I just wanted to thank all of you for your support, some of my videos went quite popular (for my scale XD) and I never expected that. I hope you will find my upcoming videos usefull and pleasing to watch. Don't hesitate to let me know in the comments if you are satisfied with my videos, and if you'd like to see more specific things, I'm always open to propositions ^^ Thank you again, you're the best (●ˇ∀ˇ●)
@@phoerens making a small gaming character from modeling ,sculpting to texturing which should be ready for production..i mean in the form of tutorial playlist....and thankyou for responding to comments i applicate your efforts
Hi! Thanks for the video, as always. One doubt and one sugestion: This time you only did auto retopo, right? In your experience, for static renders it works fine? And the sugestion is a little classic, but when I ended the video, as the one with the lizard, I had interest in seeing a full turntable of the character. Just my vision to let you know. Keep it up!
hey, i'm glad you pointed it out to me about the turn, I honestly forgot about it ! And I didn't thought it might interest many, but I'll try to remember to ad them at the end from now on =D
And for the topology, yep i just used a zremesh. The feathers are quite good however because i did them in maya, but yeah for the rest it isn't something you should do for an animation purpose. it's just I did a challenge with others on a theme and we had just the weekend to make something in 3D so i just hadn't the time ^^' But for a still image it works fine ! Zremesh does a quite good job honestly, especially when combined with the polygroup option. I did my UV's in maya however, because I have more control than the auto unwrap in zbrush Thanks for the comment, have a nice day (●'◡'●)
@@phoerens Super interesting and well explained. My unknown 3D area by the moment is the UV part, I'm starting to know about retopology at the moment, so your knowledge is a well point to follow for me. Thanks a lot again and see you in the next character :D
super cool ce que tu fais, je m'abonne :D (et je parle fr parce que j'ai remarqué que tout était en français sur le logiciel donc je suppose que t'es français)
thanks! To what part are you refering to ? Because during the texturing part I have UV's o my object otherwise i can't texture them in substance painter
@@Victimxofxprogress oh haha I really like the fat rat XD But I also use his music because it's all royalty free ^^ I'm still searching for good royalty free music other than from him but it's so hard lol
hey, try to speak in english pls, I needed to go on google translate to know what you said T_T However, thanks for the comment ! And I already did a video where i explain in detail my texturing process, here is the link to it if you want to watch it : th-cam.com/video/UQh0W4RD0zQ/w-d-xo.html
Thanks! Yeah I made them in Maya because I could easily model them with a good topology. I know that in zbrush the zremesh will keep too much topology than needed And also, to place many objects and duplicate them it's easier to do in Maya, at least for me
It was made directly in Maya, sorry I didn't showed that. And if I remembered right I did the uv of the feathers before duplicating them so that they already had the right cuts But I didn't optimize very much as it was just for one render image
I am new to zbrush and how you created the hat was kinda mindblowing. I know bending functions from maya or blender but haven't seen it in zbrush yet. Btw how did you do that? It's at around 8:55 you opened up some window but I don't know how you did it.
Ah yes I think I explain it at the beginning of the video (not sure) But you can access it by going on the gizmo mode, and on the right near the gizmo of the object there is an option icon, you click on it and you will have access to a bunch of cool modifiers The one I used here is the bend curve tool. Super handy 👍
You don't know, but the very last 18 seconds where you finally show the final image with the result of all that work, is full of publicity, for you channel, for the next video, etc.. we barely see the bird... you should give us a full 25 seconds in the very beginning of the video before anything else....
I just wanted to thank all of you for your support, some of my videos went quite popular (for my scale XD) and I never expected that. I hope you will find my upcoming videos usefull and pleasing to watch. Don't hesitate to let me know in the comments if you are satisfied with my videos, and if you'd like to see more specific things, I'm always open to propositions ^^
Thank you again, you're the best (●ˇ∀ˇ●)
Absolutely amazing! I love watching you work!
thanks, glad you like it !
Bro, this video show me a lot of way to work better and smarter. Thank you so much
glad it helped you ! ^^
Man I absolutely live for these.
thanks glad you liked it !
Awesome, For Your great work🥰🥰
Выглядит шикарно!
Its just awesome.💗...can you please upload your tutorials🙈
thanks ! what tutorials do you mean ?
@@phoerens making a small gaming character from modeling ,sculpting to texturing which should be ready for production..i mean in the form of tutorial playlist....and thankyou for responding to comments i applicate your efforts
I would love to if I could but I don't know a lot about the game pipeline, so I won't give real useful tips sorry 😅
Hi! Thanks for the video, as always. One doubt and one sugestion: This time you only did auto retopo, right? In your experience, for static renders it works fine?
