An Optimization-Based Theory of Mind for Human-Robot Interaction

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 5

  • @nick2902
    @nick2902 5 ปีที่แล้ว +5

    This young lady is extremely well spoken. She breaks it all down in easy to understand every day English. Please, have her explain more of this technology in future videos. Thank you 😊
    She’s great!!!

  • @cafeliu5401
    @cafeliu5401 5 ปีที่แล้ว +1

    when I play world of warcraft with a casting assist, I have to give tactics by using some skills(pulling, charging, CC), while the bot completes the rest of the action sequence to maximize defence/damage/encounter mechenics. so the bot need to stand down when human is pressing, and change its trajectroy to follow updated human intention. same problem could be found in other games like micro-movement in RTS, Sim games etc. in games rule-based system performs well, however the player have to use the game UI (keymap&click) which is inefficient especially if you want to batch select a group and assign some tactic on them. it becomes more difficult if the tactics from two groups requires the player to move or dodge in diffierent ways(have to take hit by at least one). I think games are good test ground because full-auto is not fun, and full-manual is creative but can be labor intensive.

  • @plaguedoct0r
    @plaguedoct0r 5 ปีที่แล้ว +1

    I can't help but be crass right now...
    She has an absolutely rocking body and looks gorgeous when she walks. Too bad about the face.

    • @alexs4470
      @alexs4470 5 ปีที่แล้ว +4

      Sorry, you've been disqualified from using Earth.

    • @plaguedoct0r
      @plaguedoct0r 5 ปีที่แล้ว +1

      @@alexs4470 Then come remove me from the game, "umpire" :)