedrock and java just had a liiiitttle more parity, since when you use mending on bedrock, to have the tool get repaired with the mending enchantment, you either have to be wearing it, or holding it. This would be very useful if you could hold more tools in your offhand, but you can’t. I want to repair my pickaxe at my mob farm, but now I have to kill the mobs with it. Or if I’m using a hoe to break sculk for xp, I would need to do the break the sculk very slowly with whatever I wanted to repair. This is very stinky 😭
@@arson7012I heard somewhere that it would be difficult to have that mechanic for controller players which is most bedrock players, so thats probably why
Take note that all prot enchantments (that arent default protection) only require one piece of armor to gain its full effect. So you could get one piece of armor with blast prot and have its full effect, resisting any blasts
Piercing is actually good if you have a villager trading hall and arrows of weakness. You can safe yourself making the weakness potion and hit 5 villagers with one weakness arrow, which you can get from fletcher villagers, and you can even pick up the arrow afterwards
I use it on my friend with instant health II arrows, it saves an arrow and heals a lot. But bow with low charge and target wielding a shield can also allow the arrow to be retrieved as it bounces away getting reflected, with the player still being affected by the health recovery. Sometimes it even heals us both.
If you want to squint even harder, the "Great View From Up Here" (requiring you to levitate 50 blocks using shulker projectiles) is easier with projectile proc, so if you beat the dragon before getting good gear and don't want to come back, or are doing an all advancement run its (kinda) good.
Dont get the keep inventory hate. Miss me with that dying 1500 light years from your spawn point and losing all your hard work just because you couldnt get back in 5 minutes. Makes it worse when youre in a cave, i dont have f3 on all the time. Its a block game made for kids anyways, if i want to relax i will
Curse of Vanishing is very useful on multiplayer servers to create keycards (renamed items like Pumpkins, Jack o'Lanterns or even Mobheads) that can't be taken from you forcefully. Especially in combination with a claim system this is very convenient.
Swift sneak can be useful on bedrock as you have to crouch to use shields, allowing you to move faster while blocking and also can be useful in pvp as nametags are invisible when crouching
@@nonsenseatnoprice5486 even if youre getting just 9 nuggets, thats still an ingot, and you dont have to smelt it either. I think fortune is much better to get gold in the nether
Since you brought up the fire prot controversy I might as well throw my hat into the ring. The reason why fire prot shouldn’t be so low is 1. You can’t get nether wart and hence forth fire res potions so it’s the best thing against fire first entering the Nether and 2. I’m a hardcore player, the Nether terrifies me man (you can say skill issue but I’ve lost multiple 100+ day runs in their, it’s scary). Fire prot still does get entirely outclassed by potions though in late game. Keep up the good work man.
I think one thing that was overlooked was that swift sneak is extremely helpful for building large projects, whether it be surface areas or pillaring walls, etc. Great video though!
Fire Protection definitely isn't worse than Bane of Arthropods and Projectile Protection, you probably didn't know but there is a cap for how much Protection can protect from and that actually means that the best option is to have 3 armor pieces with Protection (Best to exclude the chest-plate) and the last one should have another enchantment and imo it's between Blast Protection and Fire Protection. Blast Protection can come in clutch to help with a deadly explosion but that wont happen often whereas protecting from fire can be helpful in more situations, I'd still maybe give the edge to Blast Protection but it's not significantly better.
This. Not to mention the way that this mechanic works means that even if only one of your pieces of armor has one of the alternative protections and the others have standard protection, the game will treat it as if all your armor also has the other protection type. This makes blast and fire protection insanely effective on just one piece of armor and makes it so you stop burning after only two fire ticks which is very convenient. If you're a potion conessuer however, blast protection on your 4th armor is objectively the best.
true, although considering an average survival world a player will often have only three pieces of armor on because of the elytra. in that situation I think a blast protection chestplate is a must, because fire res potions are much more useful
This is true but you kinda phrased it poorly. Full prot 4 reduces all damage by 64%, not reaching the 80% limit. Having one piece or armour (Usually chestplate as you said) as one of the other protection enchants is all you need to reach the limit for that type of protection so it's good if you're gonna be taking that damage type a lot but Full prot 4 is generally more effective otherwise. I agree that fire prot should be way higher though, lava is one of the only things that can really kill you endgame so making yourself basically immune to it is very useful.
Fire protection can be useful in the very niche scenario where you're in a seed with a ton of lava and don't have the resources for potions yet, especially while you're exploring the Nether and don't have the Blaze rods needed and can get either knocked into lava or suck at using a shield against Blaze attacks
Having at least 2 armor pieces with fire protection, I found I never catch on fire from blazes. Having a potion is still easier, but its one of the uses of all time.
As a member of the crossbow fandom, piercing is better than multishot. It's most useful for fighting slimes and magma cubes, but also hordes of mobs in general.
infinity not combining with mending is the smallest problem ever. bows are really, really cheap, so crafting a bow and combining it in your anvil will completely restore the durability
Edit: After looking at the comments, yeah I’d probably move riptide up, just under sweeping edge. I still don’t think it’s great but I underrated it. Fire protection still sucks though everyone saying it’s good are insane.
I wonder which enchantment fan I’ll upset with this video
This was an enchanting video (cue laughter 😂)
Me, you didn’t put bane of arthropods at 1 :(
Frost walker fan angry activate 👿🥵🥶😡🤬
@@MaxSixty-ThreeGRRRR I IS ANGRY FROST WALKER FAN TOO 😡😡😡😡😡
The fire protection fans are coming for you
22:45 Minor correction: Protection does, in fact, resist magic and falling. The only damage types that can penetrate Protection are starvation, the Warden's laser, void damage, and /kill.
What about drowning?
@@gardenerguy2.065 It reduces drowning damage as well. A full set of Prot 4 just about triples the amount of time it takes to drown to death.
@@CaptainMonkeyFez what about poison?
@@alierencetin396it also reduces poison, but a note is that magic and fall damage are reduced by enchants and not armor on its own
@@aleksa44 ok thanks!
Fire protection is good because you can remove it with the grindstone for xp. That’s it. That’s the only redeeming quality.
Lol
*he had us in the first half not gonna lie*
your right
Idk just having fire prot on one piece of your armor helps at least for me you don't need a whole set with this
@@zakroipastbaranivic9737just get fire resistance, your not gonna die to lava with full prot 4 why spend time getting fire prot when you could negate all fire damage with an easy to make potion
Just a quick note: Swift Sneak is INCREDIBLY useful when bridging. It cuts time by a WIDE margin
Unless someone already knows how to speed bridge
@@Greaful Even then, it helps when building vertically, cause you build on rows
@@julianortiz5712 in general its a nice thing to have especially since i myself suck at speed bridging lol
I didn't like Swift Sneak that much until I played a multiplayer PVP server and realized I can hide my username and do normal tasks with no worries of anyone finding and trying to kill me.
