Godot 4.3 Bullet Decals Tutorial: Object Pooling

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

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  • @salvulcanogaming
    @salvulcanogaming 3 หลายเดือนก่อน +5

    these tutorials are actually so goated

  • @CKay-o8j
    @CKay-o8j 3 หลายเดือนก่อน +1

    Thanks for this tutorial!

  • @Potato6153
    @Potato6153 3 หลายเดือนก่อน +3

    Another banger. Would you implement blood splatter in similar way to bullet holes decals?

    • @MajikayoGames
      @MajikayoGames  3 หลายเดือนก่อน

      glad you enjoyed :) my first thought is you probably can't use gpu particles for blood splatter. you would implement some custom rigidbody 'particles' which upon landing would place a decal like this yes.

  • @pro100tortik
    @pro100tortik 3 หลายเดือนก่อน +1

    Good tutorials, helped me fix some issues in my controller in Unity 0_0
    Is next part about "weapon slots" system like in Source games?
    Or maybe about "wallbangs" like in CS or L4D2?

    • @MajikayoGames
      @MajikayoGames  3 หลายเดือนก่อน +6

      next one i think will be bullet tracers but yes we are doing huds and weapon slots system like source games soon

  • @zozoriginal
    @zozoriginal 28 วันที่ผ่านมา

    you have great video tutorials, the best I've seen
    unfortunately the decals only work in forward+ render mode, my computer doesn't support vulcan
    so I use small meshes with the right texture, but it doesn't work very well, there are graphic errors like z-fighting
    but the videos are really great, I like how detailed you go through the material