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Stellaris Planet Type Tier List

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  • เผยแพร่เมื่อ 15 ส.ค. 2024
  • Which planet types are the best in Stellaris? There are so many different celestial bodies we can colonise; from arid, rocky worlds to giant megastructures that float in the sky. Let's break it down into a tier list to rate the best and worst planets we can live on in Stellaris.
    I will be looking at both habitable planets and habitable megastructures in this video!
    Chapters:
    0:00 Intro
    0:45 F tier
    1:58 C tier
    5:26 B tier
    7:20 A tier
    12:05 S tier
    Stellaris Version 3.2
    Stellaris Tier Lists Palylist: • Stellaris Tier Lists
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    And please comment with any feedback, any ideas or if you disagree!

ความคิดเห็น • 692

  • @quuaaarrrk8056
    @quuaaarrrk8056 2 ปีที่แล้ว +851

    I absolutely love Hive Worlds for the lore, the entire world being a part of the collective just seems so cool to me.

    • @aquilazyy1125
      @aquilazyy1125 2 ปีที่แล้ว +105

      It’s a shame that in Stellaris Hive Minds are assumed to be creepy, dominative, and individual-eliminating. I would really love to play as a Hive Mind like Gaia in the Foundation series, where individuals are not forced, but unanimously realized that it is the best for the future of the universe that they should turn themselves into a Gestalt consciousness. Kinda like the Psionic ascension path but that is set to be more related to religion and spiritualism imo.

    • @quuaaarrrk8056
      @quuaaarrrk8056 2 ปีที่แล้ว +38

      @@aquilazyy1125 I can see what you mean, but I actually really like the Borg, but psionic approach. However, some friendlier, more diplomatic and good for the galactic community and frankly just better hive mind options would be nice.

    • @UltimateSpinDash
      @UltimateSpinDash 2 ปีที่แล้ว +6

      @@quuaaarrrk8056 I'd like a cyborg-cooperative. Basically the Borg if they were the good guys (and what I think the Mirror Universe Borg should be if we ever get to see them onscreen).
      The Unity Saga (a Star Trek / Star Wars crossover-fic) actually explores something along those lines later on.

    • @thejumper7282
      @thejumper7282 2 ปีที่แล้ว +12

      @@quuaaarrrk8056 I hate that psionics are religion in stellaris

    • @quuaaarrrk8056
      @quuaaarrrk8056 2 ปีที่แล้ว +6

      @@thejumper7282 True, that's somewhat of a roleplay limitation (assuming you don't choose to ignore it)

  • @grimsprice
    @grimsprice 2 ปีที่แล้ว +1448

    I disagree that motes are the most important rare resource. You only need a few motes to upgrade your few forge worlds. Where as gas, which is needed for each and every upgraded science building is far more “in demand”. A late game empire might be using 20 or so motes total, while using literally hundreds of gas across all their relic / science focus worlds.

    • @kotzpenner
      @kotzpenner 2 ปีที่แล้ว +166

      You could say motes are the most imprtant early game ressource and then it shifts over to gas

    • @Miranda17137
      @Miranda17137 2 ปีที่แล้ว +11

      Only a few motes? You'll need 15+ to feed a Forge ecumenopolis, and you'll need more than one of those to beat higher rated Crisises.
      On the other hand, you can counterbalance the Gas requirement for Science by instead developing more Habitats.

    • @NewPaulActs17
      @NewPaulActs17 2 ปีที่แล้ว +141

      seriously, i always have like 20+ motes surplus every month, but it's a total drag with exotic gas and crystals- barely break even or spend ungodly sums of energy to stay positive

    • @duncanharrell5009
      @duncanharrell5009 2 ปีที่แล้ว +13

      What about rare crystals?

    • @anna-flora999
      @anna-flora999 2 ปีที่แล้ว +6

      Kinda depends on your fleet design as well, I think

  • @Unknown.NotRegistered
    @Unknown.NotRegistered 2 ปีที่แล้ว +1371

    No, don't warn them to not colonize Holy Worlds.
    Everyone should have the pleasure of experiencing that at least once.

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +28

      It's funnier that way.
      th-cam.com/video/7Q8hAb230OE/w-d-xo.html

    • @GewalfofWivia
      @GewalfofWivia 2 ปีที่แล้ว +66

      did that on my first time playing lol

    • @MarlKitsune
      @MarlKitsune 2 ปีที่แล้ว +110

      My first game was with 3 other people, I died before i got destroyers because 2 jumps away was a gaia that i colonized causing the holy guardians to destroy my only starbase and i had no idea how to get more then. An Ai took over my one remaing planet 7 min later.

    • @machixius
      @machixius 2 ปีที่แล้ว +31

      I'm feeling funny today, so I'm gonna go crack the world for a little bit of fun.

    • @Spartan086
      @Spartan086 2 ปีที่แล้ว +10

      with my empire, there was an option to just colonize Holy Worlds but with a temporary modifier which made resource production go down

  • @B3RyL
    @B3RyL 2 ปีที่แล้ว +502

    Montu: Gaia World - don't colonize it if it's a holy world. You've been warned!
    Zarqlan: Ummm... Actually...

    • @dynia666666
      @dynia666666 2 ปีที่แล้ว +15

      materialist with milion fleet power, bitch pls :)

    • @KraNisOG
      @KraNisOG 2 ปีที่แล้ว +15

      @@dynia666666 Only? What are you playing on? Ensign difficulty and normal crisis strength? I'm curious what difficulty you normally play on for 1M to be bigger than their fleets.

    • @dynia666666
      @dynia666666 2 ปีที่แล้ว +3

      im using starnet mod and play on admiral setting 2300 year end game with scaling cause vanilla GA is way too easy even on new patch

    • @52flyingbicycles
      @52flyingbicycles 2 ปีที่แล้ว +12

      @@KraNisOG fallen empire fleets are in the 200-300k range. 1 million fleet power should easily handle a mad spiritualist. Heck I’ve done it with far less, albeit after they burned all their fleets trying to humiliate me

  • @sylvananas7923
    @sylvananas7923 2 ปีที่แล้ว +431

    Wet world for 99% of species : meh
    Wet world for aquatic anglers : stonks

  • @borsk473
    @borsk473 2 ปีที่แล้ว +420

    A minor correction: normal pops don't just have 0% habitability on machine worlds, they can't inhabit them at all. You can't resettle them onto that world, you can't colonize it with organic pops, and I'm pretty sure they can't auto-resettle into it either

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +69

      That is correct to some extent. Biological pops with the Cybernetic trait, whose owner is a Driven Assimilator can inhabit machine worlds, so can robot pops under either full rights policy or servitude policy with resettlement rights. In that regard, the Hive worlds are more secure, because literally no other pop except for one with "hive-minded" trait can permanently inhabit hive worlds.
      EDIT: It took me like 5 tries to articulate what I wanted to say.

