First of all - great run, great survivablity, great timing. I still don't understand how you can so easily survive in 17s while I have some troubles in 13s.(checking logs, mitigated damage are the same 70-72%) About dodge Shred. As you can dodge Shred(2nd shred was very painful btw) you also can force dragon to use his another ability by rolling back. Idk how exactly it works: sometimes 1-2 backrolls enough, sometimes need all 3 rolls, but if you backroll in right time the dragon stops using Shred until you came back to melee and after 1-2-3 attempts he start yusing another ability. About guessing games and dodgeballs at 2nd boss. One of my friends told me that only 1 of 5 arrows can do damage to clone and other 4 - is don't(still do damage to players). And looks like its true, but i can't 100% sure about it. At least it sounds logic. About distance - I tank boss a little further than you(roughly 10-12y between boss and clone) and arrows still hit clone. It still can be a theory, but anyway. And the last one. I see you don't pulling anything extra in labirynth while there was at least 1 posibilty(2 if shaman can pull through the wall with his wolfs). Is intended? Or you think that labirynth packs are harder(2 guardiands can hit like a truck) then worms near to last boss?
we also dont do any labirynth pulls on purpose, last trash is super easy for us cause of 4 poison dispels and a lot of cc to delay dots during acid nova
I think you misunderstood. The theory that I described is that only one of the 5 arrows will cause damage when hit the clone, another 4 do 0 damage even if they hit the clone. Its totally random which arrow do damage, so better always try to hit the boss with all five. Still maybe I'm totally wrong and you're right. But you gave me an idea: I think this theory can be easily tested in m0 by pulling boss, put boss into middle of the room, waiting the game and dodgeballs and try to hot every clone with different arrows(2 for one of the clone, cause there are 5 arrows and 4 clones). If one of the clones took damage - the theory is correct. I'm trying to find few peoples tomorrow.
Top-tier gamers. My mythic runs look like heroic runs compared to this 😂 Btw: After the first pull you skipped the pack with a sleep or something, is that an evoker thing?
My Brewmaster died just looking at that first pull on a +12
Stinky bright potion is a god send man
This UI is way too messy, how do you manage to keep track?
Whats that scrolling enemy ability to the right of your character? Looks better than DBM
this weakaura wago.io/RaidAbilityTimeline/75
First of all - great run, great survivablity, great timing. I still don't understand how you can so easily survive in 17s while I have some troubles in 13s.(checking logs, mitigated damage are the same 70-72%)
About dodge Shred. As you can dodge Shred(2nd shred was very painful btw) you also can force dragon to use his another ability by rolling back.
Idk how exactly it works: sometimes 1-2 backrolls enough, sometimes need all 3 rolls, but if you backroll in right time the dragon stops using Shred until you came back to melee and after 1-2-3 attempts he start yusing another ability.
About guessing games and dodgeballs at 2nd boss. One of my friends told me that only 1 of 5 arrows can do damage to clone and other 4 - is don't(still do damage to players). And looks like its true, but i can't 100% sure about it. At least it sounds logic. About distance - I tank boss a little further than you(roughly 10-12y between boss and clone) and arrows still hit clone. It still can be a theory, but anyway.
And the last one. I see you don't pulling anything extra in labirynth while there was at least 1 posibilty(2 if shaman can pull through the wall with his wolfs). Is intended? Or you think that labirynth packs are harder(2 guardiands can hit like a truck) then worms near to last boss?
nah 1 arrow does barely any damage, maybe 20% of the mobs hp if you're lucky
we also dont do any labirynth pulls on purpose, last trash is super easy for us cause of 4 poison dispels and a lot of cc to delay dots during acid nova
I think you misunderstood. The theory that I described is that only one of the 5 arrows will cause damage when hit the clone, another 4 do 0 damage even if they hit the clone. Its totally random which arrow do damage, so better always try to hit the boss with all five. Still maybe I'm totally wrong and you're right. But you gave me an idea: I think this theory can be easily tested in m0 by pulling boss, put boss into middle of the room, waiting the game and dodgeballs and try to hot every clone with different arrows(2 for one of the clone, cause there are 5 arrows and 4 clones). If one of the clones took damage - the theory is correct. I'm trying to find few peoples tomorrow.
@@Serafim1991 the dodgeballs are purely based off distance from the boss to the clone, thats all that matters
Top-tier gamers. My mythic runs look like heroic runs compared to this 😂
Btw: After the first pull you skipped the pack with a sleep or something, is that an evoker thing?
Yes. Sleepwalk.
Sleepwalk, yes. It’s an Evoker spell.
tyty