*laughs in bedrock speed bridgeing*
A cool feature of riptide is that if it is used in your offhand and you have a weapon in your main hand, any enchantments on the main hand weapon will apply to the spin on impact. I’d honestly recommend having two tridents for this exact reason.
even sharpness?
@@lavatrex yeah it actually just auto crits the target on impact with your main hand weapon so if its a sharpness 5 netherite axe its kinda op
Does this mean Channeling + Riptide?
@@PizaTab no sadly outside of plugins/mods
Muhammad has been enlightened
Swift sneak is SOOO useful when building. When you need to sneak to place blocks at the end of others, this enchantment saves so much time
definitely overlooked
i was just thinking this. surprised he didn’t mention it
Bedrock players being able to just place blocks out in front of them: 🤪🤪😂😭😂😁😁🤭🤭
No more complex speed bridges as well! I suck ass at them so having my crouch speed be my walk speed is perfect
Fax swift sneek is so good
Can’t wait for the inevitable dirt ranking video.
1. Dirt
2. Coarse dirt
3. Whatever dirt there is
Yes
Some jobs do require you to get your hands dirty
Behehehahaaa
Well he did heart it
Swift Sneak's added speed on bridging is an absolute delight. Imagine bridging, building high builds or in high places while retaining the safety of shifting with the speed of walking.
Yes.
Just speed bri
Game Over!
are ancient cities super rare or something? I still have yet to find one
@@reaperraider999in every survival village i have found there is an ancient city right below it lol idk if it's supposed to be like that
@@starfireplays6006 noted
F Tier:
#39 Curse of Binding 1:13
#38 Curse of Vanishing 2:12
#37 Fire Protection 3:04
D Tier:
#36 Bane of Arthropods 4:24
#35 Projectile Protection 5:25
#34 Blast Protection 5:49
#33 Riptide 6:17
C Tier:
#32 Frost Walker 7:08
#31 Knockback 7:55
#30 Punch 8:40
#29 Piercing 8:56
#28 Multishot 9:22
#27 Thorns 9:53
#26 Sweeping Edge 10:19
B Tier:
#25 Quick Charge 10:41
#24 Impaling 10:47
#23 Fire Aspect 11:55
#22 Flame 12:35
#21 Lure 12:43
#20 Luck Of The Sea 12:51
#19 Swift Sneak 13:15
#18 Smite13:39
#17 Channeling 14:40
A Tier
#16 Infinity 15:50
#15 Soul Speed 16:47
#14 Aqua Affinity 17:43
#13 Respiration 18:04
#12 Depth Strider 18:15
#11 Loyalty 18:41
S Tier:
#10 Feather Falling 19:19
#9 Looting 19:40
#8 Fortune 19:59
#7 Power 21:17
#6 Sharpness 21:19
#5 Silk Touch 21:32
#4 Protection 22:45
#3 Efficiency 23:04
S+ Tier:
#2 Unbreaking 23:42
#1 Mending 24:14
Legend!
this guys list is trolling, like actually so bad 😭
Rank every single item i beg you🥹😃😃😃
@@Vyuel Your trolling right? This guys list perfect
@@SanketParanjape This person didn't make the video
Fortune got a buff as iron, and other ores got turned into items that can now finally be affected by fortune which is really nice
It's good but building an iron farm and gpld farm isn't really that hard
@@lejioh641it affects diamonds also i guess
@@lejioh641 I go on "mining adventures" as me and my friend call it while my farms are running (the farms are in spawn chunk) Edit: I like to use some ore blocks for decorations, and raw iron blocks can make for a cool pathway
@@intifadayuriRedstone, lapis, copper, amythest, emeralds
@@intifadayurifortune is a must have for non farm able items
The reason why fire protection is in the bottom tier reminded me that potions exist and that makes me want to see a potion effect ranking 😅
Please make potion ranking
If he does make a potion ranking, I’m sure slow falling will be one of the worst
BTW, please make a potion ranking
@@GamingBren Dude slow falling is essential for fighting the dragon
@@JustAddMuffins oh yeah, forgot about that use
If turtle master isn’t the worst I will lose it.
I think Projectile Protection should be even lower. For just 1 Iron Ingot you can make a shield which just Blocks 100% of the damage of Arrows (or Creeper Explosions btw). The only thing I can give it is that it doesn't have a potion effect and when you fight 3 or more Skeletons at the same time, you might not block all the arrows.
Protecti9n is the best but fire protection is better than projectile protection
@@Lazy_.LavenderWhy the fuck would you willingly step into lava without a *fire resistance* potion which literally makes you *immune* to the effect and by the time you get to the nether you’ll probably already have shields and armor with protection 4 and mending which are infinitely better and at least projectile protection helps with dealing with skeletons, which are mobs you’ll see on your very first night and they have aim bot on hard mode so that’s something.
@@dslai2938 Skeletons aren’t a problem if you know how to deal with. I never said fire protection is good, I would put it just above projectile protection because they are both ass. Projectile Protection is useless if you have a shield, whilst at least fire protection has maybe saved one or two lives projectile protection sucks. Also, you’re not gonna have projectile protection on your first night so why would it matter?
@@dslai2938sheild counters skeletons which makes projectile protection more useless than fire protection because at any time especially when strip mining or exploring the nether, you may fall in lava or get burned whithout even expecting it.
@@dslai2938ur acting like it isnt common to accidentally fall in lava lol its happened to literally every human thats played this game
Judging Fortune so harshly because of Gravel is just baffling to me. I don't think in my entire life I've ever bothered to to put fortune on a shovel and no one does, there literally no use for it other then Flint which as you showed, has very little use to begin with.
Fortune is the most op enchantment in the game. It can double or even triple the number of diamonds I get from the diamond ore I mine.
@@wrongteousThe right answer is 1 best-mending 2-protection 3-fortune 4-sharpness 5-unbreaking 6- efficiency 7-looting 8-feather falling 9-depth strider 10-aqua infinity 11-respiration 12-swift sneak 13-soul speed 14-power
@@peanut849 You forgot respiration (which is really good for underwater caving) along with a lot of other enchantments.
@@wrongteous respiration is at 11 and the other enchantments ehh there too time consuming to rank by how similarly good they are
Seriously, when enchantments were added, having a Fortune 3 pickaxe was pretty much game changing. Diamonds were becoming so abundant, its quite insane.
Mojang needs to add a new spider boss to the game to actually give BoA an actual niche in-game.
Just like smite! Except that the wither is only useful late-game.
@@RealValkor Exactly! They have an undead boss, so why not make an arthropod boss?
@@TwilightChomperEnthusiast it's a shame that the warden isn't supposed to be a boss, this game could really use a few new ones. Minecraft lacks more objectives and challenges so bosses could be a very easy way to fix that, like maybe even a blaze boss for the nether fortress? Or a piglin boss for the bastion?
@@RealValkorThats too a bit too much, minecraft is a sandbox game but a spider nest + spider boss would be nice.
