Taleworlds' work has always mystified me to the point of questioning the nature of existence itself. I became a fan of M&B before the first game even came out. They made this totally beautiful physics based system, and given what a job they did with it, the thought was that they just needed more hands to handle the busy work and turn it into a fleshed out game. Then commercial release of M&B came out and...it was still unfinished. Then Warband came out...wtf motion capture, no just finish the stuff that's there please. There are literally people you talk to who have a dialogue menu that leads to messages. Then many years later, Bannerlord came out...and well here we are in this comment section. As much as I love M&B, it feels like the games were made by literal(and I mean literal, not figurative) devils who only wanted to show you how great of a game they *could* have made, but they would never actually give you because nanner nanner boo boo.
"Something HUGE Is Coming To Mount and Blade II Bannerlord" Transcript: [blablabla] "It has been 10 months since the last at least big content update [blablabla] that means something" [blablabla] "what are they going to announce next?" End of transcript You're welcome
Tbf it's people like him that keep games alive, it's the reason why Hytale's community's still alive even after like 5 years, every Hytale video is the same script as well lmao, "what can we expect..." for the 10th time.
100% there is no replay ability without mods and if they randomly decide to make mod breaking updates years later after they stop updating it’ll be horrible
Why? Warband was nothing on its own, Bannerlord is 10x better. Only reason you expected so much was because you played a ton of mods for warband that weren’t made by TW and expected features that they never brought up
@@oldylad Bang for bang? Lol nope. Warband for its price and age solos bannerlord and it’s not even close. Maybe play more warband and you’ll understand
@@Ben-ek1fz I do honestly think you're blinded by nostalgia. I mean at the end of the day, Warbands simplicity is what made it great, it wasnt a LIVING world, like bannerlord is. Bannerlord is literally a highly functioning world, with plenty of things that are massively superior to warband. Buuut Warband was very simple. It was very easy to just.. play, it was easy to download a mod and get right into it. base game to base game bannerlord is undoubtedly superior. but thats not surprising. when you start thinking of specifics and other things such as ease of modding, of course warband will take the cake, I mean with bannerlord constantly having patch updates and mods having to also update or needing to change versions of the game for certain mods to work, it all gets tiring. warband? just easy. simple.
Because nothing actually matters in the game so far. Everything has set values to a certain degree so you're limited in what you're able to do when trying to manipulate the world
So you basically want a city builder in which you can manage and develop settlements in a very detailed manner with total war elements that is battles with thousands of soldiers and various factions fighting via politics And you also want to be able to have a general whom you can control in third person and command soldiers with on the battlefield and fight in them Aswell? Not happening you are basically asking for the real world as a game 🤣
@@guywiththesly3321 I mean a gamee such as that will be very huge and expensive to make We might not even have the proper technology to have everything that I stated earlier in one game..
8:00 Bro, literally all of the "DLC" they released were all mods before they made purchasable as "DLC". The studio didn't develop these DLC, modders did.
@@jafalk1022 Yea but he also said that they're going to be doing their own dlcs now, like what made him think that was going to happen, or if it was, it wouldn't be absolutely shite.
Taleworlds had no good reason to abandon Bannerlord the way they have. They had support, resources, and all the time in the world. From where I'm standing it seems like they simply lacked focus and passion.
@@the_jingo I do like the building, or at least some aspects of it, but for the game to come out in the state it did after almost a decade is inexcusable. Additionally, there was nothing about it being Early Alpha/Early Access until basically the week before it hit the Steam store.
I hope that we'd get some sort of end-game. Right now, there isn't really anything to strive for, unless you want to paint the map, or artificially gimp yourself.
@@boggart159 It may not have an end-state, but it doesn't mean it shouldn't have endgame and something to achieve, should you want to. Many sandboxes have the same problem - after a point the challenge disappears and all that is left is just busywork.
@@dimitarivanovski6322 well I mean it can't be an ever expanding game your gonna reach the endpoint at one time that's why you gotta make your own goals in sandboxes
@@dimitarivanovski6322 I had both Bannerlords and Manor Lords in early access, very much different games but in a similar era. Really hope Slavic Magic continues to tweak and update for years to come. I haven't looked at BLMB2 for probably half a year, loved it when it was first released, I agree there needs some endgame. Even a surprising foe who leads to one final immense battle. Your brother went rogue and isn't really dead. Something please!
It needs diplomacy or things to make you feel like you are doing something. Like its a sandbox with 1 toy in it. Kenshi is arguably even more of a sandbox, is way more jank and yet feels way more conplete
I left it behind a while ago. For some reason it just feels lifeless and uninteresting. Maybe because of the clan system or something. You don’t need to build relationships with individuals anymore, but with clans, and clans lack identity imo. Also, I dislike how many features are hidden behind some quick menu. Swaying votes for a castle? Just a mouse click. In Warband you had to track down individual lords, and convince them to vote in your favor. This game just lacks personality compared to Warband which is such a shame. Only the battles are truly excellent
It's the companion system. Here, let me spell it out for you from my own perspective... My wife has 3 lines. My kids have 3 lines. My trusted men who have lived and died by my side have... 3 lines.... The lords and principalities I serve with honor and glory have... 3 lines...... Warband had interesting NPCs. They had their distinct personalities, their own likes and dislikes, their own stories? Many times I was stopped by them during my travels to hear about their youth and how certain locations reminded them of home. I thought Bannerlord would add to this but they've seemed to have completely stripped it away. You can have the best combat ever made but if the people you fight for, the ones who literally demand you swear oaths to have zero personality then it just remains barren.
@@renaldoawes2210 true, but there is more that I dislike compared to warband. Like how tournaments are always going on. In Warband they were rare and everyone had the same armour, so you really had to be careful in order to win it. When you did it felt extremely rewarding. In Bannerlord it’s just tournament hopping, from one town to another. Or the way fiefs are assigned. In Warband you had 3 categories: villages, castles and towns. To earn a fief was hard work, and it usually started with just some villages, which was necessary income since castles only cost you money. Earning a town made you feel like a king. In Bannerlord you just get a bunch of fiefs thrown at you, because no clan is selfish enough to fight for them. And castles now contain villages, so the element of managing your fiefs economie has been simplified. In short. Nothing about this game feel rewarding
The community needs to stop releasing "new mods" or "from peasant to king" videos for a while. Not having proper updates with new features is very worrying after four years. Something is wrong with this studio and we have to be more vocal about it.
