Building my indie game: one month of progress

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • gameplay? who needs it? i don't.
    TWITTER: / jdah__
    PATREON: / jdah
    GITHUB: github.com/jdah
    EDITOR: NeoVim
    THEME: gruvbox
    RESOURCES:
    en.wikipedia.o...
    0fps.net/2012/...
    learnopengl.com
    opengl-tutorial...
    shadertoy.com
    stackoverflow.com

ความคิดเห็น • 433

  • @jakehuang3545
    @jakehuang3545 2 ปีที่แล้ว +1268

    I don't think your video editing skills gets talked about enough. The fact that you can make a 10+ min video on in-depth programming architecture and design cool and compelling and hip-hop even makes you stand out so much from the rest of the field.

    • @questwalkerko
      @questwalkerko 2 ปีที่แล้ว +55

      "I don't think your video editing skills gets talked about enough"
      *continues to not talk about video editing skills*

    • @arial_01
      @arial_01 2 ปีที่แล้ว

      so true!

    • @oagalthorpe
      @oagalthorpe 2 ปีที่แล้ว +1

      The text color change for week 4 that went along with the beat drop was dope

    • @arial_01
      @arial_01 2 ปีที่แล้ว

      @@oagalthorpe Yah fr it was lol

    • @arial_01
      @arial_01 2 ปีที่แล้ว +1

      @Zark Hussain lmfao you are right, it is so much more, but u gotta admit his editing is damn good

  • @Kubmayano
    @Kubmayano 2 ปีที่แล้ว +333

    This man has so much computer knowledge and looks handsome af, what a dream

    • @JayeDidAThing
      @JayeDidAThing 2 ปีที่แล้ว +1

      10/10 would smash

    • @elxde0
      @elxde0 2 ปีที่แล้ว

      jdh stands for jSuper dFucking Hot

    • @cartoonfantasy4541
      @cartoonfantasy4541 2 ปีที่แล้ว +7

      where are the replies? They won't load

    • @sussy_bka_winston
      @sussy_bka_winston 2 ปีที่แล้ว +2

      I dunno

    • @rungeon83
      @rungeon83 2 ปีที่แล้ว +43

      I'm straight and even I can say he's stupidly good looking and crazy smart... and on top of it?! Funny... If I was a girl I'd be a total fangirl.

  • @Tantandev
    @Tantandev 2 ปีที่แล้ว +228

    This voxel style and the method to generate them is mind blowing to me
    I have never seen such a thing, super cool!

  • @NickMorozov
    @NickMorozov 2 ปีที่แล้ว +353

    Shit, I've spent a week on making a camera follow a Unity's capsule in a non vomit inducing way. This is impressive! Keep it up!

    • @jdh
      @jdh  2 ปีที่แล้ว +153

      we all gotta start somewhere!

    • @puppergump4117
      @puppergump4117 2 ปีที่แล้ว +32

      I've spent a week trying to get a neural network to work. It can currently act like an OR operator. For week 2 I hope to make it act like an XOR operator.

    • @vincviertytaccount2608
      @vincviertytaccount2608 2 ปีที่แล้ว +36

      @@puppergump4117 Way to go. Before you spend too much time on a unsolvable problem: Neural networks without hidden layers (i.e. just input and output layer) are mathematically incapable doing XOR with most activation functions.

    • @souls.7033
      @souls.7033 2 ปีที่แล้ว +20

      Since we're all talking about what we did in 1 week, well I've been eating, sleeping, shitting and watching youtube. uhh yhhh ...

    • @puppergump4117
      @puppergump4117 2 ปีที่แล้ว +13

      @@vincviertytaccount2608 Don't worry, I first tested the net by adding a few million neurons and many hidden layers. Now I'm just repeatedly watching statquest and trying to get the math down.

  • @twomur_
    @twomur_ 2 ปีที่แล้ว +339

    the editing is so clean and easy to follow! love the game progress and your style of videos keep it up!

