Its better to leave one outpost empty so every house, store, etc you go into you can set it as an outpost put everything you find in your locker then destroy the outpost. Also makes looting quicker. You also get the influence you spend on the outpost all back.
I do almost the same, i just leave one crappy outpost that i destroy when i get to a new looting area. Then i establish a new outpost right where I am, and deposit all the loot, while stowing rucksacks in my vehicle.
in two playthrough i found it sold by the Network Trader near endgame, once you got it. Give it to the legacy character you are going to use on the next playthrough
Rerolled until I got "Can sleep anywhere" and lichenology on one and fishing on another. 2 survivors dont use a bed and the hero bonis gives +2 beds, lichenology gives gardening, herbalism, and +2 meds a day. The fishing gives +2 food a day with a hero bonus of +1 food a day. No legacy bonuses yet, but my outposts are power/water ammo x2 and fuel x2. Im positive on all resources per day and gain 6 food a day that I turn into fuel through a still. I pretty much just run around dealing with infestations at this point and fishing for better survivors.
I got mines from a group of Red Talon Traders a couple of days ago for the first time I was so happy I have a 12 survivor community and my community is almost always happy and they rarely fight and I got some good firepower and never get over ran by zombie hordes and even fight while I’m not there and take out Juggernauts no problem and I have 3 or 4 upgrades vehicles my community is doing very well
If you have a workshop 3, you can craft facility mods and craft a signal antenna and it will give you +1 outpost. You can use that till you find that one you are taking about.
Oh if you ever find any of the garden mods like the one that gives you 100%, 50%, and 30% as yield as well as the one that gives +20 to 30 health on your characters, videos on those mods would be great. Like most food sustainability in state of decay.
I just got this mod today from a trader. I have had 6 playthroughs and this was the first time I found this mod. also got my 1000gs for this today. well worth the money in my opinion. keep the videos coming.
For those struggling with resources, Get someone with Utility, I am currently using no food or med outposts all mats and am +1 a day, I have 11 survivors getting all the food they need from 1 Hydroponics thanks to Meal Plan and Compost Bin. Likewise you can make a Hydro for meds and add gardening tools to bring it up, if you roll a lichenologist which I would say is the most useful stat in nightmare because you will need a ton of meds you can support a ton of survivors with only 2 small slots. My food is +3.125 and my Meds+3 all from stats and hydroponics which is too stronk.
First, let me say say, well done video. I'm getting tired of all the loud intro music and the screaming that many TH-camrs seem to rely on these day's as filler. This was helpful, as I thought you could get eight outpost's (due to the open space below the six). I currently only have five outpost's because I found the Signal ANTENNA (adds ONE outpost). When I get the Signal BOOSTER I'll probably leave it open and use it as Mr.KiddT suggested (thank you Mr. KiddT!). Just my two-cents... My outpost configuration is 1 Power, 1 Water and 3 Fuel. This makes for self sustaining water and power to my base which in my opinion is key (for me anyway), as most things in my base rely on one or both. Anyway, ... ...off to find the pesky BOOSTER!
I found the mod can’t remember it’s name but it gave you one extra outpost. I never knew there a more advanced version, definitely going to try and find this. Thank you. Great video. I never have issues with Resources tbh, but an extra outpost is always welcome.
I had no idea I could research new territories. Ha over 80 hours played and still learning. I don't like to read up though because I want to master it on my own. But thank you !
Im surprised that so many people did not know this 0w0 great vid for the people that did not know. i have found like 4 since launch so i thought that alot of people have it aswell
Personally found this on day two of playing been looking for a third upgrade for it but assuming there isn't same with the anti material rifle tho I would love to obtain a timberwolf
Good looking out ASQD! I didn't know that we could get 6, max I've seen were 5. Now I need to hunt this dude/dudette down. And oh yeah, another great vid, I just wish they were longer as your voice isn't annoying and it pairs well with the SOD music in the background. Also, for the people that are tired of supply runs: manage your base better! State of Decay always was about survival and supply runs. If I had to take a guess I'd say these people are new to the franchise as a whole and should either stop playing or "Git Gud". The game isn't difficult to manage if you're doing what you're supposed to be doing.
Got mine specifically from the Network Trader. Went straight to them when I got the call they were around. Also needed a computer guy to get to cmd car 3
Never had an issue with running low in resources in state of decay 2 and I played with all 4 leaders and finished it. Now just surviving for as long as possible.
Yeah random civilian save me events even gives tons of rucksacks. You can actually ignore most searching for anything and just do random 'save me' events.