@@ripito-eo6rh I don't. But I'm sure you can elaborate, since you seem to know a thing or two about it (and why it's a problem for TaleWorlds). Still better than typing "lmao" I guess ?
I think people just over hype things up. I come back once a year when the urge comes, load up a Banner-lord campaign with some Mods I wanna try. Play through an entire campaign for about 100 hours. Then shelf it for the next urge. I think I have about 800 hours played. To me thats a good game. No game is infinite. Bannerlord was everything I wanted and I'm ready to start wondering what Bannerlord 3 will be. Maybe we will keep heading back into time and see the Calradian Empire at its height.
Honestly, I just want the map extended beyond what is already there. We already know that the actual game map in the game files is absolutely massive. Its like 50 times the size of the playable area. There are texture files and asset files for stuff like the Japanese, Chinese and Indian inspired nations. I don't know if this was scrapped content due to budget constraints or time, but the fact that they still exist and weren't removed is possibly an indicator that they had grander ambitions for Bannerlord. Whether those ambitions are realised is another thing entirely, though... I love this game. I especially love the companion only challenge without using the companion limit increase mods. Out manoeuvring armies with only like 30 dudes is extremely fulfilling...
If I were Tale Worlds, I would approach HBO, show them the Mount and Blade games, show them the Game of Thrones mod, throw in the numbers Total War Warhammer pulled, and secured a deal for a licensed A Song of Ice and Fire game in the mold of Bannerlord, taking all the lessons learned so far and making it the definitive Game of Thrones experience. The ONLY question is WHEN to set the game, if at the start of the series or going way back to before Aegon's Conquest.
This game couldve been so good but instead of supporting modders they hired a bunch of art majors and release meaninless art updates every few months that ruin all the mods that actually fix the game
Bannerlord is definitely not content complete so many systems that they were supposed to have and the warehouse and business systems still aren't complete a mod fixed that but TW should finish that themselves so the mod isn't required the feature is already in the game they just never bothered to finish it and I'd rather them release a map expansion remember that huge ass map and how were only using less than a quarter of it with more gameplay features with maybe native ship battle and more factions
how about freakin diplomacy? Half the game was broken on release and they never ever fixed it. Huge potential missed. And relying on mods to make your game fun means you have a shit game.
Building castles was a feature TW themselve announced back in the age of big waiting, they canceled it like many other features quietly. I would love to have the 30 years war from 1618 to 1648 in M&B 2, not again in eastern europe like Fire & Sword but this time in the center of the holy roman empire, this time was so brutal and shifting that it would be a great addition.
I just want mod support on console. Other games have done it. VR has done it with a studio less than a sixth of the size in blade and sorcery onto a tiny console like an oculus. Taleworlds can definitely do it.
I see nobody else saying this, but it’s so true. Native warband actually had a negative amount of features. They understand that most of the features that people want are being created by modders. Do give people a stable version with core features, and let them do the rest. I don’t understand why people expect Bannerlord to be this crazy deep, complex game. Native has never been that way.
This game severely needs a "next gen" touch to it, by a developer team that is actually ambitious with the game. Bannerlords feels exactly the same as when it launched in early access. And that too feels very close to Warband before it. There is no real sense of progression, just a ton of unfulfilled potential left on the table. I'd say mods would carry the game, but even here there are so few mods compared to Warband. Just feels so empty checking in on this title year after year and seeing it dead in the water exactly where I left it last time.
There's just a lot of stupid unpolished things like the fact that characters have lethal weapons in the arena, or the fact there is only one tavern scene per faction. Being able to build a forge for your castle. Would be nice to have more than 5-6 quests
Played through it 3 times since release now im on my 4th playthrough and its barely different than how it was. Im not saying its a bad game, but I expected more, if that makes sense. Such wasted potential :(
I mean, that's not true, it's just not that easy to see. The battlefields look stunning and there are so many different combat maps around, reflecting the geography of the map. Wasn't always that way. Remember when a kingdom captured 2-3 towns and just started snowballing through the game? Perks make sense now for the most part. Smithing is MOSTLY balanced now. You can still earn a lot, but the cleaver that still gives u like 13k used to give almost 100. There are like three times the amount of quests than there used to. The game is mostly bug free, ocasionally a corpse gets thrown around a bit, but thats it. Combat works now, it used to be so clunky. AI doesn't just do F1F3 anymore. There is a lot of potential still, but all sandbox games have that. Always keep in mind: Minecraft is worse now than it used to be because they added TOO MUCH stuff. Some things i wish for are: immersed banditry playthrough. Long term questlines, the "unite/defeat the empire" alone just doesn't do the trick. Make minor factions interesting. Smithing of unique armor and horse breeding. Early game jobs in third person resembling persistent world (harvesting crops for cash, cooking, going to the smithy with carts and smithing things etc), and diplomacy between kingdoms (right now the only diplomacy is declare war, make peace and pay tribute. Make it like total war)
@@tschabow5608 For one, what you are talking about is nice, and I of course acknowledge that, but at the same time, these updates took years to implement. Now let me ask you to answer these questions in yourself: How many years ago did bannerlord come out into early access? What they added since then? Did the time they took to develop, and implement said changes were proportionate to the content? How many critically acclaimed games were made during that timeframe? How many games generally were made during that timeframe?
@@Sabolch919 I can only compare to the two other games i play from time to time, dota2 and sc2. From time to time i get back to aoe 4 multiplayer. The others bring out a balance patch from time to time, which are mostly just tweaks in numbers. Aoe releases a new faction occasionally, but those are mostly just tweaks in numbers to already existing factions anyway. Add a few graphics and a faction is made. Maybe game developement slows down in general after a game is good and stable? And to be fair, they probably aren't making that much money of bannerlord anymore, that's the economy our ancestors chose for us. Sure, they could create some dlcs, but they can also leave the rest to modders
Completion of content? No diplomacy besides war? No armor crafting? Village improvement? Feasts? Events? Skill books? Duels? The game is bare bones as it is if you don’t use mods. The developers are just phoning it in now and depending on modders to make the game actually fun.
