Third Person Shooter Kit v2.1 Launch Trailer
ฝัง
- เผยแพร่เมื่อ 6 ก.ย. 2024
- Third Person Shooter Kit v2.1
Unreal Marketplace: www.unrealengi...
Discord: / discord
v2.1 main features -
- procedural ladder
- melee weapons
- melee AI combat behavior
- enemy presets - civilian, knife stabber, suicider, shotgunner, melee
- AI spawner
- buddy AI behavior
Long awaited update 2.1 is out! All assets from this video are included in package. Also this kit will be improved and extended over time.
Road map: docs.google.co...
Forum thread: forums.unreale...
Documentation: docs.google.co...
Tutorials playlist: • Third Person Shooter K...
#ThirdPersonShooter
#UE4
#UnrealMarketplace
This Dev is an absolute LEGEND!!! Best template on the UE market place hands down.
Yes, the best assets in the marketplace, TPSK, CI
@@jiekii Agreed! ♥
Facts
Omg still my best investment hands down. I knew you were gonna brinfg it ,in this update! Great work as usual!
Irá ficar PERFEITO COM AS ANIMAÇÕES DO ANIMATIOM SAMPLE - Pode ter certeza, que comprarei, caso venha sair futuramente.
Amazing work my friend!! Super talented, and we are ALL so grateful!!
With this i was able to start creating my own game.. thank you again 😍👏
Amazing work as always! Hope you have a fantastic holiday, you deserve it! ❤️ Cant wait to see what the future of this kit holds! Have a merry Christmas 🎄
Thank you! You too!
Very exciting. The procedural ladder and new AI presets will be great for what I’m working on 🎉
Looking terrific. Will definitely check out the update!
hello sir great work as always! I have already purchased v 2 . I love it and I am going to implement it in my main game. Thanks for this great work . I will give you credit and you deserve more/
This is outstanding work, loved the demo. Went through the roadmap sheet, waiting on grey items to be done before purchasing, keenly waiting for v2.2.
Most definitely gonna invest some bucks into this seems awesome
This is my first time seeing you guys and I'm extremely impressed. This is absolutely amazing. The only thing I'd change is the lower body animation for when the user is slicing with the blade, it's a bit still, almost like his feet are glued to the floor. But other than that it's all fantastic
Thanks
That's because they are not animated - animation is only on upper body to character can still move around during attacking :)
@@MarcinMatuszczykGame maybe you can change the animation to a cool looking slicing animation into the direction of attack and then also increase the damage radius, so it has a combo feel to it, looks cool, but still has the illusion of movement
@@wco3095 But why would I do that? :P This is game freamework, melee system, so you can change to everything you want, including full body animations with blade :)
@@MarcinMatuszczykGame I would if I knew how to, but I don't
@@wco3095 You can start with this tutorial th-cam.com/video/TuOYvExk-G4/w-d-xo.html
This is an amazing update Buddy Ai, the thing thats needed is the ability to switch between characters so your Budy can become the main, & you need a way to knock weapons off the hand of characters with a hard enough hit, & uncharted ability to climb a ladder & and aim with one hand while holding on the ladder with the other, I didn't see it but a reverse system to reverse melee or weapons getting close enough
Thanks
Buddy become a main? What do you mean?
Currently I'm not planning these features. Mainly because of time and lack of assets. Here is roadmap docs.google.com/spreadsheets/d/1CIa5b9fU7-B525s_LSzg94yLYvs6_u6H9Xrf_nvufhg/edit?usp=sharing
this is absolutely amazing, i wish i can code like this
Fantastic work Marcin. Have a great Christmas and New year
Is there any chance of a multiplayer update? This is incredible thanks for your amazing work!!!
Thanks! There is no plans for adding multiplayer in foresable future
Love the new additions
Awesome you got it up! I'm curious how many Melee attacks are supported per weapon? Do you think 2handed be fairly straight forward?
You can have as many attacks as you want.
2 handed not that straight forward because of 2 meshes attached to different hands. That would have to be extended plus new animations for equiping
@@MarcinMatuszczykGame awesome. Well I suppose it's just set up like a component and I could place at the second mesh at location perhaps? I have modified in the past. I love your ladder mechanics
btw
@@MarcinMatuszczykGame I also meant to ask where is the melee weapon stored? on the waist like the pistol or can it be on the back? And is it available in the weapon selection? thank you
@Tomhikon I recommend watch some of my current tutorials to get a grasp about systems. Weapons are dynamic meshes as component. Components blueprints are much heavier. Melee weapons are extension of current weapon system. They use same files.
th-cam.com/video/REdcU--ILyo/w-d-xo.html
th-cam.com/video/TuOYvExk-G4/w-d-xo.html
If you have more question I suggest joining Discord channel. It is much easier to respond them on TH-cam comment. Plus there I plenty of people who can answer ;)
@@MarcinMatuszczykGame I'm going to watch your vids and check again the discord, I've been in there a few times lots of users and you seem to do great with helping others. Definitely a top marketplace seller who cares about their assets!
god~so cool
I would love to see multiplayer support down the road
Brilliant update!
