How To Get A Better Grid Layout in Unity

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 381

  • @ÁngelAcosta-g2e
    @ÁngelAcosta-g2e ปีที่แล้ว +21

    This works amazing, thanks man.
    For anyone who can be interested, I modified the for to this so the last one can fill all the empty space:
    float columnCount = 0;
    float rowCount = 0;
    for (int i = 0; i < rectChildren.Count; i++)
    {
    rowCount = i / columns;
    columnCount = i % columns;
    if(fitType == FitType.WIDTH || fitType == FitType.HEIGHT)
    {
    var rest = (rows * columns) - i;
    if (i == rectChildren.Count - 1 && rest > 0)
    {
    cellSize.x *= rest;
    columnCount /= rest;
    }
    }
    var item = rectChildren[i];
    var xPos = (cellSize.x * columnCount) + (spacing.x * columnCount) + padding.left;
    var yPos = (cellSize.y * rowCount) + (spacing.y * rowCount) + padding.top;
    SetChildAlongAxis(item, 0, xPos, cellSize.x);
    SetChildAlongAxis(item, 1, yPos, cellSize.y);
    }
    Also someone write the script and put it on github so yall don't need to pause and copy for the eternity.
    github.com/IkeThermite/GameDevGuide-CustomTabsAndFlexibleGrid/blob/master/Custom%20Tabs%20and%20Flexible%20Grid/Assets/Scripts/FlexibleGridLayout.cs

  • @liormax
    @liormax 4 ปีที่แล้ว +380

    is this true? did someone actually made a grid layout tutorial that is actually usefull!?

    • @ben_burnes
      @ben_burnes 4 ปีที่แล้ว +32

      Amusingly, by bypassing Unity's grid system and making their own haha

    • @jameshood790
      @jameshood790 4 ปีที่แล้ว +31

      Not only that, but it gets right to the point and it's not a series of 27 videos where you watch someone type and debug for hours!

  • @connorking9217
    @connorking9217 4 ปีที่แล้ว +191

    For anyone having trouble with spacing causing overflow with more than a 3x3 grid:
    float cellWidth = (parentWidth / (float)columns) - ((spacing.x / (float)columns) * 2)....
    Should be:
    float cellWidth = (parentWidth / (float)columns) - ((spacing.x / (float)columns) * (colums - 1))....
    Same for height.
    Thanks for the great video, keep it up!

    • @bausHuck
      @bausHuck 4 ปีที่แล้ว +2

      Thanks. I was wondering this was happening.

    • @timhengeveld
      @timhengeveld 4 ปีที่แล้ว +5

      Awesome! This also fixed a problem I was having where a grid with two columns erroneously added spacing to the rightmost and bottommost items in the group

    • @daniellord4174
      @daniellord4174 4 ปีที่แล้ว +9

      Not just 3x3, it's all grids. Wandering if OP left this one little flaw to find those blind copy pasta's out there. Best part is OP definitely fixed it before he drags the grid around in the editor.
      new lifegoal: make awesome unity tutorial, leave one blatant flaw. Play unity games looking for ones that made it to production still containing flaw

    • @CorgiCA
      @CorgiCA 4 ปีที่แล้ว

      Cheers I was just about to commit to a night of stepping through ✌️😅😇

    • @eliebeaino
      @eliebeaino 4 ปีที่แล้ว +1

      watching this vid half asleep, and i barely understood half of what he said as i'm skimming through it to get a general idea of the system he's done, but when he hard-coded that 2 for the spacing, i was so confused and doubtful. I'm glad to know my confusion was put in the right place. I'm a new unity learner and a new coder, this feels good to know that i'm in the right direction of learning.

  • @motifgaming2080
    @motifgaming2080 4 ปีที่แล้ว +35

    Hey, there are very few TH-camrs who make advanced tutorials so please continue making these videos even when I think I already know everything about the topic I still learn something new from your videos.

  • @thatanimeweirdo
    @thatanimeweirdo 4 ปีที่แล้ว +9

    Honestly, it's so refreshing to see someone finally talk about these things. As a UI designer myself, it always seems as these topics just fall flat for most smaller/middle-sized projects.

  • @bip901
    @bip901 4 ปีที่แล้ว +119

    When picking a font, read the font license VERY carefully to avoid copyright issues. I'm pretty sure Unity embeds fonts into the game, and most font licenses don't allow that.