10:03 If you are wonder where is their office, they are renting that parking lot at the top-left corner near the crane. At least it's under the roof, and that's all that matters😁
Mount and blade viking conquest is the best M&B experience. Its got way more content and depth than bannerlord, harder more realistic combat. BOATS. Actually intresting world and setting. It has genuine world building to, not rockstar lvl but 2000x better than anything taleworlds have made. Warband is great purely because of the amazing modding community and the fact its relatively simple to mod
I loved the Franchise. Been playing since MnB. I dont know if anyone else can relate to this, but Bannerlord to me felt like when Rome Total War 2 came out. Yea it was still the same game at its core, but it just felt different. It was also more complex than fun, and I kind of got the same feeling when playing BL singleplayer. Multiplayer was great but JUST LIKE WARBAND (Taleworlds never learned their lesson) they never continued to add to it. At least on PC theres mods, but BL on the xbox was pitiful, even after its launch it was still very hard to find full games. There was no new content, new maps, new anything. I havent even beaten BL yet. Ill always look back fondly on WB, but BL is just one of those games man... I hope TW just does something new.
It also makes me so happy that the biggest M&B Creators right now are kinda bashing the game finally. Hopefully it puts pressure on the devs to actually be more communicative to the community, IN A FORMAT THAT IS EASILY TO FIND. And faster updates, and updates that actually fix stuff besides the (this is a fact and you KNOW ITTTTT) thge stupid fucking console patches that no one fucking cares or asks for... Ever since the game went to console, it honestly went down hill...
TW staff and moderators have been dumbass, we the community and modders warned them on many things on the TW forums, they were listening nothing of the good advices and were just threatening of bans when you critic the game too much and it was in 2016. At this period some veteran modders started to have very bad feeling about Bannerlord and they were right.
As someone on console, I do care for the console patches. They help me enjoy the game, and the game isn't any different from pc besides the lack of mods. Would it be fair for me to say the game is dogshit cause they're patching it for PC?
@@Warfrat231 M&B is definitely not a game for console. If it is on console it's for only one reason: money. You're free to call it what you want for whatever reasons. If htey vnot patcvh it like for pc versions that sounds awful.
@thomaslacornette1282 Warband and bannerlord are both on console, they are very much games for consoles. Also it's not like they are a small company either, they have more then enough personnel to work on both console and pc, it literally wouldn't make a difference to them
6:00 In, Content Complete My Ass. They could go so much further they're just being lazy and letting Modders do EXACTLY what they did for Warband. Instead of keeping content coming out, like expanding what the Mod Tools can do. How far they can go they're taking the easy road. They also could Overhaul ALOT of Systems, Mechanics, Etc now that its been this long and ensure gameplay for years to come. I dont think a lot of people remember the WAIT anymore since its been released. But I Remember!!!! A goddamn DECADE! 10 YEARS!!!! Thats how long I waited for Bannerlord and I can barely say its even a Copy/paste of Warband cause they took out a lot that made Warband as good as it was. And replaced it with crap. They should transfer all systems, mechanics, and features from Warband to Bannerlord. Then, they need to keep expanding. Like for instance: Allow forging of Armor. Allow us to Manage, Expand, or Upgrade our Fiefs large and small. And let us actually SEE those changes. They should input OFFICIAL Naval Gameplay and Trading. Allow us to have Fleets of Warships, and Trade Fleets. In places and ways that makes Sense. They should also Expand on Politics on every level. Whether it be between a Peasant and King, or a Vassal to a Lord, or a King to a King. Allow Deals to be made between each. Allow Clans to plan "Intrigues" or "Schemes" with each other, or other Kingdoms. Make it so Raiding a GODDAMN caravan has an Impact on the Economy, or that Band of villagers traveling to the City getting robbed of much needed Supplies for both Village and City! I did not wait a DECADE for half ass baked shit. I waited because my Expectations, which may be slightly unreasonable to some, WERE PUT IN PLACE BECAUSE I SAW THE POTENTIAL! And so far, TaleWorlds has betrayed and let down almost more than Half. Making all that Time feel wasted and worthless. Just like their game. HEART OR LIKE IF YOU AGREE AND THINK TALEWORLDS OWES US MORE THAN WHAT THEY'VE GIVEN!
after playing bannerlord for so long the gameplay loop definitely feels stale. bannerlord feels like an empty template left to the modders to create their own game (yet they can't even do that right as they set modders back months after every small update)
i would love to see a co-op system if they did this banner lord would be one of the best games around i mean no other game is like banner lord but it gets boring after a while
I disagree about them needing to branch out to other IPs. Mount & Blade is a niche they're experts at and has plenty of room to grow. I'm looking forward to DLCs.
The updates Grain price decreased 1 Fixed 4 crash bugs 4 months later Added town npc Fixed crash when talking to new npc Really no new content for this games just polishes literally a bowl of soup and adding 1 gram of seasoning
That Manor Lords game is horrendous. They made it sound like you'd be able to move onto building large kingdoms, maybe even castles. It's nothing but a "small town leader wants to make a name for himself" game. What a nothing burger.
The game's playable, but it feels like there's a lot missing. We waited 10+ years, we got this. Now, what? Do we get more than just blobbing armies against each other? UEBS exists. If they simply stepped away from the title, now, I feel like that would be a misstep.
To me its a given. Contact the developers of Bannerlord Online Mod, and help them make the game into a proper MMO. This mod is impressive already, but clearly needs more development resources, which Taleworld could provide. I would happily pay for a DLC or monthly subscription fee it this were to happen.
They honestly need to stop messing around and actually add some real content... Seems they're too busy struggling how to figure out basic bug fixing and balance patches.
I wouldn't mind if taleworlds added actual custom banner customisation as the name implies "Bannerlord" , i know their are mods that can implement something like that, but why not just make it an official feature, it kind of sucks that you can only choose 1 background colour of your banner and one symbol. Where'as i think in Warband some of the coat of arms on the surcoat and shields actually looked decent enough!.
I dont think anyone is negating that it is a good game: they’re disappointed that in 4 years and years of development with a $40 price tag it really isnt worth it anymore
Hey guys hope u are all fine iam new at this game so i have a question if i go into a battle with for example 300men and the other side has 400men why iam not able to use all my 300 men the game always let me bring 100men into the field so basically the enemie runs over me with hes 400men i saw a lot pc players who bring the whole garnison into the field i play on xbox one s! I hope u guys can understand what my question was sorry for my broken english i try to learn it! Thank u
You can change how many units and items (dropped weapons) the game use in battle. Go to the Options menu, select Performance and scroll down as far as you can and change the Battle Size option to increase the number of units on the field.