ASQD GAMING switched over from ps4pro to Xbox one x overall it’s better than expected looks clean on a 4k tv. As for SOD2 it’s pretty fun so far, it’s kind of confusing getting started so your vids have helped big time. One thing I wish is more in depth relationships in the camp other than that I love the combat and specialized moves each person has.
Great video as always!! I'm very near the end of my first playthrough and have just found the mod for a single extra outpost and would like to take it with me on the next playthrough. Do your current supplies and mods go with you or do you lose all of it when you travel to the next map? I like to take that mod with me if possible.
When you choose the next map everything stays with the exception of vehicles it seems. Just don't leave a legacy and you'll be fine. Leave a legacy and its essentially a new game, with bonuses. Ok, spoilers over.
Neal S. There is a way to transfer stuff over to the next legacy. Two ways really. First, you can store stuff on up to three characters your ABSOLUTELY SURE You'll take with you to a new Legacy. Another way is if you have a friend to play with. Before you complete a Legacy, empty out your ENTIRE Supply Locker so your friend can hold onto all your stuff so that when you start a new Legacy he can give it all back to you. If you want to include rucksacks of stuff (Food, Meds, Materials, Ammo, and Gas.) Then hope they have enough characters as if you want them to hang onto rucksack for you they will have to equip a Rucksack and then switch characters to equip another. Hope you and others find this useful!
Can also dump your rucksacks one group at a time into ur buddy's cars. Just park 4-5 cars at his base, both of you get in your ame, load up 7 rucks each(or however many survivors you control) and go back to his game to dump. 2-3 of those trips should give you around 20 of each resource which is more than you can handle storage wise new game anyway
No one has posted this tip: Play with friends as much as you can tolerate. I'll hop into a friends game and help them clear stuff for an hour or so. Seeing as I get my own loot while clearing buildings I will often bring back one rucksack with me to my game. Since your community doesn't use supplies while you are in another game it's a great way to farm up some supplies and Influence. You can also join games and bring a rucksack from your game to trade. Seeing as I always have food I bring one in and take another back in trade. At the moment I only lose 4 building materials and 1 meds per day. Everything else is either even or gaining. Edit: From what I've personally experienced. When you play with others the game basically adds the same number of search locations the building has for each player on your game. I played with 3 people once and we got 7 rucksacks from 2 buildings. Good strat considering the difficulty of the zeds doesn't go up.
I store rucks in 3 vans n 2 trucks i keep parked next to base... never gonna run out lol... also do runs with member in tow to fill up inventory on both characters n van u take for runs... loads of stuff this way.... also jus noticed outpost each house before searching it will speed boost search
Hey ASQD Gaming, how about a video on beginning mistakes, myths, FAQS(pulled directly from comments on vids), character loadouts, etc? I personally run 3/3 health and stamina an extra melee weapon, an equipped 8 backpack, an equipped firearm, a stack of 30 ammo and lastly a gas can in my vehicle.
I'm on my 3rd play-through. what I do is I keep my community small, like 6 people with only the skills i need, mechanic, craftsman, medicine, utilities, gardening, computer. I exiled the one with computers skills coz she had some bad traits after I upgraded my command center to 3. the upgrades stays anyway. I replaced her with the a cook. even though I dont need her since my community is always cheerful already.
Just on my 2nd I did this, however at the start I grabbed as many cars as I could for rucksack storage. If I had a surplus of one material, I’d store it in a shitty vehicle like the Nisan or an SUV. I already found a vehicle with 8 slot storage so I always drove that and kept it in condition. Still annoys me every time your survivors spill your shit though XD
Kinda wish a channel would list all the weapons they have found. I found alot of different ones which include all the versions of the AK, AR15, and M4. However, my favorite find was the KSG, AA12 shotgun, and to sighted handguns/revolvers. I had all the red talon drops. I kinda wished the drops from lifeline were in state of decay 2. I haven't found any. I did find 2 suppressed smgs. But that's it. Have found any bullpups yet. In terms of melee weapons I found a mace, 2 movie swords (skull sword and medieval one), a bayonet, and 3 versions of the katana. Kinda miss all the old state of decay weapons. Feel limited in state of decay 2. I can't tell you how many times I found bolt actions, .22 caliber guns, and just things I didn't want. Can't kill plague hearts with small arms.
One really cool rare gun i found once off a dead enclave member was a version of the ak called Eternal gaurd's infinite Rage and it had a 140 round capacity and really good controll and power. It looked like a normal sighted ak except the magizine was like a round ammo can mounted under the barrel sorta like the pp-19 sub gun from other games. That gun was insane.