    • @GameDevGuide
      @GameDevGuide  4 ปีที่แล้ว +25

      Great advice! Yeah, licensing popular fonts can be very expensive, but there's also a lot of similar ones that are more affordable. Definitely agree that, like anything, it's worth making sure your usage is covered!

    • @StigDesign
      @StigDesign 4 ปีที่แล้ว +8

      @@GameDevGuide use default Comic Sans? :D

    • @heparo8704
      @heparo8704 4 ปีที่แล้ว

      Lots of free fonts sites out there 1001Fonts for example my favorite. Edit : free fonts for commercial use, free for personal use etc..

    • @ben_burnes
      @ben_burnes 4 ปีที่แล้ว +22

      @@heparo8704 Word of warning: "Free" might mean "Free to use non-commercially". If you intend on selling or distributing your game, do a bit of research beforehand to make sure.

    • @koko0riginal
      @koko0riginal 4 ปีที่แล้ว

      A free font that is a suitable replacement recommendation? free as In for commercial use with distribution without modification free

  • @aerondcz
    @aerondcz 4 ปีที่แล้ว +49

    This channel is so informative and fun to watch at the same time, much more than other Unity tutorial channels I've seen. You definitely deserve more subscribers and attention. Keep it going, your videos are amazing and they help me with my Unity projects, thank you!

    • @MassimoRough
      @MassimoRough 4 ปีที่แล้ว +7

      don't hesitate to share the video so the channel will get more subscribers as you wish him so. Apply yourself.

    • @JT_6233
      @JT_6233 ปีที่แล้ว

      I just wish the "Tab" script used at 2:55 would be somewhere to find.
      I can't find it here in the comments, not in any fan made repository and not in his other videos.
      Not sure how to proceed without this script

  • @_denzy_6310
    @_denzy_6310 4 ปีที่แล้ว +56

    You go so fast dude! I cannot follow without pausing every second. Also share the scripts where possible. Awesome stuff

  • @Knollee_oder_so
    @Knollee_oder_so 4 ปีที่แล้ว +15

    So you are telling me i just found this amazing guy who can code AND explain to me how it is done? No leaving out extra steps. Love it

  • @jameshood790
    @jameshood790 4 ปีที่แล้ว +3

    I love how you explain what you're doing without making us watch hours of typing and debugging like many other Unity tutorials. Brilliant, right to the point, and right at my level of expertise. Subscribed, and thanks.

  • @r1pfake521
    @r1pfake521 3 ปีที่แล้ว +8

    For dynamic or flexible grid I always combine a vertical layout group and filled it with horizontal layout groups for the rows and then every horizontal layout group contains the "cell" elements of the current row. You could also achieve a dynamic grid by using the existing grid layout and update the cell size property in code depending on the total grid width / height. But still nice to how a custom layout group can be implemented and bookmarked for later.

  • @aussieraver7182
    @aussieraver7182 3 ปีที่แล้ว +1

    You just simplified every future UI pain.
    Flexbox did the same for web development.

  • @oscar-qr5yy
    @oscar-qr5yy 4 ปีที่แล้ว

    I usually don't comment videos. I was already subscribed to you but finding this video looking for a dynamic grid made me activate notifications and comment this.
    THIS IS AWESOME.
    Thank you very much!

  • @The_Ancient_Guardian
    @The_Ancient_Guardian 3 หลายเดือนก่อน

    This video is a gold mine to learn, thank you.

  • @shidygames
    @shidygames 8 หลายเดือนก่อน

    This is lit. Thank you for taking the time to show and explain such things, we all agree that the default Grid system is lacking some basic features. Cheers!

  • @RetroGrazer
    @RetroGrazer ปีที่แล้ว

    This script saved my butt when trying to make a grid of n x n size. Thank you so much

  • @AmanKumar-tu2og
    @AmanKumar-tu2og 4 ปีที่แล้ว

    I cannot thank you enough for this. I was totally frustrated by the default grid component, but was too lazy to build an alternative.

  • @Andycraft608
    @Andycraft608 4 ปีที่แล้ว +1

    I'm so happy I found your channel! There are very very few informative and high quality UI Unity tutorials like yours on the internet. Thank you for sharing the knowledge.