    • @neolexiousneolexian6079
      @neolexiousneolexian6079 2 ปีที่แล้ว +2

      Isn't that an effect of

    • @shooey-mcmoss
      @shooey-mcmoss 2 ปีที่แล้ว +9

      **laughs in Driven Assimilator**

    • @Stforv
      @Stforv 2 ปีที่แล้ว +3

      But you can terraform machine worlds into any type of regular planets with just basic terraform tech

  • @maxpont8989
    @maxpont8989 2 ปีที่แล้ว +278

    Step 1: Find the Omnicodex
    Step 2: Colonise all the tomb worlds around you
    Step 3: ????
    Step 4: Profit from the tomb world habitability on the new pops

    • @blahmaster6k
      @blahmaster6k 2 ปีที่แล้ว +33

      I found two tomb worlds with advanced primitives on them recently, it was amazing to have them super early in the game.

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +13

      @@blahmaster6k To quote the immortal words of our lord and prophet, Hannibal: "I love it when the plan comes together"

    • @TempestLM
      @TempestLM 2 ปีที่แล้ว +2

      By that point tou can just terraform them

    • @quantjonna293
      @quantjonna293 2 ปีที่แล้ว

      Rather have the Grunur precursor.

  • @Interitus1
    @Interitus1 2 ปีที่แล้ว +320

    It makes me sad because aesthetically I like Wet worlds the most out of the base worlds.

    • @shawnlylebond8873
      @shawnlylebond8873 2 ปีที่แล้ว +65

      Then go with them. This list is only his opinion. He doesn't like them because he doesn't like food production.

    • @dynia666666
      @dynia666666 2 ปีที่แล้ว +57

      i played on continental worlds cause of rp and have 0 problems with it

    • @gibbcharron3469
      @gibbcharron3469 2 ปีที่แล้ว +39

      Well hey, that's what Aquatics are for!

    • @KraNisOG
      @KraNisOG 2 ปีที่แล้ว +20

      @@dynia666666 Same, I know that the other planets are likely to have higher of X resource, but in my experience, I have better luck getting a planet with loads of minerals on continental worlds than on cold worlds, not to mention how those cold worlds seem to have much lower tiles.

    • @aidan8473
      @aidan8473 2 ปีที่แล้ว +5

      Aquatics makes them very good.

  • @jle2500
    @jle2500 2 ปีที่แล้ว +177

    Okay 8 seconds in, Titan AE reference? I love that movie and need to watch it again.
    Edit: when wet worlds were in C tier I called the s tier being the ecu, hive, and machine. Thought Montu would put dry worlds in A though.

  • @ziioncarrick6168
    @ziioncarrick6168 2 ปีที่แล้ว +54

    "The galaxy is a wide and wonderful place"
    LIKE MY EMPIRE!

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +5

      The galaxy IS my empire. The rest of the xenos just don't realise it yet...

    • @jakebhenry2228
      @jakebhenry2228 2 ปีที่แล้ว +1

      Join the Empire, our ships are triangles

    • @dodojesus4529
      @dodojesus4529 ปีที่แล้ว

      The galaxy isnt my empire, its my slave. Vassalise everyone

  • @Dan-zg1dq
    @Dan-zg1dq 2 ปีที่แล้ว +223

    Despite hive worlds being alive,and the tooltip literally mentioning they attack anything that touches the surface,invading armies have no problem just... Shooting the ground??

    • @Sam-lg3fh
      @Sam-lg3fh 2 ปีที่แล้ว +29

      I remember seeing the description mentioning the world fighting anything non-hive minded. But when it did happen invading armies seemed to suffer no penalty's. It would have been cool if you couldn't invade a hive world, and instead had to blow it up or pacify it to get rid of it.

    • @DrApylon
      @DrApylon 2 ปีที่แล้ว +98

      its a target rich environment

    • @dynia666666
      @dynia666666 2 ปีที่แล้ว +14

      you have 0 habality on hive worlds if you are not hive empire

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +55

      They attack on hoverboards. Just roll with it.

    • @comet.x
      @comet.x 2 ปีที่แล้ว +105

      'the entire planet is alive? Good. That means we can't miss'

  • @rattled6732
    @rattled6732 2 ปีที่แล้ว +61

    Instructions unclear!
    Turned all my worlds into ecumenopolises and now I’m making negative in all recourses

    • @calebfielding6352
      @calebfielding6352 2 ปีที่แล้ว +9

      download giga structure mod

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +7

      That's fine. Now just conquer everyone else to make up the difference.

    • @LCInfantry
      @LCInfantry 2 ปีที่แล้ว

      Start your mining habs early

  • @TailAbNormal
    @TailAbNormal 2 ปีที่แล้ว +81

    "If you're going for food you're doing something wacky and crazy!"
    Am I the only one who likes to make specialized agi-worlds? Just having one or two early-game can feed my entire population while the rest of my planets are devoted to energy and mineral production.

    • @gentleshark972
      @gentleshark972 2 ปีที่แล้ว +19

      I always like taking catalytic processing just because I like the idea of being a humongrous agrarian empire. Then all your planets pfoduce food.

    • @cptcatf1sh
      @cptcatf1sh 2 ปีที่แล้ว +2

      This

    • @JangoBunBun
      @JangoBunBun 2 ปีที่แล้ว +9

      One agri world can feed an empire, allowing you to focus the rest of your planets. It's objectively better to have an agri world

    • @basedimperialism
      @basedimperialism 2 ปีที่แล้ว +3

      @@JangoBunBun What, do you colonize like 3 worlds in your entire playthrough???? No way in Zarqlan's black galaxy are you feeding an ACTUAL empire with ONE agrarian world.

    • @JangoBunBun
      @JangoBunBun 2 ปีที่แล้ว +10

      @@basedimperialism A well setup agri world can feed around 500 pops, which can sustain you well into the mid game. If you gene edit agrarian onto your pops, have a high number of food districts, and use hydroponics/the food booster building you can have a food output of 400-600

  • @peterknutsen3070
    @peterknutsen3070 2 ปีที่แล้ว +100

    6:50
    Funny. I regard Motes as the least desirable of the 3, with Gases being most desirable. Sure, I need a few Motes, but Crystals and Gases are more important.
    Also, picking a Cold/Frozen home planet type makes a bunch of sense for Lithoids.

    • @KraNisOG
      @KraNisOG 2 ปีที่แล้ว +12

      Gasses are definitely the most important as they can give you must more science output. I play a spiritualist empire, and rarely ever have issues with keeping my fleet maxed out, and the strongest in MP and AI games, those repeatable techs actually do start to make a difference when you've reached them before everyone else.