Hey can you make a video on max pop for ur community because I used to have 9 ppl in my community which was my maximum pop, but i recruited an enclave and now I have 12 ppl in my community
Look at some of the stats of the demanding enclaves when your recruit them they have horrible -bonuses. I recruited one of the demanding enclaves I forgot their name , but all of their stats were like "stress eater" =EATS 100% MORE FOOD A DAY or "Instigator" , "grumpy" -10 morale , etc. I kicked them all out. Also when your recruit a new person , immediately look at their stats , they will now be shown, if they have too many negative multipliers kick them out of the colony right there.
I legit got one of those welcome wagon enclaves that had someone with the trait "Inept". Basically everything they do breaks stuff. -1 materials per day.
The sieges in this game are brutal. Had to fend off zombies while some people reconnected power. Few normal zeds, a bloater then a screamer. Then he needed more time to fix it. Even more zeds, another screamer and 2 fudgin juggernauts appear. Both survivors died. Managed to kill them all then headed back to base to lick my wounds.
Ain't got one yet. I'm still in the starter base lol. Trying to preserve my vehicles and gas usage so haven't explored as much. At least the zombie spawns ain't as bad as the first one. Driving a vehicle in the fields close to the church was pure hell.
If you want to cheese it, just quit the game and reload. It resets all the hoards, ferals and juggs. Pussy move but it beats having your GOAT toon torn in half.
Hey solo how do you build a workshop I have a built in machine shop and the workshop to build condition says I need a machine shop even though it's there
ASQD GAMING it did say 100+ on the fuel storage may have to find a fuel outpost just in case and find that balance in items . And I already switched to the second map drucker county
This was great to hear! Two things, how do you switch out your outposts? And what does the military drone actually do? I activated it at my base, waited 30, and then selected it from my player's radio. But nothing seemed to happen.
@@ASQDGAMING I got the computer skills beacuse you need that to upgrade to level 2....but it doesn't show to me the the option to upgrade to level 3 ....this is weird do I need a sort of kind of another resource? I have water and electricity 🤷🏻♂️
Finding a computer savy survivor is the real trick lol I didn't find one till near the end of my first play through ( and he didn't even start of as one I had to teach him). Now I'm coming to the end of my secound one and I'm having to constantly turn away other survivors for my 9th spot (which I don't like doing) cause there all mechanics, builder's or medics. Also my current base consists of 6 women and 2 dudes (and the guys are only there cause I took them from my first game). I have only came across one other dude survivor and had the turn him away cause I need a computer girl/dude lol.
Out of curiosity do any outposts give you more than 1 of the supply? Seems silly that one huge restaurant would only give you 1 food the same as a fast food restaurant, or a whse giving you 1 construction versus a garage lol. Thanks for the video, good stuff. I already knew about the network dish but its good to get the word out for other players.
Can have 7 outposts. 4 from Command Center 3 + 2 from Network Signal Booster + 1 from Red Talon Recruit with Comms Engineer Trait (Hacking with + 1 Outpost (max 1).
I have this mod so thank you for the info, but now this brings up an interesting question, does the builder leader perk allow for you to get 7 outposts if you include this these quirks.
I have the mod for 2 and the mod for 1, is there any way to combine them to have 7 outposts? It says install the mod at an upgraded command center "or related facility"
If I want to buy the ultimate edition of this game and get the loot from it, will my current data be deleted or prevent me from gaining the loot? ( I played SoD2 with Xbox game pass)
I wouldn't think so , because you call in the ultimate edition loot from your radio (once per colony). It will probably just pop up as a radio option when you upgrade to the ultimate edition after you save/exit/reload your current game. So your current colony should be able to use it. The vehicle from the ULT. edition can be called in as many times as you want as long as you have 400 in game currency.
Is it just me or could it be possible for there to be more facility mods like this. I mean, the Outpost tower icon in the Base screen looks like it has the potential to fit at least 10 Outpost slots on it. Maybe a hidden item or maybe an item in a future dlc?
For some reason I just started out and I keep getting so much food like seriously when I was looting I found a crate with four food rucksacks in it but I’m very low on meds ammo and materials but for my friend he is basically the exact opposite but he also has no meds along with no food so o gave a lot of the food from my base to his and I still have the max amount of food.
I’m I’m drucker county and I literally maxed out my base I have the barricaded mall and my civilization is set only thing I need is this network signal booster I only have 5 at the moment ! I’m just playing the game at this point for survival cs I beat all the plague hearts already this is my third re run
Am I the only one whose wishes that the outposts which added beds also raised your maximum survivor allowance by 2 as well? Only been able to get more than 9 when playing as Warlord, but didn't know that was a leadership trait.