  • @SanyaBane
    @SanyaBane 3 ปีที่แล้ว

    That's crazy how Unity doesn't have such useful thing out of the box. Thanks a lot!

  • @ben_burnes
    @ben_burnes 4 ปีที่แล้ว

    As someone who usually abhors UI work in Unity, this channel is absolutely brilliant. Thank you for this!

  • @techmaster9041
    @techmaster9041 3 ปีที่แล้ว

    OMG there is someone better than Brackeys. U R My new FAVOURITE TH-camR!!!!!

  • @SassyPantsy
    @SassyPantsy ปีที่แล้ว

    This is incredible! Hands down the best tutorial about Unity UI I've ever seen, even general purpose UI implementation. Plus sharing the script itself is very generous of you, it's a must have asset. Subbed&Liked!

  • @blaiseandthebambina
    @blaiseandthebambina 2 ปีที่แล้ว

    I’m an Unreal user all the way but your video was still so dang good and useful. Thank you! Unfortunately now TH-cam keeps suggesting Unity videos. Lol :/

  • @rmt3589
    @rmt3589 2 ปีที่แล้ว +1

    Thank you. I think this'll give me most of what I need to make my website simulator!

  • @rubyrails2329
    @rubyrails2329 4 ปีที่แล้ว

    The best channel for unity tutoral with Brackeys

  • @afrakes4510
    @afrakes4510 2 ปีที่แล้ว

    I'm speechless. This is amazing!! Incredible work bro.

  • @offsider_
    @offsider_ 4 ปีที่แล้ว +11

    Just wondering where you got the tab script at 9:01 from? I looked at the tabs video but i couldn’t find it. Thanks

    • @asclepiiusunknown1090
      @asclepiiusunknown1090 4 ปีที่แล้ว +2

      Https://th-cam.com/video/211t6r12XPQ/w-d-xo.html is the link for the advanced tab system if you still want it. Definitely worth checking out.

    • @Saikodan99
      @Saikodan99 3 ปีที่แล้ว

      @@asclepiiusunknown1090 it's not there.

  • @TheJeffries7
    @TheJeffries7 4 ปีที่แล้ว

    I love the venom anytime grid layouts are mentioned.

  • @danthesandman
    @danthesandman 4 ปีที่แล้ว +4

    It felt a little cathartic when you took a jab at the grid layout in the last video. After seeing that in this video as a UI/UX person I had to sub. One question though: Does this Flexible grid work with a content size fitter?

  • @darkotomic943
    @darkotomic943 3 ปีที่แล้ว

    The only Unity channel that is based on real practices.

  • @moromann1
    @moromann1 4 ปีที่แล้ว

    How have I never seen this channel before?? You have some amazing videos that are very explanatory, concise, and easy to understand. Please continue making videos!

  • @TheRealMonkeyCrime
    @TheRealMonkeyCrime 4 ปีที่แล้ว +1

    Thanks for making a great series of clear, factual and enjoyable videos. I'd love to see something covering best practices for interfacing your game's logic, variables etc to the UI.

  • @SnakPak
    @SnakPak 4 ปีที่แล้ว

    This is the best Unity tutorial I've ever seen for so many reasons. Instant subscribe

  • @RickMcMichael
    @RickMcMichael 3 ปีที่แล้ว +2

    Great videos, my only complaint is not being able to see what components are on the parent objects before you get started. Also did I miss the creation of the "Tab" Script? - I saw TabGroup and TabButton. Assuming you made one off camera? Maybe one day you could do some tutorials for World Space canvas scripts xD

  • @llareia
    @llareia 4 ปีที่แล้ว

    Thank you SO much for your videos. Unity UI has always been very frustrating for me, and you make it so much easier!

  • @ImSendingXOXO
    @ImSendingXOXO ปีที่แล้ว

    Wow, what an amazing tutorial! So educational, well-made, and perfectly paced. Thank you so much!!

  • @5thBabbitt
    @5thBabbitt 3 ปีที่แล้ว

    I found your channel just recently and I love it

  • @OverAndOverAndOver
    @OverAndOverAndOver 3 ปีที่แล้ว

    I LOVE your channel!!! You always have exactly what I need!! I've watched every one of your videos now, and they're all just incredible! You deserve more subscribers, I wish there were more videos to watch!

