I've had this game in my library for a long time, but the sheer cliff of a learning curve kept me from actually putting in an honest effort into playing (even though this kind of game is usually my exact jam)... but thanks to your videos so far I've finally been able to start playing. Thank you so much!
love the series, especialy that you're correcting your own mistakes on the fly. that feels realy rare and authentic and sweet. thanks for the work you put in to this.
Is this from the same Devs that made NeoScavenger? It reminds me allot of that AWESOME game! I know I said it last video, but thank you SOOOO much for this series! This game has such a high learning curve that tutorials like this are almost necessary (unless you read the entire manual) and who does that, right?!? LOL
@@mochad Yeah, that's what I thought (about being the same Dev's), but I didn't know it was the same "World". That's trippy! It'd be really cool to be able to take your Neo Scavenger character up to the station and buy a ship! LOL
I just picked up this game watching Rhadamant. Thank you for the guide I hope you continue to play this game your guide is super helpful even though your also new this helped me conform to the perplexing learning curve.
Appreciate the comments! I do my best to keep my playthrough consistent, but Ostranauts sometimes has a different plan for me. :P I've had to depart from the "play along with me" mindset with this one, more than I like. My goal is to provide a good amount of "why" along with the "how."
you can right click a stack (so conduit, wall, floor in one square is a "stack") and LEFT click the icons in the top right to directly select an item, instead of repeatedly right clicking...this can more efficient with huge stacks. A big space saver early on is that the pressure suit has a "clip point" pocket. Usually used for tools and the like, it is a "larger pocket". You can put the work light and the suits own helmet on the clip point, then the suit takes up ONE square in the backpack. You will pretty much never need the helmet without the suit on, so losing track of it being nested two inventories deep is a non-issue. In conversation you slowly learn their traits and that can let you use "special conversational 'moves' ". They dont do much for now and only really come into play when you have to sweet-talk your way into the blackmarket contact's trust (or make them fear you). Conversation is JANK AF, they are shoehorning in a bizzare mechanic into a system already solved by other games. It will give them a lot of modability and whatnot, but it can be a struggle to use. Favorite first-ship is The Dream. Great choice.
Thanks so much for the kind words. I'd love to be in a position one day where I have to make some hard decisions about how to progress my channel. Time will tell!
your game looks better than mine lol it still looks awful but mine is dark with yours i can at least make out whats what. I think im going to watch a few more episodes before I try to fly the ship again, my first outing was a bit of a disaster :)
Surprised you didn't get a backpack here with your funding, but it's something you could get later and compare/contrast the other personal storage items shown in the tutorial so far (tote, toolbox)
I'm not sure what ship you're referring to from the first video--that video was strictly about character creation. In the creation process, there was an event that included a ship, but I didn't select it. But, as I recall, we never leave the starting room in that video.
When you make a new character, you can reroll the ship by choosing not to take the ship offered. The ship he's using is just the best starter ship you can get. If it doesn't pop up for you immediately when you choose to look for a ship, just select don't take or keep looking or whatever and try again.
There is no autotracking that I'm aware of. The ship only moves in 2 dimensions, so all you have are thrust (W/S), left/right (A/D), and rotation clock/counterclock (Q/E). Really you use these to get a bearing. I start covering that in the next vid.
Yep. Well, it's shift is, anyway. You'd be surprised how many people don't know that, though. :) And, I had a laptop (Samsung, I think?) that had it over on the right side of the keyboard.
@@mochad It varies by region tbf. On a standard UK layout that key pairs apostrophe (`) with logical not (¬) instead of tilde (~) and tilde is instead next to Enter with hash (#). There's a surprising number of differences considering they're both the same alphabet and a nearly identical set of special characters.
I've had this game in my library for a long time, but the sheer cliff of a learning curve kept me from actually putting in an honest effort into playing (even though this kind of game is usually my exact jam)... but thanks to your videos so far I've finally been able to start playing. Thank you so much!
picked this game up in the current steam sale and man your tutorial helps so much. good job
This has been a great help for me learning to play this game, thank you again!
You're welcome! Please consider subscribing. I'm intending to start some videos on .14 this week.
@@mochad I subscribed 5 minutes into the first video in the series, I was pretty much lost before I started watching your stuff!
yo this is a awesome tutorial man. i couldn't tell my guy from the boxes when i first started playing. thanks
love the series, especialy that you're correcting your own mistakes on the fly. that feels realy rare and authentic and sweet. thanks for the work you put in to this.
Is this from the same Devs that made NeoScavenger? It reminds me allot of that AWESOME game!
