Advanced Lighting - Bloom, Shadow Mapping, Reflections, Parallax & Tone Mapping
ฝัง
- เผยแพร่เมื่อ 7 ก.พ. 2025
- For this project, I made my own GLTF loader very much based on the tutorial by Victor Gordan( • OpenGL Tutorial 13 - M... ) to properly load all the .glTF models & textures.
Everything else includes doing MSAA, Fast Soft Shadow Mapping, Bloom, Reflections, Parallax Occlusion Mapping & Tone Mapping which I learnt from learnopengl.com.
Models Used:
Aladdin's Lamp - sketchfab.com/...
Wall Lamp - sketchfab.com/...
External Lamp - sketchfab.com/...
Turtle - sketchfab.com/...
Indoor Plant - sketchfab.com/...
Palm Plant - sketchfab.com/...
Indoor Plant 02 - sketchfab.com/...
In Future, I will do all this in a PBR workflow with SSAO & other cool stuff :D
excellent video! Greetings from Honduras🇭🇳
Wow! That's a beautiful country
Hey there, looks good! Seems you mastered the skybox since last time when you made the horror game! xD Great to see the progress. Cheers from Denmark!
Thanks a lot for sticking around
justice for sven
turtle ki jagah walter lagao
lmao, next time for sure.