  • @iamvironic
    @iamvironic 2 ปีที่แล้ว

    I should check the comments earlier. Was sure something wrong, but still spent a hour trying to understand the logic, as I was sure in great videos like these there are no mistakes.

  • @UmeshVerma-pi8oi
    @UmeshVerma-pi8oi 4 ปีที่แล้ว

    Thanks for this awesome tutorial, now I am getting some confident and scale UI designs to the next level by programmatically.

  • @iamjimgroth
    @iamjimgroth 4 ปีที่แล้ว

    This is great. I never knew I needed something like this until you mentioned it in the discord the other day. Thanks!

  • @CodingWithUnity
    @CodingWithUnity 4 ปีที่แล้ว

    Really good video! Deff the best channel for UI/UX related topics by far

  • @Endoo95
    @Endoo95 4 ปีที่แล้ว

    Love it! Grids are so important, and your tutorial is so great. Thanks man!

  • @gloriousptr
    @gloriousptr 4 ปีที่แล้ว

    Really love your channel, every video is so exciting and helpful. Thanks for all the tutorials.

  • @admulberg
    @admulberg 4 ปีที่แล้ว +1

    Hi! For enabling/disabling you can just do: panels[i].gameObject.setActive(i == panelIndex); instead of using if/else

  • @cradle_of_chaos
    @cradle_of_chaos 4 ปีที่แล้ว +2

    This is excellent work.

  • @quantumpanic
    @quantumpanic 4 ปีที่แล้ว

    Yes! I've always dabbled in trying to customize the grid layout group component because of its potential for functionality (despite being lackluster in what it offers initially). Really hope Unity doesn't overhaul it too much in the future.

  • @TrueIndian
    @TrueIndian 4 ปีที่แล้ว

    Informative and in depth tutorial on a specific topic.Thanks.

  • @drakel5943
    @drakel5943 4 ปีที่แล้ว +2

    What sprites did you use around 3:30? Looks like you had a bunch of simple 2d sprites that would be good for UI. Was that an asset pack you could recommend or did you make them yourself?

  • @TNTCProject
    @TNTCProject 4 ปีที่แล้ว

    Super useful Matt! Smooth and clear as always! As the name suggests it is really flexible :D

  • @kronusexodues7283
    @kronusexodues7283 4 ปีที่แล้ว +6

    So, urm, I'm curious: are you aware that you are the best unity tutorial channel ever?

  • @rutchjohnson
    @rutchjohnson 4 ปีที่แล้ว +3

    This is so super helpful!

  • @RugbugRedfern
    @RugbugRedfern 4 ปีที่แล้ว +28

    Is there any way you can post the code on github?

    • @mahna_mahna
      @mahna_mahna 3 ปีที่แล้ว +4

      Another coder has made this from the videos:
      github.com/IkeThermite/GameDevGuide-CustomTabsAndFlexibleGrid

    • @RugbugRedfern
      @RugbugRedfern 3 ปีที่แล้ว +3

      @@mahna_mahna Thanks!

    • @mahna_mahna
      @mahna_mahna 3 ปีที่แล้ว +3

      @@RugbugRedfern You're welcome. I didn't expect any response, since this is 8 months late. :D I just dropped it in response to all the people I saw asking for it so that the NEXT person that came along could find it easily.

    • @johnsartain4160
      @johnsartain4160 10 หลายเดือนก่อน

      Wow this makes me so happy

  • @noname1999x
    @noname1999x 4 ปีที่แล้ว

    Keep doing tutorials! It's very informative and your code is example of good code for me :)

  • @pandaengine
    @pandaengine 4 ปีที่แล้ว +2

    To people who are having overflowing issues with spacing, change the lines where you set cellWidth and cellHeight with these. Parentheses are very imporant here.
    float cellWidth = (parentWidth / columns) - (spacing.x / ((float)columns / (columns - 1))) - (padding.left / (float)columns) - (padding.right / (float)columns);
    float cellHeight = (parentHeight / rows) - (spacing.y / ((float)rows / (rows - 1))) - (padding.top / (float)rows) - (padding.bottom / (float)rows);

  • @rahulcorleone4222
    @rahulcorleone4222 3 ปีที่แล้ว

    Thanks, It came in handy for my current project.

