If your Glass is Separate model then you can Parent it to Appropriate Mesh. I personally prefer creating Glass Shader inside whatever Render engine Your Using so anything that has "GLASS" I Assign it Separate Material in 3D modelling Software. If you have any other Question Please Be Specific about your Question.
I have export the model and in unity game engine I have use transparent render but the faces which are not transparent they are also looking transparent when I am seeing from transparent glass for eg:- I have one cube and one face of it is transparent when I see from transparent glass of the cube I must see the rest of all inside faces of cube but in unity rest of all the faces are getting transparent when I am looking from transparent side
@@whacoder725 This Issue is Realted to "BackFace Culling" in Unity's Default Render Pipeline You Dont have that Setting BUT!! You can Do 2 things to make it work in Default render pipeline 1. Invert Normals of Faces on Cube that are not Transparent. 2. Give Thickness to your Whole Model , in Blender you can use Solidify Modifier to do this.
Thank you for the awesome tutorial! You're a hero man
Great work, man! Thanks alot!
Thanks a bunch, exelent video
amazing tutorial thanks a lot bro :)
Thanks. My car's wheels were spinning weird like syncing into the ground and not joined to the collider
Bro can you make a video export and drive both
hey bro what about transparent glass
If your Glass is Separate model then you can Parent it to Appropriate Mesh.
I personally prefer creating Glass Shader inside whatever Render engine Your Using so anything that has "GLASS" I Assign it Separate Material in 3D modelling Software.
If you have any other Question Please Be Specific about your Question.
Bro how
I have export the model and in unity game engine I have use transparent render but the faces which are not transparent they are also looking transparent when I am seeing from transparent glass for eg:-
I have one cube and one face of it is transparent when I see from transparent glass of the cube I must see the rest of all inside faces of cube but in unity rest of all the faces are getting transparent when I am looking from transparent side
@@whacoder725 This Issue is Realted to "BackFace Culling" in Unity's Default Render Pipeline You Dont have that Setting BUT!! You can Do 2 things to make it work in Default render pipeline
1. Invert Normals of Faces on Cube that are not Transparent.
2. Give Thickness to your Whole Model , in Blender you can use Solidify Modifier to do this.
Ok I will try
Bro laptop mai hoga
Yes Hoga if it can Run Blender sure.