I thought found it once, but I cannot remember where I found it. I think it was at a cell tower location. I had two, and I know I only would have traded for one.
Yeah getting a Satellite Array Beacon(+2 Outposts) or whatever its called is a pain in the ass, have only seen it once and it was being sold by one of those exotic wandering traders, sadly my buddy snatched it up. ;-;
Lucky bastard, what did you get a Multiplayer Reward like 9 or something? xD All I ever get is crap I already have, like Quality Gardening Equipment or guns that I don't need/aren't even good or valuable.
Haha, no was only lvl 4 I think. It's the only time I've volunteered to assist as it was mega glitchy and took ages to find a match... God I hope they sort out the multiplayer bugs soon ;-)
Its better to leave one outpost empty so every house, store, etc you go into you can set it as an outpost put everything you find in your locker then destroy the outpost. Also makes looting quicker. You also get the influence you spend on the outpost all back.
Mr.KiddT yep, literally saved hours doing this
iSuRGiCaL same..just a useful thing to do instead of leaving stuff behind or going back and forth to your base or closest outpost.
Or ya know... instead of always leaving one open, use it at all times, and ya know... just dismantle one when you need it? .
Good pro tip... didnt even think of tryin that lol rip long drives lol
I do almost the same, i just leave one crappy outpost that i destroy when i get to a new looting area. Then i establish a new outpost right where I am, and deposit all the loot, while stowing rucksacks in my vehicle.
in two playthrough i found it sold by the Network Trader near endgame, once you got it. Give it to the legacy character you are going to use on the next playthrough
This would go great if you had the builder boon cause then you don't need power or water
Rerolled until I got "Can sleep anywhere" and lichenology on one and fishing on another. 2 survivors dont use a bed and the hero bonis gives +2 beds, lichenology gives gardening, herbalism, and +2 meds a day. The fishing gives +2 food a day with a hero bonus of +1 food a day. No legacy bonuses yet, but my outposts are power/water ammo x2 and fuel x2. Im positive on all resources per day and gain 6 food a day that I turn into fuel through a still. I pretty much just run around dealing with infestations at this point and fishing for better survivors.
Pulse Override sounds you got everything down then my guu
Pulse Override guy*
I got mines from a group of Red Talon Traders a couple of days ago for the first time I was so happy I have a 12 survivor community and my community is almost always happy and they rarely fight and I got some good firepower and never get over ran by zombie hordes and even fight while I’m not there and take out Juggernauts no problem and I have 3 or 4 upgrades vehicles my community is doing very well
If you have a workshop 3, you can craft facility mods and craft a signal antenna and it will give you +1 outpost. You can use that till you find that one you are taking about.
Oh if you ever find any of the garden mods like the one that gives you 100%, 50%, and 30% as yield as well as the one that gives +20 to 30 health on your characters, videos on those mods would be great. Like most food sustainability in state of decay.
I just got this mod today from a trader. I have had 6 playthroughs and this was the first time I found this mod. also got my 1000gs for this today. well worth the money in my opinion. keep the videos coming.
Haukke How many days are you running if you're already @ #6?
96 real hours but in game my highest was only day 17
Haukke I'm only at like day 11. We're all going to starve because I can't find any books or people to get the skills we need to upgrade storage.
since I am finished with the game I don't mind helping out.
i dont know why, but there is like an Infinit ammount of ussles guides from that game out there... and this is one of them
For those struggling with resources, Get someone with Utility, I am currently using no food or med outposts all mats and am +1 a day, I have 11 survivors getting all the food they need from 1 Hydroponics thanks to Meal Plan and Compost Bin. Likewise you can make a Hydro for meds and add gardening tools to bring it up, if you roll a lichenologist which I would say is the most useful stat in nightmare because you will need a ton of meds you can support a ton of survivors with only 2 small slots. My food is +3.125 and my Meds+3 all from stats and hydroponics which is too stronk.
First, let me say say, well done video. I'm getting tired of all the loud intro music and the screaming that many TH-camrs seem to rely on these day's as filler. This was helpful, as I thought you could get eight outpost's (due to the open space below the six).
I currently only have five outpost's because I found the Signal ANTENNA (adds ONE outpost). When I get the Signal BOOSTER I'll probably leave it open and use it as Mr.KiddT suggested (thank you Mr. KiddT!).
Just my two-cents... My outpost configuration is 1 Power, 1 Water and 3 Fuel. This makes for self sustaining water and power to my base which in my opinion is key (for me anyway), as most things in my base rely on one or both.
Anyway, ... ...off to find the pesky BOOSTER!