  • @hopperstreams4487
    @hopperstreams4487 2 ปีที่แล้ว +177

    See, it wouldn't be this difficult with a pre-existing game engine but jdh is also a fucking legend for the sheer amount of NIH content

    • @Official_KC
      @Official_KC 2 ปีที่แล้ว +7

      I'm always interested in people who go this route, instead of using something like Unity. I'm not saying they're wrong! Just curious about the motivation. It's like if someone wants to learn guitar, and they go out and chop down a tree for wood, melt some iron ore down for strings and frets, etc. But everyone has their hobbies and interests of course!

    • @deistormmods
      @deistormmods 2 ปีที่แล้ว +10

      @@Official_KC Your analogy doesn't really make sense. I don't see how building your own engine is akin to wanting to learn guitar despite doing x things that are unreleated. It seems like to me, he is passionate about game development but at the same time, wants to understand how exactly his favorite games are made (which mind you use their own proprietary engines). Hope that makes sense.

    • @Ready4Whatever
      @Ready4Whatever ปีที่แล้ว

      @@deistormmods his analogy made perfect sense. I don’t get how you didn’t get it Lmaoo wtf

    • @deistormmods
      @deistormmods ปีที่แล้ว +5

      @@Ready4Whatever Because learning a guitar and chopping wood are two completley unreleated things. Whereas making your own game engine will give you more skills and knowledge about how a game engine like Unity works and will also help you in the job market. No one's saying you should do that if you just wanna make games. I don't see how you didn't comprehend the disconnect.

  • @finndotbin
    @finndotbin 2 ปีที่แล้ว +23

    W-wait, he made a follow up video like he said he was!?! Impossible!

    • @jdh
      @jdh  2 ปีที่แล้ว +12

      don't get used to it!

  • @yeppiidev
    @yeppiidev 2 ปีที่แล้ว +233

    ah yes this is what I call quality content. and btw another video idea:
    creating a browser from scratch

  • @DOHandDOH
    @DOHandDOH 2 ปีที่แล้ว +18

    The entity component part is basically a conclusion to go with **composition over inheritance**. Worth reading about for any dev (not only game dev).

  • @Dacaspex
    @Dacaspex 2 ปีที่แล้ว +40

    Your video style is really unique and truthfully enjoyable to watch

  • @Dremth
    @Dremth 10 หลายเดือนก่อน +1

    Always remember: memory is cheap, time is not. If you can precompute something and store it in memory, do it. I'm hoping that's what you did with your leaf placement when you said you optimized it. Because even the 5ms algorithm can stay inefficient if you just use it to precompute the data. You'll save time on having to optimize code, and then your leaf placement will scale as fast as your memory bandwidth (which is about as scalable as you can ever hope for). And if randomization is your concern, you can still precompute enough random variations to fit in even a single cache line such that you would never notice a pattern. So, unless you managed to get that 5ms algorithm to like double digit MICROseconds with a full world of trees, just use a few extra KB of memory and have them precomputed!

  • @gooball2005
    @gooball2005 2 ปีที่แล้ว +10

    love your video style man

  • @jbritain
    @jbritain 2 ปีที่แล้ว +10

    Those trees actually look really awesome, I love the visual style of this.

  • @kurdtcoben
    @kurdtcoben 2 ปีที่แล้ว +1

    Holy shit, that looks *a m a z i n g*! Definitely keeping an eye on your channel, even though my brain is waaaay too smooth to understand at least half of what you're talking about! Keep it up, brother!

  • @unnamedblack2920
    @unnamedblack2920 2 ปีที่แล้ว +10

    Greate video thanks. I think the OOP approach for this inheritance problem is Strategy Pattern. Basically implement the behaviour example "Fly" and inject to the class the kind of implementation you want (PlaneFly, BirdFly... etc) and even at runtime you can change the behaviour if you want.

    • @deistormmods
      @deistormmods 2 ปีที่แล้ว

      You should never use inheritance either way.