@@RealValkor in the mob vote there was a blaze boss and Ulraf (a dev at Mojang) said that mobs that lost the mob vote go in Mojang's ideas library where potential ideas for future updates stay. those mobs will probably be added in far future updates.
swift sneek is actually really good for building in high up places, it lets u move around quick-ish without worry of falling.
why not just place blocks in front of you on a one block bridge? sucks if there are blocks below and close. but if theyre close then you can just jump to another block
@@NikoKuehne who has time for doing all that, just get super sneek already
@@NikoKuehne not everyone plays on bedrock
@@NikoKuehnethats bedrock exclusive
@@eindeedwait it’s bedrock exclusive I’m on bedrock and I can’t do that.
I personally like setting up a tiny pool at the highest point of my base, launching off with riptide then flying off. Saves a bit on the fireworks + it's just fun
"Keep Gambling" as your pickaxe name is hilarious and i'm so happy i understand the reference
Explain plz
@@zielonythewolf5069image of two miners on the same cave, one gives up and walks away as he's just about to hit a vein full of polished diamonds, while the other one is further back, eagerly hacking away at the dirt. the popularised version included the bottom text "KEEP GAMBLING" as a reference to the fear of missing out
@@psionikal oh okay, thank you! I've seen the meme but never the text
Let's go gambling!
I name mines "Keep gambling Gentleman" 🍹🗿
I think Fortune needs to be higher because most people aren't looking to put it on there shovel and it also works on crops, so its useful if you don't automatic farms
four chan* at least thats what he said at 19:52
+ You would only put it on a shovel for farming flint so his arguement is really weak. If you want to farm gravel, just put silk touch on the shovel...
Or am I missing something? Does it affect any other block when you put it on a shovel?
But if you do have auto farms, you won’t consider using fortune on crops. I think 8 is definitely high enough, it helps immensely with mining but everything above is definitely better. Also the flint thing hurts fortune a little bit
*their
@@fingergunaddict 💀💀💀
With Riptide, most people just have two Tridents in there hot bar. It works as a really good way to start flying, since you don’t need to get to high ground, and everybody keeps water buckets on them 24/7 anyways.
exactly
Why not just use fireworks + Elytra instead?
@@SSuser-go7jm because it's annoying to have to grind for fireworks every 3 seconds and it's fun to go to y210 from sea level
@@uiinpui Firstly, if you have a decent farm you can just have a shulker full of fireworks at all time, rarely needing refills. And needing to wait for rain is way more annoying and time consuming than just farming for an hour.
I can't get one trident in survival, how the fuck should I get two
13:25 if you’re building large projects that require a lot of shifting on the edge of blocks and placing, swift sneak is probably the best enchantment.
It’s also useful for bridging if you don’t want to learn how to speed bridge
ALSO have you ever bridged across islands in the end, then swift sneak is released and its heaven to bridge between them now?
@@user-ej5zq4nj3w yeah same in most cases when bridging. the only problem is that it’s purely a quality-of-life change and doesn’t add anything other than just making it quicker and less annoying. you can do everything you can do with swiftsneak without it if you wanted.
@@CharlCharl_ in pvp swift sneak is useful cuz it allows you to hide and bridge faster
@@CharlCharl_ counterpoint: there are literally no downsides to having swift sneak. it won't even make the enchanting price too expensive if you want to make a maxed out pair of leggings.
Silk touch above fortune is crazy
A note with piercing is that the arrows retain special qualities so it can be a nice way to stretch out your supply of tipped arrows
i didnt know that, this is very usefull
Which makes crossbows my go to option for tipped arrows usage. It’s like having smite on an axe, put healing arrows on crossbows for undead. Not necessary but fun. Slow is also nice.
Better thing is that it could bypass the activated shield
So does multishot
@@trevormelton3060only if the middle arrow doesn't hit something
I rarely see anyone mention the fact that piercing hits players through shields. I think that makes it a worth enough enchantment in a PvP scenario, and while it might not be a game changing enchant, I feel like it deserves more credit for it.
Exactly. The crossbow in general is a pretty weird and niche weapon, which I love. If you're in the right situation, at the right time and are prepared... it's the most insanely broken, absolutely vile thing in the game... anywhere outside, it's just barely ok.
Only problem it only works on crossbow
he said normal survival with noone else
Piercing is op against raids.
and you can save a shot for later too
it just locks when you move to a different slot
I doubt this would've affected it's ranking, but Fire Aspect has an interesting quirk to it on Bedrock.
Items with Fire Aspect (including enchantment books) can be used to light Candles/Campfires/TNT. Meaning if you happen to have a Fire Aspect book, you effectively have an infinite use Flint+Steel.
I’ve been playing both bedrock and Java for years and i didn’t know this lmao
What about a nether portal?
@@dad49998 Went and Tested it: It does not. This only works on Unlit candles/Campfires or TNT.
A nether portal requires the actual fire block, and fire aspect can't do that
@@smokecrash2147Last time I checked it could power portals
I always enchant a single piece of armor with Blast Protection. Due to the way the Protection Cap works, it's worth the minor loss against generalized damage
mkay
13:25 swift sneak is another enchant that is significantly better in bedrock edition, because in bedrock your shield is active only when crouching, so faster crouch means faster movement while shielding
Its also useful when bridging in java
as a bedrock player, I agree (also play java)
I could also say in bedrock, the fire doesn't cover your view with fire protection at all, you just take damage but become immune to burning, but kinda bad with the fact you still take knockback and projectile damage from Blazes
not to mention when building its so helpful, i get so used to it that even in creative i enchant some leggings with it so i dont have to suffer sneaking without it. god i love swift sneak
That “shield while crouching” is Probably my least favourite treasure about bedrock
I like how you built themed rooms for each enchantment.
He liked it POG
Sweeping edge is actually a very good enchantment for one specific reason: mob farming. Now, while regular mob farms might not require sweeping edge, the easiest raid farm DOES require it for efficient afking, and it might be the most op farm in the game.
Plus you get xp so much faster in an enderman farm with it. That's why I always look for it once I've built one.
most raid farms require it to work. including probably the best one out there
@@mickyj0101 If you build a tall-enderman farm instead of the simplistic platform one, the sweep attack will kill everything affected anyway without Sweeping because they are at half a heart already (sweep's base damage)
Most op farm in the game is the mega orb farm from furnaces
@@Camo-vr4jlonly on bedrock (assuming that glitch is still active). Furnace based xp sources is more useful as an xp storage rather than a traditional farm.
Riptide is literally a top 10 enchant. It is so much better than loyalty. You can make water pools around large bases to traverse quickly, using it into the air and triggering elytra at the same time (or gliding into water then using it) gives you a massive boost into the air, and if it’s raining you can use it while gliding to move so fast the chunks stop loading. Loyalty is also just awful compared to using a bow. The only reason I have ever used a trident on Java is for movement. The other takes are good but man that’s an awful one.
agreed. you can also place and pick up water and quickly trident upward, clutch with water and repeat, i mean it’s only like double the speed of running but it’s super dun
Finally, someone with some common sense!
