An educational video, as I've come to expect from you. 👍 Thank you for the years of content. You've motivated me to play a few OPR rounds in New World again. Unfortunately, I only play every few weeks now due to the neglected development of the game. I use your build and after thousands of hours, it has become a natural movement pattern and works very well even with longer breaks in the game. I'm under no illusions, but perhaps, one day, in the distant future, Amazon's management will decide to invest in the New World project again.
You are the best tank content creator of NW. I had almost the same build the last season. I farmed 8-9 FD set in total. I must say, I was dealing insane damage and way too tanky. I think your build is versatile as well and should definitely be tried by other players. You should also consider having "Trenchant Strikes" perk on your WH. Also SnS perks can be changed depending on play style but the main idea/goal behind your build is just represented perfectly via your perk preferences.
Tanking became harder in s5. I feel much more incoming damage from skilled players.. AGS want ppl just oneshot each other seemingly. But as far as there's nothing else to play, we will try to carry our tanking culture further in NW... As for my set , i find Freedom very useful in PVP. so i have atm 3 freedom, 4 ench,wards, 4 elem.aver, 1 phys aver, 3 slash con perks. Same amulet as you have and 4 onyxes, 4 opals in sockets. But trying smth new from time to time. ;)
More light armour players and less heavy armour players due to their dps nerf, makes it feel like the damage has spiked. And a lot more spear bleed and poison from artifact. In addition to nature's wrath FS among others. Overall, the challenge of fight is way tanking is fun. If it was easy, no one would appreciate combat tanking.
Didn’t want to do it but I’m aback after a year. If I can’t get full gear perks what would be the mandatory perks on armor besides accel resolve and sturdy energy. Enchanted ward and health?
Thank you for all these explanations which will be very useful. But I often have problems, yesterday I was against 2 FS in front of me, I block and they kill me in 2s, I don't understand!!! otherwise good job, thank you!
Most likely it was nature wrath. It will increase their base damage significantly. For Fire Staff, they can aim pillar of fire to hit behind you and go through block. However, to counter that, you need to constantly be moving while blocking. That will allow you evade the attack without taking any dmg. A good rule of thumb is, the more dps they do to you, the squisher they are. So try to land a few combos when they have abilities on cooldown.
You don't need it. 350 con passive and WH grit passive on heavy attacks both provide enough grit protection. Most of the time you taking damage when relocating or while blocking
Can you explain the part where you said the health doesn't show past 19k? Is that for everyone? My tank 500 con is 28k so when players are hitting me they aren't seeing the bar go down until my hp hits 19k? Thanks! I think this answers my internal question I always ask myself when dueling people "why is your health not going down?!"
Your max health begins to show once you reach your health without any health perks. So I have 4 health perk on body, 2.5% each. Then 7% on amulet. That is total of 17%. So at ~23k, 17% is ~4k. So they will see my health at 23k- 4k=19k. For your build, add the total amount of %health perks you are wearing and subtract that from your max and the remaining health is what opponents need to get you to in order see your health bar. The %health perks act like an invisible shield essentially.
Elemental aversion, enchant ward, health is better for well rounded damage reduction. Inv doesn't help against players who have extended debuff duration.
Having it on the chest allows the buff to remain on weapon swap. The buff increases stamina regen 42% when you block at low stamina. So if you are on your sns bar, you block and proc it, then switch to warhammer, you can dodge and attack using med heavy to track. It stacks with 250 str passive to further increase stamina regen. Also, it works to directly counter exhaust debuff from many weapons, particularly BB. It's good all round. But you have to keep it on the chest to make the most of it
Notice your heavy use of opal in armor for elemental resistance, no invigorate, and very little thrust protection? Rather than me speculate can you speak a little bit as to why these choices were made?
My amulet has thrust protection, and chest has physical aversion. Thurst attacks in general are very common, but they do very low stamina damage. With surefooting and battle mobility, you can easily relocate to line of sight while blocking thrust attacks. Invigorating would take away from either health or elemental aversion or enchant ward. All those perks protect against burst damage allowing you to counter. You need to add a significant amount of invogorating pieces to notice a difference. Unlike the other perks where even one piece has a noticeable effect. If dots/debuffs are effecting you, use trenchant recovery on sns and spam heavy attacks to remove them. You can also use purify crit and remove several at once with a crit heavy on sns. In fact, fighting GS if you do this, it's near impossible for them to maintain bleed stacks because sns heavy attacks are just as fast as offensive stance. You can also add purify to amulet instead of divine. Lastly, use desert sunrise, the highest tier.
An educational video, as I've come to expect from you. 👍 Thank you for the years of content. You've motivated me to play a few OPR rounds in New World again. Unfortunately, I only play every few weeks now due to the neglected development of the game.
I use your build and after thousands of hours, it has become a natural movement pattern and works very well even with longer breaks in the game.
I'm under no illusions, but perhaps, one day, in the distant future, Amazon's management will decide to invest in the New World project again.