    • @luggy9256
      @luggy9256 2 ปีที่แล้ว +5

      Keep in mind that he means the most important for playing the meta, which is and basically always has been, a tech rush, play the game however you want, learn what works for you and what doesn’t, if you’re always out of one material jn every play through, then plan out a play through on a planet type that provides more of that…

    • @DanielRMueller
      @DanielRMueller 2 ปีที่แล้ว +1

      I think the idea might be this: Foundries grants your metallurgist a direct output bonus, but require motes. Science Complexes and the like just provide more jobs and requires exotic gases. You can science rush just by spamming research labs without ever upgrading them, and only when you run out of space you need to start upgrading - either way you have to wait until your got the pops to fill the jobs. The Foundry will boost your existing pops. That can make it easier to do win wars by spamming ships. (And you can also afford your colony ships to conquer new worlds to put research labs on.)
      In the long run, you'll likely need all of them, and you wantot upgrade those research labs, too, of course.
      In a way, this might be a recent change, because the Overlord update removed the requirements that you first need to upgrade your colony headquarters. Before that, it might have taken longer to be able to build new Research Lab anywhere, and you were limited those on your homeworld and your youngest colonies.

  • @davidburton9690
    @davidburton9690 2 ปีที่แล้ว +69

    For the size 14 or below planets, I work towards converting them all to ecumenopoli. I fill them with the housing\clerk districts, and then maybe one of each of the others. This unlocks all building slots, and I usually throw research and strategic resource creation on these to fill them out. This way, I feel like I have enough reasons to settle these small planets and squeeze more use out of them.
    The changes to unity feel like I have more influence to work with, and it becomes trivial to create them when midgame hits.

  • @smokinggnu6584
    @smokinggnu6584 2 ปีที่แล้ว +134

    IMO the wet/Ocean planet needs to go a few tiers higher when you're going the Aquatic trait + Hydrocentric perk route.

    • @archmagemc3561
      @archmagemc3561 2 ปีที่แล้ว +17

      No point, Aquatic isn't all that good, and hydrocentric is just a bad ascension perk since you can get the same with the one that lets you get gaias. They'd need to double the power of hydrocentric if they don't want it to be a worse world shaper in raw output. But the biggest issue is that you can't use aquatics on artificial worlds. If they changed that, then yeah it'd be pretty nifty.

    • @keith3761
      @keith3761 2 ปีที่แล้ว +11

      @@archmagemc3561 aquatic hivemind devouring swarm with ocean paradise is a amazing start, and your early/midgame makes you a powerhouse, once you get terraforming early your converting every planet for 25% less energy cost and getting 20% extra job output with hydrocentric and your using 20% less housing. Its stupid good.

    • @luggy9256
      @luggy9256 2 ปีที่แล้ว +4

      With the right build any of these planets can go higher, this is for a generic civilisation, that’s what makes the game great, RP ability, build diversity and the ability to do literally any build you feel like.

    • @deeznoots6241
      @deeznoots6241 2 ปีที่แล้ว +10

      @@archmagemc3561 lmao aquatic is actually broken

  • @TakfirEnjoyer
    @TakfirEnjoyer 2 ปีที่แล้ว +76

    I have loved your tier list videos. They're clear, to the point, and entertaining. I'd love to see a pop job tier list personally

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +26

      That... is an excellent idea!

  • @taylorbufkin1591
    @taylorbufkin1591 2 ปีที่แล้ว +142

    I’ve got an idea for the next tier list
    Galactic Community Resolution Tier List
    Edit: if that is a little too long you could do the resolution chains instead
    example:industrial commerce or the one that gives worker happiness

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +7

      We all know that the yellow resolutions = good, red resolutions = very good, blue resolutions = bad, and everything else makes no difference. Though I'd love to see Montu's take on some of the special resolutions, like the GDF, the Imperial Charter or Crisis Declaration. There's a lot to cover, but it should be interesting.

    • @caelestigladii
      @caelestigladii ปีที่แล้ว

      I hope already saw the video. 😊

  • @wrydfell3932
    @wrydfell3932 2 ปีที่แล้ว +20

    I'd put habitats up in the s tier for one reason. If built over a dark matter, zro, nanite, or living metal deposit, the colony itself prodices that resource, *regardless* of whether you have the tech to harvest that resource

    • @Lighthammer18
      @Lighthammer18 ปีที่แล้ว +2

      wtf, why didn't I know that?!

    • @PhoenixKnight777
      @PhoenixKnight777 16 วันที่ผ่านมา

      That feels like a bug lmao

  • @RunFromCities
    @RunFromCities 2 ปีที่แล้ว +51

    Ringworlds were supposed to be the great final habitable world that you could make. So sad to see where they went. Regardless of how op they may have been in mp they are basically just not that good in sp anymore because of the nerfs.

    • @duncanharrell5009
      @duncanharrell5009 2 ปีที่แล้ว +2

      What nerfs?
      (Hopes and prays the nerfs never hit console)

    • @thunderspark1536
      @thunderspark1536 2 ปีที่แล้ว +5

      True, but you can get the funny research number ;)

    • @sirensoulegaming4158
      @sirensoulegaming4158 ปีที่แล้ว +3

      @@duncanharrell5009 4 Months late and I never played at the time, but from what I understand was that the requirements to restore the ring world were much lesser before the current iteration. Ringworlds are really good for their research districts, since the research ringworld designation actually increases researcher output, rather than just decreasing upkeep.
      You could create so many research jobs on a ring segment, and since that segment classes as one planet, you get to buff ALL of their research with just 1 research institute building. To get the same effect without a ringworld you would have to build loads of habitats (which get researcher bonuses like ringworlds, but can house far fewer researchers), and incest a research institute on all of them.
      Main issue with Ring Worlds are that their purpose is self defeating - their biggest strength over other world types is to research, to a massive degree. But outside of cybrex precursor, by the time you're able to build or restore a ringworld you're close to done with most of the tech tree anyway, and you also have the build time on top of that. On top of this, pop growth slowdown means they won't grow quickly - so to get the most out of them you have to relocate loads of pops and repurpose your other planets, or go conquering. Planets you conquer though will already have infrastructure built in as well, and then those would need repurposing. It just ends up being more trouble than it is worth, more often than not.
      Only reason to play a shattered ring world start now is for a trade build using Mercantiles traditions to get access to a trade federation and loads of merchants from our trade districts.

    • @joshuabanner3675
      @joshuabanner3675 ปีที่แล้ว +1

      @@sirensoulegaming4158 I find them useful for tall play styles. Especially when being tall inevitably fails and some awakened Xenophobes completely takeover the galaxy with four million fleet power and it takes until 2550 to defeat them. Repeatable are very handy then.

    • @sirensoulegaming4158
      @sirensoulegaming4158 ปีที่แล้ว +2

      @@joshuabanner3675 repeatable are handy then, and I'm not saying ring worlds are entirely useless. The main issue is that they're "win harder" rather than "make these to win if youre currently not".
      If you're in a position you can make a ring world, either its too late to make a difference, or you're already doing so well the ring world doesnt affect whether or not you win.
      Edit: I'm talking mostly standard gameplay, in galaxies where you have lower tech costs and longer till a crisis they could be worth more.

  • @jameshildebrand907
    @jameshildebrand907 2 ปีที่แล้ว +15

    I find one merit to wet worlds, but specifically because of how I play. I do Void Dwellers origin with Non-adaptive. Habitats do not have colony specialization for food production, so I get a migration treaty and colonize a wet world with a species that has habitability and make that an agricultural world.