I agree with the fact that riptide is broken but I highly disagree with loyalty being trash compared to bow
FIRST OF ALL, TRIDENT DOES MORE DAMAGE
SECOND, IF U PUT MENDING ITS INFINITE ARROWS WITHOUT WORRYING ABT DURABILITY
but for bow u can have inf durability and arrows at same tome
Punch on a bow can be pretty darn useful for pvp and pve. Keeping a target away from you and enabling you to keep using your bow is pretty good.
Nothing more satisfying than seeing jobs get launched after getting sniped
I was gonna say the thing. If you’re gonna take the time to enchant a badass bow you’re gonna want to keep the baddies far away
I hate punch and knockback. 99% of the time when I hit/shoot somethings is so that it dies, not gets away from me. I would rather just use a seperate weapon specifically with knockback
I thought bane of arthropods would be in F tier
You forgot to mention one thing about fire aspect/flame. If the fire kills the mob, and u have looting on ur sword, the mob wont give u more drops. It will basically ignore looting. Also sweeping edge makes a huge difference in endermen farms
.....That explains a lot
Thxy
Well if your actually fighting mobs and not doing hit and runs the looting works
since when?
@@DavidEdwards9801 since always
So I'm back after testing and can confirm that unless you deliberately let the mob die by fire and not player interaction looting will have effect. I just got 4 cooked mutton from a single sheep, on single player java like I've been playing for the last 10 years lol It also works with a flame bow in my off-hand and a looting 3 sword in my main hand. You might want to re-check your sources. @@buzatusebastian2735
Other problems with Infinity is that you need at least 1 arrow in your inventory for it to work, which could waste a slot, and tipped and spectral arrows aren’t affected by Infinity
Yeah and at that point just carry a whole stack and put Mending on your bow
It not really a problem for me when having 1 arrow in inventory, have 2-3 stack arrow just not good for me ig. Mending fix item, ye that cool but most people only use bow when it really in bad situation, and it took really long to even break it with unbreaking 3.
Wasting a slot? Then what's The point of carrying a bow if an arrow is going to waste a spot
@@3clisp315 i d rather waste 1 slot than waste multiple slot
my tip for tipped arrow is use is always have a piercing crossbow, it much better than using a bow because it load much faster and you can pick the arrow up so you have infinite tipped arrow
I had to point that out because I use it pretty often: netherite axe with smite 5 one-shots unarmored undeads not only with crits, but with the normal hits too. It's pretty nice when you don't want to fight the zombies spawning around your base for too long.
Use Riptide with a few water buckets and the slow falling potion, you can then launch from anywhere and land softly, but it's still better in a storm
Might as well use an elytra at that point
@@lemon01a couple friends and i build a big base in a mountainrange once and used waterlocked slabs together with riptide and elytras to get from one mountain to another super quickly without using rockets.
it was a lot of fun.
@@lemon01 just because its as good as an elytra doesnt mean you SHOULD use an elytra, even though tridents are rare, they are a LOT easier to get than elytras
Elytras:
-Go to the end (needs eyes of ender from blaze powder and pearls, both annoying to get)
-Beat the dragon (not hard, but time consuming and annoying, need to destroy crystals which are annoyingly placed and dragon keeps launching you 8471972 million miles per hour into the void along with the ocoassional endermen)
-Find end city (either extremely easy or extremely hard/annoying, the latter is much more common)
-overall few major steps but all hard, annoying, and time consuming
Tridents:
-Kill a ton of drowned (thats it, and drowned arent even *that* hard to get/find, just drown zombies or leave near an ocean lol)
@@Fiberoeatingfiberlol love the explanation I must be the luckiest guy I always come across drowned with tridents and they always drop for me but I am so freaking lucky like in my newest world I have like three trident sitting around and I have two for me loyalty and riptide and gave my brother one with riptide so that's 6 and I haven't even played that long lol
@@lemon01 it's usefulness doesn't end when you get elytra tho, the speed you get with riptide+elytra is just insane nothing rockets can ever match
For fortune shovels, 1: you can just get a silk touch shovel instead, 2: flint can be traded to villagers and is a decent way to farm emeralds while netherite mining
Decent? Nah. Just get sticks or auto-carrot farms. Farming flint is less than mediocre imo.
@@Gandhi_Physiqueagreed, bamboo stick method is untouchable
Advocating for swift sneak !!
Sneaking hides your gamertag in most pvp gamemodes, making sneak attacks, flanking attacks, escaping, and avoiding danger altogether MUCH easier. In any prolonged engagement especially involving complex and multileveled terrain/architecture, a treeline, and/or especially underground you get a very substantial leg up and if you and your opponent are both trying to sneak to reposition or racing to grab an important item you will be able to outmaneuver them every time. Also its good for mining ravine walls and making a bridge over ledges especially in places like the nether or end. Swift sneak is underrated imo
He said he would only be ranking them based on their usefulness in Java survival mode. Not multiplayer. But I do see the point with bridging
Curse of binding is useful in piglin farms. Bind some leather boots on them and stick the dudes on powdered snow. The items fall through, but they don’t.
How many Curse of Binding books do you have?
@@PizaTab He’s talking about trading farms, not the ones where you kill them
@@ChaosandKirby ty
Blast protection is super underrated. I wouldnt reccomend having it on every piece or anything, but having it on just one can help a lot especially in hardcore. 3 pieces of protection armour or 2 if youre wearing elytra already stops almost anything from killing you with explosions being the last real thing that can, so it stops those in particular
The math checks out on this.
4 prot 4 armor pieces: 64% reduction from all relevant damage types
that's 16% per armor piece, and 4% per individual level of protection
The specialized protections (fire/proj/blast) are all double this, so 32% from full blast protection 4.
If you wear 3 protection pieces and one blast protection piece, you have 48% for general damage, and 80% (which happens to be the cap for protection % from armor) for blast damage. This is actually super useful if your maxed out armor is only going to let you die to a creeper, or if you're one of those guys that does end crystal pvp.
EDIT: yes the 80% cap means that it's a waste to wear more than 1 non-protection piece of armor.
32% (2 protection pieces) + 64% (2 blast protection pieces) = 96%
this is above the cap, functioning as 80%
To be fair there aren't many explosive things that can kill you late game
@@Randomboi863 end crystals, respawn anchors, beds, withers exploding, charged creeper are just a few that spring to mind straight away. I see your point more on singleplayer but multiplayer it is very useful
Per second I read it as blast processing…BWOMP!
omg guys, Blast protection doesn't just protect you from damage from explosions, it negates Knockback too lol
After making a couple builds with the swift sneak enchantment equipped I absolutely can't miss it anymore. It's definitely A tier for me
Note with piercing:
-when using tipped arrows, you can pick them up again after it hit its target, meaning that you could shoot yourself with a positive effect and do so infinitely
-it goes through shields (although no mobs spawn with shields)
Pillagers can have Piercing crossbows, and it works the same way.