Best Template I have ever seen ❤ I appreciate fot your Hard work 😊
buddy ai will pick up weapons and ammo?
For the next update, please focus on Stealth aspects, such as AI Patrol Guard, Crouch Sprinting, Prone, Knife weapon and knife kill animations, Dead Body Carrying, Disguise etc. Something like Hitman, Metal Gear Solid 5 and The Last of Us 2.
Patrol guard? You mean patrolling AI? It is already in project. What is crouch sprinting?
Some of it is on roadmap docs.google.com/spreadsheets/d/1CIa5b9fU7-B525s_LSzg94yLYvs6_u6H9Xrf_nvufhg/edit?usp=sharing
@@MarcinMatuszczykGame Crouch sprinting is like walking really fast while in the crouch position, useful for quickly going from cover to cover without leaving crouch stance. Basically how running is when standing, but when crouching (but a bit slower than running standing). Thank you!
@@liquidator3828 I see. I don't have animation for that... but thing is, now when you try to sprint while crouch, character goes to sprint. This was actually requested bunch of times. Maybe at some point I will add such feature as optional, but I have still other things to do first. Thanks for feedback.
Can the AI take cover behind walls or obstacles?
@Jake Irwin AI can take cover behind obstacles. There is demo build to download it so I you can check it out for yourself :)
Hi,
Is it possible to mix this kit with 'Zombies - Modular Four Pack - Yarrawah Interactive' and its zombie animations?
Regards
Yes, I think so. I don't know how this package is made but from what I see it is based on Epic skeleton so you can just assign it.
If you will have more questions, write down on Discord :)
Nice an update!!
How easy is it to change the character , or is it a 2 hour process like so many packs ?
You have to retarget animations and anim blueprints and assign them to anim data. I don't know how much time it takes for people. I will do new tutorials soon for this and other things.
@@MarcinMatuszczykGame Thank you , this is a awsome pack
How can I attach clothes to my character, as I've tried to attach them inside of Construction Script but it just changes my character to a A Pose and stops the animation?
I don't know.
Hi if you still have this problem I can help
Purchasing tomorrow. Do you provide support for clients? If assistance is needed?
Yes. Best way is through Discord: discord.gg/NdUHQnC
So wish we could afford this right now! Little steep for where we are production wise, though 😅😢😤 Gonna try and do some convincing. This really would be a game-changer, in accelerating the timeline on one of my favorite projects!! Trying to push that one for publication XD Wish us luck!
Edit: If anyone else has ANY sort of budget they should definitely buy this, though! You can really tell the dev put a ton of time and work into it. 👏👏👏
man I just wish there is someone out there that has replicated this for multiplayer, because I'm legit struggling to even just replicate movement, body rotation and animation.
Even if someone would make replicated version, that person would not be allowed to redistribute it
@@MarcinMatuszczykGame welp true it does belong to you, but I really wish that at some point you're willing to replicate it.
How can I use the animation and mechanics in my own level.
As I wanted to make small level with these animation but with my own items like character weapons etc.
Just add player to your level and enable auto possess on it. Or just set TPS Kit game mode in your level.
@@MarcinMatuszczykGame ok I can understand that.
But can pls make a tutorial to record gameplay i ln sequencer with guns effect else every thing what I do in this.
@@arshifarooq9199 I don't know how to do it
Hey are you ever going to add slide and shoot? or does that exist?
No, I don't have animations for that, sorry
Hi! Amazing work!! I'm just learning UE and wanted to ask if it's possible to use this for UE5.1 Mannequin? If yes, do you have a guide or tutorial on how to?
Thank you so much! Planning to buy this. 🙏
Thanks
Well, it uses UE4 mannequin. You can find resources online like this one th-cam.com/video/1hb0_bEqoWk/w-d-xo.html how to switch to UE5 mannequin using IK retargeter
@@MarcinMatuszczykGame Thank you so much!!! But this means that I needed to retarget the AnimBP too? That'll cause a lot of errors if I miss something for retargeting right? Thank you so much again!
@@OdyGonzales I'm not sure if you have to retarget anim BP... it is different skeleton, so I think yes. But I don't know how this IK retargeter works. Try to check that tutorial I've send
Hello man!
You did a great job!
Please make a tutorial to show us how to change character mesch because I tried but dowsn't work.
Thank you!
Hello
Thank you
What exactly doesn't work? It would be better if you write on Discord, easier to help
I plan to make a tutorial and next update soon. In the meantime please check resources.
Custom player/AI skeletal mesh integration:
discord.com/channels/596904499520471053/596904499520471064/1058561256828711023 - various recources
discord.com/channels/596904499520471053/745074376432680988/979019298636967966
Amazing... You think is possibile to delete main camera and use fixed cameras like old school Resident evil games?
