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@RaynmanPlays roost does not force the user to become ungrounded, it only removes their flying type for the rest of the turn, so if they are ungrounded for any other reason (e.g levitate as you said) they will remain so
The three weather healing moves used to have a unique effect in Gen 2, healing more depending on the time of day, with Morning Sun being more effective in the morning, Synthesis during the day, and Moonlight during the night.
@@honokatheanimelover6754 something like that would be cool but is definitely limited to an in game setting. Would be cool to have them each work in different weathers while being countered by the others
@@MattBudYT That wouldn't make sense since they all rely on a Clear Sky, which is the name of Sunny Day in Japan. Rain, and Hail would bring in clouds to block the sun/moon, and Sandstorms would also block the sun/moon.
Me: "If I had a nickel for each time there was a Super Fang clone given to a Legendary Quartet in an odd-numbered gen, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice, right?"
I think the fact that Nature's Madness and Ruination are the same aside from typing is meant to signify that the Tapus and the Treasures of Ruin are supposed to be reflections of each other. While the Tapus are Fairy-type native guardian deities of Alola, the Treasures are foreign Dark-type invaders that brought destruction and misery when they came to Paldea.
The reason Shelter has less PP then the other moves is because in _Legends: Arceus_ (its debut game) it WASN'T just a copy of Iron Defense, but also obscured the user, which makes the opponent's attacks more likely to miss. I guess they figured it would be too overpowered in a competitive format, so they nerfed it coming into Scarlet and Violet. Sucks because now instead of a cool new signature move, its just a generic stat move.
@@MaidenOfAirnot necessarily, there are moves with the name not in the category and vice versa like Rain Dance not being a dance move while Aqua Step is
Iirc Nature's Madness also had a Unique Z-Move that chunked 75% HP off the target instead of the usual 50%, not much better especially for using up your valuable Z-Move and Item slot but it is technically a difference from the other moves. Edit: Also Feather Dance technically has another difference as a Dance Move which can be reused by Oricorio, funnily this makes it possible (in a Double Battle) to reduce an opponent's Attack by 6 in One Turn.
Detect is different due to Libero and Protean. Example: Cinderace uses detect, becomes a fighting type, and is no longer weak to fire weaknesses or normal weaknesses (if it had used protect instead). This was more relevant before Libero/Protean only activated once per battle.
Since they removed Shelter's extra effect to boost evasion they shouldve made it raise the defense by 3 stages to make it a little different and worth using for H Goodra Edit: Might be broken or not whatever the case it will atleast be known as a signiture move rather than a "less pp acid armor"
As Matt said, it is not. If you want to have an ability boost its power, you're better off with something like Technician. Smeargle is obviously really nice since it can also learn other catching moves like Spore, use set up moves and healing to survive. A set I like to use is False Swipe, Spore, (any healing move) and No Retreat
16:13 Me watching as Whitney steamrolls my poor team into the ground with her Miltank's defense curl boosted rollouts (I should not have, in fact, fuhgodd aboudit):
They should've made Frustration have more power the higher the target's happiness/friendship is compared to the user. Although chances are it'll still be useless anyways if both pokemon are at max happiness or somewhere equal to it. But the idea just came to me so I thought I'd share the idea. :P
they should make a pokemon that when it uses moves that lock it into them, it goes through protect. so you can unironically try roll out and ice ball. and throw a wide lens on.
It is weird how they made four event exclusive moves Celebrate/Hold Hands: does nothing Happy Hour: doubles prize money at the end of a battle Hold Back: False Swipe clone
A pair of moves you missed are Dragon dance and Tidy up, both raise attack and speed with the only difference is that Tidy up also removes anything in the field like Spikes, Stealth rock, Sticky web, etc.
10:22 i think this example is like...okay because they're kinda like opposites in theme, dark types for ruins, fairy for tapu's, the treasures being sorta man-made and tapu's being natural yknow?
I really don’t understand why Hold Back exists. It could’ve at least been slightly stronger or had a different type than False Swipe, but it’s an event exclusive move that’s the exact same as a TM that a good amount of Pokemon can learn
i would argue the lovely kiss and sleep powder differences are slightly greater than most others tbh, especially because any grass type will also not be affected by sleep powder rather than just having it affected by items/abilities
I remember years ago being fascinated by these moves that were identical and I didn’t understand why. Then I realized it was because I was thinking purely mechanically and that they exist for thematic/physiological reasons.