2:02 did this on a pixelmon server a few years back that had keep inventory on. The dude’s reaction was priceless XD
How to get a pet trident: Throw a loyalty trident, while it is gone, fill your inventory, and it will follow you everywhere you go.
I've done this and it's funny, but I've always wondered if it despawns?
Also ngl naming the trident "Ingrid" would be clever.
@@Knighted_Owlthe norse mythological trident
If protections could stack, the 3 other protections would be ranked much higher.
i remember when they were able to stack in one snapshot a while back. i miss how broken that was
@@duckified. yeah, it was pretty op. Then, you just had to update it to upgrade that armor to netherite and you had the most powerful armor in Minecraft history.
@@Shid_idkprotection 8 glitch
If they didnt let it stack between your different armor pieces, how much better would it be?
@@duckified. that was on the early release of 1.14, can still switch and put all enchants on diamond armor, then switch back to 1.16 to make it netherite
7:00 I think that riptide is very good because you can just put a water bucket right beside you to activate the riptide and collect the water right before launching, effectively removing the requirement of being underwater
orrr just stand on top of an waterlogged chest
@@sofiaaspritoiu3099 The whole point was being able to re collect the water before use, try reading next time
Mixed with elytra you can save so many rockets
yea i agree he’s dead wrong on riptide
Respiration has so much more use than just breathing underwater. It helps with suffocation too. It's so useful when you're caving and just happen to get crushed by some gravel when you place a torch, and if you're playing on a lagging server or just have lag in general, you can save yourself a lot more from suffocation. It's why it's not called something like water breathing and called respiration instead.
I mean I personally just pay attention when I mine and never suffocate
One thing about fire aspect, in bedrock, it can be used to light campfires, candles, and tnt. While this doesn’t effect your ranking as its Java only, you mentioned impaling in bedrock. Also I think it’s still cool and should come to Java.
Java has mods and bedrock has little to none and are locked behind a paywall for "behaviour packs"
im pretty sure bedrock can keep some of its own cool features rather than bedrock just being a shadow of java
@@Astraa3192 Isn’t the goal to have both versions be the exact same? Isn’t the goal to have one version of the game?
@@deadheat1635 yes it is but for right now, minecraft java vs bedrock is extremely controversial and its best to have both versions have their unique features.
they wouldnt have 1 versions for all platforms because its mojang and mojang is terrible with this
kind of like how they cant just add all 3 mobs to the game during a mob vote or something of that order
@@Astraa3192I play Bedrock, but I don't want Java players missing out on some of our better features. Especially since I want their better features lol. I think we can share the best of both worlds.
Personally, I think they should do parity feature votes, to let the community decide which version of a feature they implement on both.
@@recycledwaste8737 i agree, believe it or not though, bedrock is alot more popular with the minecraft community. although most content creators farm their clout off of java, alot of kids begged their mother for minecraft on their phone. in other cases, most people cant afford a pc so they just play on their console version of the game
i feel as if bedrock received the 1.9 combat changes to the game, the whole java vs bedrock ordeal would be a hell of a lot less controversial rather than bedrock players wrestling java players for “i want more damage on my axe” or “i want sweeping edge”
20:42 If you have fletcher villagers, they have a trade where they take in flint in return for emeralds. This can be way more useful than a block of gravel
a basic bamboo farm basically nerfs all of the fletcher villager’s buy trades by letting you get tons of sticks, especially once the auto crafter gets officially added and you can get free trading materials almost instantly
@@audiovisualcringewhy? Just build an iron farm and trade with any of the smiths.
@@richardknox4612 why just build a wood farm and trade one stick for an emerald
@@timonobel615 iron farms run so long as theyre loaded regardless of player location. Bamboo is frandom tick based. Wood farms are more annoying to setup than an iron farm. The server i play on used to use stick trades until i introduced them to the wonders of a 24/7 iron farm, which is very useful to have regardless of the trades anyway.
@@richardknox4612 um actually if you build your farm in the spawn chunks it will keep working no matter how far you go out
Swift Sneak is actually super useful on Multiplayer because you can sneak to hide your nametag while also moving the same speed you would walking normally, so I actually really like this enchantment.
your editing style is so so so good, havent laughed at stupid jokes with sound effects this much in a while. amazing video bro, you‘ll make it really really far
Exactly and the fact that the jokes are not every 5 seconds makes them ACTUALLY funny asf
Silk touch is awesome and has a feature that wasnt mentioned. So if anyone didn't know:
If you mine a gold ore in the nether without silk touch you get gold nugget. And you need 9 for a gold ingot.
If you mine a gold ore in the nether with silk touch you get the block. If you put that block in a furnace you get a gold ingot. So for creating g apples or g carrots or trading with piglins its super easy to get gold.
But with Fortune 3 im pretty sure its better (correct me if im wrong)
@@tomhumphreys9885true but still a "gamble" it can be from 2 to 24. So yeah that can be higher. But silk touch is always 9 (1 ingot)
@@tomhumphreys9885 Fortune is high risk high reward on Nether Gold Ore.
11:03 Doesn't hit the pufferfish. Brings 0 attention to it and moves on. What a power move
Gagagd
Great Video as Always! Small side note on Unbreaking however: Contrary to what seems to be somewhat popular belief, Unbreaking doesn't *increase* item durability. It simply makes it to where theres a chance for an item to not use up durability upon use (breaking blocks, taking damage, etc)
This theoretically means that if you have some god-tier terrible luck, you can burn through an entire tool without Unbreaking being used ONCE. Of course, it's still great to have Unbreaking when you can, but just something funny to think about.
i’ve kinda found that out when i go mend my armor in a farm i took fall damage and i wondered why it did nothing to my boots/armor, and that’s 3/4 prot 4, 1 fire prot 4 and ff 4 armor *bedrock PE*. thx for the full explanation tho
Yeah, I don't know why they did that, just make it last 3 times as long with level 3
@@Simplyjokes Fall damage can't be protected by unenchanted armors and protection enchantments don't use up any extra durabilities. So no matter how high you've fallen they won't ever be damaged
I also found on wiki that unbreaking on armor is dogwater compared to other gears. It increases on average only 30% of durability (max level).