  • @happyscrub
    @happyscrub 2 ปีที่แล้ว +14

    😆 I legit laughed at the intro calling the planet "Bob". I usually never laugh at intros

  • @kdude1575
    @kdude1575 ปีที่แล้ว +2

    I personally think wet worlds should go up one tier because of the absolutely busted aquatic trait but I see why they’d be c tier without it.

  • @majora320
    @majora320 2 ปีที่แล้ว +10

    I like to use at least one tomb world as a penal colony for roleplay purposes. I can't imagine prisoners trying to escape into an irradiated hell scape without getting into all kinds of trouble.
    I also have a preference for wet worlds to start on, sure it's not as good for resources, but I like the idea of living on a green jewel teeming with life.

    • @varemenos
      @varemenos ปีที่แล้ว +4

      Personally i like to turn tomb worlds into resort planets for the 100% habitability. Nothing more relaxing than taking a long walk through the irradiated ruins of a past civilization.

  • @Gilder-von-Schattenkreuz
    @Gilder-von-Schattenkreuz 2 ปีที่แล้ว +7

    Its the Reason why I take the Relic World Start.
    Its so Powerful to get the Forgeworld early and just have this Giant Buffed Specialist World for Research, Alloys and Consumer Goods. ^^

  • @eax2010EA
    @eax2010EA 2 ปีที่แล้ว +41

    If a fanatic empire bombs an ecumenopolis using armageddon stance, does it turn into a relic?

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +51

      No, but that would be fantastic from a lore/roleplay perspective. I wouldn't even be mad if it happened to me.

    • @jakebhenry2228
      @jakebhenry2228 2 ปีที่แล้ว +8

      WHY ISNT THIS A THING

    • @LCInfantry
      @LCInfantry 2 ปีที่แล้ว +2

      What is a relic? Relics are old as fuck. Your little eco planet isn’t old as fuck when it’s destroyed. It shouldn’t be called relic world…. But something else.
      Calling your own eco planet a relic is like thinking your cool when you smoke cigarettes at 18. Just cringe

    • @frumpsterfire
      @frumpsterfire 2 ปีที่แล้ว +19

      @@LCInfantry I dunno, relic worlds are literally just Broken Ecumenopoli so it isn't that crazy to think about

    • @The_Lute777
      @The_Lute777 11 หลายเดือนก่อน

      @@frumpsterfirewell relic worlds contain a bunch of archeotech so a new type is better like a shattered ecumonopolis that instead containd a bunch of normal tech

  • @Khalodian
    @Khalodian 2 ปีที่แล้ว +6

    I like wet worlds for not only the aesthetics, but them having the most interesting rare events / planetary features, such as Sea of Consciousness.

  • @benjaminknode6268
    @benjaminknode6268 2 ปีที่แล้ว +14

    Am i crazy for thinking ocean worlds should move up to b tier over the other wet worlds. Having a specific trait that allows for significantly increased habitability on them and decreased housing and increased production makes them way better that the other wet worlds imo.

  • @verdtre4573
    @verdtre4573 2 ปีที่แล้ว +7

    I had no idea there was a difference between the 9 base planet types. I thought it was just flavor.

  • @reverendaero
    @reverendaero 2 ปีที่แล้ว +3

    Tomb worlds are great man, all that lovely radiation and no nasty atmosphere to get in between me and the worm's love GRAVITY IS DESIRE

  • @alexandererhard2516
    @alexandererhard2516 2 ปีที่แล้ว +17

    Montu:
    Volatile Motes are more important than Exotic Gases ot Rare Crystals"
    Me:
    Laughs in around 800 Exotic Gases 500 Rare Crystals and 400 Volatile Motes upkeep in the lategame.

    • @spun1930
      @spun1930 2 ปีที่แล้ว

      How?

    • @alexandererhard2516
      @alexandererhard2516 2 ปีที่แล้ว

      The ratio or just the amount?

    • @spun1930
      @spun1930 2 ปีที่แล้ว

      @@alexandererhard2516 That amount.

    • @alexandererhard2516
      @alexandererhard2516 2 ปีที่แล้ว

      Letting the game go until year 2500 with no pop growth scaling.

    • @alexandererhard2516
      @alexandererhard2516 2 ปีที่แล้ว

      At some point, I needed to build lots of Habitats to even have the amount of building slots I needed.

  • @that_one_helljumper
    @that_one_helljumper ปีที่แล้ว +1

    I love tomb worlds. They can have lots of mines and all I gotta do is freshen the world up a bit with some terraforming equipment, clean up the old rusted buildings with Mr. Clean, then have Mr. Clean advertisements everywhere on that world

  • @MitchellThornton1
    @MitchellThornton1 2 ปีที่แล้ว +5

    Great video Montu. Very informative. Time to start turning all my worlds into Hive Worlds

  • @blitzkrieg8776
    @blitzkrieg8776 2 ปีที่แล้ว +7

    I did not realize they kept/changed back to the 3 world types having different amounts of resources.

    • @LCInfantry
      @LCInfantry 2 ปีที่แล้ว

      I think it’s one for myth busters to crack

  • @ethanwmonster9075
    @ethanwmonster9075 2 ปีที่แล้ว +5

    I always go for ecumenopolis in mid-game, even if you're negative on minerals you can sell them on the galactic market for huge amounts of energy. They are the perfect prelude to a first megastructure. Matter decompressor + ecumenopolis = infinite alloys. You can have tech worlds that also have enough housing for alloys.

  • @fabiusbilerouge
    @fabiusbilerouge 2 ปีที่แล้ว +1

    Love the titan a e segment. For years i thought i was the only one to see it.

  • @0ptera
    @0ptera 2 ปีที่แล้ว +3

    Servitor Ecu is the most insane alloy production world possible.
    A minor draw back for hive, machine and ecus would be the loss of their raw resource nodes, but normal production buildings can replace them easily.

  • @NoOnesBCE
    @NoOnesBCE 2 ปีที่แล้ว +27

    Voletile motes are amazing.... But you really don't ever need masses of them, so I would rate them the worst, as gasses and crystals you usually need tons of.

    • @raptorofwar4415
      @raptorofwar4415 2 ปีที่แล้ว +2

      Wait, what do you need loads of crystals for? I need more motes for Eccumenopolis Foundries.

    • @alexandererhard2516
      @alexandererhard2516 2 ปีที่แล้ว +1

      My experience too, especially since 3.0 hit.
      I've gone from maybe a 3:5:4 ratio in 2.8 to a 4:8:5 ratio of Volatile Motes to Exotic Gases to Rare Crystals.