Basically, there’s more variety of move names for similar actions to give each move distinct effects, types, and strategies, even if they share similar animations or mechanics, helping to diversify gameplay and add strategic depth.
Flash has a distinction over the other accuracy lowering moves. In gen 1-6, it was an HM, so you needed to jump through some hoops to forget it. I think this is kind of interesting, as it's a difference you actually care about in game (especially gen 1, ugh) but never comes up in battle.
I personally like that the signature move of both the Tapus and the Treasures of Ruin are the same. It can be called lazy game design all day, but it makes me think of the two legendary quartets as rivals, which is especially cool since they kind of have opposite roles to each other, with the Tapus as protectors and the Treasures as destroyers.
Missing the 1-hit KO move category: Fissure (ground), Horn Drill (normal), Guillotine (normal), and Sheer Cold (ice). All has a type that's immune to it (flying, ghost and ice respectively), though sheer cold is technically different, having lower accuracy if not used by an ice-type mon. Regardless, Horn Drill and Guillotine are basically identical.
Shelter having less pp make it strangely better in competitive as it mean you will be locked by things like encore for a shorter time, it is a setup move so you won't use it more than 5 time anyway so saving 5-10 turn is a lot
False Swipe and Hold Back being the same move angers me so much lmao I really wish they'd introduce one that can hit ghost types, I think a special psychic type one along the lines of "Mental Restraint" would be cool, and would keep False Swipe's feature of not being able to hit every type.
Some of these are useful, as the same move with a different name nonetheless prevents the enemy from locking your access to that move with imprison. False swipe and hold back are pretty useless though. If someone went out of their way to counter your false swipe strategy just let them have it! Barrage should have been grass or psychic.
Nature's Madness and Ruination are different against specifically Shedinja, Nature's Madness cannot hit it but Ruination can thanks to the different typing
There are some differences between some of the moves. For metal burst and comeuppance, you did mention that type plays a factor, plus also metal burst does not make contact, and isn’t affected by kings rock, while comeuppance is. It’s weird since you mentioned that for leafage and branch poke but not these two. Fury attack and barrage do have some tiny differences. Fury attack makes contact, and barrage is stopped by bulletproof
Typing for ruination and nature’s madness doesn’t effect the damage. Ruination also does not make contact, being dark type does activate justified and rattled though as someone else mentioned. And yeah, those slight differences are true for fury attack and barrage
Now you can make a video about moves that are strictly better than other. like Lunar Blessing being better than Life Dew or Victory Dance being better than Dragon Dance
A lot of physical moves make contact like punching moves, moves like wing attack, flare blitz etc. these moves get boosted by abilities like tough claws and are subject to things like rocky helmet, flame body, static, etc. But moves like Earthquake, Rock Slide, Gunk Shot will not make contact and do not proct those effects. There are also a few special moves that do make contact like draining kiss, grass knot and wring out so it isn’t a purely physical trait for moves.
Here’s a move that now is an actual WORSE clone of another move: Water Gun is the classic early Water move. 40 BP, 25 PP, 100% accurate Special move with no secondary effect. However, as many of you know, there is actually a second early Water move that often was learned at a lower level than Water Gun: Bubble. This Special move is notorious for being bad, having 20 BP, 30 PP, and 100% accuracy with a Speed drop chance that wasn’t really worthwhile. This was true until Gen 6, where Bubble’s power was doubled to 40, equal with Water Gun. This meant that Bubble was just as powerful and accurate as Water Gun, but also hit all adjacent opponents, had move PP, and had that Speed drop chance. Why did GameFreak do this to moves that you’re gonna ditch anyway for Scald, Surf, or Hydro Pump? Bubble being buffed makes zero sense! It was to Water Gun what Absorb is to Vine Whip: a weaker version of the same move with an extra benefit, but now it makes Water Gun pointless!
would weather setting moves count, and what about confuse ray and super sonic. confuse ray is strictly better so i can see why. then there’s the hyper beam moves and overheat/leaf storms of the game. headlong rush and close combat would fit too.
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Fun fact: There are Pokemon that do not have the flying type that learn Roost, making it an exact copy of Recover for those Pokemon.
Unless they have Levitate! Like Flygon or Latias, though I don't think there's any pokemon that has Levitate and access to Roost in the current gen.
@RaynmanPlays roost does not force the user to become ungrounded, it only removes their flying type for the rest of the turn, so if they are ungrounded for any other reason (e.g levitate as you said) they will remain so
Tera Flying.