  • @shmyrdejean4935
    @shmyrdejean4935 2 ปีที่แล้ว +3

    Honestly, these videos are amazing. I usually don't comment on videos but the work you're able to do always shocks me. Keep up the great work, can't wait for the next update.

  • @orlaani1451
    @orlaani1451 2 ปีที่แล้ว +2

    I get amazed by the work you are doing while making the games, most of the time I can't really tell what's happening, but at least it inspired me get into gamedev(yet with unity). Also I love your editing style, and the fact that you put StackOverFlow as a whole into the resources section.

  • @historvical6062
    @historvical6062 2 ปีที่แล้ว +2

    Your editing is so good!! I'm here struggling with blueprints and c# in unreal and unity and you there are making your own game engine!! Kudos to you man!

  • @ik2254
    @ik2254 2 ปีที่แล้ว +1

    1) This man is better than most of us at programming.
    2) This mans is better looking than EVERYONE of us by A LANDSLIDE (at least 99,9%)
    I feel like a failure

  • @Asdayasman
    @Asdayasman 2 ปีที่แล้ว +2

    Can't wait for you to go from EC to ECS, whereby you move the logic off each component and into systems which act on sets of components. It makes the components WAY more composeable, brings literally all of the performance benefits (you don't get those with logic per component), and is really interesting to think about and design barriering and system execution dependency trees.

  • @drjankenstein
    @drjankenstein ปีที่แล้ว +2

    i love how you use the chad meme next to yourself...its the same person

  • @czytp9787
    @czytp9787 2 ปีที่แล้ว +10

    Remember the tetris os ? It would be really cool, if you would make a operating system with ONLY c++ and Assembly without a single line of C code. BUT just to run the Minecraft Clone.

  • @Armetron
    @Armetron 2 ปีที่แล้ว +81

    Man this looks amazing and I love to see the process/troubles your encountering
    I have a few questions:
    At 10:55 you started mentioning about the particles that appear when you chop a tree and that you wanted to have 1000 particles which was not possible, are you running your particle system on the GPU? or are each individual particle it's own entity that the CPU needs to work on? Same question for the leaves of the tree are they individual entities handled by the CPU?
    My other question is what platforms can your engine run on? I ask because thanks to the introduction of the Steam Deck I predict that Linux gaming will start to take off and perhaps consoles will start to make their own Linux distros in the future. That's why when I see someone making their own engine I ask if it can run on Linux.

    • @jdh
      @jdh  2 ปีที่แล้ว +66

      (for now) the leaves are one mesh that are rendered by the model manager for all tree entities through instance rendering - the renderer/entity system are (relatively) decoupled in this way :)
      Particles are individual entities (also for now) because I wanted to be able to maximally control their behavior (collision, movement, etc.) in these early stages of development. Will for sure be considering GPU-based particle systems later on, but for now it’s not worth the time when I don’t have a clear spec of what the system needs to be able to do. also it isn’t a bottleneck (yet).
      The engine is extremely cross platform! It uses BGFX which can run on Vulkan/Metal/OpenGL/DirectX and the rest is just some stdlib-depending C++, so as of right now there are no limits on platform. Though I imagine some things would have a to be (minimally) changed were I to start targeting windows, Linux, etc.

    • @1..1..1..1H
      @1..1..1..1H 2 ปีที่แล้ว +18

      Amogus

  • @philo8380
    @philo8380 2 ปีที่แล้ว +1

    I absolutely love your art style. The game has such incredible potential. Please keep working on it. Your videos are so great!

  • @SKarboy_4
    @SKarboy_4 2 ปีที่แล้ว +9

    A video idea : program a programming language and program a game in it

  • @theocrob
    @theocrob 2 ปีที่แล้ว +1

    I literally have been checking my notifications and your channel every day to see if you uploaded. Thank you for creating such amazing content that drives me to this madness!