    • @NoOnesBCE
      @NoOnesBCE 2 ปีที่แล้ว

      @@raptorofwar4415 mostly advanced machine assembly plants

    • @dynia666666
      @dynia666666 2 ปีที่แล้ว

      you need lot of gases for labs early on

  • @gallyxinioch2102
    @gallyxinioch2102 2 ปีที่แล้ว +4

    To be honest, I play Stellaris since the Distant Stars dlc came out and i never knew that the basic three planet types have different chances for different deposits

  • @ilyazzar
    @ilyazzar 2 ปีที่แล้ว +41

    Hello there Montu!
    I have a question about the habitats. What are the requirements for the "geological servey" desicion? I played as a void dweller a couple of times and in the beginning there is no such desision, but later that decision appears. IDK what are prerequisits to issue such decision.
    does't that desision make habitats even better in the tier list? i mean i get it, 'A' is the highest it can go. there is no way habitats can compete with Ecumonopolises. but still mb place in the 'A' tier would ve been higher.

    • @martind2520
      @martind2520 2 ปีที่แล้ว

      You have to be void dweller and have to complete a certain tradition tree (can't remember which one off the top of my head). Further the habitat can't already have a deposit.

    • @bloodyvanguard4052
      @bloodyvanguard4052 2 ปีที่แล้ว +26

      The Orbital Surveying planetary decision is exclusive to the Void Dweller origin and becomes available once you finish the Adaptability tradition tree.

    • @asterisk3281
      @asterisk3281 2 ปีที่แล้ว +1

      You get it instead of planetary prospecting

  • @brandonmidkiff8200
    @brandonmidkiff8200 3 หลายเดือนก่อน +1

    0:00 Intro
    0:45 F Tier
    0:51 Tomb World
    1:58 C Tier
    2:10 Wet World
    3:13 Shattered Ringworld
    5:26 B Tier
    5:31 Frozen World
    6:13 Dry World
    7:20 A Tier
    7:30 Gaia World
    8:37 Relic World
    9:34 Habitat
    10:57 Ringworld
    12:05 S Tier
    12:25 Hive World
    13:28 Machine World
    14:46 Ecumenopolis
    16:37 Outro

  • @pietercrause5646
    @pietercrause5646 2 ปีที่แล้ว +3

    Ocean worlds are pretty good if you choose the Ocean Paradise origin and get the Hydrocentric Acention perk. Terraforming all the worlds you find into ocean worlds is very quick and cheap

  • @connorpfeifer9143
    @connorpfeifer9143 2 ปีที่แล้ว +4

    I'm very nearly done in my determined exterminator campaign, and my main rival empire converted nearly all of their planets into ecumenopolis. I now am a nation that owns 18 of them, and since the only thing machines can build on them is foundry arcologies my alloy production is absurdly high.

  • @tmytyson
    @tmytyson 2 ปีที่แล้ว +1

    Glad you opened with a cut from Titan AE, a weird sci-fi animated not-quite-kids movie I saw once in 2002 that is seared into my mind.

  • @JarNO_WAY
    @JarNO_WAY 2 ปีที่แล้ว +2

    colonizing tomb worlds is fun for roleplay purposes; turning it in a penal colony turns it into the worst possible prison in the galaxy

  • @sneakycactus8815
    @sneakycactus8815 ปีที่แล้ว +1

    YES I LOVE THE TITAN AE INTRO! SO UNDENIABLY BASED

  • @sjet55
    @sjet55 2 ปีที่แล้ว +3

    Titan AE reference? dude need a RP play as this right here

  • @pickakespartan
    @pickakespartan 2 ปีที่แล้ว +7

    All hail the promise land "Bob"!

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว

      100 years ago, a satellite detected an object under the sands of the Great Desert. An expedition was sent.
      An ancient starship, buried in the sand.
      Deep inside the ruin was a single stone that would change the course of our history forever. On the stone was etched a galactic map... and a single word more ancient than the clans themselves...
      ...Bob. Our home.

  • @Zorro9129
    @Zorro9129 ปีที่แล้ว +6

    You forgot the worst planet type: broken worlds

  • @VelociraptorsOfSkyrim
    @VelociraptorsOfSkyrim 2 ปีที่แล้ว +1

    Honestly, my empire usually start on Wet Worlds, but I do usually play more for RP than efficiency. So _[shrug]._

  • @DrApylon
    @DrApylon 2 ปีที่แล้ว +3

    Honestly, I think Shattered Rings are F tier, it can only run off trade (minus Ape Lord Landmine builds), its industrial, mineral and Agri districts are just significantly worse from an opportunity cost standpoint. This is combined with only two ways to get one, start with one, or conquer one, starting with one is bad, getting one is only good if you have the mercantile tradition locked in, otherwise it's just, ok, the only exception being machine intelligence Shattered Ring (Energy Districts for Days and you can colonize everything). Ecumenopolis planets I also believe are solidly A tier, I hate saying it because they are my favorite planet type and they are so powerful (easily one of the biggest reasons bio empires and rogue servitors are so strong), but they require considerable support to fully utilize, otherwise you have this big planet with like 20 open districts taking up 40% of you whole empire's resources to maintain, let alone grow. They are very similar to ring worlds in that regard, I love em both, they both can guarantee end game victory if you get them fully set up and running. Relic Worlds, they should be definitively S Tier (the found ones, not the Remnants one), they give +2 Strategic Resource Jobs per resource, massive Researcher Bonuses (to include a free +8), they tend to be large (only the rubricator and remnants ones are smaller than 25), have a large amount of Mining and Generator Jobs (usually 9 districts each), and they give big habitability bonuses (+80% is great) to almost everyone (poor Aquatic pops). As a fourth planet they basically guarantee your early to mid game, even as a Hive Mind, you never say no to one, then if you are bio or rogue servitor, when you have enough resources to support an Ecumenpolis, you get to turn it into one late mid to early late game, WITHOUT an ascension perk. It's the only planet type in the game to let you do something without taking an ascension perk, is achievable relatively early and you don't need to do some weird game manipulation (like having Psychic Cyborg Erudite Aquatic Necrophage Pops). I have never had a game where a Relic World was not a big game changer, but I've had plenty of games where an Ecumenopolis was a dud (not ring worlds because if you manage to make or repair one, you are definitely winning). I just wish there was a bigger distinction between Hive and Machine Worlds (like Machine Worlds give more replicator Jobs and Hive Worlds giving you money defensive armies or something, they are just reskins of each other really)

    • @omnipotiscience7251
      @omnipotiscience7251 2 ปีที่แล้ว

      The pop requirement for Ecumenopolis are literally overshadowed compared to the benefits. By the time you have an ecumenopolis, you should already have had forge or factory planets so all you really need is to resettle them.

  • @anderkickers5
    @anderkickers5 2 ปีที่แล้ว +3

    I would bump up wet worlds. Exotic gases are important enough for tech that they outweigh the drawbacks of being food dominant

  • @LordFusion5620
    @LordFusion5620 2 ปีที่แล้ว +2

    And they called me a mad man for turning all of my worlds into ecumenopolis

  • @kfgization
    @kfgization ปีที่แล้ว +1

    Awesome into! I loved Titan AE as a child!