@@FranXiT tera prevents changing your type in any other way, so after tera you wouldnt loose your flying type from roost
Dragon tail and Circle throw both have 60 bp 90 accuracy -6 priority and switches out the target, and coincidentally have a type immune to them.
it also happens to be the same type for both lmao
@@artilire no? Circle Throw is fighting, dragon tail is dragon. Ghost is not immune to dragon and fairy is not immune to fighting
@@zukamimotu..2071 lmao sorry I just thought of fairy for both
The three weather healing moves used to have a unique effect in Gen 2, healing more depending on the time of day, with Morning Sun being more effective in the morning, Synthesis during the day, and Moonlight during the night.
@@honokatheanimelover6754 something like that would be cool but is definitely limited to an in game setting. Would be cool to have them each work in different weathers while being countered by the others
@@MattBudYT That wouldn't make sense since they all rely on a Clear Sky, which is the name of Sunny Day in Japan. Rain, and Hail would bring in clouds to block the sun/moon, and Sandstorms would also block the sun/moon.
yes
Me: "If I had a nickel for each time there was a Super Fang clone given to a Legendary Quartet in an odd-numbered gen, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice, right?"
You can even add "3D era" into there if you wish.
@StarlightWarriorGamerJames at least ghosts can't be super fanged, can still be nature's madnessed and ruinationed
WHO UP MATTING THEIR BUDS RN
Straight up Mattin it rn. And by it, haha, lets just say my Bud 😏
💀
I've judged Matted everywhere
ITS MATTING TIME *matts all over the place*
This is Outta Pocket
I think the fact that Nature's Madness and Ruination are the same aside from typing is meant to signify that the Tapus and the Treasures of Ruin are supposed to be reflections of each other. While the Tapus are Fairy-type native guardian deities of Alola, the Treasures are foreign Dark-type invaders that brought destruction and misery when they came to Paldea.
Huh, I never thought of Detect having a cool animation but my boy is correct!
😎🆒
Ruination is basically just Super Fang/Nature's Madness that can hit Shedinja
Yeah I’m so glad I can finally halve Shedninja’s health!
😂😂😂
@@KaysonVanOrman-ef4kuit does 1 hp minimum, so shedinja would die
Imagine if it ignores Sturdy
@@unaffectedbycardeffects9152I think it'd always round up, so you'd never kill with it.
The reason Shelter has less PP then the other moves is because in _Legends: Arceus_ (its debut game) it WASN'T just a copy of Iron Defense, but also obscured the user, which makes the opponent's attacks more likely to miss. I guess they figured it would be too overpowered in a competitive format, so they nerfed it coming into Scarlet and Violet. Sucks because now instead of a cool new signature move, its just a generic stat move.
Technically typing and names matters for status moves. Flying type moves can be effected by gale wings, dance moves by dancer, etc
How do names matter
@@PinkaholicOfficialDance moves
@@tulionline1239 that isn't really the name of the move, its more about the category
@@PinkaholicOfficial But the category is “Does it have dance in the name” so the name matters
@@MaidenOfAirnot necessarily, there are moves with the name not in the category and vice versa like Rain Dance not being a dance move while Aqua Step is
Iirc Nature's Madness also had a Unique Z-Move that chunked 75% HP off the target instead of the usual 50%, not much better especially for using up your valuable Z-Move and Item slot but it is technically a difference from the other moves.
Edit: Also Feather Dance technically has another difference as a Dance Move which can be reused by Oricorio, funnily this makes it possible (in a Double Battle) to reduce an opponent's Attack by 6 in One Turn.
Detect is different due to Libero and Protean. Example: Cinderace uses detect, becomes a fighting type, and is no longer weak to fire weaknesses or normal weaknesses (if it had used protect instead). This was more relevant before Libero/Protean only activated once per battle.
Well obviously every move that has a different type is different. But they provide the same effect in battle
Shore up is an other 50% healing move, but in sandstorm its 2/3
Since they removed Shelter's extra effect to boost evasion they shouldve made it raise the defense by 3 stages to make it a little different and worth using for H Goodra
Edit: Might be broken or not whatever the case it will atleast be known as a signiture move rather than a "less pp acid armor"
Hold Back differs from False Swipe in that the latter is boosted by Sharpness, which is why I say use Gallade for catching
False Swipe, unfortunately, is not Sharpness boosted. You would think it was though..