I lost interest a few months after it first released, waited for updates to bring me back, nothing so far was interesting enough so far, always talked big for updates, never relay delivered on it.
Did any of you remember that elephant dlc leak, or that expanded map. I was always hoping that that was going to be next after the full release, where we might get some more Asian African and potentially American factions to join Calradia.
For me it’s the mechanics of the game rather than any major new eras etc that needs to be released as a dlc. Battles are mostly fine, some improvements to how ai attacks and defends would be cool but it’s not actually that big a problem for me. I want to see more things to do in peace time, better diplomacy, settlement building, random events, inter faction trade, unique buildings, tech trees etc. I also think some factions should just be bigger/ better than others to allow for different challenges. The things I think are most imperative are a levy system for troops like ck3, limited settlement slots like tw, a court system with titles etc, and perhaps a greater importance and impact attached to the effect of trade on your kingdom, so different kingdoms get different buffs from the resources they control.
As games get more complex development tends to get *slower* not quicker. We shouldn't expect the same cadence of new content as we had with Warband which is unfortunate. Also adding more people to the team could mitigate this, but it could also backfire and make things worse and slower still. But yeah, Bannerlord looks like a HUGE unrealised potential sort of situation, I hope they're cooking something, but to be honest, since release I don't expect much.
@@Gizz101 it could be but at the same time warband still has actual model changes ( monsters, trolls, green skins in Warhammer etc ). Banner Lord slacking. It finally caught up with guns/cannons/magic, kinda lol. however anyone who played warbands mods in depth would agree they're still ahead in mechanics/features/models.
Is it still crashing like it was in the spring? Been wanting to play but conan exiles and ark have been taking most of my time and they're fairly smooth except the odd crashes in conan(surprisingly went all day yesterday base building with only 1 at the very end)
This game feels like it has so much unrealised potential. No update was ever really enough to bring me back to it
Hard agree, unfortunately
Taleworlds' work has always mystified me to the point of questioning the nature of existence itself.
I became a fan of M&B before the first game even came out. They made this totally beautiful physics based system, and given what a job they did with it, the thought was that they just needed more hands to handle the busy work and turn it into a fleshed out game.
Then commercial release of M&B came out and...it was still unfinished. Then Warband came out...wtf motion capture, no just finish the stuff that's there please. There are literally people you talk to who have a dialogue menu that leads to messages. Then many years later, Bannerlord came out...and well here we are in this comment section. As much as I love M&B, it feels like the games were made by literal(and I mean literal, not figurative) devils who only wanted to show you how great of a game they *could* have made, but they would never actually give you because nanner nanner boo boo.
The game is still stuck in 2009. No innovation. Besides the modern graphics, it's the same game.
i honestly always felt like nothing changed whenever i started it back up again
@@ItIsYouAreNotYourFINALLY someone else not blinded by the fanboy-isms
"Something HUGE Is Coming To Mount and Blade II Bannerlord"
Transcript:
[blablabla]
"It has been 10 months since the last at least big content update [blablabla] that means something"
[blablabla]
"what are they going to announce next?"
End of transcript
You're welcome
Thanks I stopped listening to him lol
Tbf it's people like him that keep games alive, it's the reason why Hytale's community's still alive even after like 5 years, every Hytale video is the same script as well lmao, "what can we expect..." for the 10th time.
@@madmantheepic7278 I disagree, to me in that video he's the coroner investigating the cause of death
Thanks, listening to this dude talk for 10 minutes is hell
Thanks
I think the most important thing for Bannerlord is having a stable version for those mod updates.
for real, espoeically since without mods, its so empty
100% there is no replay ability without mods and if they randomly decide to make mod breaking updates years later after they stop updating it’ll be horrible
And a well implemented diplomacy system
i replayed it at least 5 times before any mods and still on versions like 1,1@@dimieneyitemi1721
Yeah, honestly I've been waiting for them to slow so that the modding community can really sink their teeth into it.
Once I conquered the whole map I felt no urge to come back to Bannerlord, Bannerlord has a great foundation but the potential needs to be realized
Yes that's the main difference with Warband that you want to replay again and again. Modding is also harder on Bannerlord...
Yeah I'm just waiting for lord of rings mod, warhammer or game of thrones mod to become good. Not expecting anything from base game.
@@michaelh878Realm of Thrones is very good imo
Conquering the map for the seventh time right now. There are so many different ways to play the game even without mods.
That's why everyone played multilayer in warband.....
the game that was. Feels so unfinished
I don't feel like any of their games ever felt finished haha.
Most games never get finished
They get so lazy because they'd rather just let modders do the work.
@@TheMoriShow The sad part is that they gave up after most of the heavy lifting was done. They just had to add more maps and options to multiplayer.
@@myview5840nowadays that’s the norm
What I hope for: A map expansion with more factions, settlement building, proper rpg elements.. and feasts.
TRhey first need to finish the core game, so far the game itself is bare bones
And maybe make the AI a little bit smarter, instead of just knowing how to charge and flee to defend a circle.
@@fledthehunter5293a little bit? Hahah ai act like in gothic. Its a joke
viking conquest and pop would be fire
Honestly I've always kinda felt pretty disappointed in bannerlord, guess I just expected more.
for some reason warband mods still feel better than bannerlord.
@@davidcirovic8620FR
Why? Warband was nothing on its own, Bannerlord is 10x better. Only reason you expected so much was because you played a ton of mods for warband that weren’t made by TW and expected features that they never brought up
@@oldylad
Bang for bang? Lol nope. Warband for its price and age solos bannerlord and it’s not even close. Maybe play more warband and you’ll understand
@@Ben-ek1fz I do honestly think you're blinded by nostalgia. I mean at the end of the day, Warbands simplicity is what made it great, it wasnt a LIVING world, like bannerlord is. Bannerlord is literally a highly functioning world, with plenty of things that are massively superior to warband. Buuut Warband was very simple. It was very easy to just.. play, it was easy to download a mod and get right into it. base game to base game bannerlord is undoubtedly superior. but thats not surprising. when you start thinking of specifics and other things such as ease of modding, of course warband will take the cake, I mean with bannerlord constantly having patch updates and mods having to also update or needing to change versions of the game for certain mods to work, it all gets tiring. warband? just easy. simple.