  • @taylorbufkin1591
    @taylorbufkin1591 2 ปีที่แล้ว +11

    Montu you forgot that Mechanical/Machine Intelligence pops get 100% habitability on Tombs Worlds and the -10% housing usage for Machine Worlds
    Other than that I think Wet Worlds should be in the B tier for their exotic gasses and the food is useful in the early game.
    (This is a console question but what do you mean by alloy foundry I thought you could build several)

    • @siramielthefirst7536
      @siramielthefirst7536 2 ปีที่แล้ว +3

      In a recent PC patch, Paradox limited Alloy Foundries and Civilian Factories to 1 per planet

    • @taylorbufkin1591
      @taylorbufkin1591 2 ปีที่แล้ว

      @@siramielthefirst7536 okay thank you

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +2

      Mechanical/Machine Intelligence pops get +200% habitability so they can colonize literally any type of world and get a 100% habitability modifier, unless it's a Hive World. This is more to do with the species, rather than the planet type.

    • @taylorbufkin1591
      @taylorbufkin1591 2 ปีที่แล้ว

      @@B3RyL I know but Montu never mentioned it

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +2

      @@taylorbufkin1591 He probably didn't mention it since this video covers world types, and not species, but I see your point. Although, not in the way you think. In a sense, when it comes to world habitability the Hive worlds are probably the best, since only hive minds can inhabit them, making them unlikely targets for conquering for any non-hive-minded species. With machine worlds you can get away with being a cybernetic driven assimilator or having robots with full synthetic rights at least, but with Hive minds the habitability is either 100% as a hive mind, or 0% as anyone else. If you spawn as the only hive mind in the galaxy, you can see how this gives you an unfair advantage.
      Though I agree with the Wet worlds being in the B tier, as gas is the resource that powers advanced science buildings. The more "free" gas you have, the more science you can do, so it definitely deserves a higher spot than on Montu's list.

  • @skeletalobserver406
    @skeletalobserver406 2 ปีที่แล้ว +1

    Ah, loved the Titan A.E. ref.
    Loved that movie in my childhood, lots of nostalgia

  • @combatscape2000
    @combatscape2000 2 ปีที่แล้ว +8

    Is fun how the power of machines/hive worlds is 12 buildings unlock, different from gaia, it show how buildings are important to normal organic empires...

  • @eric3d2b
    @eric3d2b 2 ปีที่แล้ว

    Fun tidbit about machine worlds. If you terraform them with one organic non-cyborg pop, the organic pop dies, and you get a food feature that gives you +15 food a month.

  • @ndl8722
    @ndl8722 2 ปีที่แล้ว +6

    More! We demand more!

    • @xeanderman6688
      @xeanderman6688 2 ปีที่แล้ว +1

      *insert Ben Solo screaming more here*

  • @brylythhighlights4335
    @brylythhighlights4335 2 ปีที่แล้ว +1

    Tropical worlds are slightly better than other 'regular' wet worlds because they can't get the bleak modifier.
    Notwithstanding anyone else's guaranteed habitable worlds, this makes Tropical better than your other options for a starting planet!

  • @Seemfly
    @Seemfly 2 ปีที่แล้ว +4

    Thumbs up for the Titan AE reference

  • @Nirob615
    @Nirob615 ปีที่แล้ว

    Titan AE was such a hidden gem of a movie. Whenever I bring it up no one has ever heard of the movie.

  • @DovaDude
    @DovaDude 2 ปีที่แล้ว +6

    i think a tech category tier list would make for a really good video, as in industry, computing, particles, field manipulation, biology, statecraft etc. it would be based on how useful the combined technologies are to your empire as a whole

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +2

      I'd like that. There's a lot a caveats though. For materialist empires the Industry path is #1 the most useful, but it's at most B-tier for spiritualists, since they can't make full use of robots and can offset mineral production with an expensive edict early on. Psionics is definitely S-tier for spiritualists, but F-tier for materialists (unless you're into some weird roleplay). Biology is straight up S-tier for hive minds, but totally F-tier for machine empires. And so on, and so on. I'd say, if Montu was to do a video on that (and I actually hope he does) there would be a lot of asterisks involved.

  • @Turnil321
    @Turnil321 2 ปีที่แล้ว +8

    Small question.
    Is there a difference between planets of the same type? I believe that Alpine have more energy districts than other cold planets.

  • @Mephil
    @Mephil 2 ปีที่แล้ว +3

    Oh, so exploding the planet into a tomb world with orbital bombardment has consequences...

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +1

      Who woulda thunk it?

    • @Mephil
      @Mephil 2 ปีที่แล้ว

      @@B3RyL *Surprised pikachu face*

  • @OminousSoul
    @OminousSoul ปีที่แล้ว +1

    First F Tier from back then: Tomb Worlds
    Toxoids: Laughs in Tomb WOrld Supremacy

  • @zestypigeon2729
    @zestypigeon2729 2 ปีที่แล้ว +1

    Void Dwellers have many hidden benefits. The biggest one is that you can build starbases all in a line and build habitats around them and because all the starbases are in a line your whole trade network is 100% protected from piracy meaning its super easy to run a trade build and you can do consumer benefits for consumer goods so you can make all your habitats into alloy foundries (and with no consumer jobs you can go militarized economy and buff your alloy production with no negative) and with catalytic processing and a 1 bonus job on hydroponics (which food also has a higher base production per pop than minerals) you can print unlimited alloys and be incredibly efficient with your pops. But even if you don't want a trade/ catalytic processing build finishing and finishing the adaptability tradition tree unlocks the ability for your habitats with no resource to roll a new random one so you can get all the generator and mining districts you need very easily.

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว

      Very good advice. When running a Void Dweller build you should generally think of your systems as huge planets divided into specialized "super-districts". And because you can build them almost anywhere, it's natural to keep them close together to maximize security and trade output. This naturally lends itself to having a very tight core sector where your pops reside, and as a result lends itself to a trade-heavy, dense empire build. Anything you can do to maximize your trade output will have enormous benefits when running Void Dwellers, simply due to the nature of this origin. But still, I agree you don't HAVE to run a trade build as a Void Dweller. The sheer fact your habitats are so close together has enormous security benefits (fortress habitats), and their flexibility is what gives you pretty much unlimited possibilities when it comes to running your economy.

    • @zestypigeon2729
      @zestypigeon2729 2 ปีที่แล้ว +1

      @@B3RyL I recently tried a non trade non catalytic processing void dweller build where i had each habitat self sustainable. like 60% of my habitats were mining, 40% generator, and 20% industrial and research. Because I didn't have to spam hydroponics for catalytic processing it freed up building space and each habitat i did 1 administrator, a civi and alloy building, 1 hydroponics, 1 holothearter. Each hab basically broke even on civi production so I still would need to build factory habs to pay for the research ones, but each hab paied for its own alloy upkeep and had a surplus that went to building more habs,. I was really behind on research since I was building so many admin buildings but i was playing a casual game so If ur doing a more serious run then u can easily spam out research on each hab instead of a few specialized for research and when you roll a research hab u can just make them industrial and focus more on alloys.
      Honestly I think the more efficient build is trade without catalytic processing so you'll have a free civic for merchant guild and you can build more commecial districts without hydropnics taking up all that space, do consumer benefits so you get ur amenaties, ur energy, and ur consumer goods balanced and you can do orbital surveys on each hab just to roll mining districts, and all the other ones u can do trade and specialize into industry/research.
      I guess you could also do lithoid so you wont have to build any hydroponics but your growth would be super low and ud have to build more housing districts to compensate.
      Void Dwellers is always so interesting to play lol.