It's because the idea of false swipe is using the non-sharp side of a blade to not "kill" your enemy
@@MattBudYTı think hold back is speical while false sniper is not
@@Esmerthe10thjojo both physical
As Matt said, it is not. If you want to have an ability boost its power, you're better off with something like Technician. Smeargle is obviously really nice since it can also learn other catching moves like Spore, use set up moves and healing to survive. A set I like to use is False Swipe, Spore, (any healing move) and No Retreat
I thought Shelter raised defense by 3 stages.
That would be amazing, it would be on par with the great Cotton Guard!
@@MattBudYTthey should make it to boost evasion for one stage like in legends
@@thodorispsirras7742 if it just boost evasion and def, it would be too OP tho
@@thodorispsirras7742 And have it banned from Smogon? Please no!
16:13 Me watching as Whitney steamrolls my poor team into the ground with her Miltank's defense curl boosted rollouts (I should not have, in fact, fuhgodd aboudit):
"Corporate needs you to find the differences between this move and this move.
- They're the same move."
That anti-spore Leavanny killed me 😂
When using Tangrowth I always have a headache deciding whether to run Synthesis or Morning Sun, but then I remember that Synthesis is STAB.
They should've made Frustration have more power the higher the target's happiness/friendship is compared to the user. Although chances are it'll still be useless anyways if both pokemon are at max happiness or somewhere equal to it. But the idea just came to me so I thought I'd share the idea. :P
Call me dumb or anything but didn't Celebrate had like a niche case for VGC to stall the ingame timer due to the animation?
If i am not wrong , with eevee. It's not a niche . Just some dumb trick that went no where
@@sinnohperson8813Eevee was not doing anything else tbf, post z-move and bpass. Might as well.
they should make a pokemon that when it uses moves that lock it into them, it goes through protect. so you can unironically try roll out and ice ball. and throw a wide lens on.
That’ll be Azumarill’s greatest asset if that happens.
grass whistle should get an extra 20% acc in grassy terrain
@@Mngalahad maybe even boosted to 80-90% would be sweet. Give it a nice as it hits through subs
I really dont know why they made hold back, they could've atleast made it a different type
It is weird how they made four event exclusive moves
Celebrate/Hold Hands: does nothing
Happy Hour: doubles prize money at the end of a battle
Hold Back: False Swipe clone
They could have atleast made it some type able to hit ghost which false swipe can't hit, like dark (which makes thematic sense too)
Hold back could've been the dark type false swipe we all needed
Probably for the Pokémon that didn’t have claws. Pretty much the reason Scratch and Tackle are basically the same.
A pair of moves you missed are Dragon dance and Tidy up, both raise attack and speed with the only difference is that Tidy up also removes anything in the field like Spikes, Stealth rock, Sticky web, etc.
That is enough of a difference that I felt I couldn’t include it. Tidy up feels like a whole different move with that utility
Always surprised by the good content of your videos. I’ve grown to thoroughly enjoy these
10:22 i think this example is like...okay because they're kinda like opposites in theme, dark types for ruins, fairy for tapu's, the treasures being sorta man-made and tapu's being natural yknow?
14:18 how dare you Purserker is the most charming pokemon in the Galar region lol
I really don’t understand why Hold Back exists. It could’ve at least been slightly stronger or had a different type than False Swipe, but it’s an event exclusive move that’s the exact same as a TM that a good amount of Pokemon can learn
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14:18 my boy Tyrantrum is SO charming. He's all dressed up and you disrespect him like that, unbelievable 😢
i would argue the lovely kiss and sleep powder differences are slightly greater than most others tbh, especially because any grass type will also not be affected by sleep powder rather than just having it affected by items/abilities
I remember years ago being fascinated by these moves that were identical and I didn’t understand why. Then I realized it was because I was thinking purely mechanically and that they exist for thematic/physiological reasons.
Basically, there’s more variety of move names for similar actions to give each move distinct effects, types, and strategies, even if they share similar animations or mechanics, helping to diversify gameplay and add strategic depth.
Flash has a distinction over the other accuracy lowering moves.
In gen 1-6, it was an HM, so you needed to jump through some hoops to forget it.
I think this is kind of interesting, as it's a difference you actually care about in game (especially gen 1, ugh) but never comes up in battle.
That's mind-blowing!I love it!
no mention of softboiled's (and possibly milk drink's) out of battle effect as a differentiating factor? i'll bet most people don't even know!
@@samuelbrown434 just competitive effects didn’t really consider field effects
W sponsor lets gooo!!!!!