It’s kinda unfair to fortune to put it lower because you potentially could put it on a shovel. Just don’t put it on a shovel if you don’t want it to drop flint lol
Love that you brought up the alternative use cases for the curses in multiplayer! While they are objectively *negative* enchantments to have on your gear, I think curses are a great way to balance what is often otherwise powerful gear from loot chests - forcing you to weigh up the pros and cons and decide between equipping it, or leaving it and rolling the dice on better gear without a curse, or investing the time and resources on your own gear, safe from curses.
unfortunately villager trading makes all of those choices obsolete as the best option, 100% of the time is to just trade for the gear and books... lmao
Honestly this is exactly why I wish there were more curses that actually did something
ANYTHING to makes them more interesting than just mildly trolling your friends (as funny as curse of binding pumpkins are... Yeah there's a reason THATS the only thing people have to say about curse of binding)
@@mmmmmmmmmmmmmMicrowav there are other niche "uses" for binding; like in minigames or custom maps where you don't want people swapping their armour out, for example... but by design, for general survival purposes it's meant to be a negative aspect to an otherwise potentially good piece of gear/enchanted book as a tradeoff.
some more curses they could add are maybe one which negatively affects durability, like an opposite of unbreaking, and another that hides all additional information; like any lore, contents, enchantments, or the durability of the item it's on... I've seen some good ideas for new curses, but also a fair amount of bad ones - too many try to make them actually useful, or so negative there's genuinely no reason to ever use anything with it at all, which isn't what curses are meant to be.
The current means of gearing up from villagers needs to change first tho, otherwise there's not much point in adding new curses to shake up a gameplay loop players aren't really engaging with to begin with because its so far outclassed by another, infinitely abusable system.
I know that grindstones don't remove curses but I would take the gear anyway because heavily enchanted stuff is a good source of xp
14:30 Actually, you don't even need a critical hit. A Smite V netherite sword, netherite axe and diamond axe will take out undead mobs in one normal hit. A Smite V diamond sword can do it with one critical hit.
Insane that you put riptide so low. Free launches with elytra without needing rockets. In the rain, the speed of travel is incredible. Also, if you are doing anything underwater from mining blue ice, hunting guardians, drowned, squids, etc. Or searching for sniffer eggs it's going to make things far faster.
Yeah I also think it's good with impaling 5 in bedrock minecraft because you just throw it you go flying and they die one hit
The fact that you can trade Mending books from villagers makes it even better since once you get to a certain point in the game where you have trading halls you can get unlimited books.
Bro riptide is really good for saving firework rockets, with elytra if you spam spacebar when you riptide you go mega far and will save a ton of rockets. Its especially better when you consider that tridents aren't super good for combat in java (a separate issue) so while yeah channeling is unique riptide is also a good option and usually the first I go for on a trident.
I agree, putting riptide that low has got to be some sort of crime lol
Multi shot is higher than riptide im done with this tier list bye
And you can use it during rain to go crazy distances super fast
counterpoint: it's not always raining.
@@duckified. pretty sure they just mean riptiding out of water
Swift sneak is pretty useful for building, anyone that’s had to shift for like, 10 straight minutes as they build up in the air knows how slow it feels and having the movement be significantly faster without risking falling because you’re not sneaking is great.
You know, it makes sense that riptide can’t combine with loyalty. You can’t throw the trident, and when you hit something, you don’t want to take damage from lighting
Fire protection is sort of useful as it is capped at a certain amount, so by replacing one piece of your regular prot 4 with fire protection 4, it will max out the EPF (enchantment protection factor)
Plus, if you combine all protection enchantments in 1.14 and update your world to 1.20 then it is really good
Yes but fire res potions are so cheap and easy to get, it isn't worth it especially on late game armor. Projectile Protection is useless, with prot doing almost as good against projectiles. The only piece that would be good for is blast prot but even then as long as you aren't stupid it doesn't do you as good as full prot 4 would. However yes if you do the 1.14 glitch and upgrade then it stupid OP
Yeah thats also why full blast prot is stupid in cpvp
@@tersethunder2958 blast prot is op because crystal pvp exists
@@abylehere yeah people shouldn't do full blast prot in cpvp because it is literally useless
@@tersethunder2958 Fire res pots take up an inventory slot, and they are finite. Sorry but this guy is just straight wrong, Fire prot is necessary if you're playing anything other than PvP.
Riptide is easily one of the most fun enchantments to get. You can outpace any player in the water, even if they have boats and you can fly around on a rainy day without an elytra. This is great in servers that outright ban elytras. When combined with one, you go so fast that you can crash servers.
The main problem with Riptide is that Depth Strider works against it. For some reason, while you can launch yourself horizontally 30 blocks in one swing, with Depth Strider that value is cut by half (15 blocks). It has something to do with 'drag'. If Mojang fixed Riptide and Depth Strider and made it so that Depth Strider instead DOUBLED the dash from Riptide, I would love it SO much.
It is also the only effective way to travel through ocean bioms with an elytra since there is no other good way to start your flight without it.
He said based off of Java survival, no multiplayer.
@@drippymissouri me waking up from my 6 month slumber just to reply: cool.
Small error at 22:45 - Protection *does* reduce damage from falling as well, making it combine with feather falling perfectly.
I thought so as well but I did my own test and looked at the wiki and apparently it doesn’t, maybe it used to and was changed?
@@Odyssey_Central That can't be though! I just loaded up a 1.20 world and did a test.
Falling 23 blocks left me on half a heart.
With full Protection IV diamond armor I only took 3 hearts of damage from the fall.
This is an excerpt from the wiki page on protection:
"Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit of 80%"
If it says it stacks with feather falling, that imply it works in addition to feather falling, reducing fall damage.
@@CommanderBox. Protection is in fact required to reach maximum DR against fall damage, as feather falling alone only reduces damage taken by 48% at level 4
Thanks for making it clear about FP. I'm playing Minecraft bedrock (now also java) for over 10 years and never thought how unworthy difference between fire protection and regular protection really is! Tbh I really didn't think that vid would surprise me smh or tell something new, but clicked it and really enjoyed. Keep going on!
Swift sneak is one of the best enchantments, because when you're building anything, it requires a lot of sneaking, so the enchantment can really fasten the process.
The sad thing about Tridents in Minecraft is how Drown spawns and Trident drop rates are so different in Bedrock and Java Edition. In Bedrock Edition from my experience they are one of the most common enemies and have a higher chance to drop a Trident than Java but on Java Edition Drowns are hard to find and Tridents have a very low chance to drop. This has locked Java players out of the most efficient killing mechanism in Minecraft. The Trident Killer. What makes it amazing is that the Trident uses the effects of what you are holding. So if you are holding a looting 3 sword the Trident will use looting 3 and it will drop XP and this is why both Editions should have high Drop rates for Tridents but make Drowns have a low chance of spawning.
Trident killers don't actually work well in Java, the bedrock ones are really what shine especially from enchantment stacking
There is also the fact that the trident damage is calculated differently, on Java it does a damage boost to aquatic mobs, whereas on Bedrock is does a damage boost in wet conditions
@@danielcrud9345 why did you have to say it like that
They spawn TOO much in Bedrock. Believe me. I had to add like 2 stacks of Glowstone to a pond to stop Drowned spawns. And Tridents aren't that useful.
The spawn rates for drowned between Bedrock and Java feel like polar opposites. Drowned are mainly found uncommonly throughout the ocean and more reliably around ocean ruins, while Bedrock drowned spawn in ANY WATER BIOME in HUGE NUMBERS! Before 1.19 you couldn't even swim across a river without five drowned chasing you.