The game needs more RPG elements, it feels empty like none of my actions even matter.
Because nothing actually matters in the game so far. Everything has set values to a certain degree so you're limited in what you're able to do when trying to manipulate the world
Fr
This time 100, the whole bandit thingy in towns is just no content?
Check mods. Check nexus collections. IF you make it work, believe me...we are living a Dreams game. Isso a chore for sure, but worth it
@douglasvieira610 not if you're on console
Somewhere between this game, Manor Lords, Total War and GTA lies the *perfect* game
Rdr2
So you basically want a city builder in which you can manage and develop settlements in a very detailed manner with total war elements that is battles with thousands of soldiers and various factions fighting via politics
And you also want to be able to have a general whom you can control in third person and command soldiers with on the battlefield and fight in them Aswell?
Not happening you are basically asking for the real world as a game 🤣
@@chivalry9
Its possible to do, is it likely? Probably not
@@guywiththesly3321 I mean a gamee such as that will be very huge and expensive to make
We might not even have the proper technology to have everything that I stated earlier in one game..
closest game so far is bellwright. scratches the itch that bannerlord gives you and manor lords leaves you wanting more
8:00 Bro, literally all of the "DLC" they released were all mods before they made purchasable as "DLC". The studio didn't develop these DLC, modders did.
He said that lol
@@jafalk1022 Yea but he also said that they're going to be doing their own dlcs now, like what made him think that was going to happen, or if it was, it wouldn't be absolutely shite.
Let's be honest. We're all just waiting for Prophecy of Pendor to release for Bannerlord. xD
Or a version of Perisno that doesn't crash lol.
Same here lol
Coop Mod will be great
we need a fantasy mod. Elfs, giants, human, undeads etc
@@WestbrickFansGotNoBrainsthere’s a warhammer mod in the works
14 years since warband and everything past the midgame is still a mind numbing slog
So interesting enough they had a job listing for a new Sci fi Project then took it down quickly after xD
Fair enough.
now that's a rouge direction
They essentially just took Warband, gave it a graphic overhaul, added a few features from popular mods and called it a day. It’s a damn shame.
The changes to sieges were pretty huge IMO.
@@Undercoverfire It's not worth playing over warband if that's the only improvement...
Taleworlds had no good reason to abandon Bannerlord the way they have. They had support, resources, and all the time in the world. From where I'm standing it seems like they simply lacked focus and passion.
They took the money and ran. Between this, KSP2, and Sons of the Forest I'm pretty much burned on "Bigger and better" sequels
@@LordSluggosons of the forest is really good tho the building system is all revamped
@@the_jingo I do like the building, or at least some aspects of it, but for the game to come out in the state it did after almost a decade is inexcusable. Additionally, there was nothing about it being Early Alpha/Early Access until basically the week before it hit the Steam store.
I hope that we'd get some sort of end-game. Right now, there isn't really anything to strive for, unless you want to paint the map, or artificially gimp yourself.
I mean it's a sandbox it's not really supposed to have a end goal
@@boggart159 It may not have an end-state, but it doesn't mean it shouldn't have endgame and something to achieve, should you want to. Many sandboxes have the same problem - after a point the challenge disappears and all that is left is just busywork.
@@dimitarivanovski6322 well I mean it can't be an ever expanding game your gonna reach the endpoint at one time that's why you gotta make your own goals in sandboxes
@@dimitarivanovski6322 I had both Bannerlords and Manor Lords in early access, very much different games but in a similar era.
Really hope Slavic Magic continues to tweak and update for years to come.
I haven't looked at BLMB2 for probably half a year, loved it when it was first released, I agree there needs some endgame.
Even a surprising foe who leads to one final immense battle. Your brother went rogue and isn't really dead.
Something please!
It needs diplomacy or things to make you feel like you are doing something. Like its a sandbox with 1 toy in it. Kenshi is arguably even more of a sandbox, is way more jank and yet feels way more conplete
I left it behind a while ago. For some reason it just feels lifeless and uninteresting. Maybe because of the clan system or something. You don’t need to build relationships with individuals anymore, but with clans, and clans lack identity imo.
Also, I dislike how many features are hidden behind some quick menu. Swaying votes for a castle? Just a mouse click. In Warband you had to track down individual lords, and convince them to vote in your favor. This game just lacks personality compared to Warband which is such a shame. Only the battles are truly excellent
It's the companion system. Here, let me spell it out for you from my own perspective... My wife has 3 lines. My kids have 3 lines. My trusted men who have lived and died by my side have... 3 lines.... The lords and principalities I serve with honor and glory have... 3 lines...... Warband had interesting NPCs. They had their distinct personalities, their own likes and dislikes, their own stories? Many times I was stopped by them during my travels to hear about their youth and how certain locations reminded them of home. I thought Bannerlord would add to this but they've seemed to have completely stripped it away. You can have the best combat ever made but if the people you fight for, the ones who literally demand you swear oaths to have zero personality then it just remains barren.
@@renaldoawes2210 true, but there is more that I dislike compared to warband. Like how tournaments are always going on. In Warband they were rare and everyone had the same armour, so you really had to be careful in order to win it. When you did it felt extremely rewarding. In Bannerlord it’s just tournament hopping, from one town to another.
Or the way fiefs are assigned. In Warband you had 3 categories: villages, castles and towns. To earn a fief was hard work, and it usually started with just some villages, which was necessary income since castles only cost you money. Earning a town made you feel like a king. In Bannerlord you just get a bunch of fiefs thrown at you, because no clan is selfish enough to fight for them. And castles now contain villages, so the element of managing your fiefs economie has been simplified. In short. Nothing about this game feel rewarding
@@jeroen3618 Those are all very good points as well.
@@jeroen3618 I personally miss giving villages as fiefs. Would be neat if junior members of your clan got smaller fiefs.
I'm just waiting on a good historical overhaul mod to release.
Yeah same!!
Shokuho is coming brother.
@@madmantheepic7278we've been hearing that for too long. Nobody cares anymore it seems
The community needs to stop releasing "new mods" or "from peasant to king" videos for a while. Not having proper updates with new features is very worrying after four years. Something is wrong with this studio and we have to be more vocal about it.
Well the common copium is that they are a Turkish studio and there was some national issues impacting routines
Do u not know what’s going on in Turkey lmao
@@slctd_chrctr not my fault ur uneducated
@@ripito-eo6rh I don't. But I'm sure you can elaborate, since you seem to know a thing or two about it (and why it's a problem for TaleWorlds). Still better than typing "lmao" I guess ?