  • @am3049
    @am3049 2 ปีที่แล้ว +1

    If your goal is to make a successful video game and you achieve that by making a game that lots of people will willfully give their free time to then you've made it. Nobody is going to care about the fact this guy made his own engine this is an exercise in procrastination if the goal is truly to make a dream passion project video game but evidently it's about getting views on a youtube video and receiving praise from random strangers on the internet. Great job you did in a month what someone could have done with an engine in a day.

  • @joiscode3832
    @joiscode3832 2 ปีที่แล้ว

    I love the little programing jokes like they are a nice touch

  • @SebastianGraves
    @SebastianGraves 2 ปีที่แล้ว

    A man making a game without an engine. Clicked for the interesting topic, stayed for the beautiful hair and clean editing. Subbed.

  • @gooball2005
    @gooball2005 2 ปีที่แล้ว +16

    yo can you make a playlist of the music you use in your videos?

  • @1..1..1..1H
    @1..1..1..1H 2 ปีที่แล้ว +22

    I really want to see what he could make with a game engine.

  • @kernel0verflow919
    @kernel0verflow919 2 ปีที่แล้ว +6

    I really feel like that you are the most advanced developer I follow on TH-cam. Especially after your mindblowing TetrisOS Video, which was just amazing to look at the logic behind. Keep that good work up!

  • @IB0RjA131I
    @IB0RjA131I 2 ปีที่แล้ว +2

    Oh no! another TH-camr suffering the "do your game engine from scratch" fever. Hope this one does not lose his mind.
    Just kidding, great video jdh! Digging your editing skills :O

    • @IB0RjA131I
      @IB0RjA131I 2 ปีที่แล้ว

      @dk bruh hahahahaha for now I am addicted to see their videos, but who knows...

  • @mehceunisen
    @mehceunisen 2 ปีที่แล้ว

    dude I've never waited to someone to post a video or any kind of post, but little do you know, I was waiting for an update from you! Keep up the good work.

  • @nitrogenez
    @nitrogenez 2 ปีที่แล้ว +6

    I recommend you to make player and mobs models way cooler by making them stretch in-out a little when they're moving.
    this will make world more alive. urw.

  • @JonathanJardine
    @JonathanJardine ปีที่แล้ว

    You've rediscovered composition over inheritance. Good job. :P also inheritance and polymorphism are two different things.

  • @smellthel
    @smellthel 2 ปีที่แล้ว +1

    Dude so far this game looks really cool.

  • @elxde0
    @elxde0 2 ปีที่แล้ว +1

    man was actually eye candy the whole time

  • @FunNooberCodingForBeginners
    @FunNooberCodingForBeginners 2 ปีที่แล้ว

    In case anybody is interested the "hacker" graphics at the intro of the video is a command line tool called Hollywood. Good video as always

  • @jasonnikolic
    @jasonnikolic 2 ปีที่แล้ว

    Subscribed. You're doing things from the ground up which honestly is a super valuable angle for learners.

  • @ducky1681
    @ducky1681 2 ปีที่แล้ว

    Love your videos, the minimalistic and clean editing, the nerdy, nitty-gritty details, everything! At this point, I'd say upload more often, but videos like yours take time to make.

  • @Doct0rLekter
    @Doct0rLekter ปีที่แล้ว

    Object oriented programming’s orthodoxy is rarely actually used in any codebase for many of the reasons you note in this video. There are bits of OOP that are incredibly useful, but a better system just uses the aspects of OOP/other paradigms that work well for the specific problem at play. Instead of taking any one paradigm and dogmatically following its tenets: one should understand where each works best and how to get those aspects to collaborate efficiently while using the “best tool for the job” approach on each issue. Dogma rarely engineers its intended result.