  • @Sephiroth36977
    @Sephiroth36977 2 ปีที่แล้ว +1

    Can't stress the importance of the S-teir planet types enough. Whatever your empire type, get it. Machine, Hive, or Regular just get it.
    I made a Mega Corp build where I terraformed all my planets by turning them into ecumenopoli, (console player, using old clerks and it still worked well) I took the extra civic for "unemployed pops contribute research" so they also had no negative happiness.
    Having so many Ecu's boosted my trade value and my pop growth to where nothing could displace me as biggest galactic council member, which brings me to my newest trick, The Greater Good. Three steps into this policy is something called "Greater Than Ourselves" which essentially removes micromanagement from your planets. All your unemployed pops will automatically move to a new planet or habitat with free jobs once you activate the edict. With so many free clerk jobs (residential ecology has no strategic resource upkeep) and bonus Merchants per 50 pops from Prosperity Tradition, the economy becomes unstoppable.

  • @Meuduso1
    @Meuduso1 ปีที่แล้ว

    "Don"t settle a Holy World"
    Late Game Empires that can slap around the Fallen Empires: "I have no such weaknesses"

  • @catfisha1257
    @catfisha1257 2 ปีที่แล้ว +3

    Was not ready for that killer into haha

  • @Casavo
    @Casavo 2 ปีที่แล้ว +2

    Call me crazy but I always go hard on wet worlds as agri production is so easy to convert into anything else you need when maxed out to insane levels.

  • @ninjakali5137
    @ninjakali5137 2 ปีที่แล้ว +1

    Montu: This is what I think of Tomb Worlds
    Necrons: "Angry mechanical noises"

  • @Spookspek
    @Spookspek 2 ปีที่แล้ว

    Thank you for referencing Bob, my human hivemind inhabiting a shattered ringworld, Bob's Place, around Bob's Sun.
    As for the shattered ring: get a bunch of scientists (best with anomaly discovery bonus), survey a bunch of systems, build lots of bases. I never lacked minerals, it was always alloys that put a cap on me.

  • @Noctazar
    @Noctazar 2 ปีที่แล้ว +2

    "Agriculture districts are not that important"
    ...b-but mah clone vats

  • @wally-squid7069
    @wally-squid7069 2 ปีที่แล้ว +1

    I love my ocean worlds and thanks too the combination of Angler and Catalytic processing I don’t need energy districts as my trade covers that and I don’t need mineral districts as my trade covers that as well with a minor supplement from the angler job. Unity goes through the roof from my trade as well. Practically owned half the galaxy in the first 50 to 100 years, never got that powerful so quickly before. Was fun

  • @pangean2986
    @pangean2986 2 ปีที่แล้ว +1

    I like colonizing tomb worlds. The special events are fun and some of them, like the particle accelerator, are useful

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว

      Unless it's the solar flare. The number of times I got my planet wiped after JUST colonizing it is not even funny.

  • @Nighthunter760
    @Nighthunter760 2 ปีที่แล้ว +3

    Wet worlds are S tier becasue they're nice to look at

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +1

      Some people want to watch the worlds burn, others just like to look at the pretty colors. The galaxy is a diverse place.

  • @KraNisOG
    @KraNisOG 2 ปีที่แล้ว +6

    Do wet worlds have a higher chance of spawning with 20+ tiles?
    I rarely ever see dry, or cold worlds with 20+ tiles, even when I'm playing games for those planet types, and despite having over 1k hours in Stellaris, I think I've found more 20+ Tile Gaia worlds than I have dry worlds, hell, haven't even conquered one 20+ either.
    I've come to update this comment. I've finally found a few 20 tile desert worlds. Just needed to move the habitable worlds slider up to find them.
    No luck for cold worlds yet, then again I have been playing with Planetary Diversity as of late, dunno if that changes much or not.

  • @martymartin5302
    @martymartin5302 11 หลายเดือนก่อน

    I’d like to update your description of the ecumenopolis. Almost no gestalt conscious, including machines (barring rogue servitor or a civilization having the agrarian idyll) can’t build one. I found this out the hard way recently. I just completed the rubicator chain event and got a relic world, only to find out my exterminator robot empire couldn’t build an ecumenopolis. Also, the remnants origin gives you a relic world to start the game and gives you five blockers that give a random tech tree item to near completion. You can transform your relic world capital to a ecumenopolis, but I have heard that it is not ideal to do that as the bonus from a remnants relic world are not as good as a naturally spawned galaxy relic world.

  • @PyroMancer2k
    @PyroMancer2k 2 ปีที่แล้ว +2

    I think Frozen Worlds rate higher than Dry worlds because Minerals are Better than Energy. There are multiple ways to get energy not just energy districts as trade also gives energy. Where as minerals have fewer sources to pull from.
    While it's true energy is the "currency" of the game and you can use excess energy to buy what you are short on I find that this doesn't really work. The problem is that anything other than small purchases quickly drives up the price to the point that it's more economical to just move pops from tech jobs into whatever it is your short on. Where as the reverse is much easier to achieve as if you are over producing food, alloys, CG, strategic resources, or whatever you can sell them off to keep your balance up if your credits are running low.
    At the end of the day I find I'm in a much better position if I have tons of minerals which I'm turning into alloys because then I can build massive fleets, upgrade stations, and build mega structures. If I'm low on cash alloys often fetch a very high price on the market as I suspect the AI buy them a lot so the price is always high. And even when it's not I can often setup monthly trades with other empires for my excess alloys at really good rates.
    I've noticed trying to get fair trade for basic resources like min/eng/food from the AI is a lost cause but they often give really good trades on alloys, CG, and Strats. And it's better to be in the position of supplying the galaxy than being the one buying. As piles of energy credits don't mean much when you got a fleet of enemy ships bearing down on you and the market wants 25K energy for like 2.5K Alloys, which is about enough for 2 battle ships. Even with a Dyson sphere income at those prices your alloy production is pretty pitiful. Better to have a Matter Decompressor supported by a Factory world pumping out tons of alloys. Which you can over easily sell for 5+ credits per on the market if your really need extra cash. But in end game I'm often over producing in every resource the only thing to do with them is to sell them off for extra cash.

  • @axonaty9224
    @axonaty9224 ปีที่แล้ว

    Tomb worlds are my favorite planet types when I’m playing as a robot, but any other type of civilization I usually just terraform them

  • @BlackReshiram
    @BlackReshiram 2 ปีที่แล้ว

    i love listening to montus voice its rly calming somehow skdhfkjdfh
    i also love your content so much montu!! thanks to you im not a noob in stellaris anymore, thanks man!