  • @simoncodrington
    @simoncodrington 4 ปีที่แล้ว

    Great content mate, hope to see more UI stuff in the future ❤

  • @ArthurDetaille
    @ArthurDetaille 4 ปีที่แล้ว

    Every video is even more impressive as the previous one !! :)

  • @erdemalpkaya
    @erdemalpkaya 10 หลายเดือนก่อน

    This is amazing. Thanks for the great work

  • @gamerzshare550
    @gamerzshare550 4 ปีที่แล้ว +1

    Simply awesome. Sourcecode will be great.

    • @mahna_mahna
      @mahna_mahna 3 ปีที่แล้ว

      Another coder has made this from the videos:
      github.com/IkeThermite/GameDevGuide-CustomTabsAndFlexibleGrid

  • @Shinobi31415926
    @Shinobi31415926 4 ปีที่แล้ว +1

    Really useful tutorial. Thank you!!

  • @alextreme98
    @alextreme98 4 ปีที่แล้ว

    you should post more, you are so good dude, i learned a lot from you, thanks 🥇

  • @APPLEZCRISP
    @APPLEZCRISP 3 ปีที่แล้ว +76

    //Tweaked the code to add more functionality
    //Added a minimum to some variables so they don't go under 0 or 1
    //Added all child alignments
    using UnityEngine;
    using UnityEngine.UI;
    public class FlexibleGridLayout : LayoutGroup {
    public enum Alignment {
    Horizontal,
    Vertical
    }
    public enum FitType {
    Uniform,
    Width,
    Height,
    FixedRows,
    FixedColumns,
    FixedBoth
    }

    public Alignment alignment;
    [Space]
    public FitType fitType;
    [Min(1)]
    public int columns;
    [Min(1)]
    public int rows;
    [Space]
    [Min(0)]
    public Vector2 spacing;
    public Vector2 cellSize;

    public bool fitX;
    public bool fitY;
    public bool NudgeLastItemsOver;
    public override void CalculateLayoutInputVertical() {
    base.CalculateLayoutInputHorizontal();
    float sqrRt;
    switch (fitType) {
    case FitType.Uniform:
    default:
    fitX = fitY = true;
    sqrRt = Mathf.Sqrt(transform.childCount);
    rows = Mathf.CeilToInt(sqrRt);
    columns = Mathf.CeilToInt(sqrRt);
    rows = Mathf.CeilToInt(transform.childCount / (float)columns);
    columns = Mathf.CeilToInt(transform.childCount / (float)rows);
    break;
    case FitType.Width:
    fitX = fitY = true;
    sqrRt = Mathf.Sqrt(transform.childCount);
    rows = Mathf.CeilToInt(sqrRt);
    columns = Mathf.CeilToInt(sqrRt);
    rows = Mathf.CeilToInt(transform.childCount / (float)columns);
    break;
    case FitType.Height:
    fitX = fitY = true;
    sqrRt = Mathf.Sqrt(transform.childCount);
    rows = Mathf.CeilToInt(sqrRt);
    columns = Mathf.CeilToInt(sqrRt);
    columns = Mathf.CeilToInt(transform.childCount / (float)rows);
    break;
    case FitType.FixedRows:
    fitX = fitY = false;
    columns = Mathf.CeilToInt(transform.childCount / (float)rows);
    break;
    case FitType.FixedColumns:
    fitX = fitY = false;
    rows = Mathf.CeilToInt(transform.childCount / (float)columns);
    break;
    case FitType.FixedBoth:
    fitX = fitY = false;
    break;
    }
    float cellWidth;
    float cellHeight;
    switch (alignment) {
    case Alignment.Horizontal:
    cellWidth = (this.rectTransform.rect.width / (float)columns) - ((spacing.x / (float)columns) * (columns - 1)) - (padding.left / (float)columns) - (padding.right / (float)columns);
    cellHeight = (this.rectTransform.rect.height / (float)rows) - ((spacing.y / (float)rows) * (rows - 1)) - (padding.top / (float)rows) - (padding.bottom / (float)rows);
    break;
    case Alignment.Vertical:
    default:
    cellHeight = (this.rectTransform.rect.width / (float)columns) - ((spacing.x / (float)columns) * (columns - 1)) - (padding.left / (float)columns) - (padding.right / (float)columns);
    cellWidth = (this.rectTransform.rect.height / (float)rows) - ((spacing.y / (float)rows) * (rows - 1)) - (padding.top / (float)rows) - (padding.bottom / (float)rows);
    break;
    }

    cellSize.x = fitX ? (cellWidth

    • @shyxiaolong
      @shyxiaolong 2 ปีที่แล้ว +1

      thanks dude
      because i was had a problem but didn't understand where. now i can found it

    • @sdjmixom
      @sdjmixom 2 ปีที่แล้ว +4

      Hello! This code almost is correct, you should remove all
      fitX = fitY = false;
      to make these flags work as intended. Otherwise huge kudos to you!