HEY YOU! Nice to have the commentary, MUCH MORE helpful for amateurs like me ❤❤ xoxoxo
You are the best tank content creator of NW. I had almost the same build the last season. I farmed 8-9 FD set in total. I must say, I was dealing insane damage and way too tanky.
I think your build is versatile as well and should definitely be tried by other players. You should also consider having "Trenchant Strikes" perk on your WH. Also SnS perks can be changed depending on play style but the main idea/goal behind your build is just represented perfectly via your perk preferences.
Tanking became harder in s5. I feel much more incoming damage from skilled players.. AGS want ppl just oneshot each other seemingly. But as far as there's nothing else to play, we will try to carry our tanking culture further in NW...
As for my set , i find Freedom very useful in PVP. so i have atm 3 freedom, 4 ench,wards, 4 elem.aver, 1 phys aver, 3 slash con perks. Same amulet as you have and 4 onyxes, 4 opals in sockets. But trying smth new from time to time. ;)
More light armour players and less heavy armour players due to their dps nerf, makes it feel like the damage has spiked. And a lot more spear bleed and poison from artifact. In addition to nature's wrath FS among others. Overall, the challenge of fight is way tanking is fun. If it was easy, no one would appreciate combat tanking.
Tanking indeed became way harder than before due to the changes. Now everyone is about one-shotting one another.
I Think Its Best Build For Me Im Really Noob At Pvp And Always Fast Die
Didn’t want to do it but I’m aback after a year. If I can’t get full gear perks what would be the mandatory perks on armor besides accel resolve and sturdy energy. Enchanted ward and health?
Yeah I would hold off on buying anything. On October the whole gear score will rise to 725. You can wear frigid dawn and put health
Thank you for all these explanations which will be very useful. But I often have problems, yesterday I was against 2 FS in front of me, I block and they kill me in 2s, I don't understand!!! otherwise good job, thank you!
Most likely it was nature wrath. It will increase their base damage significantly. For Fire Staff, they can aim pillar of fire to hit behind you and go through block. However, to counter that, you need to constantly be moving while blocking. That will allow you evade the attack without taking any dmg. A good rule of thumb is, the more dps they do to you, the squisher they are. So try to land a few combos when they have abilities on cooldown.
@@atlasfishmo Ok thank you for this advice
what's your opinion about grit ward? Is it good for this play style?
You don't need it. 350 con passive and WH grit passive on heavy attacks both provide enough grit protection. Most of the time you taking damage when relocating or while blocking
Can you explain the part where you said the health doesn't show past 19k? Is that for everyone? My tank 500 con is 28k so when players are hitting me they aren't seeing the bar go down until my hp hits 19k?
Thanks! I think this answers my internal question I always ask myself when dueling people "why is your health not going down?!"
Your max health begins to show once you reach your health without any health perks. So I have 4 health perk on body, 2.5% each. Then 7% on amulet. That is total of 17%. So at ~23k, 17% is ~4k. So they will see my health at 23k- 4k=19k. For your build, add the total amount of %health perks you are wearing and subtract that from your max and the remaining health is what opponents need to get you to in order see your health bar. The %health perks act like an invisible shield essentially.
What’s the reason you run moonstone+jasper over 2x onyx? Aren’t you missing out on 5% thrust protection this way?
100%. It was a last minute change from having all moonstone. But yes, you are correct
🧡🧡🧡
Why u dont play 4x Invig.?
Elemental aversion, enchant ward, health is better for well rounded damage reduction. Inv doesn't help against players who have extended debuff duration.
I used sturdy energy a long time ago, i havent done real testing with it, is it mandatory? And how does it work exactly in your own words.
Having it on the chest allows the buff to remain on weapon swap. The buff increases stamina regen 42% when you block at low stamina. So if you are on your sns bar, you block and proc it, then switch to warhammer, you can dodge and attack using med heavy to track. It stacks with 250 str passive to further increase stamina regen. Also, it works to directly counter exhaust debuff from many weapons, particularly BB. It's good all round. But you have to keep it on the chest to make the most of it
@atlasfishmo that is some high tier info ty for sharing. I'm def going to try this out. Keep up the vids I'll cya in opr 🫡
PROFFESIONAL YAPPER
Notice your heavy use of opal in armor for elemental resistance, no invigorate, and very little thrust protection? Rather than me speculate can you speak a little bit as to why these choices were made?
My amulet has thrust protection, and chest has physical aversion. Thurst attacks in general are very common, but they do very low stamina damage. With surefooting and battle mobility, you can easily relocate to line of sight while blocking thrust attacks. Invigorating would take away from either health or elemental aversion or enchant ward. All those perks protect against burst damage allowing you to counter. You need to add a significant amount of invogorating pieces to notice a difference. Unlike the other perks where even one piece has a noticeable effect. If dots/debuffs are effecting you, use trenchant recovery on sns and spam heavy attacks to remove them. You can also use purify crit and remove several at once with a crit heavy on sns. In fact, fighting GS if you do this, it's near impossible for them to maintain bleed stacks because sns heavy attacks are just as fast as offensive stance. You can also add purify to amulet instead of divine. Lastly, use desert sunrise, the highest tier.