Timestamps: 1:27 Making "master part" containing the original master sketch. Other sketches in master part have "Convert Entities" relationships with master sketch. 3:30 Make Cut-Extrude relationship to master sketch 4:40 Save "master part" 4:45 Make "triangle part" and insert "master part" but only sketches 6:09 Save "triangle part" and make copies to use as templates for cylinder and block parts 7:40 Mod template part to make "cylinder part", delete existing convert entities sketch and offset entities to make cylinder 8:16 Make "block part" 9:32 Make assembly
One of the best things that VARs can do....Bring real world customer solutions to the Solidworks community. Here is great video showing the many ways to use "Entities" to make relationships from one sketch to other sketches. Can't wait to see your next one, Steven 😎
I use this technique when designing injection molds. However all of my sketches are in the top level assembly and they're all fully defined. The shapes of sizes of my components are controlled with sketches and multiple instances of component locations are defined by another sketch. I actually eliminated the use of a third party add-on software (Moldworks/Splitworks) after adopting this approach.
That's a PDM data card. Since he's saving into a vault, it automatically prompts him to add those details if he wants. That only pops up if you are saving into a SOLIDWORKS PDM vault.
I’m assuming you mean to unfix one of the components, so that component can have motion. Yes, you can definitely remove the Fix relationship and mate it like regular part, and it will still update with the shared sketch.
Timestamps:
1:27 Making "master part" containing the original master sketch. Other sketches in master part have "Convert Entities" relationships with master sketch.
3:30 Make Cut-Extrude relationship to master sketch
4:40 Save "master part"
4:45 Make "triangle part" and insert "master part" but only sketches
6:09 Save "triangle part" and make copies to use as templates for cylinder and block parts
7:40 Mod template part to make "cylinder part", delete existing convert entities sketch and offset entities to make cylinder
8:16 Make "block part"
9:32 Make assembly
One of the best things that VARs can do....Bring real world customer solutions to the Solidworks community. Here is great video showing the many ways to use "Entities" to make relationships from one sketch to other sketches. Can't wait to see your next one, Steven 😎
Thanks for that!
I use this technique when designing injection molds. However all of my sketches are in the top level assembly and they're all fully defined. The shapes of sizes of my components are controlled with sketches and multiple instances of component locations are defined by another sketch. I actually eliminated the use of a third party add-on software (Moldworks/Splitworks) after adopting this approach.
Sir what is this window that appears at 6:23
I have the same question. Seems either everyone knows it except us, or they missed it
That's a PDM data card. Since he's saving into a vault, it automatically prompts him to add those details if he wants. That only pops up if you are saving into a SOLIDWORKS PDM vault.
Watching this makes me miss Creo so much
Great stuff! Thanks
Glad you liked it!
If You unfix the master model and move it inside assembly will other parts follow it?
I’m assuming you mean to unfix one of the components, so that component can have motion. Yes, you can definitely remove the Fix relationship and mate it like regular part, and it will still update with the shared sketch.
Nice sir very good tutorial
I can learn from this for sketch in Solidworks 🙏👍
Great 👍
huge like!)