    • @HingalshDealer
      @HingalshDealer 2 ปีที่แล้ว

      thank you bro.

    • @winstonchua6078
      @winstonchua6078 2 ปีที่แล้ว

      Thanks!

    • @Gorathon-e5z
      @Gorathon-e5z ปีที่แล้ว

      This doesn't seem to actually change the cell width or height for me, they're both constant no matter my settings.
      edit: nvm it's because i had a content size fitter on the object i was putting in there
      edit 2: nvm again, still doesn't work for some reason

  • @DynamicalisBlue
    @DynamicalisBlue 4 ปีที่แล้ว +2

    I've been watching many of your UI videos and find them very useful. However, do you think UIElements has matured enough yet to start using it as the main UI system in Unity?

  • @haos4574
    @haos4574 2 ปีที่แล้ว

    great tutorial, exactly what I am looking for. I wonder if you have plans to add a scrollview to the custom grid layout, which would be extremely useful.

  • @homemacai
    @homemacai 4 ปีที่แล้ว

    Your videos are awesome mate! Thank you!

  • @ahmedradwan5385
    @ahmedradwan5385 4 ปีที่แล้ว

    one of the best channels ever

  • @JT_6233
    @JT_6233 ปีที่แล้ว +1

    The "Tab Script" used in this video at 2:55
    Where is it?
    I searched through all of his videos, cant find ind anywhere but somehow people here had it somehow?

    • @chakanshu
      @chakanshu 7 หลายเดือนก่อน

      th-cam.com/video/211t6r12XPQ/w-d-xo.html

  • @FerdieSwinkels
    @FerdieSwinkels 4 ปีที่แล้ว

    This is an amazing tutorial, nice work!

  • @ObsessiveGames
    @ObsessiveGames 2 ปีที่แล้ว

    Great explanation, will use this in one of my future games

  • @chrlw
    @chrlw 3 ปีที่แล้ว

    Absolute top notch video! Thank you so much!

  • @OblivionTanks
    @OblivionTanks 4 ปีที่แล้ว

    Cool vid. For the project I'm working on I went for a 3D type menu system that navigates like a point and click adventure. Though at first I was using a typical 2d tabbed grid Ui. It was slow and boring to navigate, The 3D menu made things so much more fluid, fast and fun to navigate. If you are going to make a game with lots to do like my project. Might as well make the menus/inventory fun to open up. That the issue I have with lots of AAA games the menus are slow and boring to navigate and for most open world games you spend to much time in them.

  • @Tauruspasific
    @Tauruspasific 4 ปีที่แล้ว

    I only want to say thanks for all this such amazing job are you doing. ❤️

  • @szpickij
    @szpickij 4 ปีที่แล้ว

    Excellent!
    Keep it up Matt!

  • @pandaengine
    @pandaengine 4 ปีที่แล้ว +1

    Hey man, this is great! I'll definitely use it to design my UI from now on. I already have a half-baked dynamic grid system, but it's only for dynamically initializing an inventory in a scroll rect. I can see that your solution can be easily adapted to that.
    Keep up the good work man! I love your tutorials!

  • @322ss
    @322ss 4 ปีที่แล้ว

    Thanks! This is really neat solution! I've (tried) to create something similar, but it wasn't nearly as clean - and I think I just used grid layout group + script that modified grid child sizes...

  • @artourprice2435
    @artourprice2435 ปีที่แล้ว

    Great Tut. Thank you so much for teaching this.

  • @osmancanernurdag
    @osmancanernurdag 6 หลายเดือนก่อน

    This is amazing bro. Thank you :)

  • @frostoise
    @frostoise 4 ปีที่แล้ว +1

    The biggest problem with the Default Grid Layout is that it assigns a fixed size for each child element and by doing so it creates major resolution scaling problems, especially when the aspect ratio changes. This works very well around the problem and scales accordingly to all aspect ratios and resolutions.