And the sugestion is a little classic, but when I ended the video, as the one with the lizard, I had interest in seeing a full turntable of the character. Just my vision to let you know. Keep it up!
hey, i'm glad you pointed it out to me about the turn, I honestly forgot about it ! And I didn't thought it might interest many, but I'll try to remember to ad them at the end from now on =D
And for the topology, yep i just used a zremesh. The feathers are quite good however because i did them in maya, but yeah for the rest it isn't something you should do for an animation purpose.
it's just I did a challenge with others on a theme and we had just the weekend to make something in 3D so i just hadn't the time ^^'
But for a still image it works fine ! Zremesh does a quite good job honestly, especially when combined with the polygroup option. I did my UV's in maya however, because I have more control than the auto unwrap in zbrush
Thanks for the comment, have a nice day (●'◡'●)
@@phoerens Super interesting and well explained. My unknown 3D area by the moment is the UV part, I'm starting to know about retopology at the moment, so your knowledge is a well point to follow for me. Thanks a lot again and see you in the next character :D
yeah UV and retopology is tricky, especialy when you want to do it right. I'm glad you like my videos so much, thanks for that ;)
see y'a
super cool ce que tu fais, je m'abonne :D (et je parle fr parce que j'ai remarqué que tout était en français sur le logiciel donc je suppose que t'es français)
aha t'a l'oeil ! ouaip je suis bien français ^^ et merci ça fait plaisir !
can you suggest one, please? what software I can use for this kind of model creation & run those models?
It's a very good tutorial video. I have a question. You are not working on a UV, so could you tell me why? Thank for readed
thanks! To what part are you refering to ? Because during the texturing part I have UV's o my object otherwise i can't texture them in substance painter
Someone's a fan of DotA!
I don't know a thing about Dota ^^'
Does it look like something in the game?
@@phoerens The music that you were playing in the video. It's from the DoTa soundtrack??? Either that, or you really like TheFatRat
@@Victimxofxprogress oh haha I really like the fat rat XD
But I also use his music because it's all royalty free ^^
I'm still searching for good royalty free music other than from him but it's so hard lol
Increible trabajo, deberias hacer tutoriales de texturizar, me gustaria aprender, eres muy bueno hermano :o
hey, try to speak in english pls, I needed to go on google translate to know what you said T_T
However, thanks for the comment ! And I already did a video where i explain in detail my texturing process, here is the link to it if you want to watch it :
th-cam.com/video/UQh0W4RD0zQ/w-d-xo.html
@@phoerens Thank you very much, I'm going to watch the video, I'd like to learn how to texture like this professionally, you're an expert.
@@amraphelfelipemoyacatano2608 thanks, you're welcome ^^
@@phoerens Thanks broo! :)
very nice!! the feathers are sooo satisfying. Is there a particular reason why you did them in Maya and not in ZBrush?
Thanks! Yeah I made them in Maya because I could easily model them with a good topology. I know that in zbrush the zremesh will keep too much topology than needed
And also, to place many objects and duplicate them it's easier to do in Maya, at least for me
Where was the UV made?
I watched the video several times and couldn't figure it out.
It was made directly in Maya, sorry I didn't showed that. And if I remembered right I did the uv of the feathers before duplicating them so that they already had the right cuts
But I didn't optimize very much as it was just for one render image
Its a secretary bird?
I am new to zbrush and how you created the hat was kinda mindblowing.
I know bending functions from maya or blender but haven't seen it in zbrush yet.
Btw how did you do that? It's at around 8:55 you opened up some window but I don't know how you did it.
You mean the window I use right before giving the hat it's shape?
@@phoerens Yes. With those points like bezier kurve points.
Ah yes I think I explain it at the beginning of the video (not sure)
But you can access it by going on the gizmo mode, and on the right near the gizmo of the object there is an option icon, you click on it and you will have access to a bunch of cool modifiers
The one I used here is the bend curve tool. Super handy 👍
@@phoerens Thank you very much! I'll give it a shot in the future
Can you plz make a tutorial video on Adobe painter
I already made this video that can be of help on substance painter ^^ th-cam.com/video/UQh0W4RD0zQ/w-d-xo.html
@@phoerens thanks
Where is the telo?
how much time did you spend on doing this
A whole weekend
You don't know, but the very last 18 seconds where you finally show the final image with the result of all that work, is full of publicity, for you channel, for the next video, etc.. we barely see the bird... you should give us a full 25 seconds in the very beginning of the video before anything else....
hey, thanks for leting me know I wan't really aware of that..
tf fis this music😭