@@slctd_chrctr it’s not my fault you are uneducated lmao.
This game should have been legendary. :/
Modding has carried this game as of late, rp is practically impossible in base late game but modding giving it a good future
250 hours on the game. Love everything but the diplomacy. Wish that whole aspect was expanded more in some way. It’s like more interactive Total War.
Diplomacy is so basic i don't know if we can call it " diplomacy"...
Diplomacy and xoberax mods are a must
I think people just over hype things up. I come back once a year when the urge comes, load up a Banner-lord campaign with some Mods I wanna try. Play through an entire campaign for about 100 hours. Then shelf it for the next urge. I think I have about 800 hours played. To me thats a good game. No game is infinite. Bannerlord was everything I wanted and I'm ready to start wondering what Bannerlord 3 will be. Maybe we will keep heading back into time and see the Calradian Empire at its height.
Honestly, I just want the map extended beyond what is already there. We already know that the actual game map in the game files is absolutely massive. Its like 50 times the size of the playable area. There are texture files and asset files for stuff like the Japanese, Chinese and Indian inspired nations. I don't know if this was scrapped content due to budget constraints or time, but the fact that they still exist and weren't removed is possibly an indicator that they had grander ambitions for Bannerlord. Whether those ambitions are realised is another thing entirely, though...
I love this game. I especially love the companion only challenge without using the companion limit increase mods. Out manoeuvring armies with only like 30 dudes is extremely fulfilling...
Look at the map near calradia you'll realise no nation would be fair
i love bannerlord.. please merciful god i pray they are still fken workin on it
I wanted to love it so bad but its another skyrim: wide as an ocean deep as a puddle.
If I were Tale Worlds, I would approach HBO, show them the Mount and Blade games, show them the Game of Thrones mod, throw in the numbers Total War Warhammer pulled, and secured a deal for a licensed A Song of Ice and Fire game in the mold of Bannerlord, taking all the lessons learned so far and making it the definitive Game of Thrones experience. The ONLY question is WHEN to set the game, if at the start of the series or going way back to before Aegon's Conquest.
This game couldve been so good but instead of supporting modders they hired a bunch of art majors and release meaninless art updates every few months that ruin all the mods that actually fix the game
Bannerlord is definitely not content complete so many systems that they were supposed to have and the warehouse and business systems still aren't complete a mod fixed that but TW should finish that themselves so the mod isn't required the feature is already in the game they just never bothered to finish it and I'd rather them release a map expansion remember that huge ass map and how were only using less than a quarter of it with more gameplay features with maybe native ship battle and more factions
When are they going to add personalities to the NPCs and followers? My own children feel like husks LOL
I can see that, I said a year ago they are working on a DLC or new game. Only way to explain slower updates but the company is hiring more people
how about freakin diplomacy? Half the game was broken on release and they never ever fixed it. Huge potential missed. And relying on mods to make your game fun means you have a shit game.
Has it really been 4 years!!!!!! DAMN!!
The community Manager on the forums said that they are "cooking" something. I'll temper my expectations but hope that they surprise us.
Really? Lets hope for the best.
Yeah, they'll surprise us with big fat nothing.
@@olegchernyak1741 That won't be a surprise.
Building castles was a feature TW themselve announced back in the age of big waiting, they canceled it like many other features quietly.
I would love to have the 30 years war from 1618 to 1648 in M&B 2, not again in eastern europe like Fire & Sword but this time in the center of the holy roman empire, this time was so brutal and shifting that it would be a great addition.
I just want mod support on console. Other games have done it. VR has done it with a studio less than a sixth of the size in blade and sorcery onto a tiny console like an oculus. Taleworlds can definitely do it.
I played 500+ hours on warband, waited yearsss for bannerlord. But it was boring. Only 70 hours in...
Warband was just perfect. I still played it regularly till last year. Online ofc. Do you still play it?
I think they might have just disappeared to let the modders do the rest. Warband native was very barbones too.
I see nobody else saying this, but it’s so true. Native warband actually had a negative amount of features. They understand that most of the features that people want are being created by modders. Do give people a stable version with core features, and let them do the rest. I don’t understand why people expect Bannerlord to be this crazy deep, complex game. Native has never been that way.
some one/company needs to buy this game and unleash the real potential of this game
No mods for console has broken my heart... this game could live forever.
This game has so much potential
They need to find a way for mods to come to console
This game severely needs a "next gen" touch to it, by a developer team that is actually ambitious with the game.
Bannerlords feels exactly the same as when it launched in early access. And that too feels very close to Warband before it. There is no real sense of progression, just a ton of unfulfilled potential left on the table.
I'd say mods would carry the game, but even here there are so few mods compared to Warband. Just feels so empty checking in on this title year after year and seeing it dead in the water exactly where I left it last time.
Bannerlord just feels unfinished, raw but it has a huge amount of potential.
The castle sieges were not only the best part of this game, but probably some of the most underrated gameplay
I just want a mod or DLC with a fully fleshed out map of the medieval world around 1000 to 1300 that is stable -- that is it.
There's just a lot of stupid unpolished things like the fact that characters have lethal weapons in the arena, or the fact there is only one tavern scene per faction. Being able to build a forge for your castle. Would be nice to have more than 5-6 quests
I think they should add more bandits to Vanilla Bannerlord
Played through it 3 times since release now im on my 4th playthrough and its barely different than how it was. Im not saying its a bad game, but I expected more, if that makes sense. Such wasted potential :(
I mean, that's not true, it's just not that easy to see.
The battlefields look stunning and there are so many different combat maps around, reflecting the geography of the map. Wasn't always that way.
Remember when a kingdom captured 2-3 towns and just started snowballing through the game?
Perks make sense now for the most part.
Smithing is MOSTLY balanced now. You can still earn a lot, but the cleaver that still gives u like 13k used to give almost 100.
There are like three times the amount of quests than there used to.
The game is mostly bug free, ocasionally a corpse gets thrown around a bit, but thats it.
Combat works now, it used to be so clunky.
AI doesn't just do F1F3 anymore.
There is a lot of potential still, but all sandbox games have that. Always keep in mind: Minecraft is worse now than it used to be because they added TOO MUCH stuff.