I know I said it last video, but thank you SOOOO much for this series! This game has such a high learning curve that tutorials like this are almost necessary (unless you read the entire manual) and who does that, right?!? LOL
It is the same developer as NeoScavenger. In fact, it's technically the same world!
@@mochad Yeah, that's what I thought (about being the same Dev's), but I didn't know it was the same "World". That's trippy! It'd be really cool to be able to take your Neo Scavenger character up to the station and buy a ship! LOL
Thank you for finding time to make this useful series.
Nice Job! You can pay your fees by clicking the green funds box on the top of the screen.
I just picked up this game watching Rhadamant. Thank you for the guide I hope you continue to play this game your guide is super helpful even though your also new this helped me conform to the perplexing learning curve.
Enjoying the videos. Ship was a buzz kill since i was playing along and you suddenly had a different ship from your last video.
Appreciate the comments! I do my best to keep my playthrough consistent, but Ostranauts sometimes has a different plan for me. :P I've had to depart from the "play along with me" mindset with this one, more than I like. My goal is to provide a good amount of "why" along with the "how."
This game is extremely different for a play along since everything is randomized so much.
you can right click a stack (so conduit, wall, floor in one square is a "stack") and LEFT click the icons in the top right to directly select an item, instead of repeatedly right clicking...this can more efficient with huge stacks.
A big space saver early on is that the pressure suit has a "clip point" pocket. Usually used for tools and the like, it is a "larger pocket". You can put the work light and the suits own helmet on the clip point, then the suit takes up ONE square in the backpack. You will pretty much never need the helmet without the suit on, so losing track of it being nested two inventories deep is a non-issue.
In conversation you slowly learn their traits and that can let you use "special conversational 'moves' ". They dont do much for now and only really come into play when you have to sweet-talk your way into the blackmarket contact's trust (or make them fear you). Conversation is JANK AF, they are shoehorning in a bizzare mechanic into a system already solved by other games. It will give them a lot of modability and whatnot, but it can be a struggle to use.
Favorite first-ship is The Dream. Great choice.
great video very informative while also keeping on track and at a good pace. thanks
Really hope with such good content your channel grows quickly and more subscribe.
Thanks so much for the kind words. I'd love to be in a position one day where I have to make some hard decisions about how to progress my channel. Time will tell!
nice guide 👍
Very useful playlist....thanks
My character joined the core. Learned melee and armed combat.. sooo i think I'm good
nice tutorial, thanks!
I was unable tto locate a larger backpack at the station. Is it random?
Oh so that's how I refuel😭
your game looks better than mine lol it still looks awful but mine is dark with yours i can at least make out whats what.
I think im going to watch a few more episodes before I try to fly the ship again, my first outing was a bit of a disaster :)
I can't recall for sure, but I think F1 turns off the lighting fog of war, which is (well...was) experimental when I made this.
Surprised you didn't get a backpack here with your funding, but it's something you could get later and compare/contrast the other personal storage items shown in the tutorial so far (tote, toolbox)
i just keep dying, that is y i am here lol
It gets better. There is some grind, but once you get the basics, it should click, and you'll be a pro in no time!
how did you get that ship thats not the one that was in your first video?
I'm not sure what ship you're referring to from the first video--that video was strictly about character creation. In the creation process, there was an event that included a ship, but I didn't select it. But, as I recall, we never leave the starting room in that video.
@@mochad ah i see, I was like where the heck did he get that ship? its so much nicer than mine lol. I got the little tug, it was cheap
I am still confused though cuz i found that model out in the void and the salvaged version of it is worth over a million
When you make a new character, you can reroll the ship by choosing not to take the ship offered. The ship he's using is just the best starter ship you can get. If it doesn't pop up for you immediately when you choose to look for a ship, just select don't take or keep looking or whatever and try again.
@@Direwolf47841 thanks
the ship controls are impossible is there auto tracking or something
There is no autotracking that I'm aware of. The ship only moves in 2 dimensions, so all you have are thrust (W/S), left/right (A/D), and rotation clock/counterclock (Q/E). Really you use these to get a bearing. I start covering that in the next vid.
key above Tab is called "tilde"
Yep. Well, it's shift is, anyway. You'd be surprised how many people don't know that, though. :) And, I had a laptop (Samsung, I think?) that had it over on the right side of the keyboard.
@@mochad It varies by region tbf. On a standard UK layout that key pairs apostrophe (`) with logical not (¬) instead of tilde (~) and tilde is instead next to Enter with hash (#). There's a surprising number of differences considering they're both the same alphabet and a nearly identical set of special characters.
It’s also to the left of 1 not to the right.
The dev must remove the pixelated thing. It sux