WOO I BEEN WAITING FOR THIS ONE. THE AMT MOVES IVE SEEN THAT IM LIKE “wait isn’t this just [blank]”
I personally like that the signature move of both the Tapus and the Treasures of Ruin are the same. It can be called lazy game design all day, but it makes me think of the two legendary quartets as rivals, which is especially cool since they kind of have opposite roles to each other, with the Tapus as protectors and the Treasures as destroyers.
i always found that so strange how gen's 7 and 8 decided to add 2 new early game grass moves when there's already vine whip and absorb
Missing the 1-hit KO move category: Fissure (ground), Horn Drill (normal), Guillotine (normal), and Sheer Cold (ice). All has a type that's immune to it (flying, ghost and ice respectively), though sheer cold is technically different, having lower accuracy if not used by an ice-type mon. Regardless, Horn Drill and Guillotine are basically identical.
It's kinda funny to think about howl considering it's basically a permanent helping hand until the incineroar enters the field
Still a helping hand at -1 Attack
Shelter having less pp make it strangely better in competitive as it mean you will be locked by things like encore for a shorter time, it is a setup move so you won't use it more than 5 time anyway so saving 5-10 turn is a lot
I never actually knew what forsight and oder sleuth did
i got this exact same vid in my recommended twice, right next to eachother. fitting for the theme i guess?
Lock-On and OHKO move (Fissure, Sheer Cold, Guillotine). Instant win. Except against Sturdy.
2 turn and moveslots for a KO is not worth it. Also Taunt
@@phammark2248 I mean, it's pretty worth it when it'd take like 7 turns to normally take down the pokémon, isn't it?
False Swipe and Hold Back being the same move angers me so much lmao
I really wish they'd introduce one that can hit ghost types, I think a special psychic type one along the lines of "Mental Restraint" would be cool, and would keep False Swipe's feature of not being able to hit every type.
You forgot Healing Wish and Lunar Dance
Very similar but Lunar Dance also restores PP while healing wish doesn’t. Could have been mentioned though for sure.
Calling some of these 'exact', is a little misleading.
WRONG Hold Hands has a special effect the other two don't and that's making me smile
I think mind Reader also works like odor sleuth but making dark types vulnerable to psychic type moves instead
@@carlhirsch1179 that’s Miracle Eye 👁️
This video saved my life
3:33 aw hell nah this gonna be so useful once i reach grade 10 because python
Some of these are useful, as the same move with a different name nonetheless prevents the enemy from locking your access to that move with imprison. False swipe and hold back are pretty useless though. If someone went out of their way to counter your false swipe strategy just let them have it!
Barrage should have been grass or psychic.
Nature's Madness and Ruination are different against specifically Shedinja, Nature's Madness cannot hit it but Ruination can thanks to the different typing
Embargo stonks are going UP this video
Ruination can also trigger justified and rattled
I didn't know comet punch a bullet move, or how barrage was a punching move...
I’m surprised you didn’t mention that Feather Dance is copied by the Dancer ability.
Not the same, but something i think people miss is that Tidy Up and Dragon Dance have almost the same effect
Tidy up removes hazards so it gets used outside of set-up.
There are some differences between some of the moves. For metal burst and comeuppance, you did mention that type plays a factor, plus also metal burst does not make contact, and isn’t affected by kings rock, while comeuppance is. It’s weird since you mentioned that for leafage and branch poke but not these two.
Fury attack and barrage do have some tiny differences. Fury attack makes contact, and barrage is stopped by bulletproof
Typing for ruination and nature’s madness doesn’t effect the damage. Ruination also does not make contact, being dark type does activate justified and rattled though as someone else mentioned. And yeah, those slight differences are true for fury attack and barrage
@@MattBudYT OP wasn't talking about Ruination and Natures Madness but about Metal Burst and Comeuppance lol
@@bottomtext251 I had some confusion between this and another comment LOL. Sometimes I’m all over the place
Now you can make a video about moves that are strictly better than other.
like Lunar Blessing being better than Life Dew or Victory Dance being better than Dragon Dance
Safety Goggles Overcoat Leavanny reminds me of Cheri Berry Limber Stunfisk and Air Balloon Levitate Rotom-Fan. Those were the days...
Surprised it wasn’t a set in ranbats
Cant forget ruknation, ruination, ruination and ruination
what is ruknation?
They didn't even finish One Hundred Sleepless Nights😢
well spider web does not stop the target to switch out instead when the pokemon is switched next pokemon speed dropd by one stage
That’s sticky web, completely different moves.
10:10 or blocked by Grass types in general
Seismic Toss and Night Shade.
Could go with abilities that are the exact same next. :P
@@sinteleon already made it a while ago!