  • @christinaVennegerts
    @christinaVennegerts 2 ปีที่แล้ว

    Awesome tutorial, thank you very much!

  • @thecookies6109
    @thecookies6109 2 ปีที่แล้ว

    Great Found what I was looking for.

  • @clairej3960
    @clairej3960 2 ปีที่แล้ว

    fantastic tutorial, thank you

  • @btiwari-games5279
    @btiwari-games5279 4 ปีที่แล้ว

    This is awesome buddy 🤩

  • @unitypro
    @unitypro 3 ปีที่แล้ว

    Loads of thanks for this video

  • @dankenarigato
    @dankenarigato 4 ปีที่แล้ว +1

    WOW!!!!! this is very useful .thank you GDG~

  • @FearlessNite345
    @FearlessNite345 4 ปีที่แล้ว

    I would love to see a video on how to make those buttons and how to outline them like you did

  • @Pedro_Marangon
    @Pedro_Marangon 4 ปีที่แล้ว +2

    I've been waiting for this video for a long time!

  • @leeblackharry
    @leeblackharry 2 ปีที่แล้ว +1

    Instead of placing objects into the Home Panel, I instantiated a prefab in a Start() routine and then parent each of those objects to the Home Panel. This worked but the prefab does not change scale to keep the spacing and padding the same when I drag the Home Panel anchors. I'm trying to see how your code changes the size of the images that you have in Home Panel. I see where the cellSize for x and y is calculated by how do the images change from that?

  • @andreperegrina
    @andreperegrina 2 ปีที่แล้ว +2

    For anyone needing the fixedWidth and fixedHeight I added this:
    // fixed width
    if (fitType == FitType.FixedWidth)
    {
    // calculated columns based on width and spacing
    float width = rectTransform.rect.width;
    colums = Mathf.FloorToInt((width + spacing.x) / (cellSize.x + spacing.x));
    rows = Mathf.CeilToInt(transform.childCount / colums);
    }
    // fixed height
    if (fitType == FitType.FixedHeight)
    {
    // calculated rows based on height and spacing
    float height = rectTransform.rect.height;
    rows = Mathf.FloorToInt((height + spacing.y) / (cellSize.y + spacing.y));
    colums = Mathf.CeilToInt(transform.childCount / rows);
    }

  • @viniciusps01
    @viniciusps01 4 ปีที่แล้ว

    All of your vídeos are great. Thank you by that :)

  • @MaxIzrin
    @MaxIzrin 7 หลายเดือนก่อน

    Very good code, and really brings to question why Unity, 4 years later, still has the same stale grid layout component.

  • @MertKirimgeriGameDev
    @MertKirimgeriGameDev 4 ปีที่แล้ว

    Great tutorial! Must-have toolbox item. Thanks :)

  • @sebastian3747
    @sebastian3747 ปีที่แล้ว

    Does the default Grid Component still suck in Unity 2022? Wondering if they addressed these problems..
    Also, @Game Dev Guide Thanks so much for the awesome video series, such a great intro to the Unity`s UI system!

  • @LuRybz
    @LuRybz 4 ปีที่แล้ว +1

    feels high quality

  • @farfi55
    @farfi55 4 ปีที่แล้ว

    Great content as usual 👍

  • @TheMonyarm
    @TheMonyarm 4 ปีที่แล้ว

    I would love it if you could make a vud on crating Fallout/Skyui esque list inventories, with a 3d preview.

  • @-vhs
    @-vhs 4 ปีที่แล้ว

    I am in love with your channel!

  • @akaHarvesteR
    @akaHarvesteR 3 ปีที่แล้ว

    Brilliant work! UI work in unity is always such a pain IMO. I've been doing it for ten years and I still struggle with those damn layout group components. I will definitely give yours a try.
    Also thank you for implementing padding using floats!! (Ever notice that unity's use integers?)

  • @Niihiiliith
    @Niihiiliith 2 ปีที่แล้ว

    This helped me a lot today. Thanks ^__^

  • @richardnorbron4969
    @richardnorbron4969 3 ปีที่แล้ว

    Great tutorial. Thanks.