  • @nini700
    @nini700 2 ปีที่แล้ว

    you know what, I'll enable the notifications just for you, I'm annoyed that youtube doesn't recommend your videos as soon as they are uploaded. Thanks for the quality content ♥

  • @tobafett2873
    @tobafett2873 2 ปีที่แล้ว +1

    I reckon a short blast of all the leaves from a tree as its destruction particle animation would look pretty sick (assuming such is not already in the works)

  • @smellthel
    @smellthel 2 ปีที่แล้ว +1

    Those trees look wicked dude

  • @PuffyRainbowCloud
    @PuffyRainbowCloud 2 ปีที่แล้ว

    Literally the other day I saw an ad on TikTok for a game where you restore flora and fauna to an ecosystem... But I bet your programming is more interesting and impressive!

  • @_JS96
    @_JS96 2 ปีที่แล้ว +1

    0:15 so relatable it hurts

  • @ypaut
    @ypaut 2 ปีที่แล้ว

    those trees are so very lovely

  • @Gwilo
    @Gwilo 2 ปีที่แล้ว +4

    me commenting on how good the 12 minute video is after 1 minute of it being uploaded

  • @squitz7056
    @squitz7056 2 ปีที่แล้ว

    A quick comment on the difference between component structure and DOD (data-oriented design). Components are still OOP! The difference between DOD and OOP is that OOP classes own certain data (member variables) while in DOD they don't. They just act upon it. DOD mostly goes like this -> Bunch of arrays containing data Each of them having a tag to their entity. The entity's read/write into those arrays. Nobody owns anything. Everything is central and nicely packed. I am not an expert on this but I think this is how it goes.

  • @disconnect7
    @disconnect7 2 ปีที่แล้ว +1

    This "3d like" behavior of 2d objects looks cool.
    4:05 i never seen before so cool 2d flying leaf animation. I wanna see how this leaf fly away from garden leaf blower.

  • @Dth091
    @Dth091 2 ปีที่แล้ว

    Fantastic video, great editing and very lucidly presented! One point though, your issue with OOP is with building inheritance hierarchies (trees of is-a relationships). Composition where an object's dependencies are data members not bases, combined with strong separation of concerns is way cleaner than some complex polymorphic structure and is definitely a strongly OO design.

  • @jackawaka
    @jackawaka 2 ปีที่แล้ว

    i gotta say, those trees are gorgeous

  • @divine203
    @divine203 2 ปีที่แล้ว +15

    Man ur the reason coding interviews are hard

  • @purplemosasaurus5987
    @purplemosasaurus5987 2 ปีที่แล้ว +3

    I started game dev by using the Godot game engine, but I just can't use game engines, I prefer to make my own game logic because that's easier for me, right now I'm using python to make my first original indie game, its a top-down RPG. I have got the player controls working and I've also added a goblin which walks randomly.

    • @astroid-ws4py
      @astroid-ws4py 2 ปีที่แล้ว

      Try maybe using Nim instead, it is like Python but 30x faster and compiles down to C and C++ and has direct access to C and C++ libraries

    • @purplemosasaurus5987
      @purplemosasaurus5987 2 ปีที่แล้ว +1

      @@astroid-ws4py Thanks, but I'm fine using python. I'll try Nim sometime else.

  • @Tristoo
    @Tristoo 2 ปีที่แล้ว

    improving the movement of the character would make this a whole lot better. also I don't think he needs to be a block if your trees have actual geometry that's also not just blocks. great video!

  • @DerNivel
    @DerNivel 2 ปีที่แล้ว

    I just love the animation of the trees.

  • @Gugafoodsofficial
    @Gugafoodsofficial 2 ปีที่แล้ว

    Your videos always leave me inspired to work on my side projects!

  • @SuperchargedW12
    @SuperchargedW12 2 ปีที่แล้ว

    BABE WAKE UP JDH DROPPED ANOTHER DEVLOG

  • @b3at1
    @b3at1 2 ปีที่แล้ว +1

    You should consider changing tree opacity while the player is under it, that way you can see the character still

  • @georgecop9538
    @georgecop9538 2 ปีที่แล้ว

    You inspired me to make my own game engine and OS. Keep up with the good videos!!!