Some things i wish for are: immersed banditry playthrough. Long term questlines, the "unite/defeat the empire" alone just doesn't do the trick. Make minor factions interesting. Smithing of unique armor and horse breeding. Early game jobs in third person resembling persistent world (harvesting crops for cash, cooking, going to the smithy with carts and smithing things etc), and diplomacy between kingdoms (right now the only diplomacy is declare war, make peace and pay tribute. Make it like total war)
@@tschabow5608
For one, what you are talking about is nice, and I of course acknowledge that, but at the same time, these updates took years to implement.
Now let me ask you to answer these questions in yourself:
How many years ago did bannerlord come out into early access?
What they added since then?
Did the time they took to develop, and implement said changes were proportionate to the content?
How many critically acclaimed games were made during that timeframe?
How many games generally were made during that timeframe?
@@Sabolch919 I can only compare to the two other games i play from time to time, dota2 and sc2. From time to time i get back to aoe 4 multiplayer. The others bring out a balance patch from time to time, which are mostly just tweaks in numbers. Aoe releases a new faction occasionally, but those are mostly just tweaks in numbers to already existing factions anyway. Add a few graphics and a faction is made. Maybe game developement slows down in general after a game is good and stable?
And to be fair, they probably aren't making that much money of bannerlord anymore, that's the economy our ancestors chose for us. Sure, they could create some dlcs, but they can also leave the rest to modders
Played the game for 1300h, after some time ir gets repetitive, but i love the game and it is one of my all time favs
The devs are working on at least 1 more big update, this has been confirmed in the community updates
When the game got updates every month people got mad that TW were causing their mods to break. Now people wants TW to make updates every month lol!
Completion of content? No diplomacy besides war? No armor crafting? Village improvement? Feasts? Events? Skill books? Duels? The game is bare bones as it is if you don’t use mods.
The developers are just phoning it in now and depending on modders to make the game actually fun.
10:03 If you are wonder where is their office, they are renting that parking lot at the top-left corner near the crane. At least it's under the roof, and that's all that matters😁
Mount and blade viking conquest is the best M&B experience. Its got way more content and depth than bannerlord, harder more realistic combat. BOATS. Actually intresting world and setting. It has genuine world building to, not rockstar lvl but 2000x better than anything taleworlds have made. Warband is great purely because of the amazing modding community and the fact its relatively simple to mod
I loved the Franchise. Been playing since MnB. I dont know if anyone else can relate to this, but Bannerlord to me felt like when Rome Total War 2 came out. Yea it was still the same game at its core, but it just felt different. It was also more complex than fun, and I kind of got the same feeling when playing BL singleplayer. Multiplayer was great but JUST LIKE WARBAND (Taleworlds never learned their lesson) they never continued to add to it. At least on PC theres mods, but BL on the xbox was pitiful, even after its launch it was still very hard to find full games. There was no new content, new maps, new anything. I havent even beaten BL yet. Ill always look back fondly on WB, but BL is just one of those games man... I hope TW just does something new.
All I'm waiting for is the LOTR mod, so I can fulfill my dreams of being a badass Uruk-Hai and fight for the glory of Isengard!!!
It also makes me so happy that the biggest M&B Creators right now are kinda bashing the game finally. Hopefully it puts pressure on the devs to actually be more communicative to the community, IN A FORMAT THAT IS EASILY TO FIND. And faster updates, and updates that actually fix stuff besides the (this is a fact and you KNOW ITTTTT) thge stupid fucking console patches that no one fucking cares or asks for... Ever since the game went to console, it honestly went down hill...
TW staff and moderators have been dumbass, we the community and modders warned them on many things on the TW forums, they were listening nothing of the good advices and were just threatening of bans when you critic the game too much and it was in 2016. At this period some veteran modders started to have very bad feeling about Bannerlord and they were right.
As someone on console, I do care for the console patches.
They help me enjoy the game, and the game isn't any different from pc besides the lack of mods. Would it be fair for me to say the game is dogshit cause they're patching it for PC?
@@Warfrat231 M&B is definitely not a game for console. If it is on console it's for only one reason: money. You're free to call it what you want for whatever reasons. If htey vnot patcvh it like for pc versions that sounds awful.
@thomaslacornette1282 Warband and bannerlord are both on console, they are very much games for consoles.
Also it's not like they are a small company either, they have more then enough personnel to work on both console and pc, it literally wouldn't make a difference to them
I really hope there working on diplomacy
Yea diplomacy and rp cuz after you conquer everything theres nothing much to do
6:00 In, Content Complete My Ass.
They could go so much further they're just being lazy and letting Modders do EXACTLY what they did for Warband. Instead of keeping content coming out, like expanding what the Mod Tools can do. How far they can go they're taking the easy road.
They also could Overhaul ALOT of Systems, Mechanics, Etc now that its been this long and ensure gameplay for years to come.
I dont think a lot of people remember the WAIT anymore since its been released. But I Remember!!!! A goddamn DECADE! 10 YEARS!!!!
Thats how long I waited for Bannerlord and I can barely say its even a Copy/paste of Warband cause they took out a lot that made Warband as good as it was. And replaced it with crap.
They should transfer all systems, mechanics, and features from Warband to Bannerlord. Then, they need to keep expanding. Like for instance:
Allow forging of Armor. Allow us to Manage, Expand, or Upgrade our Fiefs large and small. And let us actually SEE those changes.
They should input OFFICIAL Naval Gameplay and Trading. Allow us to have Fleets of Warships, and Trade Fleets. In places and ways that makes Sense.
They should also Expand on Politics on every level. Whether it be between a Peasant and King, or a Vassal to a Lord, or a King to a King. Allow Deals to be made between each. Allow Clans to plan "Intrigues" or "Schemes" with each other, or other Kingdoms.
Make it so Raiding a GODDAMN caravan has an Impact on the Economy, or that Band of villagers traveling to the City getting robbed of much needed Supplies for both Village and City!
I did not wait a DECADE for half ass baked shit. I waited because my Expectations, which may be slightly unreasonable to some, WERE PUT IN PLACE BECAUSE I SAW THE POTENTIAL! And so far, TaleWorlds has betrayed and let down almost more than Half. Making all that Time feel wasted and worthless. Just like their game.
HEART OR LIKE IF YOU AGREE AND THINK TALEWORLDS OWES US MORE THAN WHAT THEY'VE GIVEN!