I'm honestly quite surprised by how low Riptide was ranked, I would honestly consider it a B tier or even A tier enchantment, it's great for mobility and its only real downside can be negated by simply carrying a water bucket with you (something most players already do).
Same
It's very good when paired with elytra
The fire protection vs protection argument is the same a bane of arthropods vs sharpness argument. It’s just you deciding to be completely op in one department and being extremely vulnerable in literally every other department
HAHAHAHA
Swift sneak is quite amazing when you build stuff. It might not seem like a lot of time saved but when you are in the air placing a ton of blocks/bridging its very noticeable.
Fire protection would be B or A if you could stack it with regular protection. If you had both enchantments on a full set of armor, it would probably negate the use of fire potions entirely. Unfortunately though, it sucks
@@redspear007 yes it sucks because there's a potion that makes it useless: fire resistance potion reducing 100% of damage from lava and fire
21:50 i Love how he shows only a button XD
I usually go with Sharpness V on my Sword and Smite V on my Axe.
Let's stay with diamond variants for my calculations and argument (Java Edition Stats!):
A Diamond Sword with Sharpness V deals 10 damage (=5 Hearts) and 13,5 damage with crits (attack while falling), meaning you can basically two-shot (2x10=20 damage; 2x13,5=27 damage with crits) most common mobs (Blaze/Creeper (yes, you can get 2 hits in faster than they explode) with 20HP, spiders with 16HP, cave spiders with 12HP, Common Undeads like Zombies and Skeletons also with 20HP)
The Only Mobs with even more health are Pillager Variants with 24HP each (still two-shot-able with crit), Ravager with 100HP, Piglin Brute with 50HP, Guardian with 30HP, Witch with 26HP, etc. (Also notice none of these are Undead, so Smite does not help here either)
For comparison a Netherite Axe with Sharpness V deals 13 damage (18 with crit), you still need 2 hits on most of these initially mentioned mobs
A Diamond Axe with Smite V deals 21,5 damage (26 with crit) on undead mobs, meaning you can basically one-shot any common undead mob (Zombie, Husk, Drowned, Skeleton, Stray, Wither Skeleton, Phantoms, etc. each with 20HP)
Also these humanoid undead mobs can spawn with armor or at least get the ability to pick it up and equip it, so more damage per hit is better against these as well
For comparison a Netherite Sword with Smite V deals 20,5 damge (24,5 with crit) on undead mobs, but won't get you any benefits against mobs, where attack speed can be more useful like Spiders, Pillagers, and especially Creepers
If you have any thoughts, feel free to share, I'd like to hear your opinions =3
6:25 riptide is op. You can also use it to trident pearl.
Riptide is better than loyalty
Bruv he wants loyalty and channeling on a trident you can't throw
One is for movement, one is for combat.
you cannot value one over the other
Trident is useless without loyalty (at least as a weapon)
@@Ay-2077there is no reason to use the trident as a weapon with the netherite sword existing.
@@wish3075get a second one
21:00 Flint is very important in Villager trades, so it does have a pretty good use there.
don't you need 26 flint to get 1 emerald?? if you have the resources to cure a villager enough times to reduce the price to 1, just cure a fletcher at that point. one log gives you 8 sticks, while one gravel can only give you one flint. even if your fletcher doesn't have the discount, you only need 4 logs to get 32 sticks. that's about 6 times LESS blocks you need to mine to trade for an emerald.
ANOTHER counterpoint: fletchers can also convert 10 gravel to 10 flint for one emerald. bottom line is: just use fletchers.
@@duckified.Villager trades are limited. And gravel is super neat to farm in the nether after you farmed for some netherite since: 1. it breaks instantly 2. there are always huge chunks of it 3. You can find random netherite within the gravel
So overall a really nice addition for Fortune which is clearly way better than Silk Touch
riptide is my favorite enchantment I'm surprised you rated it so low. It's really useful for traveling when you don't have a elytra yet because you can just place a water bucket wait for it to spread a bit then pick it back up and before all the water disappears you have more than enough time to use the trident to fly forward, when you get good with it it's pretty fast and really fun
Considering how hard it is to get a trident a lot of people will have or will be getting an elytra soon
I have never ever gotten a trident, let alone a riptide trident, before an elytra
I guess I think it's this usefull because I only play minecraft on friend servers and we have the end "locked" for the first 2 weeks and then we all go in together that's why I get it before the elytra
A riptide trident is always my first major goal in a survival world. It makes traveling up and sideways a LOT easier.
16:32 Option C: Have a Bow from before 1.11 when Mending and Infinity were able to stack.
19:00 An upside and downside exclusive to bedrock for this enchantment, it does come back if you throw it in the void but you can't use a loyalty trident for trident killers.
It does????? I should check this rn!!!
I love your style of videos, keep it up! Good list but riptide should be much higher, at least higher than the crossbow enchantments in my opinion. It gives a nice boost when trying to fly and it’s a good alternative for rockets. Furthermore, combining it with dolphins grace can give you tons of height and speed!
12:30 Another problem with fire aspect is that mobs affected by it can deal fire damage to you, which is how some youtubers died in their hardcore worlds
Other other problem is the slight drawback that when on fire, the ticks of fire damage give I-frames that can sometimes negate your damage from a consecutive swing.
I really wish that bedrock and java just had a liiiitttle more parity, since when you use mending on bedrock, to have the tool get repaired with the mending enchantment, you either have to be wearing it, or holding it. This would be very useful if you could hold more tools in your offhand, but you can’t. I want to repair my pickaxe at my mob farm, but now I have to kill the mobs with it. Or if I’m using a hoe to break sculk for xp, I would need to do the break the sculk very slowly with whatever I wanted to repair. This is very stinky 😭
I don't know why bedrock doesn't let you have any item in your offhand like java does anyways. Let me hold torches while I'm mining!
Stepping back and switching to the tool that needs to be repaired before the xp reaches me works pretty well
@@arson7012I heard somewhere that it would be difficult to have that mechanic for controller players which is most bedrock players, so thats probably why
Take note that all prot enchantments (that arent default protection) only require one piece of armor to gain its full effect. So you could get one piece of armor with blast prot and have its full effect, resisting any blasts
Now I reqire the math if it is better then regular protection. Then you'll change my mind.
It's important to clarify that this only applies if you have prot 4 enchanted on every other piece of gear.
@@kevinthegreatandthemighty1403 on hardcore three prot 4 armor pieces and 1 blastprotection is nice because creepers are op
@@alexanderlea7882 so one ProtProj, one BlastProt and two Protection won't work?
TIL. What version of the game was it added in?