  • @headhunter1541
    @headhunter1541 2 หลายเดือนก่อน

    12:57
    Robot Empirers: I smell free real estate in here

  • @52flyingbicycles
    @52flyingbicycles 2 ปีที่แล้ว +1

    Look, I agree that alloy foundries are good, but exotic gases are way more useful than motes! You can build at most one foundry per planet whereas labs, which use gases, get two upgrades and you need a LOT of labs. Gas is always my struggle resource, I can usually get enough motes with space deposits and a handful of refineries. At least until I start building ring worlds.

    • @ruukinen
      @ruukinen 2 ปีที่แล้ว

      You don't need to upgrade the labs until you run out of building slots. The foundries increase the job efficiency. Ergo you always want to upgrade the foundries asap on forge planets and can leave the labs upgrades until later. In fact you don't get much more efficiency out of upgrading the labs compared to just settling another planet.

  • @tome1145
    @tome1145 ปีที่แล้ว +1

    Dry worlds come with the benefit of being the default for the Zroni Precursor Chain. No that picking it will give you that precursor, but the Archaeology Sites are on Dessert worlds (or os I've found in the past), and as inhabiting said worlds gives you the Zro deposit income, the spice becomes a highly lucrative business...

  • @Hex...
    @Hex... 10 หลายเดือนก่อน +1

    You’re telling me this whole time that your choice of home world type actually matters beyond just a simple flavour choice?! Time to question everything I guess

  • @LargeBlueCircle
    @LargeBlueCircle 2 ปีที่แล้ว

    On my last playthrough as a Clone Army, I lucked out to get the Kettlings directly below me: six free populated planets- like they do suck, compared to Gaia worlds, but I really love genetic ascencion, so I was able to turn them into basically tier 1 specie, and with the Baol precursor chain, didnt even have to terraform Grungur. Just turned them all into support worlds for the core system Ascended Clone worlds, swarming with psionic (they start with this trait), erudite, ingenious, natural engineers and fertile kettlings that love basking in radiation. Its cool how everything in stellaris is situational, and while its true 9/10 times things are bad, but every so often we get a play through where a shit situation becomes weirdly awesome! Love this game so much.
    Ps. The fact that Relic worlds can become ecumenopoli with out the perk I think is also a good reason for why Relic worlds are A tier. If they kept the rare resource plants they would easily be S tier IMO.

  • @rasmuswhittembury6350
    @rasmuswhittembury6350 2 ปีที่แล้ว +4

    Isnt the trait radiotrophic combined with tombworlds rather spicy?

    • @B3RyL
      @B3RyL 2 ปีที่แล้ว +1

      It is a rather spicy strat. Not meta-breaking or anything, but still very enjoyable if you know what you're doing. The downside is that there aren't many tombworlds to go around, but if you pick the "Become The Crisis" perk or get the Javorian Pox relic and are not afraid to spend your time bombarding every planet, you can churn them out like a fax machine.

    • @rasmuswhittembury6350
      @rasmuswhittembury6350 2 ปีที่แล้ว

      @@B3RyL Yeah. Radiotrophic purifiers are pretty nice too, I call mine the Flora Strike Back.

    • @davidk1308
      @davidk1308 2 ปีที่แล้ว

      @@rasmuswhittembury6350 That's a fantastic name

  • @UnexpectedInquisition
    @UnexpectedInquisition ปีที่แล้ว

    Habitat are amazing honestly. Logistically, allows you to super-develop a small handful of systems (probably ones with inhabitable planets already and lots of research and mineral planets and moons). Means one starbase or fleet can defend many planets, provide modules for secret police and for easier miragtion, etc. One gateway can allow access. Etc. My latest playthrough, I ended up going heavy on habitats out of neccessity due to the small number of habitable planets in my empire. I have three systems crammed full of habitats, and a couple habitat outside those "hub" systems where resources were too good to pass up.

    • @abepressman2181
      @abepressman2181 ปีที่แล้ว

      Habitats are absolutely the best choice if you want to strangle your empire to death with high empire size and low resource output

  • @boomstick7506
    @boomstick7506 2 ปีที่แล้ว +1

    I literally did though. When I got the home away from home modifier

  • @aimlessgun
    @aimlessgun 2 ปีที่แล้ว

    I don't know if it puts them in S-tier, but some things to consider about ringworlds. 1: opportunity cost. The opportunity cost of an Ecu is an existing normal planet, so your added value is minus the production of that normal planet. The opportunity cost for 4 ringworld planets is probably like...a 3 mineral mining station. And yes while ringworlds do take a longass time to spin up (14 years to get 3 planets), Ecus take 10 years right? Last point, though it may be niche, in any game where you fell behind and are alive only due to diplomacy, and are space constrained and don't have the fleets to take more planets, ringworlds will snowball you back into contention, since all you need is 1 shitty empty system to get four top tier planets.

  • @Horesmi
    @Horesmi 2 ปีที่แล้ว

    An important aspect to consider about trade is that there is direct trade deals besides the galactic market. And there the meta is completely different. For example food is worth a lot, while energy is very, very cheap. You can often get 3:1 energy to food deals, meaning your farmers are incredibly effective. And most empires produce enormous energy surplus.

  • @CoffeeSuccubus
    @CoffeeSuccubus 2 ปีที่แล้ว +1

    On this one planet mod, my Matriarchalist Spiritualist empire is a Ash World
    I'd put it S tier for asthetics

  • @eidurj
    @eidurj 2 ปีที่แล้ว +2

    Montu is the best Stellaris content creator by a galactic mile

  • @ninjanoodle0944
    @ninjanoodle0944 2 ปีที่แล้ว +1

    Ecumenopolis always reminds me of Coruscant and Ratchet And Clank. Love it wish you could see the surface properly instead of a picture.

  • @Preaplanes
    @Preaplanes 2 ปีที่แล้ว

    Subterranean discovers a machine world: "Oh cool, 75% of a world, neat."

  • @OneBiasedOpinion
    @OneBiasedOpinion 2 ปีที่แล้ว

    _me, playing as a tall/narrow machine consciousness_
    >Acquire planetary body.
    >Disregard biological limitations.
    >Profit.
    >Terraform into Machine world later.
    >Profit more.

  • @Nastrademia_arg
    @Nastrademia_arg 23 วันที่ผ่านมา

    In my first playthrough i started next to a holy gaia world and without knowing what i was getting myself into i colonized it. Shortly after i'm in a war with a fallen empire with like 3 corvettes in my first playthrough.

  • @n7xe_
    @n7xe_ 2 ปีที่แล้ว

    I'm more astonished someone actually has seen Titan AE. One of my favorite sci fi movies as a kid :D

  • @OrderLegionnaire
    @OrderLegionnaire ปีที่แล้ว

    8:12 *Polishes Battleship with Malicious intent* WE SHALL COLONIZE A HOLY WORLD!