Wow, hi Derek! It's an honour to have a big Blender channel like you in this little channel. I'm glad you like the explanation, and thank you for your feedback 😃
@@fergadelics well Ideally, I would like a bunch of Cubes to change their Face Color when they’re touching each-other. But only the faces not touching each other should be the same.
Unless the touching faces are different over time. You could still use the map range node and set it to steps. It’s kind of like constant on color ramp. Make it easier to restrict which faces change. Sorry I’m being incomplete.
You need to know that colors are associated to the vertices of faces. So, more faces you have in your object, more "resolution" you will have and smoother will be :)
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very good thank you -- I also enjoyed the 6 minute very thorough map range explanation :)
Wow, hi Derek! It's an honour to have a big Blender channel like you in this little channel. I'm glad you like the explanation, and thank you for your feedback 😃
Your content makes Geometry nodes understandable, thank you so much!
So good
Once again another wonderful tutorial❤❤.
Now I don’t know if this possible, but is there a way to get multiple objects to change color based on the distance of eachother
By proximity? Sure. Elaborate
@@fergadelics well Ideally, I would like a bunch of Cubes to change their Face Color when they’re touching each-other. But only the faces not touching each other should be the same.
@@spartan5760 In that case f you assign those faces a different material it would simplify things. I’m not by computer
Unless the touching faces are different over time. You could still use the map range node and set it to steps. It’s kind of like constant on color ramp. Make it easier to restrict which faces change. Sorry I’m being incomplete.
great tutorial! Is is possible to change the opacity to the ramp colors with alpha? I couldn't figure out how
Here you have a tutorial to learn how to play with opacity of materials :) th-cam.com/video/5ldSf7GXfw8/w-d-xo.html
@@Xan3D Thank you so much! exactly what I need, super helpful!
Are you also on Instagram?
nice brother
🤞
why colours on plane are rectangular and edgy rather than smooth and spherical.
u need to increase the vertices of the grid for a smoother transition
You need to know that colors are associated to the vertices of faces. So, more faces you have in your object, more "resolution" you will have and smoother will be :)
Huuuuuge 😮