Piercing is actually good if you have a villager trading hall and arrows of weakness. You can safe yourself making the weakness potion and hit 5 villagers with one weakness arrow, which you can get from fletcher villagers, and you can even pick up the arrow afterwards
You're a genius
Gigantic brain really great use for it
Also weakness arrows are just incredibly useful in pvp (and also why I prefer crossbows over bows)
I use it on my friend with instant health II arrows, it saves an arrow and heals a lot. But bow with low charge and target wielding a shield can also allow the arrow to be retrieved as it bounces away getting reflected, with the player still being affected by the health recovery. Sometimes it even heals us both.
Huh, that's actually a really good point. Can't believe I've been individually shooting my villagers like an idiot.
If you want to squint even harder, the "Great View From Up Here" (requiring you to levitate 50 blocks using shulker projectiles) is easier with projectile proc, so if you beat the dragon before getting good gear and don't want to come back, or are doing an all advancement run its (kinda) good.
Dont get the keep inventory hate. Miss me with that dying 1500 light years from your spawn point and losing all your hard work just because you couldnt get back in 5 minutes. Makes it worse when youre in a cave, i dont have f3 on all the time. Its a block game made for kids anyways, if i want to relax i will
You mean the joke at the start?
I mean it was clearly all in good fun, I don't think he seriously hates keep inventory.
@@zOOpygOOpert in retrospect that was an overreaction lol
Fr I love keepinventory. Me when I'm in the cave and need to go back home so I just jump into lava
I like feeling pressure, otherwise I’ll literally just be a murder machine with no limits
@@kakyoin9688 Something wrong with being a limitless murder machine? /j
Curse of Vanishing is very useful on multiplayer servers to create keycards (renamed items like Pumpkins, Jack o'Lanterns or even Mobheads) that can't be taken from you forcefully. Especially in combination with a claim system this is very convenient.
Swift sneak can be useful on bedrock as you have to crouch to use shields, allowing you to move faster while blocking
and also can be useful in pvp as nametags are invisible when crouching
You forgot Smite could probably kill Dry Bones. Might wanna move that down.
Lmao
What people havent realized is that on bedrock swift sneak basically allows for a crouched sprint meaning you can sprint at one with a shield up
You forgot that if you have a riptide trident and your in a fight, you can get out of that fight in an instant if there is water near you
Yep and u pretty much always bring a water bucket cause why won't u bring one unless in the nether
Its for singleplayer, the rating is
@@Fishey-1oh
@@Fishey-1 well it’s still useful getting around fast before getting an elytra
@@DarkElixir1071 they r rare in java tho, unless u find a trial chamber
Silk touch is also essential for getting gold in the nether since smelting a nether gold ore will give you an entire ingot
I actually didn’t know this, definitely gonna keep that in mind 🔥
I remember getting a lot of gold that wat. *way
sorry to say but fortune does better at this, a chance to get 24 gold nuggets is better than an entire ingot
@@The2Dboys It's merely a chance though. More often than not, you won't be getting more than 9 nuggets from an ore.
@@nonsenseatnoprice5486 even if youre getting just 9 nuggets, thats still an ingot, and you dont have to smelt it either. I think fortune is much better to get gold in the nether
Since you brought up the fire prot controversy I might as well throw my hat into the ring. The reason why fire prot shouldn’t be so low is 1. You can’t get nether wart and hence forth fire res potions so it’s the best thing against fire first entering the Nether and 2. I’m a hardcore player, the Nether terrifies me man (you can say skill issue but I’ve lost multiple 100+ day runs in their, it’s scary).
Fire prot still does get entirely outclassed by potions though in late game. Keep up the good work man.
It's quite easy to get netherwart without falling in lava. Also villagers can trade fire prot
You make great points, but I have to disagree with your final verdict.
@@Billbobs678You mean piglins?
@@FireProtectionLover Fair
@@Sticker_By_NCT_127 Sort of, one by some piglins and the other by two wither skeletons and a blaze but falling in lava is still a huge liability.
"Leaves needs Silk touch to break"
Shears: 😎
shears break quickly. i use eff 5 silk touch hoe on leaves
I think one thing that was overlooked was that swift sneak is extremely helpful for building large projects, whether it be surface areas or pillaring walls, etc. Great video though!
I’d say sweeping edge should be a bit higher, as it’s extremely good for most farms.
Fire Protection definitely isn't worse than Bane of Arthropods and Projectile Protection, you probably didn't know but there is a cap for how much Protection can protect from and that actually means that the best option is to have 3 armor pieces with Protection (Best to exclude the chest-plate) and the last one should have another enchantment and imo it's between Blast Protection and Fire Protection. Blast Protection can come in clutch to help with a deadly explosion but that wont happen often whereas protecting from fire can be helpful in more situations, I'd still maybe give the edge to Blast Protection but it's not significantly better.
This. Not to mention the way that this mechanic works means that even if only one of your pieces of armor has one of the alternative protections and the others have standard protection, the game will treat it as if all your armor also has the other protection type. This makes blast and fire protection insanely effective on just one piece of armor and makes it so you stop burning after only two fire ticks which is very convenient. If you're a potion conessuer however, blast protection on your 4th armor is objectively the best.
true, although considering an average survival world a player will often have only three pieces of armor on because of the elytra. in that situation I think a blast protection chestplate is a must, because fire res potions are much more useful
This is true but you kinda phrased it poorly. Full prot 4 reduces all damage by 64%, not reaching the 80% limit. Having one piece or armour (Usually chestplate as you said) as one of the other protection enchants is all you need to reach the limit for that type of protection so it's good if you're gonna be taking that damage type a lot but Full prot 4 is generally more effective otherwise. I agree that fire prot should be way higher though, lava is one of the only things that can really kill you endgame so making yourself basically immune to it is very useful.
@@p055am I didn't exactly know the specifics, only the general stuff so if I phrased it poorly that's why. Thanks for elaborating.
Incorrect. More regular protection is always better, unless you're throwing yourself into lava constantly for some reason.
Sword Of Vortex: Diamond sword with Mending 1, Fire Aspect 2, Unbreakable 3 and Sharpness 4.
Fire protection can be useful in the very niche scenario where you're in a seed with a ton of lava and don't have the resources for potions yet, especially while you're exploring the Nether and don't have the Blaze rods needed and can get either knocked into lava or suck at using a shield against Blaze attacks
You're literally calling it bad
Having at least 2 armor pieces with fire protection, I found I never catch on fire from blazes. Having a potion is still easier, but its one of the uses of all time.
That also saves the item slot for other stuff
Having a potion is indeed easier. Thanks for realizing that you're wrong. If only there were more of you.
@@dayzlove4994Idk, having to drink something vs just having something on, doing nothing is easier than actively doing something
As a member of the crossbow fandom, piercing is better than multishot. It's most useful for fighting slimes and magma cubes, but also hordes of mobs in general.
And it's easier to lure mobs into a conga line than a sirtaki line.
infinity not combining with mending is the smallest problem ever. bows are really, really cheap, so crafting a bow and combining it in your anvil will completely restore the durability