I found the mod can’t remember it’s name but it gave you one extra outpost. I never knew there a more advanced version, definitely going to try and find this. Thank you. Great video. I never have issues with Resources tbh, but an extra outpost is always welcome.
Thx for the info man, it really helps that you put all this time into the videos for us:)
Good info bro I've been making it with 9 in my community through 2 towns so far but I'll try this. Fastest thing that goes is food
I had no idea I could research new territories. Ha over 80 hours played and still learning. I don't like to read up though because I want to master it on my own. But thank you !
Im surprised that so many people did not know this 0w0 great vid for the people that did not know. i have found like 4 since launch so i thought that alot of people have it aswell
Zero Two You lucky bastard....I haven't seen one yet nor the .50
Dion L you mean a timberwolf model99-50 or the durability gun they are all .50
I found the Anti-Material rifle and the Timberwolf, but I haven’t once seen this lol.
Personally found this on day two of playing been looking for a third upgrade for it but assuming there isn't same with the anti material rifle tho I would love to obtain a timberwolf
Good looking out ASQD! I didn't know that we could get 6, max I've seen were 5. Now I need to hunt this dude/dudette down. And oh yeah, another great vid, I just wish they were longer as your voice isn't annoying and it pairs well with the SOD music in the background.
Also, for the people that are tired of supply runs: manage your base better! State of Decay always was about survival and supply runs. If I had to take a guess I'd say these people are new to the franchise as a whole and should either stop playing or "Git Gud". The game isn't difficult to manage if you're doing what you're supposed to be doing.
Got mine specifically from the Network Trader. Went straight to them when I got the call they were around. Also needed a computer guy to get to cmd car 3
Never had an issue with running low in resources in state of decay 2 and I played with all 4 leaders and finished it. Now just surviving for as long as possible.
Yeah random civilian save me events even gives tons of rucksacks.
You can actually ignore most searching for anything and just do random 'save me' events.
Great advice asqd I'm definitely gonna search for this mod
Thanks bro, Best of luck
Thanks for these vids man. Just got the game and your vids are spot on
So glad they are helpful, how are you enjoying the game?
ASQD GAMING switched over from ps4pro to Xbox one x overall it’s better than expected looks clean on a 4k tv. As for SOD2 it’s pretty fun so far, it’s kind of confusing getting started so your vids have helped big time. One thing I wish is more in depth relationships in the camp other than that I love the combat and specialized moves each person has.
This was helpful. Now, I know, but I don't mind hurting down the resources. It makes it more fun and helps my character grow stronger.
Great video, i was just wondering if i could have more than 5, getting this mod is now my 1st priority.
Is it possible to change your close quarter weapon like from a screwdriver to an actual knife?
Yes
Guess I've been unlucky and haven't found anything then.. I find 50 cals just not a knife lol
Best sod2 vids on yt! Could you please do one on switching maps?
iSuRGiCaL not really much to say about it beside you loose everything besides whats in locker and supply cabinet.
So there's no way to bring a vehicle? Do you loose everything on your survivors?
iSuRGiCaL no you keep everything besides vehicles, outpost and your base obviously lol
iSuRGiCaL and beware that there's more feral spawns and bloaters with tanks,
Great video as always!!
I'm very near the end of my first playthrough and have just found the mod for a single extra outpost and would like to take it with me on the next playthrough. Do your current supplies and mods go with you or do you lose all of it when you travel to the next map? I like to take that mod with me if possible.
When you choose the next map everything stays with the exception of vehicles it seems. Just don't leave a legacy and you'll be fine. Leave a legacy and its essentially a new game, with bonuses. Ok, spoilers over.
Ok, thank you. That was just the answer I was hoping for.
Neal S. There is a way to transfer stuff over to the next legacy. Two ways really. First, you can store stuff on up to three characters your ABSOLUTELY SURE You'll take with you to a new Legacy. Another way is if you have a friend to play with. Before you complete a Legacy, empty out your ENTIRE Supply Locker so your friend can hold onto all your stuff so that when you start a new Legacy he can give it all back to you. If you want to include rucksacks of stuff (Food, Meds, Materials, Ammo, and Gas.) Then hope they have enough characters as if you want them to hang onto rucksack for you they will have to equip a Rucksack and then switch characters to equip another. Hope you and others find this useful!
Can also dump your rucksacks one group at a time into ur buddy's cars. Just park 4-5 cars at his base, both of you get in your ame, load up 7 rucks each(or however many survivors you control) and go back to his game to dump. 2-3 of those trips should give you around 20 of each resource which is more than you can handle storage wise new game anyway
Thank you for this I did not know this and I had the game since launch. No other TH-camr covered this thanks again.