If you think about it.. Every move is based off of dig.
How about speed reducing move? With scary face and cotton spore.
And move like whirlwind and roar, dragon tail and circle throw.
I've never heard about hold back.
Probably because it’s event-exclusive.
YOU GET PHYSICAL MOVES THAT DON’T MAKE CONTACT? WHAT THE HELL DOES THAT EVEN MEAN 2:42
Best example would be rock throw, its definitely a physical attack but your Pokémon itlsef doesn't make contact the big ass rock does
A lot of physical moves make contact like punching moves, moves like wing attack, flare blitz etc. these moves get boosted by abilities like tough claws and are subject to things like rocky helmet, flame body, static, etc. But moves like Earthquake, Rock Slide, Gunk Shot will not make contact and do not proct those effects.
There are also a few special moves that do make contact like draining kiss, grass knot and wring out so it isn’t a purely physical trait for moves.
Another example would be earthquake, ofc physical but non contact. @@jacobleyshon1399
Same same, but different
For got the goat happy hour...
Doesn’t “shore up” have the same effect as the healing ones?
@@kaylaasato8191 shore up heals 50% always but heals more in a sandstorm. Best healing move
Man I wish they un-nerfed Dark Void
Feather dance is also a dance move
Me: 13:20 sees pallosand. Expects shore up. Doesn’t hear it. Googles shore up move effects. FIRST TIME LEARNING THAT IT HEALS MORE IN SAND
I could’ve sworn Switcheroo was Gen 6 not 4
Nah, there was a pretty big niche of Lopunmy running Klutz with a bad item, and switcheroo back in gen 4.
Subbing right now
Here’s a move that now is an actual WORSE clone of another move:
Water Gun is the classic early Water move. 40 BP, 25 PP, 100% accurate Special move with no secondary effect.
However, as many of you know, there is actually a second early Water move that often was learned at a lower level than Water Gun: Bubble. This Special move is notorious for being bad, having 20 BP, 30 PP, and 100% accuracy with a Speed drop chance that wasn’t really worthwhile. This was true until Gen 6, where Bubble’s power was doubled to 40, equal with Water Gun. This meant that Bubble was just as powerful and accurate as Water Gun, but also hit all adjacent opponents, had move PP, and had that Speed drop chance.
Why did GameFreak do this to moves that you’re gonna ditch anyway for Scald, Surf, or Hydro Pump? Bubble being buffed makes zero sense! It was to Water Gun what Absorb is to Vine Whip: a weaker version of the same move with an extra benefit, but now it makes Water Gun pointless!
Okay but hold back is special but dalse swipe is physical
Switcheroo is far less likwly to be imprisoned.
Detect z ups your evasion, thats kinda diferent
get your bag but id rather you dont take a pro AI sponsor in the future
what are you using to check what Pokémon can learn what moves?
@@deadheat1635 Pokemon showdown teambuilder (type in the move and you can filter the mons that learn it). Bulbapedia also has the information.
Idk what he uses but there’s a page on bulbapedia for each move and the learnsets for it
What about the 40 power priority moves? And the 60 power never miss moves?
They're pretty much all different types, which is a difference valueable enough to keep them off this list
I was flirting with the possibility of making a video with those moves. Aqua Jet, Quick Attack, Accelerock, etc. same move different type
Did vespiqunn lose heal order you can find them really easy by the bug type gym in SV
Vespiquin lost all its signature moves in gen 8 my dude 😢
Shelter... Is a bad joke
😞😞😞
would weather setting moves count, and what about confuse ray and super sonic. confuse ray is strictly better so i can see why. then there’s the hyper beam moves and overheat/leaf storms of the game. headlong rush and close combat would fit too.
Those are more so variations which could make a good follow up video. Same power/effects but different offensive typings so they have different uses.
Water gun and bubble they are literally the same, the difference is bubble having 10 more pp
@@GGizBRUH bubble has a 10% chance to lower speed + hits both targets in a double battle
@@MattBudYT true there is that, so in fact it is just a better water gun lol there is literally no downside to choosing bubble over water gun.
Branch poke is defiantly the most useless addition at least shelter was OP in legends Arcues
I never realized howany copy and paste moves there are
@@isaachiltyhilty6804 it’s crazy, and this isn’t even including most moves that are the same but just different attacking type.
Every move is dig
I’m pretty sure cosmic power and defend order are the same
Aiight bruh, 2 minutes of video inbetween ads is a little excessive. Ik your about your money but damn I can't finish this video lol