Why Step Spells are META DEFINING | Duelists of Eden
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- เผยแพร่เมื่อ 6 ก.ค. 2024
- This was uploaded way later than it should have been
00:00 Intro
1:04 How Do Step Combos Work?
3:15 How Steps Affect Frame Data
4:55 How to Return Cancel
5:56 Step Spells Benefiting Melee Spells
6:30 Step Spells Chain into Each Other
8:38 Some Spells Just Poof From Steps...
9:49 Steps "Cancel" Animation Lockdown
11:19 STEP MISSILES WOOOOOO
12:28 Projectiles with Steps
13:05 Step Canceled Channeled Spells
14:30 Lingering Hitboxes with Step Cancels
15:40 Spells with Odd Interactions with Steps
16:22 Steps with Forced Movement Spells
17:56 Be Careful with Slow Spells
18:25 How Step Works with X Aways
19:55 Steps with Slow Ball...
20:42 Step Whirl
21:55 Deeper Frame Data
23:00 ITS 26 FRAMES MAX FOR 2 SPELLS IN A ROW
25:07 Conclusion - บันเทิง
Exactly the kind of content Im looking for, please keep em coming 😊
loving the content
after watching combo can be extended for so long in enemy side, i will never use selicy again coz...its too much work to do for my brain function with it XD
Is the frame data of moving, blocking and evade mentioned in a previous video? Or any way to check it out for ourselves in training mode
you can check for yourself in training mode! there's step frame option and you can count there.
just to save you some time, moving requires a gap of 1, shielding requires a gap of 2, and dodge/evade requires a gap of 4. i believe it takes 5 frames to clear a tile if you're traveling vertically, and... 6? frames if you're moving horizontally.
@@myaaniflakes nice, any plans to do a tutorial on using training mode effectively, the options feels overwhelming and I dont really see the options for the dummy to block after first hit or dodge after first hit which is a staples for a fighting game training mode?
@@soulsisdead you'll have to hit the "Extra" tab for that! i can make a training mode tutorial tomorrow
Yo i just downloaded the game yesterday and played for an hour against my friend who played one step from eden, i got completely destroyed and was quite overwhelmed. Are there any known beginner friendly decks you would recommend?
my buddy made a video showcasing a few easy builds :) th-cam.com/video/S1hLgTfDs2E/w-d-xo.htmlsi=R23qsL1_TzNMID-r
i made a video a few days ago with some starter builds that i recommend! it can be quite difficult adjusting to this game from osfe because the pace is simultaneously slower in movement but faster in urgency. id focus on getting used to getting the character to move the way you want them to while casting more vague aoe spells, and then slowly incorporate combos into it as your control feels more and more natural
I'm having some difficulty understanding where the broken part in this is? Enemy simply reactively moves downwards once and dodges? Auto slash is really broken ngl, but the rest is ass because they're simply too slow
the step spells are physically nigh unreactable on any amount of lag, and they enable a lot of spells that would otherwise be bricks to be strong combo pieces
@@myaaniflakes unreactable? They take forever?? That genuinely sounds like a skill issue. The followups might be unreactable but they can easily be evaded most of the time with a single sidestep
@@myaaniflakesalthough with that being said, the issue might lie with fairfrozen and not the rest. Not to mention you can potentially fake out bad players by doing a single step forward.
@@JunTheDude32 i think selicy fairfrozen takes longer, but the step spells are all roughly 18/19 frames to come out. ive been told by an ex tekken fanatic that even the tekken pros claim that anything thats sub20 frames is unreactable, and step spells comfortably fall below that
i think they're fairly easy to read and predict, but if someone isn't expecting them, they arent going to respond in time
@@myaaniflakesas a tekken fanatic, they're right about 20 frames roughly being reactable. But. It isn't just about the total amount of startup frames. It's more important how recognizable the animation starts up. As I said, you can probably fake out some bad players with a single forward step, but that's pretty much it. They aren't difficult to dodge at least 70% of the time. And if something can dodged 70% of the time on reaction, it's straight up a bad option. I personally believe the step spells are great as surprise gap closers, but with a deck of 8, you'll have to sacrifice consistency if you want to also use melee spells.
Feel free to disprove me because I do want these to be good, but the sad reality is they're probably just mediocre and a noob destroyer more than anything.