I got you bro! 👊
ASQD GAMING I know I sound a bit pushy saying this but do you think you could do a video on the best base set up like farm, workshop, etc...
ASQD could you leave a link to the background music you use please
th-cam.com/video/mx3KyqL01DI/w-d-xo.html
Thanks bud
👍
Dang. Only been plying a couple weeks and I’m kicking ass. Didn’t know about this though! Thanks!
Thank you very much. Very useful. My team is constantly starving... It requeires power outpost though, 2000 influence
Running at those ladders like a mad man, I barely nudge towards them and still fall off half the time.
Thanks for the video!!
No one has posted this tip: Play with friends as much as you can tolerate. I'll hop into a friends game and help them clear stuff for an hour or so. Seeing as I get my own loot while clearing buildings I will often bring back one rucksack with me to my game. Since your community doesn't use supplies while you are in another game it's a great way to farm up some supplies and Influence. You can also join games and bring a rucksack from your game to trade. Seeing as I always have food I bring one in and take another back in trade. At the moment I only lose 4 building materials and 1 meds per day. Everything else is either even or gaining.
Edit: From what I've personally experienced. When you play with others the game basically adds the same number of search locations the building has for each player on your game. I played with 3 people once and we got 7 rucksacks from 2 buildings. Good strat considering the difficulty of the zeds doesn't go up.
I store rucks in 3 vans n 2 trucks i keep parked next to base... never gonna run out lol... also do runs with member in tow to fill up inventory on both characters n van u take for runs... loads of stuff this way.... also jus noticed outpost each house before searching it will speed boost search
Hey ASQD Gaming, how about a video on beginning mistakes, myths, FAQS(pulled directly from comments on vids), character loadouts, etc? I personally run 3/3 health and stamina an extra melee weapon, an equipped 8 backpack, an equipped firearm, a stack of 30 ammo and lastly a gas can in my vehicle.
Good info, you earned my sub!
Thanks bro
I’ve got loads of food outposts as well as hydroponics, im doing this because im a trader and i make a lot of influence from trading all my spare food
I'm on my 3rd play-through. what I do is I keep my community small, like 6 people with only the skills i need, mechanic, craftsman, medicine, utilities, gardening, computer. I exiled the one with computers skills coz she had some bad traits after I upgraded my command center to 3. the upgrades stays anyway. I replaced her with the a cook. even though I dont need her since my community is always cheerful already.
Just on my 2nd I did this, however at the start I grabbed as many cars as I could for rucksack storage. If I had a surplus of one material, I’d store it in a shitty vehicle like the Nisan or an SUV. I already found a vehicle with 8 slot storage so I always drove that and kept it in condition. Still annoys me every time your survivors spill your shit though XD
The only way to get the network signal booster is from a network trader, or a level 5 multiplayer reward.
Kinda wish a channel would list all the weapons they have found. I found alot of different ones which include all the versions of the AK, AR15, and M4. However, my favorite find was the KSG, AA12 shotgun, and to sighted handguns/revolvers. I had all the red talon drops. I kinda wished the drops from lifeline were in state of decay 2. I haven't found any. I did find 2 suppressed smgs. But that's it. Have found any bullpups yet. In terms of melee weapons I found a mace, 2 movie swords (skull sword and medieval one), a bayonet, and 3 versions of the katana. Kinda miss all the old state of decay weapons. Feel limited in state of decay 2. I can't tell you how many times I found bolt actions, .22 caliber guns, and just things I didn't want. Can't kill plague hearts with small arms.
I'll have a video up soon showcasing some rare weapons
You have the Raider's AR-15?
The best shotgun hands down , I've found is the "CM-1-A breacher" it literally explodes zombies. I only found it once on 3 play-throughs.
One really cool rare gun i found once off a dead enclave member was a version of the ak called Eternal gaurd's infinite Rage and it had a 140 round capacity and really good controll and power. It looked like a normal sighted ak except the magizine was like a round ammo can mounted under the barrel sorta like the pp-19 sub gun from other games. That gun was insane.
My leader who was a computer wizard died but not before I got the 6 outposts. Also hacked drones as well.
Hey can you make a video on max pop for ur community because I used to have 9 ppl in my community which was my maximum pop, but i recruited an enclave and now I have 12 ppl in my community
they were people who demanded stuff from me, but they turned out to be great ppl and now there in my community
Look at some of the stats of the demanding enclaves when your recruit them they have horrible -bonuses.
I recruited one of the demanding enclaves I forgot their name , but all of their stats were like "stress eater" =EATS 100% MORE FOOD A DAY or "Instigator" , "grumpy" -10 morale , etc.
