I always assume that "galactic credits" are a sort of battery or something along those lines. Energy credits will have value in all societies that use electricity, which is all spacefaring civilizations
in most games, yes, Credits are supposed to represent Energy (it's basically how money was originally backed by precious metals except here the money is backed by energy) but the problem here is that Megastructures adds an actual Energy resource while still having a Money resource and the 2 don't really affect each other
That's Stellaris, and it's not universal. Energy won't be the unit of measurement if there is something you can use to make energy. It'd be easy to make stockpiles of unobtanium "galactic credits". Or... Spice.
@@Grimmwoldds it's not just Stellaris although I will agree that it's definitely a huge inspiration to that concept. But to me, it still makes sense that in a FTL-capable future, the Credit broadly represents a backing of Energy because of the Kardashev scale. Kardashev civilizations are categorized on how much energy they control/produce.
That moment you notice that Arnor still had another research level potato could have applied . . . Arnor probably would have been chucking out 1500+ research per turn by itself (and this is coming from the guy who accidentally got the hyperion shrinker nerfed by stardock with my insane +90% mass reduction tricks)
The research breaktrough are techs that you get 50% bonus to reserch, it's the three techs that are on the top left panel in the reaserch screen, it changes every time you complete a tech I beleive, the culture would have made that bonus go up to 60% from 50%, hope this helpes explain it, love your videos btw, sorry for the broken english it's not my first langue and it's like 10pm here so sorry for gramatical errors.
I like Stellaris's explrnation on how the currency is backed. There isnt a currency on a multie solar system scale. What IS a factor though is energy. Because that is the major part in running an economy. So, what is traded is resource potentual, by trading energycredits. Basically the same as trade agreements between nations today, represented through the energy/labor/work/power needed to produce the products on both sides.
I saw "Civ 4" and "DLC preview" in the title and was like whaaat, they are doing a DLC now to that old ass game??? Than I clicked the video and I realized that something didn't click... lmao
true, it should be WAY longer.... but this is a turn-based game where each turn is a month and 120 turns (10 years here) for anything in a TBS game is too much and usually means you need to do something else to upgrade your manufacturing, so instead the devs chose to balance your Megastructure constructing ability with Gigamass and Energy. Which for the former IS one of the things we know we'll need if we ever want to Dyson Sphere our own sun (well, not Gigamass, but shattering planets to have enough materials for all that stuff)
I remember picking up my CD of the original Galactic Civilizations from the customs office here. That was in 2003. Stellaris at that time was the name of a local p*rn shop.
Gal Civ 4 is ON SALE BUY IT NOW - nwzo.io/click/nuroq//Potato
Megastructures DLC will release on December 10th!
I appreciate that you weren't afraid to use some cheats to show off the new content
I always assume that "galactic credits" are a sort of battery or something along those lines. Energy credits will have value in all societies that use electricity, which is all spacefaring civilizations
in most games, yes, Credits are supposed to represent Energy (it's basically how money was originally backed by precious metals except here the money is backed by energy) but the problem here is that Megastructures adds an actual Energy resource while still having a Money resource and the 2 don't really affect each other
That's Stellaris, and it's not universal. Energy won't be the unit of measurement if there is something you can use to make energy. It'd be easy to make stockpiles of unobtanium "galactic credits". Or... Spice.
@@Grimmwoldds it's not just Stellaris although I will agree that it's definitely a huge inspiration to that concept. But to me, it still makes sense that in a FTL-capable future, the Credit broadly represents a backing of Energy because of the Kardashev scale. Kardashev civilizations are categorized on how much energy they control/produce.
That moment you notice that Arnor still had another research level potato could have applied . . .
Arnor probably would have been chucking out 1500+ research per turn by itself (and this is coming from the guy who accidentally got the hyperion shrinker nerfed by stardock with my insane +90% mass reduction tricks)
They made Civ 4 for gal's?
Civ4Gals
The research breaktrough are techs that you get 50% bonus to reserch, it's the three techs that are on the top left panel in the reaserch screen, it changes every time you complete a tech I beleive, the culture would have made that bonus go up to 60% from 50%, hope this helpes explain it, love your videos btw, sorry for the broken english it's not my first langue and it's like 10pm here so sorry for gramatical errors.
Good video ! I hope to see a full playthrough once the DLC is officially released :D
approval max at 96% has any person ever been 100% approval? always something that can be better in your life
About time Gal Civ 4 incorporates Larry Niven's Ringworld! :D
I like Stellaris's explrnation on how the currency is backed.
There isnt a currency on a multie solar system scale.
What IS a factor though is energy. Because that is the major part in running an economy.
So, what is traded is resource potentual, by trading energycredits.
Basically the same as trade agreements between nations today, represented through the energy/labor/work/power needed to produce the products on both sides.
Is morbius still your editor? I miss the little messages they would make.
galciv 4 in 2024, holy shit
Where is the run Whiskey? We need the fix!
I can see master chief now, riding around in his warthog on one of those things.
Arnor!? As in the homeworld of the precursors?
No you dingus, Arnor as the kingdom of the north, you orc!
42:34 Go Science Team!!!
Looks great )
better game than Stellaris love the game
Looks really cool. Gal CIV 4 is a great game; but I was disappointed with the last DLC. This one is looking great though.
I saw "Civ 4" and "DLC preview" in the title and was like whaaat, they are doing a DLC now to that old ass game??? Than I clicked the video and I realized that something didn't click... lmao
Doesn’t seem quite balanced. Eight months for a star-englobing structure?
true, it should be WAY longer.... but this is a turn-based game where each turn is a month and 120 turns (10 years here) for anything in a TBS game is too much and usually means you need to do something else to upgrade your manufacturing, so instead the devs chose to balance your Megastructure constructing ability with Gigamass and Energy. Which for the former IS one of the things we know we'll need if we ever want to Dyson Sphere our own sun (well, not Gigamass, but shattering planets to have enough materials for all that stuff)
Game speed was set higher than standard too
@@aesemon5392 That would change things. By how much?
@@kristianpettersen3962I believe it's a year per turn, which considering the scale of civilization is much more reasonable
2:56
TORGA
TUAH
Failed opportunity to rename it to "Tor Two Ga" A.K.A. "Tortuga"
first, brb watching
Dude I've been waiting for Beyond Earth with excitedment all week
Stellaris knock off?😂
I think GalCiv was around when Stellaris wasn't yet a programer's dream.
more like Stellaris is a GalCiv knockoff
Neither one is a knock off, dyson spheres and ring worlds concepts existed prior to those games. Though I prefer stellaris over galciv
@@negojiboia I was referring mostly to the game in general and not the Expansion, but even then both are basically just knockoffs of master of Orion
I remember picking up my CD of the original Galactic Civilizations from the customs office here. That was in 2003. Stellaris at that time was the name of a local p*rn shop.