Hey, here is a tip that will save a lot of time and pain. Always prototype first. Don't think about the immersion, details or non important things. Make the base of the mechanic to see if it's fun or if it does fit into your desires. When you have a complete gameplay and progression, then you can add the details. Otherwise you will just get stuck, waste a lot of time and break your spirit.
This guy fills the hole Dani left behind and I love it
And I appreciate every second of my watch time💚
Love from a fellow Iranian ✌️
I hope you keep on doing what u're doing rn
Thanks brother, I will
Lovely Work bro, looking forward to more from the series.
Thanks🙏🙏
wow that was really cool
Finally, Found a relatable game-dev.
Yeah the community was lacking this, I hope I do good for you guys
Hey, here is a tip that will save a lot of time and pain. Always prototype first. Don't think about the immersion, details or non important things. Make the base of the mechanic to see if it's fun or if it does fit into your desires. When you have a complete gameplay and progression, then you can add the details. Otherwise you will just get stuck, waste a lot of time and break your spirit.
That's right! Thank you so much for your advice! That's exactly what I'm planning to do
Random suggestion you can characters that are well known like rostam zal or the Simurgh
Yeah, but I think I might not be ready for those yet, when I'm richer I'll try to make a full game on The Seven Labors of Rustam in 3d if possible
STELLAAAAAAAAAAA!!!!!!!!
Game() {
work()
}
gg
😅😅
Thanks for commenting🙏
Here’s a tip for your videos make a shorter intro but you’re doing great
Thank you🙏🙏
I'll keep that in mind
No problem I’m thinking of trying to be a TH-camr again and I’m always happy to help another person out