Advanced Lighting - Bloom, Shadow Mapping, Reflections, Parallax & Tone Mapping

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  • เผยแพร่เมื่อ 7 ก.พ. 2025
  • For this project, I made my own GLTF loader very much based on the tutorial by Victor Gordan( • OpenGL Tutorial 13 - M... ) to properly load all the .glTF models & textures.
    Everything else includes doing MSAA, Fast Soft Shadow Mapping, Bloom, Reflections, Parallax Occlusion Mapping & Tone Mapping which I learnt from learnopengl.com.
    Models Used:
    Aladdin's Lamp - sketchfab.com/...
    Wall Lamp - sketchfab.com/...
    External Lamp - sketchfab.com/...
    Turtle - sketchfab.com/...
    Indoor Plant - sketchfab.com/...
    Palm Plant - sketchfab.com/...
    Indoor Plant 02 - sketchfab.com/...
    In Future, I will do all this in a PBR workflow with SSAO & other cool stuff :D

ความคิดเห็น • 6

  • @fakanimaciones1037
    @fakanimaciones1037 2 ปีที่แล้ว +1

    excellent video! Greetings from Honduras🇭🇳

    • @oddstonegames
      @oddstonegames  2 ปีที่แล้ว

      Wow! That's a beautiful country

  • @007LvB
    @007LvB 2 ปีที่แล้ว +1

    Hey there, looks good! Seems you mastered the skybox since last time when you made the horror game! xD Great to see the progress. Cheers from Denmark!

    • @oddstonegames
      @oddstonegames  2 ปีที่แล้ว +1

      Thanks a lot for sticking around

  • @soumansh.
    @soumansh. 3 ปีที่แล้ว

    justice for sven
    turtle ki jagah walter lagao