  • @tresdoug
    @tresdoug 2 ปีที่แล้ว

    That's the coolest video I've watched in a while!!

  • @fuseinabowl
    @fuseinabowl 2 ปีที่แล้ว

    The voxel generation from the sprites looks really interesting, I love learning about making tools like that.
    While I was watching some bits I didn't like how the code in the background had loads of very distracting autocomplete windows flickering open and close (e.g. 3:48). I think I'd like it better if this was more muted or maybe paused altogether while the vid's focusing on something else.
    Very promising, I'm looking forward to seeing more of this!

  • @HAAAAAAAAHHHHHH
    @HAAAAAAAAHHHHHH 2 ปีที่แล้ว

    These trees are so good !!

  • @melody_florum
    @melody_florum 2 ปีที่แล้ว

    if you want some inspiration for "generative pixel art", Celeste makes heavy use of it. most of it is hand-drawn but there is also a lot of dynamic stuff like Madeline's hair, flags, wind, and a bunch of other effects.

  • @cold_fruit
    @cold_fruit 7 หลายเดือนก่อน

    9:50 jdh avoiding writing shaders like men avoid going to therapy

  • @roywastaken
    @roywastaken 2 ปีที่แล้ว +4

    sheesh... I don't feel right calling myself a Software Engineer with guys like you out here doing this amazing work!

  • @riccardopalleschi
    @riccardopalleschi 2 ปีที่แล้ว

    Man is packing some serious hardware

  • @filipw1432
    @filipw1432 2 ปีที่แล้ว

    So fun to see yet another video of yours! You should check out the indie-game Equillinox. From the little you said it seems to have similarities in the gameplay mechanics, and it's quite the gem if you ask me!

  • @javadragon7475
    @javadragon7475 2 ปีที่แล้ว

    "Not as much as I had hoped"
    Me being stunned by all the progress he's made: Nani???

  • @raidcrhonos
    @raidcrhonos 2 ปีที่แล้ว

    4:07 biblically accurate trees.
    No but seriously, that looks pretty cool to me, almost feels like some sort of boss

  • @qwoolrat
    @qwoolrat 2 ปีที่แล้ว

    glad to say I've been here since 2k

  • @123TeeMee
    @123TeeMee 2 ปีที่แล้ว

    I think you should make us, your audience, the people who will be buying this thing you’re making if you intend to develop this solo as a finished product. That way you cash in on your existing marketing work (this channel), and can focus on the polishing needed to make a finished thing. You can probably trust a lot of us to buy it once it’s made and so you won’t have to worry about learning how to psychologically manipulate kids into buying micro transactions or marketing it in traditional ways. You might not make much over all though; less than a years salary doing other coding. It will be a very nice thing to show off on a portfolio though. Recruiting other people to join the project will probably be your best bet to make it the most viable for making a living off of. However I expect the best purpose of this would be for your portfolio to get into game development at a dream company or to get headhunted by one. It might also get you into front end work on simulations used in research and the defence industry and stuff.

    • @123TeeMee
      @123TeeMee 2 ปีที่แล้ว

      By the way, you might want to be wary of the effect you’re having on the self esteem of your audience if you’re just trying to show off for employers.

  • @tmbarral664
    @tmbarral664 2 ปีที่แล้ว

    ECS... discovered it last year, thx to covid. Had a blast with this. Wrote an arkanoid clone. Very nice and well suited for game.

  • @keldwikchaldain9545
    @keldwikchaldain9545 2 ปีที่แล้ว

    Ah, so this is not quite an ECS, but more an EC. In a full ECS your components also don't have logic in them, systems are entirely separate stateless pieces of code that use selectors to only apply to specific entities, rather than using methods on the components. This has the advantage that you can use one component to store some data with no inherent behavior and then multiple systems can access that data based on other components being present.

  • @Skeffles
    @Skeffles 2 ปีที่แล้ว

    Awesome to see how far you got in the month!