I kicked them all out.
Also when your recruit a new person , immediately look at their stats , they will now be shown, if they have too many negative multipliers kick them out of the colony right there.
TheAgentAssassin o yea don’t worry most of them are good or decent
I legit got one of those welcome wagon enclaves that had someone with the trait "Inept". Basically everything they do breaks stuff. -1 materials per day.
@@pulseoverride2877 did u kill them
The sieges in this game are brutal. Had to fend off zombies while some people reconnected power. Few normal zeds, a bloater then a screamer. Then he needed more time to fix it. Even more zeds, another screamer and 2 fudgin juggernauts appear. Both survivors died. Managed to kill them all then headed back to base to lick my wounds.
Jonathan B get a 50 cal. No more issues lol
Ain't got one yet. I'm still in the starter base lol. Trying to preserve my vehicles and gas usage so haven't explored as much. At least the zombie spawns ain't as bad as the first one. Driving a vehicle in the fields close to the church was pure hell.
If you want to cheese it, just quit the game and reload. It resets all the hoards, ferals and juggs. Pussy move but it beats having your GOAT toon torn in half.
Do you know what track or music piece you use for the intro of the vid?
Can confirm have gotten the Network Signal Booster Mod from the roaming traders; believe it was Red Talon.
Hey solo how do you build a workshop I have a built in machine shop and the workshop to build condition says I need a machine shop even though it's there
Are you talking about the legendary requirement for leader mission ?
If you don't wanna build one just tell your leader , no thanks.
I do have a question in my base it has aa huge fuel storage does that ever run out and I even have a water tower
Yes i think so but it holds a lot
ASQD GAMING it did say 100+ on the fuel storage may have to find a fuel outpost just in case and find that balance in items . And I already switched to the second map drucker county
You should watch my military outpost Drucker county guide VIDEO and military airfield video. Everything in those videos is in Drucker county
ASQD GAMING ok plus in my game a lot of ferals and juggernauts been extremely lucky
Mr. X Remember, its fuel storage. So in the name it tells you exactly what its for, storage, not production.
hello there, can we remove outpost?reassign it?because my current one is quite crap
Yes, you can do it in your base screen as well as at the outpost itself
ASQD GAMING i see..do i need ti highlight it theñ? Any chance of doing a video on it
This was great to hear! Two things, how do you switch out your outposts? And what does the military drone actually do? I activated it at my base, waited 30, and then selected it from my player's radio. But nothing seemed to happen.
By the way I got my commander center on level 2 but I don't see the option to get in on level 3 how can I do that?
Should be there but it's going to require a computer skill
@@ASQDGAMING I got the computer skills beacuse you need that to upgrade to level 2....but it doesn't show to me the the option to upgrade to level 3 ....this is weird do I need a sort of kind of another resource? I have water and electricity 🤷🏻♂️
Finding a computer savy survivor is the real trick lol I didn't find one till near the end of my first play through ( and he didn't even start of as one I had to teach him). Now I'm coming to the end of my secound one and I'm having to constantly turn away other survivors for my 9th spot (which I don't like doing) cause there all mechanics, builder's or medics. Also my current base consists of 6 women and 2 dudes (and the guys are only there cause I took them from my first game). I have only came across one other dude survivor and had the turn him away cause I need a computer girl/dude lol.
Out of curiosity do any outposts give you more than 1 of the supply? Seems silly that one huge restaurant would only give you 1 food the same as a fast food restaurant, or a whse giving you 1 construction versus a garage lol.
Thanks for the video, good stuff. I already knew about the network dish but its good to get the word out for other players.
They do now
Can have 7 outposts. 4 from Command Center 3 + 2 from Network Signal Booster + 1 from Red Talon Recruit with Comms Engineer Trait (Hacking with + 1 Outpost (max 1).
You can buy it from the network trader. Red talon trader has rare weapons
The network traders have the best chance of getting signal boosters and warehouses are where I’ve found them
Thanks so much for the info bro
No problem
Just get the builder boon and you won't need power or water. That freed up outposts.
I have this mod so thank you for the info, but now this brings up an interesting question, does the builder leader perk allow for you to get 7 outposts if you include this these quirks.
Just got this yesterday.
Jonny Augz how much influence did it cost?
Sorry I don't quite remember. I know it wasn't a lot. I just remember finding the facility mod at a trader's place.
I have the mod for 2 and the mod for 1, is there any way to combine them to have 7 outposts? It says install the mod at an upgraded command center "or related facility"
If I want to buy the ultimate edition of this game and get the loot from it, will my current data be deleted or prevent me from gaining the loot? ( I played SoD2 with Xbox game pass)
I wouldn't think so , because you call in the ultimate edition loot from your radio (once per colony). It will probably just pop up as a radio option when you upgrade to the ultimate edition after you save/exit/reload your current game. So your current colony should be able to use it.