Yeah, I think it would be possible. For bit of work though.
Looks great i buy it, any tutorial on how to add AI SPAWNER ?
Just drag AI spawner BP from content browser to your level :)
@@MarcinMatuszczykGame yea I found it, but what about the trigger? Can you tell how you set the trigger in the Ai preset room ?
@@ArikiSun Simply open level blueprint. You have logic there. How triggers works in general - I suggest just google "UE5 trigger tutoria". That will be faster
how to change the mesh??? update the tutorial please!
Hello
Custom player/AI skeletal mesh integration:
discord.com/channels/596904499520471053/596904499520471064/1058561256828711023 - various recources
discord.com/channels/596904499520471053/745074376432680988/979019298636967966
More tutorials are coming soon
can you remove the rolling from the logic or just altogether?
Yes of course. You can just unpin it or remove key binding.
GOOD JOB, can we easily put in FPS view? :)
There is FPP already, it can be enabled during aiming. As for to covert it completely to FPP mode, it would take much more work since it has a lot of mechanics.
Is there easy way to change character mesh ?
It depends on your skill.
I plan to make a tutorial and next update soon. In the meantime please check resources.
Custom player/AI skeletal mesh integration:
discord.com/channels/596904499520471053/596904499520471064/1058561256828711023 - various recources
discord.com/channels/596904499520471053/745074376432680988/979019298636967966
@@MarcinMatuszczykGame Thanks, mostly I would love to use this plugin for animation/ sequencer / take recorder , I know more or less how all this work but usually changing mesh for character make so much trouble. So if you could manage some decent way to change it super easy, you got next customer here :)
Good afternoon, tell me at least where to look, I need to make the character aim and shoot during the "jump" and "falling"
In aiming and jumping graph. There are conditions you can change.
do you have a cover system? like something where the character can attach to walls?
Yes - you can see it here th-cam.com/video/fioYGh49bqY/w-d-xo.html and you can play demo build from here drive.google.com/drive/folders/15ypMHkz2_D-UvYcQT079FLzScloFEsqG?usp=sharinghttps
Very good.😎
Hey! How can I make first person view ?
There is first person view in project already. There is aim down sight view
ThankU
Can I do motion matching in it?
Sure, you can change and add whatever you want
Can you use metahumans with this
Yes, although it requires setup in maya/blender because metahuman don't have IK bones, so you have to add them.
I will make tutorial soon.
Seriously, I would love to know how you coded the project. Is it Data based or child BP based.
Both
Hy
Please tell me about how to use modular character pleaseeeeeeee
I never worked with modular character, but I think there is nothing specific that is needed for this project, since it is standard UE4 mannequin. I'm sure there are tutorials online for it.
@@MarcinMatuszczykGame it's standard ue4 mannequin
When I add all body parts to gather in character blueprint and start to play its get messy and all body parts work separate even guns not snap to right position
@@MarcinMatuszczykGame even i try to put them all in construction scrip and connect them to "set master pose component"but i get same result
@@armanghostjafari1376 And what are these results? Joing Discord channel - discord.gg/NdUHQnC - I think someone already made it work so you can look for answer there.
Does it have a cover system too? And if it has, does AI knows how to use it?
Yes. There is cover system, separate system for player and AI. You can check it in demo build. Link is in description.
dont you think people are going to need to know how to add a custom player and enemy
Yes. But what are you referring to?
There is plenty of resources regarding that on Discord - discord.com/channels/596904499520471053/596904499520471064/1130979190469038172
More tutorials are coming when I will fully recover and have some free time.
Any Next update bro?
Working on it. Check Discord for updates info.
This template is not replicated?
No, it is single player pack
Can we port this game on Android mobile?
I think so. You would have to rewire controls of course, some virtual mobile controller.
Pls add settings to change keybinds
You can change it already in project settings.
@@MarcinMatuszczykGame no like a settings gui to change your keybinds fov like fortnite and add where you can turn on aim assist
@@HitoroPlays So you mean options screen? There is one already, although not for everything. Something like fov you could add. There is no aim assist feature in package.
@@MarcinMatuszczykGame can you add it
@@MarcinMatuszczykGame and a glider
bundle support onlineserver ?
No, it is single player kit.
does this have prone?
No, but it planned for future updates.
would it be possible to replicate it?
To replace what?
ah to replicate - with some effort for sure.
Network Replicated Support?
No, it is single player kit
Sir U need to Create a New Kit ,with Multiplayer Support, modifiy this kit as a Multiplayer
@@MarcinMatuszczykGame
@SLJamy89s I'm not planning to do that anytime soon. It is quite undertaking.
Can you add gamepad /ps4 and xbox
It is already added. You can use gamepad for gameplay.
200 hundred freaking dollars
***ONLY*** That’s like a hundredth of the assets value, alone.