Same with warband they never really updated that either
scam company
Multiplayer Coop would have been awesome too 😇
after playing bannerlord for so long the gameplay loop definitely feels stale. bannerlord feels like an empty template left to the modders to create their own game (yet they can't even do that right as they set modders back months after every small update)
i would love to see a co-op system if they did this banner lord would be one of the best games around i mean no other game is like banner lord but it gets boring after a while
I disagree about them needing to branch out to other IPs. Mount & Blade is a niche they're experts at and has plenty of room to grow. I'm looking forward to DLCs.
The updates
Grain price decreased 1
Fixed 4 crash bugs
4 months later
Added town npc
Fixed crash when talking to new npc
Really no new content for this games just polishes literally a bowl of soup and adding 1 gram of seasoning
It was a cash grab worth £5, much like Manor Lords. Earn a multi milly and give the release day muppets the middle finger. Spin on it and smile.
That Manor Lords game is horrendous. They made it sound like you'd be able to move onto building large kingdoms, maybe even castles. It's nothing but a "small town leader wants to make a name for himself" game. What a nothing burger.
i mean these major updates are still minor in my eyes when you see what modders have created so far
I hold back the AI back all the time you would think that the game devs are f****** rookies at what they do
Any idea what the 1.3.0 Patch will be about?
I'm having a romping time with the Old Realms. The magic system is marvelous, excited for the coming elves expansion.
The game's playable, but it feels like there's a lot missing. We waited 10+ years, we got this. Now, what?
Do we get more than just blobbing armies against each other? UEBS exists.
If they simply stepped away from the title, now, I feel like that would be a misstep.
To me its a given. Contact the developers of Bannerlord Online Mod, and help them make the game into a proper MMO. This mod is impressive already, but clearly needs more development resources, which Taleworld could provide. I would happily pay for a DLC or monthly subscription fee it this were to happen.
4:36 . .. . Wth did you say??
"and then they did the battle of black water" is what i understood
@naemek9675 Amazing, I can't believe you might have understood that! More than likely you didn't but that was a great attempt
They honestly need to stop messing around and actually add some real content... Seems they're too busy struggling how to figure out basic bug fixing and balance patches.
"content complete" lol God thats terrible. They didn't even give us 25% of what we should have gotten.
All ive ever wanted is a Viking Conquest remaster or sequel in the bannerlord engine, that story campaign was so well done
I wouldn't mind if taleworlds added actual custom banner customisation as the name implies "Bannerlord" , i know their are mods that can implement something like that, but why not just make it an official feature, it kind of sucks that you can only choose 1 background colour of your banner and one symbol.
Where'as i think in Warband some of the coat of arms on the surcoat and shields actually looked decent enough!.
Still a cool game even after many years
Cool game back in 2009.
I dont think anyone is negating that it is a good game: they’re disappointed that in 4 years and years of development with a $40 price tag it really isnt worth it anymore
Me just waiting for the Shokuho mod
Hey guys hope u are all fine iam new at this game so i have a question if i go into a battle with for example 300men and the other side has 400men why iam not able to use all my 300 men the game always let me bring 100men into the field so basically the enemie runs over me with hes 400men i saw a lot pc players who bring the whole garnison into the field i play on xbox one s! I hope u guys can understand what my question was sorry for my broken english i try to learn it! Thank u
You can change how many units and items (dropped weapons) the game use in battle. Go to the Options menu, select Performance and scroll down as far as you can and change the Battle Size option to increase the number of units on the field.
It's Bannerlord. Nothing big is coming. The end.
the game is only breathing because of the awesome modders, taleworlds really drop the ball here. no major updates for so long. ffs.
I would assume the radio silence is actually everyone on vacation
Devs should partner with KINGS AND GENERALS to get history buffs all in
Sad to see that modders do a better job than the game developers which are supposed to be game professional developers 😢
Still going strong on vanilla bannerlord. One of the best games ever made....
I lost interest a few months after it first released, waited for updates to bring me back, nothing so far was interesting enough so far, always talked big for updates, never relay delivered on it.
I honestly they do something with Fief upgrades. Low loyalty and not being able to build anything is infuriating
This game needs more diplomacy options. Alliances, non-aggression pacts, defensive alliances etc. The endgame is just repetitive ad nauseum.
They posted job listings for a space game quite a few times.
Did any of you remember that elephant dlc leak, or that expanded map. I was always hoping that that was going to be next after the full release, where we might get some more Asian African and potentially American factions to join Calradia.
It's still in state of techdemo
Whatever that studio has to roll out, I'm not buying it
I really hope they are working on multiplayer campaign
For me it’s the mechanics of the game rather than any major new eras etc that needs to be released as a dlc.
Battles are mostly fine, some improvements to how ai attacks and defends would be cool but it’s not actually that big a problem for me.
I want to see more things to do in peace time, better diplomacy, settlement building, random events, inter faction trade, unique buildings, tech trees etc. I also think some factions should just be bigger/ better than others to allow for different challenges.
The things I think are most imperative are a levy system for troops like ck3, limited settlement slots like tw, a court system with titles etc, and perhaps a greater importance and impact attached to the effect of trade on your kingdom, so different kingdoms get different buffs from the resources they control.
Napoleonic DLC in the works hopefully
As games get more complex development tends to get *slower* not quicker. We shouldn't expect the same cadence of new content as we had with Warband which is unfortunate. Also adding more people to the team could mitigate this, but it could also backfire and make things worse and slower still. But yeah, Bannerlord looks like a HUGE unrealised potential sort of situation, I hope they're cooking something, but to be honest, since release I don't expect much.
Warband still feels better
That's cus nostalgia
@@Gizz101 it could be but at the same time warband still has actual model changes ( monsters, trolls, green skins in Warhammer etc ). Banner Lord slacking. It finally caught up with guns/cannons/magic, kinda lol. however anyone who played warbands mods in depth would agree they're still ahead in mechanics/features/models.
Is it still crashing like it was in the spring? Been wanting to play but conan exiles and ark have been taking most of my time and they're fairly smooth except the odd crashes in conan(surprisingly went all day yesterday base building with only 1 at the very end)
I honestly wonder what the devs do all day… all those resources and since launch almost nothing to show for it…
If they added mods, EVEN if they’re simple and minimal it would just add that little touch to bring me back. Or just some new armours and weapons