The vehicle from the ULT. edition can be called in as many times as you want as long as you have 400 in game currency.
TheAgentAssassin thx :) I will buy it later today then
What was the map that you showed in the beginning?
Where can you find the mod now I know y I can't get another outpost cause I got two I need more I need med building supplier meds an fuel
Wandering and mysterious traders
LOVE YOU MAN THANKSSSSSSSSSS!!!!!!
Is it just me or could it be possible for there to be more facility mods like this. I mean, the Outpost tower icon in the Base screen looks like it has the potential to fit at least 10 Outpost slots on it. Maybe a hidden item or maybe an item in a future dlc?
i really hope it has more than 8 at least
What’s the song in background 😓?
I have yet to run into a signal booster. If you get the antenna, that adds one additional outpost.
For some reason I just started out and I keep getting so much food like seriously when I was looting I found a crate with four food rucksacks in it but I’m very low on meds ammo and materials but for my friend he is basically the exact opposite but he also has no meds along with no food so o gave a lot of the food from my base to his and I still have the max amount of food.
Mysterious trader tends to carry the mod. Sometimes wandering does.
I’m I’m drucker county and I literally maxed out my base I have the barricaded mall and my civilization is set only thing I need is this network signal booster I only have 5 at the moment ! I’m just playing the game at this point for survival cs I beat all the plague hearts already this is my third re run
Can u do a video on how to build a watch tower at your base?
For some reason my outposts doesn’t give me most of the resources besides fuel. Any suggestions.
Ok this what I'm talking about
Am I the only one whose wishes that the outposts which added beds also raised your maximum survivor allowance by 2 as well? Only been able to get more than 9 when playing as Warlord, but didn't know that was a leadership trait.
what are your graphic settings?
No idea, I was playing on PC
It's my favourite mod I only got it through the wandering Trader nice
Did this the other day was trading and found it I use it for beds so I can have room for more than 10 people so far got 10 still XD
it's 500 influence for that mod to get the 6th outpost and one of the traders will have it
crazy train I found that the traders from red talon have it
thank's I forgot which one of them had it
Its the Network that has em.
I found out the cannons in the game are kinda like the anti material rifles I think
thankxs.. downloading right now..
How do you upgrade the command center?
I thought found it once, but I cannot remember where I found it. I think it was at a cell tower location. I had two, and I know I only would have traded for one.
Can't even drive each others cars now. When you get kicked their car will disappear. 10/10
I just move a random outpost as I surch. You always get your influence back when you scrap an outpost
I have a similar mod that does the same thing, just a different icon/description for it.
How do you find an outpost for extra beds
GREAT VIDEO!!!!!!!!!
Which map and base is shown
Good tip!
👍
I have a mod that gives +1 outpost only
Better then nothing
Yeah getting a Satellite Array Beacon(+2 Outposts) or whatever its called is a pain in the ass, have only seen it once and it was being sold by one of those exotic wandering traders, sadly my buddy snatched it up. ;-;
I had it given to me as a gift for helping in coop!
Lucky bastard, what did you get a Multiplayer Reward like 9 or something? xD
All I ever get is crap I already have, like Quality Gardening Equipment or guns that I don't need/aren't even good or valuable.
Haha, no was only lvl 4 I think. It's the only time I've volunteered to assist as it was mega glitchy and took ages to find a match... God I hope they sort out the multiplayer bugs soon ;-)
Can you kill the trader and take his stuff?
No, you can't kill him but if you get enough zombies to surround him they can
I have gotten that once. And I got two of them in that game.
background music?
how to get this signal booster?
Just did this to my base. Got the mod from a network trader.
It's a facility mod you make in your workshop or buy from exotic traders. You're welcome for saving 5 minutes of your life!
I found like 4 of these in my first playthrough I just junked them bc I didn't know that were that cool I feel stupid haha
Ok. Let me know now. I got my leader in my community.if I destroy all plague hearts in one map, is it game completion?
No , you can destroy all plague hearts and keep playing.
You'll get a WARNING when it's your last mission as LEADER though.
TheAgentAssassin right on. Thanks. I'll keep pilliaging the map.
The vid is done at 1:50 why go on?
I did find this through a trader, unfortunately Xbox live signed me out and I lost about two hours of play. Must have item.
Finally found the mod adds two extra outposts bought it from a trader for 500 influence
Best way to be sure to find it look for Network traders