glad you enjoyed :) my first thought is you probably can't use gpu particles for blood splatter. you would implement some custom rigidbody 'particles' which upon landing would place a decal like this yes.
Good tutorials, helped me fix some issues in my controller in Unity 0_0 Is next part about "weapon slots" system like in Source games? Or maybe about "wallbangs" like in CS or L4D2?
you have great video tutorials, the best I've seen unfortunately the decals only work in forward+ render mode, my computer doesn't support vulcan so I use small meshes with the right texture, but it doesn't work very well, there are graphic errors like z-fighting but the videos are really great, I like how detailed you go through the material
these tutorials are actually so goated
thank you :D
Thanks for this tutorial!
Another banger. Would you implement blood splatter in similar way to bullet holes decals?
glad you enjoyed :) my first thought is you probably can't use gpu particles for blood splatter. you would implement some custom rigidbody 'particles' which upon landing would place a decal like this yes.
Good tutorials, helped me fix some issues in my controller in Unity 0_0
Is next part about "weapon slots" system like in Source games?
Or maybe about "wallbangs" like in CS or L4D2?
next one i think will be bullet tracers but yes we are doing huds and weapon slots system like source games soon
you have great video tutorials, the best I've seen
unfortunately the decals only work in forward+ render mode, my computer doesn't support vulcan
so I use small meshes with the right texture, but it doesn't work very well, there are graphic errors like z-fighting
but the videos are really great, I like how detailed you go through the material