0:35 I mostly think of myself as a mad scientist just experimenting with Godot and hoping to make a living by making games and showing off what I’ve made and how I made it. But TH-cam has been really tough for me-I can’t count the number of times I’ve thought about quitting. Being a gamedev TH-camr is hard, you’re always trying to figure out what’s worth sharing, what people will actually watch, and what feels fresh. Maybe the Godot niche isn’t in vogue, (but this channel proves otherwise) or maybe it’s just me, but it’s a bit discouraging not hitting milestones like 1,000 subs in a year. Still, I’m thankful for how far I’ve come and for everyone who’s supported me so far. Here’s to more growth and experiments!
I subscribed to a new TH-camr putting out content that really no one else was putting out. I was very excited to see where his channel went. Then he posted this community post about not being able to do it anymore because it was too stressful, but then later on deleted that post and posted another one about how committed he was about doing it. He seemed really promising, and I gave some words of encouragement and even, for the first time in my life, contributed to a patreon style thing. And then the guy disappeared... And I get it. And I have no idea what was going on in his life, and he doesn't owe me or anybody else that follows him anything. But it's a bummer. And clearly doing TH-cam content isn't easy.
I would appreciate it. I would like an easy follow tutorial on how to make an adventure platformer type game like Zelda 2 in godot. I can program OK, but I'm not a game programmer and need a lot of hand holding.
I have been a dev for years, nothing great has come of it YET, I has always been an employee, just now im starting to be loyal to myself and Im gonna try to make it on my own. Thankfully perseverance and nothing else to do is 2 things I have lol, so I will have fun or die trying, this video was really helpful bc it is more or less what im expecting from it, I have an idea and once I execute it I want to see where it leads me.
I would never make a YT channel for my gamedev stuff other than to post a trailer or some OST or something. Every single gamedev with a YT channel has mentioned at least once how time consuming it is.
I would say no, you don't need a TH-cam Channel to be successful. But in my experience trying to show progress on a game makes me question how I code and in turn makes the code better, however I think even still you don't need to write awesome code to be successful either.
Definitely not! I'm already up against too much quality, established talent already! ;-) My take on recently starting one as a solo dev: It *really* helps you to write better code when you have to explain yourself out loud!
Maybe, but the reality is that you're in a room by yourself talking to a camera. The issue for me, as an extrovert, is the dead camera & lack of feedback.
The positivity shown here is amazing, been loving your weekly showing of Godot games. Thank you for making videos, it's very much appreciated.
Best content creator in the Godot space IMO. Love your work man!
0:35 I mostly think of myself as a mad scientist just experimenting with Godot and hoping to make a living by making games and showing off what I’ve made and how I made it. But TH-cam has been really tough for me-I can’t count the number of times I’ve thought about quitting. Being a gamedev TH-camr is hard, you’re always trying to figure out what’s worth sharing, what people will actually watch, and what feels fresh.
Maybe the Godot niche isn’t in vogue, (but this channel proves otherwise) or maybe it’s just me, but it’s a bit discouraging not hitting milestones like 1,000 subs in a year. Still, I’m thankful for how far I’ve come and for everyone who’s supported me so far. Here’s to more growth and experiments!
This is awesome feedback. Mimics my personal experience.
I subscribed to a new TH-camr putting out content that really no one else was putting out. I was very excited to see where his channel went. Then he posted this community post about not being able to do it anymore because it was too stressful, but then later on deleted that post and posted another one about how committed he was about doing it. He seemed really promising, and I gave some words of encouragement and even, for the first time in my life, contributed to a patreon style thing. And then the guy disappeared... And I get it. And I have no idea what was going on in his life, and he doesn't owe me or anybody else that follows him anything. But it's a bummer. And clearly doing TH-cam content isn't easy.
Channel name?
@ambadaspatil2508 nah. Seemed like a good kid with his heart in the right place, just either didn't have the follow-through or life got in the way.
Well I actually started a youtube channel. But I don't post so much about my game.
I would appreciate it. I would like an easy follow tutorial on how to make an adventure platformer type game like Zelda 2 in godot. I can program OK, but I'm not a game programmer and need a lot of hand holding.
Thanks, made me push to finish my video that I've procrastinated on for 6+ months
I have been a dev for years, nothing great has come of it YET, I has always been an employee, just now im starting to be loyal to myself and Im gonna try to make it on my own. Thankfully perseverance and nothing else to do is 2 things I have lol, so I will have fun or die trying, this video was really helpful bc it is more or less what im expecting from it, I have an idea and once I execute it I want to see where it leads me.
YES YES YES YES YES YES YES YES
I would never make a YT channel for my gamedev stuff other than to post a trailer or some OST or something. Every single gamedev with a YT channel has mentioned at least once how time consuming it is.
I would say no, you don't need a TH-cam Channel to be successful. But in my experience trying to show progress on a game makes me question how I code and in turn makes the code better, however I think even still you don't need to write awesome code to be successful either.
Definitely not! I'm already up against too much quality, established talent already! ;-)
My take on recently starting one as a solo dev: It *really* helps you to write better code when you have to explain yourself out loud!
Seems so exhausting for a person who don't talk much on public
Maybe, but the reality is that you're in a room by yourself talking to a camera. The issue for me, as an extrovert, is the dead camera & lack of feedback.
I don't know about start a new one but you definitely should close yours