  • @Gabriel-nf8eb
    @Gabriel-nf8eb 2 ปีที่แล้ว

    this is amazing. the sheer skill you have.

  • @hermestrismegistus9142
    @hermestrismegistus9142 2 ปีที่แล้ว

    I'm getting Animal Crossing vibes from this. I love it!

  • @TamerlanSerik-c9h
    @TamerlanSerik-c9h 2 ปีที่แล้ว

    it's looks pretty good ) i don't know words which describe my shock)

  • @ashersaipe
    @ashersaipe 2 ปีที่แล้ว

    nice video! I enjoyed it thoroughly. can't wait to see more progress on this game :))

  • @fikkitchen
    @fikkitchen 2 ปีที่แล้ว

    Me first time seeing your face: Bruh, you're smart, hard working AND beautiful...? 👁️👄👁️

  • @rickseiden1
    @rickseiden1 2 ปีที่แล้ว

    This video makes me happy I don't have the creative skills to come up with a game idea that I would want to try and code.

  • @StiekemeHenk
    @StiekemeHenk 2 ปีที่แล้ว

    You did get a ton of work done, its more than enough

  • @__8120
    @__8120 2 ปีที่แล้ว

    After 1 month your game is still further along than some finished indie games I've seen

  • @goblinbill3370
    @goblinbill3370 2 ปีที่แล้ว +1

    Idk if that was a face reveal or not but Jesus of course he’s also fucking handsome af. Life is not fair.

  • @laustkreibergfricke4707
    @laustkreibergfricke4707 2 ปีที่แล้ว

    Nice flowers and tree

  • @eboatwright_
    @eboatwright_ 2 ปีที่แล้ว

    Looks really great! I love the trees :)

  • @zanebecker-byrd436
    @zanebecker-byrd436 2 ปีที่แล้ว

    Your videos are very easy and intresting watches. Keep up the good work!

  • @nopilpl
    @nopilpl 2 ปีที่แล้ว +1

    Great video!

  • @smellthel
    @smellthel 2 ปีที่แล้ว +1

    Don’t worry man Earth took billions of years to get trees working

  • @elbbepp
    @elbbepp 2 ปีที่แล้ว +1

    ECS seems fun but i've never been able to wrap my head around it no matter how much I try.

  • @GHar94
    @GHar94 2 ปีที่แล้ว

    I’m more artist than programmer so I’ll just say this, I love the style :)

  • @igotisekaid5699
    @igotisekaid5699 2 ปีที่แล้ว

    he could get hired at any company even if the game wasn't complete TT _ TT

  • @giack.peretti
    @giack.peretti 2 ปีที่แล้ว +1

    Love your vids, it's really awesome to see the great progress you are making.
    Btw can you post an updated neovim config please?

    • @jdh
      @jdh  2 ปีที่แล้ว +2

      I’ll see about getting all my dotfiles out at some point on GitHub :) it’s a little more complicated now since I’ve moved to NeoVim’s lua config so things are split up across multiple files now :/

  • @xersys
    @xersys 2 ปีที่แล้ว

    so based on your description of the game, you are the lorax, and you speak for the trees.

  • @nicholaswilliamson1684
    @nicholaswilliamson1684 2 ปีที่แล้ว

    You should make the tree leaves fall when you break it

  • @hemanth.alluri
    @hemanth.alluri 2 ปีที่แล้ว +1

    Your gameplay idea seems to draw a lot of inspiration from Farewell North. Have you heard about it?

  • @gachastorys5129
    @gachastorys5129 2 ปีที่แล้ว

    Jdh, implementing Importing the whole Unity Hierarchy, gameobjects, entity component system

  • @snarr2
    @snarr2 2 ปีที่แล้ว +1

    wow, great video :) although all the mouse usage within vim kept driving me mad lol, learn you some tmux and vim navigation shortcuts sir

  • @newogame1
    @newogame1 2 ปีที่แล้ว

    Passion projects take years unless you have help or better yet a very simple concept