EXPORT CORRECTLY CAR FROM BLENDER TO UNITY

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 16

  • @biggeststeppa1
    @biggeststeppa1 ปีที่แล้ว +1

    Thank you for the awesome tutorial! You're a hero man

  • @HawazB
    @HawazB 6 หลายเดือนก่อน +1

    Great work, man! Thanks alot!

  • @sirkana
    @sirkana ปีที่แล้ว +1

    Thanks a bunch, exelent video

  • @amau1660
    @amau1660 ปีที่แล้ว +1

    amazing tutorial thanks a lot bro :)

  • @victor.novorski
    @victor.novorski ปีที่แล้ว +1

    Thanks. My car's wheels were spinning weird like syncing into the ground and not joined to the collider

  • @whacoder725
    @whacoder725 3 หลายเดือนก่อน

    Bro can you make a video export and drive both

  • @whacoder725
    @whacoder725 4 หลายเดือนก่อน

    hey bro what about transparent glass

    • @HeisenDuck
      @HeisenDuck  4 หลายเดือนก่อน

      If your Glass is Separate model then you can Parent it to Appropriate Mesh.
      I personally prefer creating Glass Shader inside whatever Render engine Your Using so anything that has "GLASS" I Assign it Separate Material in 3D modelling Software.
      If you have any other Question Please Be Specific about your Question.

    • @whacoder725
      @whacoder725 4 หลายเดือนก่อน

      Bro how

    • @whacoder725
      @whacoder725 4 หลายเดือนก่อน

      I have export the model and in unity game engine I have use transparent render but the faces which are not transparent they are also looking transparent when I am seeing from transparent glass for eg:-
      I have one cube and one face of it is transparent when I see from transparent glass of the cube I must see the rest of all inside faces of cube but in unity rest of all the faces are getting transparent when I am looking from transparent side

    • @HeisenDuck
      @HeisenDuck  4 หลายเดือนก่อน +1

      @@whacoder725 This Issue is Realted to "BackFace Culling" in Unity's Default Render Pipeline You Dont have that Setting BUT!! You can Do 2 things to make it work in Default render pipeline
      1. Invert Normals of Faces on Cube that are not Transparent.
      2. Give Thickness to your Whole Model , in Blender you can use Solidify Modifier to do this.

    • @whacoder725
      @whacoder725 4 หลายเดือนก่อน +1

      Ok I will try

  • @Faheemxpress.786
    @Faheemxpress.786 ปีที่แล้ว +1

    Bro laptop mai hoga

    • @HeisenDuck
      @HeisenDuck  ปีที่แล้ว

      Yes Hoga if it can Run Blender sure.